Lando Norris brake cam shows simracing brake travel is all wrong

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  • Опубліковано 29 вер 2024
  • The new Lando Norris Mclaren brake camera has shown that even F1 cars can have quite large brake travels. So whats happening? Why do simracing companies sell us the idea a brake pedal is very short and stiff?
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КОМЕНТАРІ • 435

  • @randomcallsign
    @randomcallsign  2 роки тому +104

    Os it lots of hot air from marketing companies, the reality of what we can have in simracing or something else like leaving a like and subbing?

    • @Chris-xl6pd
      @Chris-xl6pd 2 роки тому +18

      RIP English

    • @CJR505
      @CJR505 2 роки тому +4

      Sim Racing / Video Games are just that. Gear for video games emulate …. Video Games.
      Shouldn’t even be compared to real life.
      They’re not selling hot air, they’re selling gear for video games. If people buy this gear thinking it’ll be close to real life, they’re delusional. It’s not even close. Super sad that people expect video game gear to be realistic like the real vehicles.

    • @aidenless3479
      @aidenless3479 2 роки тому

      As an afterthought, they are not GAMES, they are SIMULATORS. Of course the computer can't do the same things real world physics can, but saying it's nothing alike is just inaccurate.

    • @CJR505
      @CJR505 2 роки тому +4

      @@aidenless3479 - They Are Video Games… Don’t try and church it up lol.

    • @CJR505
      @CJR505 2 роки тому +3

      @@aidenless3479 - Even the real life racers call them video games. Of course the gear is fantastic, but they’re limited because they emulated for video games. Calling a racing or flying video game a sim is just a fancy name for video games.
      Like E-Sports when they refer to themselves as athletes.. it’s silly and narcissistic. They’re competitive video gamers.. not athletes.

  • @TexasGore
    @TexasGore 2 роки тому +677

    I think in race cars, and F1 in particular, the pedal feel will be set to driver preference, just like their seat is moulded to their body shape - maximum comfort gets maximum performance.

    • @fetB
      @fetB 2 роки тому +17

      definitely. Isnt very hard to do mechanically. Different ways even, i suppose

    • @GTFan8899
      @GTFan8899 2 роки тому +58

      You also have to consider that modern F1 cars have brake-by-wire. So its basicly like a sim-racing pedal.

    • @isuckatthisgame
      @isuckatthisgame 2 роки тому +2

      And they use different throttle maps for different weather conditions.

    • @boothys_sim_racin
      @boothys_sim_racin 2 роки тому +4

      Couldn't be said any better, maximum comfort gets maximum performance 👌🏁

    • @RWoody1995
      @RWoody1995 2 роки тому +22

      @@GTFan8899 isn't it only the rear brakes that are brake by wire in F1? the fronts are still on a hydraulic system connected to the pedal if i'm not mistaken and they do this because the rear wheels are where the KERS system is connected and therefore the car wants to be able to only engage the rear brake pads when the KERS system is unable to provide the amount of braking force the driver is asking for

  • @BrunodeSouzaLino
    @BrunodeSouzaLino 2 роки тому +17

    I recall seeing a video interview with Sebastien Loeb in a custom sim cockpit and they had a setup with a hydraulic brake that clamped on a disc that spun according to the car's speed. This might be the most genuine sim way to emulate a real brake setup instead of what we have now.

    • @kylecossette5044
      @kylecossette5044 2 роки тому +2

      time to go salvage an electric motor and my master cylinder and caliper/rotor from my car hah. Did they have a tire and wheel on it too, to give inertia to the setup? that's a crazy setup

    • @joelambert7128
      @joelambert7128 2 роки тому +1

      @@kylecossette5044 Maybe you could just bolt a weight to the brake cylinder for that purpose?

  • @ronknox3376
    @ronknox3376 2 роки тому +2

    I was just at CTMP Mosport and they had some rigs set up using Assetto Corsa and I predume a mod of CTMP. Anyway, to my point. The wheel was Thrustmaster but I'm not sure about the pedals. However hitting them was like pushing my foot up against a wall...very little travel and I have to say I liked it and I didn't fear locking the brakes. I have the regular Fanatec pedals and it's so easy to lock up so for me, I think the short throw would be good.
    BTW, I'm no rookie but I'm nowhere near what some sim racers can do but they were suitably impressed. Made my day.

    • @IBuiltDaArk
      @IBuiltDaArk 2 роки тому +1

      The Fanatec load cell kit makes a world of a difference, it's a bit stiff at first but it makes braking soooo much more consistent.

  • @TheZanzaroni
    @TheZanzaroni 2 роки тому +1

    Brake pedals always have travel, they are hydraulically connected, to the brakes so they need to move to move the pads. There are plenty of ways you can set up the pedal, for the same actuation of the pad, large or small travel. In the most famous series, you will have it set up to driver preference. In series where teams have less budget, the easiest way to create a brake system is for it to have almost no travel, by directly connecting the input of the pedal to the lines. Most people who are racing and need the realism in order to improve on their home sims, take part in those series.

  • @iEddYKz
    @iEddYKz 2 роки тому +1

    exactly it all comes down to driver preference n the brake system.. a shorter travel will give stiffer feel faster braking reaching maximum pressure more increase risk of locking up because there is less range to work with. longer travel more range n precision progressive softer feeling easer to work with n less change of locking up as u can modulate with more precision.

  • @misterdog7
    @misterdog7 2 роки тому +3

    I've always tried to replicate brake pedal movement as I know it from my road car, a ultra tight and heavy brake pedal would just make me lock up and go in a straight line all the time. To each his own, and I might be slower for it when it comes to laptimes but I'd rather have some travel and not get leg cramps when playing make believe racing driver :D

  • @rhyswilliams4893
    @rhyswilliams4893 2 роки тому

    The f1 rear brake are close to sim pedals than they are actually mechanical brakes. The BBW is controlled by a pedal and potentiometers. There is not physical connection between the brakes and the pedals(or the throttle and PU)

  • @crssfce
    @crssfce 2 роки тому

    you are missing that modern f1 cars have break by wire systems. they can basicly set the break however they want

  • @chuckystang
    @chuckystang 2 роки тому +1

    I believe the future for sim racing brake pedals will be that of FFB pedals. I believe it will be with software as to how we achieve a more realistic feeling from our pedals, not from using hydraulics and other mechanical parts found on a real life race car.
    Think about how far along FFB steering wheels have come and they don't use anything that resembles an actual race car steering box, even on the high end direct drive units, so why should it be any different for your sim pedals...

    • @ArianrhodTalon
      @ArianrhodTalon 2 роки тому

      After market mods that slap on a motor to the brakes to create vibrations exist. I have the mod from Sim3D on my T-LCMs and have it 'pulse' when the ABS kicks in and if the wheels lock up. Whether or not we'll see mass market versions with out of the box FFB on pedals...

  • @gzaos
    @gzaos 5 місяців тому

    I have a super short pedal travel because the fanatec V3 sucks otherwise. It's an old set of pedal works perfectly and was competitively price at the time. Asetek has no real excuse, to charge that much and not having more flexibility in pedal travel is insulting.

  • @GuagoFruit
    @GuagoFruit 2 роки тому

    I tried a load cell, no travel brake pedal and hated it because it's nothing like my real car. I found a progressive pedal with a decent amount of travel to be much more comfortable and controllable. I also think the "it's easier to tell how hard you're pressing vs where you're pressing to on a linear pedal" in relation to braking is a load of bs as long as you have enough resistance in the pedal. The throttle pedal is usually a linear spring so how come people don't complain about knowing how much throttle you're applying?

  • @stevenwex8966
    @stevenwex8966 2 роки тому

    If the brake is too firm I believe it would be hard for the driver to have a real feel on where the limits of braking is. Not a issue for cars with ABS, but F1 cars don't use ABS. But F1 cars do use power steering. I think the amount of resistance on the brake and the level of force (From Force Feedback) on the steering wheel in a F1 car is way over estimated by the average sim racer. That's from someone that uses a G27 that I got for $50AUS from ebay that wasn't adverted as not having the steering working, lucky it was just that plastic senor thing?? that I fitted was super-glue. It was a up-grade from my Logitech Driving Force Pro and I'm happy with the cutch, brake, accelerator set and the brake feels good to me.

    • @stevenwex8966
      @stevenwex8966 2 роки тому

      Just wasted to add if I upgrade the wheel base to a Thrustmaster ts-pc (Belt Driven) and I used the G27 cutch, brake and accelerator I think that I would have a pretty feel for what the force felt like in a real race car with power steering, until I hit a wall.

  • @BAC_Mono
    @BAC_Mono 4 місяці тому

    Regarding the g force brake assist in a racing car, surely if the driver is securely strapped in then only the mass of your leg acting against the inherent elasticity of your ankle, hip and knee joints and your muscles stiffness would provide any ‘assist’? ie this should be minimal?

  • @AcD420
    @AcD420 2 роки тому

    I prefer the longer travel. Might be because I'm used to that feeling from road cars. But also in my mind, the longer travel means it easier to be more precise

  • @TheWallBeyond
    @TheWallBeyond 2 роки тому

    A lot of sim racers have never driven a formula or touring car, not even a track car. I had a sim vendor make me try their set up and the steering wheel almost crushed my hand. I have never felt a race car have that sort of force exerted from the wheel even when spinning off track.. a lot of these sim torques and stiffness ratings are absolute bullshit and dangerous.

  • @brtcobra
    @brtcobra 2 місяці тому

    i think it differs per driver though. they adjust it in a way that is best for them

  • @anthonymoon7746
    @anthonymoon7746 2 роки тому

    The V8 Supercar heel-toe clip makes me feel warm and fuzzy inside

  • @Simlife101
    @Simlife101 2 місяці тому

    This old wives tale “your brake should have little travel” I believe came from this people know the brake pedals are stiff but they have travel but because of how sim pedals are made to make it stiff we have to make less travel so the miss information started from that I believe and I’ve heard this for 20 years
    Lucky new pedals have the ability to go stiff but still have travel

  • @ovedach
    @ovedach 2 роки тому

    in order for the F1 driver to deliver the amount of force needed to brake with 5,5G, they need long travel (small cylinders) to press hard enough on the disks in the tires.....

    • @ovedach
      @ovedach 2 роки тому

      im coming to this from a KZ2 karting braking experience - small light weight car ... (160km/h and a weight of 175) - my brake travel in this is extremely short and precise.

  • @KadettLino
    @KadettLino Рік тому

    OK, some have big travel, some very small (mostly older racecars). You covered a lot, but failed to explain the actual stopping power in the "long travel" situation. My guess is, that the actual stopping power comes, when the pedal becomes hard any way (in both cases). So the long travel will give you better trailbraking when you start letting off the pedal. But main braking force can only be created after the pedal is hard and a lot of kilograms are put down.

  • @winnythekahuna8073
    @winnythekahuna8073 2 роки тому

    I use Fanatec Clubsport pedals. The feel of the calipers biting or rubbing on the rotor is what I would look to simulate as next level. The force required to get to full brake lock is somewhat matched to my very stock stationwagon's actual braking feel. I find the gradual release of brake pressure is where my sim pedals tends to fall short on simulating real world. The spongy hydraulic feel is convincing enough with the correct rubbers and foam in places but in regards to the release or gradual release of the braking pressure is where I find that it is very different from RL. I think the equipment becomes more reliant on software code more than the pedal simulating the real forces. Sim pedals just seems to be lacking the sense of feel of how much your braking system is gradually letting go of the rotor. Although it is still pretty good for what it is. Real cars can have different types of brake boosters and braking component grades so I guess than I can't really ask for much more than just matching it close to what I know as it benefits me when I do drive my real car. Sim racing has definitely helped me to avoid accidents and without the heart rate increasing. I don't think I would ever get the chance to push the braking limits of a supercar around a corner anyway.

  • @ondrejkratochvil4589
    @ondrejkratochvil4589 2 роки тому

    I think I heard in some interview that Jacques Villeneuve used to have his pedal set to travel ~ 1.5cm :)

  • @tqracing
    @tqracing 2 роки тому

    Good video. This is a bit of pet peeve of mine. As always with simple categorical "truths" they end up being wrong.
    First of all, race cars are not a homogenous group. Yet sim racers love to talk about race cars this and race cars that. They're all different and there's often variation within the same class.
    A stiff or a hard pedal does not mean zero travel. Many sim pedals lack a feel of progression because they have almost no travel at all.
    I've driven vehicles with VERY stiff brake pedals. One of which was at the level of "aaargh, brake goddammit!". It was like pushing against a wall but once you got enough pressure the pedal actually moved and it was quite easy to modulate the brakes. I wouldn't consider this an ideal setup for the brakes but it goes to show that even very stiff pedals can have some travel.

  • @zefvans4006
    @zefvans4006 2 роки тому

    THANK YOU!!! Damn, I fight so hard sometimes with people about this statement.

  • @mattmattmatt131313
    @mattmattmatt131313 2 роки тому +2

    Brakes should be super heavy with about 1mm of travel, the tires are made out of solid plastic and grass on a race track feels like polished glass to drive on ... duuuuh have you never driven a real car before?!?

    • @PaulRKeeble
      @PaulRKeeble 2 роки тому +1

      GamerMuscle went on a big rant about how much slide Automoblista 2 has in the latest release and its honestly ridiculous that they made that change and considered it positive. But then we accept that somehow cold tires are undriveable and like driving on ice in other games when we know that just isn't the case. There is a lot of "just sim things" about our simulators.

    • @mattmattmatt131313
      @mattmattmatt131313 2 роки тому +1

      @@PaulRKeeble Yeah I was there that stream... that is exactly the inspiration for my comment.
      I love our favourite bald man rants :D

    • @randomcallsign
      @randomcallsign  2 роки тому +2

      where were you when the subtle front end feel comes dropping by

    • @mattmattmatt131313
      @mattmattmatt131313 2 роки тому

      @@randomcallsign do you mean subtle front end feel discussion # 37, or the subtle front end feel discussion # 221. Or are you perhaps thinking of the subtle front end feel discussion # 676? ;)

  • @peyopeev8909
    @peyopeev8909 2 роки тому

    F1 is using brake by wire, so in way braking from the shoe to the footwell is exactly the same as (or could be) as a home setup. I'm too slightly surprised of the medium distance of travel of the brake pedal of Lando, seems Heusinkveld with his Sprint pedals wasn't wrong at all.

  • @KemoraR8
    @KemoraR8 2 роки тому

    Street cars have brake assist. Almost impossible to two foot my r8 performance with carbons because of it. Barely touch the pedal and they begin to grab. I’m sure many of us by now have tried and realized how hard it is to two foot.
    With race cars, like the recent rush sr1 I drove, they are mechanical and a lot more like load cell. I can two foot and when I did it the first time, with in two turns, it felt just like my sim. More travel, smooth braking based on pressure.
    When I drive any super car, I one foot. Any race car, 2 foot just like sim. Many of the queues we get in sim racing transfer to real life very well. We do not get the Gs and every driver who tries my sim says that from the very start, but there is much to take from both and bring to each.

  • @40SomethingCoverArtist
    @40SomethingCoverArtist 2 роки тому

    Good video. You have a new subscriber. Thanks for the awesome content.

  • @alexsl3572
    @alexsl3572 2 роки тому

    Fully agree with you ! Thank you for this video !

  • @LeandroDaminelli
    @LeandroDaminelli 2 роки тому

    Simracing allows you to set your pedals the way you feel and perform better. In real cars it's not that easy because you have a lot of things going on behind the engineering of the brakes. Its not a matter of changing some rubber behind the pedal, you know?
    It's not about being right or wrong, it's just about being different when it comes to changing the system to the drivers preferences.

  • @OhItsThat
    @OhItsThat 2 роки тому

    Proud to say I don’t drive GT3 cars.

  • @laban.christersson1517
    @laban.christersson1517 2 роки тому

    This video was pretty weird. What was even the main point in this video? All cars are different and will have different brakes.

  • @elramram87
    @elramram87 2 роки тому

    That's a lot of cat hair. Really interesting insights on the brake travel thing.

  • @Jeckaa84
    @Jeckaa84 2 роки тому

    There is no right or wrong. People are always looking for the "perfect" setting but there simply is none. The best setting is the one that works for YOU! So stop copying someone else and just try out different things and find your best setting. That's why stuff with a lot of adjustability is just overall better imo.

  • @n0rwa117
    @n0rwa117 2 роки тому +1

    The info I got from this vid is that the g920 pedals are the most realistic

  • @Bumpy972Johnson
    @Bumpy972Johnson 3 місяці тому

    I have tried real racing pedals, it was so stiff... The G force makes the difference.

  • @WorksopGimp
    @WorksopGimp 2 роки тому

    Everyone brakes differently

  • @scott501
    @scott501 2 роки тому

    I was very surprised to see how much travel I saw in Landos brake pedal, I've always heard F1 brakes in particular were extremely hard with really short travel. I owned Fanatec V3s, then recently replaced them with Asetek Invictas and I love them. I took off a few seconds per lap in F1 games just from the pedals. My opinion is that the short throw allows me to apply max braking much quicker and allow me to modulate braking much more accurately. But I also agree that the Asetek marketing is exaggerated quite a bit, it's really a personal choice at the end of the day.

  • @fathead7
    @fathead7 2 роки тому +712

    Yeah the whole 'has to be short travel and super hard' thing is a myth, set up your brake how you like it to feel and play

    • @perryperch8948
      @perryperch8948 2 роки тому +75

      Yeah I love when someone tells me I need a 200kg load cell and like 20mm travel but I'm over here with chicken legs lmao

    • @fathead7
      @fathead7 2 роки тому +4

      @@perryperch8948 however much you weigh is probably about the max pedal force you could use comfortably for long periods of time, well it is for me anyway, I have a 100kg LC on my brake and max it out comfortably, its slightly harder than doing a 1 legged partial squat

    • @PaulRKeeble
      @PaulRKeeble 2 роки тому +14

      @@fathead7 Even then its about leverage too. Depending on the length of the arm for the pedal and the angle it applies you can get considerably ranges of pressure. A 200KG LC could have a leverage system that makes it softer than the T-LCM 100KG. The capability of the loadcell is more about the design and how that leverage applies it doesn't mean the pedal will necessarily take more force than another.

    • @shorty808100
      @shorty808100 2 роки тому +3

      Yep I like mine with no travel and stiff I’m a muscle memory person, basically it’s boils down to personal preference I can’t trail break on a long travel pedal, but I can with muscle memory, I have a 100kg loadcell I only have it set to about 45% atm though about 45kg/90lbs or so, I love my loadcell pedals one of my best investments besides my wheel and rig I played on regular pedals for a while it’s just not for me

    • @prodbybabygod7411
      @prodbybabygod7411 2 роки тому +1

      Yeah but what if i want my sim to emulate real life as much as possible?

  • @leograae
    @leograae 2 роки тому +160

    I went from simracing to (club level) motorsport, and found many interesting differences that simracing just can't ever reproduce. Regarding the braking in the real world, a firm pedal gives me the confidence to brake hard, and the long pedal travel allows me to easily modulate the brake pressure as needed depending on the circumstances (the limit of brake performance is always changing and you need to be able to adjust the amount of brake you are using to stay at that threshold of brake performance).
    With simracing, I'm not entirely sure that a long pedal would work the same way, simply because the g-forces and other physical sensations aren't there. With the brake modulation I mentioned, knowing how much brake to use comes from feeling how the car is decelerating, feeling how the tyres are contacting the road, how the car moves around, how the weight of the car shifts from corner to corner. In a sim, you don't get that (maybe you do in the proper high end stuff, but I never had that).
    It makes me think that a long pedal in a sim would be discomforting, because you aren't getting the additional information needed to make use of the long travel.

    • @timduncan2211
      @timduncan2211 2 роки тому +19

      The thing that stands out from what you mentioned is the feel. In my personal car, when tracking, I just KNOW the brake point based around all the feel of the car. In the Sims even with vibrations or motion platform, any of that, it just doesn't convey the same sensations.

    • @leograae
      @leograae 2 роки тому +20

      @@timduncan2211 Absolutely. I was reasonably ok at simracing but would still run off the road a ridiculous amount compared to in the real world. People always say that's because in the sim "there's no fear of injury, so people take more risks" - that's not how it was for me at all, it was because I found judging momentum, distance, inertia etc so much harder to do in the sim than the real world.
      Back to braking, that "feel" that we're talking about is critical. The amount of brake I can use is different corner to corner - and can differs throughout a single braking zone. I want some pedal travel to be able to easily feel the amount of brake pressure I'm using. In the sim, I imagine that would get confusing due to not having those physical reads on what is needed at the time.

    • @beaprostore
      @beaprostore 2 роки тому

      thank you for your collaboration on it!

    • @siimot
      @siimot 2 роки тому +1

      I know what you mean with missing the sensations of the car slowing down etc, braking is the one part I really can't seem to get with sim racing.

    • @SecretSauceyjuice
      @SecretSauceyjuice 2 роки тому +6

      100% agree. I've done some irl racing on track and braking always came much more natural to me than sim racing. In most sims, I really had to focus a lot of my attention on memorizing braking zones whereas irl you could just kind of feel for it and I often found myself making up time in those areas. It was more instinctive and less of a deliberate conscious decision. If anything, the sims hurt me for a while irl because I would brake too early. Once I trusted myself and the equipment, I started braking much later and my times became competitive.
      That being said, sims really helped me to learn the subconscious muscle memory for correcting certain... undesirable situations instinctively. Lock ups, understeer, oversteer, etc. So when I got to the track I could apply those techniques without crashing expensive cars that usually weren't mine lol.
      Botton line: in addition to being fun, sims can be incredibly useful training devices, especially for those of us who can't afford to make expensive mistakes on the track, but they will never simulate the thousands of tiny inputs your whole body and all of its senses is receiving every second with 0 ping in a real car.

  • @ravey1981
    @ravey1981 2 роки тому +70

    The "need" for a high force, short travel pedal in sim racing is all bullshit passed from one person to another and hailed as gospel. James Baldwin says he runs a low pressure brake specifically because it's less tiring over a race and so he can be consistant. When all is said and done it's all about using what you want and practicing with what you have.

    • @randomcallsign
      @randomcallsign  2 роки тому +4

      Absolutely. Swapping master cylinders to fit the driver or track is pretty common.

    • @ravey1981
      @ravey1981 2 роки тому +1

      @@randomcallsign the caveat with real world driving is you have other forces at play, g forces on your body and being shaken around in the cockpit, all which would prevent careful control of the pedal if it were too soft, so there you do want a decent force at the pedal (without being ridiculous) but travel really is just a preference.

    • @johnduncan5117
      @johnduncan5117 2 роки тому +1

      @@ravey1981 yes when you brake in a real F1 car you are pressed forwards in the cockpit by the g forces, so your ability to generate high load on the pedal increases the faster you decelerate

    • @ravey1981
      @ravey1981 2 роки тому +4

      @@johnduncan5117 well, yes and no. You don't move forward because you are strapped tight into the seat, and you're leg doesn't move forward because it's attached to your hip. But yes there is an increase in the "weight" of your lower leg but it's not as big as people would have you believe.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 2 роки тому

      @@ravey1981 Since you are moving the same speed as the car, you'd have the same amount of force regardless. Plus you're beind held by Hans and a 6 point belt.

  • @ptpracing
    @ptpracing 2 роки тому +104

    At some point along my many upgrades through the years I realized I dont have a race car to emulate, therefore the setup is up to my imagination and how I want my "race car" to feel. I stopped trying to make it feel any way but perfect for me. The most important thing is that when I think I am applying 50% brake I am actually applying 50% brake, or whatever value my brain is thinking is what my foot is also feeling. I currently use the V3s with the brake performance kit one red and one green and the foam piece and about 2 preload. Then I sat there in the calibration software until with my eyes closed I could do both 50% and 80% applications of the brake. I changed the max value until the PC was seeing what I felt was right, if I had to guess Im probably around 60-65kg at 100% even though I am more then capable of applying far greater then the 90kg the load cell is rated for.

    • @gregglasscock7470
      @gregglasscock7470 2 роки тому +1

      This is exactly what I ended up doing over a year with my V3’s. I tried all the suggested setups and then came to the realization I need to adjust the brakes relative to what I perceive as half the travel. Generally (if I needed to calibrate) I would press the pedal to a point that felt like what I thought maximum brake pressure would be. It would then follow that I could engage the brake to 50% without any indicator telling me I had done so. Very strange way to go about it I know.

    • @LowBlow
      @LowBlow Рік тому +3

      When you're sitting there with your eyes closed and estimating half pedal travel you don't have the stimulus/stress and visual inputs of actually driving in a race or qualifying session. It's likely in the latter situations that you will be pressing the pedal harder due to being in a more excited state.

  • @rbm4163
    @rbm4163 2 роки тому +25

    I've drove a F3 car a few years ago. The brake pedal had no slop, was very heavy, but easy to modulate. Loved it.

    • @TheSnaveeelPlaysGames
      @TheSnaveeelPlaysGames 2 роки тому +2

      It makes it so much easier to feel when the pedal is pushing back at you. If there’s little resistance it makes it much harder to modulate because you can’t feel it.
      How did the F3 drive go? And how did it happen?

    • @TONAH
      @TONAH 2 місяці тому

      @@TheSnaveeelPlaysGamesmoney. You can pay for F3 experiences in a bunch of USA tracks

  • @michaelkaminski
    @michaelkaminski 2 роки тому +28

    Excellent work! My experience in driving FF's and F2000's was that the pedals were very stiff, minimal movement. However, it isn't this or that, it's preference. You did an excellent job with this.

  • @adamor32
    @adamor32 2 роки тому +7

    The comments can say whatever they want but you cant argue with someone wearing a Iron Maiden T-shirt

  • @grahamhill4113
    @grahamhill4113 2 роки тому +36

    This was the first thing I thought about when I saw the footage from Lando. I got the CSL load cells and like a lot of other people found them too stiff or not having enough travel. Nice to see the pros like a bit of travel too!

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 2 роки тому +5

      That travel is not preference. Imagine how little control you'd have on the brake if you had a short travel. In Lando's video, you can see he slowly lifts the foot off the brake as his speed and gears go down.

    • @aarongreen121
      @aarongreen121 2 роки тому

      .

    • @chadden24
      @chadden24 2 роки тому

      what brf # are you using with your CSL:

    • @grahamhill4113
      @grahamhill4113 2 роки тому +2

      @@chadden24 I have it at 75 at the moment. There's nothing wrong with the force. It's more about finding it more difficult to get consistent trail braking

    • @ikt32
      @ikt32 2 роки тому

      @@grahamhill4113
      Try swapping in springs or softer elastomers, and having a mix of the original hard ones and softer ones. I find having that soft bit of travel before hitting the hard point, somehow help modulating braking better (instead of the CSL LC's zero travel situation).

  • @cmbaileytstc
    @cmbaileytstc 2 роки тому +76

    I’m guessing from an engineering standpoint it’s easier to make a sim pedal be consistent and accurate with a very small range of travel.

    • @PaulRKeeble
      @PaulRKeeble 2 роки тому +6

      Elastomers that are softer and travel further also tend to brake easier and they wont produce as hard a stop. I can well see this being a compromise based around materials as harder materials are also more robust and they favour the end of the pedal feel over the route to it. Springs alone aren't the right answer either but I think its why a lot of people are finding springs + elastomer is proving a good middle ground in the DIY space because you get the travel and then you get the progression.

    • @ikt32
      @ikt32 2 роки тому +1

      It doesn't matter for load cell pedals. They measure load. If you throw a mix of soft and strong stuff, the consistency for the applied load will still be the same.

    • @kylekroes6989
      @kylekroes6989 2 роки тому +1

      @@PaulRKeeble I have switch to a combination of the original “hard” elastomer and a dye spring I found on Amazon for a cheap and easy fix to increase travel while still giving a very nice progression and a hard stop. It’s working great so far

    • @TheVVumpus
      @TheVVumpus Рік тому

      @@kylekroes6989 What is a dye spring? I can’t find anything called it on Amazon.

  • @tazjr0
    @tazjr0 2 роки тому +21

    I think that the pedal is set to Lando's preference, either that or it is stiff, because every time I see regular people driving f1 cars at events and such they can almost NEVER get to 100% brake pressure. F1 drivers are just very strong to be able to press it to 100% consistently

    • @willlucas1032
      @willlucas1032 2 роки тому +8

      I agree 10000%. I think braking is very underrated in its difficulty in an f1 car. The maximum brake force the tires can handle changes as you decelerate because the aero becomes less effective as you slow, the tire temp matters a lot, and there is so much force to actually resist.
      f1 cars can pull 5G on the brakes, that is basically 5G pushing the driver into the brake pedal. Yes, the harnesses and the seat absorb a lot of this but i’d imagine it’s still well over 1G into the brake pedal. If you wanna know what that feels like, stand up and do a calf raise with your left foot. Wouldn’t be surprised if drivers put well over 1.5x-2x their bodyweight into the pedal. Controllably. For an hour and a half.
      Mind blowing stuff.

    • @pizzapower95
      @pizzapower95 2 роки тому

      if your whole body is decelerating whit 5G force you obviously need a stiff break pedal to have any kind of feeling in it. keep in mind they are laying down in the car not like in your street car where you absorb deceleration by holding on to the steering wheel. im pretty sure this is all designed to put the 5G right into the break pedal.

    • @TheInsaiyan
      @TheInsaiyan Рік тому +1

      Yeah.
      100-150kg is 100-150kg regardless of pedal travel.
      Since these cars don't have brake boosters, the only leverage is the pedal lever arm itself.
      So it's always stiff, only the throw can be adjusted it seems.

  • @McNab1986
    @McNab1986 2 роки тому +11

    My brake pedal feel is exactly like my road cars pedal feel. I'm never going to race, race cars. So I'm keeping my left foot doing something that it's use to doing, and it works for me, plus it's basically worked out now, ever hour spent braking in sim couples with my actual car

    • @AcD420
      @AcD420 2 роки тому +2

      I feel the exact same. However I drive a manual so I never left foot brake in my road car, yet I prefer the feeling in sim to be the same as my road car. Also can't right foot brake on sim at all. Weird how brains work lmao

    • @McNab1986
      @McNab1986 2 роки тому

      @@AcD420 Should get use to left foot braking in it, whenever I drive hard I switch to heel n toe + left foot

    • @AcD420
      @AcD420 2 роки тому +3

      @@McNab1986 hmm. It's pretty impossible to left foot brake only in a manual. Did it once by mistake for my license test tho, nearly made the officer in the passenger seat fly through the windshield

    • @McNab1986
      @McNab1986 2 роки тому +1

      @@AcD420 who said anything about using only the left foot. Don't need the clutch, left foot brake, you do need the clutch, you heel n toe

    • @AcD420
      @AcD420 2 роки тому +1

      @@McNab1986 oh sorry thought that was what you meant. Yeah that would certainly be possible. Might need to practice in my mom's car first then hahaha, definitely ain't practicing that in my own😂

  • @aeppikx
    @aeppikx 2 роки тому +2

    zero movement 200kg LC xd ........ jokes aside i prefere a good ammount of travel and the feel elastomers give me, the wider i press the harder it gets , and thats more realistic than most of simproduct producer say it should be.

  • @keridus8331
    @keridus8331 2 роки тому +128

    One thing I think is being overlooked in terms of the F1 brake system is the fact it is a brake by wire system. The pedal isn't connected to any part of the braking system, it is connected to a black box that determines the amount of braking force to apply and the amount of retardation used by the Energy Recovery System. So I would say the pedal travel at least in an F1 car is a driver preference. I seem to remember that Kimi had a lot of problems adjusting to the BBW system when it was first introduced as he said the pedal felt numb and had no feedback of the braking response.
    Edit, as pointed out below I was incorrect in the statement I made about the pedal connection to the braking system.

    • @andrewharper4296
      @andrewharper4296 2 роки тому +35

      A very valid point but you are kind of half right. The brake by wire only operates on the rear brakes. This was introduced as part of the hybrid harvesting system. The front is still a conventional style brake setup. Maybe purely from a safety point of view. Also because if the fronts were electronically controlled we all know some devious software engineer would probably code in an anti-lock system. 😂 But yes you are spot on. A lot of drivers didn’t like it (and some still don’t) as it removes a certain amount of "feel" when braking. During testing a few teams (Williams was one) that had rear brakes catching fire because the brake by wire just wasn’t doing what it was supposed to.

    • @justinrehm6839
      @justinrehm6839 2 роки тому

      I agree with Andrew. They will never have a full brake by wire system as it would require a fail safe in terms of if something would fail. Bmw has this on their new G-chassis cars. They use a DSCi module where the brake booster would be but there is still a mechanical connection to the brakes

    • @mackie1001
      @mackie1001 2 роки тому

      @@justinrehm6839 can confirm, have 8 series and it actually works pretty well but it will compensate for fade which I’m not sure I’m happy about. I’d be nervous if it didn’t have a mechanical failsafe

    • @mrivs1154
      @mrivs1154 2 роки тому +3

      No it's not, the pedal is connected to a Tandem Master Cylinder directly, source, I work for a company that builds the Master Cylinders for both Red Bull and Alpha Tauri

    • @BlogVomMax
      @BlogVomMax 2 роки тому +6

      So thats what BBW stands for...

  • @Metla666
    @Metla666 2 роки тому +8

    Thumbs up for the Shirt!. That aside, I run a soft pedal on my rig as I expect the pedal to move, not just to be a solid plate that applies pressure to a sensor.

  • @ScottPC
    @ScottPC 2 роки тому +12

    I’ve been saying this for ages. Some load cells are completely unrealistic with 0 travel…

    • @AtMyOwnPace10
      @AtMyOwnPace10 2 роки тому

      Haha yeah. But in F1 engineers can adjust the pedal travel to the drivers liking and preference. In GT3/4 and touring cars they cars are built by a manufacturer but even then the mechanics of the team can change the travel to the drivers liking. And a vast majority of driver prefer travel. When f1 drivers say the pedal is long they don’t mean that it’s traveling. They mean it’s traveling a lot more than usual. There is no such thing as a brake pedal in a race car that has zero travel. Even the stiff brakes that some drivers like travel. A lot of sim racers use pedals with zero travel or so minuscule that it barely moves. And no race cars have brake pedals that travel that little. With so little travel you don’t get any feel or feedback for you braking.

    • @DjDolHaus86
      @DjDolHaus86 2 роки тому +1

      Yeah I used a set with load cells at a sim racing cafe and they felt really weird, no travel whatsoever and you had to really stand on them (to the extent that my knee was killing me after an hour) to make them work. I've driven a bunch of cars and vehicles with unassisted brakes in real life and that's not what they feel like at all, you've got to press them harder than the brakes in a road car but it's way more progressive

  • @POVmotorsport
    @POVmotorsport 2 роки тому +9

    I think the main thing pf the sort/stiff pedals in simracing is that, at least for me, you can be more consistent with presure than with travel. In sim there is a lot of information you lack, like the pedal vibration or G forces. Thats because in a real car, you can have larger pedal travel to modulate the braking easyer.

    • @saintsalieri
      @saintsalieri 2 роки тому +1

      A potentiometer or hall sensor with a rubber block that requires increasing pressure to depress the pedal further already allows your brain to process and remember pressure. It's irrelevant whether the instrument measures pressure directly or not.

    • @POVmotorsport
      @POVmotorsport 2 роки тому

      @@saintsalieri And that's literally what I'm saying, since with that ruber block, you are relaying in the pressure, not in the travel. Im not talking about the device itself.

    • @saintsalieri
      @saintsalieri 2 роки тому +2

      @@POVmotorsport fair, I misconstrued your point a bit.

  • @TONAH
    @TONAH 2 місяці тому +1

    After a LOT of research, I saw that a TON of GT3, Formula Pros used Heusinkeld Ultimates. At first I stuck with the default 3 Hard elastomers. After doing more research about the travel movement that pros used in their sims, I saw that most used 45mm-62mm pedal travel in the sims. The default elastomers in the Heusinkeld Ultimate + gave about 25mm travel so I switched to the 3 softer elastomers and I get like 50mm travel now. I created two profiles in Heusinkveld Smart Control for GT3 and Formula cars with different Max force and I pretty much have the perfect travel and pedal strength I was looking for all along.

  • @assettodrifters1556
    @assettodrifters1556 2 роки тому +37

    Coolest thing would be like an actual spinning rotor with pads for feeling. Would make a huge mess in the room tho lol.

    • @randomcallsign
      @randomcallsign  2 роки тому +20

      Ferodo everywhere

    • @JallyTee
      @JallyTee 2 роки тому +10

      Hey hun where's the vacuum? I need to clean up the brake dust in my sim rig again, lol

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 2 роки тому +4

      Sebastien Loeb has a custom setup with this exact idea.

    • @Weimerica8841
      @Weimerica8841 2 роки тому

      And spray the scent of melty R compound tires every few seconds for maximum immersion. I swear that vaporized rubber melts in my nose every track day, I smell that for like 2-3 days every time

  • @iulian2548
    @iulian2548 2 роки тому +7

    I don't have any info regarding the brake pedal travel for F1, but I listened to a podcast with a long serving F1 engineer (Jock Clear I think) and he mentioned around 55 mm travel for gas pedal in the Schumacher era. He mentioned Villeneuve who had less than 30mm gas pedal travel.
    Have in mind that the current F1 cars have brake by wire.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 2 роки тому +2

      Current F1 cars have hydraulic brakes and steering. The electric variations of those two are banned.

    • @flyingphoenix113
      @flyingphoenix113 2 роки тому +2

      Jock Clear mentioned this in his episode on the official F1 Podcast.

    • @iulian2548
      @iulian2548 2 роки тому +1

      ​@@BrunodeSouzaLino I looked it up, the rear is wire, the front is hydraulic.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 2 роки тому +1

      @@iulian2548 As per Section 11, Article 11.1.1 of the FIA Technical Regulations:
      "With the exception of a power unit, all cars must be equipped with only one brake system. This system must comprise solely of two separate hydraulic circuits operated by one pedal, one circuit operating on the two front wheels and the other on the two rear wheels. This system must be designed so that if a failure occurs in one circuit the pedal will still operate the brakes in the other."
      Even if you have an electronic system to control the rear brakes, they're still hydraulic.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino 2 роки тому

      @@redscreentrombone4685 I did read the technical regulations to confirm that before posting.

  • @RubberStig
    @RubberStig 2 роки тому +1

    The only thing wrong with this video was I couldn't see all of your Iron Maiden T-Shirt.

  • @ikt32
    @ikt32 2 роки тому +5

    Thanks for the video!
    Trying to find spring sets for my brake pedal to mix with the elastomers just had me confronted with sim-racing elitism that ridiculed the possibility of someone wanting some light-effort travel before hitting the elastomers and compressing those. Finally someone who points out real systems actually *do* work like that and are not hard as a stone from the first contact onward.
    Another thing to note is that "hardcore sim racers" are quick to ridicule people who do not want to drive formula cars all day. I bought my sim rig to yeet street cars over the Nordschleife, drift down Mt. Haruna and cruise the Shuto Expressway. In fact, I've never driven a formula car in the sim rig, I just don't like the things.
    Somewhere the "simracing community" has ingrained itself that:
    1. You NEED 15+ Nm
    2. You NEED hard-as-rock load cell pedals
    3. You can ONLY do GT3 OR Formula-style racing
    I stopped visiting /r/simracing and related communities and just did my own thing, which made ME happy. And I don't need to make excuses of "yeah that's just what it feels like in a RAcEcAr" to everybody who hopped into my rig, as the inputs just feel similar to a generic road vehicle.
    It'd be a good thing if the simracing community stopped being elitist circlejerks for a minute, and see what actual cars do.
    /rant

    • @PresidentScrooge
      @PresidentScrooge 2 роки тому

      Its a game. Have fun. I do agree with the 15+ thing, but thats more for redundancy reasons. But in the end you need to have fun with your hobby. No one here is a pro racer or aspires to be.

  • @SpatialDragon
    @SpatialDragon 2 роки тому +4

    Yeah, I have my V3 inverted pedals set with a fairly long throw, but it does get hard at the end. Mine is a compromise, I drive trucks in American Truck Sim and race karts in GT7. Very different vehicles. I also do a lot of rally racing in Dirt Rally 2.0 so there is variety. I set my pedals as close to my real world vacuum assisted hydraulic three pedals you will find in older cars and trucks here in U.S. I have had super hard brakes but did not like it. I have had super soft brakes and I did not like that either. I am happy with my compromise.

  • @reviewforthetube6485
    @reviewforthetube6485 5 місяців тому +1

    I dont think people understant the pedal travel was never stated to be real lol. The reason its short and stopping force is due to the load cell. The sensors work faster and better with shorter teavel with a hard sropping point for readings. The reason our pedals are this way is because load cells make our braking more accurate not that it makes it more realsitic. It helps us with braking with a sensor thats using pressure or force as its reading. Instead of disntace or travel. Thats why it has nothing to do with real rscers travel vs ours lol.

  • @socksonfeet8125
    @socksonfeet8125 Рік тому +1

    My own track car is nothing like my gaming rig. I've had 3 track cars and none of them felt the same. None of them have been anything like video games. You keep calling them sims but lets be real they are still video games. None of them are close to 1 to 1 realism, I dont think they cano or will ever be. Remember the 90s video games and look at what we have now, I'd rather just enjoy what we have today instead of complaining about how it isnt real enough lol.

  • @raffriff42
    @raffriff42 2 роки тому +6

    The full brake pedal experience, including the changing "free travel" as brake fluid changes temperature and as pads wear down, and vibration from worn discs, can be simulated with a servomotor to "push back" on the pedal, controlled by some clever software. The problem is this - a brake pedal servomotor would require several times the torque of the biggest direct drive wheel (which is also a servomotor). The cost, bulk and power consumption would be a little insane. There may be ways to work around the power and bulk, but the solution would be even more costly.

    • @InformatrIIcks
      @InformatrIIcks 2 роки тому +4

      But the travel being much smaller, you could have a small fast motor with huge gearing to reach the desired torque. You can get RC servos that are smaller than a soda can and that would have similar torque to entry level Direct drive wheel for a few dozen bucks ...
      This seems very feasible from a mechanical point of view, I think the main issue would be the software to 1) control accurately the brake and 2) get info from the game about which force should the player feel. Not a single game was made with 2 in mind so appart from Asseto Corsa that in theory could be modded you simply wouldn't have any game supporting this and just have the servi act as a fancy spring

    • @danieldorn9989
      @danieldorn9989 2 роки тому

      thats over engineering

    • @InformatrIIcks
      @InformatrIIcks 2 роки тому +2

      @@danieldorn9989 if you look at it this way, sim racing is over engineered as a hobby.
      Want to get as close to what it feels to drive a car around a circuit ? Well, go drive a car around a circuit 😂
      This idea would be the best way to get as close as it gets to the real feeling of pedals in a car. It's not more over engineered than having to use a loadcell to mesure brake pressure ...

    • @BAC_Mono
      @BAC_Mono 4 місяці тому +1

      Simucube have literally done this, the pedal is £1600 just for the brake alone!

  • @tan143danh
    @tan143danh 2 роки тому +6

    It all depends on what the driver finds comfortable

    • @mottomo_utsukushi
      @mottomo_utsukushi 2 роки тому

      Agree. I have an logitech g920 and I brake with the left pedal because its brake pedal is just hard as shit to find the certain point.

  • @beating2
    @beating2 2 роки тому +1

    Now make a video on how all sim rigs need 100nm DD wheels to make it realistic...... My T-LCM is set to softest setting to come close to a daily car, unfortunately travel is like 1/3 of a real car....

  • @justpostedagain
    @justpostedagain 2 роки тому +1

    Shout out to Karl Gosling, who did a similar video a few months ago: ua-cam.com/video/ahaOxXiwfVw/v-deo.html. He seems to have practical knowledge of installing brake systems in cars and is similarly surprised to see the brake travel racing drivers have in real life.
    My related thought is to do with what top sim racers really have by way of brake travel and force. If you watch somebody like Michi Hoyer, are they really putting >50kg force into their brake pedals? Doesn't look like it to me. Seems to be a pretty light touch, though of course it is hard to judge, but I don't see foot/knee flex that you might expect with big forces. I'd be interested to know how they set up their pedals.

  • @DDQiaxo
    @DDQiaxo 2 роки тому +4

    The strange thing is from my young days in sim racing, im doing it currently for 10 years on and off since i was 11 with old wheels Logitech grand turismo, anyways, i got load cels the TLCM ones, i thought they are great, but the strange thing was i preffered the old non load cell ones, why ? becouse they had more travel i could consistently brake better with non load cells due to fealing exactly how much i pressed in , with load cells i have problem and still having after 1 + year using them , yes i dont lock up while breaking but, i dont feel when exactly i have to fully break and I lock the brakes to much becouse i dont feel fully when where is the end point and how much presure i need to aplly due even if im using the breaks for this longs at the same setup.

    • @kingcarrot6355
      @kingcarrot6355 2 роки тому

      I had the same experience going from t3pa to sprints. But we need to take the many many hours we've used the potentiometers into account, loadcells are cool, but it's not magic - Come time it will catch up to the muscle memory of the old pedals you used for let's say 4000 hours :)

  • @kmemz
    @kmemz 2 роки тому +8

    Perhaps, to truly emulate brake feel in pedals, we need to plumb up a real master cylinder, caliper, and pad to our sim brakes, attached with a joint to the back of the pedal just like it would be in the real vehicle. Honestly, the clutch could be done the same way, given hydraulic clutches use a similar cylinder setup. Of course, you could use real automotive hardware across the board, but given that the same effect of a caliper+pad and clutch spring could be entirely recreated on a much smaller scale, sim specific hardware could be made, with a caliper that just piston compresses a polycarbonate brake pad into a metal backplate, and a relatively strong encased spring on another caliper for the clutch, with a small lighter spring closer to the piston, to emulate the bit of travel before the clutch disc actually starts getting separated from the flywheel.
    Bam! You've got authentic brake and clutch feel in a relatively compact space, by recreating exactly what they do on a smaller scale.
    Of course, the brakes and clutch won't represent the active stare of the ingame vehicle very well, but they'll definitely reflect the springy nature of the hydraulic system in the most authentic way possible.

    • @EdyAG90
      @EdyAG90 2 роки тому

      This would simulate a stationary car very well, but a lot of what we feel when braking a real car comes from the pads pushing against a rotating disk (especially when it’s fast) and that’s impossible to recreate in a simulator. I think brake pedals need force feedback, but this is kind of futuristic at the moment

  • @Barbosa81
    @Barbosa81 Рік тому +1

    Well I’ve driven a F4 car and a GT3 and both had really stiff short travel brakes… Even had to drive a Mclaren 675LT at work once and the pedal was stiff as a rock. You can’t use F1’s as example tho because they use brake by wire technology. So the pedals will move more and the system will compensate for the G-force pushing the foot forward according to driver preference.

    • @TheSoundzUK
      @TheSoundzUK Рік тому

      Yeah nobody knows what theyre talking about in this thread. F1 went to brake by wire like you said, f2 and f3 are still as they were and have rock hard pedals.

  • @boijorzee
    @boijorzee 2 роки тому +3

    The brake pedal you are used to will always be the best. Also in sim racing you have to rely on other cues to judge brake performance then you would IRL. So for me good audiovisual cues from the game may be more important then the actual brake pedal I'm using.

  • @alflife2007
    @alflife2007 2 роки тому +1

    f1 cars also use break by wire so you cant compete that completly to all racecars becuse most will not have that

  • @aarongreen121
    @aarongreen121 2 роки тому +1

    I do wonder whether they have modelled the brake travel on go karts, go karts have insanely small amounts of travel in pedals. They are also readily available to any man, women on the street. It is a shame as when I started racing round the UK in the early 90s as a kid the brakes used back then had a fair bit of travel, and then as things progressed new braking systems came in, more effective, but with minute travel lengths on the pedals. The Devs could have tried these systems out? Just a theory.

  • @PaulRKeeble
    @PaulRKeeble 2 роки тому +3

    Watching the entire video is pretty insightful. Its not just empty travel moving the disks without braking, he presses smaller shorter distances with trail into certain corners well below the maximum travel we see so he appears to have very little slack but quite a lot of practical movement range all of which is providing him with more braking force. I would love to hear some questions to Lando about the adjustments he can do to the brake pedal and his preference of setup.
    He clearly overlaps the brake and coming off the accelerator considerably. He trails sometimes past the apex point and they clearly use trailing to get the nose to bite in on those high speed corners which is interesting. He is very smooth off the brake every time and with really quite long periods of trail braking. So beyond just the brake travel there is also some simulator knowledge that is wrong here as we tend to get off the brakes to balance aero and we don't cross over the accelerator and brake and if you trail heavy into a high speed aero corner the car is going to snap. This pedal cam of a complete lap informs where a lot of sim knowledge isn't quite right.

    • @MegaCm123456
      @MegaCm123456 2 роки тому +1

      I'd be careful in taking what Lando does as fully 100% applicable to everything. Ricciardo has found the braking with the McLaren to be very difficult and Sainz has told also that the braking with the car is weird. Ricciardo hasn't adapted to it in 1,5 years. What does this mean? Might be that the McLaren need help with the rotation of the car in corner entry or mid corner for example, so this technique might not apply to all cars.

  • @exidrial431
    @exidrial431 2 роки тому +2

    I have never driven a real car in my entire life. I have no idea what's realistic - I just pick what I think is the most fun and suits my preferences the most.

  • @paulrubens3048
    @paulrubens3048 2 роки тому +1

    okay, please do a review on the LONGEST brake travel in the market,
    cause I DEFINITELY want one

  • @POVmotorsport
    @POVmotorsport 3 місяці тому +1

    The right pedal feel is the one you like the most
    Change my mind

  • @MidTennPews
    @MidTennPews 2 роки тому +2

    I messed with the springs in my brake and found a combination of mid range travel and a medium stiffness that I love. Makes for easy heel/toe and consistency throughout.

  • @scottbarrett4746
    @scottbarrett4746 День тому

    I'm surprised. I'll have go and find pedal videos for Formula 1 and other race cars. Decades ago I raced Formula Ford. The brakes were light even without a servo because the cars are light. The pedal movement was next to nothing. It was like pushing on a block of wood. It was necessary to get used to it after only driving road cars but the brakes were hugely effective and controllable once mastered.

  • @thedan2459
    @thedan2459 2 роки тому +1

    I once had the opportunity to drive a formula bmw at a bmw event and I was quite baffled how solid the brake pedal was. Of course there was no threshold braking going on that day :D After that I set my sim Pedals up that way. But I totally agree that this doesn't seem to be the norm by what I've seen on pedal cams. V8SC was actually the first where it occured to me to just setup what feels good : )

  • @canadiankrispybacon1450
    @canadiankrispybacon1450 2 роки тому

    I’ve tried the higher sure ratings when I setup my pedals…and it wasn’t for me..having 2cm of brake travel did not seem natural…you want a certain degree of resistance..but like shoving your DD up to max 30nm torque…it just doesn’t make sense nor is applicable in real world…whoever started that trend, imho, had no idea what they were doing…it was more than likely done one day by accident..and that’s what they got used to, in turn made a couple of videos ..and the trend moved fwd…without research.
    Same thing years ago…if you used TC ..you were shunned by the SiM snobs…that if you were a real driver you wouldn’t use TC…when at the same time the real world were in fact using TC and ABS pending the discipline.
    If you look back at GT5 and GT6, if you used driving aids, you could not ..for the most part…be competitive in your times..you had to remove the aids to gain the .5 to .75 on your lap times..so in essence PD made the game applied punitive actions in the form of nerf’ing your car because you were using driving aids..when we know, real world applications…it’s a benefit.

  • @RabbitConfirmed
    @RabbitConfirmed 12 днів тому

    Sim racers also think they need 0.1mm brake travel.
    They're all ridiculous, wannabies.

  • @StevePhoenix
    @StevePhoenix 2 роки тому +1

    The problem with IRL onboard videos is that they are a drop in the ocean. They show us what the specific driver, team and manufacturer wanted their pedals to behave like under the specific conditions the video was shot under. This by no means demonstrates what the general consensus is when it comes to pedal stiffness and travel. The same problem applies to sim pedal manufacturers. They only have access to a limited number of cars (if any) for R&D purposes and maybe they've asked a few drivers about their preferences. Whichever the case, as long as the brake pedal is progressive and feels convincing, I don't think there's a right and wrong way of doing things, just personal preference. From my little experience of brake pedals in road cars, I've always felt much more comfortable with stiffer, shorter throw brake pedals because of how easy they make fine modulations.

  • @samburti8587
    @samburti8587 2 роки тому

    People are using this video to try and justify how their long, soft pedal travel isn't unrealistic. What they don't realise is that Lando is applying 200 - 450 pounds of force to get that travel.
    Mauro Piccoli, chief of Brembo's racing department:
    "Alonso stomps on the pedal harder and generates more pressure on the system, we are talking of a pedal pressure in the 130 - 140 kg range (+/- 285 - 310 lbs). It's similar to figures for Lewis or Jenson but Fernando is less aggressive. He likes to use a large diameter pump with a very short pedal. Pedal travel is in the order of 30 - 40 mm, three and a half times that of the pump. Felipe prefers to manage lower pressures but as far as corner entry, there are no great differences."
    "The most difficult is at turn 10, where the drivers come in at 328 km/h (203.8 mph) and apply the brakes for 3.04 seconds, during which the vehicles travel the 136 meters (446 feet) that are essential to bring the speed down to 79 km/h (49 mph). The load on the brake pedal is 201 kg (443.1 lbs) and deceleration is 5.4 Gs."
    - Brembo official website

  • @KluchaDJL
    @KluchaDJL 7 місяців тому

    You have Girro sim pedals!!! How are they feeling? Im about to buy them but looking for some final info :)

  • @sermerlin1
    @sermerlin1 4 місяці тому

    I mean don't modern F1 cars like the 1 lando is driving have brake by wire? Meaning IT IS exactly like sim racing pedal? No actual mechanical feedback just pure electromechanical feedback?

  • @wwjnz9263
    @wwjnz9263 Рік тому

    For the past couple of days I tried setting my CSL-ELITE pedals up with 65 shore elastomers. Heel and tow shiffting still needs work, but left foot braking became easier to control. I can actually trail brake now? What!?! I thought squishy pedals needed more effort, but this is backwards to me?
    I may have been wrong too. I'll keep at it and see how I get on with the soft pedal.
    Oh, and I needed to turn the braking force way down.

  • @Space-O-2001
    @Space-O-2001 4 місяці тому

    Ive just gone from a G920 pedal to an Asetek Forte pedal and having to retrain my muscle memory...which is painful as i suck and I'm about second slower lol

  • @ertugrulbae46
    @ertugrulbae46 2 роки тому

    Problem with Sim hardware manufacturers is they're really scatty and cut corners with production quality. The steering wheels are top notch A grade. Everything else is C or D grade in quality, including pedals.
    A PS5 controller has better braking feedback and haptic features than many sim pedals. Then charging another £150 for "load cell" kits which is essentially a quickfix diy job of attaching foam/sponge...which is still crappy as aftermarket 3rd part sellers on ebay provide better ones for a few £. If you're lucky you'll get a spring too..which again is crappy and 3rd party has better solutions.
    The sim hardware manufacturers are far too greedy to implement innovative changes in the pedals. I reckon if they did...pedals would cost about the same as a wheel.
    Nobody is going to pay for that. Sim strategy needs to be more consumer centric, mass sales with high volume at cheaper prices would attract more customers. There's a crap tonne of sim fans/gt3 mototsport fans and F1 fans out there. Gran Turismo 7 user base alone is sufficient to literally shadow half the gaming market. And that's just one console.
    In my opinion, official brands like GT7/AC/iracing and Sony/Microsoft need to dish out their own setups which can easily undercut the rivals in pricing while potentially having better hardware

  • @garygachnang
    @garygachnang 2 роки тому +1

    it's also depending on the brake line that you have. in most of the road care they are flexible so the brake fluid with pressure is causing them to expand and it'll give the pedal a longer range and softy feelling due to the expension of the line. Howwever in a ''race car the brake line is made with a metal line so the presssure doesn't drop and it feels way harder.
    You will have a hard pedal with (old) single-seater racing cars that have no abs.
    Speed when you hit the brake also give you a different feeling cause when u hit the brake with a high velocity car you can put way more pressure. At low speed and the pads should be hard at the first hit then soft

  • @Freddy_Merckx
    @Freddy_Merckx Місяць тому

    I also think that everybody should adjust their sim rig as they prefer it to be and how they perform the best.
    For me personally, I always felt that a decent travel for the brake pedal feels better, gives you more resolution to dial in the brake pressure and is not as harsh to your body.
    Dogmas never work, the world is complex.

  • @Zenthex
    @Zenthex 2 роки тому +1

    i think it's possible that shorter brake travel is common because it minimizes the amount of time it takes to get from 0% - 100% brake pressure, which is a pretty common place to lose time.

  • @Gorilla_Jones
    @Gorilla_Jones Місяць тому

    That's the beauty of active pedals, you can mimic any braking system accurately.

  • @DukeOfCurling
    @DukeOfCurling 2 роки тому +1

    Honestly I have to say that in my case my brake pedal (heusinkveld sprint) is absolutely STIFF. I also added one more elastomer to the travel so now I have 4 instead of 3 like it comes out from the factory. I immediately found myself more consistent in braking and the force that I apply is the same every lap. I’m not here to say that this must be the way but for sure for me it was a massive improvement if I have to compare to the clubsport V3 i had with a longer pedal travel. BTW there are a lot of customizations for the heusinkveld so maybe I’ll take a look

  • @JoeJacksonGT3
    @JoeJacksonGT3 2 роки тому

    My heusinkveld ultimate pedals drive me crazy for this reason. I can't add anymore travel in the brake pedal. I can't find a sweet spot that works. I drive a 991.1 GTS on the road and on the track on weekends. When I get back in the sim, it's difficult to be consistent.

  • @justindavidson8342
    @justindavidson8342 2 роки тому

    It is easier to memorize how hard you push on something than it is to memorize how far you push something. You cannot see your foot while driving so Is your foot placed in exactly the same spot at the same angle every time you press the brake? Maybe? But why make it that complicated when there is another easier solution? These are variables you can eliminate by setting up your brake pedal to be more about the pressure applied than the travel. Also it is not an on/off switch. The reason it works is because the force you are pushing against is progressive so it gets harder the further you push it. If your max is 150lb it would take 150lb to get 100% of the potential braking force and travel in the pedal. If you press 20lb you would get a smaller braking percentage and travel the pedal.

  • @nathanroussin803
    @nathanroussin803 2 роки тому

    The majority of normal cars use a vacuum booster, some may use power steering pressure, I guess depending on what “race car” you are driving you most likely don’t have an engine driven pump for power steering it would be electric so it could not be used for a brake booster application, if you have power steering at all. Vacuum boosters are not reliable in race cars. Brake pedal travel comes down to the master cylinder it’s self! There is a rod and piston and the length of stroke in the cylinder bore is what dictates overall pedal travel, stiffness comes from many things, master cylinder bore size, length of stroke, the diameter of the brake lines them selves, the material of the brake lines, caliper design, rotor hardness brake pad hardness and wether or not you have any type of power brakes. You take your normal car disconnect the booster and you have the same brakes you did before, same travel same pressure actually exerted on the caliper piston you just have to push ten times harder to get it. The main importance for brakes in sim racing is modulation unlike in any real car there is an almost infinite range of pressure that can be applied. I’m not sure of the techy term but the more measurable points there are in the pedal software the better the pedals will be, that being said being ultra smooth moving is IMPORTANT! Stiffness and travel is subjective. Cars are all different including “race cars” LMAO

  • @mercuriallimit
    @mercuriallimit Рік тому

    a good topic to cover actually, I've gone through so many reviewers and many say "i like it short and stiff"......that didnt sound right. Anyway, I never get to the real reason why they pick it that way. Admitting that I have never been in a race car, so the only relatable reference for me is my car, which has alot of travel. Though the I have not upgrade the performance kit on my V3 pedals yet, so I cannot say my thoughts on each combo yet. Would love to see someone does a comparison that it is more relatable than just Fanatec's chart.

  • @NyteStalker89
    @NyteStalker89 2 роки тому

    I will say that IRL, F1 cars have such big travel due to the cars REQUIRING degressive braking, i.e going full send at the start and easing it out through the turn where as normal racing and road cars are the opposite, requiring starting light and progressively adding more and more brake.

  • @geoganicus7238
    @geoganicus7238 2 роки тому

    People comparing Sim racing to actual racing live in a world of pure fantasy. Not comparable. Not even close. Like comparing a leggo castle to a real one. 99.9% of Sim racers couldn't even start, or get an F1 off the mark little own use the proper brake correctly FFS . Lmfao.