If you can see this, which i hope you do, I would have chosen game and watch for the spider spirit, as his final smash gives him 8 legs (or tentecles) and the condition could be that he gets fast FS charge
I'm under the impression that starting Kirby out with a Copy Ability isn't utilized in spirit battles because coding-wise Kirby would need the character on the stage to take their Copy Ability. Maybe for the Guardian fight, you can still have Kirby, but have an invisible R.O.B. that spams his laser. This way you still get laser Kirby sorta, but R.O.B. being invisible can reference the phantom image of the Elder Guardian when you get Mining Fatigue. For the Piglin fight, you could also add an invisible Belmont, since they have axes
Actually, if you play as Kirby, you can "steal" an opponent Kirby's copy ability by simply inhaling them. If the opponent Kirby doesn't already have an ability, it just does nothing.
This is further supported by squad strike, where Kirby will lose his copy ability upon defeating his opponent and having them swap out for a different character.
@Grssfgghggfdfgv I was a little confused by what you meant, but you're talking about the Kid Icarus staff, right? I think that one would work perfectly.
@Grssfgghggfdfgv That was my first thought. Its the closest thing I think we have. Maybe the superscope since there's a delay in how long it takes to damage you, but that's it.
An extra idea for the Wandering Trader: The Villager goes invisible after some time, referencing how the Wandering Trader occasionally uses invisibility potions.
Honestly for skeleton horses you could have used duck hunt, since they’re like a skeleton riding a horse. May be a bit of a stretch but the only other person I could think of would be banjo but I think duck hunt goes better.
The Dalmatian alt for Duck Hunt I thought fit perfectly for the skeleton horse, since the black spots could be viewed as the spaces in between the horse’s bones.
My ideas for Giant and Illusioner spirits: The giant spirit battle will obviously be against a giant Zombie on Minecraft World. It will have high HP but won’t be very aggressive, referencing how for most of their time in Minecraft they have lacked an AI. The Illusioner will consist of 4 Dark Links battled on Luigi’s Mansion. The puppet fighters will favour neutral special. You only need to defeat the main fighter to win, but the main fighter will be invisible to confuse the player.
I think to add to this you could have the giant have the hit box run thingy instead of attacking like how in Minecraft they kinda just kick you and you die
For the 1.19 mobs: Warden: Giant Ganondorf (dark blue alt), Brinstar (resembles the deep dark, a dark cave full of lava), stamina battle, the opponent has 300hp, the enemy gets faster at lower health, legendary spirit. Music: The Arch Illager Frog and Tadpole: 3x Tiny Greeninja (black alt, references tadpoles), 3x Greninja (white, green and red alts, each one represents each frog color), Jungle Japes (resembles the mangrove swamp), novice spirit. Music: Earth Allay: 4x tiny Pits (blue alt), Minecraft World (forest variant as it references the fact that they're found in woodland mansions), the enemy is attracted to items, advanced spirit. Music: Glide
As for 1.20 Camel: Giant Yellow Yoshi, Mushroomy Kingdom, novice spirit Sniffer: King K. Rool (red alt), Minecraft World, the enemy is atracted to items
I love all of this except for one thing for the warden: In the "nightmare" spirit fight, there is an event where sometimes the nightmare assist trophy spawns, which mirrors the darkness effect.
For the spider i right away thought of diddy kong: he is a spider monkey, he has that one attack were he jumps on you, he can cling on walls, he has alts that fit the spider and cave spider and he is used for the spirit battle against Squitter who also is a spider.
For the Polar Bear, you could have it start with a small Mii then once you KO it a large one spawns, to represent how Ingame, Polar Bears protect their young
Personally, I think the Polar Bear spirit should have you fight a giant Banjo in his white alt, rather than a K. K Slider Mii, y'know because Banjo is literally a bear
For the skeleton horce, if I remember Pit's final smash has horces in it right? Plus, his bow kind of makes him like a skeleton. So maby he starts of with a final smash, and it charges faster.
12:02 As soon as I saw this section a bit more silverfish inspiration came in. Another gimmick with Silverfish is the infested blocks, so potentially you could replace the Sonic with Kirby, with the added gimmick of the spirits using down B for stone transformations.
29:41 For the Zoglin I feel like since it's hyper aggressive towards everything, that it should have stronger attacks and focus entirely on trying to kill you
Surprised he didn’t realize that for the clownfish the koopalings use clown cars. Just makes them fit even more. And for another thing you could use stage flip to turn it upside down for the pufferfishes nausea effect.
For the pufferfish you can have the character get the dizzy effect either randomly, after a set amount of time, or after a set amount of damage to resemble the dizziness from the nausea effect you get from eating a pufferfish in Minecraft.
I love this kind of videos it's really nice to see videos from Smash relating to other stuff that isn't only competitive and that's why I love your Smash videos I hope you continue with them.
For the skeleton horse, I would use the dalmatian alt of duck hunt, since there the fighter consists of 2 characters, and the white with black spots can represent the look of a skeleton like figure
I feel like you could make the horse spirit battles feel more like horses by using impact run and, if we’re sticking with K. Rool, making them prefer forward tilt so that they’re always kicking you.
For the new mobs: Bogged: Stage: Distant Planet Battlefield Enemies: Link x4 (BOTW skin) Special Effects: •The enemy inflicts poison on you when hit •The enemy favors neutral specials •Sudden Final Smash •The enemy attacks slower than normal Breeze: Stage: Fourside Enemies: Kirby x3 (White) Special Effects: •The enemy has increased knockback •The enemy favors up specials •The enemy likes to jump •The enemy spawns with a bunny hood. Warden: Stage: Brinstair Depths Omega Large Gannondorf (purple) Special Effects: •The enemy has knockback resistance •The enemy favors neutral specials •The enemy has more health than you.
The normal spiders could be represented by a Mr. Game & Watch who loves to spam his up throw. The one where he juggles your character. This represents how the spider mob constantly attacks you if you get to close, and is a nod to how many limbs they have. The Cave Spider will be represented by 2 - 3 smaller Mr. Game & Watches who have a cyan alt, and they'll do the exact same thing. The catch is that you have a flower on your head which represents the poison damage Cave Spiders dish out. Both of the stages the Spider Spirits would be in is the Underground portion of the Mushroom Kingdom Stage. Silverfish can be represented by 4 - 5 Skull Bandana Pichu since there's usually multiple Silverfish that spawn at a time. The stage would be Omega Coliseum since that represents the inside of a Stronghold more IMO.
These are so cool! Also I have an idea for a video idea: *User-Made Spirit Battles!* Here's how it works: You Choose a theme, like Horror Games, Fighting Games, Cartoons, etc. Then we in the comments give our own ideas for Spirit Battles, and then you share them! For example: Zetterburn (Rivals of Aether) (Also this fits into the Fighting Games Category) - Red Fox --Castle Siege ---The enemy moves faster on the ground ---The enemy's fire attacks have increased power Hope you like this idea!
Allay - Novice: Blue Pit; easily distracted by items (just miscellaneous items); Luigi’s Mansion Warden - Legend: Stamina battle; you must survive for 2 minutes to win; 3 dark blue Lucarios to represent Sculk Sensors and a gray Lucario to represent the Sculk Shrieker who all prefer not to move and have 1 hp and a giant Dark Samus in its main alt with 500 hp; when a Lucario is KO’d then Dark Samus appears; Dark Samus suddenly gets their final smash to represent the sonic boom attack and has increased melee damage and final smash damage; stage is Gamer because it feels similar to sneaking around in an Ancient City and so 5 Volt will eventually KO a Lucario you can’t just do nothing
just wondering, are these jumpscares going to be a frequent thing from now? ik you made a post saying "just don't get scared" but that's not really something I can do, so I'd just like to know in advance about these jumpscares so I can decide whether or not I want to continue watching these videos
How about Animal Crossing villagers as spirits. They have the more important ones but not the actual villagers. It would be awesome to see how you do that.
18:17 I play spirit battles a lot so I immediately thought of something that would work as a representation of the Nausea effect eating a Pufferfish would give you. Occasional inverted controls. Soooo many spirits make it so that your right makes you go left and your left makes you go right, but only on occasion so you don't get used to either state. It really gives me a "i'm dizzy therefore unable to walk straight" vibe.
Here’s a idea for a video, every or most hostile mob in Minecraft as assist trophies. Also for cave spiders, the floor should be sticky refreshing how cod webs spawn around cave spider monster spawned.
I'm not a huge fan of minecraft but I think combining it with a Nintendo game is a really good way to bring in fans of both products. Would love to see more content like this.
1.19 and 1.20 update: Frog: a white and black greninja plus a default yoshi that only uses neutral b to represent the tounge. This will be on jungle japes to represent the mangrove swap and this will be a 2 star or advanced spirit. Alley: a horde battle with 5 small blue pits that are attracted to items. I want to represent the pillager outpost but I don't know which stage to choose so for now I'm going to pick luigis mansion. Pls feel free to let me know if you have a better idea in the replys section. This will be a 1 star or a novice. Warden: a giant blue bowser on friged orpheon to represent the deep dark. The only item that spawns here is the Pow Block to reference the sonic boom attack that the warden has. This will be a 4 star or a legendary spirit. I'm to lazy to do the rest.
I would've personally picked Byleth for the Vindicators and set them to favor Down-Airs, Down Smashes, and DownB's, but Byleth doesn't necessarily have a pale grey-themed alt. Also, Ridley for Phantoms.
I love how freakin accurate the classic mode and the spirits battles are to the actual mobs The ravager being Wario's bike is the funniest thing of them too
I got a really cool for the Panda sprit. What Instead of referencing the animal, why not reference the seven personalities pandas can have in Minecraft. Normal Panda will be an average Donkey Kong (with the white alt) as he has a lot of moves and animations that can simulate the other panda personality types. And to get it out the way there would be a another Donkey but with the default alt to reference brown pandas. Playful can be White Diddy Kong that only dose Monkey Flips and always tries to go food items. This fits as monkey are seen as playful animals. Weak would be a Pichu wearing the team skull bandanna. Pretty fitting as Pichu is infamous for being one of weakest the Pokémon. But this sprit will often spam Thunder Jolt since the sound Pichu makes while doing it sounds like it’s sneezing. White Incineroar would perfect for the aggressive panda as depicted as bulky bully. But this “panda” will often use revenge referencing the fact that Agro Pandas attack players or mobs that hurt them or other pandas first. Lazy was the easiest to come as it would be the night cap jigglypuff that often uses rest. And finally, worried would be the Dalmatian Duck Hunt alt with it running away from the player and it’s most common moves it uses being the smash attack as the dog looks worried when the attacks are used. As an added bonus, Duck Hunt would be weak to electric attack as a nod the weak panda’s fear of thunderstorms. And the duck can be a reference to the parrot as well. The stage would be vanilla Kongo Falls. All characters including the player would heavier to play as. And cakes food items will periodically spawn.
When doing this you should, in addition to the fights also decide if the spirit is primary or secondary, what ability it has, and if primary it’s stats and type.
3 роки тому+1
I think another cool zombie villager idea would be: -You fight 3 sets of zombies that advance to the next wave when defeated -Every time you defeat a "wave" you get a corresponding amount of Villagers as teammates -The waves would go: One 100hp zombie -> Two 200hp zombies -> One "giant" zombie with 300hp. The Villager teammate thing is like it's the player curing them. The giant in the end could also be interpreted as a bonus reference to the deleted mob.
As an idea, perhaps for the witch spirit battle, Richter could have Ashley’s assist trophy since she is a witch and can cause various negative effects. Also for the artic fox and goat, the fighters could start with alolan Vulpix and Gogoat respectively, don’t think there is a need to explain those.
There are a few effects I feel like you could have added. Wandering Trader and his Llamas could have had the "Defeat the main fighter" condition with the trader avoiding conflict. The Pufferfish's nausea could be represented through occasional screen flipping.
I think he forgot one mob: the NPC. It's from Minecraft bedrock edition and you can get the spawn egg using commands, like this one /Give @p spawn_egg 1 51 What the NPC does is basically it's a customizable npc. It's body is the shape of a villager and what you can do with the npc is customize it's dialogue and can run multiple commands (with or without /execute) it can work with command blocks and you can make "options" using the commands and dialogue, you can also customize the look of the npc, there is not much looks but still. So I have a idea for a npc spirit battle if you ever make one: The stage could be any (regular battlefield or Ω). The conditions could be any like in special smash or stage effects from other spirit battles. And the character could be 4 different alt villagers, like I said the npc is a customizable mob so do what you want. That's all I have to say, reply to my comment if you have any questions. :)
Skeleton horse spirit battle could've been Pit. Dead, (I think, I never got into Kid Icarus) White And has horse-related attributes (The lightning chariot of his final smash)
very fun video! i personally would have used greninja for the spider due to their low-to-the-ground stature, quick movement, and focus on jumping. the black alt could be used for normal spiders and the default blue for cave spiders.
Here are my suggestions for the battles: 10:06, 11:29, 18:48 - You could use Duck Hunt to represent the horses as the dog is a quadruped and the duck usually rides on his back. 13:32, 14:09 - It's a missed opportunity that Kirby never starts with Copy Abilities for spirit battles, but to not defy Smash mechanics, you could have the Kirbys hold a Staff from the start. 14:45 - Cyan Inkling is a better color match for the glow squid than the green one (unless you think his lighter-colored clothes are unfitting). 17:55 - There _is_ a visual disorientation effect in Smash in the form of screen-flip. 25:05 - You could use white Banjo & Kazooie instead. 25:46 - You could have only Alolan Vulpix spawn from Poké Balls as it attacks with icy projectiles. All in all, this is a great video! I'd love to see this done for more series.
Still getting the hang of using premiere but I think the editing is slowly improving!
Good to know!
Blaze should honestly be Pyra bc they literally have a move called blazing end and a spinning move for her neutral b.
Nice, I learned it in late june
Indeed
If you can see this, which i hope you do, I would have chosen game and watch for the spider spirit, as his final smash gives him 8 legs (or tentecles) and the condition could be that he gets fast FS charge
Skeleton horse: * exists *
Odyssey Central: and this is where i would put my white yoshi, *if i had one*
I kept saying Duck hunt
@@toxicq5330 OH YOUR RIGHT
That’s what I said
I think white duck hunt would fit the best
Edit : oh-
Robs got the color and the spinal structure to fit a skeleton
9:37 implying Wario isn’t the most anime character in human history
Man, what would a Wario anime look like?
@@Grane1234 heaven
@@Grane1234 wasn't there a wario game with anime-like cutscenes?
@@francis_gif I think you're thinking of wario land: shake it
@@Grane1234 might be the closest we'll get to a wario anime
Here's a bigger challenge: making a spirit battle for every pokémon
I cant handle furret being not in pokemon sword and sheild or smash ultimate
At least he in new snap tho
D:
@@Odyssey_Central 😏
Maybe a video for every gen. his sanity does need preserving
@@autismandgaming4532 that is a great idea
I'm under the impression that starting Kirby out with a Copy Ability isn't utilized in spirit battles because coding-wise Kirby would need the character on the stage to take their Copy Ability.
Maybe for the Guardian fight, you can still have Kirby, but have an invisible R.O.B. that spams his laser. This way you still get laser Kirby sorta, but R.O.B. being invisible can reference the phantom image of the Elder Guardian when you get Mining Fatigue.
For the Piglin fight, you could also add an invisible Belmont, since they have axes
Actually, if you play as Kirby, you can "steal" an opponent Kirby's copy ability by simply inhaling them. If the opponent Kirby doesn't already have an ability, it just does nothing.
This is further supported by squad strike, where Kirby will lose his copy ability upon defeating his opponent and having them swap out for a different character.
@@supermarioglitchy321 Yes, but the opponent needs to be in the match for it to work. That's what Arien was getting at.
@Grssfgghggfdfgv I was a little confused by what you meant, but you're talking about the Kid Icarus staff, right? I think that one would work perfectly.
@Grssfgghggfdfgv That was my first thought. Its the closest thing I think we have. Maybe the superscope since there's a delay in how long it takes to damage you, but that's it.
I think the guardian should be a primary spirit that can be enhanced into an elder guardian
Nice idea
And piglins into piglin brutes.
Creeper into Charged Creeper.
Java wither to Bedrock wither
@@Grane1234 normal wither to shielded wither
An extra idea for the Wandering Trader:
The Villager goes invisible after some time, referencing how the Wandering Trader occasionally uses invisibility potions.
Honestly for skeleton horses you could have used duck hunt, since they’re like a skeleton riding a horse. May be a bit of a stretch but the only other person I could think of would be banjo but I think duck hunt goes better.
I mean, white ivysaur could also work.
The Dalmatian alt for Duck Hunt I thought fit perfectly for the skeleton horse, since the black spots could be viewed as the spaces in between the horse’s bones.
Turn this into a series! Do it with other franchises, like Mario Enemies (from the mainline games) and stuff.
My ideas for Giant and Illusioner spirits:
The giant spirit battle will obviously be against a giant Zombie on Minecraft World. It will have high HP but won’t be very aggressive, referencing how for most of their time in Minecraft they have lacked an AI.
The Illusioner will consist of 4 Dark Links battled on Luigi’s Mansion. The puppet fighters will favour neutral special. You only need to defeat the main fighter to win, but the main fighter will be invisible to confuse the player.
I think to add to this you could have the giant have the hit box run thingy instead of attacking like how in Minecraft they kinda just kick you and you die
Hitbox run thing is called impact run
Bro forgor💀
The giant would be a novice and the Illusioner would be an ace possibly?
For the 1.19 mobs:
Warden: Giant Ganondorf (dark blue alt), Brinstar (resembles the deep dark, a dark cave full of lava), stamina battle, the opponent has 300hp, the enemy gets faster at lower health, legendary spirit. Music: The Arch Illager
Frog and Tadpole: 3x Tiny Greeninja (black alt, references tadpoles), 3x Greninja (white, green and red alts, each one represents each frog color), Jungle Japes (resembles the mangrove swamp), novice spirit. Music: Earth
Allay: 4x tiny Pits (blue alt), Minecraft World (forest variant as it references the fact that they're found in woodland mansions), the enemy is attracted to items, advanced spirit. Music: Glide
Allay: you're allied with the allays fighting a horde of pillagers
As for 1.20
Camel: Giant Yellow Yoshi, Mushroomy Kingdom, novice spirit
Sniffer: King K. Rool (red alt), Minecraft World, the enemy is atracted to items
I love all of this except for one thing for the warden:
In the "nightmare" spirit fight, there is an event where sometimes the nightmare assist trophy spawns, which mirrors the darkness effect.
I think getting speed on the dolphin stage would make sense, as a reference to their ability to speed you up. love the video!
For the spider i right away thought of diddy kong: he is a spider monkey, he has that one attack were he jumps on you, he can cling on walls, he has alts that fit the spider and cave spider and he is used for the spirit battle against Squitter who also is a spider.
For the Polar Bear, you could have it start with a small Mii then once you KO it a large one spawns, to represent how Ingame, Polar Bears protect their young
I’d say they could’ve done some music discs, but remixed. That would be nice
Ah yes I would love killing Mario with disk 13 being played!
@@flyingcats9931 forget disc 13, 11 is a real banger
I think they would need permission from C418 tho no?
@@Alylica They wouldn't need C418's permission for pigstep
@@Iveraxi and thats the only one that matters
Personally, I think the Polar Bear spirit should have you fight a giant Banjo in his white alt, rather than a K. K Slider Mii, y'know because Banjo is literally a bear
For the skeleton horce, if I remember Pit's final smash has horces in it right? Plus, his bow kind of makes him like a skeleton. So maby he starts of with a final smash, and it charges faster.
Horse*
12:02
As soon as I saw this section a bit more silverfish inspiration came in. Another gimmick with Silverfish is the infested blocks, so potentially you could replace the Sonic with Kirby, with the added gimmick of the spirits using down B for stone transformations.
"There's no character in the roster that even resembles a horse"
Duck Hunt: *disappears*
For wolf it would be cool if they don’t attack until you hit one of them
I’m honestly suprised you haven’t done a video discussing what dry bones move set would be for smash
I agree considering how much he says "dry bones for smash" in his Super Mario Maker 2 vids
Up special: Throw Bone
Down Special: Bone
Side Special: Throw Bone
Neutral Special: Bone
Final Smash: B O N E
You're gonna kill me at this rate with all these jumpscares.
29:41 For the Zoglin I feel like since it's hyper aggressive towards everything, that it should have stronger attacks and focus entirely on trying to kill you
jumpscare warnings at around
9:49
24:27
I could not thank you enough, I needed this in my life
23:56
That skeleton was running for dear life XD
Surprised he didn’t realize that for the clownfish the koopalings use clown cars. Just makes them fit even more. And for another thing you could use stage flip to turn it upside down for the pufferfishes nausea effect.
The bee spirit should have a giant Ridley as a reference to how everyone was freaking out about how big bees are when they came out.
For the pufferfish you can have the character get the dizzy effect either randomly, after a set amount of time, or after a set amount of damage to resemble the dizziness from the nausea effect you get from eating a pufferfish in Minecraft.
I love this kind of videos it's really nice to see videos from Smash relating to other stuff that isn't only competitive and that's why I love your Smash videos I hope you continue with them.
For the skeleton horse, I would use the dalmatian alt of duck hunt, since there the fighter consists of 2 characters, and the white with black spots can represent the look of a skeleton like figure
The transitions were great again!
Keep going, you're doing amazing
For the shulker battle, the shulker should have the Franklin Badge, to represent how shulkers can reflect projectiles like arrows
For the wandering trader, you could of made villager turn invisible occasionally since the wandering traders sometimes drink an invisibility potion.
I feel like you could make the horse spirit battles feel more like horses by using impact run and, if we’re sticking with K. Rool, making them prefer forward tilt so that they’re always kicking you.
Smashcraft
Edit: For the pufferfish, the nausea effect could be reversed controls
For the new mobs:
Bogged:
Stage: Distant Planet Battlefield
Enemies: Link x4 (BOTW skin)
Special Effects: •The enemy inflicts poison on you when hit
•The enemy favors neutral specials
•Sudden Final Smash
•The enemy attacks slower than normal
Breeze:
Stage: Fourside
Enemies: Kirby x3 (White)
Special Effects: •The enemy has increased knockback
•The enemy favors up specials
•The enemy likes to jump
•The enemy spawns with a bunny hood.
Warden:
Stage: Brinstair Depths Omega
Large Gannondorf (purple)
Special Effects: •The enemy has knockback resistance
•The enemy favors neutral specials
•The enemy has more health than you.
The white duck hunt variant would be great for the skeleton horse as the duck on the dog looks perfect with the theme of riding.
1:17
Illusioner: oh hello
(Looks up)
GIANT: *hi*
Illusioner: what the-
The normal spiders could be represented by a Mr. Game & Watch who loves to spam his up throw. The one where he juggles your character. This represents how the spider mob constantly attacks you if you get to close, and is a nod to how many limbs they have.
The Cave Spider will be represented by 2 - 3 smaller Mr. Game & Watches who have a cyan alt, and they'll do the exact same thing. The catch is that you have a flower on your head which represents the poison damage Cave Spiders dish out.
Both of the stages the Spider Spirits would be in is the Underground portion of the Mushroom Kingdom Stage.
Silverfish can be represented by 4 - 5 Skull Bandana Pichu since there's usually multiple Silverfish that spawn at a time. The stage would be Omega Coliseum since that represents the inside of a Stronghold more IMO.
5:43 No, it’s when you have MAX hunger, or alternatively run out of saturation. Eating food makes you LESS hungry, not more
Galeem should be taking notes
“Due to Minecraft being my by far most played game of all time”
Super Mario Oddysey- “Are.. are you cheating on me?!?”
This time I called it at 9:49 and looked away before getting jumpscared. That right there is character development
6:41 Odyssey Central when he tries to speed the video up
This needs to be a series, Ilove to think up spirit battles like this, so I definitely want to see more.
14:10 guardian spirit battle is brilliant
For the guardian, Kirby should just use that long gun
Also for llama, Yoshi should use a steel diver
skeleton horse
legit just have a Gogoat present at all times, with the fighter prioritizing staying on top of it
the most obvious spirit battle ever
Yeah I agree it is kinda sad how little mobs got spirits in Ultimate.
These are so cool! Also I have an idea for a video idea: *User-Made Spirit Battles!*
Here's how it works:
You Choose a theme, like Horror Games, Fighting Games, Cartoons, etc.
Then we in the comments give our own ideas for Spirit Battles, and then you share them!
For example:
Zetterburn (Rivals of Aether) (Also this fits into the Fighting Games Category)
- Red Fox
--Castle Siege
---The enemy moves faster on the ground
---The enemy's fire attacks have increased power
Hope you like this idea!
Love the editing in this video. One of your best. Loved it
33:34 "Lemme "Axe" You A Question" the best name for an axe
I was using headphones when the jumpscare happened
7:10 Me: Inklings? They canonically have 10 limbs and can climb some walls.
OC: Grey Lucario.
24:27 that actually worked.
17:33 Bowser Jr. and the koopalings fits perfectly the clown fish because they are in clown cars
Can you do every or most mobs as assist trophies?
Allay - Novice: Blue Pit; easily distracted by items (just miscellaneous items); Luigi’s Mansion
Warden - Legend: Stamina battle; you must survive for 2 minutes to win; 3 dark blue Lucarios to represent Sculk Sensors and a gray Lucario to represent the Sculk Shrieker who all prefer not to move and have 1 hp and a giant Dark Samus in its main alt with 500 hp; when a Lucario is KO’d then Dark Samus appears; Dark Samus suddenly gets their final smash to represent the sonic boom attack and has increased melee damage and final smash damage; stage is Gamer because it feels similar to sneaking around in an Ancient City and so 5 Volt will eventually KO a Lucario you can’t just do nothing
“What’s your superpower?”
“I can fly.”
“Yours?”
“Super strength,”
“How about you?”
“Um… 20:49.”
7:27 Final Smash G&W
just wondering, are these jumpscares going to be a frequent thing from now? ik you made a post saying "just don't get scared" but that's not really something I can do, so I'd just like to know in advance about these jumpscares so I can decide whether or not I want to continue watching these videos
Probably not, depends on if I think it fits which there aren’t many situations for
The Giant is technically in Smash Bros, just give the zombie a mushroom and he’ll be big
How about Animal Crossing villagers as spirits. They have the more important ones but not the actual villagers. It would be awesome to see how you do that.
10:55 I think Duck Hunt Duo would fit better since the dog can be the horse + someone or something is "riding" it
I really like that Odyssey build!
18:17 I play spirit battles a lot so I immediately thought of something that would work as a representation of the Nausea effect eating a Pufferfish would give you. Occasional inverted controls. Soooo many spirits make it so that your right makes you go left and your left makes you go right, but only on occasion so you don't get used to either state. It really gives me a "i'm dizzy therefore unable to walk straight" vibe.
Here’s a idea for a video, every or most hostile mob in Minecraft as assist trophies.
Also for cave spiders, the floor should be sticky refreshing how cod webs spawn around cave spider monster spawned.
28:42 why does this transition actually go kinda hard..
I'm not a huge fan of minecraft but I think combining it with a Nintendo game is a really good way to bring in fans of both products. Would love to see more content like this.
1.19 and 1.20 update:
Frog: a white and black greninja plus a default yoshi that only uses neutral b to represent the tounge. This will be on jungle japes to represent the mangrove swap and this will be a 2 star or advanced spirit.
Alley: a horde battle with 5 small blue pits that are attracted to items. I want to represent the pillager outpost but I don't know which stage to choose so for now I'm going to pick luigis mansion. Pls feel free to let me know if you have a better idea in the replys section. This will be a 1 star or a novice.
Warden: a giant blue bowser on friged orpheon to represent the deep dark. The only item that spawns here is the Pow Block to reference the sonic boom attack that the warden has. This will be a 4 star or a legendary spirit.
I'm to lazy to do the rest.
I would've personally picked Byleth for the Vindicators and set them to favor Down-Airs, Down Smashes, and DownB's, but Byleth doesn't necessarily have a pale grey-themed alt.
Also, Ridley for Phantoms.
All crash bandicoot characters as Spirits CAUSE LETS BE HONEST MY BOY DESERVES IT
I love how freakin accurate the classic mode and the spirits battles are to the actual mobs
The ravager being Wario's bike is the funniest thing of them too
11:37 this one’s probably the funniest part
12:56 Wow... THAT... THAT IS R A R E
Kirby already represents the BEAM ATTACK! though
I got a really cool for the Panda sprit. What Instead of referencing the animal, why not reference the seven personalities pandas can have in Minecraft.
Normal Panda will be an average Donkey Kong (with the white alt) as he has a lot of moves and animations that can simulate the other panda personality types. And to get it out the way there would be a another Donkey but with the default alt to reference brown pandas.
Playful can be White Diddy Kong that only dose Monkey Flips and always tries to go food items. This fits as monkey are seen as playful animals.
Weak would be a Pichu wearing the team skull bandanna. Pretty fitting as Pichu is infamous for being one of weakest the Pokémon. But this sprit
will often spam Thunder Jolt since the sound Pichu makes while doing it sounds like it’s sneezing.
White Incineroar would perfect for the aggressive panda as depicted as bulky bully. But this “panda” will often use revenge referencing the fact that Agro Pandas attack players or mobs that hurt them or other pandas first.
Lazy was the easiest to come as it would be the night cap jigglypuff that often uses rest.
And finally, worried would be the Dalmatian Duck Hunt alt with it running away from the player and it’s most common moves it uses being the smash attack as the dog looks worried when the attacks are used. As an added bonus, Duck Hunt would be weak to electric attack as a nod the weak panda’s fear of thunderstorms. And the duck can be a reference to the parrot as well.
The stage would be vanilla Kongo Falls. All characters including the player would heavier to play as. And cakes food items will periodically spawn.
When doing this you should, in addition to the fights also decide if the spirit is primary or secondary, what ability it has, and if primary it’s stats and type.
I think another cool zombie villager idea would be:
-You fight 3 sets of zombies that advance to the next wave when defeated
-Every time you defeat a "wave" you get a corresponding amount of Villagers as teammates
-The waves would go: One 100hp zombie -> Two 200hp zombies -> One "giant" zombie with 300hp.
The Villager teammate thing is like it's the player curing them. The giant in the end could also be interpreted as a bonus reference to the deleted mob.
I personally think four links in his fourth alt fit skeletons and all of them could spawn with a gogoat for the skeleton horseman
As an idea, perhaps for the witch spirit battle, Richter could have Ashley’s assist trophy since she is a witch and can cause various negative effects.
Also for the artic fox and goat, the fighters could start with alolan Vulpix and Gogoat respectively, don’t think there is a need to explain those.
Using Corrin or a white Meta Ridley could’ve worked for the skeleton horses, as
1. Corrin is a white dragon
2. Ridley is scaly and skeletal
for bogged, add poison floor to skelaton.
Video idea: make a spirit battle for every spirit in smash.
There are a few effects I feel like you could have added.
Wandering Trader and his Llamas could have had the "Defeat the main fighter" condition with the trader avoiding conflict.
The Pufferfish's nausea could be represented through occasional screen flipping.
I think he forgot one mob: the NPC.
It's from Minecraft bedrock edition and you can get the spawn egg using commands, like this one
/Give @p spawn_egg 1 51
What the NPC does is basically it's a customizable npc.
It's body is the shape of a villager and what you can do with the npc is customize it's dialogue and can run multiple commands (with or without /execute) it can work with command blocks and you can make "options" using the commands and dialogue, you can also customize the look of the npc, there is not much looks but still.
So I have a idea for a npc spirit battle if you ever make one:
The stage could be any (regular battlefield or Ω).
The conditions could be any like in special smash or stage effects from other spirit battles.
And the character could be 4 different alt villagers, like I said the npc is a customizable mob so do what you want. That's all I have to say, reply to my comment if you have any questions. :)
I think the Pillagers being Wario makes a lot of sense. Pillagers are evil Villagers like Wario is evil Mario and he even has a big nose.
14:59 lol Steve looks more like the squid than the inklings
Omg just realized
10:53 i thought a white duck hunt would work as a skeleton horse. yknow he walks on all 4s and has the duck that "rides" it
Skeleton horse spirit battle could've been Pit.
Dead, (I think, I never got into Kid Icarus)
White
And has horse-related attributes (The lightning chariot of his final smash)
very fun video! i personally would have used greninja for the spider due to their low-to-the-ground stature, quick movement, and focus on jumping. the black alt could be used for normal spiders and the default blue for cave spiders.
23:34 duck hunt.
Lucario has 9 limbs. 4 real limbs, the dread things and his tail.
Would love to see this updated when Minecraft has even more mobs!
Here’s what I would have done:
Skeleton Horse: Giant Dalmatian Duck Hunt
Pufferfish: Jigglypuff with a fast FS Meter
Here are my suggestions for the battles:
10:06, 11:29, 18:48 - You could use Duck Hunt to represent the horses as the dog is a quadruped and the duck usually rides on his back.
13:32, 14:09 - It's a missed opportunity that Kirby never starts with Copy Abilities for spirit battles, but to not defy Smash mechanics, you could have the Kirbys hold a Staff from the start.
14:45 - Cyan Inkling is a better color match for the glow squid than the green one (unless you think his lighter-colored clothes are unfitting).
17:55 - There _is_ a visual disorientation effect in Smash in the form of screen-flip.
25:05 - You could use white Banjo & Kazooie instead.
25:46 - You could have only Alolan Vulpix spawn from Poké Balls as it attacks with icy projectiles.
All in all, this is a great video! I'd love to see this done for more series.
Damn... These transitions are beautiful. Great job!
The Villager in the Wandering Trader fight should periodically turn invisible, to reference the invisibility potions Wandering Traders often drink
For the skeleton horse you could use the white alt for duck hunt. Plus, the duck could represent the skeleton riding the horse!
Odyssey central is that one youtuber has very weird concepts for videos yet makes them very enjoyable