Data Burn In WBP in Unreal Engine 5.4 for Editors/VFX-artists

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 6

  • @tiedtkeio
    @tiedtkeio  4 місяці тому +1

    Data burn ins makes teamwork so much easier! As always, let me know if you have any questions about the video. 🤓

  • @ArthurBaum
    @ArthurBaum 3 місяці тому

    Very helpful. What if you have a master sequence with various subsequences though? How do you display the name of the subsequence?

  • @shashwatkauraw8085
    @shashwatkauraw8085 3 місяці тому +1

    Wonderful video. Thanks for the information

    • @tiedtkeio
      @tiedtkeio  Місяць тому

      Happy to help! Thanks for watching! 🙂🙏

  • @wix001HD
    @wix001HD 4 місяці тому

    another gem as always, right in time!
    would be great to see an updated version of render layers using new Movie Render Graphs
    it greatly improves the way we could work with complex scenes, namings and so on
    Also, would be great to see any USD pipeline tutorials
    cheers

  • @atlanteum
    @atlanteum 4 місяці тому +1

    Fabulous! I'm so used to have a info burned into a reticle doing previz in Maya, and now you've given us a similar tool for UE. Thank you again, sir -