STIFF - Film made with Unreal Engine 5.4, Blender and OpenUSD
Вставка
- Опубліковано 1 жов 2024
- Selected by Nvidia Digital Artist Showcase 2024. Winner of "Film of the Year - Highly Commended" and an "Technical Excellence" award at The Rookies 2023.
Written & Directed by: Michael Tiedtke
Music composed by: Kevin P. Holt / Artlist.io
Thank you:
Filmregion Sydost in Sweden
Wikimedia / Louvre Museum
The Metropolitan Museum of Art
Visual Magic VFX for Games and Films
Animated and created using:
Storyboarder by Wonderunit
Blender by Blender.org
Substance Painter by Adobe
Unreal Engine 5 by Epic Games
Fusion Studio by Blackmagic Design
DaVinci Resolve by Blackmagic Design
Additional Assets provided by:
Sketchfab Community
Quixel Team
Next Level 3D
Color pipeline:
ACES (Acedemy Color Encoding System)
#animatedfilms #cartoon #shortfilm #cgi #short #filmphotography #creative #film #production #filmproduction #indiefilm #Independentfilm #filmmaker
𝗖𝗼𝗻𝗻𝗲𝗰𝘁 𝘄𝗶𝘁𝗵 𝗺𝗲! 🖐️
🔸 ARTSTATION - www.artstation...
🔸 IG - / tiedtke
🔸 LINKEDIN - / tiedtke
✉️ For any business inquiries, email me at michael@tiedtke.se
Keywords for UA-cam indexing (ignore this):
unreal engine 5 short film usd workflow in films blender production substance painter for assets award-winning best of 2023 new filmmakers showcase pipeline realistic cgi cinematic visual effects character animation lighting rendering texturing shading virtual real-time simulations motion capture sound design storytelling 5 narrative-driven emotional experience immersive virtual world award oscars winner experimental artistic direction cinematography editing post-production collaborative filmmaking interactive elements virtual reality fantasy science fiction action-packed drama genre horror comedy experimental animation lgbt be yourself documentary-style surreal visuals particle advanced materials procedural generation london
I didn't get the story at all!
Interesting. So I wasn't able to convey at the start that he wanted to paint too? 🧑🎨
@@tiedtkeio Honestly no!
Throughout the video, I had these questions in mind:
1- Why is he trying to get that brush?
2- Is he trying to use it as his hand? Ridiculous I know!
3- is he trying to help someone get her brush back?
4- Why is he jumping into those cans of paint?
5- Why there is a wooden chef here reading a cooking book?
@theomiddehghan Great feedback, I will work on my storytelling to my next film! Thanks! 🙂
Super nice lighting! Little feedback as I also often overlooked such things in UE. Watch out for framerates. It appears that your mannequin moves in a stop motion like manner, probably the animation that is stepped. But the particles move at a way higher framerate and literally destroyed the stop motion feeling that it had for me. Just a heads up :) Love your content
Beautiful
Thank you so much!! 🙏
hello sir, I don't want to sound mean but just littel feedback that your background and foreground lens bulr is too much it appears like artificial, i am also a 3d artist so a review from a fellow artist. btw your story, animation style, cinematography, animation are very amazing.
No it's not mean, that's great, I love feedback! It's what makes me improve! Thank you! 🙂🙏
Amazing Film! The textures and lighting are superb!
Thank you so much Katya! 😀 Hope it inspires you to create! 😀
It looks incredible! Really great work :) the look, animation and lighting is all great!
I felt it was a bit difficult to follow the story to be honest. I thought that it was missing an arm that made the mannequin cheap and uninteresting. So they painted themselves and then ended up in a kitchen? I think part of the confusion is in the pacing. It feels really slow in the middle with a lot of similar shots and then they start dunking in paint buckets and it seems clear that they wanted to paint and make themselves more interesting for a buyer. I was quite confused when they are in a kitchen all of sudden and there is a big book about culinary art and another mannequin with a chef’s hat.
So sorry for a super long and chaotic comment, but I love the vibe in this and think that it would maybe help the story to give it a bit more time in editing. Or just keep it in mind for the next one 😉
Again fantastic work on the look and animation, it’s really good.
Thank you Jonas, both for watching but also for your incredibly detailed feedback and comment, I love it! I'm not sure if it would've helped or not, but the original script and storyboard there was a cut between the paintbuckets and the kitchen of a human hand holding Stiff and buying the mannequin at the register to show that a customer finally found interest in the broken doll after years of neglect. Due to time and most I importantly that I wasn't able to animate very well at the time I skipped that shot. I've heard several people comment on this now later on though, so I should've probably stuck to the original script and storyboard haha. Thanks a thousand once again! 🤩🙏
@@tiedtkeio Cool, yeah I do like that there aren’t any people in it (and also humans are a pain to not have look super cg 😉). Maybe it would help to just do a crossfade or a fade to white to imply that some time has passed between the last shot in the store and the kitchen😊 anyways really great achievement dude, the quality is fantastic!
Congratulations to you and your wonderful art.
(life outside all mental frameworks)
Thank you so much! It makes me happy that you liked the film! 🙂
I love the care put into their movement. beautiful work.
Thank you! Great to hear, it was my first animated film and animating characters were quite scary. 🙂🙏
Rendered in Unreal? Lumen or path traced?
Yes, rendered in Unreal Engine. Lumen! :)
@@tiedtkeio But I'm guessing at second 20 -path trace is used ?
Since the puppet guy has blurry transparent edges from DOF. As far as I know only path trace can get that effect. With Lumen you would get a less transparent edges on the foreground DOF.
This is Awesomeee
Thank you Zakir! I'm happy you enjoyed the film! Thanks for watching! 😃