when i go to export my track model from blender, i dont have the "Mesh" tab on the right. I instead have some ""Animation" tab. Do you know how i can fix that? I've never used blender before
not found a "fix" per say but it turned out all i had to do was select "All supported 3D model files" under "Filetype" when adding my object into NL2. Not sure how i didn't realise this but I'll leave this here incase someone else is being a bit slow :)
@@coasterlooping Yes. If you have Discord, add me at Kw6sTheater#8572. If you don't have Discord, could you provide another way to talk with you (for example Instagram)?
@@coasterbreakdown7 So for all my custom trains, here's my process: 1. Look for as many reference pictures as possible. This includes bogies, chassis, seats, restraints, shells - as many different angles as I can find. The better reference pictures I have, the less difficult it is to see the shapes of the train. 2. Model the train in Blender. Starting from rail gauge, then making bogies, then chassis, then seats and restraints, then the themed shells for the train. 3. Set it up in NoLimits with NL2SCOs and premade scripts.
noooooo i only have the normal version :(
I only have the normal version 🙁
could you possibly be able to make the track for a vekoma family launched coaster for me?
What are you having problems with exactly?
@@kohlercoaster I'm having with not being able to make the track in blender
@ Do you have Discord?
@@kohlercoaster yes
@ i do
Why making track in Blender ? Why not a copy of your excisting track with other track settings like Vekoma Motorcoaster ?
The track on F.L.Y. has a much thicker spine than the Vekoma Motocoaster, so to be accurate, I modeled the track in Blender.
I've tried it but every time the roller coaster makes an inversion the track looks strange as if it wouldn't let it be inverted.
Do you have Discord?
@@kohlercoaster yes, but i speak spanish and my english is not good 😭
@@kohlercoaster i can use the translator in the chat in discord
@@mjgcoasterfan Add me at Kw6sTheater#8572 (My user ID is kw6stheater), I can help you further on Discord!
@@kohlercoaster Hi, I sent you a discord friendrequest because I am having the same issue as him.
when i go to export my track model from blender, i dont have the "Mesh" tab on the right. I instead have some ""Animation" tab. Do you know how i can fix that? I've never used blender before
not found a "fix" per say but it turned out all i had to do was select "All supported 3D model files" under "Filetype" when adding my object into NL2. Not sure how i didn't realise this but I'll leave this here incase someone else is being a bit slow :)
Hello!
Sorry but I don’t know why I’m not able to change the color of my track once I add the track to Nolimits 2… Do you know what I’m making wrong?
Hi Oscar, do you have Discord?
@@kohlercoaster Koendo#6584
Can we talk?
@@coasterlooping Yes. If you have Discord, add me at Kw6sTheater#8572. If you don't have Discord, could you provide another way to talk with you (for example Instagram)?
Friend request sent! @@kohlercoaster
how do you create a custom train??
What custom train do you have in mind?
an Intamin accelerator train like Xcelerator at knotts
@@coasterbreakdown7 So for all my custom trains, here's my process:
1. Look for as many reference pictures as possible. This includes bogies, chassis, seats, restraints, shells - as many different angles as I can find. The better reference pictures I have, the less difficult it is to see the shapes of the train.
2. Model the train in Blender. Starting from rail gauge, then making bogies, then chassis, then seats and restraints, then the themed shells for the train.
3. Set it up in NoLimits with NL2SCOs and premade scripts.
@@kohlercoaster What scripts are they?
@@Hangtime_haydn Do you have Discord?
can i get the discord?
Which Discord?
@@kohlercoaster your discord i have some questions
@@iviparks071 My DIscord is Kw6sTheater.