I know this type of video is not my usual content style but after posting the tweet and getting a response from it, I was really motived to make the video. It took a long while to make, so I appreciate your viewership. What do you think is responsible for the state of the Battlefield franchise, would love to hear your thoughts below.
An excellent video! I don't think there's any hope for BF2042 to turn out the way players will hope for. Even with Marcus Lehto and Vince Zampella on board, I still think EA Dice are going to let BF2042 burn and move onto the next hero shooter instalment of Battlefield.
great work as an academic of strategy and organizational learning - a great masterpiece analyzing how managerial experience and narcissistic leadership destroy value
Attrition system kind of works. It's nice a sniper can't just regenerate his hp to 100% over and over and needs to move to get ammo. It has up and down sides.
How to make the worst battlefield game ever: - Throw out the unique, beloved, and time proven battlefield formula. - implement a hero shooter formula instead - go all in on skins and microtransactions at the expense of overall content. - make sure the game is not competitive by removing the scoreboard and nerfing the point system. - make sure people can't play on their favorite maps or select map size etc (no server browser). - make sure people can't communicate with each other (no voip or all-chat) -kill the immersion by making everyone look exactly the same, like clones, and add cringey voicelines on top just to make sure the immersion is really dead. - make the maps too big and empty, with no destruction. -make sure there are very few weapons and little customization options. -dumb down wehicle mechanics so that there's no skill needed to operate them, and therefore also no reward associsted with mastering them. - add tons of bugs
Don't forget: --- Make skins, market everything is heavily customizable. Then push skins out that are the same patterns just different colors. --- Make players grind for WP Attachments... Only for them to bug-out and remain locked. --- SPEND more time on Twitter complaining that fans are being too mean and toxic than spending time on their game and fixing it
Remember when Dice used to give you extensive stats about your player, battlelog full of data you could learn from. We’ll BF1 killed that and it’s evolved to the point you cannot even see the most basic stats on your own account not even getting into leaderboards. When you play portal TDM without a scoreboard but remember the “fans” in the battlefield discord praising dice for making players PTFO more rather than get kills, then remember your game of TDM is literally pointless and bland. What the actual fuck did they do to my boy. It’s been 2 months and the game has 2 fucking game modes, we had to beg to even get 64 player versions or even be able to play rush. Remember when even broken battlefield 4 had game modes and servers out of the gate with stats, all chat, community servers, and just so much more. To say they watered down the franchise is a brutal understatement.
I saw your comment few days ago and still best comment I've ever seen so far.Congrats again my friend👍👏...still on top with this one.Have nice day,man.🤔🙂👏👏👏
I remember when people use to say: "Battlefield can't get any worse than Battlefield V." I was a believer in that phrase. Now I'm not sure we can ever get a good battlefield. My biggest fear is that this game will get the same treatment that EA did for BFV, cutting support for the game way to early.
there's a chance battlefield will die as franchise too, if they would cut the support early for the game and focus on a new one i can assure you that would be the best outcome we could get
The fact that DICE devs still go on Twitter and act as if they’re without fault and attempt to somehow shift blame to the community for having “brutal” expectations definitely lends credibility to the Glassdoor reviews. It appears the workplace culture at DICE is totally backwards.
Too many dev's from the older battlefields have left dice and the people in charge now used to be in charge of Cod. The specialist and no squads or server browsers are are huge problems in battlefield 2042
Definitely, I think the new wave of inexperienced developers have a lot to do with it. Especially since a lot of those that left were in leadership positions.
So sad they thought a bad copy is better than their own unique thing. Instead of learning from and building on bfv they made strange bunch of crap. Always feels like not one of the decision makers really plays shooters and especially not 2042 while in progress. The state or was released on felt like zero testing
11:26 I strongly disagree. Fortification system might actually be one of those few shining points when it comes to BFV's mechanics. Remember Bad Company 2 maps changed into open fields? So good for gameplay, am I right?
Was just about to point that out. Fortifications solved a lot of cover issues. And when you mix that mechanic with certain gamemodes like Outpost or Rush, it makes defending an objective more enjoyable and interesting.
Fortifications can mean you defend that one point for another extra 40 tickets.....sometimes giving you the win. Fortifications are a great addition to bf5. Wish BF1 had it
Ngl fortifications would be soo good in 2042, and it would make sense for soldiers to build trenches to hide themselves. Instead we have some stupid specialist that can only build 2 small crouch high walls that can't be upgraded or rebuilt
BfV could be great game, if they did not stop to support and develope in early stage. Russian DLC, anticheat etc.could really help the game even now. And imagine that you do not need to develope something new. Ww2 had huge variety of weapons, vehicles, tanks, planes, ships, submarines...
It's actually been coming out that DICE repeatedly lied about the state of the game to EA. I place the blame on DICE. If you were around in the BF2 days, you'd know that DICE was not run by reasonable people and poor decisions have been a matter of ego for 17 years.
@@porterbennett7041 Refusal to add shoulder fired AA that was in the files. Refusal to nerf aircraft in any way shape or form despite them literally ruining any semblance of map cohesion (spoiler, the devs were all pilots). Requests to nerf the G36E or at least buff the M16A2 to it's level were ignored. Attempts at hit detection improvement were ignored until they were done working on the game. It wasn't until 2142 when a new team basically took over that we got improvements in gameplay. Problem is that most BF players weren't around to live through this shit.
@@se7en910 EA isnt developing the game... ofc they had expectations but everyone had expectations, after cancelling a game to develop another we got this shithole
4:22 I have to disagree. While the behemoths rarely turn the tide of the battle in conquest (they do that very often in operations though, and even in conquest I've seen a few of those), they do a very good job at making the game more or less competitive, reducing the frequency of "BaseRape/SpawnCamp" type of game when one team holds all the objectives and kills all enemies almost immediately after they spawn, that is extremely frustrating for the losing side and gets boring quickly even for the winners.
Totally agree with you and can say it's true for me. Just changed two rounds in a row on Grand Operations yesterday, while a Behemoth had my friend and mines back.
I would be okay with it if it spawned when a team was losing 100 to 450. But 700 to 850 really? Also one thing I like about bf1s maps is that base rape almost never happens. Not because of behemoths. Because there are more ways to exit the starting base. Also the only behemoth that helps with base rape is the train and even then they really aren't positioned to stop it.
"If you don't like it, don't buy it" that statement by their senior leadership when people began mocking women in ww2 combat is a smoking gun of the arrogance the devs were talking about. They clearly have people who work for them who are actively hostile to their fan base and don't care about the franchise at all.
It wasnt purely about Women. It was for a large Part for unrealistic roles. For putting Women in roles of Heroes who were Men. And forgetting the real Women who did fought troughout the war like the Night witches, Partisans, Russian Snipers and so on and so forth. But instead of showing us what real Women did, dice decided its better to alter History, and piss on the first group of men who tried to Sabotage the heavy water facility of Germans in norway, and replace the second group by 2 Women for whatever dumb reason... And after pissing on all these People they had the nerve to tell People:" dont like it dont buy it." And this dice CEO daugther bullshit.
After that woke bs and the dev team saying don’t buy it if you don’t like it . as a big battlefield 1 player I didn’t even look at battlefield v anymore and still won’t give it a chance and m glad I was sceptical about 2042 and who would’ve guessed I was right M glad I exactly have 0.00 cent to them and even at 5 euro sale I refuse to give them any support . Battlefield 1 was the last battlefield I bought . All I wanted was a WW2 battlefield that was even more immersive or just plain better tweaks and we would be glad men . Or the people who got scammed with this battefield I feel sad for those who loved the modern warfare we just get hyped only to know it’s another I’m not gonna buy . Battlefield v and 2042 is what we got ffs .
1) Suppression mechanics have been a part of Battlefield since BF3, so you can’t blame Battlefield 1 for this. 2) Battlefield 1 was successful despite its more casual features, not necessarily because of them. 3) Ask anyone why they like BF1 and the first thing they’ll almost always say is that the game felt immersive. That has zero to do with casual gameplay mechanics and all to do with the atmosphere created by the art and audio that actually make you feel like you’re a piece of something that’s actually happening. Everything from the whistle signaling the advance to the yells of soldiers as they charge the next objective makes you believe you’re in a battle rather than simply being poofed into some random map. The player models used their correct languages when yelling about grenades or calling for medics, they wore uniforms that looked correct (they don’t have to be 100% perfect), and the player models looked like genuine soldiers (subjective I know). It felt like a game depicting a world war, as it should have felt… not like a game using a war as a half-assed reasoning for the battles taking place -looking at you, 2042.
"Don't be sad, this is just how it works out sometimes." fully agree. The most stupid crap that I've ever seen in Battlefield franchise, that puts big fat dot in showing how current DICE care about their game. About behemoths in BF1, I clearly understand ur point here, but from my very own experience it rarely happened to become "punishment" for winning team. But when it happened to me, or some of my friends playing in loosing team to take over behemoths, focus on objectives & turn the battle to the point where even after behemoth being destroyed & a lot of tickets left team who were winning at the beginning looked like it just stopped trying. I would never praise that kind team. "Punish" u say? No. Proof. Also you saying that you spent a lot of time playing BF1, so then you know It usually happens that if 1 team is stronger then another > no behemoths would change situation, Just few guys in loosing team will get some free kills. And as BF "Casual" since BFBC2 I'm ok with it. Also you should understand that behemoths & heavy bombers are not such a big problems in BF1 comparing to mortar truck.
it took a while but people learned to counter mortar trucks, nowadays if someone spawns on one they'd be lucky to get 5-6 kills, the biggest problem is that they use a tank slot which is essential for pushing in certain maps (like Amiens or Suez), so its actuallt bad for a team to have one all the way back in spawn, most community servers have a rule of kicking mortar trucks that stay in spawn
I'd never played a BF game until the beta. Got so stoked with the beta I ground 120 hours in BF5 waiting for 2042 to launch... now I'm playing BF1 and 4. At least for me there's "new" battlefield content in the form of games I hadn't played before.
If they could have made a new BATTLEFIELD game that was very much like BF3 and BF4 (in terms of gameplay, modes, maps, UI, etc.) but with the graphics and tone of BF1 and with 128 players, it would have been AMAZING! Instead, we got stuck with BF2042 and the silly "specialists."
Fuck 128 players. They turned battlefield in to fieldbattle with 128 players. Every map plays poorly and the maps are flat and boring. It's one of the reasons I hate 2042 and is the main cause of poor server and optimization. Also its one of the reasons the graphics suck and why bugs are rampant. It also makes meat grinder maps impossible to make. It just doesn't work for battlefield and hurts the game.
I feel like battlefield one cut the fat rather than simplified battlefield, as someone who’s been playing since 2142, the sandbox possibilities of BF3 is only really utilized by perhaps 5-10% of the player base. Now I say 3 because even battlefield 4 had the exact same issues you describe with one, people saying that the game was dummed down, BF4’s weapons and gadgets were also trimmed and made more casual, recoil was an absolute laser game in 4 compared to 3 and 1. Force yourself to sit down with that one weapon in BF1 that you find difficult and you will find something surprising about how you are using it wrong, it tries to teach you patience and knowing your engagement distances… it’s actually one of the more thoughtful recoil systems when compared to 4. If you compared one to 3 then yes, but 4 is just as casual if not more.
People have been saying that it’s dummed down since BF has been on console and it’s true but it’s for the best. People won’t play games that are too complicated and the franchise needed that to evolve but the went too far with 2042 because they didn’t understand what we like. They thought that we wanted it even less complicated and more fun / goofy.
I love your video. I feel it was well done. I will disagree with some aspects of BFV. I feel BFV's gunplay and movements were the best of the series so far. I 100% agree with you that EA/DICE tried to appear to every player, and this caused the downfall of BF. I feel EA should have focused heavily on the current player base. EA killing a bunch of games. Titanfall2 is probably the best MP game experience I've had and EA killed the game as well.
BFV had some really good parts to it. The visuals, audio, and gunplay alone were sole reason why I played few years ago back when I was terrible at it and usually scored at the bottom of the leaderboard.
I do like BFV’s gunplay and mechanics but BF1 was still much more immersive and kept me playing. I also stayed away from BFV as much as possible from the trailers. Some very weird agenda pushing to WW2 and then EA literally said don’t buy it if you don’t like it. Lol okay if you don’t care about the consumer and color them as misogynistic assholes then I won’t buy.
@@danieldanielson2324 you should play now. It is in a great state right now. I didn't touch this game for years, and started playing about 2 months ago and it is pretty good.
@@ohsnapsonbro4260 at first I didn’t want to get the game to support their sales especially since none of my friends have it. But since 2042 sucks so much, it makes me laugh seeing bf1 and 5 having a higher player count than it so I’ll look into it and join the fun.
Here’s the worst thing: The bugs. But not in the traditional sense. The fact that there are serious bugs will become the scapegoat for the poor direction the leadership is taking the series. That’s probably means more bf games with terrible concepts that chase industry trends, because after all, it couldn’t possibly the half baked ideas right? Nah, they’re not sad about it. Flops are just how they work out sometimes.
Agreed. Specialists, 128 players, empty maps, no cover except gazillions of containers, lackluster destruction etc are far worse (and fundamental) aspects of the game than bugs.
2042 is supposed to be the era where i regularly watch you and SMK for tips, positioning and aiming strats. I still haven't bought the game. I am thinking about buying the game out of pity but considering they cut bfv's lifecycle short so they could focus on 2042 and this is what they've delivered? This is really heartbreaking.
I held off until late December, then wobbled and bought it…honestly, don’t waste your time and money. Even $5. Played since BC2 and it’s sad to see such a great franchise in this state.
I enjoyed BF1 and 4, and BFV kinda grew on me especially after the Pacific War update. Wish we had gotten the Russian front though or Japan’s attack on British owned Hong Kong or Burma.
To the initial question I, personally, would say: "Yes, but actually no!" I think BF1 is just another step in the path tah may have started much earlier. As BF player since the old days of the real 1942, I feel like the path of casualization started already back with BF3. It was the first game were I felt BF was really competeing with COD. It was modern era (so mainly spray and pray weapons), the HUD got cluttered with mass of information and XP stacking, soldiers became bullet sponges with auto-heal (even if not a sbad as BF1), moved like they're all trained by Usain Bolt in person (while carrying multiple kilos of equipment) and it had a campagn that was terrible and a waste of ressources. BF1 has all that, but brings it to the next level and follows as correctly mentioned the current trends of the industry and made some misstakes that have their roots directly come from the previous titles: 1st the Behemoth, I think would have worked if the ticket system would not have been turned upside down or actually, when the counter would stop when you loose flag majority. 2nd: they nerfed bullet drop to make countersniping easier... because people were already complaining in earlier titles about too many snipers... another part of that is scopeglint and sweetspot mechanic. Instead of just limit the number of snipers per team. 3rd they introduced the vehicle spawn mechanic we still have, because people were sitting in their base to get a tank, jet or helicopter... so most of them choosed to be snipers so they could camp near the base and run back a soon as a vehicle appeared. ...and more But all those things, the roots of the problems, have been present in earlier titles, yet the dves chose to go the route to simplify the game and its mechanics more and more, because in the end that may be were the money lies... and maybe its the road all franchises take until they get replaced by another one. For me the other is Hell let loose for example: it just answers all of that problems: fast TTK, slow movement, teamplay and team dependencies, limited snipers, vehicles only usable by vehicle crews while being powerfull af but only effective with a good crew. Its devs introduced limitations where DICE would have brought "more freedoms" and therefor more weakening to the balance and core mechanics. Sure from todays pov both games aim at a mostly different audience, but you see and feel that the roots actually arent that much different at all. Dice choosed to go down the "Easy-Road"...long before BF1. Problem is everyone came into BF at another time, so everyone see another part of that road as "their" part and so sees everything that came after beginning of the path downhill.
perfectly said it started long before bf1 and got bigger with each installment such as bf4 which introduced a lot of gadgets that were easy to use and basically gave players either eazy or free kills without any skill or having to put themselves in harm's way. even some of the gunplay mechanics in 3 and 4 didn't warrant much skill since just tapping gave you perfect spread and accuracy.
Well unpacked. My first BF games were Bad Company 1 on Xbox and 1943 on Xbox. Had money to build a PC and moved over during BF3. Like the narrator, the paradigm starting with BF1 is where i also see it going downhill enough that I no longer wanted to play. I moved on to Squad and ARMA.
Great video. You're absolutely right about the casualization. For most people playing Battlefield was never about being the greatest FPS gamer, but the game also never tried so hard to make casuals feel like the greatest FPS gamer. People would play casually and not mind how they did, because they enjoyed the game, and the above average players weren't handicapped and BSed constantly.
In this scenario, the above average player is at the greatest disadvantage because they both have the noobs wrecking them with crutches and also having the good/great players also out-skilling them
Literally disagreed with everything in the BF1 portion that was said to be brought into the franchise to make it more casual. The Behemoths were a good idea to try and minimize the classic BF issue of games always going super one sided. Sure they might not have worked as well as they hoped but I can appreciate them trying since I played a game of BF4 the other day where my team won 1380 tickets to 0 and I spent half the match driving around in my tank in circles because spawn camping is boring for 15+ minutes (and most matches in BF3/4 seem to end with one side having a gap of 500 - 800 tickets over the losing team.) They had to do something about it as it's one of the worst issues with BF games. The sweet spot mechanic is cool because it gives people more of a reason to use standard issue rifles instead of just running rare/prototype automatic weapons all the time. I was surprised to see how many times people killed me with standard issue rifles considering in BF3 / 4 running around with a bolt action with iron sights was always a meme load out. Maybe they could've only had sweet spots on rifles without optics idk. Then you talked about the mobile artillery as if it was new but it was literally in BF4 and just as much of a pain in the ass back then, and in BF3 we probably had the worst mortar spam of any game I've seen. The second you get spawn camped half the enemy team swaps to mortars and the second you're on the minimap you're dead. You might be right with the planes though but I don't know, I haven't messed with planes much since BF 1943 air superiority which was amazing.
Right on. Battlefield 1 wasn’t without issues, but to put the blame on the success of BF1 as to why DICE and EA started chasing the trend for the last 2 titles seems like a bit of a stretch to me.
Damn, imagine those fallen satellites being a rare random occurrence in the normal game. Very rarely falling on some places on the map, wiping out a squad or 2 and providing some cover where it crash landed maybe once in a blue moon a whole big ass satellite crashes somewhere, providing a whole new building system to fight in. I feel like that would've been the best implementation of the crashing satellites phenomena in the 2042 lore, or whatever
The frustrating thing is that we know EA and DICE can make an amazingly immersive game, it's not like they haven't done it before. For me 2015 - 2017 were the golden years when they made THE most gorgeous looking games to date. (including Battlefront) This was the whole reason why I only stayed with playing FPS developed by EA and DICE. I don't know if it's the nature of the modern man-made environment maps on 2024, but everything just look flat and the graphics don't seem to have any depth to it. Great summary video btw. 👍
Seems like dice and ea today is not the same any more. Many people left and obviously the good ones. New people, covid forced home office, first time 5 platforms with old and new consoles, a foundation for failure. But same with Blizzard. Amazing on the past, but downhill since 2018. Diablo mobile presented to a pc crowd. Warcraft reforged total fucked up,so bad it even destroys the old version for everyone. Overwatch dead with no content for years and part 2 not in sight. They didn't put out anything good for years.
I wouldn't be surprised if Angel's "don't be sad this is just how it turns out sometimes." line, was a line told to the devs in a meeting where they all said no to the direction of 2042 and the higherup said "Well too bad! But hey... don't be sad... this is just how it turns out sometimes." And they were like ok... And they made voice lines specifically to represent those people. 2042 is failing: "YES! Angel does it again!" Make the game my way! Cus you know what they say about devs!: "Easy in easy out." 2042 has less players than bf5: "Today... Today I am proud." Cant believe the higherups rolled with Billy's braindead hero shooter monetization scheme... Billy walks by: "Hey I am not overconfident... I'm just better than everyone else."
@@adrianbrown2545 Most of the OG dev team, (along with the creators of the Frostbite engine) left DiCE after BF1, even more of them left during the development of BFV. They were sick and tired of the amount of negative influence EA had over their game. Many of them have now created Embark Studios, so they are now free from the devil so to speak, EA and can make their game without EA:s fucking sad interface in every single move they want to make.
I feel like writing down a few thoughts I've had about the Battlefield series for a while, especially the major titles I played so far: BC2 had amazing gunplay, the best destruction in the series hands down, best sound atmosphere ( dude, the echoes), amazing maps and the best DLC. However, it was relatively small scale, with only 32 players maximum per server and little customization. BF3 had the best gunplay in the series, best designed maps, amazing DLC ( Strike at Karkand came out only 4 weeks after release), amazing graphics and animations, good atmosphere, an actually okay-ish campaign and it had soul - you actually felt like you were in a modern war. BF4 had the most content overall: Most weapons, most maps, amazing DLC that actually changed gameplay. Gameplay overall was very good, even though some aspects were inferior to its predecessor. BUT the campaign was crap, map design was starting to become worse with a shift away from clear lanes to more open spaces with stuff thrown on them and the game didn't have great atmosphere and had no soul. BF1 had the best atmosphere and aesthetics of the series. The grittiness, the art style and the music were perfect. However, it suffered from lack of content and gameplay was fairly shallow, spammy and casual. Gunplay was weird and the setting restricted how vehicles could interact with infantry. BFV and 2042... well, they didn't do anything better than the previous iterations apart from the improved movement system so I won't devote any time discussing them. So a perfect battlefield would have BC2's sound design and destruction, BF1's atmosphere, art style and music, BF3's gunplay and map design, BF4's content and DLC model and BF2042's soldier movement.
Lmao what? Boy, you really twisted the meaning of that statement. Just logically speaking, why would I think that people having fun is a bad thing? The point of the statement is that fun is subjective, and BF1 was designed to be more forgiving to each players definition of fun. It was an observation, not a condemnation.
@@CatalystHD if you didn't have a problem with it why was it emphasized in the video as the begining of the end of battlefield as the game designed for more casual people to have more of a role and not be dominated by one heli driver as per your own example
@@chrismiller1459 you are still missing the point. Again it was an observation, not a condemnation. People having fun is not a bad thing. However, the casualization of game mechanics to reduce churn and catering your game design to be more forgiving for a wider audience was a small step in setting a design philosophy that really damaged the franchise moving forward. That, you may disagree with, and that’s fine. Your original comment though is a pretty big hyperbole and misinterpretation of what I said.
@Andrew C yeah, no problem with that. Personally I'm not a fan of this mechanic, since it favors the guy with more ammo in his mag and not the one that shoots better. I just wanted to point out that BF1 was not the first in the series to implement that mechanic.
The flying in BF1 cannot be compared to BF4. The flying controls were brilliant in BF1, especially thanks to the planes of the era. The fact you could drift in the air, pull the power all the way back and glide added a lot of opportunity for interesting moments.
My comment. Just for the algorithm. Nothing really worth saying except that your points were spot on. Let's hope season 1 brings not only the required fixes and essential missing (what they now call 'legacy') features but not only 2 or 3 but at least 4 new maps. And better ones (more cover, less empty space) at that.
In BF1 vehicles don't regenerate HP, in BF4 they do. In BF1 getting in/out of a tank or switching seats in a plane actually takes a couple seconds and an animation, in BF4 it's magically instant. In BF1 you have analogue classic dogfighting, in BF4 you can do the beep-beep-beep and the lock-on missile will do the job. In BF1 you have the Ilya Muromets, which is powerful but clumsy, remember the AC-130 in BF3/4? in BFV even you have to resupply your tank/plane ammo and it's not magically infinite like in BF4. Also spotting! Fire your hun and you're on the minimap, always look at enemies on the mininap - BF3/4 are literally minimapfield. So which game is more casual?
I distinctly remember playing my first session of BF1 and thinking "this doesn't feel like battlefield" I didn't even buy V or 2042 and BF was my favourite franchise for years... I still wish it was.
Bfv gets more hate then it deserves. It's a very fun game. Definitely doesn't need to be lumped in with 2042. Bfv has more guns in one category then all of 2042 combined. Lols
@@임현섭-e5k Not for me it isnt. You realize Fortnite brought joy to millions yet I actually despise the whole genre... I love 2042. You dont. Sont you people get it its matter of taste?
All we wanted was basically a newer version of BF3/4…you didn’t have to make it harder for yourself DICE and introduce hero’s that no one asked for for example
Great video. An educated essay that transparently depicts the "what went wrong" question. It's a matter of time before veterans and competitive players are completely extinct. Incompetence kills.
I’m glad I wasn’t the only one that noticed 1 as the decline. BF3, BF4, and even BFH had battlelog with detailed stats, leaderboards, private servers, competitive players, and the game had community aspects that have been dead ever since. Casualized aside, they killed off servers entirely at this point, have hidden all stats from the player, removed their own social platform, censored chat, removed all chat, and overall watered down the franchise. BF4 to me was the peak of modern battlefield, post BF2 that is. The game runs amazingly, the gunplay works mostly, the vehicles are satisfying, the servers ram by the community are the life blood of it to this day, and I had a blast playing in competitive games years ago. This is no longer possible in the franchise. Genuinely they have done so much to simplify and water down the game in every aspect, removing all stats and scoreboards, removing all chat, making it hard to make friends because you cannot even have a consistent lobby let alone a server. You cannot switch teams, they made squad moving a total joke, chat reactions are gone, and the game has just become a simple corporate watered down experience that is akin to watching gray paint dry in a fluorescent lit hallway. The kicker is this was all on purpose, these choices where on purpose, and they took the .44 magnum from BF3 and shot their own feet off with these choices. All the community wanted was a return to a form, it would have been wildly successful, wanna talk greed, talk about the money they could have made with the fanbase keeping hype post launch. I put almost 5,000 hours into BF4, couldn’t handle 100 in BF1, didn’t even buy V, and after 120 hours in BF2042 I have no reason to play it or desire to. I will literally play one map over and over in BF4 more than most players will play a battlefield game period but they cannot seem to replace this one freaking game. They had the answer key in their hand yet somehow flunked the test.
When you said "the most aggregious part of BFV was..." I did not expect Firestorm. I expected this: There is no Easterm Front. In a WW2 Battlefield game. But you know what is there? dIveRsity! Launch the game, fantasy epic battle of Rotterdam with Tiger tanks, get killed by squads of crouch-sliding Japanese girls with holo sights on their post-war French weapons who paradropped into the city alongside their dragon facepaint Nazi Santas and scarecrows from an American C-47 plane.
Competitive battlefield player since Bad company 2 here and I disagree with a lot of your analysis: I actually don’t agree that battlefield 1 was so much more casual than titles before. Battlefield always was a kinda casual franchise - battlefield 3 and 4 had a lot of very causal mechanics (especially compared to BC2) such as all those lock on launchers which didn’t require any skill at all and all those gimmicky weapons and attachments. Just because the balancing of the vehicles was very off and good pilots could absolutely break the game with jets and helicopters doesn’t actually mean the opposite. Also the way you ripped on BF5 is absolutely uncalled for and quite frankly untrue. While Static gameplay was rewarded much more due to the fast ttk and strong MMGs and shotguns, movement also was at its all time peak and the attrition system actually added a lot of depth to the game and made it much more interesting to play. Disregarding BF5 like that is a huge mistake by large parts of the community and sadly is a result of the poor marketing and support dice and ea have offered the game. It actually has very good core gameplay and most people Saying the opposite just haven’t understood/played game enough (I used to be one of them.)
I Started playing with Battlefield 2142, my first multyplayer game, my god what an experience it was then Bad company 2 and the king BF3. After Bf3, even if I played Bf4, I was not finding the same thing as previously. Hardline, not need to explain, Bf1 was refreshing and Bf5 , I just skipped when I saw the marketing and Bf2042 I don't even think about it.
The weird tone and terrible marketing aside, you should give BF5 a shot at this point -- there's a lot of questionable design choices, but at the same time it does feel like an old-school Battlefield in a lot of ways, more-so than most post-BFBC Battlefields.
I've been playing Battlefield since BF2 came out on PC and absolutely enjoyed BF1. The only issue most people really had with the game was its lack of weapons and vehicles compared to BF4 that came before it.
You've painted the events that have me see what battlefield has been into a concoction that rings out with resentment at every effort I put in this game very well. See you on the Battlefield!
BF5 lost when EA/Dice decided to attack fans in their PR, than listen to what people wanted. "Don't like it then don't buy it". People took that literally and Dice got what they wanted... People not buying their game.
I knew when I started up battlefield 2042 and it didn’t have that music that gets you pump or makes you think wow, this is brilliant! Everything about this game doesn’t feel like a battlefield.
Hmmmm.... I actually disagree it isn't BF1 that was the start but BF3 & even BC2 to an extent and some of the attributes you say BF1 had like supression making your shots miss... BF3 was basically *way worse* where gunfights where you missed your shots but passed by made your target gain ridiculous amounts of spread meaning the guy who missed the first few shots could win the gunfight by making the other's spread values utterly ridiculous. And another aspect was introducing protected spawn caps meaning that DICE could design the maps to be more "noob friendly" where losing a conquest point was bad in say BF2, 2142 as it means since in the Refractor Era each flag lost mattered because with limited sprint especially closer to your main base and the main base itself had assets where "infiltrating" to destroy Commander Assets was rewarded and added overall depth to the Battle itself. And for all the flak 2042 (rightfully) got for lacking features... BF3 did it with no Battlerecorder, heavily stripped down squad mechanics and more. And your point on appealing to casuals and more demographics doesn't stack up to BF3's marketing heavily geared to CoD fans with an infantry only map heavily marketed w/ Metro as the first MP reveal despite being mentioned a BF2 sequel and cringe-worthy marketing that indulged in toxic behaviour with "Above and Beyond the Call" lines. And the lesson of BF3 in some ways was "you can basically radically change a series to fit today's audience and work" which 2042 tries to do a lot with its Class/Specialist System with little to no restrictions and blurring of roles. Personally though I think BF really needs to tack itself to a Forza style direction, you just cannot please everyone, *full stop*. Split up the franchise. Two Teams with a different take on the franchise (one a mroe faster paced, aracdey direction like BC2 & Hardline and the other a more tactical teamplay orientated direction like BF2, BFV & BF4), 4 year dev cycles, no more "all handds on deck" development cycles of 2-3 years (I mean 2042 was blantatly a 2 year development cycle if Tom Henderson is true and EA's public response doesn't actually *deny* it). 2-3 year dev cycles are not the norm for vast majority of AAA games for a reason today.
Said the same thing above before I scrolled down and saw yours. The BFBC2 era is really when it felt like DICE was trying to move closer to the COD space, and the maps of BF3 and 4 really speak to this -- much smaller, more linear, less objectives to force more confrontation and total nonstop action, greatly reduced TTK. That was about the time they started having constant points notifications popping up all the time to get those endorphins flowing, watering down class distinctions with greater customization outside of basic restrictions (like all-kit guns). Even vehicles in BF3/BF4, while powerful in the right hands, feel like they were dropped in randomly throughout the maps, without much thought around balance, teamwork, etc. It's also about the time DICE began balancing their games by simply nerfing everything into oblivion.
The idea of having Bad Company and a "real" Battlefield game alternating with releases would be so smart IMO Very early on BF3 was even planned as a PC exclusive game, man i would've wished this to happen and see what they would've come up with
I am a battlefield veteran. I started off with 1942, 2, modern combat 2, bad companies, battlefield hero's ,3,4 these last few have not felt like battlefield and you hit it right on the nose. I miss battlefield.
You're one of the few people I've heard acknowledge that Battlefield 1 drove away some players. I felt like I was all alone when everyone around me was going on about how good it was and I was just thinking the exact opposite. If I go back to it I do enjoy the atmosphere, but other than that I feel from a gameplay and map design standpoint the games have declined with every release after BF3.
Only played Firestorm a handful of times... I liked the gas can for vehicles mechanic. But Firestorm was more of a Dumpster Fire. They also never added those vehicles to BFV (Autogyro, etc. The tractor was added, and fun to drive).
Other than the behemoths, most of the examples you used for the casualization of BF1 were first implemented in BF3/4. In all honesty, the casualization of Battlefield began when the maps became smaller and more condensed with fewer objectives to foster total nonstop action, vehicles/aircraft taking a backseat in function and balance to infantry gameplay, TTK reduced to match COD4, over-reliance on modern technology such as passive lock-in gameplay, optics, auto-AA, remote control gadgets, "invincibility" toggles on vehicles, etc., and the erosion of class distinctions with things like all-kit weapons and shared generic gadget types (such as C4). Really around the BFBC1 and 2 era. BF1 and BF5 both did a lot of things to bring the series back to it's roots, despite obvious flaws in execution - things like class distinction and role, heavier emphasis on vehicle power and variety to properly impact outcomes of large scale matches (BF1 in particular had a huge variety of gameplay options for vehicles and aircraft), in the case of BF1, map design that was handcrafted and utilized the entirety of the playable area, rather than a bunch of tightly condensed, nondescript objectives with a pleasing background aesthetic (looking at you, BF4), greatly reduced spotting system compared to BF3/4 (or 2042), BF5 not only eliminated suppression, but brought back the limited health and ammo from pre-BFBC2 days... I could go on with this as well, but I think it's obvious that it's quite easy to cherry pick any number of design elements and mechanics to fit whatever narrative you want. Personally, as someone who's been with the series since 2003, I believe that the main reason BF3 and 4 are so popular on social media is because they make the most entertaining UA-cam memes and fast-paced streams, not because they are more or less definitively "Battlefield" than any other game, better balanced, or less "casual" than any other modern game in the series. As a matter of fact, the atrocious marketing, terrible tone/atmosphere, skins and progression system/balance, garbage maps and tedious and unfun vehicle/flight models aside, I'd say BF5 is probably pound for pound more "hardcore" and true to the original formula than either 3 or 4.
For me is that they focus on monetization, hiring Candycrush game director who silently quitted the same release week of BF2042 and how they push more and more woke politics into the franchise
POC non-binary biologically female flying squirrel. Not even joking, that's an accurate description of Sundance. Apparently we need this huge pander push for diversity that they shoved all these quirks into one special(ist) snowflake.
Sorry to say I strongly disagree with you. Bf1 was epic on a lot of levels BECAUSE it was a little casual if you say so. It was very very well balanced. Weapons were really good, unique and quite frankly it REWARDED every game style. Assault pro players will always excel no matter what, but it came to play with defensive players. Not everybody jumps around like a headless chicken. Bf2042 is a pile of shit that awards domineering players and pro only. And because its just a bad game it pisses them off too. Online numbers of players says it all really, they are migrating to 1 and V.
Agreed, the old Dice people began leaving in droves directly after BF 1’s release. Wonder why? Could it have something to do with the weird politics that enthralled many of tbd senior devs at tbd company? Again, weirdly, tbd one’s that stayed, employed diversity hiring. Something Americans might not be aware of is the boasting these devs made in European media outlets about how Woke they were. This is why the bait and switch that is 2042 occurred. The game wasn’t designed to be fun it was designed with the very weird bedfellows in mind; micro transactions and forwarding the Wojke agenda …. Hence the lack of a scoreboard Vox competition promotes toxic masculinity. They really don’t care we care. They believe their intentions come from lofty political ideals and trump our desire for something as superficial as fun. This is also weird. Their political ideology is about a thin as it’s possible. Again, weird
This game is the summary of everything that’s wrong with gaming or even our society. It’s completely tone depth with the rest of the series and even with it’s own setting, has no soul and caters towards children/battle royale players, it abandoned the great time proven formula that was beloved by the community so it could push more microtransactions and it shoves ~gender equality~ down everyones throats even though the absolute majority of modern armed forces are composed by 99% of men. The sad part is that they will never admit or accept that these are the reasons the game failed and will deem the franchise as unprofitable and too risky, thus why this is probably the last battlefield game ever. Such a miserable death of one of the greatest franchises in gaming history
@@Diegobrinter I’m afraid you’re right and this will be the final game in the series. Not that I condone MTX in full price games: they’re cancer. But if AAA devs simply made games gamers wish to play they’d possibly sell more MTX
I heavily disagree about BFV. The gameplay is not conflicted between a casual shooter and a competitive shooter, it heavily leaned to the latter. I wouldn't be surprised if it was prototyped to be an esport. Planes are insanely hard to pilot (guess how I know), the health system heavily punishes going lone wolf, and if you're losing a bunch of fights, the enemies will get squad reinforcements and it's only gonna get harder
i feel like the biggest problem is no “only in battlefield” chaotic moments bc of massive, open maps. bf2042 is just a sequence of 1v1s at medium to long range where you hope the random bullet deviation goes in your favor
I have to disagree with your point on bfv it's a nice mix of both casual and skilled play you can be a no brain and get a few kills but if your skilled at the game you will top the leader board everytime Take tankery in BfV for example sure a low skill tanker could do damage to infant and tanks but a skilled tanker could destroy tigers in 2 shots by hitting the right places and know when to half and push when it comes to infanty leading to longer lives and more wins then the less skilled player BfV was a masterpiece a game that stood on its own 2 feet different from the casual bf1 and the sweaty no life attack helicopters of bf4
The behemoths may have not been the most balanced thing out there, but when that dreadnaught, blimp or railway turret machine would pop in it shifted the gameplay majorly. It was atmospheric, scary, fun to pile on, fun to fight from inside. Bf1 had strong audio engineering and you couldnt help but feel immersed. It had attention to detail put into so many little things that you may not pay attention to outright but you'd really notice missing.
I Do agree with everything u said but u was so harsh on battlefield 5. Battlefield 5 had the best gameplays in all the franchise yes it had a bad marketing and it came out in a buggy state but the final product a year after it came out is just so good and fun to play the biggest bad decision they made with it is stopping updating it half way but if they gave it more time and more content it would have been one of the best fps ever made the sound track the maps the gameplay how every class do what it supposed to do it played like a battlefield
You are explaining EXACTLY what made me quit BF1 after 150 hours or so. My biggest complaint is the Gunplay. The fact that bullets now have random bullet spread even on the FIRST bullet you shoot, made playing medic SO frustrating. I didnt mind medics having DMRs only, but the fact that the DMRs wherent even accurate with a scope was the single most frustrating thing i ever witnessed in battlefield. Youre essentially getting punished for going for headshots, while the sniper with his perfect accuracy even gets a 1 hit mechanic for torso hits.
my biggest issue with BF1 and V is the exact thing you said, the casualization of the games. so many cheap and easy ways to get kills you didnt deserve, and just making the game even easier to play. I cant stand stand mechanics like that that "help" the bad players. how are they gonna improve at the game if its giving out free and braindead kills?
Right now, BFV is not casual at all. It's very competitive. If you go lone wolf, you can't regenerate to full health, you're not gonna get as much points and get squad reinforcements, and you'll probably get your ass handed to you by an enemy squad
sorry, but its still casual. BFV is nowhere NEAR competitive lol. the game being harder as a lone wolf is just standard battlefield. not generating to full HP without medic is the only thing thats missing from the older titles. the casual systems in BFV are still there that makes it easier for the bots that normally would go 1-17 in BF4 or literally any other FPS that doesnt hold your hand , now they can get a few kills.
The only Battlefield I remember rushing home to play everyday. To the point of mastering all aspects of the game. Was the very first Bad Company. Which was just a giant tech demo for the frostbite engine. Booted up my PS3 last month just to play the campaign again after all these years. I really missed those lovable idiots.
I'm going to be very blatant, but I'm not sure how much you know this franchise beyond 3. Many of the points you raise for BF1, outside of the air gameplay being somewhat dumbed down, come across as being nitpicky to me because prior games had mechanics that were much more casual friendly and induced farming because of poor balancing, not skill. Sitting in the back farming with armor, and ESPECIALLY aerial vehicle farming, isn't new. It's been a thing since BC2, but it wasn't noticeable because of how BC2 was. The skill gap is still there on BF1 piloting, because an expert trench bomber in BF1 will get away somewhat untouched in scenerios where others will fail. BF4 is going to be my example for this, because BC2 was essentially the wild west. I could fight choppers in my tank in that game, something I couldn't do later because of nerfed barrel rotation radius. I mean, I can still do it in BF4 but it means propping my tank up at an 80° angle using a wall or rock. Starting with Little Birds and Attack Choppers. You can be good with them, but the second you have to fight infantry anti-air, how good will you actually be? In BF4, you have one AA tank, but in BF1 every assault and every other base has an AA, and AA trucks exist. You HAVE to be a good bomber, or the other team has to be absolutely blind. In BF4, I have at least double digit bans because those "skilled" pilots cannot handle others bursting their power complex, be it from kills on the pilot himself or through regular means. Many pilots pre-BF1 secure their K/D through means of using lobby rules. Can you call that skill? Second. In BF4, most vehicles have some kind of locking weapon, which generally also CRIPPLES the tanks, etc hit. Can you really call that more skillful than manually firing weapons? Now, to BF1 itself. The direction the game went, makes sense when approached from a historical lense. In this sense, it's also extremely well made. Could it be better? Yes, but at the cost of both old and new Battlefield fans. Battlefield isn't a mil-sim. It never was.
same exact situation happened inside call of duty, it got easier each year(not only by them increasing aim assist and heavily reducing recoil) but many other ways to make it more casual friendly. our games that we love have ran their life cycle, now it’s time for the new generation to have that with these games and plenty of new ones. cherish the great experiences.
I've been playing battlefield since I was a kid, Bf 1942. I have to admit, every time I want to play battlefield in general It's always battlefield 1 that I want the most. And that's me an old veteran who put thousands of hours into bf4, once bf1 came out I fell in love.
I'm an OG from BF 1943. I can tell you EA and DICE had the greatest FPS warfare game. Myself and my crew then saw the level of destruction drop considerably from BAD co 2 to BF3. I abandoned BF, Dice and EA permanately never to buy another product from them after BF4. #ea #dice. Bad CO 2 has and is the best BF done right. Your commentary about recent EA DICE debacles is right on.
You refer to Tom Hendersons time line video but you don't provide a link in your description. I would suggest respectfully that you include this as it adds to your in depth video historically wise. It's also a great insight into what caused BF2042 to end up in its current state.
Amazing video, you were spitting facts about the battlefield 2042 part and everything you said sounded like you really meant it. You should definitely do more videos like this!
This is a really good way to explain how bad 2042 is. I have been playing since BFBC2 and I am so disappointed. I have less than 8 hours in 2042 and I feel completely let down. I don’t think I can’t trust another battlefield game again. That’s the only game I ever wanted to play. What do I do now?
Never thought about it like this... Good friggin points! It's not that they don't want to listen, this is all being done by design to change the game into a COD Warzone clone. They try some.. back off.. try some more back off... They will just keep pushing until all of us veteran players are gone and it's nothing but new players who will drop tons of money into cosmetics.. That's what's going on. We can't save this franchise with suggestions... It's already dead because the powers that be are changing it instead of trying to keep older players.
I remember how much fun BF3 was for me to play. It was the multiplayer FPS that got me through some rough times when I was younger. It was the first FPS I actually got good at too. I remember when they came out with rent-a-server for xbox 360 and hosts would kick me because they thought I cheated. Lol good times. Not gonna lie when I loaded into that 2042 beta it just felt like they were salting the wounds. These games have not been fun
Yeah the skill gap with battlefield has been shrinking lower and lower since bf1. In the newer games it doesn't reward tactical and team cowardination it rewards running around and playing cod with big maps. Something i love about bf3 and bf4 is the gunplay it fits that line between and skillful and fun. It has way more factors that hold shoot button and win there was spread and first shot recoil that rewarded tap firing and controled bursts. It's also becoming stale and uninspired. Games like bf4 or bf3 where good not because of being better at the same things as other games but because they did nothing other games did and did it well. Same is true with how r6 is to me.
Bad Company to BFV was my BF life cycle. Glad i pulled the plug when they pulled the plug on BFV. Still had a great ride made some great friends along the way. Rest in Peace Battlefield.
Still fighting in BF1:WW1, still crawling in the trenches,spearing the enemy as calvary,spearheading the landship into the center,the game still gets intense and neck an neck score.
The point that 'bf1 is more casual' might be true for infantry, but it is not for vehicles. For example you often get artillery car and tank drivers that sit in one spot for the entire game and already know which spot will be the best for spamming bullets on Amiens for example. As for planes, it is a painfully unbalanced feature, with PC players at a disadvantage in dog fights against controller players - I had so many times where a controller player would just outfly me and turn much quicker because of controller settings.
Loved the video! But some feedback on it would be to make the thumbnail more "professional" if i didn't see the (essay) bit on the title, i would have thought it's just another low effort clickbait video were a guy just reads a blog post for 10 minutes. It would stand out from the more low effort videos if you made a better thumbnail. Still loved this video and I'm gonna check the rest of your channel out now.
This is exactly how I’ve felt about battlefield since BF1, I had a lot of fun on it but it never kept me playing like BF3 did, eventually BF4 grew on me but not a single one of 4’s map designs worked with Rush, which left me only playing conquest and got stale pretty quick
I remember waiting anxiously before the trailer came out, i genuinely felt like i was back having just seen the BF4 trailer, it had been a seriously long time since BF4 came out and there were even talks about BFF’s getting a reboot. And what did we get? Call of duty 2042 Including weird brightly colored cosmetics, quirky and edgy operators (that look and sound like the toughest thing they ever did was ask for another straw at starbucks) terrible gameplay, some guy that refills his plate carrier with armor plates. (Because we havent seen that) a complete “rework” of the battlefield gameplay (i use rework very lightly here because it technically requires the final result to atleast be on par with its older counterparts, it isnt) we got countless of bots with terrible AI, (especially compared to how challenging a 1v1 with a serious pro can be) BF2042 tried to appeal to players that were never interested in Battlefield and therefore nobody is interested in it. Every second of THAT game reminds me of a cheap Warzone clone that looks like its made by 1-4 people at most. Even the FUCKING killfeed, like seriously. WHY?... BF2042 could have completely shocked the world of FPS Games, potentially even breaking the Battle Royale meta, but alas gotta chase the greenback dragon
I can’t enjoy any other title over bf1. The modern military of 3/4 is fun to an extent but I’ve never sat down and played those 2 for more than an hour meanwhile I had no problem sitting down for 6-8 hours on end for bf1
I know this type of video is not my usual content style but after posting the tweet and getting a response from it, I was really motived to make the video. It took a long while to make, so I appreciate your viewership. What do you think is responsible for the state of the Battlefield franchise, would love to hear your thoughts below.
Well said bro!! Totally agree with everything you said from start to finish!! Great video mate 👍🏻
An excellent video! I don't think there's any hope for BF2042 to turn out the way players will hope for. Even with Marcus Lehto and Vince Zampella on board, I still think EA Dice are going to let BF2042 burn and move onto the next hero shooter instalment of Battlefield.
great work as an academic of strategy and organizational learning - a great masterpiece analyzing how managerial experience and narcissistic leadership destroy value
You cherry-picked the Battlefield 5 story
ua-cam.com/video/7YbDmVCxpXw/v-deo.html
Attrition system kind of works. It's nice a sniper can't just regenerate his hp to 100% over and over and needs to move to get ammo.
It has up and down sides.
How to make the worst battlefield game ever:
- Throw out the unique, beloved, and time proven battlefield formula.
- implement a hero shooter formula instead
- go all in on skins and microtransactions at the expense of overall content.
- make sure the game is not competitive by removing the scoreboard and nerfing the point system.
- make sure people can't play on their favorite maps or select map size etc (no server browser).
- make sure people can't communicate with each other (no voip or all-chat)
-kill the immersion by making everyone look exactly the same, like clones, and add cringey voicelines on top just to make sure the immersion is really dead.
- make the maps too big and empty, with no destruction.
-make sure there are very few weapons and little customization options.
-dumb down wehicle mechanics so that there's no skill needed to operate them, and therefore also no reward associsted with mastering them.
- add tons of bugs
There you have it lol. Actually spot on my dude 👍
Like they looked at bfv and said we didn't fuck up hard enough, let's try again
Don't forget:
--- Make skins, market everything is heavily customizable. Then push skins out that are the same patterns just different colors.
--- Make players grind for WP Attachments... Only for them to bug-out and remain locked.
--- SPEND more time on Twitter complaining that fans are being too mean and toxic than spending time on their game and fixing it
Remember when Dice used to give you extensive stats about your player, battlelog full of data you could learn from. We’ll BF1 killed that and it’s evolved to the point you cannot even see the most basic stats on your own account not even getting into leaderboards. When you play portal TDM without a scoreboard but remember the “fans” in the battlefield discord praising dice for making players PTFO more rather than get kills, then remember your game of TDM is literally pointless and bland. What the actual fuck did they do to my boy. It’s been 2 months and the game has 2 fucking game modes, we had to beg to even get 64 player versions or even be able to play rush. Remember when even broken battlefield 4 had game modes and servers out of the gate with stats, all chat, community servers, and just so much more. To say they watered down the franchise is a brutal understatement.
I saw your comment few days ago and still best comment I've ever seen so far.Congrats again my friend👍👏...still on top with this one.Have nice day,man.🤔🙂👏👏👏
I remember when people use to say: "Battlefield can't get any worse than Battlefield V." I was a believer in that phrase. Now I'm not sure we can ever get a good battlefield. My biggest fear is that this game will get the same treatment that EA did for BFV, cutting support for the game way to early.
Gotta love stolen comments
there's a chance battlefield will die as franchise too, if they would cut the support early for the game and focus on a new one i can assure you that would be the best outcome we could get
BFV isn't good. There just isn't anything good to play. It's still trash.
What do you mean? they just have to put this fucking game down? i dont get why people would ever support them by playing it.
BFV is the best BF so far though. Gun-play and movement actually matter to a lot of gamers.
The fact that DICE devs still go on Twitter and act as if they’re without fault and attempt to somehow shift blame to the community for having “brutal” expectations definitely lends credibility to the Glassdoor reviews.
It appears the workplace culture at DICE is totally backwards.
This comes as no surprise after the whole "They're uneducated" thing from BFV.
Not a big surprise since they work with the company with the most downvoted comment.. (EA)
This whole Twitter thing is predictible.
Ah yes the brutal expectation of expecting a fucking scoreboard and VOIP in a team based shooter game
@@VaygrX bf5 could of had a bf4 redemption. In jan 2020 everything was looking up and ready for a massive dlc
You guys literally get pissed no matter what, face it, the bf community is toxic to the devs
Too many dev's from the older battlefields have left dice and the people in charge now used to be in charge of Cod. The specialist and no squads or server browsers are are huge problems in battlefield 2042
Definitely, I think the new wave of inexperienced developers have a lot to do with it. Especially since a lot of those that left were in leadership positions.
So sad they thought a bad copy is better than their own unique thing. Instead of learning from and building on bfv they made strange bunch of crap. Always feels like not one of the decision makers really plays shooters and especially not 2042 while in progress. The state or was released on felt like zero testing
@@CatalystHD why are you comparing BF2042 to BF1 and BF5? The game is supposed to be based on and improved upon BF3 and BF4.
Over Half of "Dice" dev team is on a conveyor belt to a firepit; And it wasn't their choice. Most are on temporary contract.
@@CatalystHD everyone from bf1 5 left dice
11:26 I strongly disagree. Fortification system might actually be one of those few shining points when it comes to BFV's mechanics. Remember Bad Company 2 maps changed into open fields? So good for gameplay, am I right?
Was just about to point that out. Fortifications solved a lot of cover issues. And when you mix that mechanic with certain gamemodes like Outpost or Rush, it makes defending an objective more enjoyable and interesting.
Fortifications can mean you defend that one point for another extra 40 tickets.....sometimes giving you the win. Fortifications are a great addition to bf5. Wish BF1 had it
Ngl fortifications would be soo good in 2042, and it would make sense for soldiers to build trenches to hide themselves. Instead we have some stupid specialist that can only build 2 small crouch high walls that can't be upgraded or rebuilt
BfV could be great game, if they did not stop to support and develope in early stage. Russian DLC, anticheat etc.could really help the game even now. And imagine that you do not need to develope something new. Ww2 had huge variety of weapons, vehicles, tanks, planes, ships, submarines...
@@DeadInGrave not having Russia sure was an insult.
It's actually been coming out that DICE repeatedly lied about the state of the game to EA. I place the blame on DICE. If you were around in the BF2 days, you'd know that DICE was not run by reasonable people and poor decisions have been a matter of ego for 17 years.
what happened with bf2?
@@porterbennett7041 Refusal to add shoulder fired AA that was in the files. Refusal to nerf aircraft in any way shape or form despite them literally ruining any semblance of map cohesion (spoiler, the devs were all pilots). Requests to nerf the G36E or at least buff the M16A2 to it's level were ignored. Attempts at hit detection improvement were ignored until they were done working on the game. It wasn't until 2142 when a new team basically took over that we got improvements in gameplay. Problem is that most BF players weren't around to live through this shit.
As if this wasn't ea fault 100
@@se7en910 It wasn't. EA wants a successful game with player retention. It's DICE"s fault that the game is in the technical state that it's in.
@@se7en910 EA isnt developing the game... ofc they had expectations but everyone had expectations, after cancelling a game to develop another we got this shithole
4:22 I have to disagree. While the behemoths rarely turn the tide of the battle in conquest (they do that very often in operations though, and even in conquest I've seen a few of those), they do a very good job at making the game more or less competitive, reducing the frequency of "BaseRape/SpawnCamp" type of game when one team holds all the objectives and kills all enemies almost immediately after they spawn, that is extremely frustrating for the losing side and gets boring quickly even for the winners.
Totally agree with you and can say it's true for me. Just changed two rounds in a row on Grand Operations yesterday, while a Behemoth had my friend and mines back.
I would be okay with it if it spawned when a team was losing 100 to 450. But 700 to 850 really? Also one thing I like about bf1s maps is that base rape almost never happens. Not because of behemoths. Because there are more ways to exit the starting base. Also the only behemoth that helps with base rape is the train and even then they really aren't positioned to stop it.
@@Literally_Corn at 700 to 850 the losing side already has almost no chance of winning the game
"If you don't like it, don't buy it" that statement by their senior leadership when people began mocking women in ww2 combat is a smoking gun of the arrogance the devs were talking about. They clearly have people who work for them who are actively hostile to their fan base and don't care about the franchise at all.
Game: "we can have unrealistic stuff as well"
Go woke go broke
Women in combat wasn’t that bad tho but 2142 is ass
It wasnt purely about Women.
It was for a large Part for unrealistic roles. For putting Women in roles of Heroes who were Men. And forgetting the real Women who did fought troughout the war like the Night witches, Partisans, Russian Snipers and so on and so forth.
But instead of showing us what real Women did, dice decided its better to alter History, and piss on the first group of men who tried to Sabotage the heavy water facility of Germans in norway, and replace the second group by 2 Women for whatever dumb reason...
And after pissing on all these People they had the nerve to tell People:" dont like it dont buy it."
And this dice CEO daugther bullshit.
After that woke bs and the dev team saying don’t buy it if you don’t like it . as a big battlefield 1 player I didn’t even look at battlefield v anymore and still won’t give it a chance and m glad I was sceptical about 2042 and who would’ve guessed I was right
M glad I exactly have 0.00 cent to them and even at 5 euro sale I refuse to give them any support .
Battlefield 1 was the last battlefield I bought .
All I wanted was a WW2 battlefield that was even more immersive or just plain better tweaks and we would be glad men .
Or the people who got scammed with this battefield I feel sad for those who loved the modern warfare we just get hyped only to know it’s another I’m not gonna buy .
Battlefield v and 2042 is what we got ffs .
BF2, BF3 and BF4 was the peak of the Battlefield series.
Facts.
BF1 is good aswell but I'd be lying if the ogs are better
Hot take bf1 was the best game
@@TheonlyGio82 💯
@@TheonlyGio82 you're from the newer paradigm son.
1) Suppression mechanics have been a part of Battlefield since BF3, so you can’t blame Battlefield 1 for this.
2) Battlefield 1 was successful despite its more casual features, not necessarily because of them.
3) Ask anyone why they like BF1 and the first thing they’ll almost always say is that the game felt immersive. That has zero to do with casual gameplay mechanics and all to do with the atmosphere created by the art and audio that actually make you feel like you’re a piece of something that’s actually happening. Everything from the whistle signaling the advance to the yells of soldiers as they charge the next objective makes you believe you’re in a battle rather than simply being poofed into some random map.
The player models used their correct languages when yelling about grenades or calling for medics, they wore uniforms that looked correct (they don’t have to be 100% perfect), and the player models looked like genuine soldiers (subjective I know).
It felt like a game depicting a world war, as it should have felt… not like a game using a war as a half-assed reasoning for the battles taking place -looking at you, 2042.
I don't know anyone who likes BF1 or BF5 so I can't ask them. Both titles are my least favorite BF titles, I prefer 2042 to both.
@@ATCrogerwilco your opinion is wrong and you should be ashamed.
@@ATCrogerwilco ass opinion
I was so mad when he acted like bf1 was the first game with that kind of suppression lol
For real this guy is coming off as a tryhard all butthurt that the game is less specialized I bet he cried when anti-air was easier to build in BFV
"Don't be sad, this is just how it works out sometimes." fully agree. The most stupid crap that I've ever seen in Battlefield franchise, that puts big fat dot in showing how current DICE care about their game. About behemoths in BF1, I clearly understand ur point here, but from my very own experience it rarely happened to become "punishment" for winning team. But when it happened to me, or some of my friends playing in loosing team to take over behemoths, focus on objectives & turn the battle to the point where even after behemoth being destroyed & a lot of tickets left team who were winning at the beginning looked like it just stopped trying. I would never praise that kind team. "Punish" u say? No. Proof. Also you saying that you spent a lot of time playing BF1, so then you know It usually happens that if 1 team is stronger then another > no behemoths would change situation, Just few guys in loosing team will get some free kills. And as BF "Casual" since BFBC2 I'm ok with it. Also you should understand that behemoths & heavy bombers are not such a big problems in BF1 comparing to mortar truck.
Behemoths were cool
it took a while but people learned to counter mortar trucks, nowadays if someone spawns on one they'd be lucky to get 5-6 kills, the biggest problem is that they use a tank slot which is essential for pushing in certain maps (like Amiens or Suez), so its actuallt bad for a team to have one all the way back in spawn, most community servers have a rule of kicking mortar trucks that stay in spawn
I'd never played a BF game until the beta. Got so stoked with the beta I ground 120 hours in BF5 waiting for 2042 to launch... now I'm playing BF1 and 4. At least for me there's "new" battlefield content in the form of games I hadn't played before.
Wish I could be amazed by those games for the first time all over again!
@@azoniarnl3362 duuuude, me too
Bf4 is the real deal
What’s your Xbox Gamertag, I play BF4 a lot lately too
with well over 1000 hours on bf4 and like 400 hours on battlefield 1, i sadly cant relive any of that "new experience" stuff anymore
If they could have made a new BATTLEFIELD game that was very much like BF3 and BF4 (in terms of gameplay, modes, maps, UI, etc.) but with the graphics and tone of BF1 and with 128 players, it would have been AMAZING!
Instead, we got stuck with BF2042 and the silly "specialists."
Making a decent game is not nearly that simple.
Fuck 128 players. They turned battlefield in to fieldbattle with 128 players. Every map plays poorly and the maps are flat and boring. It's one of the reasons I hate 2042 and is the main cause of poor server and optimization. Also its one of the reasons the graphics suck and why bugs are rampant. It also makes meat grinder maps impossible to make. It just doesn't work for battlefield and hurts the game.
I feel like battlefield one cut the fat rather than simplified battlefield, as someone who’s been playing since 2142, the sandbox possibilities of BF3 is only really utilized by perhaps 5-10% of the player base. Now I say 3 because even battlefield 4 had the exact same issues you describe with one, people saying that the game was dummed down, BF4’s weapons and gadgets were also trimmed and made more casual, recoil was an absolute laser game in 4 compared to 3 and 1. Force yourself to sit down with that one weapon in BF1 that you find difficult and you will find something surprising about how you are using it wrong, it tries to teach you patience and knowing your engagement distances… it’s actually one of the more thoughtful recoil systems when compared to 4. If you compared one to 3 then yes, but 4 is just as casual if not more.
People have been saying that it’s dummed down since BF has been on console and it’s true but it’s for the best.
People won’t play games that are too complicated and the franchise needed that to evolve but the went too far with 2042 because they didn’t understand what we like. They thought that we wanted it even less complicated and more fun / goofy.
@@melcorchancla9431 it’s certainly a balance and BF1 knew that balance well
Completely agree. I didn't understand his reasoning for calling bf1 casual at all
I love your video. I feel it was well done. I will disagree with some aspects of BFV. I feel BFV's gunplay and movements were the best of the series so far. I 100% agree with you that EA/DICE tried to appear to every player, and this caused the downfall of BF. I feel EA should have focused heavily on the current player base.
EA killing a bunch of games. Titanfall2 is probably the best MP game experience I've had and EA killed the game as well.
BFV had some really good parts to it. The visuals, audio, and gunplay alone were sole reason why I played few years ago back when I was terrible at it and usually scored at the bottom of the leaderboard.
I do like BFV’s gunplay and mechanics but BF1 was still much more immersive and kept me playing. I also stayed away from BFV as much as possible from the trailers. Some very weird agenda pushing to WW2 and then EA literally said don’t buy it if you don’t like it. Lol okay if you don’t care about the consumer and color them as misogynistic assholes then I won’t buy.
@@danieldanielson2324 you should play now. It is in a great state right now. I didn't touch this game for years, and started playing about 2 months ago and it is pretty good.
@@danieldanielson2324 bf5 is amazing......only people who haven't played it talk like you do.
Bad marketing killed their game
@@ohsnapsonbro4260 at first I didn’t want to get the game to support their sales especially since none of my friends have it. But since 2042 sucks so much, it makes me laugh seeing bf1 and 5 having a higher player count than it so I’ll look into it and join the fun.
Here’s the worst thing: The bugs. But not in the traditional sense. The fact that there are serious bugs will become the scapegoat for the poor direction the leadership is taking the series.
That’s probably means more bf games with terrible concepts that chase industry trends, because after all, it couldn’t possibly the half baked ideas right? Nah, they’re not sad about it. Flops are just how they work out sometimes.
Agreed. Specialists, 128 players, empty maps, no cover except gazillions of containers, lackluster destruction etc are far worse (and fundamental) aspects of the game than bugs.
2042 is supposed to be the era where i regularly watch you and SMK for tips, positioning and aiming strats. I still haven't bought the game. I am thinking about buying the game out of pity but considering they cut bfv's lifecycle short so they could focus on 2042 and this is what they've delivered? This is really heartbreaking.
Save your money, or get it on sale. I've seen it on sale for 5 bucks in some places.
I held off until late December, then wobbled and bought it…honestly, don’t waste your time and money. Even $5. Played since BC2 and it’s sad to see such a great franchise in this state.
@@CatalystHD even better, just don't give them your money. The garbage game should not deserve more sales
I bought the gold edition and played it for 6 hours. Do not feel bad for them, they robbed so many people.
It might go free to play. Rip my $150 CAD
I enjoyed BF1 and 4, and BFV kinda grew on me especially after the Pacific War update. Wish we had gotten the Russian front though or Japan’s attack on British owned Hong Kong or Burma.
To the initial question I, personally, would say: "Yes, but actually no!"
I think BF1 is just another step in the path tah may have started much earlier. As BF player since the old days of the real 1942, I feel like the path of casualization started already back with BF3. It was the first game were I felt BF was really competeing with COD. It was modern era (so mainly spray and pray weapons), the HUD got cluttered with mass of information and XP stacking, soldiers became bullet sponges with auto-heal (even if not a sbad as BF1), moved like they're all trained by Usain Bolt in person (while carrying multiple kilos of equipment) and it had a campagn that was terrible and a waste of ressources.
BF1 has all that, but brings it to the next level and follows as correctly mentioned the current trends of the industry and made some misstakes that have their roots directly come from the previous titles: 1st the Behemoth, I think would have worked if the ticket system would not have been turned upside down or actually, when the counter would stop when you loose flag majority.
2nd: they nerfed bullet drop to make countersniping easier... because people were already complaining in earlier titles about too many snipers... another part of that is scopeglint and sweetspot mechanic. Instead of just limit the number of snipers per team.
3rd they introduced the vehicle spawn mechanic we still have, because people were sitting in their base to get a tank, jet or helicopter... so most of them choosed to be snipers so they could camp near the base and run back a soon as a vehicle appeared.
...and more
But all those things, the roots of the problems, have been present in earlier titles, yet the dves chose to go the route to simplify the game and its mechanics more and more, because in the end that may be were the money lies... and maybe its the road all franchises take until they get replaced by another one.
For me the other is Hell let loose for example: it just answers all of that problems: fast TTK, slow movement, teamplay and team dependencies, limited snipers, vehicles only usable by vehicle crews while being powerfull af but only effective with a good crew. Its devs introduced limitations where DICE would have brought "more freedoms" and therefor more weakening to the balance and core mechanics. Sure from todays pov both games aim at a mostly different audience, but you see and feel that the roots actually arent that much different at all.
Dice choosed to go down the "Easy-Road"...long before BF1. Problem is everyone came into BF at another time, so everyone see another part of that road as "their" part and so sees everything that came after beginning of the path downhill.
nail -> head
if i read your comment earlier i wouldn't even have written mine, you said it all and better than i did haha
perfectly said it started long before bf1 and got bigger with each installment such as bf4 which introduced a lot of gadgets that were easy to use and basically gave players either eazy or free kills without any skill or having to put themselves in harm's way. even some of the gunplay mechanics in 3 and 4 didn't warrant much skill since just tapping gave you perfect spread and accuracy.
Well unpacked. My first BF games were Bad Company 1 on Xbox and 1943 on Xbox. Had money to build a PC and moved over during BF3. Like the narrator, the paradigm starting with BF1 is where i also see it going downhill enough that I no longer wanted to play. I moved on to Squad and ARMA.
Great video. You're absolutely right about the casualization. For most people playing Battlefield was never about being the greatest FPS gamer, but the game also never tried so hard to make casuals feel like the greatest FPS gamer. People would play casually and not mind how they did, because they enjoyed the game, and the above average players weren't handicapped and BSed constantly.
In this scenario, the above average player is at the greatest disadvantage because they both have the noobs wrecking them with crutches and also having the good/great players also out-skilling them
As Angel says: “don’t be sad, that’s just how it works out sometimes”
Im ready for round two!
_" Y A A A G H ! A n g e l_
_D o e s i t a g a i n ! "_
Literally disagreed with everything in the BF1 portion that was said to be brought into the franchise to make it more casual. The Behemoths were a good idea to try and minimize the classic BF issue of games always going super one sided. Sure they might not have worked as well as they hoped but I can appreciate them trying since I played a game of BF4 the other day where my team won 1380 tickets to 0 and I spent half the match driving around in my tank in circles because spawn camping is boring for 15+ minutes (and most matches in BF3/4 seem to end with one side having a gap of 500 - 800 tickets over the losing team.) They had to do something about it as it's one of the worst issues with BF games. The sweet spot mechanic is cool because it gives people more of a reason to use standard issue rifles instead of just running rare/prototype automatic weapons all the time. I was surprised to see how many times people killed me with standard issue rifles considering in BF3 / 4 running around with a bolt action with iron sights was always a meme load out. Maybe they could've only had sweet spots on rifles without optics idk. Then you talked about the mobile artillery as if it was new but it was literally in BF4 and just as much of a pain in the ass back then, and in BF3 we probably had the worst mortar spam of any game I've seen. The second you get spawn camped half the enemy team swaps to mortars and the second you're on the minimap you're dead. You might be right with the planes though but I don't know, I haven't messed with planes much since BF 1943 air superiority which was amazing.
Couldn't have said this better myself
Right on. Battlefield 1 wasn’t without issues, but to put the blame on the success of BF1 as to why DICE and EA started chasing the trend for the last 2 titles seems like a bit of a stretch to me.
Damn, imagine those fallen satellites being a rare random occurrence in the normal game. Very rarely falling on some places on the map, wiping out a squad or 2 and providing some cover where it crash landed
maybe once in a blue moon a whole big ass satellite crashes somewhere, providing a whole new building system to fight in.
I feel like that would've been the best implementation of the crashing satellites phenomena in the 2042 lore, or whatever
BF V had potential, but no focus and abandoned just when it started to work....
The frustrating thing is that we know EA and DICE can make an amazingly immersive game, it's not like they haven't done it before. For me 2015 - 2017 were the golden years when they made THE most gorgeous looking games to date. (including Battlefront) This was the whole reason why I only stayed with playing FPS developed by EA and DICE. I don't know if it's the nature of the modern man-made environment maps on 2024, but everything just look flat and the graphics don't seem to have any depth to it. Great summary video btw. 👍
Seems like dice and ea today is not the same any more. Many people left and obviously the good ones. New people, covid forced home office, first time 5 platforms with old and new consoles, a foundation for failure.
But same with Blizzard. Amazing on the past, but downhill since 2018. Diablo mobile presented to a pc crowd. Warcraft reforged total fucked up,so bad it even destroys the old version for everyone. Overwatch dead with no content for years and part 2 not in sight. They didn't put out anything good for years.
They can’t make a better game because all the talent left. I will never buy an ea game again! There canceled.
Thats because DICE Stockholm made it. If it was DICE LA, it would be a different story.
Wahhhhh
I think it's important to remember that there are different people working on it, at home, that's very important
I wouldn't be surprised if Angel's "don't be sad this is just how it turns out sometimes." line, was a line told to the devs in a meeting where they all said no to the direction of 2042 and the higherup said "Well too bad! But hey... don't be sad... this is just how it turns out sometimes."
And they were like ok... And they made voice lines specifically to represent those people.
2042 is failing: "YES! Angel does it again!"
Make the game my way! Cus you know what they say about devs!: "Easy in easy out."
2042 has less players than bf5: "Today... Today I am proud."
Cant believe the higherups rolled with Billy's braindead hero shooter monetization scheme... Billy walks by: "Hey I am not overconfident... I'm just better than everyone else."
EA has killed the franchise. "DICE" today is DICE by name only. The real DICE is spelled *Embark Studios* .
Think their game will be epic. I cant wait to see it.
Explain. I need to know
@@adrianbrown2545 Most of the OG dev team, (along with the creators of the Frostbite engine) left DiCE after BF1, even more of them left during the development of BFV. They were sick and tired of the amount of negative influence EA had over their game. Many of them have now created Embark Studios, so they are now free from the devil so to speak, EA and can make their game without EA:s fucking sad interface in every single move they want to make.
I swear, I literally forgot Battlefield 5 even existed.
Bf4, BF1, BF2042.
I'm trying to understand how I completely forgot BF5, was ever made.
I feel like writing down a few thoughts I've had about the Battlefield series for a while, especially the major titles I played so far:
BC2 had amazing gunplay, the best destruction in the series hands down, best sound atmosphere ( dude, the echoes), amazing maps and the best DLC. However, it was relatively small scale, with only 32 players maximum per server and little customization.
BF3 had the best gunplay in the series, best designed maps, amazing DLC ( Strike at Karkand came out only 4 weeks after release), amazing graphics and animations, good atmosphere, an actually okay-ish campaign and it had soul - you actually felt like you were in a modern war.
BF4 had the most content overall: Most weapons, most maps, amazing DLC that actually changed gameplay. Gameplay overall was very good, even though some aspects were inferior to its predecessor. BUT the campaign was crap, map design was starting to become worse with a shift away from clear lanes to more open spaces with stuff thrown on them and the game didn't have great atmosphere and had no soul.
BF1 had the best atmosphere and aesthetics of the series. The grittiness, the art style and the music were perfect. However, it suffered from lack of content and gameplay was fairly shallow, spammy and casual. Gunplay was weird and the setting restricted how vehicles could interact with infantry.
BFV and 2042... well, they didn't do anything better than the previous iterations apart from the improved movement system so I won't devote any time discussing them.
So a perfect battlefield would have BC2's sound design and destruction, BF1's atmosphere, art style and music, BF3's gunplay and map design, BF4's content and DLC model and BF2042's soldier movement.
Imagine thinking the problem in BF1 is too many people weren’t having a bad enough time
Yeah this guys theory is ridiculous. I’ve played most battlefield games and BF1 is the best by far
@KW go to point 6:27 he says battlefield 1 is deigned so no one has a bad time and context and tone indicate thats a bad thing
Lmao what? Boy, you really twisted the meaning of that statement. Just logically speaking, why would I think that people having fun is a bad thing?
The point of the statement is that fun is subjective, and BF1 was designed to be more forgiving to each players definition of fun.
It was an observation, not a condemnation.
@@CatalystHD if you didn't have a problem with it why was it emphasized in the video as the begining of the end of battlefield as the game designed for more casual people to have more of a role and not be dominated by one heli driver as per your own example
@@chrismiller1459 you are still missing the point. Again it was an observation, not a condemnation. People having fun is not a bad thing. However, the casualization of game mechanics to reduce churn and catering your game design to be more forgiving for a wider audience was a small step in setting a design philosophy that really damaged the franchise moving forward.
That, you may disagree with, and that’s fine. Your original comment though is a pretty big hyperbole and misinterpretation of what I said.
5:59 that's actually a "feature" we got back in Battlefield 3 days, so I wouldn't consider this one being "BF1's fault".
@Andrew C yeah, no problem with that. Personally I'm not a fan of this mechanic, since it favors the guy with more ammo in his mag and not the one that shoots better. I just wanted to point out that BF1 was not the first in the series to implement that mechanic.
The flying in BF1 cannot be compared to BF4.
The flying controls were brilliant in BF1, especially thanks to the planes of the era. The fact you could drift in the air, pull the power all the way back and glide added a lot of opportunity for interesting moments.
My comment. Just for the algorithm. Nothing really worth saying except that your points were spot on.
Let's hope season 1 brings not only the required fixes and essential missing (what they now call 'legacy') features but not only 2 or 3 but at least 4 new maps. And better ones (more cover, less empty space) at that.
In BF1 vehicles don't regenerate HP, in BF4 they do.
In BF1 getting in/out of a tank or switching seats in a plane actually takes a couple seconds and an animation, in BF4 it's magically instant.
In BF1 you have analogue classic dogfighting, in BF4 you can do the beep-beep-beep and the lock-on missile will do the job.
In BF1 you have the Ilya Muromets, which is powerful but clumsy, remember the AC-130 in BF3/4?
in BFV even you have to resupply your tank/plane ammo and it's not magically infinite like in BF4.
Also spotting! Fire your hun and you're on the minimap, always look at enemies on the mininap - BF3/4 are literally minimapfield.
So which game is more casual?
I distinctly remember playing my first session of BF1 and thinking "this doesn't feel like battlefield"
I didn't even buy V or 2042 and BF was my favourite franchise for years... I still wish it was.
Bfv gets more hate then it deserves. It's a very fun game. Definitely doesn't need to be lumped in with 2042. Bfv has more guns in one category then all of 2042 combined. Lols
BfV felt closer to the older battlefields gameplay wise
But people will say BF1 is a masterpiece and much better than 2042.... You cant please people.
@@outlander234 because it is?
@@임현섭-e5k Not for me it isnt. You realize Fortnite brought joy to millions yet I actually despise the whole genre... I love 2042. You dont. Sont you people get it its matter of taste?
All we wanted was basically a newer version of BF3/4…you didn’t have to make it harder for yourself DICE and introduce hero’s that no one asked for for example
Great video. An educated essay that transparently depicts the "what went wrong" question. It's a matter of time before veterans and competitive players are completely extinct. Incompetence kills.
I’m glad I wasn’t the only one that noticed 1 as the decline. BF3, BF4, and even BFH had battlelog with detailed stats, leaderboards, private servers, competitive players, and the game had community aspects that have been dead ever since.
Casualized aside, they killed off servers entirely at this point, have hidden all stats from the player, removed their own social platform, censored chat, removed all chat, and overall watered down the franchise. BF4 to me was the peak of modern battlefield, post BF2 that is. The game runs amazingly, the gunplay works mostly, the vehicles are satisfying, the servers ram by the community are the life blood of it to this day, and I had a blast playing in competitive games years ago. This is no longer possible in the franchise.
Genuinely they have done so much to simplify and water down the game in every aspect, removing all stats and scoreboards, removing all chat, making it hard to make friends because you cannot even have a consistent lobby let alone a server. You cannot switch teams, they made squad moving a total joke, chat reactions are gone, and the game has just become a simple corporate watered down experience that is akin to watching gray paint dry in a fluorescent lit hallway. The kicker is this was all on purpose, these choices where on purpose, and they took the .44 magnum from BF3 and shot their own feet off with these choices. All the community wanted was a return to a form, it would have been wildly successful, wanna talk greed, talk about the money they could have made with the fanbase keeping hype post launch.
I put almost 5,000 hours into BF4, couldn’t handle 100 in BF1, didn’t even buy V, and after 120 hours in BF2042 I have no reason to play it or desire to. I will literally play one map over and over in BF4 more than most players will play a battlefield game period but they cannot seem to replace this one freaking game. They had the answer key in their hand yet somehow flunked the test.
BF1 removed the clan servers and killed the communities. For me that was the disaster Battlefield hasn't recovered from.
I loved BF3 and BF4. Those 2 games are the peak for me, it's been downhill ever since.
When you said "the most aggregious part of BFV was..." I did not expect Firestorm. I expected this:
There is no Easterm Front. In a WW2 Battlefield game. But you know what is there?
dIveRsity!
Launch the game, fantasy epic battle of Rotterdam with Tiger tanks, get killed by squads of crouch-sliding Japanese girls with holo sights on their post-war French weapons who paradropped into the city alongside their dragon facepaint Nazi Santas and scarecrows from an American C-47 plane.
Competitive battlefield player since Bad company 2 here and I disagree with a lot of your analysis:
I actually don’t agree that battlefield 1 was so much more casual than titles before. Battlefield always was a kinda casual franchise - battlefield 3 and 4 had a lot of very causal mechanics (especially compared to BC2) such as all those lock on launchers which didn’t require any skill at all and all those gimmicky weapons and attachments. Just because the balancing of the vehicles was very off and good pilots could absolutely break the game with jets and helicopters doesn’t actually mean the opposite.
Also the way you ripped on BF5 is absolutely uncalled for and quite frankly untrue. While Static gameplay was rewarded much more due to the fast ttk and strong MMGs and shotguns, movement also was at its all time peak and the attrition system actually added a lot of depth to the game and made it much more interesting to play. Disregarding BF5 like that is a huge mistake by large parts of the community and sadly is a result of the poor marketing and support dice and ea have offered the game. It actually has very good core gameplay and most people Saying the opposite just haven’t understood/played game enough (I used to be one of them.)
DICE peaked with BF2/2142/3/4. Since BF1 the franchise has gone downhill and now after 2042 its dead.
I Started playing with Battlefield 2142, my first multyplayer game, my god what an experience it was then Bad company 2 and the king BF3. After Bf3, even if I played Bf4, I was not finding the same thing as previously. Hardline, not need to explain, Bf1 was refreshing and Bf5 , I just skipped when I saw the marketing and Bf2042 I don't even think about it.
BF2142 is still my favourite -- "enemy walker"... ah the good old days.
@@wizendrew6369 Imagine Bf2142 with the most recent engine, it would be crazy
The weird tone and terrible marketing aside, you should give BF5 a shot at this point -- there's a lot of questionable design choices, but at the same time it does feel like an old-school Battlefield in a lot of ways, more-so than most post-BFBC Battlefields.
I've been playing Battlefield since BF2 came out on PC and absolutely enjoyed BF1. The only issue most people really had with the game was its lack of weapons and vehicles compared to BF4 that came before it.
You've painted the events that have me see what battlefield has been into a concoction that rings out with resentment at every effort I put in this game very well. See you on the Battlefield!
BF5 lost when EA/Dice decided to attack fans in their PR, than listen to what people wanted.
"Don't like it then don't buy it". People took that literally and Dice got what they wanted... People not buying their game.
Perfectly well detailed description of how EA murdered Battlefield with a knife held by Dice. Thank you.
Steam is not offering refunds outside the standard return policy. There was one screenshot of someone who got an exception.
I knew when I started up battlefield 2042 and it didn’t have that music that gets you pump or makes you think wow, this is brilliant! Everything about this game doesn’t feel like a battlefield.
Can you remember a certain dice employee saying if you don't like it don't buy it
Hmmmm.... I actually disagree it isn't BF1 that was the start but BF3 & even BC2 to an extent and some of the attributes you say BF1 had like supression making your shots miss... BF3 was basically *way worse* where gunfights where you missed your shots but passed by made your target gain ridiculous amounts of spread meaning the guy who missed the first few shots could win the gunfight by making the other's spread values utterly ridiculous. And another aspect was introducing protected spawn caps meaning that DICE could design the maps to be more "noob friendly" where losing a conquest point was bad in say BF2, 2142 as it means since in the Refractor Era each flag lost mattered because with limited sprint especially closer to your main base and the main base itself had assets where "infiltrating" to destroy Commander Assets was rewarded and added overall depth to the Battle itself. And for all the flak 2042 (rightfully) got for lacking features... BF3 did it with no Battlerecorder, heavily stripped down squad mechanics and more.
And your point on appealing to casuals and more demographics doesn't stack up to BF3's marketing heavily geared to CoD fans with an infantry only map heavily marketed w/ Metro as the first MP reveal despite being mentioned a BF2 sequel and cringe-worthy marketing that indulged in toxic behaviour with "Above and Beyond the Call" lines. And the lesson of BF3 in some ways was "you can basically radically change a series to fit today's audience and work" which 2042 tries to do a lot with its Class/Specialist System with little to no restrictions and blurring of roles.
Personally though I think BF really needs to tack itself to a Forza style direction, you just cannot please everyone, *full stop*. Split up the franchise. Two Teams with a different take on the franchise (one a mroe faster paced, aracdey direction like BC2 & Hardline and the other a more tactical teamplay orientated direction like BF2, BFV & BF4), 4 year dev cycles, no more "all handds on deck" development cycles of 2-3 years (I mean 2042 was blantatly a 2 year development cycle if Tom Henderson is true and EA's public response doesn't actually *deny* it). 2-3 year dev cycles are not the norm for vast majority of AAA games for a reason today.
Said the same thing above before I scrolled down and saw yours. The BFBC2 era is really when it felt like DICE was trying to move closer to the COD space, and the maps of BF3 and 4 really speak to this -- much smaller, more linear, less objectives to force more confrontation and total nonstop action, greatly reduced TTK. That was about the time they started having constant points notifications popping up all the time to get those endorphins flowing, watering down class distinctions with greater customization outside of basic restrictions (like all-kit guns). Even vehicles in BF3/BF4, while powerful in the right hands, feel like they were dropped in randomly throughout the maps, without much thought around balance, teamwork, etc.
It's also about the time DICE began balancing their games by simply nerfing everything into oblivion.
The idea of having Bad Company and a "real" Battlefield game alternating with releases would be so smart IMO
Very early on BF3 was even planned as a PC exclusive game, man i would've wished this to happen and see what they would've come up with
I am a battlefield veteran. I started off with 1942, 2, modern combat 2, bad companies, battlefield hero's ,3,4 these last few have not felt like battlefield and you hit it right on the nose. I miss battlefield.
You're one of the few people I've heard acknowledge that Battlefield 1 drove away some players. I felt like I was all alone when everyone around me was going on about how good it was and I was just thinking the exact opposite. If I go back to it I do enjoy the atmosphere, but other than that I feel from a gameplay and map design standpoint the games have declined with every release after BF3.
Only played Firestorm a handful of times... I liked the gas can for vehicles mechanic.
But Firestorm was more of a Dumpster Fire. They also never added those vehicles to BFV (Autogyro, etc. The tractor was added, and fun to drive).
Man that first trailer gave us soo much hope. Don’t see any specialists, just normal soldiers but it was all a lie. A sweet bitter lie
This was perfect while i love BF1 as my favorite it is just very effortless in streaks with planes,trucks and snipers
21:26 YARGH!! ANGEL DOES IT AGAIN!!
such an amazing video though!!
Other than the behemoths, most of the examples you used for the casualization of BF1 were first implemented in BF3/4.
In all honesty, the casualization of Battlefield began when the maps became smaller and more condensed with fewer objectives to foster total nonstop action, vehicles/aircraft taking a backseat in function and balance to infantry gameplay, TTK reduced to match COD4, over-reliance on modern technology such as passive lock-in gameplay, optics, auto-AA, remote control gadgets, "invincibility" toggles on vehicles, etc., and the erosion of class distinctions with things like all-kit weapons and shared generic gadget types (such as C4). Really around the BFBC1 and 2 era.
BF1 and BF5 both did a lot of things to bring the series back to it's roots, despite obvious flaws in execution - things like class distinction and role, heavier emphasis on vehicle power and variety to properly impact outcomes of large scale matches (BF1 in particular had a huge variety of gameplay options for vehicles and aircraft), in the case of BF1, map design that was handcrafted and utilized the entirety of the playable area, rather than a bunch of tightly condensed, nondescript objectives with a pleasing background aesthetic (looking at you, BF4), greatly reduced spotting system compared to BF3/4 (or 2042), BF5 not only eliminated suppression, but brought back the limited health and ammo from pre-BFBC2 days...
I could go on with this as well, but I think it's obvious that it's quite easy to cherry pick any number of design elements and mechanics to fit whatever narrative you want. Personally, as someone who's been with the series since 2003, I believe that the main reason BF3 and 4 are so popular on social media is because they make the most entertaining UA-cam memes and fast-paced streams, not because they are more or less definitively "Battlefield" than any other game, better balanced, or less "casual" than any other modern game in the series.
As a matter of fact, the atrocious marketing, terrible tone/atmosphere, skins and progression system/balance, garbage maps and tedious and unfun vehicle/flight models aside, I'd say BF5 is probably pound for pound more "hardcore" and true to the original formula than either 3 or 4.
What if I told you it started to be a mess with BF3? And that Dice stopped existing 2005 and is just a made up word to divert anger?
For me is that they focus on monetization, hiring Candycrush game director who silently quitted the same release week of BF2042 and how they push more and more woke politics into the franchise
POC non-binary biologically female flying squirrel.
Not even joking, that's an accurate description of Sundance. Apparently we need this huge pander push for diversity that they shoved all these quirks into one special(ist) snowflake.
@@SkyNinja759 did a trans person piss in your cereal or something, dude? It's a character in a video game, calm down lol
5:52 man, i fondly remember finally sitting down and figuring out the planes in 1942, and the Helicopters in the OG Vietnam
Sorry to say I strongly disagree with you.
Bf1 was epic on a lot of levels BECAUSE it was a little casual if you say so. It was very very well balanced.
Weapons were really good, unique and quite frankly it REWARDED every game style.
Assault pro players will always excel no matter what, but it came to play with defensive players. Not everybody jumps around like a headless chicken.
Bf2042 is a pile of shit that awards domineering players and pro only. And because its just a bad game it pisses them off too.
Online numbers of players says it all really, they are migrating to 1 and V.
New to the Channel. Just Subscribed... this video is as good a final word as can be made ... Bravo and RIP DICE!
Agreed, the old Dice people began leaving in droves directly after BF 1’s release. Wonder why? Could it have something to do with the weird politics that enthralled many of tbd senior devs at tbd company? Again, weirdly, tbd one’s that stayed, employed diversity hiring. Something Americans might not be aware of is the boasting these devs made in European media outlets about how Woke they were. This is why the bait and switch that is 2042 occurred. The game wasn’t designed to be fun it was designed with the very weird bedfellows in mind; micro transactions and forwarding the Wojke agenda …. Hence the lack of a scoreboard Vox competition promotes toxic masculinity. They really don’t care we care. They believe their intentions come from lofty political ideals and trump our desire for something as superficial as fun. This is also weird. Their political ideology is about a thin as it’s possible. Again, weird
"the old Dice people began leaving in droves directly after BF 1’s release" - no they absolutely did not, it was later.
they left after bfv, not 1
So woke they explicitly lied about the Soviets to worm their way out of eastern front content
This game is the summary of everything that’s wrong with gaming or even our society. It’s completely tone depth with the rest of the series and even with it’s own setting, has no soul and caters towards children/battle royale players, it abandoned the great time proven formula that was beloved by the community so it could push more microtransactions and it shoves ~gender equality~ down everyones throats even though the absolute majority of modern armed forces are composed by 99% of men. The sad part is that they will never admit or accept that these are the reasons the game failed and will deem the franchise as unprofitable and too risky, thus why this is probably the last battlefield game ever. Such a miserable death of one of the greatest franchises in gaming history
@@Diegobrinter I’m afraid you’re right and this will be the final game in the series. Not that I condone MTX in full price games: they’re cancer. But if AAA devs simply made games gamers wish to play they’d possibly sell more MTX
I heavily disagree about BFV. The gameplay is not conflicted between a casual shooter and a competitive shooter, it heavily leaned to the latter. I wouldn't be surprised if it was prototyped to be an esport. Planes are insanely hard to pilot (guess how I know), the health system heavily punishes going lone wolf, and if you're losing a bunch of fights, the enemies will get squad reinforcements and it's only gonna get harder
The only thing I’m asking for is a “BF4 2”. Just a game that is graphically good with good gameplay that’s all
i feel like the biggest problem is no “only in battlefield” chaotic moments bc of massive, open maps. bf2042 is just a sequence of 1v1s at medium to long range where you hope the random bullet deviation goes in your favor
I have to disagree with your point on bfv it's a nice mix of both casual and skilled play you can be a no brain and get a few kills but if your skilled at the game you will top the leader board everytime
Take tankery in BfV for example sure a low skill tanker could do damage to infant and tanks but a skilled tanker could destroy tigers in 2 shots by hitting the right places and know when to half and push when it comes to infanty leading to longer lives and more wins then the less skilled player
BfV was a masterpiece a game that stood on its own 2 feet different from the casual bf1 and the sweaty no life attack helicopters of bf4
The behemoths may have not been the most balanced thing out there, but when that dreadnaught, blimp or railway turret machine would pop in it shifted the gameplay majorly.
It was atmospheric, scary, fun to pile on, fun to fight from inside.
Bf1 had strong audio engineering and you couldnt help but feel immersed. It had attention to detail put into so many little things that you may not pay attention to outright but you'd really notice missing.
I Do agree with everything u said but u was so harsh on battlefield 5. Battlefield 5 had the best gameplays in all the franchise yes it had a bad marketing and it came out in a buggy state but the final product a year after it came out is just so good and fun to play the biggest bad decision they made with it is stopping updating it half way but if they gave it more time and more content it would have been one of the best fps ever made the sound track the maps the gameplay how every class do what it supposed to do it played like a battlefield
As being a Battlefront 2 fan, seeing the support being cut to focus on an unfinished piece of garbage is saddening.
The fact that a modern military shooter in 2022 has only 19 guns is a disgrace to gaming in general. Especially compared to battlefield 4
You are explaining EXACTLY what made me quit BF1 after 150 hours or so.
My biggest complaint is the Gunplay. The fact that bullets now have random bullet spread even on the FIRST bullet you shoot, made playing medic SO frustrating. I didnt mind medics having DMRs only, but the fact that the DMRs wherent even accurate with a scope was the single most frustrating thing i ever witnessed in battlefield. Youre essentially getting punished for going for headshots, while the sniper with his perfect accuracy even gets a 1 hit mechanic for torso hits.
my biggest issue with BF1 and V is the exact thing you said, the casualization of the games. so many cheap and easy ways to get kills you didnt deserve, and just making the game even easier to play. I cant stand stand mechanics like that that "help" the bad players. how are they gonna improve at the game if its giving out free and braindead kills?
Right now, BFV is not casual at all. It's very competitive. If you go lone wolf, you can't regenerate to full health, you're not gonna get as much points and get squad reinforcements, and you'll probably get your ass handed to you by an enemy squad
sorry, but its still casual. BFV is nowhere NEAR competitive lol. the game being harder as a lone wolf is just standard battlefield. not generating to full HP without medic is the only thing thats missing from the older titles.
the casual systems in BFV are still there that makes it easier for the bots that normally would go 1-17 in BF4 or literally any other FPS that doesnt hold your hand , now they can get a few kills.
The only Battlefield I remember rushing home to play everyday. To the point of mastering all aspects of the game. Was the very first Bad Company. Which was just a giant tech demo for the frostbite engine. Booted up my PS3 last month just to play the campaign again after all these years. I really missed those lovable idiots.
I'm going to be very blatant, but I'm not sure how much you know this franchise beyond 3. Many of the points you raise for BF1, outside of the air gameplay being somewhat dumbed down, come across as being nitpicky to me because prior games had mechanics that were much more casual friendly and induced farming because of poor balancing, not skill.
Sitting in the back farming with armor, and ESPECIALLY aerial vehicle farming, isn't new. It's been a thing since BC2, but it wasn't noticeable because of how BC2 was. The skill gap is still there on BF1 piloting, because an expert trench bomber in BF1 will get away somewhat untouched in scenerios where others will fail.
BF4 is going to be my example for this, because BC2 was essentially the wild west. I could fight choppers in my tank in that game, something I couldn't do later because of nerfed barrel rotation radius. I mean, I can still do it in BF4 but it means propping my tank up at an 80° angle using a wall or rock.
Starting with Little Birds and Attack Choppers. You can be good with them, but the second you have to fight infantry anti-air, how good will you actually be? In BF4, you have one AA tank, but in BF1 every assault and every other base has an AA, and AA trucks exist. You HAVE to be a good bomber, or the other team has to be absolutely blind. In BF4, I have at least double digit bans because those "skilled" pilots cannot handle others bursting their power complex, be it from kills on the pilot himself or through regular means. Many pilots pre-BF1 secure their K/D through means of using lobby rules. Can you call that skill?
Second. In BF4, most vehicles have some kind of locking weapon, which generally also CRIPPLES the tanks, etc hit.
Can you really call that more skillful than manually firing weapons?
Now, to BF1 itself.
The direction the game went, makes sense when approached from a historical lense. In this sense, it's also extremely well made. Could it be better? Yes, but at the cost of both old and new Battlefield fans. Battlefield isn't a mil-sim. It never was.
same exact situation happened inside call of duty, it got easier each year(not only by them increasing aim assist and heavily reducing recoil) but many other ways to make it more casual friendly. our games that we love have ran their life cycle, now it’s time for the new generation to have that with these games and plenty of new ones. cherish the great experiences.
I've been playing battlefield since I was a kid, Bf 1942. I have to admit, every time I want to play battlefield in general It's always battlefield 1 that I want the most. And that's me an old veteran who put thousands of hours into bf4, once bf1 came out I fell in love.
I'm an OG from BF 1943. I can tell you EA and DICE had the greatest FPS warfare game. Myself and my crew then saw the level of destruction drop considerably from BAD co 2 to BF3. I abandoned BF, Dice and EA permanately never to buy another product from them after BF4. #ea #dice. Bad CO 2 has and is the best BF done right. Your commentary about recent EA DICE debacles is right on.
You refer to Tom Hendersons time line video but you don't provide a link in your description. I would suggest respectfully that you include this as it adds to your in depth video historically wise. It's also a great insight into what caused BF2042 to end up in its current state.
Cool outro music! Who made that?
Great essay
Mayday - TheFatRat
@@CatalystHD Awesome! Thank you Catalyst
I just play bfv and 4. Bf4 is a complete game with a living community.
Now that you bring it back up, it did take literally months of grind before I felt confident in BF4 online. I was getting massacred early on.
Amazing video, you were spitting facts about the battlefield 2042 part and everything you said sounded like you really meant it. You should definitely do more videos like this!
This is a really good way to explain how bad 2042 is. I have been playing since BFBC2 and I am so disappointed. I have less than 8 hours in 2042 and I feel completely let down. I don’t think I can’t trust another battlefield game again. That’s the only game I ever wanted to play. What do I do now?
This video perfectly translates how I feel about BF2042..
Even playing since BC2 I still think BF1 is still one of my top battlefield titles.
Never thought about it like this... Good friggin points!
It's not that they don't want to listen, this is all being done by design to change the game into a COD Warzone clone. They try some.. back off.. try some more back off... They will just keep pushing until all of us veteran players are gone and it's nothing but new players who will drop tons of money into cosmetics.. That's what's going on.
We can't save this franchise with suggestions... It's already dead because the powers that be are changing it instead of trying to keep older players.
Man, at 5:36 I swear to god when he said “don’t get too upset” my mind automatically followed up with “this is just how it works out sometimes”
I remember how much fun BF3 was for me to play. It was the multiplayer FPS that got me through some rough times when I was younger. It was the first FPS I actually got good at too. I remember when they came out with rent-a-server for xbox 360 and hosts would kick me because they thought I cheated. Lol good times. Not gonna lie when I loaded into that 2042 beta it just felt like they were salting the wounds. These games have not been fun
Yeah the skill gap with battlefield has been shrinking lower and lower since bf1. In the newer games it doesn't reward tactical and team cowardination it rewards running around and playing cod with big maps. Something i love about bf3 and bf4 is the gunplay it fits that line between and skillful and fun. It has way more factors that hold shoot button and win there was spread and first shot recoil that rewarded tap firing and controled bursts. It's also becoming stale and uninspired. Games like bf4 or bf3 where good not because of being better at the same things as other games but because they did nothing other games did and did it well. Same is true with how r6 is to me.
Bad Company to BFV was my BF life cycle. Glad i pulled the plug when they pulled the plug on BFV. Still had a great ride made some great friends along the way. Rest in Peace Battlefield.
sad that well never see a good version of this games concept. That story trailer and concept art looks amazing
Still fighting in BF1:WW1, still crawling in the trenches,spearing the enemy as calvary,spearheading the landship into the center,the game still gets intense and neck an neck score.
The point that 'bf1 is more casual' might be true for infantry, but it is not for vehicles. For example you often get artillery car and tank drivers that sit in one spot for the entire game and already know which spot will be the best for spamming bullets on Amiens for example. As for planes, it is a painfully unbalanced feature, with PC players at a disadvantage in dog fights against controller players - I had so many times where a controller player would just outfly me and turn much quicker because of controller settings.
Loved the video! But some feedback on it would be to make the thumbnail more "professional" if i didn't see the (essay) bit on the title, i would have thought it's just another low effort clickbait video were a guy just reads a blog post for 10 minutes. It would stand out from the more low effort videos if you made a better thumbnail. Still loved this video and I'm gonna check the rest of your channel out now.
This is exactly how I’ve felt about battlefield since BF1, I had a lot of fun on it but it never kept me playing like BF3 did, eventually BF4 grew on me but not a single one of 4’s map designs worked with Rush, which left me only playing conquest and got stale pretty quick
I remember waiting anxiously before the trailer came out, i genuinely felt like i was back having just seen the BF4 trailer, it had been a seriously long time since BF4 came out and there were even talks about BFF’s getting a reboot.
And what did we get? Call of duty 2042
Including weird brightly colored cosmetics, quirky and edgy operators (that look and sound like the toughest thing they ever did was ask for another straw at starbucks) terrible gameplay, some guy that refills his plate carrier with armor plates. (Because we havent seen that) a complete “rework” of the battlefield gameplay (i use rework very lightly here because it technically requires the final result to atleast be on par with its older counterparts, it isnt) we got countless of bots with terrible AI, (especially compared to how challenging a 1v1 with a serious pro can be)
BF2042 tried to appeal to players that were never interested in Battlefield and therefore nobody is interested in it.
Every second of THAT game reminds me of a cheap Warzone clone that looks like its made by 1-4 people at most.
Even the FUCKING killfeed, like seriously. WHY?...
BF2042 could have completely shocked the world of FPS Games, potentially even breaking the Battle Royale meta, but alas gotta chase the greenback dragon
What a great video! You made some awesome insights and had really interesting points to listen to. You should do this type of content more often!
I can’t enjoy any other title over bf1. The modern military of 3/4 is fun to an extent but I’ve never sat down and played those 2 for more than an hour meanwhile I had no problem sitting down for 6-8 hours on end for bf1
Damn those cinematics and the music always gets me right in the feels