I just thought you might find this interesting. I made the mod ACM Overhaul and a recent discovery turns out to be the biggest yet. Inside the configuration file for the game is a typo, this typo prevents practically half of the Xeno's AI from functioning. One of the things you complain about is the rigid movement of the xeno's and their lack of use of the environment. This is all caused by this typo. Once you fix the typo yourself, they become the 'sophisticated ai' that Randy Pitchford sold us on
Hey thanks for commenting. I've actually been playing using ACM Overhaul since I was working on the video (I didn't for the actual recording as I wanted to keep it true to the patched version on Steam). Now that does sound rather interesting, how do you go about fixing the typo?
That is very interesting, and I'm guessing not too unheard of - lots of little bits of information. Lots of opportunity for Murphy's Law to come into play, though when they weren't behaving as designed that should of set off some alarm bells, no?
One of the best things Alien isolation did was making the Xenomorph feel dangerous, if it gets within 5 feet of you then you are pretty much dead meat and if it grabs you then you are 100% dead. Seeing the characters in other Alien games struggle and break away from a xenomorph when it grabs them is so stupid. In the movies it's impossible to get away once a xeno grabs you, i don't remember any of the characters in Aliens punching one in the face to make it run away.
@@billyaepicgamer8642 This is more a Random RnG roll. You can do this 10 times, and a percentage of the times it will just kill you, the other times it will just slap you to the ground and run away.
Alien isolation is fantastic, but there is no sense of any progress, you got alien off the ship now deal with the droids - oh wait there's more aliens [the game could have ended with the droids to be honest and it would have been fun, adding a hive felt hollow to me] the replayability to the game is pretty small and is one of the worse games for me to make videos of even tho they are a gold mine for me it just feels... poor if you could ward off the alien and not have it in some areas or leave it where it can be lost by distracting it, sending multiple trams in different directions, locking it in rooms [come back to these rooms later and find dead aliens [liquid nitrogen medical room if there is a way for it to die] or have them still trapped/making a nest in there have some of them actually get damaged by bombs or the shot guns, imagine having a scarred xeno that you met hours before meet you hours latter and be like "oh shit" that'll add personality to the xenomorphs and make them easier to recognize individually, leave it where if this one alien gets hurt it'll remain away for up to a hour, you may run into the other xenos and will be a early hint that there is more than one or that they can regenerate at a very quick speed but when you run into the same one or one of the others in the hive you'll have that moment where you realize you just shot them, gave them scars and those same ones are still around and recognize you
Alien Isolation as a Horror game really is pretty awesome. But Xenos are not only ment to be stuff for Horror games. They shouldn't be invincable either. Everything can be killed. It'S just a question of how or how many bullets. Anyways. An Alien Shooter can be done right if the Core of the game, the Alien itself is friggin challeging and actually smart enough to lure the Player into better terrain. Maybe even escaping, fleeing and suddenly comes back with more Xenos at a different place. I also believe the Alien should not attack from the Front but from the back, and uses Grabing Attacks instead of the default Slice attack.The gunplay comes afterwards. But that's my opinion.
Yes, I meant to say PULSE rifles. Not plasma rifles. Lesson learned kids: don't watch 'The Terminator' while writing video scripts. Oh and speaking of typos, yes I did hear about that AI bug in Aliens: Colonial Marines, I even went and recorded a Let's Play of me testing it out! ua-cam.com/video/qS29dE0J748/v-deo.html
Once upon a time, Aliens: Colonial Marines was meant to be a 4 player co-op horror shooter. And then development hell happened. I still remember reading the piece on this game by Game Informer, and how hyped I was with how terrifying it was meant to be. Honestly one of the most disappointing products of the industry :(
I agree with the thought that James Cameron's Aliens hasn't been given the justice it deserves within the world of video game adaptations. Upon seeing what can be accomplished with action-horror games, the thought that comes to mind is an Aliens game developed within Capcom's R:E Engine. The level of detail, combined with the first-person view and controls of the more recent Resident Evil games feels like it could be a good fit. I could see it playing out like this: You are a marine, alone, stranded on an infested base/station/ship. Nothing to your name but a purse rifle, a secondary firearm, and a flashlight. Your squad's status is unknown. The only thing you know is that you are not safe, and you need to find your team (or less optimistically, find what's left of them) and desperately crawl your way out of the environment before it's too late. You can kill the Xenomorphs, but even the basic ones are bullet sponges.
Aliens vs Predator is an interesting test of gameplay though. I remember not wanting to play the marines at all, cause it just felt generic. Playing as the predator or alien though was awesome, and then multiplayer was fun as well. Isolation definitely nailed it, but I think you're right. There is still scope for someone to get the right feel to Aliens.
2001's AVP2. That had me on the edge of my seat back in the days...running back to the APC with the horde on my heels, the squad at the APC shouting that they are surrounded and my mission log simply stating: Run.
Team DM was actually incredibly fun, both from the human and xenomorph standpoint. If there was still an active community or even a competent match-making system, the game would still be worth the price. I'm glad I got to play it while it was still populated.
I think I might see what’s missing: In each of the movies, the aliens prioritize ambushes. In Aliens, a massive chunk of the cast is usually snatched away, rather than overwhelmed. You dont see marines get ‘swamped by waves of aliens’ as much as they’re distracted, and another alien pulls them away. In the games its mostly the opposite: the alien prioritizes direct assaults. Even the Isolation AI is largely guilty of this. Ive seen some of the speed runner videos, where the players seem to act more like lion tamers, rather than someone struggling to survive. The alien will stand and menace a player with a flame thrower. The problem is, when it does this, the player knows exactly where they are, and can drag this interaction out for minutes at a time, reducing their chances of a *real* ambush essentially down to zero. Hell, when I did my play through, I actually capitalized on using the alien as a means to take out my other enemies. It felt like having a really big, angry, bulletproof cat at my disposal. I think, to keep these tactics to a minimum, alien AI designers need to make it so the alien wants to avoid being seen, and more likely to disappear when it knows the player can keep them at a distance.
Good point indeed, sir in fact outsmart d prey is d way xenos take over. U described exactly how just 1 of 'em wiped out d Nostromo crew in d first movie. That's what mak 'em so terrifying n' fascinating as well, I guess.
Great analysis, I agree with the sentiment of scale and bombast not yet to be seen. Isolation was a welcome surprise and I have been waiting for that perfect game set in the "Aliens" universe as well. I imagine it being a blend of Left 4 Dead, Dead Space, Battlefield, and Alien Isolation. Director AI, Level length , Enemy hordes, and co-op systems (finding medkits/weapons/healing/revives) of L4D. Aggressive, slightly spongy enemies, and unpredictable AI from Dead Space and Isolation. Then throw in the class system from Battlefield (or any class-based shooter). I imagine only a single class having access to the motion tracker, smart gun, flamethrower etc. This would allow for similar experiences to the film where your team would all be yelling at the guy with the tracker. If the scale could be larger with 6-12 players, the players would be split up initially in the beginning and asked to regroup. Smaller counts would start them off together. One day maybe...
Orcslayer31 yep it was templargfx. Download his latest mod overhaul v5. The game is so much better. Can't change the bad cut scenes and mediocre storyline, but the gameplay is decent. With also better sounds and graphics to boot.
12:56-12:59...does it bother anyone that the alien you were beating senseless with the "cyber forklift" sound like the Rancor from "Return of the Jedi"?
It's been a while since I saw this, but apparently the AI was filled with typos. When someone went into it and fixed a few of them the AI was much better.
There was a misspelled word in a .ini file that caused the aliens to not be given a bunch of level data. This meant that they were practically blind and unable to navigate in an intelligent fashion.
The one thing that is most infuriating about Colonial marines is they captured the world, the aesthetic the flavor of the world near perfectly. The weapons, the environments, the sound effects all spot on, SPOT ON! Buuuuutt.... The thing it fails at is the core mood that makes it work as an action horror setting, there was plenty of action but the horror was lacking. The Ai was weak and it fell back too much on fighting Wey-yu PMC foes, they could have been there but they should have fallen to the xenos in a spectacular way to amplify the sense of threat. Like finding a room of them all cocooned to the wall with face huggers on them or a few scripted events where you hear the PMCs being torn to shreds by xenos would have added a lot of horror. This was a great video and good job for making it. My only nitpic ( and it is the internet so nerd nitpicks happen ) is that when you mention Plasma rifles you always showed the M41A Pulse rifle which fire 10X24 Caseless projectiles. ( think like a standard bullet but has no separate case for the propellant. ) i guess i can see why you did though, the films never showed the plasma rifles Hudson mentions on the drop ship. Anyway again Excellent video.
Very much agree. The game makes so many little nods to the franchise both in easter eggs and weapons, the feel of the weapons is great, and the aesthetic nails it (Graphics not so much) and I will always praise the game for the unique Xeno designs. While I love AvP 2010 and think that that game better captures the horror aspect in the fact that you do feel seriously underpowered and constantly like the odds are against you it only used the Xenomorph designs that already existed, CM went further to design new and unique Xenos that I feel fit in the universe, it just falls so short of capturing that horror aspect that it really should have
I thought this game was pretty decent for the time it came out. You could play 4 player co op so it was like you were one of the marines in the Aliens film. That's pretty good and few games have that.
Aliens: Fireteam Elite, I believe, is the game that Colonials Narines was trying to be. FE is fun, the aliens pathfinding is better, many times you'll run low on ammo, etc. It's not a horror game but more akin to say Back4Blook of L4D. My biggest gripe about FE is that the Aliens are only about half the game. The other half is the Pathogen that appears in Prometheus and it's sequel.
I loved Alien Trilogy on the saturn that game was (and still is) despite its graphical limitations really quite scary at times...... Also I enjoyed Colonial Marines, yes it's a brutally flawed game but you can feel it's potential and I still had a blast playing it anyway. also it had some really fun & suprisingly well balanced PvP modes.
I am so with you on that stupid dropship level on C64 Aliens (US). I never made it past that level either. Though, as a child, the UK version was one of my favourite C64 games. I generally used to feel that tension and panic you talk about when the camera turned to reveal an alien marching towards me. The death / cut-to-static approach was also done very well, and captured the feel of the film perfectly, considering the basic technology of the time.
Yeah I didn't get around to talking about the UK C64 game - which as you say was pretty solid. I never played it until years later on an emulator as my local game store only had the US copies. Man I wish they had offered both, would have at least been able to play the other one.
That one alien at the start is indicative of this entire issue, you kill an alien in a single shot with a pistol. Removing any illusion that this is an invincible and dangerous creature
Alien Resurrection for the PS1 is woefully under appreciated. It had so many revolutionary ideas and game design in it, that to this day I still haven't seen replicated any better. There were underwater segments where Aliens could swim and if you were facehugged you had a limited window of time to use an 'Autodoc' to remove the embryo before it finished gestating and burst out of the player. In my opinion, Alien Resurrection is the only game in the franchise to have nailed its source material, specifically that of the film it was based off.
The is an sort Survival mode in AvP 1999 game. It lacks any construction or fortification but puts you as a Marine against constantly hardening waves of aliens.
A Alien shooter were you start off going in with the objective being to rescue survivors and then everything goes wrong would be awesome. It can start off by the numbers so that the players have a second to set up controls and get immersed in the game. Then when everything goes wrong the Aliens start pushing you back into an open world. No cut-scene, you're running from the Aliens only to realize, once you've manged to break away or hide, that the only objective left is to survive by finding/making an exit. After you've completed the campaign once you unlock a randomly generated world. It could have some loose base building elements like some turrets and wielding doors shut (Just need to think of a reason for the play to holdup in a room or area of awhile). Maybe some of the "safer" escape options take some collection of items that can be lost if not guarded.
that old alien trilogy game was a classic. i would've liked aliens:colonial marines to have been better in a handful of ways but one thing i wanted but didn't get was a good recreation of the ambush in 'aliens' and more weapon/marine/alien custom stuff
For me A:CM satisfied my itch to shoot Xenos without fear of them popping out of every hole like in 2009 AvP, sadly never got the Arbitrary Extermination achievement for A:CM due to not knowing how many I've killed in total.
Avp 2010 really felt like the game was build around the Xenos. They are beautiful highly detailed and sometimes hard to kill due to their permanent jumping and climbing. But AvP 2 is still my favourite of the AvP games.
I think a mention of the Doom total conversion add-on Aliens:TC is due. In terms of play time I spent more hours playing that than any other Alien game! Of course, the creators at iD originally wanted to make Doom a licensed Aliens game, so it seemed inevitable. Also amazing that Aliens:TC was created by only *_one_* guy!
Honestly it feels like even in most games the Xenomorphs are kinda underwhelming, outside of AvP 2010 Multiplayer (among others), since for me the scariest it has ever gotten is when either a player is in control of the Xenomorph (let's face it the A.I throws them away like Zerglings even though a Xenomorph is probably 10x deadlier with the right A.I), or it's Alien Isolation.
+James.d. Morris Hey man that's cool. I'm happy that there are people who dig it. I know I'm going to be defending my love for certain games in later videos.
I think that when dealing with film to game translations it's important to note that genre definitions differ quite a lot between the two mediums. A 1986 "action" movie is far different from a 1986 "action" video game. Action movies like Terminator, Predator, Aliens, Robocop, James Bond etc still are by the nature of cinema, a story based medium, and as a result follow the nature of story telling. Characters, setting, cinematography all help establish the mood, and invest the audience, while the tension that builds from the drama is resolved by the action sequences. Aliens works as a hybrid action / horror film, and I think best translates into the survival horror genre. Dead Space, System Shock 2 all closely mimic the pace of the film which used tension to build up to the action sequences. If you story board the original Resident Evil game you find it matches Alien's story board. ( Army dudes summoned by distress signal get trapped in hostile environment filled with monsters, who ultimately escape an unstoppable facility wide self destruct via a last min air lift. Just swap the Queen for the Tyrant, Marines for STARS, Weyland Yutani for Umbrella, Paul Riser for Wesker :P , etc etc. The only major element missing is Newt, but she shows up in RE2 as Sherri I guess. :P )
What also baffles me was that there was no singleplayer alien campaign. I remember playing the multyplayer and got dropped in as an alien and had no Idea how to play as xeno. The team that played marines usually won cause you couldn learn the alien mechanics in a singleplayer setting. Same with caracter upgrades. you could unlock better multyplayer weapons by doing stuff in singleplayer, but you couldnt do that for the aliens. So It was usually geared up marines with better weapons vs fresh xenomorphs that didnt had their armor upgrades yet.
Aliens Dark Descent came out fairly recently, it's an RTS of sorts but it does go a long way to capturing the stress of managing a dwindling resource pool and scrambling for defensive positions as the motion tracker picks up a horde of dots on the horizon. It's still got quite a few problems, notably that its whole-game "doomsday clock" feels unfair, but conceptually its at least much closer to what you're looking for, I think.
If you haven't already, you should check out Aliens infestation. It's a metroidvania game on the ds and it's actually pretty good. You can play as a roster of different marines, and if you die, then that marine is dead forever. It probably comes the closest to capturing the feel of Aliens out of any alien game
If i were to design an Alien shooter game, here's what i would have it like: First the guns should be more of a red herring. Small arms, meaning rifles, shotguns and pistols should not even bother an adult xenomorph. It should play out as a battle of wits, laying traps and ambushes. At the same time, it should take multiple successful ambushes to become victorious. Xenomorphs are the toughest baddies there are in scifi. Depending on what the player does, the AI should learn, kind of like in Alien Isolation. If pvp were added, it should be either a balanced 1v3 or 4. For the xeno, the players should have enough combined firepower to bring em down if the xeno player isn't careful. Just to keep it balanced. However, the xeno player has access to vents and crawl spaces too, something the players don't have. Trip mines, proximity sensors and auto guns should be a core part of the marine arsenal. The xeno has the speed, stealth, health and armor advantage, with instakill potentials from sneak attacks. What do yall think? Any improvements?
I actually enjoyed this one. The set pieces were sharp, the action was enjoyable, and it was nice to get a game that chased on Aliens' ending. Hicks survived. *headcanon*
I picked this up on sale a good while after release to play couch coop with one of my closest friends we had a blast, maybe its because we just wanted to be entertained and didn't really expect much out of it. It was on sale and worth what we paid for only found out about the development drama later and what it was errr supposed to be. Great video though : )
My son and I had the exact same experience. Lots of fun playing this game together and we didn't really notice any of the horrendous bugs and issues at the time. Only learned about its bad reputation after the fact.
@@apodcastnamedscooby-doo236 Love it when that happens me and him would cruise the bargain bin at game stop like once a month. 10-20$ for a weekend of fun with a friend? You cant beat it : ) Glad to hear your son enjoyed it as well
Loved trilogy so happy it with alien vs predator was my main intro to the series in game form. But love isolation for returning to the original. Colonial marines was just another level of unacceptable. I would have touched on 2010 avp to have a more relevant game reference.
Alien isolation needs a sequel so badly. Creative assembly did a bang-up job on it. Easily my favourite game purchase of the last decade. Even ahead of half life alyx. Now VR alien isolation? Order new underwear!
Looking at Aliens: fireteam trailer, devs still haven’t learned what true Alien fans want. A terrifying Alien survival horror game like Isolation. It’s hard being an Alien fan and a gamer :-)
I imagine it got cut for brevity, but the *other* Aliens game from the time of the original film, is arguably more pertinent here than the Activision release that you outline. While not exactly a FPS that modern gamers would recognise, it's about as close as 8-bit machines would allow. And it's pretty good, certainly in terms of being slightly scary; for instance, when the alarm sounds that one of your team is in distress. Although it is, like many 8-bit titles, extremely difficult (... or were we just all too young for games then?).
+Andrew Yool Yes it was sadly cut but you're right in that it was pretty ambitious. Much like the Alien strategy game before it. Can't decide anymore whether these games were just too hard or we were too young. Such an education has proven vital in later life. :D
This was one game I was so excited for, like most people. I paid for the collectors edition and got it day one. It was somewhat enjoyable when I first had gotten it, but that was just the hype still affecting me. Once I played it again and played the multiplayer I finally saw the huge disappointment that this game was. Now years later all I can ask is, why would you choose gearbox to make this game? Why the people behind the cartoon and parody like series of borderlands. Even though those are fun games and I love them. Just why those guys after the train wreck that was Duke Nukem forever. Though they had acquired that game in the middle of it's development, but still why.
Well, my understanding is that Gearbox in fact DIDN'T really make it, they outsourced most of the work to smaller studios who'd never done that kind of game (the wikipedia page is informative) so they could focus on Borderlands themselves. They discovered the state the game was in WAY too late to fix much before launch. Mismanagement extravaganza.
The answer is twofold - they did Opposing Force (virtually a homage to Aliens set within Half-Life universe), and basically, they're a colossal hype machine. Brothers in Arms was only a smidge different or more realistic to the other WWII shooters yet was packaged and sold as something revolutionary. Were it not for Gearbox riding the hype machine so hard on it, I doubt this game would've been successful at all. They talk a good game more than they make one. Randy Pitchford's enthusiasm for the Alien franchise is undeniable, and clearly his infectious sales pitch did the job with Sega. After all, if the ideas behind the visuals produced for that E3 demo were the sort of working concept that Sega were pitched, you can forgive Sega for thinking the end product might be similarly as good as the sort that Creative Assembly were later able to deliver.
I've not played it for a while, fired it up on an emulator a few years back but it wasn't the same. I honestly believe some childhood games are better left as great memories .
ACM was so horrible. We have tons of footage of Aliens running around in circles, allied NPCs cutting us off, and the stupid sewer aliens being god-awful. Unfortunately we weren't recording when one of the allied NPCs (Bella) spawned inside of a Xeno during a level transition; the result being that they were joined at the hip, clipping through each other facing opposite directions. Bella would want to go one way, the Xeno another, and the Xeno had Bella's invulnerability while O'Neal just constantly shot the merged Xeno. The worst part is that we needed O'Neal to bypass a door or something and the AI just would not trigger because he was attempting to kill the Bella/Xeno hybrid. ua-cam.com/play/PLLHyjGQl819nLQLNqs2UHagGf5LYp5j93.html
Aliens Vs Predator 2 by Monolith is the closest to capture the greatness of the Aliens movie. Alien Isolation was good, but its gameplay got tired pretty quick. They could've cut out a lot of fluff from Isolation to trim it down to around 10 hours, especially a lot of the Android stuff. I still want an awesome next gen Aliens Colonial Marines game, like the one shown in the infamous 2011 E3 demo. It does not only have to have shooting though.
I think you should have covered why the game was pulled on the wii-u the game was pulled on the wii-u because they added mini games to the game like the aliens helping the marines and the marines helping the aliens (yea this made me laugh my can off) nintendo then pulled the plug thank god
Why not just release a game based on Ripley's story... first half is Alien (with Isolation gameplay)... second half is Aliens. I mean, is it really that hard? I've started re-creating the Nostromo in far Cry 5's editor.... and I'll probably do Hadley's Hope too, both based off set layouts I find online. I've already done the outpost from The Thing (1982). PC version if anyones wondering.
You should check out the DS one. It has marines with guns versus lots of aliens. However it has permadeath and a limited number of marines. Among other important changes.
I think in a time where rogue like survival games are a thing that sells well, it's crazy to me a Alien game where you play a colony survivor and have to scavange supplies and avoid the Xenomorphs (much like newt) isn't a thing yet.
What we need is a mash of the 2. Take the elements of alien isolation with scrounging for supplies and avoiding conflict, stealthing it around with the action of the AvP video game series to make a great survival horror action game .
What I think is completely untapped possibility for an Alien game, is a tactical strategy. It might not "recapture" either of the films, but offer an unique experience where you either manage alien hive infecting large colony, or the colony's remnant people trying to defend against the aliens.
i feel like the first person space hulk games both from decades past and recent years are the answer to this, especially vengeance of the blood angels which has an excellent atmosphere as you try to complete objectives in a near pitch black level listening to genestealers getting closer both on the radar beeping and their weird alien noises coming towards you out of the black a shame it only seems like 40k fans seem to know about space hulk since it's near enough a direct rip of aliens, whether it's the board game, turn based tactical games or first person games
AI and Games. You could take a very quick look at the industry's attempt at an alien vs predator RTS for the console. It's called Alien VS Predator: Extinction, and released on both PS2 and Xbox. I quite enjoyed the concept and a bit of the execution, but maybe you can take a look at it?
the AI could of been way better I do agree fully.. My only thing with most shooters is that I only call them a COD clone if it's straight up PVP in Qs. But there needs to be an alien game that captures it all as you were saying. BUt for me personally it should be a lot more along the lines of aliens. But also be online where your group are other players and not awful NPCs that can't die.
Apparently the AI was broken because of miss spelling of single word "tether", which was never fixed by the devs, even after the modding community pointed it out.
There has been found a single typo in the code for Aliens: CM which affects AI. When one fixes the typo, the AI is noticeably more dangerous, though obviously it takes more than fixing one typo to polish this turd.
Alien and Aliens are still fecking good films! As a kid growing up in the 80s I didnt have a lot of strong women to look up to, Alien gave me that and I will always love it. The games are mostly shit though as they totally miss the point.
personally i still feel the only good alien games are AVP2 and alien trilogy (haven't played isolation yet as my computer would probably catch fire if I tried to run it lol) I think the thing that sets AVP2 apart is it's story, yes it's a generic FPS game but there's also story driven it's easy to see it as a film. as for the perfect alien game, I'd like to see something much like the old game "warzone" a first person strategy, where you play as a character but have to build defences and other structures command and conquer style. or in an "aliens" sense stick the player in a colony with a team of marines that they can give order's to but who have a good enough AI to not run in and get themselves killed (i.e something like the stalker series Alife AI) have the player find resources (food, ammo, medical suplies ect) and assign marines to set up defences (such as barricades and turrets ect) while planning their mission. the old game "deadline" also has some good idea that could be used such as a top down map "planning phase" the ability to gather intel (in an aliens game this would probably involve searching the colony computers) and requisition resources (or for an aliens game searching for supplies) a dynamic "rogue-like" map which changes with each game (can be done using tile sets and such) so that each game is different and challenging (i.e you don't hold up in one area and just kill things) seriously if someone could build a game that combined all those with a good story I'd kill for it (the story could be as simple as system shock's "auto log" system) the sad thing is we have the technology to make the ultimate alien's game and have had it for years, just noone's bothered trying... or rather they just make quick cheep games and play on the franchise name. I think isolation is the first one in years that has any thought behind it. (AVP2 did what it could story wise given the limitations it had to work with, but even then much of it was kind of silly where the aliens were treated as pests more than actual threats)
I just thought you might find this interesting. I made the mod ACM Overhaul and a recent discovery turns out to be the biggest yet.
Inside the configuration file for the game is a typo, this typo prevents practically half of the Xeno's AI from functioning. One of the things you complain about is the rigid movement of the xeno's and their lack of use of the environment. This is all caused by this typo.
Once you fix the typo yourself, they become the 'sophisticated ai' that Randy Pitchford sold us on
Hey thanks for commenting. I've actually been playing using ACM Overhaul since I was working on the video (I didn't for the actual recording as I wanted to keep it true to the patched version on Steam). Now that does sound rather interesting, how do you go about fixing the typo?
That mod of yours mod makes the game damning harder .. Good job.
That is very interesting, and I'm guessing not too unheard of - lots of little bits of information. Lots of opportunity for Murphy's Law to come into play, though when they weren't behaving as designed that should of set off some alarm bells, no?
@@AIandGamesin "My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini", the line:
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather
should read:
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether
www.moddb.com/mods/templargfxs-acm-overhaul/news/the-biggest-bug-in-the-game-is-just-one-letter-long
We were sold a broken game.
One of the best things Alien isolation did was making the Xenomorph feel dangerous, if it gets within 5 feet of you then you are pretty much dead meat and if it grabs you then you are 100% dead.
Seeing the characters in other Alien games struggle and break away from a xenomorph when it grabs them is so stupid. In the movies it's impossible to get away once a xeno grabs you, i don't remember any of the characters in Aliens punching one in the face to make it run away.
In Isolation, if you blast it with fire right as it charges into you, you can survive getting grabbed although you lose a lot of health.
@@billyaepicgamer8642 This is more a Random RnG roll. You can do this 10 times, and a percentage of the times it will just kill you, the other times it will just slap you to the ground and run away.
Alien: Isolation is the bee's knees. Fantastic game all around.
Alien isolation is fantastic, but there is no sense of any progress, you got alien off the ship now deal with the droids - oh wait there's more aliens [the game could have ended with the droids to be honest and it would have been fun, adding a hive felt hollow to me]
the replayability to the game is pretty small and is one of the worse games for me to make videos of even tho they are a gold mine for me it just feels... poor
if you could ward off the alien and not have it in some areas or leave it where it can be lost by distracting it, sending multiple trams in different directions, locking it in rooms [come back to these rooms later and find dead aliens [liquid nitrogen medical room if there is a way for it to die] or have them still trapped/making a nest in there
have some of them actually get damaged by bombs or the shot guns, imagine having a scarred xeno that you met hours before meet you hours latter and be like "oh shit" that'll add personality to the xenomorphs and make them easier to recognize individually, leave it where if this one alien gets hurt it'll remain away for up to a hour, you may run into the other xenos and will be a early hint that there is more than one or that they can regenerate at a very quick speed but when you run into the same one or one of the others in the hive you'll have that moment where you realize you just shot them, gave them scars and those same ones are still around and recognize you
Alien Isolation as a Horror game really is pretty awesome. But Xenos are not only ment to be stuff for Horror games. They shouldn't be invincable either. Everything can be killed. It'S just a question of how or how many bullets.
Anyways. An Alien Shooter can be done right if the Core of the game, the Alien itself is friggin challeging and actually smart enough to lure the Player into better terrain. Maybe even escaping, fleeing and suddenly comes back with more Xenos at a different place. I also believe the Alien should not attack from the Front but from the back, and uses Grabing Attacks instead of the default Slice attack.The gunplay comes afterwards.
But that's my opinion.
CaliforniaMenace the duck's nuts?
CaliforniaMenace try it in vr....REALLY GENUINELY CREEPY.
CaliforniaMenace extremely under-appreciated
Yes, I meant to say PULSE rifles. Not plasma rifles. Lesson learned kids: don't watch 'The Terminator' while writing video scripts.
Oh and speaking of typos, yes I did hear about that AI bug in Aliens: Colonial Marines, I even went and recorded a Let's Play of me testing it out!
ua-cam.com/video/qS29dE0J748/v-deo.html
AI and Games Please......Finger down throat.
Kids: what's terminator?
just what you see pal
Once upon a time, Aliens: Colonial Marines was meant to be a 4 player co-op horror shooter. And then development hell happened.
I still remember reading the piece on this game by Game Informer, and how hyped I was with how terrifying it was meant to be. Honestly one of the most disappointing products of the industry :(
Yup, it was meant to be an Alien game with the gameplay of Brothers in Arms, which would've been awesome. But then Gearbox fucked it all up.
A whole channel dedicated to praise Alien: Isolation. Great!
Everyone thinks the AI in the name stands for 'Artificial Intelligence'... fools.
AI and Games hahahah
Yes and the title correctly shows that A. Isolation is not a game but something a bit deeper than that.
I agree with the thought that James Cameron's Aliens hasn't been given the justice it deserves within the world of video game adaptations. Upon seeing what can be accomplished with action-horror games, the thought that comes to mind is an Aliens game developed within Capcom's R:E Engine. The level of detail, combined with the first-person view and controls of the more recent Resident Evil games feels like it could be a good fit.
I could see it playing out like this: You are a marine, alone, stranded on an infested base/station/ship. Nothing to your name but a purse rifle, a secondary firearm, and a flashlight. Your squad's status is unknown. The only thing you know is that you are not safe, and you need to find your team (or less optimistically, find what's left of them) and desperately crawl your way out of the environment before it's too late.
You can kill the Xenomorphs, but even the basic ones are bullet sponges.
Aliens vs Predator is an interesting test of gameplay though. I remember not wanting to play the marines at all, cause it just felt generic. Playing as the predator or alien though was awesome, and then multiplayer was fun as well.
Isolation definitely nailed it, but I think you're right. There is still scope for someone to get the right feel to Aliens.
Glenn Brown nowdays when every open world is generic stealth action. Being marine who is best at open combat feels least generic.
The Core of the game should always be the Alien. A challeging Alien AI is half the game.
Das Institut a survival horror fps could be intersting, something following the metro style. Weapon scavenging and scarcity of ammo.
Played AVP multi with friends... Never will I say the marines suck. 3 marines, 2 of them useless, dominated my (an alien) and the predator....
2001's AVP2. That had me on the edge of my seat back in the days...running back to the APC with the horde on my heels, the squad at the APC shouting that they are surrounded and my mission log simply stating: Run.
The thing is there is a good game, that captures the feel of Aliens perfectly: Space Station 13, Colonial Marines server.
RomanQrr +1
+1
+1
true but i want one thats not on an interface and engine from 2003
+1
I love all alien games. I used to play this game all day in multi-player
Team DM was actually incredibly fun, both from the human and xenomorph standpoint. If there was still an active community or even a competent match-making system, the game would still be worth the price. I'm glad I got to play it while it was still populated.
The 1999 AVP was so good! God only knows how I ever unlocked John Woo mode (100% headshots for a whole level) lol
I think I might see what’s missing: In each of the movies, the aliens prioritize ambushes. In Aliens, a massive chunk of the cast is usually snatched away, rather than overwhelmed.
You dont see marines get ‘swamped by waves of aliens’ as much as they’re distracted, and another alien pulls them away.
In the games its mostly the opposite: the alien prioritizes direct assaults. Even the Isolation AI is largely guilty of this.
Ive seen some of the speed runner videos, where the players seem to act more like lion tamers, rather than someone struggling to survive. The alien will stand and menace a player with a flame thrower. The problem is, when it does this, the player knows exactly where they are, and can drag this interaction out for minutes at a time, reducing their chances of a *real* ambush essentially down to zero.
Hell, when I did my play through, I actually capitalized on using the alien as a means to take out my other enemies. It felt like having a really big, angry, bulletproof cat at my disposal.
I think, to keep these tactics to a minimum, alien AI designers need to make it so the alien wants to avoid being seen, and more likely to disappear when it knows the player can keep them at a distance.
Good point indeed, sir in fact outsmart d prey is d way xenos take over. U described exactly how just 1 of 'em wiped out d Nostromo crew in d first movie. That's what mak 'em so terrifying n' fascinating as well, I guess.
among all the aliens games, AvP2 is my favorite one by far!
Rainy Days try "doom"
Exactly it actually had a good story and fun game play
for me, both avp2 and isolation easily better than doom
Monolith made a lot of really good shooters over the years. Not sure if it's the best FPS ever, but AvP2 was a fantastic game.
AVP2 was imbalanced as hell and the aliens literally just ran at you in a straight line. As cookie cutter as it gets.
I'm disappointed you skipped right over AvP2. I loved the way Monolith created a cohesive catastrophe from the perspective of each species.
Damn man that's crazy that you are disappointed
@@kylechapman728 Iol, you're crazy, Kyle
Great analysis, I agree with the sentiment of scale and bombast not yet to be seen. Isolation was a welcome surprise and I have been waiting for that perfect game set in the "Aliens" universe as well. I imagine it being a blend of Left 4 Dead, Dead Space, Battlefield, and Alien Isolation. Director AI, Level length , Enemy hordes, and co-op systems (finding medkits/weapons/healing/revives) of L4D. Aggressive, slightly spongy enemies, and unpredictable AI from Dead Space and Isolation. Then throw in the class system from Battlefield (or any class-based shooter). I imagine only a single class having access to the motion tracker, smart gun, flamethrower etc. This would allow for similar experiences to the film where your team would all be yelling at the guy with the tracker. If the scale could be larger with 6-12 players, the players would be split up initially in the beginning and asked to regroup. Smaller counts would start them off together. One day maybe...
ironically apparently in like the last week some modder fixed the ai in this game by fixing a typo, and massively improves the ai
Orcslayer31 yep it was templargfx. Download his latest mod overhaul v5. The game is so much better. Can't change the bad cut scenes and mediocre storyline, but the gameplay is decent. With also better sounds and graphics to boot.
If they made a solid tower defense type game out of Aliens I would play it so fast.
Hey, that's a pretty good idea.
you play the strategy from back in the day
3:11-5:22 OMG The best description of games I've ever heard! THAT was well constructed commentary, Sir.
12:56-12:59...does it bother anyone that the alien you were beating senseless with the "cyber forklift" sound like the Rancor from "Return of the Jedi"?
It's been a while since I saw this, but apparently the AI was filled with typos. When someone went into it and fixed a few of them the AI was much better.
There was a misspelled word in a .ini file that caused the aliens to not be given a bunch of level data. This meant that they were practically blind and unable to navigate in an intelligent fashion.
@@ENCHANTMEN_ are you serious. Can you give me a link to it
The one thing that is most infuriating about Colonial marines is they captured the world, the aesthetic the flavor of the world near perfectly. The weapons, the environments, the sound effects all spot on, SPOT ON! Buuuuutt....
The thing it fails at is the core mood that makes it work as an action horror setting, there was plenty of action but the horror was lacking. The Ai was weak and it fell back too much on fighting Wey-yu PMC foes, they could have been there but they should have fallen to the xenos in a spectacular way to amplify the sense of threat. Like finding a room of them all cocooned to the wall with face huggers on them or a few scripted events where you hear the PMCs being torn to shreds by xenos would have added a lot of horror.
This was a great video and good job for making it. My only nitpic ( and it is the internet so nerd nitpicks happen ) is that when you mention Plasma rifles you always showed the M41A Pulse rifle which fire 10X24 Caseless projectiles. ( think like a standard bullet but has no separate case for the propellant. ) i guess i can see why you did though, the films never showed the plasma rifles Hudson mentions on the drop ship.
Anyway again Excellent video.
Very much agree. The game makes so many little nods to the franchise both in easter eggs and weapons, the feel of the weapons is great, and the aesthetic nails it (Graphics not so much) and I will always praise the game for the unique Xeno designs. While I love AvP 2010 and think that that game better captures the horror aspect in the fact that you do feel seriously underpowered and constantly like the odds are against you it only used the Xenomorph designs that already existed, CM went further to design new and unique Xenos that I feel fit in the universe, it just falls so short of capturing that horror aspect that it really should have
Well the funny thing about acm was its xenos ai was crap because of one typo
I thought this game was pretty decent for the time it came out. You could play 4 player co op so it was like you were one of the marines in the Aliens film. That's pretty good and few games have that.
Gotta love how l4d2 with the xeno mod is the best fps, action alien game
I would love to see a video of some one going in and fixing the AI for this game, like step by step, it would be amazing
For it's day, such AI was acceptable just like in the past people thought non realistic graphics were acceptable
Aliens: Fireteam Elite, I believe, is the game that Colonials Narines was trying to be. FE is fun, the aliens pathfinding is better, many times you'll run low on ammo, etc. It's not a horror game but more akin to say Back4Blook of L4D. My biggest gripe about FE is that the Aliens are only about half the game. The other half is the Pathogen that appears in Prometheus and it's sequel.
I loved Alien Trilogy on the saturn that game was (and still is) despite its graphical limitations really quite scary at times...... Also I enjoyed Colonial Marines, yes it's a brutally flawed game but you can feel it's potential and I still had a blast playing it anyway. also it had some really fun & suprisingly well balanced PvP modes.
ah.. that feeling when you find a channel with quality content
+Oliver watson *blushes* shucks... I really hope you're talking about me now. :D
I think the game that captures the feel of Aliens already exists: AVP 1999.
Always love your videos, amazing stuff.
Fire Team Elite fixed nothing but the path finding...
I am so with you on that stupid dropship level on C64 Aliens (US). I never made it past that level either. Though, as a child, the UK version was one of my favourite C64 games. I generally used to feel that tension and panic you talk about when the camera turned to reveal an alien marching towards me. The death / cut-to-static approach was also done very well, and captured the feel of the film perfectly, considering the basic technology of the time.
Yeah I didn't get around to talking about the UK C64 game - which as you say was pretty solid. I never played it until years later on an emulator as my local game store only had the US copies. Man I wish they had offered both, would have at least been able to play the other one.
That one alien at the start is indicative of this entire issue, you kill an alien in a single shot with a pistol. Removing any illusion that this is an invincible and dangerous creature
Alien Resurrection for the PS1 is woefully under appreciated. It had so many revolutionary ideas and game design in it, that to this day I still haven't seen replicated any better. There were underwater segments where Aliens could swim and if you were facehugged you had a limited window of time to use an 'Autodoc' to remove the embryo before it finished gestating and burst out of the player. In my opinion, Alien Resurrection is the only game in the franchise to have nailed its source material, specifically that of the film it was based off.
The is an sort Survival mode in AvP 1999 game. It lacks any construction or fortification but puts you as a Marine against constantly hardening waves of aliens.
A Alien shooter were you start off going in with the objective being to rescue survivors and then everything goes wrong would be awesome.
It can start off by the numbers so that the players have a second to set up controls and get immersed in the game. Then when everything goes wrong the Aliens start pushing you back into an open world. No cut-scene, you're running from the Aliens only to realize, once you've manged to break away or hide, that the only objective left is to survive by finding/making an exit. After you've completed the campaign once you unlock a randomly generated world.
It could have some loose base building elements like some turrets and wielding doors shut (Just need to think of a reason for the play to holdup in a room or area of awhile). Maybe some of the "safer" escape options take some collection of items that can be lost if not guarded.
+Fuzzy Grenade Some solid ideas there. I'd play that.
Maybe one day I'll actually make it. But first I have to learn how to make any kind of game XD
@AI and Games When you said Aliens was Bombastic i immediately started singing the song Bombastic mr fantastic~
Oh God I remember that drop ship stage, it was truly a pain in the ass
Well done, Tommy. Excellent taste in VG
that old alien trilogy game was a classic. i would've liked aliens:colonial marines to have been better in a handful of ways but one thing i wanted but didn't get was a good recreation of the ambush in 'aliens'
and more weapon/marine/alien custom stuff
For me A:CM satisfied my itch to shoot Xenos without fear of them popping out of every hole like in 2009 AvP, sadly never got the Arbitrary Extermination achievement for A:CM due to not knowing how many I've killed in total.
Avp 2010 really felt like the game was build around the Xenos. They are beautiful highly detailed and sometimes hard to kill due to their permanent jumping and climbing.
But AvP 2 is still my favourite of the AvP games.
Thanks for making this videos, it's great to learn all these new things!
it's not masochist, just appreciate what they can do at the time, and how amazing it is, and it's still amazing right now.
This game could have been amazing...had they put a full development cycle into it and not released it two years early.
Alien: Resurrection on PlayStation was great. It was the first game to actually frighten me.
Enjoy this series a lot.
I think a mention of the Doom total conversion add-on Aliens:TC is due. In terms of play time I spent more hours playing that than any other Alien game!
Of course, the creators at iD originally wanted to make Doom a licensed Aliens game, so it seemed inevitable. Also amazing that Aliens:TC was created by only *_one_* guy!
Alien Trilogy is my favorite especially on the sega saturn
Honestly it feels like even in most games the Xenomorphs are kinda underwhelming, outside of AvP 2010 Multiplayer (among others), since for me the scariest it has ever gotten is when either a player is in control of the Xenomorph (let's face it the A.I throws them away like Zerglings even though a Xenomorph is probably 10x deadlier with the right A.I), or it's Alien Isolation.
I still like that game. & I'm still fighting toward the ultimate bad ass level.
+James.d. Morris Hey man that's cool. I'm happy that there are people who dig it. I know I'm going to be defending my love for certain games in later videos.
I think that when dealing with film to game translations it's important to note that genre definitions differ quite a lot between the two mediums. A 1986 "action" movie is far different from a 1986 "action" video game.
Action movies like Terminator, Predator, Aliens, Robocop, James Bond etc still are by the nature of cinema, a story based medium, and as a result follow the nature of story telling. Characters, setting, cinematography all help establish the mood, and invest the audience, while the tension that builds from the drama is resolved by the action sequences.
Aliens works as a hybrid action / horror film, and I think best translates into the survival horror genre. Dead Space, System Shock 2 all closely mimic the pace of the film which used tension to build up to the action sequences. If you story board the original Resident Evil game you find it matches Alien's story board. ( Army dudes summoned by distress signal get trapped in hostile environment filled with monsters, who ultimately escape an unstoppable facility wide self destruct via a last min air lift. Just swap the Queen for the Tyrant, Marines for STARS, Weyland Yutani for Umbrella, Paul Riser for Wesker :P , etc etc. The only major element missing is Newt, but she shows up in RE2 as Sherri I guess. :P )
Great video, keep the good job!
What also baffles me was that there was no singleplayer alien campaign.
I remember playing the multyplayer and got dropped in as an alien and had no Idea how to play as xeno.
The team that played marines usually won cause you couldn learn the alien mechanics in a singleplayer setting.
Same with caracter upgrades. you could unlock better multyplayer weapons by doing stuff in singleplayer, but you couldnt do that for the aliens. So It was usually geared up marines with better weapons vs fresh xenomorphs that didnt had their armor upgrades yet.
Aliens Dark Descent came out fairly recently, it's an RTS of sorts but it does go a long way to capturing the stress of managing a dwindling resource pool and scrambling for defensive positions as the motion tracker picks up a horde of dots on the horizon. It's still got quite a few problems, notably that its whole-game "doomsday clock" feels unfair, but conceptually its at least much closer to what you're looking for, I think.
It's currently sitting installed on my machine. Just haven't had time to play it yet. Typical! 😂
If you haven't already, you should check out Aliens infestation. It's a metroidvania game on the ds and it's actually pretty good. You can play as a roster of different marines, and if you die, then that marine is dead forever. It probably comes the closest to capturing the feel of Aliens out of any alien game
One would expect a back water planet like this wouldn' t get so much visitors ..
If i were to design an Alien shooter game, here's what i would have it like:
First the guns should be more of a red herring. Small arms, meaning rifles, shotguns and pistols should not even bother an adult xenomorph. It should play out as a battle of wits, laying traps and ambushes. At the same time, it should take multiple successful ambushes to become victorious. Xenomorphs are the toughest baddies there are in scifi. Depending on what the player does, the AI should learn, kind of like in Alien Isolation.
If pvp were added, it should be either a balanced 1v3 or 4. For the xeno, the players should have enough combined firepower to bring em down if the xeno player isn't careful. Just to keep it balanced. However, the xeno player has access to vents and crawl spaces too, something the players don't have.
Trip mines, proximity sensors and auto guns should be a core part of the marine arsenal. The xeno has the speed, stealth, health and armor advantage, with instakill potentials from sneak attacks.
What do yall think? Any improvements?
I actually enjoyed this one. The set pieces were sharp, the action was enjoyable, and it was nice to get a game that chased on Aliens' ending. Hicks survived. *headcanon*
I picked this up on sale a good while after release to play couch coop with one of my closest friends we had a blast, maybe its because we just wanted to be entertained and didn't really expect much out of it. It was on sale and worth what we paid for only found out about the development drama later and what it was errr supposed to be.
Great video though : )
My son and I had the exact same experience. Lots of fun playing this game together and we didn't really notice any of the horrendous bugs and issues at the time. Only learned about its bad reputation after the fact.
@@apodcastnamedscooby-doo236 Love it when that happens me and him would cruise the bargain bin at game stop like once a month. 10-20$ for a weekend of fun with a friend? You cant beat it : ) Glad to hear your son enjoyed it as well
Loved trilogy so happy it with alien vs predator was my main intro to the series in game form. But love isolation for returning to the original. Colonial marines was just another level of unacceptable. I would have touched on 2010 avp to have a more relevant game reference.
I just realized Alien Isolation is basically a really complex Pac Man. Mind blown!
Alien isolation needs a sequel so badly. Creative assembly did a bang-up job on it. Easily my favourite game purchase of the last decade. Even ahead of half life alyx. Now VR alien isolation? Order new underwear!
Looking at Aliens: fireteam trailer, devs still haven’t learned what true Alien fans want. A terrifying Alien survival horror game like Isolation. It’s hard being an Alien fan and a gamer :-)
By the way, they are called pulse rifles, not plasma rifles
He mentions both Pulse Rifles AND Plasma Rifles. And yes, the latter exists, not only in the lore, but in ACM, which this video is covering.
Wait! Colonial Marines has AI?
😱
9:39 nice transition.
I imagine it got cut for brevity, but the *other* Aliens game from the time of the original film, is arguably more pertinent here than the Activision release that you outline. While not exactly a FPS that modern gamers would recognise, it's about as close as 8-bit machines would allow. And it's pretty good, certainly in terms of being slightly scary; for instance, when the alarm sounds that one of your team is in distress. Although it is, like many 8-bit titles, extremely difficult (... or were we just all too young for games then?).
+Andrew Yool Yes it was sadly cut but you're right in that it was pretty ambitious. Much like the Alien strategy game before it.
Can't decide anymore whether these games were just too hard or we were too young. Such an education has proven vital in later life. :D
Alien Infestation says hi.
The Electric Dreams version Aliens was closer to the fear of the movie.
This was one game I was so excited for, like most people. I paid for the collectors edition and got it day one. It was somewhat enjoyable when I first had gotten it, but that was just the hype still affecting me. Once I played it again and played the multiplayer I finally saw the huge disappointment that this game was. Now years later all I can ask is, why would you choose gearbox to make this game? Why the people behind the cartoon and parody like series of borderlands. Even though those are fun games and I love them. Just why those guys after the train wreck that was Duke Nukem forever. Though they had acquired that game in the middle of it's development, but still why.
Opposing Force?
Well, my understanding is that Gearbox in fact DIDN'T really make it, they outsourced most of the work to smaller studios who'd never done that kind of game (the wikipedia page is informative) so they could focus on Borderlands themselves. They discovered the state the game was in WAY too late to fix much before launch. Mismanagement extravaganza.
The answer is twofold - they did Opposing Force (virtually a homage to Aliens set within Half-Life universe), and basically, they're a colossal hype machine. Brothers in Arms was only a smidge different or more realistic to the other WWII shooters yet was packaged and sold as something revolutionary. Were it not for Gearbox riding the hype machine so hard on it, I doubt this game would've been successful at all. They talk a good game more than they make one.
Randy Pitchford's enthusiasm for the Alien franchise is undeniable, and clearly his infectious sales pitch did the job with Sega. After all, if the ideas behind the visuals produced for that E3 demo were the sort of working concept that Sega were pitched, you can forgive Sega for thinking the end product might be similarly as good as the sort that Creative Assembly were later able to deliver.
Alien Trilogy was pretty good for its time.
I think it's still pretty good today - watching this made me want to play it again.
I've not played it for a while, fired it up on an emulator a few years back but it wasn't the same. I honestly believe some childhood games are better left as great memories .
Fair enough - it's far from perfect so I don't blame ya.
Yep. Terrified me as a kid as ridiculous as that sounds
Great video, very informative.
ACM was so horrible. We have tons of footage of Aliens running around in circles, allied NPCs cutting us off, and the stupid sewer aliens being god-awful. Unfortunately we weren't recording when one of the allied NPCs (Bella) spawned inside of a Xeno during a level transition; the result being that they were joined at the hip, clipping through each other facing opposite directions. Bella would want to go one way, the Xeno another, and the Xeno had Bella's invulnerability while O'Neal just constantly shot the merged Xeno. The worst part is that we needed O'Neal to bypass a door or something and the AI just would not trigger because he was attempting to kill the Bella/Xeno hybrid.
ua-cam.com/play/PLLHyjGQl819nLQLNqs2UHagGf5LYp5j93.html
Aliens Vs Predator 2 by Monolith is the closest to capture the greatness of the Aliens movie. Alien Isolation was good, but its gameplay got tired pretty quick. They could've cut out a lot of fluff from Isolation to trim it down to around 10 hours, especially a lot of the Android stuff. I still want an awesome next gen Aliens Colonial Marines game, like the one shown in the infamous 2011 E3 demo. It does not only have to have shooting though.
I think you should have covered why the game was pulled on the wii-u the game was pulled on the wii-u because they added mini games to the game like the aliens helping the marines and the marines helping the aliens (yea this made me laugh my can off) nintendo then pulled the plug thank god
Why not just release a game based on Ripley's story... first half is Alien (with Isolation gameplay)... second half is Aliens.
I mean, is it really that hard? I've started re-creating the Nostromo in far Cry 5's editor.... and I'll probably do Hadley's Hope too, both based off set layouts I find online. I've already done the outpost from The Thing (1982).
PC version if anyones wondering.
Finding out the alien pathing was ruined by a spelling error... felt like laughing whilst someone kicked me in the teeth.
You should check out the DS one.
It has marines with guns versus lots of aliens.
However it has permadeath and a limited number of marines. Among other important changes.
I think in a time where rogue like survival games are a thing that sells well, it's crazy to me a Alien game where you play a colony survivor and have to scavange supplies and avoid the Xenomorphs (much like newt) isn't a thing yet.
+kevmscotland That's a fair point and an interesting game idea.
Well that's pretty much the gameplay of alien isolation
What we need is a mash of the 2. Take the elements of alien isolation with scrounging for supplies and avoiding conflict, stealthing it around with the action of the AvP video game series to make a great survival horror action game .
What I think is completely untapped possibility for an Alien game, is a tactical strategy. It might not "recapture" either of the films, but offer an unique experience where you either manage alien hive infecting large colony, or the colony's remnant people trying to defend against the aliens.
i feel like the first person space hulk games both from decades past and recent years are the answer to this, especially vengeance of the blood angels which has an excellent atmosphere as you try to complete objectives in a near pitch black level listening to genestealers getting closer both on the radar beeping and their weird alien noises coming towards you out of the black
a shame it only seems like 40k fans seem to know about space hulk since it's near enough a direct rip of aliens, whether it's the board game, turn based tactical games or first person games
What do you think about the discovery of the ai typo greatly limiting the ability of the aliens?
I still love and paly this game, but my love is from childhood not the actual gameplay. Great game though
AI and Games. You could take a very quick look at the industry's attempt at an alien vs predator RTS for the console. It's called Alien VS Predator: Extinction, and released on both PS2 and Xbox. I quite enjoyed the concept and a bit of the execution, but maybe you can take a look at it?
+twobit96 Yeah I'm aware of it but never sat down and played it myself. Definitely something to fish out.
Great video. Becuase of this game, I made the stance to never purchase anything GearBox and Randy Dickfort touches.
There should be a sequel to alien isolation
the online was great fun though
the AI could of been way better I do agree fully.. My only thing with most shooters is that I only call them a COD clone if it's straight up PVP in Qs. But there needs to be an alien game that captures it all as you were saying. BUt for me personally it should be a lot more along the lines of aliens. But also be online where your group are other players and not awful NPCs that can't die.
Apparently the alien AI was messed up because of one letter that was missing in the code, if you fix it the game becomes better
Apparently the AI was broken because of miss spelling of single word "tether", which was never fixed by the devs, even after the modding community pointed it out.
13:52 turns out that issue was caused by a typo.
There has been found a single typo in the code for Aliens: CM which affects AI. When one fixes the typo, the AI is noticeably more dangerous, though obviously it takes more than fixing one typo to polish this turd.
Great Video, but your "ILIen, ILIen, ILIen" got stuck in my head. LOL
ok gamers, lets agree the best video game adaptation of xenomorphs is the Minecraft aliensvspredator mod
Alien and Aliens are still fecking good films! As a kid growing up in the 80s I didnt have a lot of strong women to look up to, Alien gave me that and I will always love it. The games are mostly shit though as they totally miss the point.
They came from a horror movie, so they should be a horror survival, like Dead Space.
personally i still feel the only good alien games are AVP2 and alien trilogy (haven't played isolation yet as my computer would probably catch fire if I tried to run it lol)
I think the thing that sets AVP2 apart is it's story, yes it's a generic FPS game but there's also story driven it's easy to see it as a film.
as for the perfect alien game, I'd like to see something much like the old game "warzone" a first person strategy, where you play as a character but have to build defences and other structures command and conquer style. or in an "aliens" sense stick the player in a colony with a team of marines that they can give order's to but who have a good enough AI to not run in and get themselves killed (i.e something like the stalker series Alife AI) have the player find resources (food, ammo, medical suplies ect) and assign marines to set up defences (such as barricades and turrets ect) while planning their mission.
the old game "deadline" also has some good idea that could be used such as a top down map "planning phase" the ability to gather intel (in an aliens game this would probably involve searching the colony computers) and requisition resources (or for an aliens game searching for supplies) a dynamic "rogue-like" map which changes with each game (can be done using tile sets and such) so that each game is different and challenging (i.e you don't hold up in one area and just kill things)
seriously if someone could build a game that combined all those with a good story I'd kill for it (the story could be as simple as system shock's "auto log" system) the sad thing is we have the technology to make the ultimate alien's game and have had it for years, just noone's bothered trying... or rather they just make quick cheep games and play on the franchise name. I think isolation is the first one in years that has any thought behind it. (AVP2 did what it could story wise given the limitations it had to work with, but even then much of it was kind of silly where the aliens were treated as pests more than actual threats)