A high level CF can help a lot in bringing the guild treasury up especially from IA to LMA where the requirements to set up a perpetual motion machine is much cheaper than the higher ages.
Yes an early-era high level CF can be an amazing thing in those ears. It takes some careful planning to not kill off the RQs by exploring too far ahead into the world map.
Very true if you require those levels or at least have players willing to grow those buildings if they don't have them. I think the trading comes in when certain players are still in growth mode depending on the strata of eras represented in your guild.
Yes this is generally due to active GbG fighting guilds that purchase reinforcement buildings in GbG. If they have even 1 player in a lower era, the cost of camps etc may include high amounts of goods from any era that any guild member are in randomly for the duration of the session.
Guild treasury goods are non transferrable. One guild has to 'win' in a merge. All members of other guilds have to leave those and join the main one. Generally its smart to have a friend with a casual account stay in the old guilds to keep them from dissolving (shell guilds).
A high level CF can help a lot in bringing the guild treasury up especially from IA to LMA where the requirements to set up a perpetual motion machine is much cheaper than the higher ages.
Yes an early-era high level CF can be an amazing thing in those ears. It takes some careful planning to not kill off the RQs by exploring too far ahead into the world map.
Arc, Atom and Observatory to high level and a lot of SoHs and your guild won't have any problems with guild goods. No trading required
Very true if you require those levels or at least have players willing to grow those buildings if they don't have them. I think the trading comes in when certain players are still in growth mode depending on the strata of eras represented in your guild.
The top guilds now just have a requirement that you have to be in a high era if you want to join.
Yes this is generally due to active GbG fighting guilds that purchase reinforcement buildings in GbG. If they have even 1 player in a lower era, the cost of camps etc may include high amounts of goods from any era that any guild member are in randomly for the duration of the session.
Can you merge 4 guilds but how do you secure treasury goods from the 4, do they roll over.
Guild treasury goods are non transferrable. One guild has to 'win' in a merge. All members of other guilds have to leave those and join the main one. Generally its smart to have a friend with a casual account stay in the old guilds to keep them from dissolving (shell guilds).