Hi, I have a question. Is there a specific focal length that beginners should set that would help them improve faster? Because I've been having issues with the default 50mm focal length, it looks very weird in perspective mode. I saw some people recommend changing that to something like 80mm in the viewport. Would you say that's a good idea?
can ı ask something there is something that ı do not understand subdivision makes more polygon if we will use subidivision then why we we make retopology? ı am kind of new.
When I append or import any object for animation , it shows without bone means For example when I download any object from a website and import sometimes it shows bone but without connect or Sometimes there is no bone . I saw many videos for rig many of them import objects the bone is automatic in there ... So how to automatic armature in any body not only human
Hey hi first question are you Turkish or persian becuse your name is kinda parsian turks second question i made a model i remeshed it its ready for texture how to do it with out doing uvs becuse i hate it
You can do a smart uv project but this can sometimes give some problems with the texturing but usually you can get those out just select your mesh and press U>smart uv project
guys, I made a new channel for my Tech videos. I'd love to have you there😍 check it out:👇
youtube.com/@aramtorkantech
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Very nice!
love your tuts and thanks for the free month
Thanks! Glad you like them! You’re welcome!🤗🌸
lol only one letter far
nice
👍👍👍
wow that's great, thanks Aram
Thanks! You’re welcome🌸🤗
Hi, I have a question. Is there a specific focal length that beginners should set that would help them improve faster? Because I've been having issues with the default 50mm focal length, it looks very weird in perspective mode.
I saw some people recommend changing that to something like 80mm in the viewport. Would you say that's a good idea?
In portrait photography, most full-frame cameras will often use an 85mm focal length.
@@mattmackenzie4636 thanks!
I usually sculpt in 85mm to 100mm🤗🌸
@@AramTorkanArt thanks for confirming!
Amazing work!!!!
Thank you🤗🌸
nice work!! Would be great if you add some coments during the time lapse explaining a little bit more!
Thanks! Sure🌸🤗
Thank you
You’re welcome🌸🤗
Nice
Thanks🤗🌸
ove your tuts and thanks for the free month
you're welcome😊🌿🌸
Can you please make a full walkthrough of how to sculpt a body?
how did you color the hair
Nice~~
Thanks🤗🌸
can ı ask something there is something that ı do not understand subdivision makes more polygon if we will use subidivision then why we we make retopology? ı am kind of new.
good job 🙂
Thanks🌸🤗
Great job, well done, but why did you delete important scenes that were implemented from the lesson? / uv editing
Thanks! I’ll make a complete video about that🌸🤗
very nice but i feel like the contrast on her face is a bit off what makes her look old imo
have you made the Humans course of cg cookie?
No, I didn’t 🤔
Got notification from facebook..
:D me too
Huh Facebook user.
@@simen5734 yea bruh.. We have a good community there..
@@simen5734 thank you for your information 🤗😄
@@simen5734 You have a problem with facebook users?
When I append or import any object for animation , it shows without bone means For example when I download any object from a website and import sometimes it shows bone but without connect or Sometimes there is no bone . I saw many videos for rig many of them import objects the bone is automatic in there ...
So how to automatic armature in any body not only human
How much time you spent. Real time?
I really don’t know because I sculpted Vi only in my free time🤓
@@AramTorkanArt could you tell us the average time for average skilled artist. Just guess from scratch to final retopology {ready model}
🌸🤗
Hey hi first question are you Turkish or persian becuse your name is kinda parsian turks second question i made a model i remeshed it its ready for texture how to do it with out doing uvs becuse i hate it
You can do a smart uv project but this can sometimes give some problems with the texturing but usually you can get those out just select your mesh and press U>smart uv project
Yes, you can use smart uv project but I’ll make a complete video about uv soon! So that you’d be more comfortable with it🤓🌸
She looks if she was 50 years old
Ok😃