Guys you are becoming cooler and cooler! I will may soon consider moving from Clo 3D to your app! Where can I see the geometry of the pattern pieces created in your app?
@@triMirrorTV Hi! I mean what is the geometry of the clothes created within the app? I'm struggling with the huge amounts of geometry needed by CLO3D. On the other hand , the result there is super realistic. But impossible for real time simulation, of course. I wish to find the middle point. I want to create real time fashion shows in Unreal without the need to use Alembic simulation transfers.
@@Catthyp Do you mean the 2D patterns? Clo3D is certainly a very powerful program. You won't be able to run real-time animation with many details and layers with uDraper neither.
Thanks! There is a couple of groom hair packages in UE Marketplace: www.unrealengine.com/marketplace/en-US/product/hairstyles-pack-female and www.unrealengine.com/marketplace/en-US/product/hairstyles-pack-female-v02
Hi after enabling uDraper plugin it messes with my game mode. My cursor doesnt integrates with the game mode anymore. Do you know anything that could help me?
You can add the Draper Interaction component to your Draper Simulation component. Uncheck the cursor and see if it helps. See cdn.shopify.com/s/files/1/0610/3390/6418/files/2024-03-09_14-58-59.jpg?v=1710014399 Also, join our discord for easier support
Hi, so I foollowed the instructions on how to set up my metahuman with udraper clothing and it works perfectly, except one thing, I'm trying to attach a gun to my characters hand and when I click on parent socket for the metahumans hand socket nothing happens, it won't let me parent to the socket. It works fine on a normal metahuman, just not one with a udraper clothing attached, I am wondering if there is a work around for this?
This is strange. We used swords, baseball bat, and shows attached to sockets without any issues. Need to see how you do it. Do you create a new socket?
Hi There. I have a specific problem: I am using RokokoMocap LiveLink. As I hit begin play and play a pre recorded Mocap action the dress simulates 2 seconds delayed and so it does not stick to the skeletal mesh.. What could be the reason what am I doing wrong. As I see here in your examples u have the same thing too but after miliseconds the garment sticks to the body.. Any help is much appreciated..
Answered on Discord: You need to allow a few seconds for the simulation to initialize. The best practice is to change the pose gradually without jerking from one pose to another. If your character didn't move too far, the wrapping helps but when it moves too far and too fast, it's not enough. Additionally, you can experiment with the binding that would help to keep the fabric in place. Last but not least, you can reset your garment using Draper Simulation: Reload function. See udraper.com/blogs/tutorials/changing-clothes-at-runtime
there might a few reasons for that. See e.g. udraper.com/apps/help-center#hc-im-getting-error-skeletal-mesh-asset-is-invalid. Need more details on your exact configuration and I'm not sure UA-cam comments is the best place for that. You can Use our Discord channel
Awesome description of binding , it helps me a lot ! 👍
Thank you ❤️
Amazing tutorial really explains it
This is magic :o
Guys you are becoming cooler and cooler! I will may soon consider moving from Clo 3D to your app! Where can I see the geometry of the pattern pieces created in your app?
Thank you. What do you mean by "geometry of the pieces"?
@@triMirrorTV Hi! I mean what is the geometry of the clothes created within the app? I'm struggling with the huge amounts of geometry needed by CLO3D. On the other hand , the result there is super realistic. But impossible for real time simulation, of course. I wish to find the middle point. I want to create real time fashion shows in Unreal without the need to use Alembic simulation transfers.
@@Catthyp Do you mean the 2D patterns? Clo3D is certainly a very powerful program. You won't be able to run real-time animation with many details and layers with uDraper neither.
@@triMirrorTV I understand that. But it's interesting to try this option. Go on guys!
Looks amazing. I also love the hair where is it from?
Thanks! There is a couple of groom hair packages in UE Marketplace: www.unrealengine.com/marketplace/en-US/product/hairstyles-pack-female and www.unrealengine.com/marketplace/en-US/product/hairstyles-pack-female-v02
Hi after enabling uDraper plugin it messes with my game mode. My cursor doesnt integrates with the game mode anymore. Do you know anything that could help me?
You can add the Draper Interaction component to your Draper Simulation component. Uncheck the cursor and see if it helps. See cdn.shopify.com/s/files/1/0610/3390/6418/files/2024-03-09_14-58-59.jpg?v=1710014399
Also, join our discord for easier support
@@triMirrorTV that didnt work. But I'll join the discord
Hi, so I foollowed the instructions on how to set up my metahuman with udraper clothing and it works perfectly, except one thing, I'm trying to attach a gun to my characters hand and when I click on parent socket for the metahumans hand socket nothing happens, it won't let me parent to the socket.
It works fine on a normal metahuman, just not one with a udraper clothing attached, I am wondering if there is a work around for this?
This is strange. We used swords, baseball bat, and shows attached to sockets without any issues. Need to see how you do it. Do you create a new socket?
Hi There. I have a specific problem: I am using RokokoMocap LiveLink. As I hit begin play and play a pre recorded Mocap action the dress simulates 2 seconds delayed and so it does not stick to the skeletal mesh.. What could be the reason what am I doing wrong. As I see here in your examples u have the same thing too but after miliseconds the garment sticks to the body.. Any help is much appreciated..
Answered on Discord:
You need to allow a few seconds for the simulation to initialize.
The best practice is to change the pose gradually without jerking from one pose to another.
If your character didn't move too far, the wrapping helps but when it moves too far and too fast, it's not enough.
Additionally, you can experiment with the binding that would help to keep the fabric in place.
Last but not least, you can reset your garment using Draper Simulation: Reload function. See udraper.com/blogs/tutorials/changing-clothes-at-runtime
Hey why does the clothes we draped disappear once the project is saved and restarted with error character is invalid?
there might a few reasons for that. See e.g. udraper.com/apps/help-center#hc-im-getting-error-skeletal-mesh-asset-is-invalid. Need more details on your exact configuration and I'm not sure UA-cam comments is the best place for that. You can Use our Discord channel
@@triMirrorTV can i have the discord link please
you can find it on this page udraper.com/blogs/tutorials/quick-start-guide