I appreciate that! Will be taking a break very shortly. Will stop showing progress once I reach a certain point. Been fortunite enough to be given time at my job to work on this.
Is your reticle circle following the spread of the pellets with distance or just indicating range? If it's following the spread it's backwards, should get wider further away. It's looking good so far, be interesting to see what you do with it. The gameplay will be the kicker
@@GingerNingerGames only wider with range. Doesnt follow bullet spread. Still not my best solution but it works. And yes gameplay is all i care about now. Im a lighting artist so I can deal with that after its "fun" to play.
@@iamtibit I agree that gameplay is the most important. If it were me making this I'd at least have an option to turn stuff like that off, the HUD I think will be the hardest thing to integrate into VR in a usable way
@@iamtibit It'll be cool when you have a working whitebox. I have some basic VR gear (HTC Vive OG) and a rudimentary knowledge of Unreal engine if you need help testing stuff, not sure if you're using unreal, but offers there
@@GingerNingerGames I am using Unity 6 for this project. Always looking for help since this will be a community driven game. If youre intrested hit me up on discord. .tibit
hello! sent a request on discord, amazing work! Super interested to talk to you and maybe be able to assist in the project, im a 3d modeler, animator, and texture artist! Would love to show some of my work, or at the very least playtest the game if you're not interested in that!
this looks so good , keep it up youre doing great . dont forget to take a break tho
I appreciate that! Will be taking a break very shortly. Will stop showing progress once I reach a certain point. Been fortunite enough to be given time at my job to work on this.
insane progress !!
This is so cool! I can’t wait to see more!
We have texture!!!! Shotgun sounding awesome aswell!
Is your reticle circle following the spread of the pellets with distance or just indicating range? If it's following the spread it's backwards, should get wider further away.
It's looking good so far, be interesting to see what you do with it. The gameplay will be the kicker
@@GingerNingerGames only wider with range. Doesnt follow bullet spread. Still not my best solution but it works. And yes gameplay is all i care about now. Im a lighting artist so I can deal with that after its "fun" to play.
@@iamtibit I agree that gameplay is the most important. If it were me making this I'd at least have an option to turn stuff like that off, the HUD I think will be the hardest thing to integrate into VR in a usable way
@@GingerNingerGames Great idea. Ill add that in the settings. Mask HUD and scanning is going to be a pain for me but ill get it working.
@@iamtibit It'll be cool when you have a working whitebox. I have some basic VR gear (HTC Vive OG) and a rudimentary knowledge of Unreal engine if you need help testing stuff, not sure if you're using unreal, but offers there
@@GingerNingerGames I am using Unity 6 for this project. Always looking for help since this will be a community driven game. If youre intrested hit me up on discord. .tibit
hello! sent a request on discord, amazing work! Super interested to talk to you and maybe be able to assist in the project, im a 3d modeler, animator, and texture artist! Would love to show some of my work, or at the very least playtest the game if you're not interested in that!
Would love this. Not sure if you added the correct person. Did not receive a discord invite as of yet. Username is: .tibit
@@iamtibit ah, ok! i sent it to someone without a period at the start! sent just now