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Michael Scott
United States
Приєднався 17 сер 2015
Unity Developer / Lighting artist.
I make demo videos showing off the latest tech in Unity. If you want to chat add me on discord [ .tibit ]
I make demo videos showing off the latest tech in Unity. If you want to chat add me on discord [ .tibit ]
ArchViz Pro 10 | Unity 6
Little relight I did of the ArchVizPro10 scene using Unity 6.
Lighting is a mixture of baked lighting / GI using Adaptive Probe Volumes and Global Illumination.
All together it runs around 70 fps at 4k using a RTX 4080. Player controller is a custom one made by me for another solo project of mine
Lighting is a mixture of baked lighting / GI using Adaptive Probe Volumes and Global Illumination.
All together it runs around 70 fps at 4k using a RTX 4080. Player controller is a custom one made by me for another solo project of mine
Переглядів: 20
Відео
Project Reclaimer | Devlog #13 The Hydra
Переглядів 198День тому
Project Reclaimer | Devlog #13 The Hydra
Project Reclaimer | Devlog #12 (Halo ODST fan Game)
Переглядів 380Місяць тому
Another entry for my Halo ODST VR project. Finally getting to add in more weapons! Really trying to get them as accurate as possible. Hope you all enjoy!
Halo ODST Devlog #11
Переглядів 2452 місяці тому
- Created a new target manager and working on a AI health system - Remade the decal system again to be a bit more performant and to help with placement accuracy - Story is coming along. Still a bit of time left before I make any offical announcements on the project. I want to make sure this isnt just another halo fan game. I have been planning this out for more than 7 years now and hope everyon...
ODST VR | Unity 6 Test
Переглядів 5322 місяці тому
Little test of my fan project using Unity 6. I am finally using adaptive probe volumes New shooting range blockout (early wip) Made a new Decal system and sfx system
ODST VR Devlog #10
Переглядів 2893 місяці тому
- wanted to show an example using the new spectator camera so I can make better recordings. Still working some things out. - Made a new shader that is based on how halo infinites shader system works. - Testing out my new 6 way vfx shader using the VFX graph for frag grenades. (Not final) - Added a fun little toy (just had to do it after i made the shader) - testing out a few other new weapons s...
Unity 6 URP 6 way lighting VFX example
Переглядів 3873 місяці тому
Small test of the 6 way lighting system using the visual effects graph. I also made a custom controller for it so I can change things quickly.
Halo ODST VR Devlog #9
Переглядів 6574 місяці тому
Another short video. - BR!! (Yes it is the Infinite model with H3 SFX) also added a little ammo counter to it (wip) - remade the footstep system to integrate with Hexabody so its much more accurate. - Remade the collider SFX system. ‐ Still working on the core gameplay and hope to have a small playtest group by early next year. Debug menu is a top priority for me right now and AI so I will be t...
Halo ODST VR Devlog #7
Переглядів 2495 місяців тому
-New IK "Arms" rig added. (placeholder for now) -New footstep controller -New bullet impact manager (still very much a wip) - Added a bloom mechnic to firing for bullet spread (hard to see from the VR camera view but it works smoothly) - Updated to Unity 6 and added the new Meta Raytraced Acoustics system/spatializer. (if you own 3d audio headphones please put them on)
Halo ODST VR Devlog #6
Переглядів 1,1 тис.5 місяців тому
- Created a new main menu system (concept). Currently going to function as a testing main menu. - Changed the sfx for the grenades (still placeholders just better quality) - Changed to a physics based VR controller so it fits the the gameplay I imagine. To do: - a lot... Ever since I tried VR for the first time with the Oculus DK2, I've been dreaming about a Halo VR game. The idea of stepping i...
Halo ODST VR devlog #5
Переглядів 7736 місяців тому
Working on a grenade system. Here is a little tease. All models and sounds are placeholders. Halo Grenade model by sketchfab.com/AbiSV *Note:* This project is a labor of love and will be released for free. It's not an official Halo game licensed by Microsoft, but a fan-made game. I do not plan on adding multiplayer at any point and plan to focus on a single player narrative driven experience. I...
Unity 6 Beta Lighting test | Mountain Environment
Переглядів 4,4 тис.10 місяців тому
Re lit the Nature Manufacture asset pack found here assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851
Halo "ODST" VR Devlog #4
Переглядів 57210 місяців тому
- Removed bullet castings so its lore accurate. - Added a new "Smooth" reticle (let me know if it fits or not) -Increased the recoil (Might be reduced in the future) - Changed the test area lighting back to night so i can work on the atmosphere of the game more. Ever since I tried VR for the first time with the Oculus DK2, I've been dreaming about a Halo VR game. The idea of stepping into that ...
Halo ODST VR Devlog #3
Переглядів 2 тис.10 місяців тому
Some minor changes. -noticed I uploaded a 91 fps video which forced it to 48 fps. Its now 1440 p 60fps - Updates the materials on the smg using a mask map generator i made - Updated the SFX of the weapon fire. Sounded like an airsoft rifle Ever since I tried VR for the first time with the Oculus DK2, I've been dreaming about a Halo VR game. The idea of stepping into that universe, but in virtua...
Unity 2023 HDRP Adaptive Probe Volume test 2
Переглядів 1,5 тис.11 місяців тому
Unity 2023 HDRP Adaptive Probe Volume test 2
Unity 3D real-time raytracing test | Tanizaki Shadow House
Переглядів 200Рік тому
Unity 3D real-time raytracing test | Tanizaki Shadow House
Unity 2022.3 HDRP Raytracing Demo | stained glass windows
Переглядів 509Рік тому
Unity 2022.3 HDRP Raytracing Demo | stained glass windows
Unity 2022.2 HDRP lighting test | Gaia Pro 2021
Переглядів 3852 роки тому
Unity 2022.2 HDRP lighting test | Gaia Pro 2021
Bro casually dropped amazing demo without any description
could you share the project on github or something?
Where did you get the map? I would love to try it! :)
@@PixelGM made it myself for a little test
oh I want this
Your texture work never ceases to amaze
To be fair its Halo Infinites ASG maps and my custom shader that uses the data. Makes it easier to change the texture based on values so I can create custom ones on the fly. So ill give credit to the Halo Studios team. Thank you though!
Manual reloading looks great!
Holy SHIT, this looks cool as fuck, you're doing the lords work for developing an ODST vr game!! :p
Heelloo, is it in URP or HDRP? Thankss
Gorgeous lighting btw Great job
@@stefanuschristian4672 HDRP
Oooh
The fact that this is real is blowing my mind.
Thanks dude! Would love to give you a build some time when its at that stage.
@iamtibit omg dude I'd be ecstatic
tut pls
I will be watching your career with great interest
Is the reload tied to the way you swing the gun? That’s awesome
@@Player3. yeah it uses a gesture to reload based on acceleration.
@@iamtibit good job. rendering pipeline using hdrp or urp?
@snowgame365 urp
The needler looks incredible!
Holy crap the covenant weapons are here! That is looking insane man, and even right now that more then rivals stuff such as the contractors Halo mod.
Dude that reload is awesome cant wait to see the other guns
im honestly more hyped for this than the next real halo game
@@massid3774 make sure you look at my new ODST project.
This is awesome, we really need a proper Halo VR game after that Reclaimer VR project was halted.
The good work keeps going. Keep on trucking my dude.
that glorious battle rifle
dude I wish I knew how to code just so I could help with this project. this is so cool!
Its starting to look really good cant wait to see whats next
does it work on webgl?
This is UE5
@@Rider_Morrison unity
This looks cool!! I subscribed so I can keep updated! Very interested in playing! 😂
Still think the visuals are superior in Unity... Not sure exactly what it is, but it looks more photorealistic...
The visuals are very impressive! Everything looks so real
Niiiiiiiiiice
hi, great work you did. Me and my teamate were trying to manage something similar in our horror game. Can you help us with some guide of how to achieve that result? I just sent you and invitation to your discord account we would be really grateful if you help us with this. Thank you!
The Nerf Assault Rifle is actually perfect
always get a laugh at the nerf assault rifle since I actually own one
Hey there, I would love an explanation on how you pulled off the emissive reflection from the ammo indicator on to the gun, or is it just a point light? I read on a comment from one of your other videos that you are using URP for the project, which I don't think supports realtime emissive lighting? It looks too good to just be a point light, so what sort of magic did you pull here? Thanks!
A script that handles the emissive value of the material for the display and the spotlight that has a very short-range w/ no shadows. Really easy and performant.
@@iamtibit idk why I always forget about spot lights for this sort of thing, thank you for the info!
I like the light that is internal to explosion that makes crispy light lines.
i swear if the drop pods arent shaky and intense
Nice demo! How did you make the mirror in HDRP VR? I always have performance issues. I even resorted to just having a see-through section and duplicating the objects on both sides.
Full raytracing! Was shit on performance but 70 fps was a great start
this looks awesome!
holy, textures look amazing my dude
This is cool. The Ammo counter certainly needs a lot of time to brew.
LETS GOOOOOOO
@@broodleh What is your discord?
@@iamtibit it should be broodleh#3013
my Quest 2 has been waiting for something like this
@@Carnyzzle As of now I do not plan on releasing this on the quest platform due to quality constraints. I will try my best however it just doesnt seem possible for the quality im trying to aim for.
@@iamtibit I play using virtual desktop so I can still run it either way
Yoooooh 😏😁🫨Good job bro
please make sure to optimize it and add a graphics menu , too many halo fan games dont do it
Cool
Michael Scott, I can't get enough of your content, so I subscribed!
Beautiful work, brotha. Love to see it!!
Keep up with the work, can't wait to see the next devlog!
This is amazing work so far keep it up
This channel is a hidden gem for unity graphics capabilities.
I can't even lightmap bake an empty hall
GRENADE JUMPING IN VR!? HELL YEAHHH