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Stellaris - Relic Tier List (3.6 Edition)
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- Опубліковано 18 гру 2022
- Relics were recently reworked for 3.5 & 3.6 , so it's time for a Tier List. Also, there's a secret Relic at the end that you may enjoy. Let me know in the comments below which relics have been done bad and need to be put in another category.
ASpec's videos are based around the popular Grand Strategy Game; Stellaris as well as other fun science fiction properties. Delve into a galaxy that is both dark and full of secrets. This channel has tons of guide, overviews, musing and other content for you to enjoy in the semi-classic game review format. So stick around, grab a drink. Some of this content was heavily inspired by the likes of TheSpiffingBrit, RimmyDownUnder and GrayPlays. Other content is similar to that what you would find on let's play channels like The Yogscast.
Video Title; Stellaris - Relics Tier List (3.6 Edition)
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Alright folks, tell me which your favourite Relic is and where it should fit on this list.
Cybrex Warforge for me. It used be a flat minerals for alloys, but the incremental concept they changed it to made it even better to me! Plus when your precursor are the Cybrex, a ringworld in their system is awesome!!
Cybrex most the time, but I play a lot of ring or void origin and that Gaia relic is ridiculous for that
I really like the Omnicodex. The best thing about it is it's a pop printer, and with the pop growth changes being able to print pops is extremely nice (particularly if you get a chance to get some tomb world preference). Pops are power, and printing years worth of pop growth every 10 years is quite good.
I would bump up the Contingency Core and Warlock to D teir. They are too late to mater, but they are objectively better than the brood queen.
Surveyor. Able to be gotten quite early and always useful. Not always the best option later on but still. And it has a chance to activate a second time per use.
My favourite is whichever ones the game gives me. :)
Don't forget that the Last Baol also can be used on a world that is already gaia to grant up to 10 pops a unique gaia habitability that grants an extra 5% output on them. That's in addition to the 10% bonus from the gaia world itself.
Wat
They should buff it by allowing the buff to keep growing 🤣
Say what
Pretty sure each activation also has a "hidden" planetary decision where on one gaia world you can swap 3 pops to the upgraded gaia habitability.
When you activate the Last Baol you can go to any planet you possess that is already a Gai world and activate the "turn 10 pops to Gaia preference" decision. But the trick is you need to do it after you begin the Gaia decision on a non-gaia world. If you do it first it uses up the relic activation. Basically you get two effects for the price of one.
The rubricator can also be used to make a max level art installation!
as far as I remember, now small artifacts are not needed for this
@@user-op8qc8or5v you need 100 for "perfection" but you don't for "completion"
I just rolled an empire where a ruined mega art installation is in my borders along with kleptomaniac rats. Stoked!
The minor artefact generation can also help with the "Secrets of" projects to get extra out of precursor chains.
The Crisis Relics are amazing when you do all 3 crisis.
Getting the contingency as the first crisis is absolutely superb.
EDIT: I wish I could set the order of the crisis and their strength.
Aggressive Crisis Engine Mod
I think I want to play one run like this and after finishing of the third crisis become the crisis myself and end the galaxy for good
Also, you do NOT want to get the Contingency as the final crisis... If you cannot replace 5000 fleet capacity instantly you are dead :p
@@mithrillis eh, they're the weakest and their forces are spread out
Also ai can handle them the best because ai runs balanced builds and contingency is balanced too, not specialized like the other two
Granted, AI can handle anything in the endgame if you declare a crisis and make them work together
@@letsplaysvonaja1714 for some reason they have significantly higher fleet power when spawning as the second or last of 25x crisis. Also AI seems to be able to deal with at most 5x and maybe 10x if the galaxy the completely united. Above that, the crisis strength is just above what even the most buffed AI combined is able to deal with.
Maw of the toxic entity gives you a planetary decision when you play the knights of the toxic gods origin.
Yeah. I'm surprised he missed that; doesn't _anyone_ on youtube ever kill the toxic god in a game? And that decision gets you more knights, probably the best job in the game by the time you finish the event chain
And the decision is very strong. It provides a lot of jobs and a unique district that produce a lot of science, unity and fleet capacity, and bonus yields based on your decisions made during the toxic gods situation.
@@justinthompson6364 It was mentioned in the actual review of it. This is just a tier list of the artifacts
@@jalleonothing5946 All the more baffling that it isn't being mentioned here then, since that _IS_ a property of the relic. Tiering the maw based on how it works the 1% of the time it's not being used by a KotTG empire while ignoring that much more common use case just doesn't make any sense.
Killing the god also keeps your knight order working at full capacity because you technically never ended the quest to find the specific being that nuked your world
You "only" found a member of its species
Which is better than getting one singular ship you may not even use in battle out of fear of losing it
I think the crisis relics matter quite a bit if you go for triple crises. There may come a point when you'll need those bonuses to overcome the next one
I partially agree, although just the debris you get from Prethoryn and Unbidden will help you immensely.
Best missiles, strike craft from Prethoryn and best essentially plasma/laser hybrid weapons from Unbidden. ^^
@@PerfectAlibi1 are unbidden weapons any good? Last time I checked they were a bit lackluster, maybe they got a buff in recent patches
@@tite93
They just need a shield breaker, but then they're better than plasma, without costing exotic gasses.
So just couple them with some cannons or if you got lucky, the null void beams.
Thats what Im saying
@@MinecraftConnected
Or you could also just really stack energy weapon damage, so it over comes the shield weakness ^^
The crisis relics improve if you have all three crises turned on. You can get the relics from the first 2 and use it to help you deal with the third crisis
if you're playing as the knights (which is the only way you'll probably ever get your hands on the maw relic), doesn't it also let you consecrate habitats? Gives you more knight jobs, which are the strongest part of the origin. Still not a great relic, but an important detail to miss
Only one per habitat, but still
Actually your consecrated habitats can produce 500 research with a 12k army.
Don't forget the empire-wide percent increases to alloy production
Something you forgot to mention with The Surveyor is that, with each use, it has a 50% chance to give a second resource deposit 1-3 years after activation, and if that happens there's a 20% chance of getting a 3rd deposit 3-5 years after activation.
Really hoping aspec or montu go over how to push psionics without teacher of the shroud. I really like psionic, but being locked out of other flavor origins makes me sad :(
Pro Tip: Put a Maniacal scientist as the Society researcher; it increases the likelihood of drawing rare techs, which include Psionic Theory. If you're a materialist, I believe you're locked out of Psionic Theory unless you do some shenanigans (I think you need your society researcher to have the Psionic trait?). Your odds of drawing the Psionic Theory tech also increase if you're spiritualist (and even more if you're fanatic spiritualist), and if you have psionic pops (such as the Rackets) in your empire.
I had a recent playthrough where I rolled the Zroni precursors, so I got Psionic Theory right away. With my third ascension perk my empire was a fully psionic, materialist, mechanist, megacorp. That was a fun game.
There are a lot of ways of boosting your chance. The biggest boost is an expertise: psionics scientist, but a maniacal scientist helps if you don't have one. Other increases to chance are fanatic spiritualist, having any psionic or latent psionic pops, a shroudwalker teacher and technological ascendancy. Do note that non-spiritualist empires have half the weight and materialist empires (of either degree) REQUIRE either an expertise: psionics scientist or at least one psionic pop.
Using a Maniacal scientist in Society research gives you a change to get Psionics research.
@@A_Spec Maniacal doubles the weight, but don't let materialists roll the tech.
The crisis relics do have a bit of use if you pick the "all crisis scenarios" option.
i have unironically used nlade of the huntress to steam roll wars. that 20% sublight speed is nuts when you have hyperlane travel cooldown to boot. especially with fascinating flagella and the shanty boost. +40% subflight speed is SCARY
@Aspec
the relic of the toxic god relic has some kind of scaling in it i think. i jsut got it today for the very first time (completly vanilla game) and it gives me like 9.100 exotic gas per activation wich in my opinion is CRAAAAAZY honestly
EDIT: i cant say what it scales of but as refrence i jsut looked up some points. its year 2356 , i got 1639 pops and 1974 empire size and 13k tech per month. i also thought if it jsut doubles your current gas-stock cos im roughly at 10k gas in the bank
Surveyor is insane. The way the resources stack every 5 years on your planets on a tall playthrough its practically game breakingly powerful.
Since I have a shit PC , i love to go one system while granting me the surveyor at the beginning of the game, it is so satisfying seeing research stations on every single Moon in your home system
My three favorite relics are the Rubicator, The Blade of the Huntress and the Cybrex Warforge. I wish we could use relics simultaneously.
You mentioned that the zeroni are rare, can you make a video explaining how the precursors are determined and why some are more rare than the others? I know it used to be tied to certain spots on the map but idk if that’s still true.
I've only ever gotten Irrassians and Imari
@@CommunistBot Irassians and Cybrex for me. I don't mind the regular access to the Irassian Naval Yards but I think something is broken for me.
With the name "the Radiance" makes me think of a Psionic Beacon. In Horus Heresy, the Pharos Beacon would serve as rapid communication (and possibly transportation) between the 500 Worlds but its explosion possibly attracted the Tyranids attention. It'd be interesting to have an archaeological site decision that gives you a greater bonus output and maybe hyperspace charging speed or the ability to place two connected wormholes (one on "Pharos", the other on a planet of your choice) but causes the Praethoryn to spawn much earlier
"it kills the most important thing on the planet; the pops. Yeah, you kinda want those"
Oh... I think I've been playing the game wrong...
Finally we reach a point where Stellaris makes fun without mods. I remember playing years ago with ,,Slower than light" and ,,System Scale" in a 10.000 star galaxy without any other civilization to simulate a realistic expansion of humanity. But now, with all the politics, feudalism, megacorps and all these new origins and relics, it has become a really interesting game even if you play it like a normal person.
The 2nd and 3rd option for bonuses which you can choose for when you activate Psionic Archive is really strong (stability, happiness, SHIP DAMAGE, etc) as well as the passive ruler level cap increase (large increase) compliments your likely having an immortal ruler due to the shroud cooldown reduction. And you can get it super early consistently.
I'd strongly argue it shouldn't be in C tier compared to the others on that tier.
Head of Zarqlan on D tier is kinda harsh. Although I tend to usually get this at a point it doesn't matter a friend of mine, in one of our games, managed to get it super super early and that an argueably temporary reduction in happiness due to spiritualist ethics attraction doesn't matter if it allows you to conquer/vassalize your neighbors and snowball the game.
>Head of Zarqulan isn't that great because it appears too late in the game
>Be me, pirate bird people who find it literally in the first two years of the game
>Conquer and enslave everyone with our lunatic spiritualist bros who think we're holy or something
>*insert seagull laugh*
24:35 I love how you said the line "Maximum Production of Everything!" It was beautiful.
My nanosuit from Crisis says that too.
Psionic archive is kinda straight up better than khan's throne for psionically ascended empires. It buffs the shroud in every way, and one of the options for its active is +20% damage modifier. Sure it's only 5 years not 10, but in an emergency just as good.
Now add the damage, fire rate and sublight speed that you get from the shroud (they can also overlap now) and it's not even close.
And you have other choices for active effect. And you get it much earlier.
Getting the zroni is a reason to go psionic on itself (as if it wasn't good already). I'd say psionic archive's an S tier
They actually reduced it to 500 energy from selling minor artifacts with a 180 day cooldown
When I play Stellaris I narrate my game with Aspec's voice in my head
I would place the Omni Codex in the low A, high B tier.
As it allows you to make your species that much better when genemodding, something that you should do regardless of ascension.
If only to give your biological pops just a slightly better trait, while the other pops are synths.
Surveyor with Void Dwellers is SSSSS tier especially for research habitats and rare resources. Miniature galaxy is nice because it is a GUARANTEED spawn in every map, along with a size 26 relic world!
I love the surveyor, regardless of what origin I play. Every now and then it gives you some pretty good strategic resource deposits.
Me when looking at the Javorian Pox: "Wow, this is worthless, so worthless in fact that it needs its own tier entirely to itself."
Crisis relics are awesome and “the game being over” doesn’t matter, normally I have the crisis within the first 100 years anyway
Great work! Long live the algorithm
I got the head of zarqlan when i was playing machine intelligence. That immediately nullified the spiritual ethics attraction thing, plus all the holy worlds were in my borders because i was directly next to that specific fallen empire. So i like it quite a lot
Idea for the radiance:Crystalline conversion
Gives a planetary decision that spawn a crystalline blocker on one of your planets, that makes all miners there produce 0.1 rare crystals in place of a quarter of their minerals production. The rare crystal income will be buffed by conventional miner bonuses.
doesn't how bad -5 stability is kinda depend on difficulty settings? :D Like I think main reason why 20% research bonus for active effect isn't that good is because worm is likely end game event so you have already done most of the important research by then
Research never stops being good because of repeatable techs.
There is a reason I designed a machine empire, and did a ring world start; not just because I like to bully the shit out of my neighbors once my economy is going, but also in homage to the greatest Machine empire ever the Cybrex. I both love that machine, and loath it’s rare spawn chance for me. For some screwy reason, I can’t get it nearly as often as the Baoli, which while they’re great, I don’t need Bio pops or new worlds terraformed. I NEED ALLOYS!!! And I have such a wealth of minerals often at the start of the game that this could make or break some starts man. It’s an insanely good item for my build. Also, the war forms are honestly a god send when research is hyper focused on rushing to Megastructures. So I tend to ignore army stuff till later…so building those saves me lots of grief. And did I mention I love Alloys?!
If the Contingency only spawned earlier I would be the greatest machine to ever exist!
Speaking of things I want, how do I get my grubby mechadendrites on that *Beautiful* Crystal? Because I need more energy to go with my yummy alloys yes yes very yummy.
As for my thoughts on our mystery relic.
The Radiance is pretty nice looking. I’d imagine it does something in one of the three categories I think the name might denote:
1. Diplomacy- Radiance is often a descriptor for certain leaders, and is often a means of annotating someone as high status.
2. Radiance as commanding presence: It could be a captivating leadership symbol in another right, and ergo give some form of internal modifier. Whether it’s a planetary, or production bonus depends on how they angle it.
3. Radiance as weapon-Sometimes our genius is blinding. Some form of OP combat modifier that greatly increases your command of the battle space.
Honorable Mention: Something Unity related, what with Unity being such an important modifier.
@30:22 I've noticed having a Maniacal researcher also ups the chance for certain rare tech, like psychic for tech empires and I found some rare things in the other two groups as well.
Making more into maniacal is fantastic!
Scales of the Worm: "Minus 5% Stability; are you crazy?"
Well, people think I'm pretty unstable...
I think you underrestimated the Zroni relic. The shroud cooldown reduction stacks with the cd reduction of the holy covenant federation.
The relic allows you to massively increase the chance of getting a 16k fleet in the early game, and instant vassalize almost the entire galaxy. And it allows you to have up to 4 boons active at the same time. Combined with the active part you can have +50%shield +60%weapon damage, +20% fire rate, and +30%evasion. If I get the Zroni precursor I always change my entire playstyle and do everything to get it asap. Combined with the other new psionic benefits they are by far my strongest runs.
I think the radiance might be what Gestalts will get from the Zroni Pre-cursor.
As they can't go Psionic?
Honestly the Yuht Cryo-core saved my butt in a (successful) Dark Forest achievement run where I ended up against a galaxy-wide federation and had to make an OBSCENE amount of fleets to counter their giant doomstack. Kept me defending and claiming turf until I could get more energy production online.
Maw of the Toxic God isn’t a very good relic in and of itself but you should definitely seek to have it as Knights of the Toxic God, because that means you haven’t disbanded the Order and the bonuses it gives you are just absolutely insane (at least last time I checked). It’s like having an empire within your empire ! The relic was never meant to be the reward, merely the tiny cherry on top (because I won’t spit on free buffs, as insignificant as they are) !
I've gotten the head of zarqlan only once, when I was playing a hive-mind (one of the genocidals but I don't remember which). I was stuck in a prolonged war with a large neighbour and the extra fleets (plural, we had so many conflicts I got to max flleet power just by summoning them to fight this neighbour) absolutely saved me. The fleet may be negligible on higher difficulties, but I was a noob playing on ensign, so the extra fleet power made a tremendous difference.
Not Going to lie, I had expected The Surveyor to be in S tier category. Not exactly brilliant for the One System challenge, as rare resources don't appear in your home system (at least in my games). However if your playing tall and restricting yourself to one sector, the resource boon can be well worth it, not to mention that after activating The Surveyor a couple of times will begin identifying basic resources such as energy and minerals not being exploited within your territory.
Personally I do find pretty good niche uses for 3 of these relics.
Isolated Contingency Core in coordination with a Machine Empire is very fun, because mechanical pop assembly speed boosts mean you can just act like a virus and replicate speedily. Megastructure build speed boosts are also great, and with the update that allows for two of each megastructure, its pretty powerful in my opinion; you can get two mega shipyards and just pump out ships at a ridiculous rate. So I'd probably bump it up to C.
I can see a use for the Javorian Pox Sample's pox bombardment stance if you're playing fanatic purifier or a non-assimilating hive or non rogue servitor/driven assimilator, though I'm unsure as I've never gotten the Pox (I mostly get the First League or the Vultaum, gotten the Zroni, Baol, and Cybrex once, and the Yuht twice).
Omnicodex is useful for Necrophage empires; you get three pops without even having to fight people, plus when you use necrophage purge they just become part of your own population as your own species with your species' perks, so any drawbacks from traits is pretty much negated. It can also be useful for Rogue Servitors, Driven Assimilators or Hives with the assimilation perks, but I don't exactly see much use other than for slaving empires.
Personally though my favourite relic is definitely the Surveyor. Completely justified as to where it is.
There needs to be more relics connected to origins honestly
It would be interesting if the Surveyor and The Radiance Relics both go hand n hand with their effects. Like the surveyor loses its ability to find chemical gasses and crystal deposits and The Radiance takes over that job but doesn't find trade energy or mineral deposits with their passive effects being tied to sensor range and subspace speed respectively
Step aside Helen of Troy. Because the Cybrex War Forge has literally launched a thousand ships in my last game.
I like the way you presented the tier list. Others always go f tier to s tier and it Gets boring in the beginning but you're way is more engaging.
Funfact:
You can stack the Prethoryon fleet indefinitely.
I combined three or four fleets and have 780K while my other normal fleets float around 60K
I think you undersell the Crisis relics quite a bit, since a lot of people play with ALL the crisis.
"The Isolated Contingency Core is the most power relic in the game, bar none."
Me: "Really? What could it possibly do that would make it so-OH MY GOD."
9:15 isn’t the surveyor basically just being a tier 3 prospectorium?
Technically yes.
I would love to mention not all pops can be in an empires borders. As a hive mind undesirable species lower planet stability and resource production. Having the pox bombardment stance is hella useful considering this.
The bigger problem with the Zroni precursor is how easily the damn thing breaks so you can never finish it. I've never gotten this precursor and had it complete properly.
I thought I was the only one constantly rolling the Baol. Wish there was an option to roll multiple precursors. Like, I get its OP to roll them all, but just rolling like, 2 or 3 should be balanced, especially if the first roll is a shit-tier precursor.
Seriously, I hate getting the Zroni when I'm going for synthetic or cybernetic ascensions. I'm not asking for guaranteed cybrex, but even just getting the Yuht and Vaultaum after rolling the Zroni would be welcome.
Tall play with the new Habitats in 3.9 and Surveyor is amazing, force extra research labs to no end.
Pretoryn queen is like you get a relic that spawns one of those primitive space stations every time you activate it
*25:40* sure ground units are terrible.
However because of how combat width efficient they are. Ensuring that you spam a bunch before a war with a Fallen Empire means you can invade their planets super easily, that quality of life really does help
Hey ASpec,
Would you try the complete overhaul of new acot? You showed other mods in the past before and made or made not recommendations...
Greetings rabbitbear
Psionic Archive is under-rated on this list. It also drastically increases the "Positive Outcome" odds in the Shroud, and the chain to get the thing gives you Psionic Theory. Given that you find out what your Precursor Empire is pretty early, you can plan to go Psionic. Lastly, I think you're underselling the other two activation bonuses. +20% weapon damage is a huge bonus against FA's and the crisis (Yes, it's not the Cybrex Warforms, but what is?) And +5 Stability, -10% Edict and +25% Ethics as a combo-benefit is enough to overcome a lot of midgame annoyances. Of the Precursor Relics, I genuinely think it's in the top 3 (Along with the Warforge and Baol) Simply by virtue of flexibility. Easily a B or A relic, depending on your Shroud rolls.
I remember doing the caravaneer slots for the first time not really knowing what it does since I really never really was interested in the mechanic and got the Galatron on my first time. Now it’s fun to gamble.
Those (end-of-game) crisis relics can be very useful, if you have a fucked-up galaxy. Where the crisis is over but the holy war is still ongoing and you're fighting both parties by you're self as all the other player joined one of them. I had one game where the crisis was over 20 years passed end-of-game date. Being only a hand full of star systems large at that point. Defeating both parties took me an other 80 years. But the +100% jump drive range + some tech bonus allowed me to jump to anywhere in the galaxy giving me the technical advantage needed to win the game.
I like to use the Lil Galaxy at the end after I have researched seemingly everything, just +5% tech, year after year. And then BAM, brand new cutting edge tech. Keeps the tech fresh after a few decades of tech rush
Edit: I also love the Head of Zarqlan. I don’t care what ethic I am, I spam those fleets forever. I have had several fleets, maxed out, all of fallen empire ships. Silly but stronk
I rolled Ba-ool on a tree of life hivemind run... it practically played itself
Tree of life world shaper for me XD
So I barely got to use my special terraforming building unless I had several colonies to terraform at the same time
Talking about Baol. My last game had strict starting options: due to late-game performance issues, I decided to make the lowest level of pop growth and the lowest capacity of habitable planets in the galaxy (like 0,25, or so). During the game I've found only one more continental world besides my capital. But also I managed to find many other planets which sadly were "red" to colonize them (mostly tomb worlds). Imagine my reaction when the first relic I found was Baol artifact in the pre mid-game time. It's insane.
Pop amenities usage -10% isn't "Whatever" if you're a hive mind empire.
Then it's amazing.
Worth noting, if you get a really early crisis, those crisis relics can absolutely win you the game.
Yeah, blade of the huntress is insanely good if you know what you're doing or if it's the only artifact you have. Most of the time any of your ships spend moving, is at sub light, I want it's like they spend 90% of their time moving at that speed. So boosting that by 25% means you survey faster, get construction ships in place to build stuff quicker or just maneuvering fleets. Now on planet surveying, I'll agree that your science ships don't spend 90% of their time moving at sub light, but they still spend like 80% of their time moving at sub light. So the active of blade of the huntress is probably improving your science ship's survey speed by almost 20%, I dare say it probably does more for speeding up surveying systems than all of the survey speed increases combined.
When you are working towards becoming the crisis and are one of the 3 leaders of the Senate and then steal the galatron from another empire. - twirls evil mustache-
Activating the psionic archive is great, you can get a ruler level (Never use), OR, you can get +20% ship weapons' damage, OR, +5 stability, +25% ethics attraction, and -10 edict cost. This last one is great and if I get the Archive I use it game long for the stability, or weapons damage during the crisis.
You can activate ALL crysis in game one by one with random sequence. So technically there is no "post-win" relics.
contingency core: i started with a ruined dyson sphere once, the amount of energy i was making with 3 spheres and end game economy was just silly
you forget, the box who give be ancient drone center, can be random self active, so if you dont use he still work not like others relic who not used have only pasive bonus
I'm so happy I've been constantly getting the war forge I can neglect all alloy production with zero consequences.
The Rubicator: with the current state of the game (3.7.4 written 4/4/23) artifacts are 'mined' and so plentiful I trade them away as bribes for resources or favorable opinion 'cuz I continuously hit the max limit of 3000. I would never activate it.
Yes I got it in a recent playthrough and it is basically worthless if you've got at least a few archeology sites
I think you underrate Psionic Archive. It is a solid B+ to A-. It is normally one of the first artifacts you get, and the process of getting it gives you psionic theory. So you can more quickly head psionic ascension. You have three choices on active. Leader level +1, Ship weapon damage +20% for 5 years, or (+ 5 stability, - 10% edict upkeep, and + 25% ethics attraction) for 5 years. I would likely put this in A unless you are psionically ascending then it is an S, going to the shroud twice as often guarantees you will get the good picks in time to use them in the game.
Naturally you should be punished for killing the worm, the worm loves us after all. What was shall be.
In 3k hours played I have never seen or heard of the "Defragmenter" prior to this video. Love this game!
Khan's Throne is no more than A tier because of the military attraction.
As for the crisis relics, they're all useless unless you're playing with ALL crisis spawns. Then the warlock and prethoryn relics are potentially quite useful though the contingency one is only slightly useable...Each additional crisis spawns in about 12-15 years after the previous, which doesn't give you much time to crank out the additional megas.
Cryo Core is pretty useful when you're. Federation leader with golden rule for more power for the challenge
The Radiance will probably be the Crystal Fleet version of the Prythorian Brood Queen. You use it and it spawns a fleet of crystal entities at the cost of a bunch of minerals. Passives will probably be energy weapon damage buffs and possibly litho species benifits.
I was playing a game with one of my friends who was doing the toxic god origin. When he got to the part where he fights the toxic god, he didn't know if he had enough fleet power to take it on so, so he asked for my help. Apparantly, one of my ships got the last hit on it, so I managed to get the relic instead of him. It kinda broke the origin as he didn't get anymore events or anything. The funny thing is that he was having exotic gas problems the rest of the game while I was just hording them.
The only good thing about me constantly rolling the Yuht for precursors, is I can say "The Yuhts. The what? Oh Youthsss" LOL
I love geting the Baol precursor. I like to play tall with no robots so Gaia worlds and free slave pops are so good to have
I’m gonna run with the crystal idea and say passive boost to hull strength and active spawns a crystalline fleet.
Every game, I only ever remember to try for the Galatron about 3 times per game, and I have never got it.
Funny thing, I played lots of hours in stellaris but didn't even know about like the half of these relics!!
The Radiance? It's right in the name, it gives radiant quests.
ah yes just when i needed my video showing me what every relic does thank you aspec!
I'm pretty sure the Research Speed buff on the Scales of the Worm activation affects ALL research, not just physics. So for that I think it's pretty good. Especially, if you've got your worlds sitting close to max stability anyway.
Great to have all the relics explained, disagree though on your opinion of all the end game crisis relics, they super good if you playing with all 3 crisis active, depending on what order they arrive, but in my last game, with the prethoryn relic it saved my ass being to spawn an extra 175k fleet every 10 days while dealing with the Contingency and their 1M roaming fleets!
In my opinion the Javarian Pox sample while not so useful for someone going theough a regular play through or someone trying to own as much territory as possible in the case of fanatic purifiers or anything of that nature it should be considered B tier in the case of someone trying to purge the galaxy in my opinion
You will get the chrystal near the end game. One of it's passive effects is damage bonus to kinectic weapons. Active effect is that It spawns a new crisis at a random location in the galaxy.
Since I love playing Psionics I really love Head of Zarqlan + the fleet is great and it can ramp pretty quick in power + it gives the RP Awakened Empire bonus so for me it's A tier, and Yuht is just YUHH E or F tier for me
I play Fanatic Xenophobe Void Dweller so an artifact that kills all those horrible planet dwellers without the need for me to Purge sounds great! I can get straight to sending in my droids to build Robot factories, Generators and Mines!
Problem i have with khan throne is that it answers problem you usually do not have anymore by the time you get it, especially PVE. So S might be overdoing it.
Kind of the same for surveyor, but atleast you don't have to bleed your unity output for the effect so A is good.
Is the head of zarqlan really a problem? Spiritualist attraction can be shunned significantly, and the fleets it gives are nothing to scoff at especially if you set up late game early. There is probably Mercenary shenanigan you can do with them to get free FE techs.
Defrag is A tho, so is Vultaum. The fleet bonuses are too good, it's at least equivalent/1 tier under khan throne.
Yuht crio core in certain situations trivializes the ability to reach -100% ship upkeep, which is an absurd boon.
Also as someone pointed out, 3 crisis are a thing now, and Unbidden is an asset to kill the 2 others.
Beside that, good work on the presentation and stuff. very cool.
I hate to disagree with ASpec on the crisis relics but I hard disagree now that you can run 25x ALL crises. They matter now if you're playing an all crises game.
I still think that the Reality Perforator should grant you a special Colossus Weapon that is better than the others or does some batshit-cool thing
Etherdrake head is S tier after recently conquering another empire to help control them while you get the conquered colonies under control, any other time it's more B tier
The one caveat about the contingency core is that you can spawn the contingency possibly earlier than the late game through Ultima Virgil's, so if you can spawn them in earlier before the end game then it's much better.
As a hive mind empire, I got the head of Zarqlan relatively early, so I just kept pumping out extremely powerful fleets, pulling myself from one of the weaker galactic powers surpassing all galactic powers, other than some fallen empires, within several years. I agree with the placement due to the uneasiness it can cause in normal empires.