I appreciate ppl who make content like this, but i do not like this proposed method. Why wouldnt i just make one tool check to make an item out of my materials ingredients in exchange for some amount of in-game time? From my perspective as a player, there are too many opportunities to fail and your system is not fun. Rolling dice and failing is not fun. Why wouldnt we assume my alchemist is competent and can just succeed on common stuff? 😮 Your system is discouraging to me. Why would i craft anything if i had to go through all this? Common magic potions are dinky like low level spells. Let me have it for less effort and less risk.
Absolutely, this method was one I was working with my player for in a campaign that gives a basic backbone for out of the box player creativity. Making the base system I've been figuring that if Mt player decide to harvest a random plant or magical creature part, I can lean on this to help create a more entertaining homebrew item and still make it feel like pushing the boundaries of the craft, but it does end up making the base system without individual DM support super tedious! As I review and consider these system updates I'll probably address this so thank you!
Nice work on the video!
Thank you very much!😁
I appreciate ppl who make content like this, but i do not like this proposed method. Why wouldnt i just make one tool check to make an item out of my materials ingredients in exchange for some amount of in-game time? From my perspective as a player, there are too many opportunities to fail and your system is not fun. Rolling dice and failing is not fun. Why wouldnt we assume my alchemist is competent and can just succeed on common stuff? 😮 Your system is discouraging to me. Why would i craft anything if i had to go through all this? Common magic potions are dinky like low level spells. Let me have it for less effort and less risk.
Absolutely, this method was one I was working with my player for in a campaign that gives a basic backbone for out of the box player creativity. Making the base system I've been figuring that if Mt player decide to harvest a random plant or magical creature part, I can lean on this to help create a more entertaining homebrew item and still make it feel like pushing the boundaries of the craft, but it does end up making the base system without individual DM support super tedious! As I review and consider these system updates I'll probably address this so thank you!
@@ohcritdnd I am glad if anything I said in my rambling was constructive and beneficial
Uses alchemist tools, they break, uses mending since artificer 😬