Top 10 Best Tool Proficiencies in DnD 5e

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 82

  • @Temeluchas
    @Temeluchas Рік тому +66

    Leatherworker's tools are indeed very "DM dependent" but (with the right DM) are not limited to just crafting things from leather. Our group used them as "poor man surgeon tools" once - since there are scissors, needles, and threads in the kit, it seemed appropriate. And trying to patch a heavily wounded party member in the remains of a freshly razed village was a great scene. Healing spells weren't available since, well, our druid was the only healer in the party and he was the unfortunate patient\victim of the "surgery".

  • @Dream-Reaver
    @Dream-Reaver Рік тому +48

    Smith’s tools are pretty good because they’re so many things made of metal like swords and armor. I was able to make plate armor with my armorer artificer at level 4 at half the price.

  • @freakyleaky1077
    @freakyleaky1077 Рік тому +31

    Artificer "Right tool for the Job" is my favorite Flavor ability that's actually useful.

    • @mrbean3470
      @mrbean3470 Рік тому +9

      The all purpose tool might be the best of all the "boost your attack rolls and DC on saving throws" items from Tasha's.

  • @MaskedMike004
    @MaskedMike004 Рік тому +11

    Disguise Self is a 1st level spell. ALTER Self is 2nd level.
    Nice to see some of the lesser known tools get mentioned. I frequently take proficiency in Thieves' Tools or Herbalism Kit, but I've also made good use of Forgery Kit and Smith's Tools with some of my characters

  • @mentalrebllion1270
    @mentalrebllion1270 Рік тому +13

    One of the proficiencies I took was weaver tools. My dm thought I was crazy but allowed it. Asked me what I was doing out of game and I told him I had been thinking about the spell druidcraft. I was thinking about how this very spell might feel offensive to a winter goddess (who we were fighting) but she still had the power to kill off such a plant. Well, what other way can you still be defiant to a winter goddess? Then I hit on fabric flowers. You can make some very really looking fabric flowers if you are skilled. What’s more, you can use it to add small details that give a lively feel. That’s what all lead to this. I took up that skill and now every place of worship of this winter goddess, my character leaves snow drop fabric flowers everywhere, using his extra down time at night (as an elf among a party of those who need a longer sleep) to make them. This has amused my dm greatly. And snowdrops are important symbolically as they are very well known traditionally as one of the first flowers to bloom for spring, often blooming while snow still covers the ground. So this is what my ranger is doing. It’s been very hilarious. Not sure what the dm will have the goddess do about it but my character is now on notice from her partly because of this.
    Oh! And I had my character sew up a bag of holding with the help of the wizard so dm allowed that too but made us pay properly for it. We desperately needed it for the extra rations as we would spend a LOT of time in the wilderness where there was very little food. So very necessary.

  • @jettblade
    @jettblade Рік тому +12

    So many neat things you can do with tool proficiencies. Surprised smithing and tinkerer's tools weren't mentioned though crafting in DnD isn't the best, particularly with smithing weapon's and armor. Tinkerer's tools is really fun when you're creative. I was hoping to do a Tortle Artificer that was going to focus on using smithing, tinkerer's tools, leather working, and cobbler's tools(may even throw in carpentry if I can). For tinkerer's tools he was going to focus on clock making something that can be very valuable depending on the setting. Another thing that can be really valuable is Cobbler's tools, that is shoe making and repairing for those who don't know. It is actually really fun role play and can actually be used in heavy traveling campaigns to increase traveling distance and reduce exhaustion.

  • @zito88
    @zito88 Рік тому +8

    Not to mention Disguise Kit can be used on other people, where as Disguise Self can only be cast on yourself. So in that way it's actually better. So you could combine them to disguise another party member with Disguise Kit and yourself with Disguise Self.

    • @lasthope64
      @lasthope64 Рік тому +4

      One of my favorite things to do with my Mastermind Rogue / Collage of Lore Bard was to create a mundane disguise using the kit and then use Disguise Self to create a more idealized disguise over top of it {ie the mundane version had patchy hair, and a mole on his nose, while the Disguise Self was the same person but with fuller hair and no mole.). Most people whom see through the Disguise Self will reason it was for vanity not subterfuge, and will not even take a second look at the disguise underneath.

  • @BeaglzRok1
    @BeaglzRok1 Рік тому +16

    Honorable mention to the flavor you can get out of Cook's Utensils. I've got a character with Expertise in Medicine and Nature and proficiency in Cook's Utensils, Herbalism Kit, and Survival; she can basically make whatever the heck she wants as long as it's all-natural and/or it positively or negatively affects the body. Prepare a dragon's heart for human consumption? Yep. Prepare food from Create Food and Water with extra ingredients to actually be appetizing? You bet! Chop up some garlic into a chicken garnish to help with stomach ulcers? Absolutely. Slip some grapefruit juice to the mob boss so he overdoses on his heart pills? Uhh... she's a tribal medicine woman, and never had to take an oath, but it definitely wasn't her that did that, you can't prove it.
    You can make delicious food, you can make terrible food that looks delicious, you can make mediocre food out of awful ingredients, you can literally cook a healing potion into the milkshakes and label it organic, you can identify toxic plants for future use, you can have a spice rack that doubles. YOU CAN BAKE ARTISINAL BREAD.

  • @John_Smith_Dumfugg
    @John_Smith_Dumfugg Рік тому +2

    The nice thing about Mason's tools is the ability to get double damage against stone walls and objects, making it potentially easier to bust out of prison, through a dungeon wall, etc. Plus the ability to spot trapdoors and secret doors in stone comes in very clutch when you're in a dungeon or cave. I always grab masons tools proficiency if I'm playing a character that uses a Warhammer for the specific reason of busting down castle, dungeon, and cave walls .

  • @normal6483
    @normal6483 Рік тому +4

    One of my favorites is the Mason's Tools. Simply having proficiency in them lets you do double damage to brick walls, with the justification that you can spot weak points. And with a DC 15 check you can spot weak points in any stone wall, which means you can deal double damage to almost any wall in the game.

  • @Zack_Wester
    @Zack_Wester Рік тому +5

    DnD really need to create a crafters book of crafting arts.
    so that the DM can reference it for stuff like how much apple do the player need to make X amount of cider and how much will it sell for (at different quality levels).
    how much hides/leather, meat and intestence does a player get from a boar so that the party knows how much sausage and steak they can make and if its enough leather to make a leather armor or what have you.
    another feature whit the carpentry set is that you can make boats whit it if you have a axe (really useful if you got stranded or something) or make a building that said the time it will take will be a long time if only one person works on the projects but you dont need one tools set per person (usually).

  • @rougheredge6705
    @rougheredge6705 Рік тому +2

    Another use I just thought up for the forgery kit, which is probably DM-dependent, is in theory you could use it to make suggestion more powerful.
    Someone in another video was doing a build for The Penguin (said person specializes in that sort of thing) and included Suggestion but mentioned "It'd be pretty hard to make kidnapping children sound reasonable though" and then it occurred to me, you'd actually be shocked by what you could get people to do by impersonating an authority figure. Having forged documents identifying you as law enforcement or nobility I think could let you get away with Suggestion requests that wouldn't otherwise fly.

  • @orelyosif5852
    @orelyosif5852 Рік тому +4

    Tool are great for non-casters. Being outside of combat can be very boring for non-casters, since most of the prep work goes to anyone who can cast spells, so being able to help the party and stay engaged is very important.

  • @jakewarman7277
    @jakewarman7277 Рік тому +27

    Disguise self is a first-level spell

    • @stirlinggerbic-forsyth3345
      @stirlinggerbic-forsyth3345 Рік тому +2

      Physical disguises can't be dispelled or seen through via truesight. Anti-magic or dead magic areas have no effect on physical disguises, nor are they subject to concentration, durations, or spell slots.

    • @CharroArgentino
      @CharroArgentino Рік тому +1

      @@stirlinggerbic-forsyth3345 Disguise Self isn't concentration, also it has it's benefits over a simple disguise. Using a physical disguise means you can only make costumes and alter your physical appearance slightly with make-up, while the spell allows you to anything as long as it is humanoid and not much bigger than you. Both are useful in their own way, but the spell is still slightly stronger.

    • @notallwhowanderarelost4797
      @notallwhowanderarelost4797 Рік тому +6

      Yep. That's what I was coming to say too. It's a 1st level non-concentration spell.
      To people debating in this thread which is better - the original comment was not about whether the spell or the kit is better, it was merely offering a correction to erroneous information in the video (perhaps do to confusing Disguise Self with Alter Self?). Both have advantages and disadvantages; which is better varies depending on the situation.

    • @WilliamWhyles
      @WilliamWhyles 10 місяців тому

      But, and hear me out here, Disguise Self _plus_ Disguise Kit

  • @CitanulsPumpkin
    @CitanulsPumpkin Рік тому +4

    Brewer's supplies also let you turn salt water into fresh water by turning your still into a desalinator. A must have for any nautical campaign.
    Aside from Backgrounds, tool proficiencies are the best new mechanic 5e brought to the game. The easiest way to change up the setting and tech level of your campaign world is to add new tool proficiencies to the list. There's already water and land vehicles. Adding Air and Space to the list is beyond simple. Need net running or hacking for Cyberpunk? Computer proficiency. Need to hijack a communications relay or a TV network? Broadcasting tools. Need to build any big machines, vehicles, or complex objects? Mechanic's or Engineer's tools.
    An insane amount of world building work can be done by simply handing your players a custom list of new tool proficiencies and then telling them they get 2 bonus tool proficiencies at character creation.

  • @Lavastaramus
    @Lavastaramus Рік тому +3

    Woodcarver's tools can be really good if you play an archer, as it lets you craft arrows as part of a rest (5 on SH, 20 on LR).

    • @captainpolar2343
      @captainpolar2343 Рік тому

      you actually keep track of arrows?

    • @RichWoods23
      @RichWoods23 2 місяці тому

      @@captainpolar2343 Yes. Resource management is an important part of the game, affecting both strategy and tactics. If martials want a thousand arrows and bolts to hand, they need to start thinking about pack mules or carts. You wouldn't think it reasonable for a party to go traversing deserts for weeks on end without carrying water and seeking out oases, unless they're expending spell slots to produce food and water magically and willing to risk dying if they lose the spellcaster, so why give them a free pass on ammunition?

  • @johnoman2435
    @johnoman2435 Рік тому +3

    I think that the stone cutting tools were underrated on this list. The ability to do extra dammage to stone structures is big when you are attacking castle walls. Or statues or stone doors is huge.

  • @Evelyn-rb1zj
    @Evelyn-rb1zj 4 місяці тому

    I will say that A) I'm pretty antitoxin is the herbalism kit too and B) I've found that a lot of DMs tend to allow you to use the herbalism kit to create plant based poisons as well (at least mine have on multiple characters with nature and herbalism proficiency because it's pretty easy to argue that a nature based character who is familiar with poisons and poisonous plants is probably going to be able to make at the very least a crude poison, these were mostly rangers, druids or rogues with high intelligence and nature proficiency but not enough tool proficiencies to get herbalism and poisoners kits and especially the rangers needed the herbalism kit because they were the only party member with any healing capabilities and no one else ever bothers to buy healing potions so the homebrew distilled goodberry juice became the primary source of healing for the party (the goodberry juice was basically two berries + some other ingredients to act as preservatives and it still gives one hp but lasts longer than the 24 hours and can be more easily given to downed allies, there was also a higher potency one that gave 3hp but took 5 berries, yeah I'm basically playing an Alchemist ranger but I will say that in some versions they also have alchemist supplies and cooks utensils as well as herbalism so the poisoners felt a little excessive but I don't make so many poisons that the DM wants it to be a requirement) another of my rangers is a half drow Gloomstalker who makes healing potions and basic poisons with the herbalism kit but I am definitely planning on actually getting her proficiency with the poisoners kit (and/or alchemist supplies) at some point so she can make better poisons) personally if a character was proficient with herbalism and had a poisoners kit but wasn't proficient I'd definitely allow them to have maybe half proficiency when making plant based poisons
    D&D also needs better rules for brewing potions and crafting things in general

  • @baconator_x4098
    @baconator_x4098 Рік тому +1

    I'm building a Kenku Battle Smith Artificer (the kind that rides their defender). Using custom background at level 1 I got proficiency with Thieves, Tinkers, Smithing, Painters, and Forgery. With the Expert Duplication feature from Kenku and Keen Mind at level 4. I can likely look at any picture, writing, arguably map, or weapon and accurately recreate it later.

  • @emeraldcityelicitor2281
    @emeraldcityelicitor2281 Рік тому +8

    Fun Fact: Shoyu (Soy Sauce) is BREWED from soy beans. So that's another possible use for Brewer's Supplies.
    Historically speaking salt demands a high price, and soy sauce is essentially used like a liquid salt in it's application.
    It's just a good source of gold (if your DM agrees)

    • @gmradio2436
      @gmradio2436 Рік тому

      Adding this for my players.

    • @pidgeotroll
      @pidgeotroll Рік тому

      Fermenting soybeans to make soy sauce doesn't magically make them saltier than soy beans (think unseasoned tofu levels of salt - basically nothing). The salt is added as an ingredient, so any soy sauce you sell will require that "high price" paid by the players to purchase salt as a starting material. Combine that with the 2-6 months it takes to make soy sauce, and it's not really a great money-maker.

  • @nachschub4836
    @nachschub4836 Рік тому +1

    Suggestions:
    Top10 available Ritualcaster Feat Rituals
    Top 10 Undead Creatures
    Top 10 Party Constallations
    Top 10 Martial Subclasses
    Top 10 Weapons
    Top 10 D&D Novels

  • @calebshaffer2283
    @calebshaffer2283 Рік тому +3

    Smithing tools+ Tinker tools+Alchemist kit proficiencies= Guns

    • @RichWoods23
      @RichWoods23 2 місяці тому

      To quote my rogue, "Never bring a gun to a knife fight."

  • @patrickhogue1906
    @patrickhogue1906 Рік тому +3

    My dm regretted letting me take carpentry tools. I was churning out wands of magic missile and the first 2 attacks the party of 7 did was a fully charged blast of magic. 98d4 of nearly unblockable damage in 2 rounds. I think he made my character a villain in a later campaign he ran.

    • @CharroArgentino
      @CharroArgentino Рік тому

      Why would they allow you to craft wands just because you know carpentry? doesn't work like that, crafting magic items takes a special kind of training, proficiencies, an a ton of gold, you can't just craft Magic Missile Wands.

    • @patrickhogue1906
      @patrickhogue1906 Рік тому +1

      @@CharroArgentino We always had gold. When weren't adventuring I was stealing or leasing zombie labor to the local lord since it was cheaper than feeding peasants to do it. And he was using xanathars rules so every time someone wanted to buy things or research anything it took a month and a half so I had the time to make them. Basically he said if I could craft the exterior of the wand, I could imbue it with the magic of the spells I knew. And since magic missile is a spell every wizard learns, and it's only a first level spell after all, what's the harm in giving him the ability to make more. At least I think that was his thought process.

    • @Living_Life242
      @Living_Life242 Рік тому

      Correct me if I’m mistaken, but doesn’t Carpentry tool proficiency also allow you to get advantage on stealth checks when moving on wooden surfaces such as floorboards, roofs, ships, rafters, climbing wooden walls, etc.? That sounds amazing for a Rogue.
      (Also Mason tools with sneaking in castles and dungeons that have stone walkways.)

  • @williamgordon5443
    @williamgordon5443 8 місяців тому

    I think that one of the problems with tool sis if the DM even lets you use them in any significant ways. But if they do, you can also try to combine different tools. Like if you use the cook's utensils and poisoner's kit to poison food more easily. Or (what xanthar's suggests) the forgery tools and cartographer’s tools to make easier to make a fake map.

  • @mati--mahtee9901
    @mati--mahtee9901 Рік тому +1

    I'm eager to use my carpenter's tools with my new character. Removing a door by carving out the hinges or the lock would be so cool.

  • @TheOfficerweber
    @TheOfficerweber Рік тому

    Haha never thought my cards would make it into a UA-cam video. Cool to see. Nice video. -dungeon master Paul Weber

  • @graywolf7132
    @graywolf7132 8 місяців тому

    If you actually do keep track of ammunition then woodcarvers tools are invaluable, giving you 5 arrows/bolts on a short rest and 20 on a long rest pretty much automatically.

  • @zhoupact8567
    @zhoupact8567 Рік тому

    I kinda like a low magic, somewhat gritty, tools and weapons wear down kinda thing. So being able to actually repair your own gear along the way should be very good. Imagine that for every crit you get hit by, your clothing, armour, shield or whatever gets damaged by 1/4 with common items, 1/6th with uncommon items, 1/8th and so on. On a nat 1 attack roll, your weapon is damaged similarly.

  • @mrbean3470
    @mrbean3470 Рік тому +15

    Disguise self is a first level spell? I think you are thinking of alter self.

  • @pzalterias5154
    @pzalterias5154 Рік тому +1

    Just hoping one dnd player handbook will have crafting rules. Tools are often useless if the DM doesn't decide to really dig into it

  • @SirStanleytheStumbler
    @SirStanleytheStumbler Рік тому +2

    Disquise self is a 2nd level spell now? News to me here I was using a 1st level slot for it.

    • @CharroArgentino
      @CharroArgentino Рік тому +2

      It's funny because while he's showing the spell it clearly says in the card that it's 1st level.

    • @SirStanleytheStumbler
      @SirStanleytheStumbler Рік тому

      @@CharroArgentino I think he was confusing Alter Self with it.

  • @jimgauth
    @jimgauth Рік тому

    I usually have disguise kit and disguise self for spellcasters. They keep them off the wanted posters.

  • @LannyX2
    @LannyX2 Рік тому

    Tinkers tools should be on this list too...I made offense and defense weapon traps"soup can claymore". We used 3 on an adult gold dragon and managed to defeat it...the 3 of us were lvl 7 and survived though we were all beat to shit.

  • @agata6337
    @agata6337 Рік тому +1

    be me: a warforged forge cleric with 3 tool kits, with brewer, herbalist and craftsman supplies and who can purify water and use herbs to heal a party member meanwhile i fix or build their armour and equipament off combat and out of town :3
    (as a plus i also have mending, just because)
    all in one friendly robot UwU

  • @neelkanthgarg8670
    @neelkanthgarg8670 Рік тому +1

    Masons tools makes you deal double damage to structures(like the spell shatter )

  • @NotTheBomb
    @NotTheBomb 11 місяців тому

    Me, who has Smith’s, Tinkerers, and Jewelers…. ;-;. Luckily I also have Thieves, Woodcarvers, and recently bought a brewers kits

  • @chuckmartin7395
    @chuckmartin7395 Рік тому +1

    Forgery kit gets me out of so much.

  • @ravenstales6457
    @ravenstales6457 Рік тому

    I was a dhampir bloodhunter, and my DM said that my alchemists tools which included syringes allowed me to take blood from corpses and distill them into personal healing potions

  • @jakebuss2381
    @jakebuss2381 Рік тому +1

    Healers kit not being on this list is crazy. Yeah you have to take a feat to maximize its value but if you do it’s the best tool on here save thieves tools

    • @gorschill8456
      @gorschill8456 Рік тому

      I think there's some confusion happening here. A healer's kit is not a tool, so it wouldn't be included in a video about tool proficiencies.
      A healer feat is needed to get the most out of the healer's kit, and you can't be proficient in it.
      Yes, I was confused at first too. Herbalism kit and Disguise Kit are tools with proficiency, but Healer's Kit isn't, it's more like a consumable. Similarly we also have a mess kit, which isn't a tool with proficiency either.

  • @inkulu
    @inkulu Рік тому

    No mention of Healer’s Kit? Surprising…

  • @ilfurlano1228
    @ilfurlano1228 Рік тому

    NICE!

  • @aaronwidjaja2242
    @aaronwidjaja2242 Рік тому

    Can you remake the top 10 best races?

  • @TheJurzerker
    @TheJurzerker Рік тому

    Lol card on screen saying Disguise Self- 1st level spell (which it is)
    "Disguise Self is a 2nd level spell"

  • @deathtaco4095
    @deathtaco4095 9 місяців тому

    you said disguise self is a second level spell several times while showing the graphics that clearly says its first level

  • @jmd9402
    @jmd9402 Рік тому +2

    top 10 best battle master maneuvers?

    • @godofzombi
      @godofzombi Рік тому

      Calling it now: Trip attack at #1.

  • @mackenziemoore5088
    @mackenziemoore5088 Рік тому

    My barbarian off in the corner crying over his cooking tools 😭😭

  • @studentofsmith
    @studentofsmith Рік тому

    Obviously Thieves' Tools are the most useful, I don't think anyone will argue with that, but what does everyone think the second most useful tool proficiency is?

    • @gmradio2436
      @gmradio2436 Рік тому +1

      Smith tools.

    • @gmradio2436
      @gmradio2436 Рік тому

      Well I was wrong. Oh well.

    • @studentofsmith
      @studentofsmith Рік тому +1

      @@gmradio2436 I think it's a matter of opinion. Personally I'm a fan of the Herbalism Kit but I can see an argument for Smith's Tools, especially if you're in a campaign where equipment can break.

  • @Jim_Owen
    @Jim_Owen Рік тому

    What happened to my MVP Tinker tools???

  • @chrisjones6002
    @chrisjones6002 Рік тому

    Potions should be made by alchemy not herbalism IMO or make both have the option, maybe with different results based on a dice roll.

    • @josephmath1
      @josephmath1 Місяць тому +1

      I'd say, the alchemy should have a lower roll, but the herbalism is the only one to find the materals, lowering the cost to create one, but if you have both, then you lower the cost, and lower the roll to make them

    • @chrisjones6002
      @chrisjones6002 Місяць тому

      @josephmath1 that makes sense. They really should reduce the time required too.

    • @josephmath1
      @josephmath1 Місяць тому

      @@chrisjones6002 Honestly a lot of tools should have combo effects, like smith's to make a weapon, and jeweler's or tinker's to add visuals/extras to an item, like a weapon with a ruby in the guard.

  • @mestre12
    @mestre12 Рік тому

    And the top 3 are all rogue ones. I am not surprise.

  • @ecbrd8478
    @ecbrd8478 Рік тому

    really weird noise at the very end of the video

  • @ANDELE3025
    @ANDELE3025 Рік тому

    Lets see if Logs once again misses the crucial actual meta choices (Herbalism for pots, smith for not only crafting but outright superior lockpicking in 99% of cases and brewers to allow the party to benefit from rests in unhospitable locations that a general skill check by RAW wont double for).

    • @gmradio2436
      @gmradio2436 Рік тому

      What? You explained nothing.

    • @ANDELE3025
      @ANDELE3025 Рік тому +1

      @@gmradio2436 Herbalism Kit is the required proficiency to craft potions of healing. Smith's tools can sunder metal objects circumventing the DC of locks (and disabling traps is a general dex check at typically far lower DCs by level due to lack of options like arcane lock). Food and water are required to benefit from a rest and there are way less options for getting drinking water that isnt carrying it with you or spells to purify it than there are to get food.