War Thunder's Coastal Crisis: Unplayable or Challenge?

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 202

  • @CmdrTyrael
    @CmdrTyrael  10 місяців тому +20

    Thanks to all the Lads that helped Film the intro and test Sea States. Discord: discord.gg/BazmphMrMU

    • @nightmare3-12
      @nightmare3-12 10 місяців тому +2

      It's possible to participate castom maps from console? I have console and never see castom maps in any castom play

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +4

      @nightmare3-12 yes you can. Most of my discord members play on console. It has to be hosted by a PC player

    • @nightmare3-12
      @nightmare3-12 10 місяців тому +1

      @@CmdrTyrael excellent, for join I need to enter in the discord server right?

    • @Caktusdud.
      @Caktusdud. 10 місяців тому +2

      5:20 you guys did what?
      Can I get in on this?

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      All that footage was just us derping around shooting the hell out if eachother 😂​@Caktusdud.

  • @demologic76
    @demologic76 10 місяців тому +128

    The fact that you can grind out the entire coastal tree and still get obliterated by reserve destroyers is insane

    • @ansongarcia4747
      @ansongarcia4747 10 місяців тому +12

      This is why I use ussr lol😂😂😂 the 4.3 lineup is deadly, and until they up br'ed the blaggorodny and spookonyy the 5.0 lineup with a 4.3 coastal (pr 206, pr 206m ect ect) to quick cap was almost unbeatable.

    • @matiashogden1240
      @matiashogden1240 10 місяців тому +9

      But realistic

    • @andreasliebisch3881
      @andreasliebisch3881 10 місяців тому +11

      If you get obliterated by Reserve destroyers, sorry, insane skill issues. I obliterate them with a smile, its extreme unfair to be honest, poor Reserve destroyers.

    • @demologic76
      @demologic76 10 місяців тому

      @@andreasliebisch3881 in the peacock class? yeah no

    • @andreasliebisch3881
      @andreasliebisch3881 10 місяців тому +5

      @@demologic76 if you spawn a peacock vs destroyers = skill issue. Normal Reserve destroyers are NEVER a issue. They are so Bad, its unfair

  • @thesatanicbat273
    @thesatanicbat273 10 місяців тому +36

    Trying to play the Fairmile line is.....pain, I gave up and I really love the Fairmile series. It's a shame about coastal. Love the video.

    • @aislingheld5816
      @aislingheld5816 10 місяців тому +1

      i usually prefer to play the british subchasers cause the fairmiles never seem to be able to take a hit

    • @Trenchfoot1
      @Trenchfoot1 10 місяців тому +2

      Yeah, you definitely need to sneak and ambush.

    • @blacktiger974
      @blacktiger974 10 місяців тому +7

      the Steam Gun Boat goes hard, but everything else is really bad

  • @fgoogleinthea7475
    @fgoogleinthea7475 10 місяців тому +41

    I've been trying to grind the Saetta from scratch and I'm burnt out hard. Coastal has become insane - I have an SKR7 and I feel the enemies pain when I deploy that.

  • @johnpjones1775
    @johnpjones1775 10 місяців тому +38

    100k+ for a PT boat is ridiculous
    The cyclone is in a weird place. It’s super powerful and almost broken against small boats, but against vessels of similar size it’s way underpowered. The Asheville is in a similar place

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому

      If you want to fight larger ships in the cyclone you have to peck them to death or get lucky with the Arty.
      It's needs the Griffon missiles and AGS on the bushmaster

    • @johnpjones1775
      @johnpjones1775 10 місяців тому +1

      Yep, definitely needs the griffin.
      Also the ammo that apparently self destructs for no apparent reason locking the guns at a laughably short range.
      Better arcs of fire for the MGs would be nice as well.

  • @4C0-q7h
    @4C0-q7h 10 місяців тому +39

    You know normandy would make a great mode for combined arms battle with costal, like add the D point as a naval capture.

    • @grumbotron4597
      @grumbotron4597 10 місяців тому +12

      That would be really cool. Could also work with Island Hopping in the pacific.

  • @JChris2403
    @JChris2403 10 місяців тому +16

    I recently spaded the US 3.3 coastals and i really wished for a coastal only mode. Put the fregattes into the bluewaters and let people decide if they want to face bluewaters in coastals or stay a bit longer in the que. with most coastals i would prefere to wait a bit longer

  • @randomexcessmemories4452
    @randomexcessmemories4452 10 місяців тому +23

    Considering I almost exclusively play coastal, it is sad to see so little interest in it. It is far more exciting than bluewater in my opinion, and it could be even better if they'd balance the boats properly and make the seas less choppy!
    Side note: WHERE ARE MY FRENCH COASTAL BOATS?? It has been FOUR MAJOR UPDATES since the introduction of the French Navy.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +7

      I've avoided French ships purely because Coastal is so important to my play style. I feel like I'm playing with
      half a deck of cards..... and they are all jokers

    • @randomexcessmemories4452
      @randomexcessmemories4452 10 місяців тому +4

      @@CmdrTyrael I completely agree. There are so many awesome boats France could get, it is a shame they aren't here yet. I want my river monitor with a 2-pdr and MG151 or my twin 25-pdr support barge or my SS.12 missile boat!

    • @davidmullins1905
      @davidmullins1905 10 місяців тому +1

      ​😮​​@@randomexcessmemories4452 I'm a new player to WT as a whole. I've played around in naval battles some and I really enjoy it! I don't understand why so many WT players hate naval battles. Maybe that's why Gajjn ignores fixing naval.
      Also, I prefer coastal over bluewater. I like the speed and I feel like they are more interesting.

    • @randomexcessmemories4452
      @randomexcessmemories4452 10 місяців тому +2

      @@davidmullins1905 Coastal really is indeed more fun, and I'd really like a coastal-only mode. I think it'd bring in a lot of new players.

    • @r.ndomperson
      @r.ndomperson 24 дні тому

      @@randomexcessmemories4452 twin 25pdr. goodness me! that seems excessive

  • @B2Pproduction
    @B2Pproduction 10 місяців тому +37

    I agree with everything you said in the intro. A brown water mode would be such an interesting mode.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +14

      Give us a vietnam river delta map.

  • @lance425
    @lance425 10 місяців тому +6

    I've started to make this video multiple times. You've said everything I've wanted to say and more. I love you Ty.

  • @B2Pproduction
    @B2Pproduction 10 місяців тому +8

    Something I noticed with pt boats past 3.3 is you need a selection of a lot of crew to do good simply because of all the maps and sea states. Even with 10 crews I find myself wanting more to get 3 bluewater and a variety of coastal for the different situations and a variety of planes and sea planes

  • @kenenomoto3735
    @kenenomoto3735 10 місяців тому +10

    Please forgive the unnaturalness of the text as it is a machine translation.
    Once the decision was made to implement German SF40 and other anti-aircraft barges and the Soviet SKR series, the WARTHUNDER littoral ships were forced to decline.
    Those weapons are too powerful and balance breakers that destroy to pieces the motivation of players who are just starting out in coastal ship.
    And a group of clan members who can play them in squads of three ships are lobbying diligently among the player community to not have the BR changed.
    I am only aware of the Japanese community, but there is a group of existing SKR owners who are too eager to prevent the increase of SKR's BR, and they are waging a " forum war" by Japanese players for Japanese players on WIKI's and so on.
    So until the brainwashing activities of these players are eliminated, it will be difficult to increase the number of Warthunder coastal naval players.

  • @RaptorMaitre
    @RaptorMaitre 10 місяців тому +14

    I used to exclusively play coastal RB, but then the destroyers started showing up in 2.3 BR, with the destroyers simply sitting out and blasting everything from 3-4 kms. I simply gave up because now the destroyers with their multi bulkhead DMs tanked even two torps. The corvettes were simply made obsolete. Only use i have left for them is on the top tier bluewater matches where the dreadnoughts don't pay attention to a sneaky little boat, and get mined by them. But then again those bots playing SKRs simply ruin my day far too often.

    • @mikecampbell9154
      @mikecampbell9154 Місяць тому

      Skill issue - 3.3 DD's are just an entree for small PT boats - heck take reserve PT boats vs them! And if you do't kill them with 1-2 TT's then use 3!

  • @J_K944
    @J_K944 10 місяців тому +7

    Absolutely spot on! The snail has done coastal dirty and the worst thing they did was split the trees. Would love it if they re combined. Also, I would love the coastal only mode and brown water maps. Small boats are my absolute favorite!

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      Any bloke that's been open water fishing respects the little boats.... realistically we could all own one 🤣

    • @J_K944
      @J_K944 10 місяців тому +2

      @@CmdrTyrael having piloted a 46' trawler yacht through the straits of San Juan, I have MAD respect for little boats in choppy water.

  • @BunnyRabbit62
    @BunnyRabbit62 10 місяців тому +6

    Other than my SKR7 I hate trying to play boats now. I cannot remember the last time I got a torpedo kill on a ship in RNB. One problem is the fact that boats were never intended to fight combat ships on their own. One solution may be to introduce maps that have more hiding places for a boats to set up attacks from.

  • @aislingheld5816
    @aislingheld5816 10 місяців тому +8

    i mostly play Britain's 2.7 coastal. the only reason why is the HMS Brantford which bodies anything smaller than it. plus ive managed to use depth charges to great effect cause they rarely detonate on the rack and take care of the small boats that try to sail beneath my gun

    • @mura_kaby
      @mura_kaby 10 місяців тому +1

      Have you ever play Drache? Arms with 40 naval mines + 12 bomb mortars and 300 crews, try it dude, this boat is scarier than Brantford :)

    • @aislingheld5816
      @aislingheld5816 10 місяців тому

      @@mura_kaby which tech tree is it in?

    • @mura_kaby
      @mura_kaby 10 місяців тому +1

      @@aislingheld5816 German tech tree, tier 4

    • @aislingheld5816
      @aislingheld5816 10 місяців тому

      @@mura_kaby but then ill have to deal with destroyers

    • @mura_kaby
      @mura_kaby 10 місяців тому +1

      @@aislingheld5816 Yup, but Drache have much better chance to fight against destroyer compare to Brantford, moreover you spawn at Coastal Boat area, try to fight enemy destroyers in "melee fight" using your 40x mines & 12x bombs, in emergency situation of course

  • @rohartmartin8329
    @rohartmartin8329 10 місяців тому +7

    Pretty much almost remaking the entire Coastal and Navy from the ground up, I played during the open beta of coastal and yeah it pretty much almost never changed in terms of how elaborate and thought through it is. Probably Gaijin will focus more on that once the problems of the "Main" gamemodes will be dealt with, but i've stop playing Navy because of most of those problems listed in the video, it's just not fun or enticing to play against Powercreep and etc... The only gamemode I play when it's there is EC because people there communicate, try to have strategies and there the gamemode is enticing even tho it takes 2 hours for mediocre rewards. Navy will have it's time to shine, but not now, WT is too invested in their main game mode...

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +4

      We were talking about that today. There are only so many tanks left to add before they consider "paper tanks"

    • @rohartmartin8329
      @rohartmartin8329 10 місяців тому +6

      @@CmdrTyrael Yes and no, there is still a LOT of vehicles that could be added, but it won't be Top tier in majority, and Gaijin rushed too hard on top tier and modern stuff in my opinion (probably also people wanted it... probably DCS players kek), there is still plenty of content left for the game to exploit. Once again, Naval will one day shine as bright as any other gamemodes once every vehicles filling a role for naval will be setup. It takes time, it will take time, but remember how a scaling issue (literally a 3D modeller beginner mistake) took back the French Navy 4 years or so to be finally released. And we don't even have all the French navy ! Believe in a hope of a better Sea ! One day it'll be finally open to us !

  • @SKYWALKER_FNBR
    @SKYWALKER_FNBR 10 місяців тому +3

    I fully agree with your statements, this is very difficult to play in this situation.

  • @thechampionawesome1574
    @thechampionawesome1574 10 місяців тому +7

    I think coastal and blue water should be able to grind each other since they play in the same matches :) and are both sea vehicles. Also less grind XD but that won't happen.

  • @TheAnnoyingF2P
    @TheAnnoyingF2P 10 місяців тому +7

    I know it was mostly just complaining, but this was one of your best videos. Coastal SUCKS and it doesn't need to. The worst part being the progression. I could handle the ups and downs to some extent if I didn't have to do it for hundreds of matches to get anywhere because boats have the same cost as battleships.
    Some matches and BRs I may not be able to do anything because getting matched in with destroyers means you either have no other boats to fight, or you have to fight a frigate or destroyer you can't damage. Separate matchmaking would solve this, even if it would mean more bots. At least the bots spawn in boats!
    Poor modeling is another - albeit smaller - issue, wherein certain vessels are always at a disadvantage because they use the simplified hull DM despite being the same size if not bigger that those that have a complex DM. There is no consistency between who gets this damage model, and in many cases older ships of considerable size were never upgraded when the model was added (ex. LCS, Asheville, K-8 frigates).
    Finally you got the sea states, which of course greatly reduce the capability of certain boats that aren't designed for them, without reducing their BR. In many if not most battles, the long guns on the USSR river boats are completely unusable, forcing you to rely solely on the secondaries. This works great if you have excellent secondary guns. However, this doesn't work when the boat factors the useless bow gun into the BR and puts it against enemies it thinks you can fight (ex. Pr.191 being forced to use 12.7mms at 2.7+BR). The sea state also disproportionately affects hydrofoils which are supposed to be more stable at speed. In War Thunder, however, they're worse than having a regular hull even on flat waters (ex. Tucumcari requiring you to move at 2/3 ahead for any sort of accuracy).

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      I don't like to complain often.... but when I do... I try to make it constructive 🤣

  • @farhadnikzad1514
    @farhadnikzad1514 10 місяців тому +1

    IMO, Coastal Fleet Naval Battles are a disaster: from BR 1.0 to ~3.3.
    Getting into battles is hard and getting up-tiered is a commonplace.
    Gaijin should definitely do something about it before it's too late.
    Otherwise, they might stop developing Coastal Fleet tech trees and only people who have got them already would be able to keep them.

  • @JuanRico-d1b
    @JuanRico-d1b 10 місяців тому +1

    As a mostly coastal player i find annoying af when you are in a coastal and AI anti air of destroyers annoy you from 4 km and sometimes kill you with them even knowing

  • @ansongarcia4747
    @ansongarcia4747 10 місяців тому +6

    The pr 206 and 206m are absolute shredders of all pt boats, the only thing that i fear in them is the saetta and dougies missiles.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      Yeah and that only if your slightly outside your effective range..... which is very rare

    • @Lizardry90210
      @Lizardry90210 10 місяців тому +3

      But when you face M-802, Drache, Le Orla with 16mm hull, your 206 is dead. 206M thanks to AP shells can do a lot but still glass cannon.

    • @JuanRico-d1b
      @JuanRico-d1b 9 місяців тому +1

      ​@@Lizardry90210you can Explode destroyers with the pr 206 m canon

    • @gaiofattos2
      @gaiofattos2 7 місяців тому +1

      Pr.204 corvette eat ships at 3.7. Even destroyers aren't safe from a rbu 6000 salvo.

  • @andrewnotyet8825
    @andrewnotyet8825 10 місяців тому +4

    I have entirely the opposite issue. I bring a 4.3 pt boat to 7.0 and it's usually my first spawn. Run in. Get a couple caps dump torpedoes. Rearm dump again till I die.. I was a little disappointed with the cyclone. I wanted her so bad. As her sister Squall is the only active duty USB vessel I've been in. But it's ok. But I routinely get a heavy cruiser kill or badly damage a battleship with my tiny pt

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +4

      You're one of the few that thinks outside the box and has RL naval experience. You're playing the right way.
      Unfortunately, many players don't reach that point or don't have the idea to fight in that manner. They give up during the murder festival that is low tier. Or simply use the speed boat to cap like they would in Ground forces

    • @yuridreamski2812
      @yuridreamski2812 6 місяців тому

      Bingo! That’s why I started playing coastal in the first place! People were sinking my 7.0’s with torpedo boats, specifically the v990s! I wanted to do that too! I have since really gotten into coastal and it’s become my favorite form of naval.

  • @furious_wrath7079
    @furious_wrath7079 8 місяців тому +2

    I know people say there isn't a Russian bias but in naval and coastal there sure seems to be. Russia has the most modern coastal fleet and you can say the same for bluewater. You have rissian coastals like the SKR models obliterating coastal vehicles like nothing and doing a good job in blue water at mid to low tiers. They eat shells even after being turned into swiss cheese. They have a unicorn ship that ive seen stay afloat after 3 ammo detonations, a modern guided missile destroyer some modern light cruisers one from 1986. While the 2 most powerful navies have either outdated coastal or outdated bluewater. I guess Japan gets some love but thats it

    • @CmdrTyrael
      @CmdrTyrael  8 місяців тому

      For naval and when speaking about soviet coastal.. the Soviets will always have an ultra competitive array of boats.
      The USSR wasn't really capable of fielding a true bluewater navy (as much as they like to think they could) so they filled the gaps with a very robust coastal defence doctrine.
      The US weren't and aren't really fans of small craft naval operations. With many of those roles relegated to the coast guard in times of war. As a result we usually get trash coastal.
      Japan and Italy have extremely strong doctrine for coastal and that's why the next best ships come from those nations. With Germany being good because they also get Warsaw pact vehicles.
      Gaijin has certainly shown bias towards Russian bluewater. But I think that's mainly because they don't really have much to offer for the WW2 era.
      I do think it's lame that a DDG was implemented without another nation having a competitor. Like the US Charles F Adams for example

  • @HondoDogman
    @HondoDogman 10 місяців тому +3

    One issue that I encountered with the split of the naval trees that i dont see brought up too often is that I had actually put decent hours into the original tree when it first came out, so i had obtained a good chunk of pt boats. However with the split and with several br changes, i have boats in rank III that i dont even have access to because everything beforehand i have to research. I had a pt boat with around 2k rp left of research, thats now locked behind every single rank II and some rank III boats, increasing the amount of sl and rp needed for a boat that i would have gotten otherwise. With the way coastal plays out, i can barely manage to research any of these, and so ive given up really.

  • @pavleh4602
    @pavleh4602 10 місяців тому +3

    The split in the tree was the biggest problem, all the top br pt bots that I have is from that part of the ships

  • @chefrowlet
    @chefrowlet 10 місяців тому +4

    they shouldn't've split coastal and bluewater fleets into completely separate trees... I love bouncing in the waves as speedy PT boats but why bother with anything smaller than a destroyer in the current state of WT naval?
    Map design doesn't help... too many maps (when I still bothered having coastal boats in my lineup) are so big it was pointless to bring anything that couldn't sling shells 10+km.
    What could help is make boats act like light tanks. Let PT boats scout enemies, tweak maps to give narrow shortcuts that not even destroyers can fit through, more opportunities for torpedo ambushes, let lower caliber shells damage crew on the superstructures (like at those open-air MG mounts) to still give gunboats an actual use when they can't pen.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +1

      Yeah those maps require a boat to have 1 or more traits to be successful.
      1. Long range/powerful weapons
      2. High speed 70km/h+
      3. Stealthy
      4. captain must be patient and cool headed
      5. Luck++++

  • @warhead_beast7661
    @warhead_beast7661 10 місяців тому +5

    That M-802 still has a costal spawn is quite beyond me

  • @pufferfishboi6353
    @pufferfishboi6353 3 місяці тому +4

    I enjoy coastal, literally.

  • @-Cheif
    @-Cheif 9 місяців тому +2

    Yeah coastal is fun but there’s so many things making it unfun. I just recently started grinding Russia coastal and the river boats are nice but they just can’t hit anything. And I have to grind upwards of 200,000rp just to get out of them and to the groza. Also Could you play the Krasny Krym at some point?

  • @barryallenporter8127
    @barryallenporter8127 10 місяців тому +3

    Trees just need to re-merge. The old progression was just stupid. Should’ve been a research line for each type, not working up from PTs to battleships. Top tier coastal being 400k rp is insane

  • @freshfresh5205
    @freshfresh5205 10 місяців тому +1

    I think it’s important to keep coastal and bluewater trees separate for new players. It’s really helped any friends I have had starting who are usually coming from wows.
    I love the swell, for open water torpedo boats this is just how it was. For coastal littoral stuff, well they were meant to guard the coastline and or patrol rivers not to tangle against blue water fleets. Although we don’t have the big british coastal monitors yet which had battleship guns.
    I am honestly not sure where coastal fits but am glad they made them, not sure about a solution and I do still see a fair few of them.

  • @sadiswan
    @sadiswan 10 місяців тому +1

    Given up on spading any newer vehicles since all the research was increased, it took months to do the SKR for Russia and had over 100 games with poltava with only 30% research done. Plus it’s like ground RB now, get points, get a plane, get free kills.

  • @kitkatfisher7018
    @kitkatfisher7018 10 місяців тому +2

    Given up on top tier coastal to be honest. Just use it for capping(BR 2.7 is my highest for that) now unless I have a fun match with all ships below BR 3.0

  • @SpongebobSquarepants-i5p
    @SpongebobSquarepants-i5p 3 місяці тому +1

    I just don’t want to face destroyers.

  • @Lizardry90210
    @Lizardry90210 10 місяців тому +1

    Snail should make rule: If you have only coastal, you will get battle of coastal-only. Balance inside coastal tree is very(3x) bad too, ships with 16mm hull just kill everything no matter what BR is. M-802 or drache can easily kill Pr.206 which is 4.3. Or Pr. 12412 is higher in BR then Pr. 1331M or Pr.204.
    Or make trees not coastal or blue, but WWII and boats+postwar. WWII gameplay is about bigger calibers and more armor, while post war is about no armor but different capabilities and weaponry.

  • @grumbotron4597
    @grumbotron4597 10 місяців тому +4

    I'm just tired of being told "go play World of Warships". I really want warthunder naval to be great. It's a way better simulation than WoWs, but no one wants to play it in it's current state.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 10 місяців тому +1

      Regular games? Nah. Naval EC however is quite good...especially on plane side, you get actual stuff to do, attacking big ships is very hard, if not outright impossible (Douglas/Bravy somewhere near them), unless its single ship with very bad/not present AA (mostly ww1 stuff).

  • @yahgamer7369
    @yahgamer7369 10 місяців тому +5

    i as a new player in costal battle i allways have this issue of a reserve boat fitghing a top tier costal boat man i cant do anything against an 80s costal boat armored by a destroyer armor and large caliber guns what can i do against those with a 30mm cannon?

  • @cliffthelightning
    @cliffthelightning 10 місяців тому +2

    The problem for me is so many people playing the same 3 or 4 meta vehicles. I just gave up on italian coastal after rank 2 because its no fun getting constantly nuked by skr-7 dorks and it taking a year to grind out a new vehicle

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 10 місяців тому +1

      Same with most of the bluewater navy. US is absolutely dominating every bluewater BR bracket, only someone very good can hope to not feel completely outclassed.

  • @djrtg
    @djrtg 14 днів тому +1

    Just got back into coastal recently and I see what you mean on the change in damage model. I love Italy’s Stefano Turr torpedo boat because the bullet storm you chuck out the front due to the 3 x 13mm machine guns mounted on the front and the 1.6k max range makes it a good little brawler at 1.7.
    I used to make short work of enemy boats most of the time. Now it can take what seems like over a minute to get half the crew or less.

    • @CmdrTyrael
      @CmdrTyrael  14 днів тому +1

      @@djrtg the smaller boats certainly feel the pressure. When facing larger warships with complex damage models

  • @danielzaba9913
    @danielzaba9913 10 місяців тому +3

    Anything above 3.7 is a death sentence.

  • @DollaryDooz
    @DollaryDooz 10 місяців тому +3

    Definitely a challenge but it's not impossible. Both you and I know how powerful some of those tiny boats can be when used in ambush tactics with a run and gun style. Yes a lot of them can be absolutely atrocious. BUT, the gems that are in each tech tree ranging all battle ratings, make up massively. And when used by an experienced skipper, can be lethal to even battle cruisers.
    I'm 200% on board for a coastal game mode too. That would be such a fun game mode to play, it would be intense to no end haha.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +3

      Floating down the amazon waiting for the tree's to light you up.... with nowhere to go but further down river? Sounds like Barra fishing 🤣🤣

    • @DollaryDooz
      @DollaryDooz 10 місяців тому +2

      @CmdrTyrael yeah Barra fishing in the Daly River rofl. You're leg up waiting for the line to go so you can ambush the enemy. and you feel the boat tipping with the weight of a 5m salt water crocodile's paw on the side of the boat. You kick the control panel in shock and launch both torpedos out the front of your G5. Ploughing into the bank, vaporising 4 crocs on the bank. 😂😂😂😂

  • @MadManchou
    @MadManchou 10 місяців тому +2

    1) Coastal's "original sin" is that most people don't give a damn about PT boats, unless they have personal history relating to one ship. Scharnhorst, Hood & the like get name recognition, which means some people are bound to try and grind for them. Saetta P.494 not so much. That is not something Gaijin can really do anything about.
    2) The second problem for Coastal is that it mixes and matches many categories of boats which really have nothing to do with each other. A river patrol boat will never meet a torpedo boat or a frigate in anger, but they are still matched together. On top of that, Coastal is the hardest case of mixing pre-WW2 tech, WW2 tech and cold war tech. The difference in capabilities is obvious, and it is just as ridiculous to face a cold war patrol boat in a WW2 torpedo-boat as it is to face destroyers. Gaijin should try and break those apart : Cold war "coastal" ships are the best way to get into cold war navy tactics with missile slinging etc. but that must mean they go at a !!! higher BR than battleships !!! so there can also be interplay with helicopters and jets ; when it comes to WW2 coastals, you should distinguish between A) boats which can somewhat face bluewater ships (mostly torpedo boats) & B) boats that can't and should either only face themselves, or maybe be mixed with ground battles.
    3) A third problem is in fundamental game mechanics : A) the "lock rectangle" which means sneaking around isn't really possible vs an aware player, B) auto-targeting secondaries for the same reason, C) damage model, because the PT boat ones are wholly ridiculous (either with the Frigate black holes or the "any hit anywhere will OHK" torpedoboats) and D) too powerful aim predictor, which makes killing PT boats relatively easy if they are not dodging super hard. Problem A can be solved with the "camera stabilisation" from helicopters & targeting pods. Problem B can be solved by requiring players to manually tell their secondaries to shoot at something. Problem C is a bit tougher because it requires a larger re-thinking of naval damage models in general, however it would be a minor issue if coastal didn't face bluewater quite so much. Problem D can be solved by replacing the current "X marks the spot" with a "range of probably hit" which could get better with distance.
    4) As you point out, coastal also especially suffers from using ground battles game mode mechanics, and absolutely does require custom gamemodes which cater to the specific characteristics of boats.
    5) As a final point, I think naval gamemodes in general would benefit from finally getting rid of the mixed battles in RB - this would allow ships to actually go up against their would-be contenders and make grinding specific trees more valuable. It would also allow for better balancing because OP ships wouldn't cancel their own OPness out by being on either side.

  • @Caktusdud.
    @Caktusdud. 10 місяців тому +3

    I've got a few ideas in mind for coastal but what Im gonna do is do a bit more research and present it in the discord.
    Though that could be a server wide task for us all. We all pulling things together.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      Sounds good to me, I'm keen to start throwing my weight around XD

    • @danielzaba9913
      @danielzaba9913 10 місяців тому +2

      I like new ideas from people, but no offense, just because you think of something doesn´t mean everyone has to agree to it and do it.

    • @Caktusdud.
      @Caktusdud. 10 місяців тому

      ​@@danielzaba9913 never expected that. You're not wrong mind but ideas must be put on the table regardless.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +1

      @danielzaba9913 he was referring to us on the discord that discuss, research and experiment with ideas.
      Naval Thinktank

  • @thegenericguy8309
    @thegenericguy8309 2 місяці тому +1

    a river duel map would be really good for coastal only, with calm seas being an inherent feature of that environment. really makes you wonder why the hell they even added shallow draft river gunboats if all the maps were gonna be in deepwater ports or the ocean

    • @CmdrTyrael
      @CmdrTyrael  2 місяці тому +1

      @thegenericguy8309 the flooded city map is a great example of the possibilities and I would love to see a river delta mission. Even if it were only the Naval versions of Arcade Assault.
      Thanks for watching

  • @mikesaporitojr3313
    @mikesaporitojr3313 5 місяців тому +1

    It’s cause those (not counting the few rare exceptions) when naval was announced basically take nothing short of Battleships

  • @luismariocarbone2723
    @luismariocarbone2723 10 місяців тому +1

    what I belive is indeed that we need a new mode for boats like assault mode( which could be like defend or attack convoys) or we need highter br tech tree with limitation on planes that one can bring (most ships as we are now are not actually able to defend itself against jets unless we talk about of some russian costal ships) or a mixed battle option which would include the coastal actually being able to support the land forces, either being aa cover(possibly nerfed like bombers gunners) or engaging actual tanks, but atm we don t have many maps that can do so (unless we convert some naval air battle maps into this hybrid thing)

  • @mura_kaby
    @mura_kaby 10 місяців тому +1

    You must be very patient when using Pr. 1124, Pr.191, MBK pr.186, MBK-161 boat. My tactic when using those boats are only use the main gun for a big ship at long range/medium range (Harassing fire) with Shoot-and-scoot tactic on rough sea while holding capture points. I have MBK-161 Late, I sometimes kill enemy destroyer with its main cannon and it is so satisfying

  • @504smudge
    @504smudge 7 місяців тому

    They should make it so in realistic and arcade, blue water ships can’t detect or lock on to coastal ships until they are within 1-2km depending on skill, make the ships ‘stealthy’ so they can manoeuvre and get close to DDs and Cruisers to deliver their torps etc. that would make them way more deadly

  • @lokifoki8071
    @lokifoki8071 10 місяців тому +1

    Naval battles were a big part of why I started playing the game, but I had to completely stop playing it because of how it got.

  • @Rosaslav
    @Rosaslav 9 місяців тому

    It seems weird to me, that despite Coastal being older than Bluewater, the gameplay loop just doesn’t seem to be fleshed out.
    I started Naval with Coastal and at the rank 1 and 2 everything seemed to be so weird.
    You get a small boat with machine guns, that get big gun style aiming in a sea like waters with big waves, so the aiming is all over the place.
    You get big ass torpedoes and unlock-able depth charges, that you have no use for at all.
    Then you get a boat with cannon thats unusable unless you get a map with calm waters.
    All the boats there get one shoted in case you encounter a real player with no reload auto-cannon, otherwise you just shoot helpless ai.
    The way you have to destroy them is to gradually paint their whole ship black:)
    Or if you get a slow boat, chances are, you will lose before you get to closest cap point.
    If you want to win the match, you usually just have to ride to sunset for about 10 minutes doing nothing to cap the point.

  • @sturmovik_80
    @sturmovik_80 10 місяців тому +2

    I think they should give especially toptier of coast fleet better survivability, like why should a project 201 be so much more survivable than a project 206, and especially the bridge of latest coastal boats is killing them because one hit kills the whole bridge, but because it's very big the half of the crew dies. of course the weoponry is very good on these boats, but survivability is just pure shit, especially if you wanna go against destroyers that are not reverse tier, thoses autocannons kill you in seconds. Maybe adition of missile boats like Project.205, 206MR.... would help, togethere with a ok survivability.
    And then there's the M802 and M17, almost unkillable with 4.3 coast fleet boats, and it get's a coast fleet spawn, meanwhile Project 1331 has same survivability, speed and firepower(since rbu6000 got nerved hard) but higher br and bluewater spawn.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +1

      I haven't played RBU 6000 for a little while. How was it nerfed?
      I would like to see more modern coastal as they are stunning and powerful. They also need to be a realistic price

    • @sturmovik_80
      @sturmovik_80 10 місяців тому +1

      @@CmdrTyrael when you made last video about it, some hits with it could destroy a destroyer.
      Now it's very hard to kill someone with it, it doesn't makes that much damage anymore. you can still get kills, but not as much and it's much harder. Also survivability of SKR7 and PRoject 133.1 got nerved.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 10 місяців тому +1

      @@CmdrTyrael Its not an RBU nerf. Its HE nerf in naval. RBU is HE, so it is just as affected.

  • @dotboy9080
    @dotboy9080 8 місяців тому

    they should try to make game modes involving at least 2 branches but not like it is done now, more with like 2 simultaneous battles on one map - coastal and ground, blue fleet and air, something like that. It's all in the game

  • @TonyChristy-dy7qv
    @TonyChristy-dy7qv 6 місяців тому +1

    I've always enjoyed your content and when I was new I learned how to coastal really from you. Unfortunately after after all this time I have spent now as a Naval main I dont even play War Thunder Naval any more. I dropped out about a week ago and went to World Of Warships specifically because they have submarines. I assume if WT ever adds subs to help deal with the over powered Battleships that run the waters now Id come back but if that never happens I probably wont.

    • @CmdrTyrael
      @CmdrTyrael  6 місяців тому +1

      Sad to hear that we lost another captain. But I totally understand that.
      I'll keep covering WT naval because I love the ship models and there are unique features. But you're correct that top tier slugging matches just aren't fun.
      I've diversified into other naval games as well and hope to see you as a regular round these parts 🫡

  • @mcpuff2318
    @mcpuff2318 10 місяців тому

    I think the fundamental problems of naval are progression and continuity between bluewater and coastal. The fact that you have to grind the entire coastal tree just to reach vessels that take as much effort and cost as battlehips only to be blasted to pieces by players that have barely put any effort into bluewater is just crazy. I would like to see coastal and bluewater be combined again but that the vertical progression system is kept. Under this system all research costs would have to be adjusted to align with the new tiers that would emerge where current high tier coastal would effectively be mid tiers in terms of costs. This would have to be combined with decompression, reassigned BRs, and changes to map design depending on BR to make matchups between vessels of different sizes fair. Completely separating bluewater and coastal may seem like a better alternative to many players, but that split is entirely arbitrary. There's no fundamental difference between the Chidori in coastal and the likes of the Churchill and T22 (the latter literally being designated a torpedo boat) in bluewater. It's not like helicopters and airplanes for example. What is missing is decompression to make matchups between what is currently high tier coastal and low tier bluewater fair and the addition of ships that bridge the gap between coastal and bluewater, things like escort destroyers, frigates, and large torpedo boats.

  • @kaletovhangar
    @kaletovhangar 8 місяців тому +1

    Coastal has so much potential that it isn't even funny how simple it should be for Gaijin to introduce it and it would make everything much more enjoyable. Actually, entire game can be summed up as wasted potential.

    • @CmdrTyrael
      @CmdrTyrael  8 місяців тому +1

      I would have to say I agree. We all had visions of what war thunder could be. Gaijin doesn't share that vision, unfortunately.
      Apparently gamers don't know what we like.

  • @Rosaslav
    @Rosaslav 9 місяців тому +1

    The river boats and subchasers in Japan are the same story, except even slower and weaker armament.
    They easiest they could do, is to folder river boats and make them more optional that way.
    Also what do you think of separate BR ratings announced in 2024 roadmap? Could it indicate more posibilities for Naval as well?

    • @CmdrTyrael
      @CmdrTyrael  9 місяців тому

      I think that split BR ratings will be necessary to make proper combat viable.
      With the Cold War era ships at 5.3 and their nearest aircraft contemporary at 9 and 10.0.

  • @ace_ofchaos9292
    @ace_ofchaos9292 6 місяців тому +1

    Im currently stuck just before the last tier in US. Just not enough rp to get from research. The fact a 3.3 frigate apparently costs as much as a 6.3 battleship blows my mind. Naval is already dying due to Gaijin’s incompetence. If naval is the odd one out, coastal is the black sheep. Two of the biggest issues are that battleships are always gonna be dominating the gamemode. Few ships can effectively pen them at long distances. So why not spawn aircraft? Well thats the second problem, most ships have good AAA coverage. So its hard enough as is, but now Gaijin has been adding in SAM missile ships at 3.7! The highest tier in naval is currently 7.0! Meaning your getting ww2 and cold war planes against guided anti air missiles. So basically battleships one biggest weakness is completely muted by another ship and you better believe the battleships will have at least one SAM carrier on their side.

    • @ace_ofchaos9292
      @ace_ofchaos9292 6 місяців тому

      Tldr. Naval players quit because their getting dominated by top tier battleships and the aircraft players left because of the SAM ships.

    • @CmdrTyrael
      @CmdrTyrael  6 місяців тому +1

      My biggest issue is that combat leads to pure battleship slugging fests.
      Out of all the naval actions possible, this is the least interesting. Strategy and tactics boil down to
      1. Hit first to win
      2. Biggest Gun Calibre OR most effective pen vs ROF wins these matches.
      A fleet needs to be balanced across its ship types to be a reflection of naval battles. Compounded by the average players complete lack of naval knowledge or tactics. This means gameplay boils down to left clicks till you win or lose.
      Battleships are countered by Torpedo and by aircraft.
      Neither of these things are used by the general player base. Once they unlock a battleship.
      I ALWAS have a coastal boat in my lineup at any BR and it gets used in EVERY match even at 7.0.
      This is the only way to truly grind coastal effectively and USA was by far the worst of all the nations for coastal grind.
      I'm scared what the new boats will cost

    • @CmdrTyrael
      @CmdrTyrael  6 місяців тому +1

      It is hoped that the split match maker for aircraft will solve the issues of Ww2 aircraft time travelling to the modern era 🤣

    • @ace_ofchaos9292
      @ace_ofchaos9292 6 місяців тому

      @@CmdrTyrael doubt it. this is Gaijin were talking about. They think its fair for the b29 to face cold war jets.

    • @ace_ofchaos9292
      @ace_ofchaos9292 6 місяців тому +1

      ​@@CmdrTyrael Thats battleships though. I've been playing naval since I started war thunder and in matches where your not facing Battleships it tends to come down to the more skilled player winning. (unless its a premium your fighting).
      one of my favorate thins with costal was playing pc451, going next to a destroyer and killing it with depth charges. Even if I couldn't get close the 76 could reliably disable the main guns on destroyers. Then I could kill them with impunity. I really love that long methodical kind of gameplay where it comes down to skill more than just "shoot this spot to win!". It's why I'm not really a fan of ground. Time to kill in naval is usually longer than in ground.
      It really is that it comes down to who has more Battleships. It sucks so much playing against something you can't really damage. I think having bots is somewhat a step in the right direction as long as they aren't replaceing players. (unfortunantly they are). Having more things for players to shoot will give newer players a chance to get used to a ship while also giving the vetrans something else to focus on.
      As for the battleship counters yeah. Torpedos and aircraft are a counter. OR at least aircraft were until they decided to add SAMs at 3.7. Again as I said, most ships have good AAA coverage. Especially the ones with HEVT and HEPF. Desync the secondaries from the main then set targeting to air and you can just forget about them for the most part.
      In summary: The naval players left because Battleships dominate everything. The aircraft players left because ww2 planes are completely helpless against the SAMs. Why should people play aircraft if they're just gonna be instantly shot down by the SAMs. Of course people are gonna pick Battleships.

  • @aldgate
    @aldgate 10 місяців тому +2

    Despite loving naval history and playing world of warships a decent amount, I've always found it more fun to play costal, but for the same reason killing helicopters in biplanes is fun.
    You really have to just be stealthy and vietcong it

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      Stealth speed and planning are all the best facets of coastal.
      Love the PFP 🤣

    • @aldgate
      @aldgate 10 місяців тому +2

      ​@@CmdrTyrael Thanks, I agree that costal really does have some potential and they are throwing away an opportunity, riverboat maps sounds amazing, the amount of interesting maps you could do as well, swamp maps sounds hella fun.

  • @georgeszweden9497
    @georgeszweden9497 4 місяці тому +1

    I would really want to get into coastal but afaik the bluewater ships will just tear you a new one and the coastal only mode idk if exists or is a secret mode

    • @CmdrTyrael
      @CmdrTyrael  4 місяці тому

      @georgeszweden9497 coastal only exists up to 2.0. With its own unique maps.
      For me, the fun comes from fighting bluewater in a small boat. It's possible but requires a plan, knowledge and luck.
      My problem (WT all modes) is decompression.

  • @loganthomas7385
    @loganthomas7385 7 місяців тому +1

    I love playing coastal and I’ve had quite a bit is success against larger vessels, u just have to be strategic

    • @CmdrTyrael
      @CmdrTyrael  7 місяців тому

      I 100% agree. It's my favourite type of fight. However, recently, the rewards don't really reflect the effort needed.
      While super satisfying it makes it hard to unlock other boats in the same tech tree.

  • @shawn7889
    @shawn7889 10 місяців тому +1

    Tried it, met the skr 7, quit naval. Literly that simple.

  • @stanvandenadort4710
    @stanvandenadort4710 10 місяців тому

    I think the main reason people play this game, is not nececarily for the gamemodes or the maps, but it is just to collect vehicles, warthunder is a vehicle collection game. there are ofcourse tons and tons of interesting gamemodes gaijin can do and have expirimented with, but the only thing players want to do is grind their desired vehicle fast and efficiently, or else they wont play a gamemode. Thats's why the only ships that have hype are battleships because they are cool, i know hardly anyone that actually plays naval at all, but if they do they usually do it for the battleships

  • @Chrischos
    @Chrischos 10 місяців тому +2

    I think i might a good person to give a overview as i started 2 weeks ago or some and got up with a free acocount pretty quiockly first qith destroyers then leveling the small boats after so they are on the same tier kinda atleast that was my plan. but it shows u then get upranked against boats where u nearly have no chance even if u try to hide play slow beeing patient etc. when the enemy has a American Destroyer or other US Vessel of some sorts ur pretty much mashed potatoe those secondary gunners lazer u accross the map (sometiems 5kilometers or more) when they are upleveled and most of them are because people smurf with groups in low rank with high tier crews. Best part about this is this doesnt even require skill because the secondary gunenrs are just AI meaning they can focus on other stuff while kill u casualy in the meantime and there is specialy one map i hate the most about this problem, i dont know the name its with many little isle in the middle forming a somewhat bigger blob of isle in the middle of the map on this map u sapwn at like roughly 5-6 km away from the enemy meaning u get lazerd from their sec gunenrs right from the spawn and the little isle doesnt cover u from the sec fire because they can shoot trough hills threes etc. this alone is something so annyoing and some boats take like 2 or 5 good secondary hits from this vessels and ur back to the menu. I think this is also caused by the thing u mentioned Tyrael, that Submarines and Carriers are missing and just in general the matches should be more mixed units like u said a navy is a navy because it has many boats for many roles and not just Dreadnoughts and Battleships. Destroyers can focus on boats and such way too mcu hin my opinion they should support battleships right from the start also meaning tech threes should be changed that u can start with what u want yes even a battleship, because if u start iwth a vessel from ww 1 or inbetween war era ships theyre likely very much close to destroyers from the start of the war. Also another Tech threes issue, they are horrible designed because the miss so many units i guess it is a temporary solution but its still horrible. I should never fight boats or ships from after the war, with ships from the start, hell even like 1 or 2 years in WW2 are likely some huge technological advances when it comes to units like tanks ships and all that. Sometimes i faced Pr 206M with my starting boat of some nation like obvious im gonna lose maybe i get a lucky torpedo because he playd stupid or took too long to the flag but guns ? I feel boats could also benefit if there is some courrage to go with ur other ships to support them or keep enemy torpedo boats of from killing ur whole team but maybe teams need to be bigger so more people can paly ships and boats at the sametime supporting each other. Mixing ships with land units sounds also cool because u could actulay give fire support on coordinates palyers can give u so the AI artillery turns intlo real ship artillery that would be so cool giving more incent to work together instead of everybody grinding foir themselfs that is why i jenjoyd huge battles very much or how they are called where u can sink the enemy CV capture points along the coast and stuff u have something toi do atleast isntead of just driving 90 degress right to ur enemy along a line shooting the whole time not even realizing that all points are captured and u will lose then when u reach the map end u just make a 180 and rinse repeat. Its so frustrating because poeple get tunnel visioned while doing this only focusing on getting as much hits for the grind exp. Winning should be more rewarding so poeple actualy have a insentive to Play in a team
    Sorry for my english at times im not a native so im trying my best ^^
    I dont know if some things are maybe wrong i say because im new and just dont know but that is what noticed after playing warthunder naval intensly for 2 weeks straight

    • @Chrischos
      @Chrischos 10 місяців тому +1

      while watching ur gameplay another thing comes to mind, at the 10 minute mark roughly u shot all ur shots left in the magazine so u can reload, that seems stupid to me why would i waste that precious ammo ? why i cant just reload ? like is that not possible ? i cant imagine that

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +1

      Qtha ks for your detailed comment. I understood it perfectly 🫡
      Your opinion is useful thank you.

  • @bradenhagen7977
    @bradenhagen7977 10 місяців тому +2

    Cant say i agree with making players play coastal first. Just because some players dont care about them doesnt mean everyone should be forced to play them before Destroyers.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +8

      While the old system had its drawbacks. I would argue that all the players that learned that way, learned best.
      I think the shared tech tree would be appropriate as they work in all other modes.
      Bomber, fighter, attacker Lines.
      Light, medium, Heavy tanks, SPG, and AA all have their own lines within a single tech tree.
      Sometimes, you have to grind out and unlock an SPG or an AA to unlock the next Tier of Tanks.
      I think that would be more lenient and enjoyable. Splitting naval tech trees was like putting a tourniquet on a limb. Great concept in theory.... but you will lose the limb if you keep it on.
      Edit: If research costs were reasonable for the vessel size, then it would be no sweat to play a few games of PT boat here and there

    • @JaxxElectro
      @JaxxElectro 10 місяців тому +4

      When we had united Naval tech tree, you only had to open ~3 Tier 1 boats and 2 Tier 2 boats, and at Tier 3 you have a DD. So it’s not so much even if you don’t want to play coastal fleet

    • @WamuroRiXi08
      @WamuroRiXi08 10 місяців тому +2

      I wish coastal and Bluewater is just merged together.

    • @bradenhagen7977
      @bradenhagen7977 10 місяців тому +2

      It definitely isn't a perfect system as is. I know when I tried to get some friends into games for boat they didn't want to play 15-20 matches just to try out playing a destroyer. I personally like the coastal so would enjoy seeing it more integrated. I really agree that they're too RP expensive. Especially if someone is already grinding planes, tanks and Bluewater while trying to make lineups.

  • @ninjalanternshark1508
    @ninjalanternshark1508 8 місяців тому +1

    Basically the entire player base is on board with the 0.7 BR spread in matchmaking (at least for certain modes/tiers)
    Gaijin just absolutely refuses to acknowledge this though. Even the goons on their Twitch channel defend the 1.0 BR range

    • @CmdrTyrael
      @CmdrTyrael  8 місяців тому

      it's apparent that this would be healthy for the game, I don't believe it would impact matchmaking too much.
      PS. complete the CAPTCHA in discord to be granted full access o7
      welcome aboard

  • @pufferfishboi6353
    @pufferfishboi6353 Місяць тому +1

    btw whats that boat's name carrying helicoper and jeep? Rlly like its model.

    • @CmdrTyrael
      @CmdrTyrael  Місяць тому

      Little green one? That's called the "Zippo" a vietnam war, river boat armed with napalm.

  • @trossk
    @trossk 10 місяців тому +1

    A what happened to the Thumbs Up nad
    B) waiting on my French Coastal to finally be added

  • @VonMed
    @VonMed 8 місяців тому +1

    Hopefully missile ships with their own gamemode one day

  • @Commander_X35
    @Commander_X35 2 місяці тому +2

    This gamemode would be fun if you didnt have to fight against destroyers and submarine chasers and if the grind was not almost the worst in the game only helicoper grind is worse

    • @Commander_X35
      @Commander_X35 2 місяці тому +1

      I still play it just for silver lions

    • @CmdrTyrael
      @CmdrTyrael  2 місяці тому

      @Commander_X35 fighting Destroyers is the best part of corvette and PT gameplay. For me
      There is nothing like sticking a fork in a more powerful opponents eye 💀
      But you need a certain level of skill to make it happen.
      It's also entirely dependent on your boat. Some nations/vessels are legitimately useless in a bluewater fight. The randomness of map selections BR's means you can never truly plan what fight you will have.

  • @CannonmangamingYT
    @CannonmangamingYT 10 місяців тому +2

    Wish they had kept it the way it was

  • @Rosaslav
    @Rosaslav 9 місяців тому +1

    Have you tried the Boat Crew? It seems like a proper coastal navy game at the moment:)

    • @CmdrTyrael
      @CmdrTyrael  9 місяців тому

      Sure have. I made a full playthrough series just before Christmas.... ironically my best performing vids ever 🤣 I'll be covering more of it.
      Boat Crew (PT Boat Sim): ua-cam.com/play/PL2LkhK5hEefj4ooQLVx35zhPj_d8G2C4r.html
      I really enjoyed what I played.

    • @Rosaslav
      @Rosaslav 9 місяців тому

      @@CmdrTyraelOh cool, I just didn’t scroll down enough then:)
      It seems to be getting a lot of updates, so it seems worth it to cover it again in the future:)

  • @nightmare3-12
    @nightmare3-12 10 місяців тому +1

    I think costal fleet is way more fun, but gijin don't care and keep adding spown kill maps, also costal fleet will way more played ween submarine will be add. Still hope for naval PvE mode

  • @wangl601
    @wangl601 10 місяців тому +1

    Gaijin is so braindead as for naval game mode. The ordinary mindset to make money is: we separate costal and blue water, so the weak coastals are playable, and we can make money both ways. What do they do? Put them together. Wasting tons of money and efforts building models that no one even bother to look at. Plus, low br coastals still fight against costals. The higher br you go, the higher chance to fight against bluewaters. When you reach the top of costals, congrats you will face bluewaters 100% and get sunk by destroyers even light cruisers. In short, costal is "grind for pain"" and "pay to suffer".

  • @mikelangelo1232
    @mikelangelo1232 10 місяців тому

    Dedicated coastal maps would be welcome. Also we could forward a topic on wt forum, apparently it is sent to developers, if enough people vote.

  • @captainvlad
    @captainvlad 3 місяці тому +2

    And they add naval as an objective to EVERY battlepass, it's horrible. destroyers and cruisers go straight into the "closed off" area for little ships and bam one shot everything.

  • @pavleh4602
    @pavleh4602 10 місяців тому +4

    The t34 turet river bots are unplayable

  • @fredtehbinman
    @fredtehbinman 10 місяців тому +4

    I think it wouldbenifit coastal if ai gunners would no longer fire on targets that they see immediately. If you had no choice but to designate targets for primary secondary and aa in order for the gunners to fire, then coastal and torpedo boats would gain the element of suprise back.
    Also since torpedos are your only serious weapon against larger vessel's maybe they could get respqwning torpedos in realistic

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +3

      Thats a decent idea, Having the crew shout out still apply but then the cap'n has to designate targets, It only takes a second but if you neglect it or you don't hear, then you pay the price.

    • @kkang2828
      @kkang2828 10 місяців тому +1

      I don’t like both ideas. Just have optional coastal only mode and the problems are all solved without any significant changes in mechanics.

  • @Ash-be3rd
    @Ash-be3rd 6 місяців тому

    Your not wrong, I am new to the game like navel best and I thought it was me, it would not be as bad if I could just hit something be for my boat sinks. Its awful, you spawn in and strat away you getting hit, 2 to 3 shots and the ship is done, so frustrating.

  • @Secret-gn5pf
    @Secret-gn5pf 9 місяців тому

    I wonder how Gaijin will handle more advanced coastal boats. I don't see a good way to fit them in the current gameplay.

  • @IlyaStavitsky
    @IlyaStavitsky 10 місяців тому +3

    And then all of a sudden you have something like skr-7, which can easily obliterate cruisers that came for recapture of the point without even coming into visual range...

  • @etherdoctor3759
    @etherdoctor3759 10 місяців тому

    Yea, i easily kill coastal with no problem in my destroyers, but one thing that is broken and mind dumb, it is the SKR 7, that thing is stupidly strong

  • @AnamelessChild
    @AnamelessChild 4 місяці тому

    Only chance costal has are its torp and most costal boat still struggle againt reserve deepwater shipa

  • @NPC-0013
    @NPC-0013 9 місяців тому

    It’s too much. Way too much of a grind for coastal vessels. I even feed the snail from time to time and still I’m miles away from top tier on any nation ☹️

  • @prgamer241
    @prgamer241 10 місяців тому +3

    I would love if they added coldwar and more modern coastals into warthunder so that it can fight against 3rd and 4rth gen aircraft

  • @Aj32570
    @Aj32570 8 місяців тому

    I like the coastal boats but I would rather use a powerful blue water ship

  • @RedVRCC
    @RedVRCC 4 місяці тому +2

    Meanwhile SKR-7 still absolutely shitting on everything.

  • @jussi8111
    @jussi8111 5 місяців тому

    definetly unplayable. the maps are bad, the balance is horrible for example you can have a boat with 2x7.7 mm machine guns against a boat with 1x40mm 2x20mm and 1x.50 and thats not even a full uptier, in rb maps with lot of waves make many of the earlier vessels useless, having to play against dds and higher is a deathsentence, some maps are way too large for coastal and some of the damagemodels are busted

  • @RYHo-ni4my
    @RYHo-ni4my 10 місяців тому +1

    difference in DM is the issue here. But I think it is fine. Sure top tier boats can be one shot by a DD, but I guess thats what things should be

  • @barnykirashi
    @barnykirashi 10 місяців тому +2

    To be perfecly honest, I feel like Naval, and especially coastal will remain a gimmick in War Thunder.
    They need a lot of fixes, Gaijin needs money, It's just not worth trying to Fix BW and Coastal, it takes too much resources to please a very small portion of the playerbase.
    It's also evident that most people are not intrested in WT Naval anyways.
    The fact that we don't have the Bismarck, Iowa or the Yamato also kinda repels people from trying Naval in the first place, but Coastal ships are ignored by the layman's majority, so nobody ever downloaded War Thunder exclusively to play BOAT.
    So yes, Gaijin will most probably hear us, but they won't do anything major.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      The problem with that war thunder naval was never meant to be large warships. It was built around coastal to differentiate itself from WOWs. Unfortunately as I stated in the video Layman only know those big names and gaijin bowed to pressure to implement larger ships into a mode not really built for it. They couldn't just add the big boys over night so we're left with this abomination.
      Gaijin dropped the ball with teaching players about naval. With more and more nations now starting to build their naval forces again. We may see a resurgence in interest. Navies allowed us to explore the world and with the planet being 70% water I'm surprised at the lack of interest 🤣
      I regret not starting earlier and fostering more general knowledge on the average user.
      Thanks for you input

    • @kkang2828
      @kkang2828 10 місяців тому +1

      Many people *are* interested in ships even if they’re not an Iowa/Bismark/Yamato. But WT naval is currently just so poorly designed in all aspects and that’s what keeps people away, even if they’re interested in ships.

  • @ascarihusky6771
    @ascarihusky6771 10 місяців тому +1

    U.S. coastal is awful. Russian coastal is so much better. But to grind all the way to top tier coastal russia just to get fucked by low tier destroyers sucks

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому

      Who knew low-tier destroyers could be such a pain in the coastal regions!

  • @andreasliebisch3881
    @andreasliebisch3881 10 місяців тому

    I have all coastal trees complete, dont understand the issue, super easy to be honest if you know what you are doing and understand naval warfare....

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      That's the main problem I highlighted..... naval warfare is a niche subject, the average Joe only knows about USS IOWA and The Bismark.
      "Super easy" is a complete stretch of the truth Andrè.... we both know that. especially in the current player climate.

    • @andreasliebisch3881
      @andreasliebisch3881 10 місяців тому +2

      @@CmdrTyrael yeah, but why people dont try to think along? Every vessel serves a purpose, i always check whats the enemy teams spawn and make my choice to kill them. Your Videos showed and helped regarding tactics.

    • @CmdrTyrael
      @CmdrTyrael  10 місяців тому +2

      Lol the entire reason for starting making videos was to raise the collective IQ of WT naval captains 🤣 I really hope it worked 🫡

    • @andreasliebisch3881
      @andreasliebisch3881 10 місяців тому +1

      @@CmdrTyrael i still See plenty of players just Camping somewhere 20KM away from everything while i'm the only one capping. Its frustrating sometimes. But there are really skilled players out there and its always nice to meet one.

  • @mikedoss2324
    @mikedoss2324 2 місяці тому

    UNPLAYABLE BAD GAME