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I thought back then Rayzar could heal buildings very slowly.
That idea is actually genius
what does it do? Because that's what I also thought
You got to a 100! Subs !
=D
look like a washing machine
Could do with a minimap perk.
yea it instead of giving health and ammo it gives a mini map and enemy locations to the people in its range but costs more
It should replace Dispenser when Gunslinger is equipped.
I think it should be an actual radar that reveals enemy positions in certain range.
Maybe I’m wrong but that sounds a little too futuristic for TF2.
@@DemonstrationTF radars existed since WW2
Hmm I was under the impression that we would be able to detect enemies through walls via an outline or something like that, that’s why I said it sounds a bit futuristic.
@@DemonstrationTF Theres already alot of futuristic weapons in the game anyways. Besides, tf2 needs something new.
Nah, its perfect, tf2 takes place in the late 60s and early 70s
I thought back then Rayzar could heal buildings very slowly.
That idea is actually genius
what does it do? Because that's what I also thought
You got to a 100! Subs !
=D
look like a washing machine
Could do with a minimap perk.
yea it instead of giving health and ammo it gives a mini map and enemy locations to the people in its range but costs more
It should replace Dispenser when Gunslinger is equipped.
I think it should be an actual radar that reveals enemy positions in certain range.
Maybe I’m wrong but that sounds a little too futuristic for TF2.
@@DemonstrationTF radars existed since WW2
Hmm I was under the impression that we would be able to detect enemies through walls via an outline or something like that, that’s why I said it sounds a bit futuristic.
@@DemonstrationTF Theres already alot of futuristic weapons in the game anyways. Besides, tf2 needs something new.
Nah, its perfect, tf2 takes place in the late 60s and early 70s