It’s hard to believe that Activision/Microsoft wants to essentially forfeit or fragment a small but existent playerbase on Steam. BO3 alone is a consistent top seller on Steam every time it comes on sale, largely because of the workshop zombies content. If by putting these games on PC game pass means they are willing to potentially support these games long-term, it should mean that the Steam releases would get similar treatment. If that’s the case, Game Pass could eliminate the main barrier of entry (cost) for OG CoDs because people seemingly have no problem spending $20 on a bundle that can only be used on one game but not $20 for one of their favorite CoDs made 10+ years ago.
@@MrHastygamer I'm more so saying that the Steam and Microsoft Store versions could eventually become identical in terms of receiving updates and could therefore be used interchangeably (similar to current CoD with Steam and Blizzard, just no consoles). If Activision is providing their own dedicated servers as seen in 7:45, I think that maybe the ultimate goal is to rid these games of P2P while also avoiding badmins ruining players experiences on community-run servers. Moving to officially dedicated servers is certainly within Microsoft's purview with Azure.
Met a cheater in valorant for the first time in a LONG time a couple of days ago, he got banned mid game, dude was so bad no one thought he was cheating. Vals anti cheat works great, its more a matter of how comfortable people are with a company monitoring your device 24/7. just because a anti cheat is kernel level doesnt mean its good, but i will assume cod anti cheat devs have the experience to make it atleast a good bid more affective than what they have now, hopefully great.
As an avid valorant player, i have probably 2000 hours in the game, been playing since beta and have never ever ever played against a cheater. in ranked too. kernel level is good if done correctly.
I wonder if they’re just planning on making it mainly for campaigns, because cheaters are ENTRENCHED especially on BO2 where people watch theatre modes and gain all the cheats and then can just log in as you and reset your account.
I remember seeing Modern Warfare 3 (2011) on the Microsoft Store a few days ago. It is £32.99 and its collection bundle for £49.99 (nearly £50 pounds), but Modern Warfare 2 (2009) and Call of Duty 4 (2007) were £16.79 and £14.99. I really don't know why that is, probably for DLC packs?
You can buy some of the old cods disk version to own very cheap second hand, I got COD 2 for $2 last week and it works on the lates xbox, I’d assume they’ll only get cheaper to own if they come to Gamepass. Though I hate cod 2 with the stupid place the bomb on the tank missions, but I’m replaying all the campaigns so I had to get it.
Kernel level anti-cheats are *MOSTLY* fine, when done properly and not abused by the developer. The point of it is to scan every process on your PC at a root level, which makes it incredibly difficult (borderline impossible) to bypass. The concern comes from the fact that kernel level anti cheats function almost identically to trojan viruses, which do the same shit to scrape your data. A rogue developer could easily advertise a virus as a "kernel level anti cheat", get root access permissions from the user and just steal all your shit, which is no bueno. The difference is, however, is that especially for huge publishers like Activision, if they even *think* about scraping data without explicit user consent (which no one in their right mind would give) they're opening themselves up to a slam dunk lawsuit for breach of GDPR, it would absolutely be wraps for their reputation and it would legitimately kill Call of Duty, no doubt. Riot knows this, in the case of Valorant, which is why complaints about Vangoated anti cheat have diminished over the years, especially given the effectiveness of the anticheat. We can't complain about how shit Ricochet is as an anticheat, then complain when the devs implement the one thing that will actually stop the cheating. Cheats have gotten so advanced in recent years, especially with the accessibility and advancement of machine learning and AI, that traditional anti cheat methods are practically useless, as proven by Ricochet's failure as an anti cheat. Most people freaking out about this are likely as knowledgeable about the subject as the one SomeOrdinaryGamers video they watched, made by a guy who is far more anal than 99.999% of people when it comes to online security. But these same mfs will cry about kernel anti-cheats then complain on Twitter, which is openly harvesting your data and selling it to advertisers, make it make sense. Activision is not gonna steal personal or sensitive information from anyone, because it's corporate suicide if they even tried. Unless you're in that 0.0001% of pc users who run Firefox through a virtual machine and spoofs their IP to look at an Amazon listing, you're not gonna be negatively affected by this in the slightest. Unless your pc is shit slow, in which case the extra running process isn't ideal. Let's hope the devs can optimise the driver properly lmao
There's legitimate reasons to be worried about having an kernel level anti-cheat. Look at something like Cloud Strike that took down a bunch of airports and business computers. I think a much better solution in the future would be an AI anti cheat to flag players, which would have none of the security problems an Kernel anti cheat has. If your fine with it I get it, but I wish there was some more reassurance that about the security of Ricochet (which judging by the fact they're blatantly using ai for most of the art in the new bo6 events, it isn't looking good.)
@@FirstLast-lx6iwyou say there's legitimate reasons to be concerned about a kernel level anti cheat driver, then gave completely irrelevant examples to try and prove your point. How the fuck does AI art even factor into this conversation? Activision using a current legal grey area to exploit and fuck over artists is not the same as consciously breaking every data protection law imaginable with a data scraping anti cheat driver, not even close. The Crowdstrike crash was only as bad as it was because it was horribly mismanaged and because it affected critical infrastructure on a global scale. The fact it runs at a kernel level is irrelevant, it would have been just as bad if it operated at the lowest level of security due to the nature of the error itself. I can say with a high degree of certainty that a situation like that happening with a call of duty game is borderline impossible, unless someone inside Activision actively sabotages the driver. The current Ricochet system is almost exactly what you're describing. It uses machine learning/AI to identify common cheats, and mitigate the impact by sending flagged accounts to the shadow realm or outright banning them. That shit does not work, because nowadays if anti-cheats don't run at the highest possible security level, they can be bypassed and people will continue to cheat. AI anticheat doesn't stop cheating, and only results in more false positives due to report spam and muddy data. If people want the cheating to stop, or at least become incredibly uncommon, they have to swallow another kernel level driver they have to run, it's not that big of a deal.
cod4 being on a old 1.0 version is hilarious. this is the most useless garbage microsoft/activision has ever done with the call of duty IP. absolutely GARBAGE. shitty servers and no crossplay to steam or xbox(that would never happen but still). This is AWFULLLLLLLLLLLLLLL waste of money
I too heard the MW2 executable on the xbox app is 64bit unlike the 32bit executable on Steam. Also there seems to be no crossplay between Steam and Microsoft Store versions of the game. Nor between Microsoft Store and XBOX which is insane and speaks to the inability of the diversity hires that are employed at Activision/Microsoft to develop consumer friendly and optimized products.
Ah yes, its the fault of diversity and not because of the truth that Microsoft/Activision are not breaking out the 360 dev kits to bring crossplay to the PC and 360 versions of the game because its not financially viable for them. Stop huffing the glue and get real.
360 and pc crossplay has to my knowledge never been done before and it's not going to be done now when the 360 is a dead platform. nothing to do with diversity hires, try harder with the bait next time.
@ either you responded to the wrong person or you meant to respond to me, either way they (MSFT/ATVI) aren’t going to waste resources and infrastructure for crossplay on old cod games.
the "JUST PLAY THE CLIENTS" around 9:20 definitely jumpscared me lmao, gotta agree with damn near everything you said in the video tho!
It’s hard to believe that Activision/Microsoft wants to essentially forfeit or fragment a small but existent playerbase on Steam. BO3 alone is a consistent top seller on Steam every time it comes on sale, largely because of the workshop zombies content. If by putting these games on PC game pass means they are willing to potentially support these games long-term, it should mean that the Steam releases would get similar treatment.
If that’s the case, Game Pass could eliminate the main barrier of entry (cost) for OG CoDs because people seemingly have no problem spending $20 on a bundle that can only be used on one game but not $20 for one of their favorite CoDs made 10+ years ago.
I don’t think they will give access to the steam version through Gamepass.
That’s also my hope, would be so nice to have steam updated along side it as well, with crossplay compatibility, that would be a dream come true
@@MrHastygamer I'm more so saying that the Steam and Microsoft Store versions could eventually become identical in terms of receiving updates and could therefore be used interchangeably (similar to current CoD with Steam and Blizzard, just no consoles). If Activision is providing their own dedicated servers as seen in 7:45, I think that maybe the ultimate goal is to rid these games of P2P while also avoiding badmins ruining players experiences on community-run servers. Moving to officially dedicated servers is certainly within Microsoft's purview with Azure.
Gotta love cheaters making companies feel the need to put kernel level anti cheats in PCs 😮💨
most anti cheats are kernel level
Counter Strike GO & Rainbow 6 Siege & Valorant
*Laughs in real anticheat*
2:59 VANGOATED REFERENCE RAHHHHHHHH
VANGOATED
Met a cheater in valorant for the first time in a LONG time a couple of days ago, he got banned mid game, dude was so bad no one thought he was cheating. Vals anti cheat works great, its more a matter of how comfortable people are with a company monitoring your device 24/7.
just because a anti cheat is kernel level doesnt mean its good, but i will assume cod anti cheat devs have the experience to make it atleast a good bid more affective than what they have now, hopefully great.
all very good points, truly hoping for the best so we’ll have to see how ricochet does it
As an avid valorant player, i have probably 2000 hours in the game, been playing since beta and have never ever ever played against a cheater. in ranked too. kernel level is good if done correctly.
youre full of it, that games riddled with cheaters lol
This is what I was hoping to hear haha hoping for the best
I wonder if they’re just planning on making it mainly for campaigns, because cheaters are ENTRENCHED especially on BO2 where people watch theatre modes and gain all the cheats and then can just log in as you and reset your account.
Campaigns would make sense but I think most people would go back to a game for its mp, and if it were actually updated and fixed
The anti cheat is gonna be season 3 at the earliest. It sounds like they’re not very far along in development.
I saw some sales on things like the bo3 Zombies Chronicles, wondering if this is further pointing to gamepass release.
definitely could be!
I remember seeing Modern Warfare 3 (2011) on the Microsoft Store a few days ago. It is £32.99 and its collection bundle for £49.99 (nearly £50 pounds), but Modern Warfare 2 (2009) and Call of Duty 4 (2007) were £16.79 and £14.99. I really don't know why that is, probably for DLC packs?
If it’s a collection bundle then I’d assume it’s all the games + dlc but I don’t know
You can buy some of the old cods disk version to own very cheap second hand, I got COD 2 for $2 last week and it works on the lates xbox, I’d assume they’ll only get cheaper to own if they come to Gamepass.
Though I hate cod 2 with the stupid place the bomb on the tank missions, but I’m replaying all the campaigns so I had to get it.
heard that still not playing this game until end of season 3
Kernel level anti-cheats are *MOSTLY* fine, when done properly and not abused by the developer. The point of it is to scan every process on your PC at a root level, which makes it incredibly difficult (borderline impossible) to bypass. The concern comes from the fact that kernel level anti cheats function almost identically to trojan viruses, which do the same shit to scrape your data. A rogue developer could easily advertise a virus as a "kernel level anti cheat", get root access permissions from the user and just steal all your shit, which is no bueno.
The difference is, however, is that especially for huge publishers like Activision, if they even *think* about scraping data without explicit user consent (which no one in their right mind would give) they're opening themselves up to a slam dunk lawsuit for breach of GDPR, it would absolutely be wraps for their reputation and it would legitimately kill Call of Duty, no doubt. Riot knows this, in the case of Valorant, which is why complaints about Vangoated anti cheat have diminished over the years, especially given the effectiveness of the anticheat.
We can't complain about how shit Ricochet is as an anticheat, then complain when the devs implement the one thing that will actually stop the cheating. Cheats have gotten so advanced in recent years, especially with the accessibility and advancement of machine learning and AI, that traditional anti cheat methods are practically useless, as proven by Ricochet's failure as an anti cheat.
Most people freaking out about this are likely as knowledgeable about the subject as the one SomeOrdinaryGamers video they watched, made by a guy who is far more anal than 99.999% of people when it comes to online security. But these same mfs will cry about kernel anti-cheats then complain on Twitter, which is openly harvesting your data and selling it to advertisers, make it make sense.
Activision is not gonna steal personal or sensitive information from anyone, because it's corporate suicide if they even tried. Unless you're in that 0.0001% of pc users who run Firefox through a virtual machine and spoofs their IP to look at an Amazon listing, you're not gonna be negatively affected by this in the slightest.
Unless your pc is shit slow, in which case the extra running process isn't ideal. Let's hope the devs can optimise the driver properly lmao
Damn bro, please get some sunlight 🙏
There's legitimate reasons to be worried about having an kernel level anti-cheat. Look at something like Cloud Strike that took down a bunch of airports and business computers. I think a much better solution in the future would be an AI anti cheat to flag players, which would have none of the security problems an Kernel anti cheat has. If your fine with it I get it, but I wish there was some more reassurance that about the security of Ricochet (which judging by the fact they're blatantly using ai for most of the art in the new bo6 events, it isn't looking good.)
@@FirstLast-lx6iwThe CloudStrike outage was caused by a faulty software update and has no relevance to kernel-level anti-cheat in a video game
@@FirstLast-lx6iwyou say there's legitimate reasons to be concerned about a kernel level anti cheat driver, then gave completely irrelevant examples to try and prove your point. How the fuck does AI art even factor into this conversation? Activision using a current legal grey area to exploit and fuck over artists is not the same as consciously breaking every data protection law imaginable with a data scraping anti cheat driver, not even close.
The Crowdstrike crash was only as bad as it was because it was horribly mismanaged and because it affected critical infrastructure on a global scale. The fact it runs at a kernel level is irrelevant, it would have been just as bad if it operated at the lowest level of security due to the nature of the error itself. I can say with a high degree of certainty that a situation like that happening with a call of duty game is borderline impossible, unless someone inside Activision actively sabotages the driver.
The current Ricochet system is almost exactly what you're describing. It uses machine learning/AI to identify common cheats, and mitigate the impact by sending flagged accounts to the shadow realm or outright banning them. That shit does not work, because nowadays if anti-cheats don't run at the highest possible security level, they can be bypassed and people will continue to cheat. AI anticheat doesn't stop cheating, and only results in more false positives due to report spam and muddy data. If people want the cheating to stop, or at least become incredibly uncommon, they have to swallow another kernel level driver they have to run, it's not that big of a deal.
@@Ultimatemandamn bro, who the fuck asked ⁉️
HOPEFULLY I GET UNSHADOWBANNED SOON AND THE FALSE SHADOWBANS COME TO A STOP OR GET RESOLVED RELATIVELY QUICK
Alright iam not touching that shit, bye bye cod slop forever, im not about to compromise the security of my pc this much.
MY GOAT
Old cods without cross play are useless on gamepass don’t even want it.
that’s what I’m thinking unfortunately, huge missed opportunity to have it all be crossplay
i uninstalled. its too late for this anticheat im not waiting until next season for them to fix the game.
I predict it’ll take even longer than next season
NOTI GANG
my man 🤝🏼
Game is ass... Buying ANYTHING from store is like voting for Kamala
raaahhhh
RAH
AYAYA
AYAYA
cod4 being on a old 1.0 version is hilarious. this is the most useless garbage microsoft/activision has ever done with the call of duty IP. absolutely GARBAGE. shitty servers and no crossplay to steam or xbox(that would never happen but still). This is AWFULLLLLLLLLLLLLLL waste of money
Is it back to 1.0? I think it’s a huge missed opportunity if they didn’t/couldn’t make it cross compatible with Xbox and such
I too heard the MW2 executable on the xbox app is 64bit unlike the 32bit executable on Steam. Also there seems to be no crossplay between Steam and Microsoft Store versions of the game. Nor between Microsoft Store and XBOX which is insane and speaks to the inability of the diversity hires that are employed at Activision/Microsoft to develop consumer friendly and optimized products.
Ah yes, its the fault of diversity and not because of the truth that Microsoft/Activision are not breaking out the 360 dev kits to bring crossplay to the PC and 360 versions of the game because its not financially viable for them.
Stop huffing the glue and get real.
360 and pc crossplay has to my knowledge never been done before and it's not going to be done now when the 360 is a dead platform. nothing to do with diversity hires, try harder with the bait next time.
@@SaekAncientLol. Have you even developed stuff for old cod engines?
Stop spewing non sense. 👍
@ either you responded to the wrong person or you meant to respond to me, either way they (MSFT/ATVI) aren’t going to waste resources and infrastructure for crossplay on old cod games.
Me when I’m about to write a normal comment but then half way through I lose my mind, possible stroke?