@@СергійСавеловMost servers punish you for combat log; enderpears statis, yeah, nothing you can do about that. But preals dont do much, it used in cpvp alot, if your oponent preals away you can preal back to him, but if your oponent FLIES AWAY, no, you cant get him on the air. Minecraft air combat doesnt work.
I feel like there has to be a way to use sculk sensors to triangulate a player's position and basically do guided attacks. Maybe some kind of smart TNT cannon combined with sculk sensor detection could be used to reliably hit players, but I feel like any redstone computation needed to do the actual math to make that work would be so complicated and slow that it wouldn't be practical
cool idea. you can do a lot with zero-tick nowadays, although i assume you would need computation of sine and cosine and i'm not sure if that's possible
Based on the needed precision sin can be pre-computed and accessed with a lookup table. Cos(x) is just sin(90-x); if working in degrees. Music disks can store 4 bits of data so might be usable for table storage. Have toyed with the idea of an automated 'no fly/no go zone' in my head for quite a few months but don't have any of the details worked out. (Sky sensor network relayed downward to an instawire mesh below ground, each step down of sky sensor layer increases the number of sensors tripped at the ground determining height & position, use multiple tnt stations that accelerate a single arrow at different times/places to computed coordinates based on best fitting Bezier curve fitted to at least 3 sensor readings, ..., multilayer regenerative walls and 'ground' to prevent access to the computer from the ground) Would be fun to build and try to get working one day.
@@SWRDMaster if accelerated arrows are your kill method, you might have trouble given that by the time the arrow reaches the computed position the target might have moved out of that position - unless it's fast enough to hit them immediately after the sensor goes off, which might be possible, i don't know enough about technical redstone
Completely agree. Charging tnt for launch would also be time consuming. Figure a few accelerated arrows should clear the air and save the sensors/ground from tnt damage.
See weird stuff floating in the sky, fly near it to check it out, hear an explosion ahead of you, go "huh that was odd" realize the contraption does nothing, fly past it.
This was a one-direction mine, you can make Omni-directional mines just by repeating the sequence both on the sensor and in all directions from the sensor. More expensive but expense is not an issue in late game Minecraft
@@youtubealt243 And you can easily fly above the build limit with elytra, There is a tiny chance this works on 1 person once on a server. Then its design is known and people will just fly over it. This is a novelty, no actual function and it would be insane to actually build these surrounding a base.
Probably, but I only built it like that so it would have a nice grid pattern. You could always just put the mechanisms closer together to make the holes smaller. Might make an interesting minigame though
@@danielsieker9927 i formulated my point incorrectly. the traps only work if you fly in a certain direction. if you fly in the opposite direction, you can trigger the trap without dying. (or use blast protection 4, but im not sure if that would work)
A firework crossbow can manually detonate these bombs, they could only serve real purpose when camouflagued in mountains or jungle trees but that would be too specific and ineffective.
@@J0hnB09 Step 1: get few stacks of TNT. Step 2: use tnt to destroy the wall. Step 3: ravage base of the player who built the wall, just for sake of it.
We've gotten Mach 4 claymores, strategic bombers, guided anti-air weapons, and so much more. Next thing you know someone will figure out how to accurately recreate a chlorine gas attack in minecraft.
@@ShadowDancer1000 That's what i meant, TNT cannons WERE the medieval era, we move on to somewhat WW1 tech i think, this anti-elytra defence reminds me of WW1 small unmanned blimps used to block planes from moving around a specific area where they are flying at + they had chains to catch planes on, you xan replicate that by putting iron bars all the way to ground.
great design, but what if the elytra-player just slow down just closer enough to trigger the calibrated sculk sensor ? There should be another TNT nuke right next to the calibrated sculk sensor
consider the use of trapping something like a nether tunnel, if it doesn't have a iceboat track, people will be using the elytra to navigate through it. It would be child's play for calibrated sensors go under the tunnel to set up a trap like this. by the time they hear the sensor go off, they're dead.
Why bother slowing down though? The defenses are super obvious and can be totally countered by either flying over or flying parallel to the wall, triggering many of the traps in short succession, thus costing excessive resources for rhe defender, for very little risk to the self. Tbh, these things are the sort of thing that would only work once or twice.
I don't know how, but it's the third time you upload a video with a working contraption a day after I come up with an idea of pretty much the same thing. However, everytime you do it much better than me... Anyway, good job
This is unrelated but the title makes me think that a mining fatigue like effect on elytras can actually be really good for the game, something with the same debuff as mining fatigue but with the same radius as a beacon. It can set up isolated areas in the world where elytras are rendered useless and therefore the player is forced to either go around it or do whatever challenge there is in that area. It may also be great in servers where you want a base that's only accessible through walking to showcase build sight lines. For pvp this can be very interesting since it can restrict access to the elytra and force the player to finally use their chestplates for once.
This protects from Elytras. Ghast cannons protect against flying machines. Landmines protect the ground. And of course, spamming F3+A will detect underground players. WE NOW HAVE FULL BASE PROTECTION WITH JUST 2 PLAYERS REQUIRED!!!
Meanwhile, nowadays there is literally a redstone machine that disconnects players who use elytra in an area so that whenever they reconnect they fall off the server again until the machine is broken or disabled... Y'all can search about it, its called update supressor but with some changes using a calibrated sculk sensor, so it supress only the sound relatwd events that it was configured to detect, its soo dangerous that can cause several crashes...
some flaws are the gaps in the circles, but odds of someone making it through without that being highlighted is slim. But what happens if someone slows down or stops short of the tnt?
Those gaps can be covered by just arranging the sensors in a denser pattern The slow-down is an issue but if you consider the entire configuration disposable Just add more TNT scatters along the detection rod's length, you can also make the rods strike at any of the four axis by just making it a cross with the sensor at the center rather than a rod
@@the-dn3zw I mean, yeah, this isn't particularly practical for open-air defense, but its probably pretty useful for trapping common zones, especially things like transit tunnels or aerial exits/entrances, the configuration itself can work on any mode of movement that generates noise by just reconfiguring the crystal skulk and adjusting length and delay for normal speed as well
The problem will be that you can only build them up to 320 heights, and the elytra can fly infinitely high, which is why it is enough to fly high enough
True. You could add more tnt clusters, but they probably wouldn’t be particularly effective at countering. These devices seem better suited for delaying an invasion than stopping one (although that isn’t bad)
the biggest downside is that they only work once, though they don't seem that expensive to restoke if you have a gun powder farm and a iron farm, not exactly hard farms to make
calibrated skulk sensor is still omni-directional and as such just a proximity sensor what we need next is probably a directional skulk sensor, whose detection volume is a narrow but long beam
I was planning on building an elytra flying course so I could make it slightly slower so you can escape it if you're fast enough to ad some thrill or something.
I like to use the calibrated sculk sensor (signal strenght of one which is movement) to determine motion detection at a given range. It is useful for security for any people trying to sneak up into your base, making you aware of their presence.
if you are getting chased by other players using elytra, you can practically usee these passive traps as offensive weapons by simply going onto the other side (tnt side first) and then activate the skulk. If timed right, you will fly past the explosions whislt the opps get bombarded (if given enough distance from u)
Now the biggest problem with these is that its not re-usable Cause it only takes 2 people flying one after another to completely bypass this was or flack Any solution besides just putting more walls of these?
Ive long wanted a Minecraft server that offered magic and subclasses, and like one of the Mage spells would be Area Denial. Stuff like rings of protection, wards, AOE's, etc. One of them would definitely be air restriction
If you were tech savvy enough with redstone, you could also make a kill zone that crashes the game of anyone who sets off the system, meaning that they cant avoid the effects, and are forced to remain grounded.
Malorem if possible, mind making a Redstone tank? Well I'd suggest making the box tank which is the French ww1 tank Saint Chamond or the German ww1 tank the A7V
Bro you need a 2 part system, heavy flak air mines (your example here) and light flak firework launchers with max power and diff durations so you can cover a massive area with said flak, and water direction based system to cover diagonally (not effective but its the best and probably only option) so you can cover a build in light flak guns and ghast anti flight machines artilleries and your air mine system to maximize effectiveness
This is pretty interesting and could have a potential, but, because of the whole delay mechanism thing, it is... 1. Strictly directional; 2. Pretty unreliable, as you're assuming the player is going full ahead with elytra; 3. Probably really inconsistent; 4. If somebody knows how it works, it's really easy to bait it into exploding and continue on with your day; 5. And the detection range still isn't a large enough of a radius to create an ''unassuming'' looking trap like that, unless it's concealed in a decent looking exterior so that it looks like a base/afk platform or something else. Even then you'll need a lot of them, which is a lot of building and decorating, for a one time use trap that would require near full rebuilding once it's gone off, _if it gets the target to begin with._ Interesting tech, but I don't think it'll have much of a practical use. Maybe it could work if someone's flying in a tight space, where fully concealing it is easy and somebody will for sure be caught in its blast radius with basically no escape, but definitely not in open air.
one problem with this trap, what if they approach from the opposite side? then it'll create an explosion way behind them, and they won't die. also now that I know what it looks like all I'd have to do is either turn around or go above build limit, and then you still won't be able to stop me. the concept is good, but it wouldn't work in practice
Why would you stop at making a simple wall? Have it be a full cube. Really the only problems is the detection delay (which can be partially solved with more tnt along the detection rod), and the fact that it’s one use. So there’s just an obvious hole in the system once it’s used once.
I guess its like, the enemy is coming from one direction, and you know that, because they cant already be inside your territory. I think it would be practical if it was an industrial scale war with actual hundreds of people per team genuinely trying to capture and claim land, but i don't think that situation will ever arise.
Idk this is probs only usable for megabases (im envisoning some kind of honeycomb tunnel wall if you dont know the right one you get blown up), but at that point killing them once would do little to stop them from griefing you when they come back so pretty useless (well it might be good if you shoot the tnt upwards and put the trap in the ground then its a pretty good trap for random travellers) One way the trap should be changed is detecting if someone comes from the wrong side (or goes sideways aka triggers an adjacent sensor to the side that would disarm the trap)
there are flaws to this system though: enemies who comes from the other side of the grid can safely pass and at the same time activating the trap, wasting it. Second, all it takes for the whole grid to be avoided is to disarm atleast one of them, and you got yourself an entrance. This is still a really cool idea though,
these only really work if the Elytra player is flying straight ahead and never decides to deviate their path yes, they could potentially set off another trap trying to pivot up, down, left or right, but all they'd have to do is just... find where the array starts and ends, then fly around it. hypothetically if it were a box, then honestly, it's just a war of attrition and all they'd need to do is just fly up to build limit and go around that way, as it's highly unlikely a player would have the patience to set up an array that expansive on the Y axis that high without cheating, assuming its expansive enough on the X axis to encourage going around it from above
And a defense mechanism that works with explosives fireworks? And ground - air sistem whit elder Warden defendind the dispensers and some skull sensor in the sky to active a array of dispensers with explosives
but can it defend from an Orbital Air Strike (theoretically infinite range, can send a literal nuke or tnt down to bedrock ANYWHERE on a server, can be programmed with MULTIPLE payloads, FULLY automatic, survival friendly)
@@micalobia1515 I have absolutely no understanding of how they work but I've never seen the feature of it being able to hit things underground. Would be super cool if it could though
The evolution of Minecraft videos:
2013: How to build a rollercoaster!
2024: How to build anti-air flak cannons!
There is also a tutorial for building an orbital strike TNT cannon
Na Seth bling/the old heads did crazy shit too
@@sharpsrain8302 sethbling just made a physics engine within minecrafts limitations and made rocket league in minecraft
Flag means Fly-defense-Canon in germany so technically this isn't a Flak cannon but just a Flak
@@harry2b2the basically said FlAFlAKK w
If you see, anti-elytra technology is something really important, there isnt much you can do about elytras in this game. Nice job mate.
What's the problem with elytras? I know this game for more than 8 years and I still cannot get it.
@@СергійСавелов Elytras are op, simply.
You can avoid fights, that only occur on ground.
@@EnderMega log out button does the same, enderpearls do the same, enderpearl stasis does the same.
@@EnderMega what makes elytras special?
@@СергійСавеловMost servers punish you for combat log; enderpears statis, yeah, nothing you can do about that. But preals dont do much, it used in cpvp alot, if your oponent preals away you can preal back to him, but if your oponent FLIES AWAY, no, you cant get him on the air. Minecraft air combat doesnt work.
I feel like there has to be a way to use sculk sensors to triangulate a player's position and basically do guided attacks. Maybe some kind of smart TNT cannon combined with sculk sensor detection could be used to reliably hit players, but I feel like any redstone computation needed to do the actual math to make that work would be so complicated and slow that it wouldn't be practical
cool idea. you can do a lot with zero-tick nowadays, although i assume you would need computation of sine and cosine and i'm not sure if that's possible
maybe four or more to get basic tracking
Based on the needed precision sin can be pre-computed and accessed with a lookup table. Cos(x) is just sin(90-x); if working in degrees. Music disks can store 4 bits of data so might be usable for table storage.
Have toyed with the idea of an automated 'no fly/no go zone' in my head for quite a few months but don't have any of the details worked out.
(Sky sensor network relayed downward to an instawire mesh below ground, each step down of sky sensor layer increases the number of sensors tripped at the ground determining height & position, use multiple tnt stations that accelerate a single arrow at different times/places to computed coordinates based on best fitting Bezier curve fitted to at least 3 sensor readings, ..., multilayer regenerative walls and 'ground' to prevent access to the computer from the ground)
Would be fun to build and try to get working one day.
@@SWRDMaster if accelerated arrows are your kill method, you might have trouble given that by the time the arrow reaches the computed position the target might have moved out of that position - unless it's fast enough to hit them immediately after the sensor goes off, which might be possible, i don't know enough about technical redstone
Completely agree. Charging tnt for launch would also be time consuming. Figure a few accelerated arrows should clear the air and save the sensors/ground from tnt damage.
Not to mention calibrated sculk sensors can be hard coded to only detect elytra passing
i forgot about that lol
El que hizo esta construcción en gran cantidad en un servidor y se olvidó de dormir por tres días 💀
what@@MiPeru-pz9qg
@@MiPeru-pz9qgNooooooo. Entire work, gone just like that! Now we NEED 8 hours of sleep
that's not what hard coded means
See weird stuff floating in the sky, fly near it to check it out, hear an explosion ahead of you, go "huh that was odd" realize the contraption does nothing, fly past it.
Or the tnt was nearer the edge of the skulk sensor’s range and you die
@@J0hnB09 Much less likely to happen than it just blowing up randomly not on you. You wouldn't fly past some shit like this at full speed ignoring it.
😂😂😂😂
This was a one-direction mine, you can make Omni-directional mines just by repeating the sequence both on the sensor and in all directions from the sensor. More expensive but expense is not an issue in late game Minecraft
@@youtubealt243 And you can easily fly above the build limit with elytra, There is a tiny chance this works on 1 person once on a server. Then its design is known and people will just fly over it. This is a novelty, no actual function and it would be insane to actually build these surrounding a base.
I wonder, if given enough time and practice, one could learn to fly through the holes in the circles and avoid the mechanisms
Probably, but I only built it like that so it would have a nice grid pattern. You could always just put the mechanisms closer together to make the holes smaller. Might make an interesting minigame though
You could, if you see these contraptions, fly close enough to trigger, then fly away, wait for the explosion, then fly on through
@@danielsieker9927 or fly in the other direction
@@celsiusnebula yeah but then whoever set up the traps won without using them, you champion. The point is tricking the defence, not giving up
@@danielsieker9927 i formulated my point incorrectly. the traps only work if you fly in a certain direction. if you fly in the opposite direction, you can trigger the trap without dying. (or use blast protection 4, but im not sure if that would work)
A firework crossbow can manually detonate these bombs, they could only serve real purpose when camouflagued in mountains or jungle trees but that would be too specific and ineffective.
The point is to stop flying, and when you are flying, you can’t do anything against the traps.
@@J0hnB09
Step 1: get few stacks of TNT.
Step 2: use tnt to destroy the wall.
Step 3: ravage base of the player who built the wall, just for sake of it.
@@СергійСавелов the same person who builds anti-elytra defenses will probably have an obsidian base with almost every other defense they can make.
@@J0hnB09 cannot make it wither proof.
Except for chunk banning whole base, but it is just paranoia at that point.
The sculk sensors are probably calibrated to exclusively look for elytra flight
minecraft literally now has factories, anti air technology, artillery, tanks and planes.
Welcome to Minecraft's industrial revolution!
We've gotten Mach 4 claymores, strategic bombers, guided anti-air weapons, and so much more. Next thing you know someone will figure out how to accurately recreate a chlorine gas attack in minecraft.
@@atomf9143 minecraft sclieffen plan goes hard ngl
@@atomf9143Would multiple splash potions of harming recreate the chlorine gas to some extent?
@@venator-fb7yy If you find a way to launch them several hundred blocks en masse, like the original WW1 chlorine shells, 100%.
We’ve done it lads. We now have military grade anti-aircraft weapons in Minecraft. We’re leaving the Stone Age and sprinting to the modern era.
soon we will have CBU and surface to air missiles
We're more like moving from medieval era. Cause yknow, generic TNT cannons were there a long time.
@@pixel273a no the medieval era was tnt cannons
@@ShadowDancer1000 That's what i meant, TNT cannons WERE the medieval era, we move on to somewhat WW1 tech i think, this anti-elytra defence reminds me of WW1 small unmanned blimps used to block planes from moving around a specific area where they are flying at + they had chains to catch planes on, you xan replicate that by putting iron bars all the way to ground.
Ok, but we already have nukes. What more could we possibly need?
waterlogging the sculk sensor will also make it undetectable so victims wouldn't know what triggered the trap
What'd be impressive is just a whole wall of these and those red circles. It just looks like a giant shield to me
reminded me of evangelions a.t. fields lol
"a suit of armour around the world"
Minecraft energy shield💀
great design, but what if the elytra-player just slow down just closer enough to trigger the calibrated sculk sensor ? There should be another TNT nuke right next to the calibrated sculk sensor
Yeah I considered that but didn’t add it in for simplicity, I’ll probably bring it up in the tutorial
consider the use of trapping something like a nether tunnel, if it doesn't have a iceboat track, people will be using the elytra to navigate through it.
It would be child's play for calibrated sensors go under the tunnel to set up a trap like this. by the time they hear the sensor go off, they're dead.
@@WhatIsMyPorpoiseor just adding it in an area of the nether which isn't that high
that's actually really smart@@WhatIsMyPorpoise
Why bother slowing down though? The defenses are super obvious and can be totally countered by either flying over or flying parallel to the wall, triggering many of the traps in short succession, thus costing excessive resources for rhe defender, for very little risk to the self. Tbh, these things are the sort of thing that would only work once or twice.
I don't know how, but it's the third time you upload a video with a working contraption a day after I come up with an idea of pretty much the same thing. However, everytime you do it much better than me... Anyway, good job
Great minds think alike, I went through quite a few bad designs myself before eventually coming up with this one
work together! engineering is best with a team!
@@tertsv7746 Engineers aren't exactly team players
This is unrelated but the title makes me think that a mining fatigue like effect on elytras can actually be really good for the game, something with the same debuff as mining fatigue but with the same radius as a beacon. It can set up isolated areas in the world where elytras are rendered useless and therefore the player is forced to either go around it or do whatever challenge there is in that area. It may also be great in servers where you want a base that's only accessible through walking to showcase build sight lines. For pvp this can be very interesting since it can restrict access to the elytra and force the player to finally use their chestplates for once.
This protects from Elytras.
Ghast cannons protect against flying machines.
Landmines protect the ground.
And of course, spamming F3+A will detect underground players.
WE NOW HAVE FULL BASE PROTECTION WITH JUST 2 PLAYERS REQUIRED!!!
Using elytra in combat was always so rewarding I’ve gotta get back into it
Meanwhile, nowadays there is literally a redstone machine that disconnects players who use elytra in an area so that whenever they reconnect they fall off the server again until the machine is broken or disabled... Y'all can search about it, its called update supressor but with some changes using a calibrated sculk sensor, so it supress only the sound relatwd events that it was configured to detect, its soo dangerous that can cause several crashes...
"Oh cool what are these things?"
*flies and lands next to sensor. Other side blows up*
Didn’t expect this to be a legitimately viable strategy good job
I swear to god the minecraft community one day is gonna discover tech to make 100% accurate arrow railgun AA batteries
They already did that. Without AA batteries.
Heard of log4j?
so aor defenses, orbital canons , faction canons, chunk activation based traps, wireless redstone, teleporting arrows...
cantwait for minecraft: warfare edition
this is a cutting-edge idea I haven't seen before.
some flaws are the gaps in the circles, but odds of someone making it through without that being highlighted is slim. But what happens if someone slows down or stops short of the tnt?
Those gaps can be covered by just arranging the sensors in a denser pattern
The slow-down is an issue but if you consider the entire configuration disposable
Just add more TNT scatters along the detection rod's length, you can also make the rods strike at any of the four axis by just making it a cross with the sensor at the center rather than a rod
@@syrelian Another flaw is that you can just... go over it?
@@the-dn3zw I mean, yeah, this isn't particularly practical for open-air defense, but its probably pretty useful for trapping common zones, especially things like transit tunnels or aerial exits/entrances, the configuration itself can work on any mode of movement that generates noise by just reconfiguring the crystal skulk and adjusting length and delay for normal speed as well
If you know what it is you can just land on the calibrated sculk sensor
Bros out here making anti air weapon in minecraft 😂😂😂
u can do an iron dome with this, only problem, is countered by firework crossbows (similar of how flares and chaff work on aircraft)
figured this video was coming!! big improvement with the upgraded calibrated sensor range :)
What about launching tnt... kinda like serface to air tnt? That sounds really cool. Basically make a flak cloud using skulk sensors.
nah catching player gonna be difficult
@@AnEnderNon WW2 flak cannons weren't accurate either, germans' strategy was to
S P A M I T .
In 2025: Hey guys, I made an integrated air defense system in Minecraft.
The problem will be that you can only build them up to 320 heights, and the elytra can fly infinitely high, which is why it is enough to fly high enough
These would be easily disarmed... Just do a perpendicular flyby of the sensor ends to set them off, then flu throythe new holes in the grid.
True. You could add more tnt clusters, but they probably wouldn’t be particularly effective at countering. These devices seem better suited for delaying an invasion than stopping one (although that isn’t bad)
@@modernmajorgeneral4669I feel like a regular wall would delay you more than this tho
That’s probably true. On second thought, these anti-elytra mines are probably best for traps than the backbone of a defense
@@svendinsvinderlin4569 not much. Just fly straight up til you go above build height. Ain't no wall stopping you that far up.
@@Caldoricroof
3:07 “harmless” might get you banned if you show that bios once more…
Man, this reminds me of the good old days when I used to use other side for every single tales and trails video
You should find a way to make a reloading system, so they're not single use and can take out multiple elytra users
I'm scared to ask your intentions
the biggest downside is that they only work once, though they don't seem that expensive to restoke if you have a gun powder farm and a iron farm, not exactly hard farms to make
Played too much clash of clans now the air mines are in Minecraft..
Now we wait until someone designs anti air missiles 😂
calibrated skulk sensor is still omni-directional and as such just a proximity sensor
what we need next is probably a directional skulk sensor, whose detection volume is a narrow but long beam
at that point we might as well have RADAR wouldn't we?
I wasn't aware there was anti elytra tech in-game now. I gotta know more!
Anti-Air mines, Bluetooth, sand based teleportation, arrow frag grenades. Minecraft is truly reaching limitless possibilities
We got AA devices in Minecraft before GTA 6
I was planning on building an elytra flying course so I could make it slightly slower so you can escape it if you're fast enough to ad some thrill or something.
if someone flies slow enough or is curious and lands on the tip, they'll just watch the explosion on the other tip , it needs to explode MORE
I like to use the calibrated sculk sensor (signal strenght of one which is movement) to determine motion detection at a given range. It is useful for security for any people trying to sneak up into your base, making you aware of their presence.
if you are getting chased by other players using elytra, you can practically usee these passive traps as offensive weapons by simply going onto the other side (tnt side first) and then activate the skulk. If timed right, you will fly past the explosions whislt the opps get bombarded (if given enough distance from u)
So when war thunder x minecraft collab with free classified docments???
you gotta be my favourite minecraft youtuber, really like your videos!
Now the biggest problem with these is that its not re-usable
Cause it only takes 2 people flying one after another to completely bypass this was or flack
Any solution besides just putting more walls of these?
Ive long wanted a Minecraft server that offered magic and subclasses, and like one of the Mage spells would be Area Denial. Stuff like rings of protection, wards, AOE's, etc. One of them would definitely be air restriction
I mean thats neat but also really easy to avoid
If you were tech savvy enough with redstone, you could also make a kill zone that crashes the game of anyone who sets off the system, meaning that they cant avoid the effects, and are forced to remain grounded.
Iranian airspace in minecraft (Real, Working 1.20)
say hello to phantoms
Mojang 2016: We want to fix combat
The state of Minecraft in 2024: Totems, Elytras, Netherite... Crystal PVP
Malorem if possible, mind making a Redstone tank? Well I'd suggest making the box tank which is the French ww1 tank Saint Chamond or the German ww1 tank the A7V
Babe wake up, anti-air mines are in vanilla minecraft
Now, behold. The flying over y:320 tactic.
Still is a useful technology to defend a tight place like a big cave entrance.
Make these vertical across the top near y=320. You can go over, but not in. Problem solved.
Bruv is talking like this is some serious warfare advancement, and I'm all in for it
everybody gangsta untill the enemy shoots 1 little arrow/firework and false triggers your 10000$ air defense systems
After reading the title I had the image of someone using an elytra getting obliterated by a flak cannon
This is all well and good until you realize they'd be a pain to make without an elytra to get up to them
Bro I remember being excited about the fact I could dig another 60 blocks in like beta. Now I am watching a tutorial for AA mines.
mojang added sculk senors but minecraft player really made a working tnt anti air missiles💀
Bro you need a 2 part system, heavy flak air mines (your example here) and light flak firework launchers with max power and diff durations so you can cover a massive area with said flak, and water direction based system to cover diagonally (not effective but its the best and probably only option) so you can cover a build in light flak guns and ghast anti flight machines artilleries and your air mine system to maximize effectiveness
Zakviel's anti-air defense worked even before that, but was more cumbersome
Ah yes anti air weapons a find addition to my redstone base that I totally would build in the next couple decade
This is pretty interesting and could have a potential, but, because of the whole delay mechanism thing, it is...
1. Strictly directional;
2. Pretty unreliable, as you're assuming the player is going full ahead with elytra;
3. Probably really inconsistent;
4. If somebody knows how it works, it's really easy to bait it into exploding and continue on with your day;
5. And the detection range still isn't a large enough of a radius to create an ''unassuming'' looking trap like that, unless it's concealed in a decent looking exterior so that it looks like a base/afk platform or something else. Even then you'll need a lot of them, which is a lot of building and decorating, for a one time use trap that would require near full rebuilding once it's gone off, _if it gets the target to begin with._
Interesting tech, but I don't think it'll have much of a practical use. Maybe it could work if someone's flying in a tight space, where fully concealing it is easy and somebody will for sure be caught in its blast radius with basically no escape, but definitely not in open air.
Its pretty usefull for Minecraft Civilization server😅
one problem with this trap, what if they approach from the opposite side? then it'll create an explosion way behind them, and they won't die. also now that I know what it looks like all I'd have to do is either turn around or go above build limit, and then you still won't be able to stop me. the concept is good, but it wouldn't work in practice
Why would you stop at making a simple wall? Have it be a full cube. Really the only problems is the detection delay (which can be partially solved with more tnt along the detection rod), and the fact that it’s one use. So there’s just an obvious hole in the system once it’s used once.
@@yellowlemqn2547I mean if we're gonna go all out and spend probably millions of gunpowder, just make like 10 layers
I guess its like, the enemy is coming from one direction, and you know that, because they cant already be inside your territory. I think it would be practical if it was an industrial scale war with actual hundreds of people per team genuinely trying to capture and claim land, but i don't think that situation will ever arise.
Just put another one facing the opposite direction on the opposite side
**Intense flying over the build limit noises**
havent played this game in a few yrs and now mojang is pioneering echolocation technology
Idk this is probs only usable for megabases (im envisoning some kind of honeycomb tunnel wall if you dont know the right one you get blown up), but at that point killing them once would do little to stop them from griefing you when they come back so pretty useless (well it might be good if you shoot the tnt upwards and put the trap in the ground then its a pretty good trap for random travellers) One way the trap should be changed is detecting if someone comes from the wrong side (or goes sideways aka triggers an adjacent sensor to the side that would disarm the trap)
Forget about anti-air flak cannons, this is an airmine, imagine a 1000x1000 area with landmines and airmines.
Finally, floating landmines. Just what I needed to get rid of those pesky flying players.
I guess that some people tend to fly without looking at where they are going.
flies on the tnt side outside of skulk detection range
This is meh until you realize riptide will allow you to fly through
HES BACK
You can make that even faster with powered rails and observers
Great work!
Seems we need "wild weasel" in minecraft too...?
Like Bow as Anti-Radiation Missile
minecraft better add the AGM-88 High-speed Anti-Skulk Sensor Missile in 1.22 so we can make suppression of enemy air defense missions possible
Very impressive!!
Those modules could be made even better with wireless redstone available in create mod
Me: Flies above build limit
So? Approach from the side, pass through the detection radius, then retreat. Allow the charges to detonate then pass through.
This could be failry well done if the pro builder player starts to build a massive decoration just for that, avoiding any air assault
there are flaws to this system though: enemies who comes from the other side of the grid can safely pass and at the same time activating the trap, wasting it. Second, all it takes for the whole grid to be avoided is to disarm atleast one of them, and you got yourself an entrance.
This is still a really cool idea though,
these only really work if the Elytra player is flying straight ahead and never decides to deviate their path
yes, they could potentially set off another trap trying to pivot up, down, left or right, but all they'd have to do is just... find where the array starts and ends, then fly around it.
hypothetically if it were a box, then honestly, it's just a war of attrition and all they'd need to do is just fly up to build limit and go around that way, as it's highly unlikely a player would have the patience to set up an array that expansive on the Y axis that high without cheating, assuming its expansive enough on the X axis to encourage going around it from above
Like that weird Pinocchio once said:
"I love it!"
they added flight duration three again? let's go
You could cover it with fighter jets and have a fighter fleet protect your base!
And a defense mechanism that works with explosives fireworks? And ground - air sistem whit elder Warden defendind the dispensers and some skull sensor in the sky to active a array of dispensers with explosives
wait so if I see this kind of structure I can just fly in slowly
and then immediately fly out
triggering the sensor but not getting blown up?
It is just from that single direction though, wonder if there can be one for any direction
you could just fly along the edge of the perimeter and that would set off all the charges. neat idea tho
0:17 they did, Minecraft legacy edition
Grian: * spams rockets in opposite direction*
wasn't the flight duration 3 always there though
but can it defend from an Orbital Air Strike (theoretically infinite range, can send a literal nuke or tnt down to bedrock ANYWHERE on a server, can be programmed with MULTIPLE payloads, FULLY automatic, survival friendly)
obsidian roof?
@@svendinsvinderlin4569 way it works i'm not actually sure it would matter, it teleports the tnt into unloaded chunks
@@micalobia1515 I have absolutely no understanding of how they work but I've never seen the feature of it being able to hit things underground. Would be super cool if it could though
How do you deal with someone flying diagonally past this
I think it would become ineffective if players trigger the sensor first and not actually going to the explosion radius