It doesn't actually parse, I could make it do something though, but I have absolutely know idea what I could make it do(also if I made it parse it would have the side effect of making baba play 4 also parse, which I do not want)
Yeah I realized play was super weird, and that I could do something with it after looking at the files. Like text type 8? That doesn't even correspond to anything(at least not normally)
@@notwithouttext Oh I see. That's clever. Also I just found out that you can make crash a custom object, and then make is work with type 8, and with letters that spell crash, you can make a completely accurate uploadable crash property with a bit of extra weirdness. Here's the level ID if you want to see it RNNC-CABV, I haven't actually made any video or community post about it yet so I guess this is like an early access.
Alternate level title:"babikaze"
thats really silly i love that
lmao this is hilarious
I don't know what to say...
What would "BABA IS 4" do
It doesn't actually parse, I could make it do something though, but I have absolutely know idea what I could make it do(also if I made it parse it would have the side effect of making baba play 4 also parse, which I do not want)
@@Izzythemaker127 you could quadruple every baba on the field. Idk what that would do to baba plays 4 though
@@group555_ Time to test play 4 because I have no idea either
@@group555_ Play 4 just does default pitch
@@Izzythemaker127 Every baba on the screen becomes 4 babas: a square 2 by 2.
yo argtype customobjects!
i get it, c = sea, c4 = explosive
Yeah I realized play was super weird, and that I could do something with it after looking at the files. Like text type 8? That doesn't even correspond to anything(at least not normally)
@@Izzythemaker127 yeah i used that to make a custom verb! and DRAW in the drawn dreamscape in the community megapack.
@@notwithouttext I just looked at it, and yeah did you just make write that works with text type 5?
@@Izzythemaker127 no, i just changed the customobjects to every letter
@@notwithouttext Oh I see. That's clever. Also I just found out that you can make crash a custom object, and then make is work with type 8, and with letters that spell crash, you can make a completely accurate uploadable crash property with a bit of extra weirdness. Here's the level ID if you want to see it RNNC-CABV, I haven't actually made any video or community post about it yet so I guess this is like an early access.