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Izzythemaker 127
Приєднався 14 чер 2015
Hi, I'm Izzythemaker 127, you can just call me Izzy. I make videos about mostly custom levels in puzzle games such as Baba is You and Patrick's Parabox, and sometimes upload daily, and sometimes don't upload for months because I'm lazy. By the way I am also autistic(and maybe also ADHD but idk?), transgender, and aroace(aromatic asexual).
Patrick's Parabox Custom Level "Two without One"
Level Code: pastebin.com/raw/pcGcxnnF
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Spoiler: You can get a box in from the void by pushing a clone into it, as boxes only gain the yellow outlines of unenterablility at the end of the turn, so a box can eat during first turn it gets pushed out, but not after.
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Spoiler: You can get a box in from the void by pushing a clone into it, as boxes only gain the yellow outlines of unenterablility at the end of the turn, so a box can eat during first turn it gets pushed out, but not after.
Переглядів: 3 507
Відео
Patrick's Parabox box that can only be entered via clones
Переглядів 744 місяці тому
Level Code: pastebin.com/raw/0Zg01fNn The box you need to get to to win in has yellow outlines, stopping entry. But you can enter it anyways, as the clones don't.
Baba is You old style recreation
Переглядів 1014 місяці тому
Level ID: 46T1-7F3N Finally going back and making videos for levels I didn't bother to make videos for. Here's the link to the game jam 2017 baba is you for comparison hempuli.itch.io/baba-is-you
Baba is You "modifiers" proof of concept
Переглядів 2,4 тис.4 місяці тому
ID: GZIW-DCPN Yet another variation of plaintext, but this time on top of regular text(and harder to make because the sign object had to be two tiles down so I needed another object between the sign and the text for detection purposes, but it was less complicated than I assumed it would be thanks to weird order of operations trickery. Still won't work properly with moving more than one tile at ...
Thanks Sonic Superstars
Переглядів 56Рік тому
I had no intentions of making this a series, but the opportunity was too good to ignore. This glitch was done by something with the fireball chaos ability(idk what they are officially called), and something with quicksand. It might be dashing with the fireball or activating the fireball that causes it, I'll try to get a recording of the glitch activating(I got it, link here ua-cam.com/video/guV...
Baba is you very silly and dumb level
Переглядів 2,4 тис.Рік тому
Level id: IH1U-6TJF Messing around with special and hidden text.
Baba is you double custom property
Переглядів 447Рік тому
Level id: N3B7-DM1V When something is set to be 2, all of its properties apply twice.
Baba is you weird weak gimmicks
Переглядів 1 тис.Рік тому
Level id: 8PE1-ENK8 Weak is a bunch of different processes under a trench coat disguised as a singular property, and a minor oversite with safe and stop exists with one of them. 1. There's an object on top of another samefloat object near the end of order of operations(safe prevents the destruction). The rest are movement checks that don't have a singular place in order of operations. 2. If a w...
My 100th video(bad baba is you celebration level level)
Переглядів 275Рік тому
Level id if you want to play this for some reason: TRRW-P8GY
Baba is you modded level I made
Переглядів 216Рік тому
No level id because mods I'm using github.com/PlasmaFlare/baba-mega-modpack but only the past part of the mega modpack, can't find a standalone link for past but if I could I would put it here.
Baba is you undoless level
Переглядів 1 тис.Рік тому
Level id: For some reason its saying its incompatible, so until I sort this out no level id The way it stops you from undoing is the destruction of the error object, which causes an error if you try to undo it. Basically there's 7 hidden boxes that fall onto each other and are all making a noun without an object(make is extra vulnerable I guess, so this makes errors) and at the end of turn 1(wh...
Baba is you goto custom verb
Переглядів 260Рік тому
Level id: DECE-82KV Making unmodded custom properties is pretty easy with things like feeling existing, but custom verbs are difficult as there is no real good way to detect them, making it hard to respond to with hidden rules. That's why the verb is locked in place here, and on top of that I don't need to fit a full plaintext into the fake borders, instead just an object set to you sleep and h...
Baba is you metaword property
Переглядів 767Рік тому
Level id: HLWC-X7Q1 Word normally makes something act like a noun that refers to itself, but this version of word makes something act like an and.
Baba is you expanding level proof of concept
Переглядів 927Рік тому
Baba is you expanding level proof of concept
Baba is you level that requires undoing
Переглядів 2,2 тис.Рік тому
Baba is you level that requires undoing
Baba is you "group letter" proof of concept
Переглядів 1,1 тис.Рік тому
Baba is you "group letter" proof of concept
My best Baba is you level (Custom Property Revive)
Переглядів 297Рік тому
My best Baba is you level (Custom Property Revive)
My most confusing Patrick's Parabox Level yet.
Переглядів 255Рік тому
My most confusing Patrick's Parabox Level yet.
Patrick's Parabox Non euclidean proof of concept
Переглядів 712Рік тому
Patrick's Parabox Non euclidean proof of concept
Baba is you recreation of original game jam Baba
Переглядів 362Рік тому
Baba is you recreation of original game jam Baba
Well im never gonna mentally recover from all the hidden text
Hey there im ur 70th subscriber
Cool, also didn't know I had that many.
X is baba*
X is y*
HOW HAS NOONE THOUGHT OF THIS BEFORE?! you have something big here
Thx, although the method to display the * and modifier is a bit difficult because you need to have slightly more than the plaintext setup I made. So without another method of display it would pretty much limit it to one or none per level. Also, I'm not the best at making things around gimmicks I make, just good at coming up with the gimmicks, but feel free to use this if you are able to implement it!
I don’t get it what does nonsubject mean?
"Object is Subject" no: Baba is Win yes: Flag is Baba
It means that it can't be at the start of a rule, and can only be treated like a property and not a noun. Eg. Baba* is you doesn't work because here Baba* is the subject, and you is the applied property. This would only be allowed with a regular Baba, not with Baba*. However, something like Flag is Baba* would work because Baba* is the applied property here. This would work with regular Baba and Baba*.
@@DanielLenrd You have it the other way around.
@@niquel5831?????
@@Izzythemaker127Oh! I feel like this could be better represented by putting a colored box around the text, like is done with Push, or Win. The * just confuses things, imo
lol the asterisk reminds me of a level i made where no noun can be the OBJECT
Thx, the asterisk turned out better than I was first expecting from sign objects
Dude that was like 4 mechanics in 1 level???? Plaintext, goal, different interpretations, and multiletters????? What?????
I did actually encounter this when messing with the names of objects, However I didnt know you can do TEXT_YOU IS TEXT_YOU, I thought you would have to do YOU IS TEXT_YOU
Glad to know I'm not the only one who messes around with weird unintuitive wacky baba is you concepts.
chess battle advanced
sonic battle advance
Are you on babacord
Nope, though I can guess what it is from the name
jiji is not n/72
_How_ did that even happen?
I was spindashing, spike wisp ran out, this happened. I don't know what else to tell you.
Awesome
Uh
Oh dang, I myself had stumbled upon the trick of having to spell words to add them to the all command when I notice "All" wasn't producing things I had in the palette, but I didn't know that it also got preserved over undoing. I did however, through my shenanigans in the editor, discover other ways to get undo involved in order to solve a level. 1) While technically theoretically still possible, you can use the "seldom" or "often" words to make beating the level without undoing impossibly improbable. Say with something like "often baba is defeat", so each time baba is defeated you'd have to undo that defeat in order to inch your progress forward. 2) Was experimenting with the word "level", and I had made "level feeling done is win" towards the bottom. At the top left corner I had a spot where you complete the statement "level is done". When you do that the first time, all the level components drift away and you enter a lose state, but if you undo and make that statement again, the "done" doesn't trigger and instead you activate the "win". This has left me scratching my head, but it doesn't hold a candle to point 3. 3) The statement "level is 3D" doesn't appear to do anything to the level canvas, but it does affect level objects. So I turn Keke into a level with "Keke is level" and then "level is 3D". However, you can't get the 3D perspective of the level unless you have something else as 3D like Baba, but this isn't where we're going. Just setting the level to 3D, it for some reason changes from a blue color to a white color, and you remain in the 2D perspective. From the 2D view, the level doesn't seem to get controlled though, or so I thought. If the statement "level is 3D" is reparsed, then after an undo the level object takes the move of your next input after the undo. This movement is done in the 3D sense, meaning up is forward, left and right does turns, and down doesn't do anything. So I set up a system where Baba pushes up against a belt to reparse "level is 3D". So to move the level object along you can do something like repeating "up" "up" "undo" "up "up" "undo" etc. This took me a while to figure out how to control and it still has me baffled. Aside from that I've also been exploring level designs where you have to manipulate the game settings to uncover the solution. Can do so many crazy things in this game.
More 3d jank, always love it. But for real this is super interesting, mind if I make a level using it?
@@Izzythemaker127 Go for it if you can figure something out with it. I myself have made my own design with it but I haven't gotten around to publishing any levels as I'm not sure whether I want to compile my levels into a pack, which I haven't figured out nor tried doing. I've mainly been playing Baba is You since the start of the Summer. Pardon me as I for several hours didn't realize I have to rewrite this comment as I guess UA-cam didn't approve the pasteboard link to a screenshot of my level design. I'll still see if I can share it so it can be used as reference to understand the concept, but I'd prefer for the level design you make that you innovate the presentation of the concept instead of generating a carbon copy. I am curious to see what you think of it and how you'll approach it. Good luck.
pasteboard .co/VACjQFSpLp0m .png see if this works when you remove the 2 spaces.
@@keylimepie3143 The "level feeling done is win" + "level is done" only sometimes works, idk what it is, but it has something to do with position I think.
75 views? Since when? this was a old bad video why is this suddenly getting a bit of attention?
Idk I just found this random video and think it’s cool.
You are so talented, I bet graphicdesign is your passion!
nice video!
you didn't say x is group
Because its a new meaning, mimic group means if there's 3 of something, that's what gets mimicked. If there's 3 you objects, then objects mimicking group are you. If there's 3 badbads, then objects mimicking group are badbad. This does't apply for wall, or any rules on wall, because wall is not group, so no matter how many there are, its excluded.
I was about to comment how you did that, that is absolutely genius.
Cool property! I could definitely see this making for some very difficult puzzles
hahaha
Hello not without text I saw you in a very simple too complex vidoe
@@SalmonellaExists nice
:)
Can you explain how this works a little more? I read the desc but i dont understand
There's an object called error, and its not ever meant to be created, I'll get to how I made it later. Basically, when error is destroyed and you undo after, the undo gets interrupted at trying to un-destroy the error object(this also causes a lua error popup to appear). Error objects are getting destroyed because in baba is you when there's more than 6 of the same type of object on one spot(eg. 8 flags on one spot), so when you try to undo, the undo interrupts at the point when the max of 6 object deletion happens. Thankfully for me, everything in this level happens before then, so the undo basically gets canceled instead of weird half undo stuff. And the way I make the errors is by making noun text without an object. Basically, I changed text_flat to noun, and there's a bunch of boxes on top of each other making flat. However, even though text_flat is a noun now, there is no object flat, so when you try to use make to create it, you make errors.
@@Izzythemaker127 thank you, i made my own level with the same anti undo thingy
@@vindi167 I'm glad my tutorial was helpful
Okay I like it. Babasso 🎨🖌🖼
Baba is 2 He's not old enough to drink :0
baba's 4 years old
woah
🎶 'promosm'
What?
would be nice if you gave another property other than move, since this puzzle would almost be the exact same if you replaced "2" with "move"
hahaha cool
this is really cool & i might make a level pack about it
Yes yes, very cool But what about Squids?
I am confused what does this mean?
@@Izzythemaker127 yes
@@Squid728 okay...
@@Izzythemaker127 (to be honest, i saw a comment who was confused about the Comments. So i added a confusing Comment) i like squids
nuh uh
What?
wtf just happened
Past prefix replays your movements with the rule you just formed, and then after the replay it stops. A lot of "unnecessary" movement I did was because when nothing is move(or auto or something), moving into a wall does nothing that you are already facing does nothing, so you need to (example of wall to the right)go up and down then move right into the wall again to make it count.
What do any of these comments have to do with anything.
meep was an old bad video series I had, and this is a baba is you level so babab, and Icely is here so someone replied "hi icely" at icely.
I love how you clarify that this is in fact, a baba is you level and not an undertale au, due to the presence of the word "swap" in the title
Yay someone noticed
babab
hi icely
It still confuses me that Icely knows about my channel. Like ICELY PUZZLES somehow knows about _my_ channel, like its hard to imagine.
me: "how do you have 100 videos" "oh right there's other content" "well there's still a lot of baba is you videos" "what is meep"
If this video seems lower quality, its because I had to use screen recording to show the lua errors that pop up when you try to undo.
I love when yt recomends me videos about glitches in games that i havent watched in my life. Nice video tho 😊
Even better that the specific level isn't normally how the game works, so you actually know less about the game than you did before the video!
if programming has taught me anything, the "Goto" keyword can only lead to pain.
You mean like jump execution to a different line of code?