Making a Chinese Antique From Start to Finish Using Maya, Substance and Zbrush

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  • Опубліковано 15 жов 2024
  • In today's video I will show you how to create this Chinese ornament from start to finish using Maya, Zbrush, Substance Designer and Substance Painter.
    I will talk about building the basic shape in Maya, sculpt and displace the ornament details in Zbrush and finally texturing this in Substance painter.
    Every time we choose to create something new we always encounter new challenges as well and we need to come up with different solutions for them. That make every asset creation process a unique one. That is what I am hoping to show you with these asset creation videos! Hope it's helpful!
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КОМЕНТАРІ • 106

  • @sturm3d
    @sturm3d 4 роки тому +28

    general strategy is much appreciated in contrast to step by step! Thanks and Great Job!

  • @MsUndertaker99
    @MsUndertaker99 9 місяців тому +2

    This video is very helpfull. You can also use Substance Painter instead of Mari for projecting details. If it wasn't for you, i would have never even think about doing something like this. Thanks a lot!

  • @MOUATEZTV
    @MOUATEZTV 3 роки тому +2

    I've never seen a workflow explained like this before ! AMAZING DETAILS ! Thank you very much !

  • @shannasportelli
    @shannasportelli 4 роки тому +13

    I am currently trying to build a nice portfolio for my admission to university in a 3D Art program here in Montreal. For someone like me who is trying to understand the workflow/general strategy in order to create my own assets, this is perfect!! Thank you so much, I look forward to the next videos!

    • @vasoolibhai4167
      @vasoolibhai4167 3 роки тому

      Hy i was also planning to join uni in Canada !! is there any good uni you can suggest!! That will be much more generous

  • @amasun13
    @amasun13 3 роки тому

    You are a genius , light of China

  • @07bieke10
    @07bieke10 3 роки тому

    你好杨小姐 我很欣赏你的作品,我们是同行在你视频中能学到好多新的知识。继续加油

  • @tkk0o
    @tkk0o 3 роки тому +1

    Thank you for the masterly tuts - it saves one so much time in gaining insight into the professional workflows. Focused, clear and on point, and the models are fantastic.

  • @rafaeljohn
    @rafaeljohn 3 роки тому

    this format is better actually :)
    Thanks for sharing your thought process and problem solving parts :) Best bits actually!

  • @cheehow5630
    @cheehow5630 4 роки тому +1

    I really like the way you go though from blocking to texture, keep up the good work

  • @murdoch5499
    @murdoch5499 4 роки тому

    Perfect style of tutorial, definitely prefer this rather than 'step by step' and explaining the basics everytime.

  • @MrNo5feratu
    @MrNo5feratu 2 роки тому

    It's black magic! Awersome work =)

  • @VayronV
    @VayronV 4 роки тому

    Thanks, just what I was looking for! It's really hard to find such informative video that focuses on the whole workflow and problem-solving part.

  • @QDWorld-SwiftUI
    @QDWorld-SwiftUI 3 роки тому

    It’s quite complicated.. but you are the best

  • @daniellesand1337
    @daniellesand1337 4 роки тому

    I'm so glad I found your video! Great tutorial!

  • @ruojunzhai8907
    @ruojunzhai8907 2 місяці тому

    so advanced, thanks!

  • @mohitarora1701
    @mohitarora1701 4 роки тому +1

    Must say you did a great job in sculpting 👍🏻

  • @CaptainPrice360
    @CaptainPrice360 4 роки тому

    Youre an absolute boss. PLEASE keep up the good work!

  • @keyhy-e4t
    @keyhy-e4t 2 роки тому

    Thank you! It's a great work!

  • @rajendrameena1170
    @rajendrameena1170 4 роки тому

    Amazing explanation with a professional tutor tone, especially the workflow explanation is phenomenal.

  • @scarabrae
    @scarabrae 4 роки тому

    Lovely example of getting from a to b. Cheers.

  • @nevilthummar7920
    @nevilthummar7920 4 роки тому +1

    I like your all Tutorials. All of them are very helpful and will definitely try to use it in my work.
    Please don't stop making this kind of videos. And Thank you for providing Tips and Tricks. Cheers :)

  • @KiRsLLe
    @KiRsLLe 11 місяців тому

    Hello, please, what program is this where you correct the position of the UV???
    Thank you very much in advance and congratulations on the beautiful work.

  • @i_amthearteest4129
    @i_amthearteest4129 2 роки тому

    This was very helpful. Thank you :)

  • @Kasawayu
    @Kasawayu 4 роки тому

    Great video! you definitively deserve more subscribers

  • @ChittaranjanMaharana
    @ChittaranjanMaharana 4 роки тому

    You are awesome! So it took 5 software to achieve the final result! Bravo :)

  • @blakeXYZ
    @blakeXYZ 4 роки тому

    Wonderful breakdown! Thanks for all the great insight

  • @senjiryakketsu
    @senjiryakketsu 4 роки тому

    thank you for these amazing tutorials and informations.

  • @vincentz2631
    @vincentz2631 4 роки тому

    Pretty awesome tutorial. looking forward to watching your next one.

  • @NayLinHtaik
    @NayLinHtaik 3 роки тому

    You are amazing. Thank you so much for shearing the process :)

  • @leoatfanta
    @leoatfanta 4 роки тому

    Great and compact video! Great and ambitious work too!

  • @PeteDimitrov
    @PeteDimitrov 4 роки тому

    Nice! Looks great and thanks for the tips.

  • @RahulKumar-ce7fr
    @RahulKumar-ce7fr 2 роки тому

    Awesome work👌👌👌

  • @christianlee1423
    @christianlee1423 3 роки тому

    The beeeest teacher

  • @DarksiderDarmoset
    @DarksiderDarmoset 4 роки тому

    This is a wonderful tutorial! Thank you so much!

  • @12XFactor
    @12XFactor 3 роки тому

    I would have some questions just to be clear because maybe I missed some steps. =) This model is not retopolized, right? And "instead" of creating a retopo, create a UV, add the surface details / pattern via a texture displacement map, you integrated them directly onto the model and textured this high poly model in Painter using masks for the different areas?

  • @lockhrt6961
    @lockhrt6961 4 роки тому

    Good educational content. Thank you and keep up the good work.

  • @tomraijasse9493
    @tomraijasse9493 2 роки тому

    Hi ! I Saw that you working with UDIM !
    I try to import an obj character with UDIM in zbrsuh but i dont know how to do it , would you have an idea ? Thanks a lot !

  • @JanBuczny
    @JanBuczny 4 роки тому

    Great job!

  • @aaron0405peace
    @aaron0405peace Рік тому

    Hi, I'm wondering if there's an alternative software I could use instead of Mari. Is it possible to do it in Maya?

  • @amineroula
    @amineroula 4 роки тому

    I love your videos

  • @jalvarez6842
    @jalvarez6842 3 роки тому

    Nice!!! Is it possible if I make those ornament patterns inside zbrush using the mask by noise in surface and bump it and bake it as normal map? Or I really need to use Substance Designer to have clear pattern bumps into my model. Im just curious and a 5 months beginner. Thanks ma'am!

  • @MohamadDavud
    @MohamadDavud 3 роки тому

    thank you for sharing this , when you start substance painter proccess i see many uv in 2d view and i couldn't exactly understand the purpose? you seperate mesh to 5 uv sets to get better resolution?

  • @Sergei_CG
    @Sergei_CG 2 роки тому

    Nice video! Thank you for sharing you experience! Where do you render your assets?

  • @pathikbiswasvisualart
    @pathikbiswasvisualart 4 роки тому +1

    If possible please make a video on how to set up a referance images for complex model.

  • @1Robertwaterworth
    @1Robertwaterworth 4 роки тому

    Great video, but I am not sure why you took the extra steps to use Mari? Why not just unwrap and then map your UVs in Maya since you made the asset in Maya already?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Mari was for creating displacement map to add sculpting details.

  • @Namidadee
    @Namidadee 4 роки тому

    You're a goddess, thank you so much!!

  • @starscream-k9e
    @starscream-k9e 4 роки тому

    Good lesson)

  • @MatheooPL
    @MatheooPL 4 роки тому

    Great video!. How did you merge head to tail? Did you use dynamesh?

  • @cristinita99
    @cristinita99 4 роки тому +1

    Great job! But please allow automatic subtitles some words i dont understand because my english is not perfect and with the automatic subtitles i can understand better. Thanks so much

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      Done!

    • @cgmaster
      @cgmaster 3 роки тому +1

      It’s so funny to see those zebra shh, zebrafish instead of zbrush, Santa Mary instead of send to Mari etc, 😂👍

  • @daniboiyy
    @daniboiyy 4 роки тому

    when you brought it from z brush to painter, did you bake the high poly onto a low poly mesh in painter, or are you using the the high poly mesh straight from Zbrush?

  • @sandeepdevrara3317
    @sandeepdevrara3317 4 роки тому

    Awesome

  • @batboy5626
    @batboy5626 4 роки тому +1

    could have projected the height maps in painter instead of going with mari right?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Of course, use whatever you like.

    • @taibou44
      @taibou44 3 роки тому

      did you figure out how to do it ?

  • @lucas2656
    @lucas2656 4 роки тому

    Hey, i have a question have you done a retopo for the mesh or did you use the first mesh that you made when you began with zbrush and imported it?

  • @ferencszabo3504
    @ferencszabo3504 4 роки тому

    5:48 I don't get it , when you have an already straight uv but the mesh is curved why would you project anything in Mari,the UV is already belongs to the mesh ! Maybe you've wanted to say that your final texturing is gonna be in Mari,right?These days to say project something could have different context. I think that you're making some procedure overcomplicated,but the outcome was gorgeous! I would never pop in to Maya just for UVs,there are better all-rounders for such things. Of course if that is a studio workflow habit than it's OK.

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      the final texturing was done in substance painter, I did uv in uv layout actually, just using Maya to organize.

  • @geoffroysainte-catherine8023
    @geoffroysainte-catherine8023 4 роки тому

    I love your videos, I really appreciate seeing another artist approach to different kinds of problems! You're teaching me a lot especially on how to plan the whole process and breaking down the different problems, I'm just too chaotic and my lack of planning result in a lot of redoing haha ^^. Is there a reson you didn't do the merging of the paterns in substance designer?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Merging of the pattern?

    • @geoffroysainte-catherine8023
      @geoffroysainte-catherine8023 4 роки тому

      @@ArtruismDigital You merged the repeating patterns in Mari to place them on their respective portion of the uv space as well as creating masks. Is it a preference over substance designer or is it easier in Mari?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      The pattern created in designer is a tillable pattern. I'm tiling it inside of Mari. You can do the same in painter.

  • @IGarrettI
    @IGarrettI 4 роки тому

    I have a question, and I can't seem to get an answer anywhere. I see youve added a lot of damage in zbrush, tiny cracks and such. I know I could easily add it in Painter and less destructive. This goes for many materials, and not just damages. What are the advantages of doing it in Zbrush?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      It's whatever you prefer. For me zbrush has more customized control.

    • @knl654
      @knl654 4 роки тому

      Not a pro at sub paint or zbrush but I think if you do it in Zbrush then you can bake curvature map with it sub paint, instead of just adding it in painter which might not take cracks created in painter to create curvature map. I you can bake curvature map based on crack solely painted in substance painter then you should use that technique, I haven’t used that tech yet.

  • @marko8095
    @marko8095 4 роки тому

    fire!

  • @nickvenz8212
    @nickvenz8212 4 роки тому

    Thanks..

  • @NotCoolHandleSystem
    @NotCoolHandleSystem 2 роки тому

    can i know (software)tool's name on 7:37 ?

  • @UncleTiaoTiao
    @UncleTiaoTiao 4 роки тому

    cool~

  • @cgmaster
    @cgmaster 3 роки тому

    I think using Mari for this and then displacing those patterns is an overkill) It could be sculpted more easily in zbrush with more control using brushes and/or on flattened uv geometry. Just sayin)

    • @taibou44
      @taibou44 3 роки тому

      can i do the same method in substance painter ??

  • @WhimsiLooml1118
    @WhimsiLooml1118 4 роки тому

    nice tutorail,by the way could you just do a tutorial about how to make miro uv layout in maya

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      I am sure if you search on UA-cam there is something out there.

  • @kamaltlt668
    @kamaltlt668 4 роки тому

    is it necessary to have 4k monitor for 3d and texure or 1080p monitor good

    • @daniboiyy
      @daniboiyy 4 роки тому +1

      1080p is good, u dont have to have a 4K monitor

    • @kamaltlt668
      @kamaltlt668 4 роки тому

      @@daniboiyy thank u 🌷❤

  • @akhileshd2016
    @akhileshd2016 4 роки тому

    How many days you took to finish this asset??

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      I was working on this on my free time, so roughly 4 days all together maybe

  • @axelvirtus2514
    @axelvirtus2514 4 роки тому

    Blender or Maya for beginner whp wanna work in 3D?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Blender is free and it's use is growing but right now there are prob 5% studio uses it as it's primary software. so learn maya is better for jobs.

    • @axelvirtus2514
      @axelvirtus2514 4 роки тому

      @@ArtruismDigital maya overpriced for me,if i learn blender ant then change to maya it would be easy?

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      You have to convince the studios that you can switch in production.

  • @funchidor
    @funchidor 3 роки тому

    your voice remind me sakimichan voice XD maybe sisters ))

  • @executioner3226
    @executioner3226 4 роки тому

    Projecting the pattern on uv its possible only with Mari ??
    8:00

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      can do it in substance painter too, and a few other software such as zbrush, mudbox, blender...

    • @executioner3226
      @executioner3226 4 роки тому

      @@ArtruismDigital
      How to do it in zbrush ?

    • @taibou44
      @taibou44 3 роки тому

      did you figure out to do it ?

  • @ArtsofPrado
    @ArtsofPrado 4 роки тому

    thx ;D

  • @rezo856
    @rezo856 3 роки тому +1

    This looks so hard to create it. Too many techniques.

  • @wenboyang1144
    @wenboyang1144 4 роки тому

    做得好,但是不知道为什么,看结果图感觉和照片不一样。中国味没了,反而有点欧洲味。可能细节图形不对,我不确定,我再琢磨琢磨。不管怎么说。完成度挺高的。好作品

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      Ya it's definitely not quite there, using a different texture too. That's why practice right?

  • @devjitpaul1191
    @devjitpaul1191 4 роки тому

    4:06 seems doable
    4:07 oh hell naww, sigh... i just cant find a teacher, despite searching for months on end, either they time-lapse or they charge absurd amounts of money to teach, what will it take to become "industry ready" i may never know :(

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому

      the more you sculpt the better you can sculpt, it's all just practice.

  • @pa-papower5074
    @pa-papower5074 4 роки тому

    It looks like elephant heads with twisted trunks

  • @unknownworldhindi7592
    @unknownworldhindi7592 4 роки тому

    Haii

  • @madfrogsk8946
    @madfrogsk8946 4 роки тому

    哇 原来你是中国人???

    • @ArtruismDigital
      @ArtruismDigital  4 роки тому +1

      是啊。

    • @madfrogsk8946
      @madfrogsk8946 4 роки тому

      @@ArtruismDigital 做的真好,很喜欢你的每一期视频,加油加油~!