So update it's been 3 months I am confident with Substance Painter with my models ....the next step is to learn zbrush and Mari hopefully it's gonna go just fine and hopefully by the end of this year I will have something...I love this channel, I love the motivation and hopefully whatever you guys are doing you come out successful on the other side. If I can do it you can do it too It's just been a year since I started 3D so I am new to this too 😊 - to all my intermediate and beginner 3D artists out there ❤️ If you are reading this Thank you so much for this channel and your videos it's really helpful ❤️
@@man2596 yes sir...... Also I really like her approach to problem solving....the concept bra video was really helpful with the management of UVs and overall problem solving Please Chun Chun if you are reading this please more Mari videos 😊❤️
@@man2596 I know right... I mean I have heard from so many people that Mari is hard but I really want to do it....also be of college and everything I don't have enough money to buy a paid course so if my anyway she could do it it would have been great...... I can understand that it might not get much views and I don't know a paid course is good for business and everything but still if possible 😕
@@slade6257 I'm not sure if it has to do with its difficulty. Houdini is considered to be hard as well, but on youtube, you can find many videos. I guess maybe "not used by many people" is the answer...
Hi! really enjoyed the video, you're a beast at texturing as always ahah! I was wondering, could you show how you usually combine the maps from substance back in maya for arnold? that and combining the displacement from zbrush for the final render always confuses me...
Hi Chun Chun! Could you make a video tutorial about how to tackle big assets like, a Castel, or any sort of big think you can think of? Would be really interesting understanding the process :) Thanks!
Thank you for making these videos!! I am just starting Substance Painter and seeing how you work in it is really enlightening. I have a question though. Around 16:30 you added another layer of the gold copy to achieve some color variation. Doesn't adding two of the same layer affect the final color? I mean when I add a copy on the layer stack, the colors change even though it's the copy of an older material.
Hey Chun Chun, I have watched and love all your videos! I am currently texturing a shark and wondered if you have any tips for organic modeling when the thing itself is very smooth. I'm using Substance Painter and suppose they way to go is painting most of the masks and using layered image textures?
Hi! Sorry to bother but when I try to merge More than two meshes with UV enabled all these uvs get overlaped, so then in substance it Is imposible to work with. Any suggestion? Thx!!
Amazing work! Your tutorials is so great! I can learn a lot of skills and knowledge, Thanks for sharing with us ! Will you release some Alien skin (Like Xenomorph) tutorials in the future? I also bought your tutorials in Gumroad ! Looking forward to your new teaching video .
I imagine that you already know it but when you apli the ornament alphas in zbrush if youu put the focal shift to 0 you dont have the feather on the edges
its cool,thinks you work.
Let's name her : everlasting Garden Queen...beautiful art. thank you for the tutorial
Nice name! 😁
One of the best things I ever seen. Awesome, stunning!
Everytime I visit your channel I always learn something new.... thank you soo much for making such amazing and helpful tutorials, god bless u...
So update it's been 3 months I am confident with Substance Painter with my models ....the next step is to learn zbrush and Mari hopefully it's gonna go just fine and hopefully by the end of this year I will have something...I love this channel, I love the motivation and hopefully whatever you guys are doing you come out successful on the other side.
If I can do it you can do it too
It's just been a year since I started 3D so I am new to this too 😊
- to all my intermediate and beginner 3D artists out there ❤️
If you are reading this
Thank you so much for this channel and your videos it's really helpful ❤️
I'm guessing you're demanding more Mari videos on this channel....since there are not too many on youtube...😄😄😄
@@man2596 yes sir...... Also I really like her approach to problem solving....the concept bra video was really helpful with the management of UVs and overall problem solving
Please Chun Chun if you are reading this please more Mari videos 😊❤️
@@slade6257 you're not alone...😄😄😄
@@man2596 I know right...
I mean I have heard from so many people that Mari is hard but I really want to do it....also be of college and everything I don't have enough money to buy a paid course so if my anyway she could do it it would have been great...... I can understand that it might not get much views and I don't know a paid course is good for business and everything but still if possible 😕
@@slade6257 I'm not sure if it has to do with its difficulty. Houdini is considered to be hard as well, but on youtube, you can find many videos. I guess maybe "not used by many people" is the answer...
Really wonderful display of workflow. Thank you for putting this together!
Thanks for checking it out!
Wow, looks really cool! Thanks for sharing with us :)
beautiful render
Love your channel and works . I like you dont show buttonpushing and you focus on the thinking process. Thank you for sharing and inspiring.
Brilliant!
AWESOME!!!
This is sooo coool, thank you for sharing your process, that was very valuable content 💎
Awesome results!
Your just amazing... Really love your video.. 😁
Thank you so much!
Thank you for the tutorial
Hi! really enjoyed the video, you're a beast at texturing as always ahah! I was wondering, could you show how you usually combine the maps from substance back in maya for arnold? that and combining the displacement from zbrush for the final render always confuses me...
hey your work is really great , how u have just unwrapped the model by auto unwrapping or unwrapped in maya
merci pour les tutoriels
hi,
I wanna know how do you model hairs?
your content is amazing. Keep creating awesome content :)
this is just amazing
Thank you!
Hi Chun Chun! Could you make a video tutorial about how to tackle big assets like, a Castel, or any sort of big think you can think of? Would be really interesting understanding the process :) Thanks!
Thank you for making these videos!! I am just starting Substance Painter and seeing how you work in it is really enlightening.
I have a question though. Around 16:30 you added another layer of the gold copy to achieve some color variation. Doesn't adding two of the same layer affect the final color? I mean when I add a copy on the layer stack, the colors change even though it's the copy of an older material.
It shouldn't if the layer settings is normal not some kind of mix.
thanks for the video
Awesome
amazing
Minute 8:35 , you can use mesh > conform to snap the ornament to de magnet geo and avoid finicky snapping with quadraw 👍
Thanks for the tip!
It was so interesting, impressive and I think you're gonna have a new subscriver :)
Hey Chun Chun, I have watched and love all your videos! I am currently texturing a shark and wondered if you have any tips for organic modeling when the thing itself is very smooth. I'm using Substance Painter and suppose they way to go is painting most of the masks and using layered image textures?
very useful~! Thank U~
Thanks.
Hi! Sorry to bother but when I try to merge More than two meshes with UV enabled all these uvs get overlaped, so then in substance it Is imposible to work with. Any suggestion? Thx!!
I'm guessing you smoothed the normals(soften edges in maya) before importing into substance painter?
I exported the mesh from zbrush and no need to smooth anything.
Amazing work!
Your tutorials is so great!
I can learn a lot of skills and knowledge, Thanks for sharing with us !
Will you release some Alien skin (Like Xenomorph) tutorials in the future?
I also bought your tutorials in Gumroad !
Looking forward to your new teaching video .
I imagine that you already know it but when you apli the ornament alphas in zbrush if youu put the focal shift to 0 you dont have the feather on the edges
I actually don't!! Thanks for the tip!
very cool
Thanks!
Amazing!!😍 Great video! 😙 I was wondering; what type of program do you use for the final picture/render?
It was in substance painter.
@@ArtruismDigital wow haha, have tried to render a good picture from substance, never really got the hang of it 😅
did you use GoZ in zbrush for going back and forth?
Merging visible has overlapped all my uvs and makes texturing impossible in substance. Not sure what I missed
不是有个吸附工具吗为什么要一个点一个点去挪
Hey how your computer handle wıth 23 million total points in zbrush mine points is 2 million and ı saw expoert as obj the file size 500 mb :((
Please give free course of zbursh please🥺🥺 thank you
There are some tutorials on Zbrush on this channel.
@@ArtruismDigital ok thanks you so much 🥰🥰🥰🥰😘
@@ArtruismDigital love you 😘😘😘😘❤️❤️ please bring more content on this channel
:) nice se
how many udims do you usually have for a complete character
That really depends how close to the camera you wanna get and how hi resolution you wanna go.
And how do you export the mesh from zbrush with the UDIMS to work in substance?
And congrats for your amazing work And art.
Can you do this vibe in Blender?
it looks like an NFT art
Time to make millions 🤣