@@AikenFrost I don’t really have a preference in that regard but I get it, it’s very unique and more doll-like if I can say ^^ I wish you could reanimate the doll of the waking world and she would have those dialogues, it would’ve been a great way to have both versions.
I wonder if the OG doll was supposed to act like she wasn't supposed to speak. explaining why her speaking sounds odd, like something trying to mimic human speech.
@@senuhet13 personally, i absolutely love it. she sounds almost uneasy, like she's afraid of something but at the same time she clearly knows so much more than you do. the difference to me is like - current doll is encouraging, and matriarchal while the alpha doll is a bit disparaging and feels more like a shaken nurse
damn, the alpha really nailed the "mechanical being" vibe with her voice acting. Although i'm glad the finished version opted to use a more "lifelike" doll, the hunter's dream is supposed to be a refuge, a comforting place, we already have the rest of the game to unsettle us.
The doll from the workshop (not the one in the hunters dreams) should be talking like that. So we could get both sides. This would connect dialogues when she's sleeping in the hunter dreams talking about the waking world
@Name Lastname Alpha va did good job with imposter Iosefka and Adella. As why do these lines sound kind of awkward is probably because they are just for test.
doll sounds less human this way. her lines are so stilted and the emphasis is very strange. i actually like that for her a lot as a character point but it definitely makes it harder to connect with her
The original makes it seem like the doll has never spoken properly before and is trying to mimic human speech. That's why their are so many little pauses and stilted phrases in her dialogue. The final one makes her seem like a doll truly come to life and whose personality is a lot more comforting and motherly rather than awkward and somber like the original.
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald Hey so something I didn't want to bring up in the video but want to ask youse here: Can anyone else definitively identify the voice actress doing these original lines? I am almost certain it's the same voice as actress that did Imposter Iosefka, but because I have no way of being 100% sure, I didn't want to mention it in the video outright. Do youse think it's her though? I don't really have the best ear for these things...
I honestly kind of like the “less creepy” final voice more. The supposed sentiment of benevolence or normalcy feels even more uncanny the more you learn. You grow to find the gentleness uncomfortable, without it needing to feel unsettling intentionally. I like that.
Those slight pauses in-between words are perfect for the idea of the dream being a nightmare. The voice actors and directors deserve all the more credit for their work. And Lance too for showing us all these layers we wouldn't have seen otherwise.
I love your discoveries. It tells me a lot about From Software's development process. They don't seem to be afraid to make changes when something doesn't click. For example, Alpha Doll is a bit heavy handed on the horror aspects, more unnatural speech, and gives away a bit too much. While the final doll, comes off as a caretaker, but also seems to be in a dreamlike state, human but in the uncanny valley. An illusion of the dream? Or a manifestation of Gherman? The Moon Presence? Both? A puzzle with multiple possible answers. Good stuff.
"Good hunter" is a much better style name than "ailing one", I feel. I like some of the delivery of the original, but it would have made the Dream (or Nightmare, I guess...) feel incredibly unwelcoming, while the Hunter's Dream seems to act as a spot of repose, with the friendly wise man and the modest maiden archetypes to lull the player into a comfort despite the darkness underneath it all.
@@HighPriestFuneral Exactly, A place of rest with the new dialogue, but as the game progresses, hints of things not being what they are begin to appear. Like Gehrman's nightmares while he is asleep in the garden. The Doll trying to understand tears and love. And the fact that the doll is modeled after Maria. The subtle comes off more powerful. We need more good gothic/eldritch horror type games like it.
@@ChangedMyNameFinally69If you take all the Cthulhus at face value, yeah it's cosmic horror. Then you probe deeper, read the item descriptions, explore the Chalice Dungeons, and you realize the Cthulhus are grieving parents whose children predeceased them and their cultists are greedy, hubristic mad scientists who only worship them because it's the only possible way to get the godhood they covet.
I really like the Alpha version voice acting. There is something off about it. Kind of unsettling in a way. I think they made the right decision for the retail release, though.
I much prefer the version we get in the final game. She's one of the very few unconditionally friendly characters in the game. This version, while possibly more fitting with the rest of the game, is much less welcoming.
The aphha version seems a bit too creepy in a sort of over done way, I think I personally like the subtlety of the final version. This was super interesting though. Thanks for the neat find!!!
@Aaron Eckhart from In the Company of Men yes but you don't know he's a prisoner, at least not yet. And you're not a prisoner until you kill that prisoner and become one. the dream shouldn't be a nightmare to new hunters.
@Aaron Eckhart from In the Company of Men ah yes you're so smart and caught all that lore from the first conversation with him, I wish I can be as smart as you are
I don't even know what version of Doll i like more now. They both speak in pretty similar manner, but in-game version sounds more indifferently while cut one has that little note of madness in her voice
I always talk to her whenever I'm in the hunters dream knowing shes just going to say the same lines. Gosh I wish they gave her more dialogue...Her presence somehow soothes...
I think both voices work for the character, but the final version is more in line with the whole "Gehrman made a doll that looks like the one he loved" thing, including her sweet demeanor that may or may not end up charming the players, effectively making them feel an attachment to her as Gehrman did for Maria. The alpha voice plays more into the horror theme of the game, in which she constantly reminds you that you are sick and you're in a nightmare, and that you have to go deeper into that to become something more. Either way, good work, Lance. Good to see you're still doing these.
The Alpha Doll's voice and mannerisms could be part of the reason Gehrman seemingly abandoned the Doll. IIRC, Gehrman had a hard "nope" after he made the Doll. It's still believable with both versions of the Doll, but the Alpha Doll might have scared him even more than the Final Doll while Gehrman still retained that type of attachment to his old pupil as a sign of his own persisting problems.
I like the awkwardness the original VA gives her. She doesn't sound 'real' and honestly she shouldn't. The broken emphasis she speaks with is creepy but also endearing, like she's trying her hardest to be real. It also seems much easier to pay attention to her as you try to piece together her strange speech, whereas in the retail version she just sounds kind of sexy.
it's honestly wild how good bloodborne (and some video games in general, I guess) turned out so good considering how much shuffling around of stuff you must keep doing even pretty late into the development. Some concepts entirely scrapped yet still using the kept pieces to make a complete feeling experience. Sometimes shifting the pieces' original context as well.
The stilted and monotonous delivery of Lucy Briggs Owen's version of the Doll is so strikingly similar to that of the Doll/humonculous maid Daniella in Capcom's Demento/Haunting Grounds that it makes me wonder if there was some inspiration there
The cut voice seems far "darker" then final product, which I think is more about it being Project Beast at that point in development. You would be trapped on constant edge worrying about transforming, You sick or diseased trapped in a nightmare which you cant escape. Seems quite appropriate. Also that death dialog is fucking depressing either way. Thanks for cutting that FromSoft.
Theres still loads of stuff in the files. Not all of it can be shown in interesting ways, but theres stuff like the Castle from the Nightmare of Mensis originally being behind the Grand Cathedral, the cut Grand Cathedral elevator for the altar from the base game. Jumping off of the back of Witches abode to enter the nightmare and that the Old Abandoned workshop was accessed after completing Upper Cathedral Ward which then led to Yahar'gul. These are just off the top of my head. There is even more.
The fact that Analisse told the hunter, "tarnished as I am" in this cut dialogue seems suspicious to me. Maybe it's just a coincidence, but that's certainly some serious Elden Ring vocabulary right there, it definitely leaves room for theories
there’s so much cut content that points towards elden ring ideas. the large trees in the dream, the way they’re called “shrines” in the games code (shrines are used a ton in ER), there are cut enemies that are similar to the Golden Order Knights and Beastmen enemies in ER. there is a ton of crossover stuff that either points towards them being parts of the same world, or that From reuses ideas to better suit another narrative
Hearing the cut Doll dialogue filled up my Frenzy meter. (As cool as it is to hear the older version of the Doll, I much prefer the one we have in the final game, she sounds much colder and more unnatural.)
@@efrenmosconi9339 A channel called Sinclair Lore has some stuff on this as well. Basically the earliest Bloodborne assests are named DS2 for Demon's Soul's 2. It was probably never gonna be called that but it was defo meant to be in the same world. The original twist of the chalice dungeons was that when you reached the final boss arena, 'the lake of mud', you would realise that its the beach from the end of Demon's Soul's and that the chalices are the ruins of Boletaria.
Fucking Miyazaki, bringing tears to my eyes through these characters, voice acting in both cases is so fucking good and thank you Lance for all this effort, even after so long the game has released. I am obsessed with this game.
Original dialogue was a little on-the-nose, both in the writing and the delivery imo. Much prefer the nebulousness of the final cut. Very interesting how much the sickness storyline was a part of the original story―in the final, the very meaning of "Paleblood", mentioned in the opening cinematic and on the note where we start, is left up in the air―it's not even clear whether the note was something the player brought with them, or whether someone else left it for them. And while we see other characters succumb to the beast plague or whatever, particularly Gilbert, the player character does not necessarily fall victim to the same fate
This just confirms my suspicions that the whole game is, or was originally meant to be, the somewhat supernatural fever-dream of a sick person undergoing treatment for an illness, and the whole game is a metaphor for you fighting the illness and transcending it.
Hiya, just found the name of the wee lullaby The Doll is humming in her prayers *Bayushki Bayu* is a *Russian* lullaby! I can't understand Russian well but it's something to do with a *wolf or werewolf* I think?? Anyways, the absolute detail Fromsoft puts in their games is stunning! A Russian wolf themed lullaby for a Russian accent-having doll who encourages the hunt of beasts... Too bad this is cut content, would've loved to see this in-game but sucks a suck
I do love our maiden in black / doll voice actress, but with this one, i can see an interesting take on the character. The creepy, ackward creation, with a personality fluctuating between barely functional and deeper than you think. With this one, you can understand why Gehrman wouldn't want her near him.
Ahh, Lance... or some say, Lance McDonald... Do you hear our prayers? Grant us eyes, grant us eyes! Thanks for all the hard work recovering all of this, G-Doll seems about right.
Its interesting that the more "human " doll says shut me down in the kill line as if she were a thing that can be turned off. Whereas the more stilted inhuman doll says dispose of me. I am curious if there was any significant changes to the dolls story with the big switch that happened
Woah this is so cool, i can only imagine how hard it must have been to restore all the dialogue... much less the subtitles! You are a mad man lance, an absolute unit!
i wonder how many more eyes Lance has at this point, with so much insight... your videos are pure gold, always so fascinating to find out unused stuff in from games
what is interesting to me is that it feels like they were trying too hard on their own game, to basically present the game itself all at once, so they juss kept short and simple in the normal version, it worked out better in the end
"Farewell, good Hunter. May you find your worth in the waking world" is so iconic. I'm so glad they went with that.
“Pursue a deeper madness and I will make it your medicine”
Damn, that alpha doll had some great lines
Honestly I prefer them, it gives a bit more characterization to the protagonist.
@@nathanjora7627 Yeah, I like them a lot! Specially the bizarre way she talks! So cool!
@@AikenFrost I don’t really have a preference in that regard but I get it, it’s very unique and more doll-like if I can say ^^
I wish you could reanimate the doll of the waking world and she would have those dialogues, it would’ve been a great way to have both versions.
I wonder if the OG doll was supposed to act like she wasn't supposed to speak. explaining why her speaking sounds odd, like something trying to mimic human speech.
She sounds like a genderbent G-Man.
that's why I like it so much, she sounds kinda creepy and it fits so well
I think she was given horrible advice to sound like a robot which is why it's st ilt ed dialogue. So glad they didn't do that.
Makes sense yeah. She has Pale blood, Like all KIN of the Kosm.
@@senuhet13 personally, i absolutely love it. she sounds almost uneasy, like she's afraid of something but at the same time she clearly knows so much more than you do. the difference to me is like - current doll is encouraging, and matriarchal while the alpha doll is a bit disparaging and feels more like a shaken nurse
damn, the alpha really nailed the "mechanical being" vibe with her voice acting. Although i'm glad the finished version opted to use a more "lifelike" doll, the hunter's dream is supposed to be a refuge, a comforting place, we already have the rest of the game to unsettle us.
I'd have peffered the unsettling doll speech lol. But it's all good.
The doll from the workshop (not the one in the hunters dreams) should be talking like that. So we could get both sides. This would connect dialogues when she's sleeping in the hunter dreams talking about the waking world
Alpha Doll has a bit of a... Salad Fingers vibe, just in the cadence of her speech.
whoa, can't unhear that
my ... spoon ... is ... too ... big
Yeah, I noticed that too!
I really hate that you said this and that I am thinking it
It also reminds me of the fair lady
“I must have displeased you.”
;_;
You could never displease me, Doll.
I almost cried 😭 no one hurts my girl!!
Ew
“Even the doll, should it please you”
What kind of monster kills the doll in their playthrough?
@Name Lastname Alpha va did good job with imposter Iosefka and Adella. As why do these lines sound kind of awkward is probably because they are just for test.
Ah Bloodborne, the gift that keeps on giving
Ah Kos, or some say Kosm....
The hunt, and the night are long indeed
bloodborne is like bat soup, keep finding new stuff everyday
Ah bloodborne, the gift that k e s n i i g
Why her "swinging" from the beginning of the video didn't get included in the final version? It's so cute and gives her so much personality.
Keep your cocktail wiener in your pants and stop wishing for more cute adorable female characters.
doll sounds less human this way. her lines are so stilted and the emphasis is very strange. i actually like that for her a lot as a character point but it definitely makes it harder to connect with her
The original makes it seem like the doll has never spoken properly before and is trying to mimic human speech. That's why their are so many little pauses and stilted phrases in her dialogue. The final one makes her seem like a doll truly come to life and whose personality is a lot more comforting and motherly rather than awkward and somber like the original.
Lance has blessed us with more eyes :D
Oooooooooouuuuuooooooooooo
He has blessed us with more gifts of insight!
Lance, or some say Lancem.
more ears
I tell you lance, i will not forget our adage.
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald
Hey so something I didn't want to bring up in the video but want to ask youse here: Can anyone else definitively identify the voice actress doing these original lines? I am almost certain it's the same voice as actress that did Imposter Iosefka, but because I have no way of being 100% sure, I didn't want to mention it in the video outright. Do youse think it's her though? I don't really have the best ear for these things...
It's undoubtedly Lucy Briggs-Owen. Who voices Imposter Iosefka and other characters. It seems she was used a lot.
I agree, it sounds like Losefka to me
I think it is the same voice actor as they have the same 'tremor' in their voice
I can 10000% identify that voice as faux sefka. Notice the way the S sound is pronounced. Identical.
Definitely.
_"Let madness become your medicine."_
Holy shit that's so fucking metal, i wish they'd keep it.
it would spoil much of the sickness, it has reason they left it unused. i do think after you kill Rom, it wouldve been a good dialogue change.
Being so used to the beta voice as imposter Iosefka makes this much more eerie than it should be
I know!
Honestly. Heard that little shudder in her voice and was like "nope, don't like that".
I honestly kind of like the “less creepy” final voice more. The supposed sentiment of benevolence or normalcy feels even more uncanny the more you learn. You grow to find the gentleness uncomfortable, without it needing to feel unsettling intentionally. I like that.
Those slight pauses in-between words are perfect for the idea of the dream being a nightmare. The voice actors and directors deserve all the more credit for their work. And Lance too for showing us all these layers we wouldn't have seen otherwise.
10:44 I love how this shot makes the inanimate doll look like she has restless leg syndrome
Wanna see somwthing spooky? Look at her hand.
I love your discoveries. It tells me a lot about From Software's development process. They don't seem to be afraid to make changes when something doesn't click. For example, Alpha Doll is a bit heavy handed on the horror aspects, more unnatural speech, and gives away a bit too much. While the final doll, comes off as a caretaker, but also seems to be in a dreamlike state, human but in the uncanny valley. An illusion of the dream? Or a manifestation of Gherman? The Moon Presence? Both? A puzzle with multiple possible answers. Good stuff.
"Good hunter" is a much better style name than "ailing one", I feel. I like some of the delivery of the original, but it would have made the Dream (or Nightmare, I guess...) feel incredibly unwelcoming, while the Hunter's Dream seems to act as a spot of repose, with the friendly wise man and the modest maiden archetypes to lull the player into a comfort despite the darkness underneath it all.
@@HighPriestFuneral Exactly, A place of rest with the new dialogue, but as the game progresses, hints of things not being what they are begin to appear. Like Gehrman's nightmares while he is asleep in the garden. The Doll trying to understand tears and love. And the fact that the doll is modeled after Maria. The subtle comes off more powerful. We need more good gothic/eldritch horror type games like it.
@@darkfangevilbad It's not really gothic at all, that was kinda the bait and switch lol
@@ChangedMyNameFinally69If you take all the Cthulhus at face value, yeah it's cosmic horror. Then you probe deeper, read the item descriptions, explore the Chalice Dungeons, and you realize the Cthulhus are grieving parents whose children predeceased them and their cultists are greedy, hubristic mad scientists who only worship them because it's the only possible way to get the godhood they covet.
@@morgantodd3748 I didn't but that's certainly a different take on it which I appreciate because cosmic horror is kinda samey
I really like the Alpha version voice acting. There is something off about it. Kind of unsettling in a way. I think they made the right decision for the retail release, though.
I think she almost has that strange cadence pausing in some odd places and such, that creates the feel of an automaton of some kind
I much prefer the version we get in the final game. She's one of the very few unconditionally friendly characters in the game. This version, while possibly more fitting with the rest of the game, is much less welcoming.
I did like the odd horror element it provided but the pauses were too pronounced and her accent kept getting exaggerated and then turned back down.
Voice doesn't match with the dolls appearance.
@@ManiaMac1613 i agree, the contrast is necessary to make the rest of the game feel more hostile
Every single time i feel like i know everything about this game you come back into my life, yet i'm always happy when you do
"I will not die, *tarnished* as I am"
insight gained
"AAAH Raise ye, o' tarnished, who is dead, who yet live"
She sounds like the G man from Half life. Great find!
THIS. I thought i was the only one :D
The Alfa Version Doll sounds like she's about to cry all the time.
Lance deserves a character in Elden Ring for his work.
It better have a Lance, the Explorer or something like that hahaha
They should hide his character somewhere within the game files
It's pretty cool to think that the voice actor for Iosefka ( unsure if spelt correctly) was meant to voice the doll
You spelt Iosefka correctly, but that is specifically Imposter Iosefka.
Lance is the only reason I'm not hollow from lack of elden ring news
The aphha version seems a bit too creepy in a sort of over done way, I think I personally like the subtlety of the final version. This was super interesting though. Thanks for the neat find!!!
a creepy voice would be perfect for a nightmare wouldn't it?
@@peepeepoopoo7723 yeah definitely since the dream is a safe haven for hunters it would fit more to have a friendly npc
@Lovegrip Symposium how dare be have a different opinion 😂
@Aaron Eckhart from In the Company of Men yes but you don't know he's a prisoner, at least not yet. And you're not a prisoner until you kill that prisoner and become one. the dream shouldn't be a nightmare to new hunters.
@Aaron Eckhart from In the Company of Men ah yes you're so smart and caught all that lore from the first conversation with him, I wish I can be as smart as you are
I don't even know what version of Doll i like more now. They both speak in pretty similar manner, but in-game version sounds more indifferently while cut one has that little note of madness in her voice
HeyZeusHeresToast is probably watching this with a stink eye the whole time.
Who, and why?
He’s a Bloodborne speed runner known for despising the doll character.
@@vvardenfellian Hah. Why does he hate her?
@@ChronicNOTAG he doesn't hate her. We don't hate her. It's just that THE DOLL IS EVIL, it's simply awareness. No more, no less
@@AnderDoUrden She's evil? How? She seems pretty straight forward if you ask me.
I really like the Doll's Alpha voice actress. It's creepier with a tinge of madness.
Imposter: it's happening! I'm ascending to the dreamlands!!
*transforms into doll*
Imposter: god damn it
LMAO
I always talk to her whenever I'm in the hunters dream knowing shes just going to say the same lines. Gosh I wish they gave her more dialogue...Her presence somehow soothes...
the alpha one sounds more depressed
"Give rusty spoon"
This is awesome Lance... we're lucky you can continue to make discoveries about this brilliant game.
I love the Alpha's dialogue, both in delivery and in the content
So creepy as hell!
At 1:15 she is talking about being tarnished which seems to be a big theme in Elden Ring, I find this interesting ^ ^
The game that keeps on giving
Look at her rocking back and forth at the intro! That is so fukim cute and it makes me adore her even more!
How it starts: Yes very interesting. The lore implications are great.
How it ends: *tears* I'm so sorry both of you please forgive us!!
I think both voices work for the character, but the final version is more in line with the whole "Gehrman made a doll that looks like the one he loved" thing, including her sweet demeanor that may or may not end up charming the players, effectively making them feel an attachment to her as Gehrman did for Maria. The alpha voice plays more into the horror theme of the game, in which she constantly reminds you that you are sick and you're in a nightmare, and that you have to go deeper into that to become something more.
Either way, good work, Lance. Good to see you're still doing these.
The Alpha Doll's voice and mannerisms could be part of the reason Gehrman seemingly abandoned the Doll. IIRC, Gehrman had a hard "nope" after he made the Doll. It's still believable with both versions of the Doll, but the Alpha Doll might have scared him even more than the Final Doll while Gehrman still retained that type of attachment to his old pupil as a sign of his own persisting problems.
I like the awkwardness the original VA gives her. She doesn't sound 'real' and honestly she shouldn't. The broken emphasis she speaks with is creepy but also endearing, like she's trying her hardest to be real. It also seems much easier to pay attention to her as you try to piece together her strange speech, whereas in the retail version she just sounds kind of sexy.
lol this is the best way to put it. Sexy lol.
it's honestly wild how good bloodborne (and some video games in general, I guess) turned out so good considering how much shuffling around of stuff you must keep doing even pretty late into the development. Some concepts entirely scrapped yet still using the kept pieces to make a complete feeling experience. Sometimes shifting the pieces' original context as well.
The stilted and monotonous delivery of Lucy Briggs Owen's version of the Doll is so strikingly similar to that of the Doll/humonculous maid Daniella in Capcom's Demento/Haunting Grounds that it makes me wonder if there was some inspiration there
This is a year old but you’re so right wow
Your videos are a legitimate treasure. Thanks for all of the work that you do to produce them.
Omg that intro!! Doll is kawaii!!
The cut voice seems far "darker" then final product, which I think is more about it being Project Beast at that point in development. You would be trapped on constant edge worrying about transforming, You sick or diseased trapped in a nightmare which you cant escape. Seems quite appropriate.
Also that death dialog is fucking depressing either way. Thanks for cutting that FromSoft.
Probably also changed with the game becoming more Lovecraft than Dracula
There is still more Lance? I thought, after a long drought.. that we were done :)
Theres still loads of stuff in the files. Not all of it can be shown in interesting ways, but theres stuff like the Castle from the Nightmare of Mensis originally being behind the Grand Cathedral, the cut Grand Cathedral elevator for the altar from the base game. Jumping off of the back of Witches abode to enter the nightmare and that the Old Abandoned workshop was accessed after completing Upper Cathedral Ward which then led to Yahar'gul. These are just off the top of my head. There is even more.
The fact that Analisse told the hunter, "tarnished as I am" in this cut dialogue seems suspicious to me. Maybe it's just a coincidence, but that's certainly some serious Elden Ring vocabulary right there, it definitely leaves room for theories
there’s so much cut content that points towards elden ring ideas. the large trees in the dream, the way they’re called “shrines” in the games code (shrines are used a ton in ER), there are cut enemies that are similar to the Golden Order Knights and Beastmen enemies in ER. there is a ton of crossover stuff that either points towards them being parts of the same world, or that From reuses ideas to better suit another narrative
I’m glad we ended up with the doll we got in the end.
"Welcome home, Dr. Freeman"
Sounds like all the direction the old voice actor got was: "Talk like G-Man"
This game will never leave my heart.
This is super interesting, but it's so jarring without Evetta's voice :C I'm glad they made that switch.
Hearing the cut Doll dialogue filled up my Frenzy meter.
(As cool as it is to hear the older version of the Doll, I much prefer the one we have in the final game, she sounds much colder and more unnatural.)
The alpha versions wavering is really evocative to me.
First the mention of Umbasa, now the doll speaking about fog and madness
Bloodborne was planned to be demon's souls 2. Change my mind
It actually was.
@@nigelblythe6627 it was confirmed??
@@efrenmosconi9339 I don't know if we can trust this, but it seems so, google "What Could Have Been / Bloodborne"
@@nigelblythe6627 I'm gonna investigate
@@efrenmosconi9339 A channel called Sinclair Lore has some stuff on this as well. Basically the earliest Bloodborne assests are named DS2 for Demon's Soul's 2. It was probably never gonna be called that but it was defo meant to be in the same world. The original twist of the chalice dungeons was that when you reached the final boss arena, 'the lake of mud', you would realise that its the beach from the end of Demon's Soul's and that the chalices are the ruins of Boletaria.
The alpha version remainds me of Saint Adeline's voice
specifically after you give her brain fluids
A wonderful world with nigh more secrets yet to be found :)
Fucking Miyazaki, bringing tears to my eyes through these characters, voice acting in both cases is so fucking good and thank you Lance for all this effort, even after so long the game has released. I am obsessed with this game.
"Welcome home good hunter"
What is it you desire?
I've never played Bloodborne, does she actually say "Close your eyes and let me close" and then kneels down before you? Oh boy...
Original dialogue was a little on-the-nose, both in the writing and the delivery imo. Much prefer the nebulousness of the final cut. Very interesting how much the sickness storyline was a part of the original story―in the final, the very meaning of "Paleblood", mentioned in the opening cinematic and on the note where we start, is left up in the air―it's not even clear whether the note was something the player brought with them, or whether someone else left it for them. And while we see other characters succumb to the beast plague or whatever, particularly Gilbert, the player character does not necessarily fall victim to the same fate
"almost certain it's the same voice as actress that did Imposter Iosefka"
"When the Doll is sus!"
This just confirms my suspicions that the whole game is, or was originally meant to be, the somewhat supernatural fever-dream of a sick person undergoing treatment for an illness, and the whole game is a metaphor for you fighting the illness and transcending it.
Hiya, just found the name of the wee lullaby The Doll is humming in her prayers
*Bayushki Bayu* is a *Russian* lullaby! I can't understand Russian well but it's something to do with a *wolf or werewolf* I think??
Anyways, the absolute detail Fromsoft puts in their games is stunning! A Russian wolf themed lullaby for a Russian accent-having doll who encourages the hunt of beasts... Too bad this is cut content, would've loved to see this in-game but sucks a suck
Alpha Doll sound more demented with the way she talks.
It is a good day when new Bloodborne content appears in my feed.
Awesome work man!
Bloodborne cut content in 2021?! Yes, please!
1:04 "Tarnished as I am" oh FromSoft
Bloodborne cut content is among my favorite content on youtube thank you lance you done so much ❤
I do love our maiden in black / doll voice actress, but with this one, i can see an interesting take on the character. The creepy, ackward creation, with a personality fluctuating between barely functional and deeper than you think. With this one, you can understand why Gehrman wouldn't want her near him.
Ahh, Lance... or some say, Lance McDonald...
Do you hear our prayers?
Grant us eyes, grant us eyes!
Thanks for all the hard work recovering all of this, G-Doll seems about right.
I like these early lines and voice acting. I almost wish they kept it for the real game
00:07:40 "where we...find an inanimate copy of the doll"
Brilliant content as always Lance, you're a damned hero to those of us still obsessed with all things Bloodborne.
Its interesting that the more "human " doll says shut me down in the kill line as if she were a thing that can be turned off. Whereas the more stilted inhuman doll says dispose of me. I am curious if there was any significant changes to the dolls story with the big switch that happened
I still absolutely adore the little finger twitches of the mostly motionless versions of the Doll
Woah this is so cool, i can only imagine how hard it must have been to restore all the dialogue... much less the subtitles! You are a mad man lance, an absolute unit!
Alpha version sounds like she is on the verge of crying.
まだブラボの解析続けてるの尊敬してます。
感謝
virgin good hunter vs CHAD ailing one
I was told I could use the doll how I wanted?
I hate that I know where your pfp is from.
Pretty sure we will keep discovering things about Bloodborne for years to come. Awesome work Lance! Love this!
She really reminds me of Mia Farrow as The Last Unicorn.
i wonder how many more eyes Lance has at this point, with so much insight...
your videos are pure gold, always so fascinating to find out unused stuff in from games
outstanding you still find some little goodies from here & there ! keep doing your thing homie !!!!
Ma boys at it again!
I love you Lance, keep doing what you do
Ayyy more lance content, always happy to see you on my feed
Lance sounding like a gaming laptop review channel with the transitions
Great video as alwayS!
That Alpha version is no waifu material.
Hard agree, but still, interesting.
I prefer it for a few reasons, one being that it would've obstructed the waifu crowd, lol.
all dolls are waifu material
Hah, speak for yourself.
The devs dote not upon their waifus.
Great Work, Lance! Thanks for the Editing and research. Bloodborne is a great game.
Bloodborne content in 2021 is a blessing
This was very interesting, Lance!
I thank you for your hard work and sharing the fruits thereof!
what is interesting to me is that it feels like they were trying too hard on their own game, to basically present the game itself all at once, so they juss kept short and simple in the normal version, it worked out better in the end
I would just like to say thank you for the hard work
WHY YOU HIT MY DOLL???
I want to hug her.
Love that little rock she did .