@@CarrionationI don't think it is a Chalice Glyph, he said "Searching in the files of the Chalice Dungeons" So is not a glyph, probably is a whole map or a code written inside a debug menu instead.
It wasn't really scrapped though, because they did it with Ebrietas. A great one with tentacles surrounded by ruins in muddy water. I'm pretty sure even those statues are there.
@Aria Khalaji how can you say it's objectively not very good when it's clearly your opinion, gameplay wide DS3 is amazing and even more varied than Bloodborne. Has the best bosses in any fromsoft games, the lore is amazing too. It's 90/100 on metacritic so while I can understand you might not like it ,it's purely your opinion. Don't act like you represent everyone who's played the game.
I want a sequel already. I miss this perfect feeling of existential dread whenever I found a new location. For example, I stumbled upon Hypogean Gaol by complete accident. I saw this guy with the sack and never saw him there before so I though he was an NPC. One healthbar later I was blown away by the creepy place he brought me to.
On my first playthrough I completely missed it, I don't remember what I did that allowed me to never run into those guys in cathedral ward or towards the church where you use the tonsil stone.
Yeah. I was in the Cathedral Ward and I just found him hiding in some fog. I was able to beat him many times but there was once where he managed to beat me and brought me into the Yarhboal village or some shit. Didn't know I could skip Vicar Amelia boss battle
Bloodborne isn’t my favorite Soulsborne game (I’d still go with DS3, especially with the amazing Ringed City DLC), but I would absolutely love a sequel. The first game could be too depressing, especially in certain DLC areas like the Fishing Village, but the overall atmosphere was undeniable. Elden Ring looks like a fantastic consolation though.
From a lore perspective I wonder if the idea of the same arena in different chalice dungeon styles was for each civilization that was destroyed by the beast plague, the “lake of mud” would appear at some point to signal the end. That’s also the impression I get from the unused blood minister dialogue
That's an awesome idea. As the civilization comes to an end, the Lake of Mud appears in the waking world, and the Moon Presence emerges from it to reclaim the power it shared with its human slaves.
@@wolvesinsnow gameplay wise they're obviously just reskins, but that's not the actual lore. the ailing loran chalice item description talks about a literal LAND of Loran that fell to the scourge before yharnam
One of the greatest of all time. It’s only real shortcoming is the horrendous frame rate, but hopefully it’ll run smooth on PS5 or get a PC release like HZD.
The Micolash boss theme is one of the best in the series. It sounds like a fast downward spiral into absolute madness while trying to understand something grand and transcendent. Such a great piece of game soundtrack.
Too bad the boss is an annoying little shit who spams “ A Call From Beyond” and runs away like a bitch. But yeah I agree one of the best tracks in the game.
This isn't new at all. The lake of mud has been discovered by the community over a year ago. Search it on UA-cam and you will find those older videos. You can also fight amygdala in this lake.
I really do like how the wrecked walls frame the moon in the Orphan's arena, but the wide open sea just looks better. An expanse of the unknown, untouched by man, belonging entirely to what lies below. The design philosophy of From Software and all of these touches they add to their zones and how it adds to the world's story is precisely why so many people crave a sequel. What other ideas do they have? And what of those new ideas that never meet the cut will lie hidden in obscure bits of code?
I definitely agree that the lack of walls in the release version of the coast looks a lot better. Though there are still the obvious invis walls, it gives a feeling of openness that makes the fight with Orphan seem a lot more grand. The same can be said with Rom's fight on the Moonside Lake, and the huge chamber with the Brain of Mensis; just super cool.
I entirely agree. It looks a lot more cinematic while the added walls kind of make it too reminescent of a boss arena. The vast openess of the sea further adds to the feeling of being irrelevant in the grand scheme of things.
One of the strongest theories for the eventual sequel is that it will be set in a mezo-american type setting, think Aztec/Maya. There's an item that mentions a far off lost/fabled land where gold and silver flows, human sacrifices are constant, and dominion is established with warriors endowed with bestial power from painting themselves with human blood.
I honestly think that after we beat the moon presence in the dream, we were intended to leave the dream and go kill it in the waking world, in it's true, grotesque and weakened form to end the dream forever or something along those lines.
That sounds plausible. Micolash had a real body outside of the nightmare, and I have a personal headcanon that the Amygdala you fight has a similar situation. After killing that Amy, none of the present ones in Yharnam or Yahargul go away. It may have very well been the one that grabbed you to begin with.
@@mollym8137 It is the one who grabbed you. Patches will comment something along the lines "No... You couldn't have... Lord Amygdala?" Implying he at least THINKS you killed the same one he lured you to.
@@Skydog1914 It would still be him referring to one of them regardless. And the one who grabbed you does disappear after you kill the one in the nightmare/dream.
Its interesting to me how a game five years old still has so much to be discovered and all the work that has been done to make these things and recover them. Makes me wish that someone could come in and just resolve some of the minor problems with these hidden creations and bosses letting the game have new content that was always truly there.
There was a pretty recent discovery (in early February) of a few new glitchy skips in the Legend of Zelda: A Link to the Past, and that game is nearly 30 years old.
Alice Dubois The only souls game that has a right to be called old is Demon’s Souls. I love that game to death but god damn it feels like a first installment. Also, the cut content in that game is insane.
Sadly not, most of the game has been uncovered now, this one being old news, that said it could be possible to find a bit more fragmented data on a few deleted bosses.
@@leguan278 I mean, do we consider "Bloodborne is a sequel to Demon's Souls" to be a whole story hidden within the game files? Because a *lot* of Bloodborne's game files are called things like "Demon's_Souls_2".
there are but they've been uncovered already by dataminers and such. Lance has covered most of them to my knowledge. Mostly just what BB's story looked like in early development though.
If you haven't already you should play Shadow Of The Colossus and then research about the unused colossi. It's like this sort of data mining that's being done to Bloodborne but on crack cocaine and steroids
Legends says that in the millions of chalice dungeons there's one in particular that contains Bloodborne 2, once you find it, your ps4 will instantly begin to download the game
It makes me wonder, thinking about Ebrietas's majorly altered role from apparent major antagonist to lore figure and optional boss, and various other bits from the outdated and scrapped story what the old progression of areas in earlier concepts was. This is just off the top of my head, but it seems like we might have once gone down into the Chalice Dungeons right from Byrgenwerth, and had them as main story areas in the search for the Great Ones, after defeating Ebrietas we would incur the fearful wrathof the Moon Presence(the cowardly thing uses humans as slaves to systematically hunt its brethren, after all) and face it in the Lake of Mud to free ourselves from the nightmare, or something like that. The earlier story segments would be building up events revolving around Byrgenwerth, the major players among Willem and his pupils that spread out amongst the factions in greater detail than the scraps of the final game. We'd also see more on the Healing Church and subsidiaries' founding and grave mistakes, and the destruction wrought by their search for insight using Pthumeru and Loran as grim demonstrations. It makes a lot of sense that these plots had much more to them at another time but ultimately never made it intact. This is just my slapdash take on it though lol
Really though, that's a pretty good take on all the leftover plot bits. Almost a shame we didn't get a more complete plot, so much of what we did get reeks of last minute edits and slapdash rewriting... in my opinion of course
@@TankTaur I think he meant that Ebreitas was going to be *AN* “apparent major antagonist,” in the same way that Micolash is a major antagonist, but not necessarily the MAIN antagonist.
@@nackskott12 Ah, I see. I was hopeful in thinking that the old girl had a greater purpose than just sulking in hiding after the Upper Cathedral Ward. Just watched the video on the cut Blood Minister dialogue, and he mentions the "awakening of Ebrietas", so I'm starting to get what was referenced.
@@TankTaur Honestly, I'd love to know more about what Ebreitas' original purpose was. My guess would that it would be similar in gameplay to one oc the Four Lords from Dark Souls but story-wise, it sounds like Ebrietas may have been a subject to the Moon Presence? Who knows. Really interesting stuff though. I hope we find out more about cut content and storylines because some of what was cut was pretty damn cool.
I will always be sad that the Lake of Mud is not in the final game. Just imagine it. After hours spent toiling through the depths of the chalice dungeons, through the grime and the darkness, after descending further and further down into the hidden depths of the earth, further down than mankind was meant to venture. Imagine after all the hintertombs, after picking your way down through Pthumeru, through Loran, through Isz, after all the curses and the fetid and the rotted offerings, after discovering Ihyll and slaying the monarch of this forgotten civilization and then venturing even lower. Just imagine riding that final elevator down and into a small chapel, imagine pushing open a heavy set of doors and walking out onto a rough stretch of sand beneath a moody and darkened sky, crumbled ruins and featureless waves extending out to the horizon. What did you expect to find down here? Monsters? Secrets? Treasures? Any of those would have satisfied you, would have fulfilled your rabid curiosity and desire to uncover the truth. But you did not expect to find this. Not a Lake of Mud and an open sky somehow buried beneath the whole of the world. This place can't exist this far underground. It _can’t_. Perhaps you really are going crazy after all. Perhaps you shouldn't have gathered so much insight, shouldn't have delved so deep. You do your best to shake it off and return to your hunt, putting the Lake of Mud behind you. But that knowledge will stay at the back of your mind like an itch for the rest of your life: The world is not how you think it is. It could have been such an excellent revelation.
@Althane Frostbane one of my favorite memories playing a game honestly was in dark souls when i went in completely blind, fairly low leveled just exploring that disgusting swamp in blighttown, then suddenly there's a cave i didn't notice before, wait that's not a cave that's a hollowed tree! but wait this goes down? where the hell could it be going down to? we're already lower than ground level in this dank swamp. and it just kept going down further and further and i think at one point i just fell the rest of the way down but didn't die, then i walk forward a bit and suddenly a massive horrifyingly desolate beach with an endless sea of sickly trees seemingly holding up the world above them. The moment that music hit, after playing demon's and dark souls getting used to no music being present outside of boss fights, I thought I had broken something or discovered an area I wasn't supposed to be in. Somehow Dark Souls made a beach one of the most terrifying things at that moment to me.
I actually have been glitched here before! I made a comment on the video explaining more what I saw. And it was pretty terrifying but only because of the fact that I couldn't leave, there was no lamp, the enemy couldn't kill me, and hunters mark just took me to the beginning of the area. Luckily I was able to fall off the map and it took me back to the hunters dream. If it hadn't been for that, than my file and progress would've been done for
leaving the chalice dungeon and discovering the entrance byrgenwerth used and now after killing that boss you just made it far more vulnerable and great ones will be seeking you and hunt you
I thought "lake of mud" as spoken by Micolash was a metaphor for the cosmos. Having it be a specific location makes more sense, but it could also be applied that Micolash was talking about the Moonside Lake or even Orphan's shore
The scariest things aren't what we can define and contain within a form, but what we can't see or understand. Name any horror movie killer, and they aren't scary to me, but what is scary is the fact that I could go camping only to wake up the next day with blood coming out of my mouth and nose because low frequency sounds I couldn't hear vibrated my organs until they exploded, which will end up killing me. THAT is true terror.
Imagine going through the chalice dungeons, claustrophobic labyrinths deep underground, then you open a door to a cathedral but it’s actually just a vast open area. That’s cosmic horror.
@@remmy3 I don't think it was Sony's fault. I think it was just made at a bad time. BB was released in between DS 2 and 3 with no real time to breathe, all 3 being released within a year of each other unfortunately.
that’s why we need a remake but done by miyazaki and fromsoftware. there is so much cut content that could be restaured and finished. bro i would sell my soul for that
Fascinating. I wish they had made alternate entrances to the chalice dungeons and placed them in the main game world instead of the Hunter’s Dream (such as beneath the infamous Byrgenwerth trapdoor). A more cohesive, interconnected experience.
In terms of lore it makes sense that you go to the chalices from the dream since they are the metaphysical representation of the actual labarynth, but it definitely would have been cool to visit the actual tombs and maybe get to see where it all began instead of the places we do go, which appear to be built from second-hand information and unreliable memories of the real locations.
@@MaocatsMisadventures well.. after all, we are just a foreigner that isn't particularly interested in Yahrnam. Coming so late to the party, and to what might not be reality anyway.. there's little chance to not get second hand information. Specially considering that almost everyone is already gonw... And we just want a cure and release.
@@Big_Dai Yes. But that's not relevant to my previous statements. I was simply expressing my understanding of the in-game logic for why there aren't entrances to the labarynth available to discover in the world, and instead require us to visit them through chalice rituals. (Also it's a roleplaying game, and you as the player can choose what motivations your character has for coming to Yharnam and what interests them while they explore the city. Which is one of the main reasons they decided to forgo the "illness storyline" in favor of the more vague but infinitely more flexible "find Plaeblood". Saying it doesn't matter because the character doesn't care is reductive and inaccurate considering you are talking to someone who played a character who actively chose to become a Tomb Prospector.)
It's inaccessible, but if you turn your brightness up all the way, you can see a building behind the Rom corpse in Ebrietas' arena. If you throw Molotov cocktails over there, you can see a door. Likely the entrance to Isz?
It looks so much like a more fleshed out version of the area below the nexus where you fight the Old One at the end of Demon's Souls. That combined with Gascoigne having a cut line where he said "Umbasa" during the network test, as well as the fluted set appearing in the chalice dungeons, even more so with the soul arts being replaced by arcane sciences following the old one being sealed, all very much feel like Bloodborne was a proper Demon's Souls 2.
This new version of the final arena looks waaay more iconic and eerie, it is a shame that they had to remove it, thanks again for sharing Lance, you make our insights levels higher, and our eyes never finnish to open with this game.
Bloodborne is packed with cut concepts from Demon's Souls, the broken archstone area has been datamined and is pretty much a prototype for Cainhurst. The Soulsborne series has tons of examples like this. Miyazaki knows a good idea when he sees it, but seems intent on trashing anything that's not as good as it could be.
Maybe it was meant to be the "real" ending after beating the game, so that after getting all the endings, players can then continue on in the chalice dungeons and get one more eldritch discovery of the MP's Waking World form.
Honestly I LOVE the lake of mud arena... It's just, PERFECT imo. Open area, Cloudy/dawning weather, and it feels like you actually beat the chalice dungeon it's not like a big room with some roots, like we see in every chalice dungeon... I wonder why they cut that map out
It was a good decision to keep it, so they decided not to. It makes no sense, but after dealing with enough of these types, it's insanely common for creative people to just discard things on a whim.
Really wish that particular vista had been included in the game, it's breathtaking! The altered Orphan version is great as well, but imagine opening a chalice dungeon door and stepping out into this otherworldly scene - that would have been incredible.
Don't the files for some of these things reference Demon's Souls? I could have sworn reading that some of Bloodborne's file names are literally "Demon's_Souls_2" in some places. I bring it up because the so-called "Lake of Mud" looks a LOT like the place you go to at the bottom of the Nexus during the ending of Demon's Souls, only without The Old One. The cut Moon Presence boss is roughly where The Old One was, only a lot smaller. A LOT smaller. I dunno if the idea back in the "original" version would have been that the Moon Presence was our Demon's Souls PC, who turned into. That. Like King Allant. That specific form of the Moon Presence's moveset is sorta similar to the true King Allant, in the way it just sorta crawls around and flails. Or the Moon Presence was the Maiden in Black, left behind when The Old One left or went back to sleep. ...Heck, for all I know, they weren't even *that* specific about what it all mean, they just decided "hey, what if the Werewolf/Lovecraft game we're publishing with Sony just had the final boss arena from Demon's Souls, the other game we published with Sony in it, but we don't explain why" "dude, that's brilliant". And then they cut it. Either way, I'm surprised Lance didn't bring up the Demon's Souls connection, considering I'm like 99% sure what I've read is that there definitely is one, in the file, object and variable names themselves?
Well, it was initially to be a sort of sequel to Demon's Souls, but i can't say for certain Yet, there are instances where references are mentioned(I haven't played Demon's Souls, so sorry if what I might say is innacurate) But Gascoigne had a dubbed(possibly subbed) dialogue line that ended with Umbasa, and I quote: "Sick creature... May you rest in peace, Umbasa." And in the cut story(aka what bloodborne used to be before, i'll send you a link to the video) In the description of that video(i also recommend you watch it, but if you've already seen it, my bad!), there is a link to some scripts to voice lines and dialogue, and one of them ended with Anbasa/Umbasa(i can't remember for sure, sorry!) Which leads me to believe that these references are just more than an Easter Egg and possibly something more to explain the story ua-cam.com/video/lKxNKbASmhg/v-deo.html
Man, with the first few displays, walking out from the dungeons... it truly feels like a nightmare/dream. Exiting a place that has convinced you it is entirely just underground with nothing connecting to the outside, to the surprise of this infinite expanse of ocean seeming to exist in some massive room. It’s akin to stepping out of the woods in a dream and stumbling into a desert or some place that just shouldn’t be there. The same feeling I got when I first discovered the old hunter workshop.
2:33 I’ve never played Bloodborne or listened to its soundtrack, so this might be old news, but doesn’t this bit sort of evoke the Demons’ Souls theme to you?
I had heard the ‘complete’ version of this existed, but I’ve never seen it! It’s officially my favorite cut area, it’s a shame that it never became a thing. Thank you for all that you do Lance!
Another amazing video! Also for anyone who hasn't seen it, Lance recently did a video with Digital Foundry on his experiments modifying the framerate for Bloodborne that I highly recommend.
A piece of art is never finished until the creator or life itself says you are done. It could have been trapped in develop forever without seeing the light of day... I'm fine with living what I did and enjoying the piece that came out instead of nothing at all. It's impressive that.. even while unfinished and unpolished, it is still one of the best games in history.
@Aria Khalaji well considering the boss of from (at least I think he is the boss can never remember how to spell his name) wants to make a second one just needs sony to green light it, it really doesnt matter it might come it might not
Just because a game has cut content doesn’t mean it was stuff that wasn’t able to be implemented because of time/budget constraints. Sometimes cut content was cut for a reason. Creating an early draft and then changing things (sometimes completely) as development goes on is just a part of the creation/design process.
Thank you! After hearing about this area the first time a a few years ago I thought I had to go trough the whole modding process myself just to explore this one single area since for ages noone cared enough to make a video about it :)
The staggering amount of cut content discovered over the years makes me think that I never really completed BloodBorne. Still is one my all time favorite game ever, took a bold risk and bought PS4 solely to play it. The best investment I've done, well played Sony. BloodBorne 2 or a updated "uncut" version of BloodBorne on PS5 must... happen...
I don't think so this is just how game development works, the reason it looks like the game wasn't finished is they didn't clean up the files very well when they were the done.
@@consensus688 I feel like some of the things were seemingly cut more for "technical" reasons than "artistic" ones though. Like that one shortcut door from the Great Bridge in Central Yharnam to Cathedral Ward that Lance has showed off a few times definitely looks like it was cut mostly because they couldn't get the loading and asset streaming to work right. Part of me wondered if some of the stuff about the "Unfinished Tale" in Déraciné is just Salt about all the stuff they *couldn't* do.
You played the finished game as intended. Every game ever created has scraps of content in various levels of completion left on the cutting room floor. The designers decided it didn’t fit the vision or just added to bloat and was cut.
These discoveries are amazing and fill me with both excitement and sadness. All this cool potential just cut away from the game due to one reason or another. ]:
The unfinished form of this arena is the actually the most Lovecraftian IMHO. It truly feels like a different reality which doesn't follow our natural laws.
The music with the scenery and the moon boss make this so terrifying it give me shivers, truly amazing work, I never feel such depression and despair from a background before, thank you so much for showing us this.
I love how much the cut content actually adds to this world, instead of just taking away from or confusing things. Thanks to Lance for all his hard work!
It's a shame they didn't repurpose this design for the old hunters DLC, the barnacles are such a nice touch. Ultimately though, they probably had realized that Kos wouldn't so easily be washed ashore with the barrier in place, so they gave up on it.
Maybe it would have worked better if the wall was there, but it had crumbled enough for a hole to allow Kos to pass through? Then again, given the Fishing Hamlet was in fact, in the business of fishing, I suppose it doesn't make sense for them to try to keep out things from the sea. It makes more sense that this would happen in Isz, Loran or Pthumeru, but since that wasn't the context of the DLC, I can see why it was cut yet again in the Old Hunters. It's just a shame we didn't see a location where the people realized the water harbours Great Ones, and thus decided to build a giant wall to keep out unwanted cosmic horrors. If we had the chance to visit one of the ancient lands like Pthumeru, maybe that would have been included?
You're doing the lords work, Lance. Keep it up. Bloodborne is one of my absolute favorite games and honestly imo one of the best games ever made. Its so cool that things are still being found, too.
God, I want to go back. Either a sequel or a spin-off that includes trick weapons. That concept to me was amazing mixed up with the lightning quick combat. Thanks for continuing to bring us new things from this gift that keeps on giving!
The first time I ever used a root chalice I was sent to this area! I didn't know it was cut content at the time cause it was my first one though. Unfortunately there was no lamp and the only way for me to leave was to fall off the map. The name of the area was something like ?Chalicename? The area had the same moon presence-type enemy that did no damage to me That's the only time this game has ever had a major glitch but man it was wild
The concept of different lakes with different eldritch presence within them leaking or breaking into the mortal world and causing alterations on the world sounds so cool. I kinda wish they kept this and had the chalice lead up to something like the lake of mud. The chalice dungeons may be a bit repetitive but man they are probably the most interesting aspect to Bloodborne because there's legitimately some secrets to find down there!
Wow, all this time and still new discoveries. This is like... finding a secret ending to The Lord of the Rings or something. Dude you know that are the single most important person in the Bloodborne community right now? The stuff you have uncovered is beyond amazing. Thank you for what you do. As to the content, it actually reminds me of something that would be in Dark Souls rather than Bloodborne. I honestly really dig the look of this arena. I wish this game was on PC so it could be modded in for everyone to experience! Playing emulated BOTW with mods is awesome, perhaps in the future when hardware is up to the task we can do this with Bloodborne. At least when that day comes we will at least know this stuff is there, waiting to be added back in.
Aria Khalaji they never said they didn’t want to do it. They said it’s simply not up to them. Sony is the one probably holding them back from doing so, not to mention that they’re busy with Elden Ring regardless.
O...m...g...!!! Just watching this on my phone was so very unsettling. Proto-MP and that horrid rolling lake gave me a spooky feeling.. and that's why we do it. XD GG Lance!! Thank you so much for your videos. Bloodborne is a one-in-a-million masterpiece and it deserves talented and hard-working sages like yourself.
I think the lake of mud would’ve been used for a unknown boss for the chalices but the fact that the lake is ‘outside’ would probably cause confusion or perhaps plotholes in the lore
Plot holes??? You can't even come close to explaining Bloodborne.. the truth is further away from your reach as it'll ever be. A lake hidden inside the earth itself is just something else you can begin to comprehend.
Dai 大 i know but Miyazaki probably has a view of what he wants the bloodborne lore to be but maybe an open space underground doesn’t fit his view, thats what i meant
That would have been a mistake. The point of an incomprehensible truth is that words fail to explain it. I'd say we definitely find HINTS of the eldritch truth (the Brain of Mensis, the impregnation of multiple characters with children of Great Ones, the dreamlands etc) but anything more than an implication would defeat the point.
Every game is “incomplete” in the sense that massive parts of any design document is cut for one reason or another. The reason for that is you want to go into development with more than you need - same goes for movies, where you shoot alternate scenes while you're still figuring out the final layout. Games can have entire pre-production phases where everything worked on for the first 3 months of development is cut completely.
Amazing! I can't believe you uncovered an unused stage based on the concept art, found out that it links to the Fishing Hamlet, and even showed that off. Thanks for everything you do with uncovering these hidden details and new insights into Bloodborne.
ngl this stuff is soo interesting even tho i'm not even too big bloodborne fan(or games related to it), but i just love these videos so much :o thank you.
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald
Please share the Chalice Glyph for Lake of Mud
Please share us this chalice code. Specially the one without moon presence and with unique buildings. I searched a lot but i couldn't find the code
@@CarrionationI don't think it is a Chalice Glyph, he said "Searching in the files of the Chalice Dungeons" So is not a glyph, probably is a whole map or a code written inside a debug menu instead.
“The Grand Lake of Mud, hidden now from sight”. Micolash was teasing this cut content all along, huh. Awesome video, dude!
My mind = blown
Our eyes are yet to open
Grant us eyes, grant us eyes!
Majestic !!... A hunter is a hunter, even in a Dream.
Trully majestic indeed
Imagine being the guy who lovingly designed the wall and altered it multiple times, only for it to be scrapped in every iteration
that's game design
@@ripples1072 that fucking hurts
@Gioco Royeca yup trump is mad
It wasn't really scrapped though, because they did it with Ebrietas. A great one with tentacles surrounded by ruins in muddy water. I'm pretty sure even those statues are there.
Thankfully we got to shed some light at it in the end.
I want more of this universe so bad. never has a game immersed me so much.
Same here. The attention to detail is really incredible. So much time has passed and I'm still not tired of it lol
I legitimately find myself studying this game and its lore more than my actual college assignments lmao
@Aria Khalaji I found DS3 amazing wtf are u on about?
@Aria Khalaji how can you say it's objectively not very good when it's clearly your opinion, gameplay wide DS3 is amazing and even more varied than Bloodborne. Has the best bosses in any fromsoft games, the lore is amazing too. It's 90/100 on metacritic so while I can understand you might not like it ,it's purely your opinion. Don't act like you represent everyone who's played the game.
@Aria Khalaji how can you say it's objectively bad when it has great user scores and critic scores . It's just your opinion , you fucking idiot.
I want a sequel already. I miss this perfect feeling of existential dread whenever I found a new location.
For example, I stumbled upon Hypogean Gaol by complete accident.
I saw this guy with the sack and never saw him there before so I though he was an NPC.
One healthbar later I was blown away by the creepy place he brought me to.
On my first playthrough I completely missed it, I don't remember what I did that allowed me to never run into those guys in cathedral ward or towards the church where you use the tonsil stone.
@@arbiter- They appear in 3 alternate places every run through. One is pretty hidden. I had your same situation so I looked into it.
Yeah. I was in the Cathedral Ward and I just found him hiding in some fog. I was able to beat him many times but there was once where he managed to beat me and brought me into the Yarhboal village or some shit. Didn't know I could skip Vicar Amelia boss battle
The music there is chilling to the soul.
Bloodborne isn’t my favorite Soulsborne game (I’d still go with DS3, especially with the amazing Ringed City DLC), but I would absolutely love a sequel. The first game could be too depressing, especially in certain DLC areas like the Fishing Village, but the overall atmosphere was undeniable. Elden Ring looks like a fantastic consolation though.
From a lore perspective I wonder if the idea of the same arena in different chalice dungeon styles was for each civilization that was destroyed by the beast plague, the “lake of mud” would appear at some point to signal the end. That’s also the impression I get from the unused blood minister dialogue
That's an awesome idea. As the civilization comes to an end, the Lake of Mud appears in the waking world, and the Moon Presence emerges from it to reclaim the power it shared with its human slaves.
Everything is a cycle, so yes.
Originally, Isz and Loran didn't "exist": those effects were applied to the Phtumerian dungeon, through chalice rituals.
@Joe Ç Try Homestuck. The (old) theories there are even better.
@@wolvesinsnow gameplay wise they're obviously just reskins, but that's not the actual lore. the ailing loran chalice item description talks about a literal LAND of Loran that fell to the scourge before yharnam
Bloodborne is a fantastic game.
Agreed
One of the greatest of all time. It’s only real shortcoming is the horrendous frame rate, but hopefully it’ll run smooth on PS5 or get a PC release like HZD.
more like trash
@@trashsombra2793 you like ds2 by any chance?
@@8304u nah they thought sekiro needed an easy mode.
This OST feels pretty incomplete without a guy moaning every 10 seconds
haha
It was distracting from his talking.
I honestly was having a hard time figuring out which boss this played in. It just isn't the same without Micholash talking/moaning
Ah Kos...
@@waveburner1254 Or some say "Kosm"...
The Micolash boss theme is one of the best in the series. It sounds like a fast downward spiral into absolute madness while trying to understand something grand and transcendent. Such a great piece of game soundtrack.
Bloodborne's soundtrack is just wonderful.
Too bad the boss is an annoying little shit who spams “ A Call From Beyond” and runs away like a bitch. But yeah I agree one of the best tracks in the game.
It’s incredible things are still being found in this game to last so long with new things to find
I wonder if we are close to find something related to bloodborne 2 in bloodborne lol
they just found a cut short- cut to capra from firelink shrine (a bridge)Dark Souls is a ten y/o game.this game is an infant
This isn't new at all. The lake of mud has been discovered by the community over a year ago. Search it on UA-cam and you will find those older videos.
You can also fight amygdala in this lake.
Alexandre Batista oh thanks
@@alexandrebatista8600 Good times, I was excited as hell when I got to enter these areas in my game
I really do like how the wrecked walls frame the moon in the Orphan's arena, but the wide open sea just looks better. An expanse of the unknown, untouched by man, belonging entirely to what lies below.
The design philosophy of From Software and all of these touches they add to their zones and how it adds to the world's story is precisely why so many people crave a sequel. What other ideas do they have? And what of those new ideas that never meet the cut will lie hidden in obscure bits of code?
I definitely agree that the lack of walls in the release version of the coast looks a lot better. Though there are still the obvious invis walls, it gives a feeling of openness that makes the fight with Orphan seem a lot more grand. The same can be said with Rom's fight on the Moonside Lake, and the huge chamber with the Brain of Mensis; just super cool.
@@bingbingwahoo I don't think I've ever felt so tense as when i first tried too approach the Brain of Mensis in that vast darkness. Indeed, very cool.
I entirely agree. It looks a lot more cinematic while the added walls kind of make it too reminescent of a boss arena. The vast openess of the sea further adds to the feeling of being irrelevant in the grand scheme of things.
Plus it wouldn't really make sense for Kos to wash up on the shore if there was a giant wall in the way.
One of the strongest theories for the eventual sequel is that it will be set in a mezo-american type setting, think Aztec/Maya. There's an item that mentions a far off lost/fabled land where gold and silver flows, human sacrifices are constant, and dominion is established with warriors endowed with bestial power from painting themselves with human blood.
I honestly think that after we beat the moon presence in the dream, we were intended to leave the dream and go kill it in the waking world, in it's true, grotesque and weakened form to end the dream forever or something along those lines.
That sounds plausible. Micolash had a real body outside of the nightmare, and I have a personal headcanon that the Amygdala you fight has a similar situation. After killing that Amy, none of the present ones in Yharnam or Yahargul go away. It may have very well been the one that grabbed you to begin with.
@@mollym8137 It is the one who grabbed you.
Patches will comment something along the lines "No... You couldn't have... Lord Amygdala?" Implying he at least THINKS you killed the same one he lured you to.
@@mythicalthings1796 I always thought the Amygdalas were a hivemind of sorts, hence "Lord Amygdala" referring to all of them.
@@Skydog1914 It would still be him referring to one of them regardless. And the one who grabbed you does disappear after you kill the one in the nightmare/dream.
@@Skydog1914 Also if they were a hivemind, wouldn't they all want you dead?
I will never get over how much detail went into this game. Even cut content is beautiful and haunting. Thank you SO MUCH for sharing this with us.
"do consider hitting the like button" oh buddy, I hit like before the video even started.
Lol same here
Im a simple man; I see Lance uploading, I click like
Saaaame
Its interesting to me how a game five years old still has so much to be discovered and all the work that has been done to make these things and recover them. Makes me wish that someone could come in and just resolve some of the minor problems with these hidden creations and bosses letting the game have new content that was always truly there.
5 years old is not that old of a game... There are still people tearing apart Skyrim and Silent Hill 2.
There was a pretty recent discovery (in early February) of a few new glitchy skips in the Legend of Zelda: A Link to the Past, and that game is nearly 30 years old.
@@CeilingNinja That's... amazing! It is reasons like this, that I love the internet's gaming culture.
Alice Dubois The only souls game that has a right to be called old is Demon’s Souls. I love that game to death but god damn it feels like a first installment. Also, the cut content in that game is insane.
If they came out with a new DLC for Bloodborne tomorrow I would happily pay whatever the hell price they’d ask for it.
Within reason.
I’m convinced theres a whole story and extra bosses hidden within the game files lmao
Sadly not, most of the game has been uncovered now, this one being old news, that said it could be possible to find a bit more fragmented data on a few deleted bosses.
@@leguan278 I mean, do we consider "Bloodborne is a sequel to Demon's Souls" to be a whole story hidden within the game files?
Because a *lot* of Bloodborne's game files are called things like "Demon's_Souls_2".
there are but they've been uncovered already by dataminers and such. Lance has covered most of them to my knowledge. Mostly just what BB's story looked like in early development though.
If you haven't already you should play Shadow Of The Colossus and then research about the unused colossi. It's like this sort of data mining that's being done to Bloodborne but on crack cocaine and steroids
@@Bunny-zg4hd also already solved, there is no more bosses.
This wall repeats the “lake” runes perfectly. Arena didn’t make it, but rune is in the game
Legends says that in the millions of chalice dungeons there's one in particular that contains Bloodborne 2, once you find it, your ps4 will instantly begin to download the game
Unfortunately, even those players lucky enough to stumble upon such veiled insight, would frenzy upon its mere sight.
The root dungeons are clear due to the efforts of our respected Tomb Prospectors, so 2300 down!
It would have to also turn your PS4 into a PS5.
Yo imagine lmao
This has already happened, but you know what they say, true enlightenment need not be shared.
It makes me wonder, thinking about Ebrietas's majorly altered role from apparent major antagonist to lore figure and optional boss, and various other bits from the outdated and scrapped story what the old progression of areas in earlier concepts was. This is just off the top of my head, but it seems like we might have once gone down into the Chalice Dungeons right from Byrgenwerth, and had them as main story areas in the search for the Great Ones, after defeating Ebrietas we would incur the fearful wrathof the Moon Presence(the cowardly thing uses humans as slaves to systematically hunt its brethren, after all) and face it in the Lake of Mud to free ourselves from the nightmare, or something like that. The earlier story segments would be building up events revolving around Byrgenwerth, the major players among Willem and his pupils that spread out amongst the factions in greater detail than the scraps of the final game. We'd also see more on the Healing Church and subsidiaries' founding and grave mistakes, and the destruction wrought by their search for insight using Pthumeru and Loran as grim demonstrations. It makes a lot of sense that these plots had much more to them at another time but ultimately never made it intact. This is just my slapdash take on it though lol
Really though, that's a pretty good take on all the leftover plot bits. Almost a shame we didn't get a more complete plot, so much of what we did get reeks of last minute edits and slapdash rewriting... in my opinion of course
This is news to me. Care to explain how Ebrietas was the main antagonist?
@@TankTaur I think he meant that Ebreitas was going to be *AN* “apparent major antagonist,” in the same way that Micolash is a major antagonist, but not necessarily the MAIN antagonist.
@@nackskott12 Ah, I see. I was hopeful in thinking that the old girl had a greater purpose than just sulking in hiding after the Upper Cathedral Ward. Just watched the video on the cut Blood Minister dialogue, and he mentions the "awakening of Ebrietas", so I'm starting to get what was referenced.
@@TankTaur Honestly, I'd love to know more about what Ebreitas' original purpose was. My guess would that it would be similar in gameplay to one oc the Four Lords from Dark Souls but story-wise, it sounds like Ebrietas may have been a subject to the Moon Presence? Who knows. Really interesting stuff though. I hope we find out more about cut content and storylines because some of what was cut was pretty damn cool.
I will always be sad that the Lake of Mud is not in the final game. Just imagine it. After hours spent toiling through the depths of the chalice dungeons, through the grime and the darkness, after descending further and further down into the hidden depths of the earth, further down than mankind was meant to venture. Imagine after all the hintertombs, after picking your way down through Pthumeru, through Loran, through Isz, after all the curses and the fetid and the rotted offerings, after discovering Ihyll and slaying the monarch of this forgotten civilization and then venturing even lower. Just imagine riding that final elevator down and into a small chapel, imagine pushing open a heavy set of doors and walking out onto a rough stretch of sand beneath a moody and darkened sky, crumbled ruins and featureless waves extending out to the horizon.
What did you expect to find down here? Monsters? Secrets? Treasures? Any of those would have satisfied you, would have fulfilled your rabid curiosity and desire to uncover the truth. But you did not expect to find this. Not a Lake of Mud and an open sky somehow buried beneath the whole of the world. This place can't exist this far underground. It _can’t_. Perhaps you really are going crazy after all. Perhaps you shouldn't have gathered so much insight, shouldn't have delved so deep. You do your best to shake it off and return to your hunt, putting the Lake of Mud behind you. But that knowledge will stay at the back of your mind like an itch for the rest of your life: The world is not how you think it is.
It could have been such an excellent revelation.
Specially if it was empty.. not even a lantern to return "home" with. The perfect reward for a game like Bloodborne.
@Althane Frostbane one of my favorite memories playing a game honestly was in dark souls when i went in completely blind, fairly low leveled just exploring that disgusting swamp in blighttown, then suddenly there's a cave i didn't notice before, wait that's not a cave that's a hollowed tree! but wait this goes down? where the hell could it be going down to? we're already lower than ground level in this dank swamp. and it just kept going down further and further and i think at one point i just fell the rest of the way down but didn't die, then i walk forward a bit and suddenly a massive horrifyingly desolate beach with an endless sea of sickly trees seemingly holding up the world above them. The moment that music hit, after playing demon's and dark souls getting used to no music being present outside of boss fights, I thought I had broken something or discovered an area I wasn't supposed to be in. Somehow Dark Souls made a beach one of the most terrifying things at that moment to me.
I actually have been glitched here before! I made a comment on the video explaining more what I saw. And it was pretty terrifying but only because of the fact that I couldn't leave, there was no lamp, the enemy couldn't kill me, and hunters mark just took me to the beginning of the area. Luckily I was able to fall off the map and it took me back to the hunters dream. If it hadn't been for that, than my file and progress would've been done for
Now, that's Lovecraftian!
leaving the chalice dungeon and discovering the entrance byrgenwerth used and now after killing that boss you just made it far more vulnerable and great ones will be seeking you and hunt you
Truly amazed how many secrets Bloodborne still has hidden. Easily my favorite fromsoft game.
My favorite Fromsoft game is all of the King's Fields :D Man I wish they would re-release KF: Ancient City, I never finished that one.
only in a game like Bloodborne would an area called "the lake of mud" sound dark and foreboding.
Disagree.
Play more games.
"The lake of mud" sounds creepy for any game
Lake of mud = dark and foreboding
Puddle of mudd = ?
@@oliviadarling. Damn!
I thought "lake of mud" as spoken by Micolash was a metaphor for the cosmos. Having it be a specific location makes more sense, but it could also be applied that Micolash was talking about the Moonside Lake or even Orphan's shore
This game still manages to be much scarier than most so called horror games. It really preys on the fear of the unknown and the fear of disease.
That’s cosmic-esq horror for you! Get the same feeling reading Lovecraft and with some of the SCP foundation stuff.
The scariest things aren't what we can define and contain within a form, but what we can't see or understand. Name any horror movie killer, and they aren't scary to me, but what is scary is the fact that I could go camping only to wake up the next day with blood coming out of my mouth and nose because low frequency sounds I couldn't hear vibrated my organs until they exploded, which will end up killing me. THAT is true terror.
Eh….resident evil 7 was scarier
Imagine going through the chalice dungeons, claustrophobic labyrinths deep underground, then you open a door to a cathedral but it’s actually just a vast open area. That’s cosmic horror.
@Luis Martinez nobody fucking cares you’re not adding to any conversation by being a contrarian for the sake of it
The cinematography was insanely good for this video
Well Miyazaki did say that he wished he had more time to develop the Chalice Dungeons further.
I wish publishers would just let game devs develope.
Damn u.. Sony
@@remmy3 I don't think it was Sony's fault. I think it was just made at a bad time. BB was released in between DS 2 and 3 with no real time to breathe, all 3 being released within a year of each other unfortunately.
@@alastor8091 but sadly Japan Studio won't allow that easily :'(
that’s why we need a remake but done by miyazaki and fromsoftware. there is so much cut content that could be restaured and finished. bro i would sell my soul for that
Fascinating. I wish they had made alternate entrances to the chalice dungeons and placed them in the main game world instead of the Hunter’s Dream (such as beneath the infamous Byrgenwerth trapdoor). A more cohesive, interconnected experience.
In terms of lore it makes sense that you go to the chalices from the dream since they are the metaphysical representation of the actual labarynth, but it definitely would have been cool to visit the actual tombs and maybe get to see where it all began instead of the places we do go, which appear to be built from second-hand information and unreliable memories of the real locations.
@@MaocatsMisadventures well.. after all, we are just a foreigner that isn't particularly interested in Yahrnam. Coming so late to the party, and to what might not be reality anyway.. there's little chance to not get second hand information. Specially considering that almost everyone is already gonw... And we just want a cure and release.
@@Big_Dai Yes. But that's not relevant to my previous statements. I was simply expressing my understanding of the in-game logic for why there aren't entrances to the labarynth available to discover in the world, and instead require us to visit them through chalice rituals. (Also it's a roleplaying game, and you as the player can choose what motivations your character has for coming to Yharnam and what interests them while they explore the city. Which is one of the main reasons they decided to forgo the "illness storyline" in favor of the more vague but infinitely more flexible "find Plaeblood". Saying it doesn't matter because the character doesn't care is reductive and inaccurate considering you are talking to someone who played a character who actively chose to become a Tomb Prospector.)
It would be cool if they'd put the main chalice dungeons in the main world and left the ones in the dream for the randomly generated ones.
It's inaccessible, but if you turn your brightness up all the way, you can see a building behind the Rom corpse in Ebrietas' arena. If you throw Molotov cocktails over there, you can see a door. Likely the entrance to Isz?
It looks so much like a more fleshed out version of the area below the nexus where you fight the Old One at the end of Demon's Souls.
That combined with Gascoigne having a cut line where he said "Umbasa" during the network test, as well as the fluted set appearing in the chalice dungeons, even more so with the soul arts being replaced by arcane sciences following the old one being sealed, all very much feel like Bloodborne was a proper Demon's Souls 2.
You're a real life Tomb Prospector, Lance
Wouldn't that just make him an archaeologist?
This new version of the final arena looks waaay more iconic and eerie, it is a shame that they had to remove it, thanks again for sharing Lance, you make our insights levels higher, and our eyes never finnish to open with this game.
It's like Miyazaki was always on the verge of saying yes on this idea
Bloodborne is packed with cut concepts from Demon's Souls, the broken archstone area has been datamined and is pretty much a prototype for Cainhurst. The Soulsborne series has tons of examples like this. Miyazaki knows a good idea when he sees it, but seems intent on trashing anything that's not as good as it could be.
@@RF9431 and yet he okay'ed all of the crap in DS3 lol
@@wallacesousuke1433 Hot take on the best entry in the series.
@@wallacesousuke1433 DS3 was the most refined of the 3. There was no "crap."
@@NegaSyrus5000 Yeah I mean, Dark Souls 3 has its issues but it's filled with awesome ideas just like the rest of the series.
Seeing roots descending from stormy clouds over an ocean shore is such an amazing and unique visual, I wish it had been in the final game
So you really were supposed to end up in Boletaria to meet with the Old One
Interesting? These shots were beautiful. Good work on the cinematography.
Pillow- check
Blanket- check
Ight time for bed
Lance: Cut Content Video!
Sleep can wait.
The Death of Sleep.
Maybe it was meant to be the "real" ending after beating the game, so that after getting all the endings, players can then continue on in the chalice dungeons and get one more eldritch discovery of the MP's Waking World form.
The everlasting cut content
Honestly I LOVE the lake of mud arena...
It's just, PERFECT imo.
Open area, Cloudy/dawning weather, and it feels like you actually beat the chalice dungeon it's not like a big room with some roots, like we see in every chalice dungeon...
I wonder why they cut that map out
It was a good decision to keep it, so they decided not to. It makes no sense, but after dealing with enough of these types, it's insanely common for creative people to just discard things on a whim.
I wonder why the decision kept being made to not include it. It looks so iconic
that whole structure is super reminiscent of the markings on the lake runes, holy shit. I wonder if they're connected!
Damnnn thats right, nice catch!
Man, I am such a sucker for the Loran aesthetic. The Loran version of the lake just looks so incredible.
Really wish that particular vista had been included in the game, it's breathtaking! The altered Orphan version is great as well, but imagine opening a chalice dungeon door and stepping out into this otherworldly scene - that would have been incredible.
There's more cut content than there is non-cut content in the entirety of Bloodborne and its DLC, holy hell.
Don't the files for some of these things reference Demon's Souls? I could have sworn reading that some of Bloodborne's file names are literally "Demon's_Souls_2" in some places. I bring it up because the so-called "Lake of Mud" looks a LOT like the place you go to at the bottom of the Nexus during the ending of Demon's Souls, only without The Old One. The cut Moon Presence boss is roughly where The Old One was, only a lot smaller.
A LOT smaller.
I dunno if the idea back in the "original" version would have been that the Moon Presence was our Demon's Souls PC, who turned into. That. Like King Allant. That specific form of the Moon Presence's moveset is sorta similar to the true King Allant, in the way it just sorta crawls around and flails.
Or the Moon Presence was the Maiden in Black, left behind when The Old One left or went back to sleep.
...Heck, for all I know, they weren't even *that* specific about what it all mean, they just decided "hey, what if the Werewolf/Lovecraft game we're publishing with Sony just had the final boss arena from Demon's Souls, the other game we published with Sony in it, but we don't explain why" "dude, that's brilliant".
And then they cut it.
Either way, I'm surprised Lance didn't bring up the Demon's Souls connection, considering I'm like 99% sure what I've read is that there definitely is one, in the file, object and variable names themselves?
Funny you mention that because when I saw those decayed and melted down pillars my mind INSTANTLY went to the Kiln from DS1
In the Alpha, a villager and Gascoigne both said "Umbasa" as well.
@@RamixTheRed The roots where what sent my 'Dark Souls lore alarm bells' off tbh
Well, it was initially to be a sort of sequel to Demon's Souls, but i can't say for certain
Yet, there are instances where references are mentioned(I haven't played Demon's Souls, so sorry if what I might say is innacurate)
But Gascoigne had a dubbed(possibly subbed) dialogue line that ended with Umbasa, and I quote:
"Sick creature... May you rest in peace, Umbasa."
And in the cut story(aka what bloodborne used to be before, i'll send you a link to the video)
In the description of that video(i also recommend you watch it, but if you've already seen it, my bad!), there is a link to some scripts to voice lines and dialogue, and one of them ended with Anbasa/Umbasa(i can't remember for sure, sorry!)
Which leads me to believe that these references are just more than an Easter Egg and possibly something more to explain the story
ua-cam.com/video/lKxNKbASmhg/v-deo.html
Man, with the first few displays, walking out from the dungeons... it truly feels like a nightmare/dream. Exiting a place that has convinced you it is entirely just underground with nothing connecting to the outside, to the surprise of this infinite expanse of ocean seeming to exist in some massive room. It’s akin to stepping out of the woods in a dream and stumbling into a desert or some place that just shouldn’t be there. The same feeling I got when I first discovered the old hunter workshop.
Damn this game is 5 years old, 2020 and this game still gave new surprises
2:33 I’ve never played Bloodborne or listened to its soundtrack, so this might be old news, but doesn’t this bit sort of evoke the Demons’ Souls theme to you?
Demon's Souls and Bloodborne carry a good handful of similarities. Maybe it has to do with both being Sony-related IPs
Bloodborne originally had a lot of callbacks to Demon Souls implying it would have been the same universe
I absolutely love these videos, man. I've always been so intrigued by bloodborne cut content
I had heard the ‘complete’ version of this existed, but I’ve never seen it! It’s officially my favorite cut area, it’s a shame that it never became a thing. Thank you for all that you do Lance!
Another amazing video! Also for anyone who hasn't seen it, Lance recently did a video with Digital Foundry on his experiments modifying the framerate for Bloodborne that I highly recommend.
Yup glad he was recognized for his work on bloodborne
We need a Bloodborne 2 so badly, they had so much imagined but Sony didn't give them the time...
A piece of art is never finished until the creator or life itself says you are done. It could have been trapped in develop forever without seeing the light of day... I'm fine with living what I did and enjoying the piece that came out instead of nothing at all.
It's impressive that.. even while unfinished and unpolished, it is still one of the best games in history.
I think exactly opposite. They had plenty of time and Bloodborne feels most complete out of all souls games.
@Aria Khalaji well considering the boss of from (at least I think he is the boss can never remember how to spell his name) wants to make a second one just needs sony to green light it, it really doesnt matter it might come it might not
Just because a game has cut content doesn’t mean it was stuff that wasn’t able to be implemented because of time/budget constraints. Sometimes cut content was cut for a reason. Creating an early draft and then changing things (sometimes completely) as development goes on is just a part of the creation/design process.
Thank you! After hearing about this area the first time a a few years ago I thought I had to go trough the whole modding process myself just to explore this one single area since for ages noone cared enough to make a video about it :)
Lance, your videos are like little cakes arriving unexpectedly in my mailbox. Thank you.
Oh hell yes more bloodborne cut content. Always love these!
The staggering amount of cut content discovered over the years makes me think that I never really completed BloodBorne. Still is one my all time favorite game ever, took a bold risk and bought PS4 solely to play it. The best investment I've done, well played Sony.
BloodBorne 2 or a updated "uncut" version of BloodBorne on PS5 must... happen...
I don't think so this is just how game development works, the reason it looks like the game wasn't finished is they didn't clean up the files very well when they were the done.
@@consensus688 I feel like some of the things were seemingly cut more for "technical" reasons than "artistic" ones though.
Like that one shortcut door from the Great Bridge in Central Yharnam to Cathedral Ward that Lance has showed off a few times definitely looks like it was cut mostly because they couldn't get the loading and asset streaming to work right.
Part of me wondered if some of the stuff about the "Unfinished Tale" in Déraciné is just Salt about all the stuff they *couldn't* do.
You played the finished game as intended. Every game ever created has scraps of content in various levels of completion left on the cutting room floor. The designers decided it didn’t fit the vision or just added to bloat and was cut.
I feel like watching your videos and foxy’s increases a RL insight meter.
Exactly
Miyazaki's love of decaying ruins filled with stalactites shines through again.
These discoveries are amazing and fill me with both excitement and sadness.
All this cool potential just cut away from the game due to one reason or another. ]:
Still my favorite game.
It’s just so perfect. Even the cut parts.
Thank you for finding these gems of (almost) lost information!
The unfinished form of this arena is the actually the most Lovecraftian IMHO. It truly feels like a different reality which doesn't follow our natural laws.
Thank you for the video. Great stuff
How is the game running at 60fps???
ua-cam.com/video/6hDIvDPRcPA/v-deo.html
@@DebugMenu any chance we'll get a guide on applying this mod to a jailbroken ps4?
Just came back to this channel yesterday. Great to see you're still finding content!
Great video!
The music with the scenery and the moon boss make this so terrifying it give me shivers, truly amazing work, I never feel such depression and despair from a background before, thank you so much for showing us this.
Damn son Lance upped his editing game
Oh my. This is amazing.
Great work as usual💪
I love how much the cut content actually adds to this world, instead of just taking away from or confusing things. Thanks to Lance for all his hard work!
It's a shame they didn't repurpose this design for the old hunters DLC, the barnacles are such a nice touch. Ultimately though, they probably had realized that Kos wouldn't so easily be washed ashore with the barrier in place, so they gave up on it.
Maybe it would have worked better if the wall was there, but it had crumbled enough for a hole to allow Kos to pass through? Then again, given the Fishing Hamlet was in fact, in the business of fishing, I suppose it doesn't make sense for them to try to keep out things from the sea.
It makes more sense that this would happen in Isz, Loran or Pthumeru, but since that wasn't the context of the DLC, I can see why it was cut yet again in the Old Hunters. It's just a shame we didn't see a location where the people realized the water harbours Great Ones, and thus decided to build a giant wall to keep out unwanted cosmic horrors. If we had the chance to visit one of the ancient lands like Pthumeru, maybe that would have been included?
You're doing the lords work, Lance. Keep it up.
Bloodborne is one of my absolute favorite games and honestly imo one of the best games ever made. Its so cool that things are still being found, too.
God, I want to go back. Either a sequel or a spin-off that includes trick weapons. That concept to me was amazing mixed up with the lightning quick combat. Thanks for continuing to bring us new things from this gift that keeps on giving!
Love the skyline at 3.00mins, nice video, love the game so really appreciate seeing this
The first time I ever used a root chalice I was sent to this area! I didn't know it was cut content at the time cause it was my first one though. Unfortunately there was no lamp and the only way for me to leave was to fall off the map.
The name of the area was something like ?Chalicename? The area had the same moon presence-type enemy that did no damage to me
That's the only time this game has ever had a major glitch but man it was wild
There's a wiki giving codes for chalices like that one, I've been there myself LoL but I don't recall ever seeing that wall.
Such an amazing game.
Favorite Souls game.
i get unreasonably excited when this channel drops a new video
The concept of different lakes with different eldritch presence within them leaking or breaking into the mortal world and causing alterations on the world sounds so cool.
I kinda wish they kept this and had the chalice lead up to something like the lake of mud.
The chalice dungeons may be a bit repetitive but man they are probably the most interesting aspect to Bloodborne because there's legitimately some secrets to find down there!
Are walls in Orphan arena exact where invisible wall is in final version? Because it definitely looks like this
How much cut content does this game have? There's no end to it lol
Oh awesome. Hope you are doing well. Appreciate the vids! Damn good
Awesome video. The soundtrack of choice made it even better.
Wow, all this time and still new discoveries. This is like... finding a secret ending to The Lord of the Rings or something. Dude you know that are the single most important person in the Bloodborne community right now? The stuff you have uncovered is beyond amazing. Thank you for what you do.
As to the content, it actually reminds me of something that would be in Dark Souls rather than Bloodborne. I honestly really dig the look of this arena. I wish this game was on PC so it could be modded in for everyone to experience! Playing emulated BOTW with mods is awesome, perhaps in the future when hardware is up to the task we can do this with Bloodborne. At least when that day comes we will at least know this stuff is there, waiting to be added back in.
Bloodborne 2 or Elden Ring news!
Please...
Just give us something Miyazaki, I’m going hollow!
Aria Khalaji they never said they didn’t want to do it. They said it’s simply not up to them. Sony is the one probably holding them back from doing so, not to mention that they’re busy with Elden Ring regardless.
O...m...g...!!! Just watching this on my phone was so very unsettling. Proto-MP and that horrid rolling lake gave me a spooky feeling.. and that's why we do it. XD
GG Lance!! Thank you so much for your videos. Bloodborne is a one-in-a-million masterpiece and it deserves talented and hard-working sages like yourself.
Keep it up, this is good
I think the lake of mud would’ve been used for a unknown boss for the chalices but the fact that the lake is ‘outside’ would probably cause confusion or perhaps plotholes in the lore
Plot holes??? You can't even come close to explaining Bloodborne.. the truth is further away from your reach as it'll ever be.
A lake hidden inside the earth itself is just something else you can begin to comprehend.
Dai 大 i know but Miyazaki probably has a view of what he wants the bloodborne lore to be but maybe an open space underground doesn’t fit his view, thats what i meant
Still waiting for u to discover a lead on Bloodborne 2 😅
Seriously lance the stuff you find is incredible and I'm always on the edge of my seat watching your vids
Always a good way to start your day with Lance video
I feel like Bloodborne missing something. Primarily that we never even get a hint towards what the Eldritch truth is
I feel this comment is somewhat ironic considering the definition of "eldritch"
@@raymondthrone7197 and the fact that it's a from soft game
Probably, even if you found it.. you wouldn't understand it.
Much like the spider statue in Ebrietas' chamber.
That would have been a mistake. The point of an incomprehensible truth is that words fail to explain it.
I'd say we definitely find HINTS of the eldritch truth (the Brain of Mensis, the impregnation of multiple characters with children of Great Ones, the dreamlands etc) but anything more than an implication would defeat the point.
Every fromsoft game is incomplete, change my mind.
"No piece of art is ever completed.. just abandoned"
Every game is “incomplete” in the sense that massive parts of any design document is cut for one reason or another. The reason for that is you want to go into development with more than you need - same goes for movies, where you shoot alternate scenes while you're still figuring out the final layout. Games can have entire pre-production phases where everything worked on for the first 3 months of development is cut completely.
@@nackskott12 fromsoft games take this nonsense to another level.
Ty for these cut content vids I enjoy them much
Stellar video. The dark barnacled visage is truly stunning.
Been waiting for one of those videos. Thanks Lance
Now THIS is a birthday present, a new Lance Video!
Great as always 👍🏼
Amazing! I can't believe you uncovered an unused stage based on the concept art, found out that it links to the Fishing Hamlet, and even showed that off. Thanks for everything you do with uncovering these hidden details and new insights into Bloodborne.
All these videos just make me come back and play this great game again
At 3:47 you can see messengers trying to climb on that statues dress. I love the level of detail fromsoft put into what is my favorite souls title.
ngl this stuff is soo interesting even tho i'm not even too big bloodborne fan(or games related to it), but i just love these videos so much :o
thank you.
Miyzaki-san, we have to cut the lake of mud. "oh that's fine I'll just put them everywhere in Elden Ring"