"Sadly, highest score in Super Mario Maker 2 is just way lower than in Super Mario Maker 1." Me: C'mon, c'mon where is it? "Is what I would say-" Me: There it is.
in the first SMBs it gave 1-ups, SMB3 gave minigame spawns, mario land gave continues, Super Paper Mario uses it as xp, 3D world gives crown to the player with highest score (only multiplayer). In Mario World NSMB and mario maker it's been pretty useless though. Should have given one-ups in endless at least.
Actually, it *is* surprisingly simple, we just don't know how to do it. All you have to do is trigger a vacuum collapse from a false to a true vacuum. Granted, this presupposes that we are in a false vacuum state, but if so, and you can trigger it, that destroys everything and everyone in the universe.
This solution is not for a single level, but with the new Endless Challenge it is theoretically possible to get the highest score, because the score is always saved. But: It's theoretical!
actually... I just found a method to get 200k points per reload... seeing as ceave got slightly over 5000 reloads, it might be possible to get all 9s in a single level.
@@adamzero_ I also found a way to get 204k per reload (right after the video released lol). If you used any different tech, we might be able to do even better together.
I think the score could be improved ever so slightly by killing the bowsers with different pow blocks, rather than with the same one. Here's my reasoning: If a bowser is the first enemy killed, it will give 7900 (8000 - 100) points more than if it were, say, a goomba If a bowser is the second enemy killed, however, it will only give 7800 points more (8000 - 200) 3rd - 7600 4th & beyond doesn't matter This means we are technically loosing out on 400 points/reload that we could get by having all bowsers be killed as first enemies This might also apply to Boom-Booms, but I'm not familiar enough with how they score to know for certain
Yeah I thought about this too! The problem is, that it is super weird how Bowsers are calculated when they are defeated as a part of a set of 7. They always count as the last kill except when the other enemies are stacked. Then they are calculated before the stacked enemies. The problem is that everything is so crammed, since we entangle 8 pow-blocks, so that I wasn't able to fit stacks of munchers in.
@@CeaveGaming I've managed to get 204000 points per reload with a better layout, hitting the part limit. Just stack them vertically; they load top-to-bottom. PM me @Veedrac on Reddit if you need more info.
Evidently it was even less simple than that, it wasn't two sets of 8, it was one set of 7 and one set of 8. And oddly, both sets granted a 1-up as the set of 7 munchers started at 400 points instead of 200
*Every politician everywhere:* How do we solve this mess? *Ceave:* Well, it's actually *surprisingly* simple... Love your channel, Ceave! Your videos are fantastic!
@@josephcheeseinthepie6915 I don't really see it as creepy, since it's surely just the game itself checking your levels, and not sending your offline levels up to Nintendo to check.
All we have to do is activate a p-switch, which in turn causes the floor to become shiny, yet deadly, coins, dropping the commenters into a dangerous pool of lava. Hooray!
*Original* was the key word in your statement. if that's original, then me going to a pannenkoek video and talking about paralell universes or half-A presses would be *original*, too...
I like to think that Ceave is actually just a crazed GLaDOS-esque god tormenting the Mario cast with an eternity of endless suffering spent testing his wild ideas.
Actually, there is one glaring problem with that idea. The timer never freezes in multiplayer, so you would need a whole new method that probably wouldn’t even do as much
Hey Doshi you have a very unique idea, but its wrong for both multiplayer modes. Console Co-op has the game acts like a New Super Mario game. All players must remain on the same screen. Maybe he could find a way to get more points, but that would require someone to move around to activate a absolute powsplosion a little bit away, but that would slow everything down because all players must enter the same pipe or door. For online vs/Co-op and Local Vs items like power ups re spawn after a little bit, while enemys take a long time to re-spawn. A small thing to is that rapid reloading wont work anymore, so it work even be close to working anymore. Its surprisingly simple. by the way i love your idea, i'm not trying to be rude ether. I just want to explain why it wont work.
Hi Ceave! So do you remember your seemingling impossible levels video and your clown car randomization video and your shell controlling video? Well I got an idea for combining all those Ideas into one seemingly impossible level! So you told us that the players move set can interpret clown car randomization. So my idea is that you build a giant clown car randomizer and only 1 move set will trigger clown cars so that it puts a pow block or a spring above the shell so the shell hits a on/off block which allows the player to go into a door which would drop them onto the goal flag. And if the player didn't do the right move set the shell would hit a p switch and would turn the floor into deadly coins! Well that's my idea. I really hope you can make this happen and put it in to a video. Btw. I love your content! :)
Is there anything stopping you from doing this more than 4 times in a vertical level since it is all loaded? Or do you only get points if the enemy dies on screen?
in horizontal areas, everything from bottom to top is loaded, so long as it's close to the camera horizontally. but in vertical areas, everything from left to right it loaded, so long as it's close to the camera vertically. this difference isn't something new for super mario maker 2; it's how vertical areas have always worked in every 2d mario game that has them.
I was actually able to get 1 bullion points (minus 1) basically what i did was take a screenshot and use my brilliant photoshopping skills to change the numbers from 0s into 9s P.S. love the vids! keep up the good work!!
I'm sorry, I don't play Super Mario Maker, I just enjoy your videos, so please correct me if I'm wrong. According to your other video about jumping backwards, vertical levels are always loaded. Doesn't this mean you could stack many, many more of these relative pow-block machines going all the way up a vertical subworld?
"The blackhole glitch is probably one of the craziest glitches, in well probably video gaming history" Super Mario World remote data injection glitch would like a word with you
10:18 - Even if the Mushroom Kingdom has seen the error of their ways and tried to make amends, the world was never the same after the Great Muncher Genocide.
3:14 "Bowsers are always worth 8000 points." Yeah, I don't think so. If it's the rule of SEVEN, then how come you used eight bowsers? The eighth one gave you a one-up! Am I the ONLY one who noticed that? 😑
Hey ceave, I was browsing reddit yesterday on the mario maker subreddit and I found something you might find SUPER interesting... I dont have a link to it, but the level was able to detect what character you were playing. There are minor differences between the 4 characters, and it has to do with the fire flower in new super mario bros U. Each character shoots the fireball from their hand, which is on different heights between different characters. By using this and how the fireball jumps up and down, you can make different levels for different characters. Just search up something along the lines of "character detector" on the mario maker subreddit, I think it might make an interesting mini video! Edit: here are level codes: DEMO ~ 0WC-KX3-10H Actual Level ~ 8KD-CKL-PSF All credit to Flypotato123 on reddit.
"Nintendo knew what I was doing" The game only thinks the data is corrupted if the thwomps aren't deleted, letting you save the level if you delete said thwomps. Not necessarily helpful for the quest for the highest score, just wanted to mention it
with a sideways pipe directly from the start space to the point generator, and from the point generator directly to the goal post, you could turn this into a completable stage with only a theoretical 12 frame loss in productivity, so a scant few hundred thousand points.
@@tix2pix855 i know i'm a year late, but ceave actually makes the captions of his videos. they release at the same time as the video, they sometimes have parts that most likely were in the script but got cut and i remember the previous video to this one had a toad speaking mushroom language and the captions said something like "could we make something like highest high score next? i swear if this floor turns into shiny yet deadly coins one more time i'm leaving"
Every anime villian ever: How the hell did you snipe me in the face in another dimension while dodging all my attacks with one hand behind your back blind folded Random dude with glasses: *Well it's actually quite simple*
How could we make god Ceave? “Well it’s actually surprisingly simple” But Ceave, we would need more than 500 seconds “Well it’s actually surprisingly simple” But Ceave, the Reload strategy is too short too “Well it’s actually surprisingly simple We just need to stop time using the Giant Gap that is actually small, then we will need at least 1 entity that works while time is freezed, then we use the Black Hole glitch to stack millions of that entity in one block and hack Nintendo so the Level will be uploaded. After the Universe Timer runs out, we will all die but because we would create God, he will revive us all" Ceave, why do we need to create god if we have you *“Well it’s actually surprisingly simple”*
Wouldn't it be better to have each Bowser and Boom Boom replace something with the most difference between point values? So, have each Bowser and Boom Boom get killed first so they replace the smaller point values?
Hey Ceave, I just saw a MM2 video about how Mario, Luigi and Toad & Toadette are slightly different heights when they've eaten a spicy Fire Flower in New Super Mario Bros U style, and that their fireballs bounce in slightly different ways because of this. There's a MM2 level that has a mechanism to alter which door you're able to unlock because of this slight height discrepancy and the level can therefore predict whether you're playing as Mario, Luigi or one of the two Toads. Level code is 0WC-KX3-10H, level name is "I know who you play as" by a creator called Pele. Sounds like an interesting mechanic for you to check out!
No wait, then he would only have to clear the overworld pipe so it is close to the flag, and in three playthroughs of this stage or one similar he could max it on infinite mode
That's what I was thinking. It's interesting to see what the theoretical maximum is, but I'd also be interested to see what the maximum achievable score on completing the level is. It might be as simple as putting the flagpole next to the pipe, and holding right in the last few frames before timing out.
@@Tombsar There's also the starting ground where you can't place anything, so you'd need a door at the first place you can place something that is next to the pipe that goes up/down.
@@XevianLight I don't think so; if we were able to upload a course that uses glitches in SMM1, and they didn't corrupt, then this change is most likely intentional. Having 101 entities in a level shouldn't corrupt a course anyway because 100 is simply an arbitrary limit set by the devs, and if this were the case, then the number for entities in a corrupt level should be around 127-128 entities instead, not 100.
Questions I have for possible more points: ->can you place mushrooms instead of goombas? ->can you place more Bumbums instead of munchers? ->if you destroy a POW with a shell, the shell gives you 200 Points. Can you (instead of using the "rule of 7") place POWs and shells all over the place and get a lot of 200 Points which may be more of the points you get with the rule of 7? Can you combine this for more points? ->can you put Boorings on tracks and in clowncars for more Boo-destruction and more points?
It’s not that Items far above Mario in vertical subareas all load at once, they just DON’t unload, no matter how far above or below. I tried putting things at the top of a vertical subworld, they didn’t spawn when Mario was at the bottom.
How could we possibly cure cancer, Ceave?
“Well it’s actually surprisingly simple”
We just need to utilize some intersting loading tricks
We just need a piece of glue strip to do all the work
12:53 is it possible
Just eat a lot of yum yum mushrooms
Yes can we please turn ceave into a meme please
"The course is offline could you um not delete my course Nintendo" this made me laugh
yes
if you turn on captions the nintendo is replaced by “big N”
Yes.
"Sadly, highest score in Super Mario Maker 2 is just way lower than in Super Mario Maker 1."
Me: C'mon, c'mon where is it?
"Is what I would say-"
Me: There it is.
He always jukes us to the point that it becomes predictable (Not complaining, just saying) :)
I love how he says entangled pow blocks. It sounds like he's talking about quantum physics suddenly
@Nobody You Know no. Its habahhgdushjcjijdiehagsnml physics.
No, it's mushroom physics
But he is?
Just wait 'til he starts discussing QPUs...
*hoo-ray
I hope in future Mario games they ACTUALLY give a purpose to the score number. At least make it where you can grind for a purpose
Like a ranking system!
Luigi the Super Gamer many you can get one ups or power ups
that would be cool, but what would it be used for?
@@subb9011 I was thinking something like a point shop instead of coins. So it's like less powerful but can still be used at times
in the first SMBs it gave 1-ups, SMB3 gave minigame spawns, mario land gave continues, Super Paper Mario uses it as xp, 3D world gives crown to the player with highest score (only multiplayer).
In Mario World NSMB and mario maker it's been pretty useless though. Should have given one-ups in endless at least.
Redstone Engineer: Who are you?
Ceave: I’m you, but stronger
How dare you
xX GojiCrafter Xx ?
Actually given what you can accomplish with redstone engineer that is inaccurate
@@PaulonTheBrave Actually given that this is a joke and that jokes are known to bend reality, you are dumb.
Paulon The Brave redstone vs ceave ceave does the math science and complex stuff redstone is just pistons
"how could we kill everyone and destroy the entire universe?"
Ceave: well it's actually surprisingly simple
Thanos: Fck you Ceave try it on your own
With the snap of my fingers I’ll free half of the ELB from this stage
Is this a meme now
Revive Thanos, thats it
Actually, it *is* surprisingly simple, we just don't know how to do it. All you have to do is trigger a vacuum collapse from a false to a true vacuum. Granted, this presupposes that we are in a false vacuum state, but if so, and you can trigger it, that destroys everything and everyone in the universe.
This solution is not for a single level, but with the new Endless Challenge it is theoretically possible to get the highest score, because the score is always saved. But: It's theoretical!
I wonder what score the #1 easy player is at.
actually... I just found a method to get 200k points per reload...
seeing as ceave got slightly over 5000 reloads, it might be possible to get all 9s in a single level.
@@adamzero_ I also found a way to get 204k per reload (right after the video released lol). If you used any different tech, we might be able to do even better together.
Can't you use vertical sub areas to load a stageworth of launcher powblisons?
I wanted to comment that :(
This might fricken work
We've got mad lads in the comments
that what ive guessed
the loaded area is still 4 blocks up or down from the camera so it won't work
Teacher: You have five senses, sight, sound, taste, touch, and smell
Me: I can hear text
Teacher: haha, no you can't
Ceave: Hooray
@Leffe Monette Thats called joke
@Leffe Monette oof
@Leffe Monette bruh. He was saying that it was just a joke comment, not to be seriously analyzed, whether synesthesia is a thing or not
“Trrrru”
(Two)
"If gravity is a harness, how can we harness the Harness ceave?"
"Well, it's actually surprising simple"
Do you play Overwatch?
@@thenorfnonly3486 Of course
I had watched Sigma’s release trailer earlier today. Just... heh.
@@thenorfnonly3486 Well it's just an origin story trailer. I think the coolest think there is his top notch voice acting.
@@thenorfnonly3486 Sigma balls
Me: "How could we possibly cure cancer, Ceave?"
Ceave: "How should I know, I build Mario Maker levels."
Dustin Wolf “they had us in the first half not gonna lie”
Dustin Wolf “is what i would say
Ceave: Actually its suprisingly simple.
Copy off
Just feed them a yum-yum mushroom
I think the score could be improved ever so slightly by killing the bowsers with different pow blocks, rather than with the same one.
Here's my reasoning:
If a bowser is the first enemy killed, it will give 7900 (8000 - 100) points more than if it were, say, a goomba
If a bowser is the second enemy killed, however, it will only give 7800 points more (8000 - 200)
3rd - 7600
4th & beyond doesn't matter
This means we are technically loosing out on 400 points/reload that we could get by having all bowsers be killed as first enemies
This might also apply to Boom-Booms, but I'm not familiar enough with how they score to know for certain
Yeah I thought about this too! The problem is, that it is super weird how Bowsers are calculated when they are defeated as a part of a set of 7. They always count as the last kill except when the other enemies are stacked. Then they are calculated before the stacked enemies. The problem is that everything is so crammed, since we entangle 8 pow-blocks, so that I wasn't able to fit stacks of munchers in.
@@CeaveGaming I've managed to get 204000 points per reload with a better layout, hitting the part limit. Just stack them vertically; they load top-to-bottom. PM me @Veedrac on Reddit if you need more info.
@@CeaveGaming Yeah , maybe using vertical levels to have more contraptions loaded at the same time would help
so you can actually get a billion points in just 5 hours and 30 minutes?
@@zzzpoma9961Yeah I'm at 981 million right now with 18 seconds on the clock.
"So if we place now two sets of 7 munchers"
*Shows two sets of 8 instead
I guess it wasn't that simple
Evidently it was even less simple than that, it wasn't two sets of 8, it was one set of 7 and one set of 8. And oddly, both sets granted a 1-up as the set of 7 munchers started at 400 points instead of 200
What if you made the sub-area vertical so you could fit more stuff since everything vertically is loaded even if it isn't on screen?
@@albertoedzelsualog2730 Wow, how didn't he think of this?*
@@JorgetePanete ???????????????????
@@thepinkbunnyempire1027 ¿¿¿¿¿¿¿¿¿¿¿¿¿
I wonder if this works out as expected
Well there IS actually a height loading limit that they added, but what is true is that something loaded vertically will not unload vertically.
Why not place 4 lovely yum-yum mushrooms at each pipe end?
Nouche you can’t overlap checkpoints and power ups over each other in SMM2
@Adam Mok : And wouldn’t 4 shrooms grant more XP than a checkpoint flag?
also can we use rails to do it
Nouche xp this is not a rpg dude
Unless I'm mistaken power ups don't respawn when you reload a room, so that wouldn't work
*Every politician everywhere:* How do we solve this mess?
*Ceave:* Well, it's actually *surprisingly* simple...
Love your channel, Ceave! Your videos are fantastic!
“You are content is fantastic”? _🤔_
@@immortalsun Well it is, isn't it?! 😂😂
hwg3141 your*
It means what's in the videos. I have now changed my comment anyway though!
Sixty fourth! (like)
“How would you-“
“ITS SURPRISINGLY SIMPLE”
Ceave: can we get higher
Brain: well yes but no
well no but actually yes
You forgot the question mark.
In a few weeks I bet he'll revisit this video and say "It's actually surprisingly simple!" 😂
ENDLESS
Brain: Well it's actually surprisingly simple
Disclaimer: No munchers were harmed in the production of this video! Those are all professional stunt-doubles.
wait, all those munchers were people? That's a lotta damage!
Nintendo can delete levels from your personal offline levels? That's messed up
It wasn't deleted, the game just does a check to see if you glitched it up and prevents you from saving it. Though, there is a way around it.
@JAMESON DUNCAN There was a reply to one of the top comments in Icay's video that described how to do it, at the time I was watching it.
Well, Nintendo REALLY wants to make sure that the players' experience is good...but, that's kind of creepy to do it like THAT!
@@josephcheeseinthepie6915 I don't really see it as creepy, since it's surely just the game itself checking your levels, and not sending your offline levels up to Nintendo to check.
no I think the game thinks the data was somehow corrupted, but it serves as a glitch level deleter too I guess
me: how do you plan to end the “Well it’s actually surprisingly simple” meme in the comments?
Ceave: Well, it’s actually surprisingly simple
All we have to do is activate a p-switch, which in turn causes the floor to become shiny, yet deadly, coins, dropping the commenters into a dangerous pool of lava. Hooray!
With ouching sawblades
Ceave: Today we study entangled POW blocks and black hole glitches.
Particle physicists: [heavy breathing]
At first, I was wondering why Ceave kept using Luigi, and then I remembered what happened to Mario...
He also likes Luigi more than Mario (I do too)
Wat happen
Rose_John #2 he looked right
@@weirdboo hi
@@weirdboo different video?
How could we possibly make an original joke in your comment section, ceave?
"Well, it's actually *suprisingly* simple.
*Original* was the key word in your statement. if that's original, then me going to a pannenkoek video and talking about paralell universes or half-A presses would be *original*, too...
Atamosk1221 did you not get it?
@@daawesomeman2859 ikr
@@Atamosk-bu7zt yeah, you didnt get it..
@@Atamosk-bu7zt bruh
President: We need help to save the world!! But how can we do it???
*Someone comes in the room*
Ceave: Well it's actually surprisingly simple
Whoa Ceave thats a lot damage! This one takes the cake in Ceave POSSIBLE SCORES category if you ask me
Dante Ravioli ikr
, that's*
Did he use Flex Tape to hold his down button down?
And tgink of endless
Thats a lot of damage, but its actually surprisingly easy to fix it with flex tape
5:22 the shell is wearing a cowboy hat 🤠
I like to think that Ceave is actually just a crazed GLaDOS-esque god tormenting the Mario cast with an eternity of endless suffering spent testing his wild ideas.
5:09 he just embodied the spirit of vsauce
If u do multiplayer then u can max the counter out and have time to spare
Doshi that’s what I was thinking he would do
Actually, there is one glaring problem with that idea. The timer never freezes in multiplayer, so you would need a whole new method that probably wouldn’t even do as much
You would be correct, although the timer still passes during load times in multiplayer, local Multiplayer is one I'm not sure of.
Hey Doshi you have a very unique idea, but its wrong for both multiplayer modes. Console Co-op has the game acts like a New Super Mario game. All players must remain on the same screen. Maybe he could find a way to get more points, but that would require someone to move around to activate a absolute powsplosion a little bit away, but that would slow everything down because all players must enter the same pipe or door. For online vs/Co-op and Local Vs items like power ups re spawn after a little bit, while enemys take a long time to re-spawn. A small thing to is that rapid reloading wont work anymore, so it work even be close to working anymore. Its surprisingly simple.
by the way i love your idea, i'm not trying to be rude ether. I just want to explain why it wont work.
@@vaporwave3495 it's*
Hi Ceave! So do you remember your seemingling impossible levels video and your clown car randomization video and your shell controlling video? Well I got an idea for combining all those Ideas into one seemingly impossible level! So you told us that the players move set can interpret clown car randomization. So my idea is that you build a giant clown car randomizer and only 1 move set will trigger clown cars so that it puts a pow block or a spring above the shell so the shell hits a on/off block which allows the player to go into a door which would drop them onto the goal flag. And if the player didn't do the right move set the shell would hit a p switch and would turn the floor into deadly coins! Well that's my idea. I really hope you can make this happen and put it in to a video. Btw. I love your content! :)
The amount of quantum physics reference in this video is relatively awesome.
You raised some interesting points in this video.
I like how there is always a twist when everything seems hopeless...
oh no! the sun is going to explode and none of us know what to do!
Ceave: " *UNTIL RECENTLY* "
Mumbo jumbo: Finally! A worthy rival! Our battle will be legendary.
Is there anything stopping you from doing this more than 4 times in a vertical level since it is all loaded? Or do you only get points if the enemy dies on screen?
Wow
nothing off-screen will be loaded to kill unless it's already been loaded; even if it's on global ground.
Hawes huh I did not know that, thank you
he needs to see it
in horizontal areas, everything from bottom to top is loaded, so long as it's close to the camera horizontally. but in vertical areas, everything from left to right it loaded, so long as it's close to the camera vertically. this difference isn't something new for super mario maker 2; it's how vertical areas have always worked in every 2d mario game that has them.
I was actually able to get 1 bullion points (minus 1)
basically what i did was take a screenshot and use my brilliant photoshopping skills to change the numbers from 0s into 9s
P.S. love the vids! keep up the good work!!
“How are we going to figure out what is the meaning of life is?
Ceave: Well, it’s actually surprisingly simple.
The work that went into this is purely amazing. Hooray and Dankeschön Ceave.
In endless mode, the points you earn are cumulative so the highscore is... Infinite?
Your videos are like Pannen's videos
I love them!!!!, You are the smm legend!
Ceave's the pannenkoek2012 of the Super Mario Maker series.
I'm sorry, I don't play Super Mario Maker, I just enjoy your videos, so please correct me if I'm wrong.
According to your other video about jumping backwards, vertical levels are always loaded. Doesn't this mean you could stack many, many more of these relative pow-block machines going all the way up a vertical subworld?
If it did, it would be harder to calculate since you can't have the main world be vertical
Snowy556 Stuff in vertical levels never unload, but they still have to be on the screen to be loaded the first time.
@@xian2themax would that still impact the reloading of the subworld via pipe?
This... Could work
@@Derfy_Derf no
"The blackhole glitch is probably one of the craziest glitches, in well probably video gaming history"
Super Mario World remote data injection glitch would like a word with you
Nintendo's "editor glitch policy" is.. well.. childish is the best word to describe it.
Shell blaster, "pew pew!" Is the best thing I've ever heard
10:18 - Even if the Mushroom Kingdom has seen the error of their ways and tried to make amends, the world was never the same after the Great Muncher Genocide.
Ceave "it's actually surprisingly simple" Gaming
Ceave, how do I figure out how many “Well it’s actually surprisingly simple” jokes there are?
“Well it’s actually surprisingly simple”
It is really not cool that Nintendo can and does preemptively go into someone's levels and deletes them before being uploaded. :(
Probably because the level included a glitch that would break the game and they don’t want people to upload them
it actually thinks the data was corrupted, at least according to the message
I need a 10 hours version of your "hooray!". Like, seriously, man. I'd watch it all, from start to finish!
Ohh that glitch was the Original "where are the munchers come from"
3:14 "Bowsers are always worth 8000 points." Yeah, I don't think so. If it's the rule of SEVEN, then how come you used eight bowsers? The eighth one gave you a one-up! Am I the ONLY one who noticed that? 😑
Who else watches till the end just to hear him saying goodbye
i watch to hear him say
'its surprisingly simple'
"shell pew pew contraption"
please never change
Love this game! I’m trying to focus more on this game like u on my vids
Yeh I want this game so bad!
Trust me it’s a very fun game!💯
I've been waiting for this since the game came out... I don't even play Mario Maker but your videos are just so interesting!! 😄
11:19 is the answer
Hey ceave, I was browsing reddit yesterday on the mario maker subreddit and I found something you might find SUPER interesting... I dont have a link to it, but the level was able to detect what character you were playing. There are minor differences between the 4 characters, and it has to do with the fire flower in new super mario bros U. Each character shoots the fireball from their hand, which is on different heights between different characters. By using this and how the fireball jumps up and down, you can make different levels for different characters. Just search up something along the lines of "character detector" on the mario maker subreddit, I think it might make an interesting mini video!
Edit: here are level codes:
DEMO ~ 0WC-KX3-10H
Actual Level ~ 8KD-CKL-PSF
All credit to Flypotato123 on reddit.
CEAVE!!!
A guy called Leon Schmidt said that if you use the vertical sub-area then you can stack more pow-things!
5:58 pew pew contraption
If you replaced the goombas with mushrooms it will be 4000 points instead of 800 per load
Yoboy IG 123 yum-yum mushrooms*
But you can only load them once.....
Yoboy IG 123 they would not have time to fall onto him
I'm really happy you made a problem solving video!!! I love your content.
"Nintendo knew what I was doing"
The game only thinks the data is corrupted if the thwomps aren't deleted, letting you save the level if you delete said thwomps. Not necessarily helpful for the quest for the highest score, just wanted to mention it
I was expecting an futuro video of “what’s the lowest score” but I remembered.... it’s probably just the score when you capture the flag
But what would the highest possible score be if you are required to actually finish the level?
with a sideways pipe directly from the start space to the point generator, and from the point generator directly to the goal post, you could turn this into a completable stage with only a theoretical 12 frame loss in productivity, so a scant few hundred thousand points.
999,999,990.
Idea 💡! Fill the free space with a shell 🐚 that activates a question mark block and get a coin. Very slight, but could make a difference.
Hab ich richtig Bock drauf :D
Ich auch
Ich auch :D
Ich auch
Wut
Ich auch
7:24 great job keeping left and right consistent
I was not first
Nor will be last
But when Ceave uploads
I click fast.
Great poetry
Thats a new one.
It’s not
First
I already saw that in an 8-bit Ryan video older than this video.
With the inclusion of the koopalings, this might be able to be beaten.
Hi Ceave! Just wanted to say that the subtitles are missing from 4:28 to 4:50.
ITS NOT HIS FAULT
@@tix2pix855 what do you mean
@@obinho71 Someone else makes the captions, not the creator of the vid
@@tix2pix855 oh okay I didn't know that
@@tix2pix855 i know i'm a year late, but ceave actually makes the captions of his videos. they release at the same time as the video, they sometimes have parts that most likely were in the script but got cut and i remember the previous video to this one had a toad speaking mushroom language and the captions said something like "could we make something like highest high score next? i swear if this floor turns into shiny yet deadly coins one more time i'm leaving"
You should recreate this, now it‘s possible to place 7 Koopalings plus 3 Bowsers plus 5 Boom Booms
Clearly, the best highscore you can get is *_8008135._*
Oh, wait a minute...
What is the joke
i get it yeet
@@nathanthomas1753 I am disappointed in you
8008135 is just the word Boobies
@@nathanthomas1753 r/woosh i can't believe you didn't grow up with that in your childhood
5318008 uʍop ǝpᴉsdn uǝǝɹɔs ɹnoʎ uɹn┴
Every anime villian ever: How the hell did you snipe me in the face in another dimension while dodging all my attacks with one hand behind your back blind folded
Random dude with glasses: *Well it's actually quite simple*
Petition for Ceave to remake and upload his old Kaizo level in Mario Maker 2
Now we can use Koopalings too
And the score is saved in super worlds
8:34 *VOICE CRACK*
0:02 Minecraft Slims in a nutshell
someone: Ceave, how can we bring people back from the dead
''Well it's actually surprisingly simple''
4:21 What the hell? You were editing a course in your own coursebot, and it got deleted?
How could we make god Ceave?
“Well it’s actually surprisingly simple”
But Ceave, we would need more than 500 seconds
“Well it’s actually surprisingly simple”
But Ceave, the Reload strategy is too short too
“Well it’s actually surprisingly simple
We just need to stop time using the Giant Gap that is actually small, then we will need at least 1 entity that works while time is freezed, then we use the Black Hole glitch to stack millions of that entity in one block and hack Nintendo so the Level will be uploaded. After the Universe Timer runs out, we will all die but because we would create God, he will revive us all"
Ceave, why do we need to create god if we have you
*“Well it’s actually surprisingly simple”*
Also ich finde du gibst dir sehr viel Mühe mit deinen Videos! Mein Abo hast du
Wouldn't it be better to have each Bowser and Boom Boom replace something with the most difference between point values?
So, have each Bowser and Boom Boom get killed first so they replace the smaller point values?
At this point, Ceave is basically the Mumbo Jumbo of Mario games
In endless challenge it carries your score per level I have a score of 041000000
It does?
Yes
New Super Mario Bah
This guy reminded me of that stupid Pewdiepie and t series thing that nobody cared about
Hey Ceave, I just saw a MM2 video about how Mario, Luigi and Toad & Toadette are slightly different heights when they've eaten a spicy Fire Flower in New Super Mario Bros U style, and that their fireballs bounce in slightly different ways because of this. There's a MM2 level that has a mechanism to alter which door you're able to unlock because of this slight height discrepancy and the level can therefore predict whether you're playing as Mario, Luigi or one of the two Toads. Level code is 0WC-KX3-10H, level name is "I know who you play as" by a creator called Pele. Sounds like an interesting mechanic for you to check out!
The Mario maker 2 high score is infinite, because of infinite mode that don’t reset the score
Looks like Ceave spent all that time for nothing, then
No wait, then he would only have to clear the overworld pipe so it is close to the flag, and in three playthroughs of this stage or one similar he could max it on infinite mode
Powplosion?
The POW doesn't explode, it makes an earthquake. That's canonical from a Mario manual.
What? I thought it was a POW-Block, not a Cannon.
@@theivoryguy2476 Not sure if you are making a joke or actually confused, I mean canon as in canonical.
Can you really consider it a high-score, if you don't finish the level with it? 🤔
That would make it interesting
That's what I was thinking. It's interesting to see what the theoretical maximum is, but I'd also be interested to see what the maximum achievable score on completing the level is.
It might be as simple as putting the flagpole next to the pipe, and holding right in the last few frames before timing out.
@@Tombsar There's also the starting ground where you can't place anything, so you'd need a door at the first place you can place something that is next to the pipe that goes up/down.
YES!
Huguby says yes
In endless mode the score carries over.
You should hqve made the big shroom a pickup, so it gives extra Pointe, as well as a reloading mushroom on each side
have*
points*
...
@@JorgetePanete Don't you realise these are typos? No need to be condescending here...
I feel like I'm watching a university class when I watch your videos, but a much nicer and more interesting class
Why didn’t you do what you did in SMM 1 Ceave, stacking power-ups on the checkpoint flags would inn crease your score by 4,000 a reload...
Yeah thats strange
That's exactly what I thought he would do.
I don’t play smm 2 by my own, if he eats a mushroom, doesn’t big toastete shrink?
@@duas9468 give big mushroom
Jake 88 You can’t do that if you do it would give it to the checkpoint
You’re way too close to give up now!
Can’t wait for part 2!
Nintendo deletes courses that use the black hole glitch offline?!
And here was I thinking Nintendo learned their lesson...
I don't think Nintendo actually deletes it, but rather the game can't figure out how to load it, thus why it says that the level data was corrupted.
@@XevianLight
I don't think so; if we were able to upload a course that uses glitches in SMM1, and they didn't corrupt, then this change is most likely intentional.
Having 101 entities in a level shouldn't corrupt a course anyway because 100 is simply an arbitrary limit set by the devs, and if this were the case, then the number for entities in a corrupt level should be around 127-128 entities instead, not 100.
@@XevianLight
So this likely proves that Nintendo hates glitches with a burning passion, even if it means deleting a level that is offline to do so.
Questions I have for possible more points:
->can you place mushrooms instead of goombas?
->can you place more Bumbums instead of munchers?
->if you destroy a POW with a shell, the shell gives you 200 Points. Can you (instead of using the "rule of 7") place POWs and shells all over the place and get a lot of 200 Points which may be more of the points you get with the rule of 7? Can you combine this for more points?
->can you put Boorings on tracks and in clowncars for more Boo-destruction and more points?
What about using a vertical subarea and fill all the vertical space with these contraptions since they will all be loaded this way?
It’s not that Items far above Mario in vertical subareas all load at once, they just DON’t unload, no matter how far above or below. I tried putting things at the top of a vertical subworld, they didn’t spawn when Mario was at the bottom.
If I didn't get the notification I would have just thought this was an old video
How about adding mushrooms and stars at the end of the pipes to grant us more points.
0:37 EPILEPSY WARNING!!! LOL