Lead the Dance - Replay Review: Netrunner Fundamentals // Android: Netrunner
Вставка
- Опубліковано 6 сер 2024
- In the Standard format, it is incredibly important to stay proactive and keep the Runner busy worrying about what you've jammed in your remote servers. In our first ever Corporation focused replay review, we look at a fascinating matchup between two aggro decks, and find out who truly is the beatdown. Knives versus guns.
//DECKLISTS//
Built to Blast | The Métropole Grid - www.netrunnerdb.com/en/deck/v...
Capoeirista | Diogene - www.netrunnerdb.com/en/deckli...
//PATREON//
/ metropolegrid
Thank you so much for supporting The Métropole Grid! Any contribution is absolutely appreciated.
//LINKS//
Built to Blast Deck Dive - • Built to Blast - Moder...
Find the Agendas - Replay Review - • Find the Agendas - Rep...
//TIME STAMPS//
0:00 Introduction
2:53 Deck Explanation
5:20 Always be Leading (the Beatdown)
14:56 How to Play Against Criminals
21:40 The Game
1:35:05 Recap
1:39:59 Shout-outs to Patrons!
Jack in to the Métropole Grid live stream, Tuesday afternoons at 12:15PM EST and Thursday nights starting at 8:45PM EST here on UA-cam, or @ / metropolegrid
#netrunner - Ігри
That was such a great replay review!
Recently started playing Standard netdecking your Built to Blast deck as per your advice, and despite being initially scared of Standard it's been so fun and went much smoother than I thought it would be! People are very patient when you misread cards or take a bit of time to read cards, it's great!
It was super interesting to see what I would have done and what you would have done here, hope we get to see more of this kind of reviews for the decks on your channel!
Sorry boss gonna need the day off, new 2 hour replay review dropped on Metropole Gride
That replay was so much fun, thanks to both players and the grid for sharing it
This video and the last replay review have been some of my favorite videos you've published, love these replay deep dives!
Thanks for the video. This also had a bit on agenda drought too. Usually I find I might dig too hard right now if I'm suffering agenda drought instead of maybe deciding to shore up the board state.
Agenda drought was a huge topic in this replay, but I don't think I explicitly addressed it. While sometimes it's alright to shore up your board state during a sleepy turn, one of the best parts of Netrunner's click economy system is the agency it provides you. If you need a different hand, simply draw a different hand. Cheers!
Love this review - I've been playing Built to Blast a lot and really enjoying it! These insights should be super helpful.
Thanks a lot for the video. This series is awesome for people like me learning how to become a better player. As a newcomer, I find more difficult to play as Corp, maybe because they need to lead and it's easier to just response to problems as a runner with the confidence that the late game is yours. Keep'em coming!
I've always said that Runner play is much more newcomer friendly, as Runners can genuinely accidentally win the game. If you simply make enough runs, you have a chance of stealing seven points. As a Corporation, there are no accidental wins. You need a game plan, and that can be quite daunting when you're figuring this game out. Glad you've been enjoying the series, and thanks for the kind words, eh.
I was just going to see the first few turns to get some good insights but ended up watching the whole thing and went to bed way past midnight. Ooops. Great content.
Aye! Gottem. :p
Thank you
The last corp turn, I think I would have installed an ice on the remote and then installed Charlotte and advanced it. It draws out the Inside Job and both Malandragem if the runner wants to get in, and then you can push the Oaktown the next turn. You still probably lose on R&D at that point anyway, but it feels like a better line.
I think that's the 'best' play on that turn, and definitely something I should have brought up.
By now, I've realized that I need to be at Threat 4 to make S-Dobrado and Malandragem work. Those are my only means to deal with servers. Especially since every ice has End the Run on them.
1:18:06
Oh man, I would have been so hyped if the Corporation let the City Works Project stew on the table, and finished the entire game at Threat 2. :p
Exactly, the program was there only to allow me to steal SDS
28:59
that was a cool intro explanation. Not a MTG player and that was enlightening
Give me money. Money me. Money now. Me a money needing a lot now.
I believe this is actually my game (as Corp), haha - Stratagem. Embarrassing to watch it now - I think this was the first or second time I tried the decklist from your previous video and I didn't feel comfortable trying to go a more aggressive route to close the game and defaulted to my typical hyperglacier playstyle. I definitely prefer more grindy games where in the lategame the competition of economy with the runner is more my style. I feel like I've improved a lot against criminal decks since this since I'm more familiar with the various criminal cards you normally see!
I believe in this game the reason why I was raising ICE so aggressively early on (like the Pharos on HQ) was because the Hermes console can really blow out unrezzed advanced ICE and you lose a lot of tempo, so I typical rez aggressively because once Hermes is down, scoring out creates huge pockets in your scoring server or centrals - I didn't want a situation where a score or a steal resulted in Pharos being bounced and then a DOF coming in. A bad choice in retrospect!
With Swift on the board, I can throw Jeitinho safely, since any bypass run will get the Jeitinho back on the board for one click, which Swift would provide.
1:19:20
By this point, I know that my Jeitinho plan is basically dead.
1:12:09