The Megabuilding H10 We Never Got | Cyberpunk 2077

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  • Опубліковано 2 лис 2023
  • Evening all, welcome back to your every other daily dose of sadness. Today's cut content showcase is a little more subtle and to be honest, not too devastating.
    I wanted to show off Megabuilding H10, specifically the lower market area that was likely planned but never realised. This is one of those cases where cut content is not only visible, but basically finished and fully implemented.
    That's kind of an oxymoron, but you'll see what I mean very soon.
    Join the Kingdom! - / discord
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КОМЕНТАРІ • 489

  • @jaspercheng923
    @jaspercheng923 6 місяців тому +1323

    I hope the sequel will open up mega buildings, they’re suppose to be a contained mini community on its own. A quest line that takes place completely inside a mega building like Dredd movie would be so cool

    • @craigharvey-gurr337
      @craigharvey-gurr337 6 місяців тому +13

      Yeah, that would be great!

    • @Segepol
      @Segepol 6 місяців тому +54

      in v1.0 the megabuildings are actually fully modelled (every immaginable apartment without furniture, just corridors and room layout). I once was able to clip through the interrior wall during the Clouds mission in the H8 building (If you do some parkour on the scaffolds onto the second elevator ans slide between it and the building walls, I did need the double jump cyberware). I clipped into the mega building and was able to take all the stairs down to the ground floor without touching the 'fall down reset plane'. Actually NPCs were spawning on the ground level aswell. A lot of cut content i guess... (I was not able to replicate it in the current v2.0 version)

    • @TheJuggerClutch
      @TheJuggerClutch 6 місяців тому +23

      Wouldn’t even care if it’s a total rip off I’m down for this. Building locks down, V has to fight or sneak all the way up and/or down

    • @ExistentiallyDreading
      @ExistentiallyDreading 6 місяців тому +32

      ​@@TheJuggerClutch Phantom Liberty brought loads of attention back to the modding scene. Maybe we can hope for a modded quest line like that

    • @DarkShock91
      @DarkShock91 6 місяців тому +3

      You took the words right out of my mouth. I hope we can get a whole quest line, side missions, and gigs that take place in a single mega building. Just like in Judge Dredd.

  • @Frostedmig
    @Frostedmig 6 місяців тому +579

    According to the lore from Pondsmith, which many already know, megabuildings are fully encapsulated living environments. It is so big and full of shops that the occupants practically never have to leave their megabuilding. Of course, it's arguable that CDPR would scale it a bit to fit an in-game world more. But, it's also fully believable that there were supposed to be way more in-game, multi floor accessible megabuildings than we ever got. As comments already mentioned, there would possibly be missions where you would never have to leave the megabuilding at all. It would've been awesome to see this idea become reality. Orion may touch on that more.

    • @Jupa
      @Jupa 6 місяців тому +34

      Like Kowloon City.
      Which is like my favourite place ever.

    • @chrispekel5709
      @chrispekel5709 6 місяців тому +22

      In the lore they're supposed to be much much bigger than they are in the game. Probably 5 times the size. I kind of like the scaled down game version as it felt more like world population is declining a lot and people are pushed into small self sufficient cities for survival

    • @lordelcorion
      @lordelcorion 6 місяців тому +11

      Yeah, when I think mega-building, my mind goes to the massive pyramid that was the headquarters for the corporation that was making the replicants in Bladerunner, or the Genom HQ from Bubblegum Crisis that had a whole fricking *highway* wrapped around the outside of the building. I feel like a true megabuilding or arcology should have a *minimum* foot print of 1 to 2 square miles, if not more. CDPRs 'megabuildings' don't feel any bigger than an average highrise in most cities today. Hell, that fancy hotel in Dubai is probably way taller, it feels like.

    • @chrispekel5709
      @chrispekel5709 6 місяців тому +14

      @@lordelcorion exactly. But we have to be realistic, the game had to run on PS4 lol 😆

    • @thomasvleminckx
      @thomasvleminckx 6 місяців тому +2

      @@lordelcorion taller but definitely not wider

  • @DaringDomino3s
    @DaringDomino3s 6 місяців тому +132

    I think CDPR intended to have missions within the mega buildings - like with our downstairs neighbor, for instance - but never got around to it. It seems many of the other mega buildings are not as detailed as H10, so maybe it would’ve just been in a couple.
    But imagine each mega building being like a ‘villiage’ with its own quest board where you could pick up extra cash solving problems for the tenants.
    One of my favorite parts of Witcher 3 was the villiage quests and monster hunting. Really hope CP2077s sequel has more side quests and depth to its city since the design has already been pretty much completed in this game.

    • @leonake4194
      @leonake4194 6 місяців тому +7

      I actually do believe that most of the cutt stuff in the current version Is mainly do to the tech limitations they worked with, their change to u5 and thus abbandonment of further DLCs kinda leans into this because you dont just ditch all that work you already did if your still pursuing the continuation of the proyect. Yes They have the dev tech to do all that shitt they wanted to, but that doesnt mean anything if the game Is a 500gb montruosity with More bugs than god could fix that no Mass market machine runs. They were making this game for the PS4 gen, and once they ditch that gen the game was done already

  • @SternLX
    @SternLX 5 місяців тому +59

    The amount of unused areas in CP2077 is mind blowing. It was something I noticed nearly right away when I started playing it the day it released(and that I'm oddly still playing). Night City is just too damn addictive and there's so much more CDPR can do with it. Even if it was just more Fixer Gigs.

    • @KedarPatel91
      @KedarPatel91 4 місяці тому +5

      I wish they would just continue fleshing out Night City but I know that may not be in their roadmap
      Worlds within worlds create awesome games. If they're able to have megabuildings like this have submissions it would really add to the immersion imo.

    • @cisafrulli
      @cisafrulli 2 місяці тому +5

      They wasted one of the best maps ever made

    • @squigglesmcjr199
      @squigglesmcjr199 2 місяці тому +1

      ​@cisafrulli its not wasted if they keep iterating on it

  • @jpf7942
    @jpf7942 6 місяців тому +29

    Bruh. I would of loving a Dredd style mission where you had to murder your way up hundreds of floors

    • @Cold_Cactus
      @Cold_Cactus 6 місяців тому +5

      This 1,110% I was expecting a peach trees style quest line that ends with a drawn out fight to the top , boss fight on the roof with ncpd av's circling.... cdpr really dropped the ball on megabuildings.

    • @Jonas-km4qx
      @Jonas-km4qx 2 місяці тому

      Came here to say this.

  • @liljordan9333
    @liljordan9333 6 місяців тому +244

    Ive got a cut content video idea for you if you are looking for one. The prison. Its obvious that something was meant to be put in there due to the half coded npcs that cdpr put in the prison. In one spot the guards are half broken; when you inspect them they appear as an enemy with the yellow marker above their head but will not get aggro at you if you point your gun. Elsewhere they are programmed correctly to aggro. Idk why cdpr would put guards in there to begin with unless they expected players to enter the area.

    • @antxn
      @antxn 6 місяців тому +5

      shiii where is that

    • @JunjiItoDougWalker
      @JunjiItoDougWalker 6 місяців тому +26

      i remember jumping into there and having a shootout and wondering what mission takes place there. turns out nothing

    • @oJexaz
      @oJexaz 6 місяців тому +22

      @@antxn If you look at the map its in the upper corner of Santo Domingo, right next to the river, between Megabuilding 5 & 6. Personally cant tell if the Prison is cut content because when looking into it there is barely anything that could indicate cut content, and the prisoners and guards are mostlikely there to make it look more alive since you can look through the fence while driving in third person.

    • @Cold_Cactus
      @Cold_Cactus 6 місяців тому +17

      So much of this game was cut , its fucking criminal....

    • @rodarollada
      @rodarollada 6 місяців тому +7

      @@Cold_Cactus, cut content of Dying Light 2 Stay Human is the real criminal.

  • @SavageEntertainmentYEAH
    @SavageEntertainmentYEAH 6 місяців тому +20

    I was exploring a lot of night city after playing phantom liberty. A lot of the buildings or larger structures in the city are actually built areas with npcs and enemies but the doors are locked, blocked etc, and there’s no way to interact with the doors. It’s really cool to see that type of detail everywhere, every spots that are just meant for you to see in the background are fully built structures with presumably planned functionality at least. Lotta other games just have empty boxes with textures

    • @chrispekel5709
      @chrispekel5709 6 місяців тому +8

      It's all so much evidence they didn't know what would work with this game. They really needed better planning and locking ideas in from the start, that would have led to more content on launch as resources wouldn't be creating stuff they just decide not to use. If they went down the megabuilding path keep it! Could have cut the badlands and added it as a DLC

    • @AhmadWahelsa
      @AhmadWahelsa 6 місяців тому +4

      @@chrispekel5709 Which is why i hope they will reuse the exact same map for the sequel, they don't have to double or triple think when the groundwork is already there

    • @RADkate
      @RADkate 6 місяців тому

      it actually reminds me of gta sa where are there a lot of fleshed out places all of the map that are completely unused(both games were also really rushed haha), but thats just how big games get made, some guys build the world and some guys have to make missions in them

    • @AhmadWahelsa
      @AhmadWahelsa 6 місяців тому

      @@RADkate Oh i remember those old videos "Blue hell" or "Interior world" where you use Jetpack cheat to glitch out of Ganton gym and enter hidden interiors

  • @ssummerzz
    @ssummerzz 6 місяців тому +30

    I have died so many times trying to find ways to get down there from the apartment!! I always wanted to see that market place because I could see loot down there haha. Thanks for the video it's so interesting seeing places of what could have been!

    • @claireredfield7368
      @claireredfield7368 5 місяців тому +4

      I did the same more than once. I just jump down and die instantly. lol

  • @Griffolion0
    @Griffolion0 6 місяців тому +184

    To me the city feels very small even though it's obviously very expansive. I think it's for the reasons you were discussing here. There's so much to all these huge buildings that are just plain inaccessible. It's like we're walking through one of those mock western towns where all the "buildings" are basically just giant wooden panels painted to look like a saloon and propped up with some planks of wood. It's a massive shame. Entire story arcs could take place in one of the giant corpo office blocks without ever seeing the outside.

    • @TheSurlySoutherner
      @TheSurlySoutherner 6 місяців тому +27

      There is little to no elevation use despite the City being very tall. (Something that they did address in Dogtown) I actually find opposite personally, I find the map to just be far too big for it's own good. Again going back to DT and Phantom Liberty, scaling shit down and focusing on the important stuff makes a hell of a difference!

    • @noseriouslyimserious4073
      @noseriouslyimserious4073 6 місяців тому +3

      @@TheSurlySouthernerYup. It’d be a lot better if it was more compressed and had more verticality.

    • @MicInc87
      @MicInc87 6 місяців тому +23

      @@TheSurlySoutherner They adressed it in Dogtown and as Paweł Sasko said in one of his streams they will use that knowledge in sequel. They have a great base, now they can work on it further.

    • @theghost6412
      @theghost6412 6 місяців тому +15

      They originally told us that we would be getting a much much smaller map compared to other games, but what it lacked for width it would gain vertically and that the vast majority of buildings would be explorable and have inner content.
      But this entire game has about 70% of its content missing.
      They tried to hint at so much, and most of those videos have vanished. But i have noticed alot of their promises are found in Shards that can be found all over the place. So their intent was there, but they never got around to expanding on them.

    • @thomasvleminckx
      @thomasvleminckx 6 місяців тому +4

      @@MicInc87 I do hope Cyberpunk 2 doesn't get a smaller map...

  • @man_on_wheelz
    @man_on_wheelz 6 місяців тому +4

    It is unfortunate they refer to Megabuildings in the game and V has an apartment in one, yet they serve such a miniscule purpose for gameplay and you hardly get the sensation of what a Megabuilding is supposed to be. Sure, H10 has the gun shop, fighting ring, a few other things that regular apartment buildings today may not have... but not really... The building I grew up in in real life had apartments, a day care, a corner store, a laundromat, a playground, a barber shop, a cell phone store, and a gym. We never called that anything other than an apartment building, and I know of other apartment buildings around the city with a whole lot more, back then and today.

  • @hrgaming4plebs570
    @hrgaming4plebs570 6 місяців тому +48

    I really hope they use one whole megabuilding for a mission in the sequel like in the movie Dredd, that'll be max nova shootout

    • @mryellow6918
      @mryellow6918 5 місяців тому

      regina sends you in to catch a criminal, but they are waiting you enter and bang, all openings locked down shoot out ensues. and you have to work your way all the way up to the pent house.

  • @Yilue
    @Yilue 6 місяців тому +15

    I literally just watched your other megabuilding video. So I'm just going to copy and past the comment I made in that video. "I would love to see a mod that opens the market area up. Could open up after a few main quests to make it seem like the eleveator was actually fixed. And maybe a cool fan made sidequest could fit down there as well. When I first played the game I thought you could actually go down there. Quickly discovered that theres a death barrier so even if you dont die to fall damage you will die anyway". Loved the more indepth look at this megablock

    • @SQUiB.
      @SQUiB. 6 місяців тому +1

      was just thinking this same thing

    • @_vindicator_
      @_vindicator_ 6 місяців тому

      i think the unlock night city mod does for 1.6, no longer works in 2.0

    • @Frostedmig
      @Frostedmig 6 місяців тому

      There used to be a mod between patch 1.2-1.6 I don't remember which one exactly, but it was removed off of nexus unfortunately

  • @TheSurlySoutherner
    @TheSurlySoutherner 6 місяців тому +32

    Hands down was supposed to play a much larger role!
    Get the impression you were maybe supposed to start the first few hours and missions purely inside the Megabuilding before unlocking and venturing out into the open world, ala GTA when you had to complete all the missions on one island before you could gain access to the next.

  • @Alberto-xw8vx
    @Alberto-xw8vx 5 місяців тому +3

    "Megacity 1 is like a meat grinder, people enter on one side, and meat comes the other" Cyberdredd 2077.

  • @theghost6412
    @theghost6412 6 місяців тому +4

    All part of the Vertical Exploration that we never got.

  • @etzabo
    @etzabo 5 місяців тому +3

    That’s CRAZY how the elevator theoretically works!

  • @rhoansuede7938
    @rhoansuede7938 6 місяців тому +3

    I can see Megabuildings as kowloon walled city-like ecosystem

  • @willitosanton
    @willitosanton 5 місяців тому +1

    Thank you so much for exploring this places in the game! You have spoken about things I am sure many players including myself have wondered about. Good job!

  • @Kamato
    @Kamato 6 місяців тому +13

    i can watch your content all day choomba, keep it up

  • @Andy_Shust
    @Andy_Shust 5 місяців тому

    Thanks for the tour! Very fascinating. And I think it's overall good that games have those areas which are unused and only accessible via noclipping or intricate parcouring - they add this feel of undiscoveredness of the world and that you can always stumble on something new that's hiding off-limits.

  • @emirdkl
    @emirdkl 6 місяців тому +2

    I don't know guys have you ever seen the Grand Bazaar in Turkey or " Un Pazarı " as the locals says, this video is reminded me of that place by a lot, you should check it videos it's a famous place and this megabuilding could be one of them with personal spaces
    Edit : You can also check "Perpa Ticaret Merkezi" in İstanbul too, which translates into Perpa Trade Center, in that building you cannot just enter from the first floor and take elevator to get to second floor or third floor because its goes to only fourth floor or tenth floor the place is an actual maze, and its very similar to megabuilding as architectural

  • @afroize
    @afroize 4 місяці тому +1

    Im glad someone out here is covering cut content for this game, if we could get interviews from devs , that would make this series the absolute best. Still happy with the vids! Keep it up! Subbed 🙏

  • @austindrake4697
    @austindrake4697 6 місяців тому

    I subbed!! i apologize for watching almost 10 of your videos before doing so!! I have liked each one thou. So fascinated with the cyberpunk lore currently.. yourself and @juicehead are my favorite 2 pages for it!! amazing job! Cyberpunk was def built to have so many layers to the game from lower city like fifth element and the upper city.. love seeing what could of been!! really hope the next cyberpunk game vision is fully realized.

  • @kumbertjoehl-lee8898
    @kumbertjoehl-lee8898 6 місяців тому +4

    Man i just wish they'd go back and just finish those area put one or two quest into them 😅.

  • @blythan3134
    @blythan3134 6 місяців тому +5

    Would have been cool if the different mega buildings all had some self contained stories, not necessary full on main quest parts but at least gigs. Have H10 be the tutorial place, with some more neighbours for flavour but otherwise just a place to go to and hang back. H8 could have more things with Clouds, the Mox and the Tiger Claws.
    Getting stuck in one of them and having to fight your way out would have been cool too.
    Devs clearly had a lot of ideas for these places. Wish the development had gone smoother for them to be able to include more of them.

  • @Reachland02
    @Reachland02 6 місяців тому +3

    Meanwhile in Hell
    Some guy: So how did you die?
    You: My feet touched and fell on the floor from less than 1 feet

  • @the_rocs_roost
    @the_rocs_roost 4 місяці тому

    This is pretty cool! Thanks for making this video.

  • @TMWT
    @TMWT 3 місяці тому +1

    FYI there's a new mod called H10 Megabuilding Unlocked on Nexus, completely removes the death barrier and makes every floor accessible via stairs

  • @TigerNationDE
    @TigerNationDE 6 місяців тому +44

    It´s just awesome to see how many content they COULD have put in there if they had the time. Too bad they changed to the UE5 so that they more fast giving up on this engine and so they did on the game.

    • @wonipowa7542
      @wonipowa7542 6 місяців тому +2

      I think it was also a matter of what hardware could support at the time. PS4 couldn't support a lot of what they wanted to do so they had to turn a lot of items off.

    • @adamprawdzic5808
      @adamprawdzic5808 6 місяців тому +26

      Also, I think red engine gave them a lot of trouble regarding Bugs. They had to spend more time fixing what was broken instead of adding new content. Hopefully this is a calculated move to use UE5, so they can work on more content for cyberpunk 2. Just my subjective opinion chooms

    • @orbit1894
      @orbit1894 6 місяців тому +5

      what are you talking about dude? None of the things you see in the video are cut content, why would they open up the whole building especially when it was closed in the demo as well? If the other areas in the building doesnt add anything of value to the game devs are right to change it, and changing a design doesnt mean "ooh its too bad they cut it". People dont understand what cut content means. Also, Unreal Engine 5 allows CDPR to quickly hire talented devs who already know the engine and they dont waste time training people, the engine does what CDPR wants to do and easier to work with.

    • @pretzelboi64
      @pretzelboi64 6 місяців тому +19

      @@adamprawdzic5808 Using Unreal won't change anything. Unreal is just a glorified renderer for a game like Cyberpunk and the bugs were simulation-related. All the gameplay features will have to be rebuilt from SCRATCH, bugs included. The only reason they're doing this is because of retarded suits who associate UE5 with money, bargain bin devs, and being the "cool" thing. I guarantee you that the next game will come out worse because they're going to hire less skilled, generic devs that can work with a simplified tool like Unreal instead of the skilled devs that could optimize things down to the graphics API level with RED. It's plain old enshittification to save on dev costs and cut corners

    • @jaspercheng923
      @jaspercheng923 6 місяців тому +2

      Idk there’s always something more they could’ve put in, every game has “cut content” like this. Ultimately it’s just devs deciding the resource and time is better spent elsewhere for some other content that we actually got

  • @NeoIsrafil
    @NeoIsrafil 6 місяців тому +1

    The area you're seeing here, they probably didn't know what to do with it. What you've gotta realize is that when you're doing level design you've got things that you want to achieve, sales areas for the player to use, quest givers, etc, but the games are getting so expansive that they just don't need the space for the amount of quests, merchants, and in general content they're putting into the game.
    The GPU and CPU overhead FOR HAVING the extra space is minimal, and just to be able to say "our world is ______big, omg it's so amazing" they'll put in areas you can't reach just to make the world seem larger, the playable area however and the world space are two VERY different things, as shown here, which is why Dogtown is so interesting. They've got a games worth of content, or damn near, in one small little section because they did less of that fake/inaccessible area stuff. When you use the space effectively you can put a lot more "game" in your game, which results in a better feeling result overall. Too bad publishers and game company execs have a say in the finished products spec"
    1

    • @helline9
      @helline9 6 місяців тому

      Which is why I think they could/ should release a phantom liberty sized expansion of not a big 'save the world' storyarc, just a bunch of smaller side stories within the megablocks. (maybe connected by the train system)
      As the megablocks are all interior it doesn't have to be loaded with the rest of the game.
      Yet you can use the megablock space to fill out more world-building, more apartments & apartment personalisations, more V lifepath details, more time with Jackie before he goes, more time with companions & friends, more unique characters &/or companions, more pets, more shops & fashions, more gang & police stories, just more immersion...
      Simply put more LIFE for V to inhabit.

  • @jinji_xo
    @jinji_xo 6 місяців тому +7

    If the sequel is actually to be set in the same universe/time as V, this area will more than likely be used. It would make sense to make areas like these ahead of time if youre planning to use them for other purposes. If the planned multiplayer version of cyberpunk is a thing, this might actually be the main hub area, V's apartment could be an easter egg of sorts for returning players

    • @unknownastroid_2240
      @unknownastroid_2240 4 місяці тому

      True it might still have a chance but now that Dogtown is out . I don’t think there going to be dropping anything for the game anymore there most like on the next game.. maybe in the future or if the community keeps begging for it… honeslty cyberpunk still feels to fresh to end

    • @smothdude
      @smothdude 4 місяці тому

      Idk how complicated that will be considering they are transitioning engines. Though, I suppose the "ideas" and design are there

  • @ryoaahy4271
    @ryoaahy4271 5 місяців тому +2

    i hope that a sequel or dlc will eventually open up these areas, the non-quest areas of the game are always the coolest because they add an insane amount of detail and replayability to the game

  • @helline9
    @helline9 6 місяців тому +1

    CDPR could/ should release a cp77 'phantom liberty' sized expansion just set within the megabuildings.
    No big 'save the world' storyarc, just a bunch of smaller side stories.
    As each megablock is all one big building, each megablock interior could be loaded separately to the rest of the game.
    Yet you can use the megablock spaces to fill out more world-building; more apartments & apartment personalisations, more V lifepath details, more time with Jackie before he goes, more time with companions & friends, more unique NPCs &/or companions, more pets, more shops & fashions, more gang & police stories, just more immersion...
    Simply put more LIFE for V to inhabit.

  • @TGBahr
    @TGBahr 6 місяців тому

    Great video yet again. I've notice that the artwork to megabuildings in the database looks a lot larger with many more units than the actual building. I would love for this game to further develop and receive big updates but that's unlikely I suppose.

  • @TheCrimsonLupus
    @TheCrimsonLupus 6 місяців тому +2

    I noticed that "market" recently - every time I would use the working lift to exit the megabuilding, I passed it and thought that I needed to explore better to gain access... so many working areas that are underused :(
    (I still love the game though!)
    This building specifically reminds me so much of the main building in Dredd.

    • @stevenmartin3178
      @stevenmartin3178 6 місяців тому

      Know any movies like dredd? I’m trying to find more dystopian movies I can’t get enough of this genre .

  • @hfjde
    @hfjde 6 місяців тому +6

    I've accepted cut content in this game, but why did they have to cover this part with death barriers....makes it harder to mod back in usability, and makes it harder to explore

    • @TheFrankuck99
      @TheFrankuck99 6 місяців тому +1

      Because you can reach it normally in game, the death barriers are there to stop you from entering the area.

    • @Tavi78
      @Tavi78 6 місяців тому

      are modders unable to get rid of death barriers?

    • @Silksistired
      @Silksistired 6 місяців тому +1

      ​@@Tavi78it's very difficult yes.

  • @arthuralford
    @arthuralford 6 місяців тому

    One of those things I always notice, but never have been able to explore

  • @sosainna
    @sosainna 6 місяців тому +1

    Ya videos are awesome thanks for the extra content preview into what could of been I appreciate it since we won't be getting anymore dlc. But the top floor mansion that's in edgerunners next to mega building 10 with actually lootable stuff is one of the biggest heart breaks in 2077 for me. I was looking forward to them putting it up for sale... it's over 100 places that didn't make the cut 😢sadly 😔 😞. The casino in the desert 😢 sad about that too... badlands content 😢 outside the wall content 😢😞😔 2077 is my favorite game to date that says alot because I played hundreds of games and loved lots of them. I hate to seem ungrateful but I was expecting so much more the map is huge and detailed

  • @SherrifOfNottingham
    @SherrifOfNottingham 12 днів тому

    Cyberpunk is a perfect example of what happens when RPGs hit the wall of reality.
    They become adventure games that cut any area of the game that doesn't readily pertain to the main adventure.

  • @illixion
    @illixion 6 місяців тому +25

    I think you might be able to use a Photo Mode unlocker mod to explore beyond the death barriers

  • @johnnyvirtues
    @johnnyvirtues 6 місяців тому +1

    everytime i look down there I always wanted to go to the first floor of the mega building 😭😭

  • @claytonbearden7793
    @claytonbearden7793 4 місяці тому +1

    I always thought seeing Mega Blocks from Dredd(Judge Dredd for the smooth brains) would be amazing! I hope we get more access come CP2.

  • @Jalmaan
    @Jalmaan 6 місяців тому +2

    I'm excited to see modders opening all this up

  • @dxp8668
    @dxp8668 6 місяців тому

    I think you can continue with those videos to the end of Time. Game with the most cut content ever, what a shame.
    Keep on the good work

  • @xxgrimriverxx9845
    @xxgrimriverxx9845 6 місяців тому +2

    I hope modders makes cut areas playable like they did with the ncart system.

    • @helline9
      @helline9 6 місяців тому +2

      "Megabuildings Expanded And Enhanced - Completed" by Krat0es did exist and was pretty cool but it hasn't been updated for 2.0 yet unfortunately. :(

  • @jediknight38
    @jediknight38 6 місяців тому +2

    Here's an idea. How about putting in a mini dating sim into the game where you get to pick up anyone you like on the street or in a bar or club where your level of attraction is based on your street cred.

    • @labret2
      @labret2 6 місяців тому

      Jeez, Get a life...

  • @mrjet1601
    @mrjet1601 3 місяці тому

    Love this game 400+ and still explore

  • @JunjiItoDougWalker
    @JunjiItoDougWalker 6 місяців тому

    i subbed mate. also theres a mod that allows you to freely explore the ground floor of megabuilding 10 , but I just checked and of course its broken now. such a shame! i used to have it installed a year ago

  • @UniDeathRaven
    @UniDeathRaven 4 місяці тому

    Love megabuildings. Such vibes.

  • @tottisen1321
    @tottisen1321 6 місяців тому

    Your channel is going to get big soon

  • @xeinex
    @xeinex 6 місяців тому +2

    We were robbed of greatness my chooms

  • @aleksandarspasov6815
    @aleksandarspasov6815 15 днів тому

    There should be a building chat group where neighbours could bitch about the noises

  • @PixelShade
    @PixelShade 5 місяців тому

    As a game developer I honestly think it went down like this. They had separate team working on the city architecture way before the other teams were brought in. In case of the M10 building it was made as an arena to be filled with content (like many other places of night city) where writers, story team, level designers etc. would create missions in these arenas. But as they ran out of content (and there's plenty of content in Cyberpunk) they couldn't justify the existence of the ground floor of the M10. It would just become another "ghost place" of night city (which isn't fun). So, in order to make the game more streamlined, and packed with meaningful content, they cut areas which were unused. If they didn't the game would "feel" emptier. These decisions need to be made during game production. Cyberpunk is a 60-80hour long game, it is a complete game. So my take really is that if the game didn't receive the massive backlash at launch. CDPR might've treated Cyberpunk more as a "forever game" where they would deliver several DLC, with added side missions, gigs etc. where they could open up- and justify some of the mega buildings.
    I honestly think that gamers are the ones to blame for an early death of Cyberpunk. I have played the 1.02 version later. On PC with an SSD it wasn't nearly as bad as the backlash made it out to be, even today it still has the the same fantastic story, same side missions and gigs. Sure, the gameplay wasn't as refined as it is today. But If you focus on the main stuff, it's still A VERY enjoyable game... CDPR just shouldn't have ever opted to release the game for PS4 and XBOX One.

  • @MarylandDevin
    @MarylandDevin 4 місяці тому +1

    OPEN IT UP!

  • @Desync686
    @Desync686 6 місяців тому +5

    I think they had a lot of ambition but were held back due to time and technology(engine). Makes me pretty hopeful but cautiously optimistic for ORION. I think switching to the new unreal engine will allow them to bring more of night city to life.

    • @chrispekel5709
      @chrispekel5709 6 місяців тому +3

      They had very poor resource management with the team leaders believing they can do all these things with the limited staff they had (and doing it all for the first time)
      Overly ambitious doesn't begin to describe it. With game design always start smaller and streamlined and then fill out with more ideas, don't create a million of them and decide to do every single one. The first house you build yourself should be simple. CDPR decides to build a mansion!

    • @Alberto-xw8vx
      @Alberto-xw8vx 5 місяців тому

      They were held by greediness.

  • @AndrewWilson1991
    @AndrewWilson1991 3 місяці тому

    I think it was one of three things, or a combo-wombo
    1) the push to release during the Holiday season forced whatever teams were working on the Megabuildings to move on to more urgent tasks
    2) CDPR made the decision that they weren't important for gameplay or the story they *wanted to tell*
    3) the limitations of REDEngine being what they are (yes it's a graphical powerhouse - no it cannot handle simulating an entire city) made CDPR sacrifice some things in order for better performance
    I don't believe the conspiracy theory that Johnny was added in after Keanu was booked. I think they always fully intended to tell the Johnny Silverhand story, they just needed the right man for the job.

  • @emmanuelotamendi9583
    @emmanuelotamendi9583 3 місяці тому

    Looking at the neon ads I always supposed this was supposed to be the starter area, with every vendor having the lowest tier of gear you can buy, and probably the appartments we got were meant to be in the other mega towers as a level scale, being H10 the lowest level. so it would ake sense form a gamplay point of view to cut them, since with the towers having everything incluiding fast travel points players would simple not explore anywhere but the towrs.

  • @vmeirellespereira
    @vmeirellespereira 5 місяців тому

    One detail is that it's not destroying people's computers. Those details only eat up disk space, as resources are loaded dinamically depending on player distance.

  • @r1pbuck
    @r1pbuck 5 місяців тому +1

    There are a lot of things in the game that were abandoned. For a while there was a game mod that allowed access to that main floor market area...you could get into the elevator right in front of V's apartment and ride it down. Not sure if it's in existence any more...

  • @Helix142
    @Helix142 6 місяців тому +2

    we really need a mod to disable death barriers also to force load locations that would be cool to [like the cyberspace sections which if any one has noclipped under the map im 100% sure the cyberspace stuff takes place on the giant flat plates under the ground] will say though i like these really indepth recent overviews of the cut/unused areas.

    • @geeksxxl
      @geeksxxl 6 місяців тому

      There appears to be one, latest update June 23rd, it's called Megabuilding H10 Expanded, and appears to be a mod in a series of other mods that expands on existing areas that are inaccessible, the modder also adds some detail since some parts are quite barren. haven't tried the mod so I don't know if it's compatible with the latest version, in the changelog the last mention for a mod update due to a game update is for 1.62.

  • @LordBelakor
    @LordBelakor 3 місяці тому

    still there is hope for stuff like that in Cyberpunk 2

  • @morganmedrano920
    @morganmedrano920 4 місяці тому

    Considering how Megabuildings appear in the Judge Dredd films (since that is probably most players first exposure to the concept in cinema), I was expecting Megabuildings to be like the Vault Tec Vaults(Fallout) of Cyberpunk. Self contained areas that are worlds onto themselves.

  • @user-gd6ez4pu7y
    @user-gd6ez4pu7y 6 місяців тому

    Probably this megabuilding is where NPC live after their NPC shift is over

  • @MisterMotel
    @MisterMotel 6 місяців тому

    there seem to be a lot of things that we never got....

  • @xmhkillz
    @xmhkillz 6 місяців тому +2

    Just hope for Project Orion does not throw out all the city development of 2077 and instead expands on it by fleshing out some of these areas as the stories told in it could expand into them.

  • @Fuck_Anime
    @Fuck_Anime 6 місяців тому +1

    CDPR needs to just release some kind of SDK kit at the end of their support of 2077. Could really ensure longevity of the game for years to come. People today are still modding fo3 and NV.

  • @unknownastroid_2240
    @unknownastroid_2240 4 місяці тому

    There’s a couple of apartments around the map like this that got cut due to lag issues.. there was suppose to be an entire district next to WB that we never got to see as well. Supposedly it was going to have rich Houses and places like Kerry mansion in it.

  • @Marnie_C
    @Marnie_C 4 місяці тому

    If we ever see a sequel, I would love to see the elevators be fully functional. I don't want the elevator to magically know my floor and label it as "apartments", I want to have to enter the floor number for my unit and I want other npcs to get on and off on their own floors. The elevators always felt like a safe space as only the player is normally riding them so having npcs use them would add more immersion.

  • @largeone923
    @largeone923 4 місяці тому

    There should be a megabuildings expansion, something cheap, so it doesn't feel like cut content they're trying to nickel and dime you for, and it just makes the megabuildings in Cyberpunk more expansive with quests inside of them, areas to explore, etc.

  • @Ghost-_-Gav
    @Ghost-_-Gav 3 місяці тому

    I would love for the next cyberpunk game when it drops in 10 years to have a bigger focus on mega buildings. Mega buildings are huge, there's a lot of them, there could be some really cool quests that take place in them

  • @Nitsua1201
    @Nitsua1201 2 місяці тому

    Every time I played the game I wondered why they would confine us to the use of just H10 if there was nothing more to the building really other than our apartment. The new apartments they added were nice but I like the megabuildings and just wanted to explore a couple of them from top to bottom.

  • @someonlinepersona
    @someonlinepersona 4 місяці тому

    It would be great to see a lot of these unused areas opened up and given new functionality with mods.

  • @gegepandora6872
    @gegepandora6872 2 місяці тому

    Cut content is Is always the best

  • @tomasmicak9041
    @tomasmicak9041 9 днів тому

    I believe that CDPR created lot more of the city than it is needed for singleplayer story game - because it was suposed to be used in multiplayer, that was later scrapped. Just like GTA V, city there has areas that are not used at all for any mission.

  • @casualkitty1381
    @casualkitty1381 5 місяців тому

    If Cyberpunk used the Sith engine it would be a repeating texture on the walls that would go down and out of camera shot into a void. But I understand your pain. I played Morrowind, and when Oblivion came out, my disappointment was immeasurable that I could no longer levitate. That's when Bethesda started cutting corners.

  • @Cyber-EmoPunk
    @Cyber-EmoPunk 6 місяців тому +1

    Imagine what kind of quests could be there (or even was scrapped during development) if megabuilding 10 were made it to release... 😞

  • @joebloggs8785
    @joebloggs8785 6 місяців тому

    You would enjoy walking around Chungking Mansions in Hong Kong; to me this building is clearly the real-world inspiration for mega building H10.

  • @J7T800
    @J7T800 4 місяці тому

    I honestly wish they'd never stop developing the current map. Not just NC, but the badlands too. I feel like the sky's the limit. It's been years since Valerie/Vincent's story came to a close, but the city never died.

  • @joshuamichie
    @joshuamichie 6 місяців тому +1

    Y'know.... There's a mod waiting to be made that uses the megatowers spaces for faction politics. Like judge Dredd tower takeovers. That would be cool af

  • @pectoralismajor1097
    @pectoralismajor1097 6 місяців тому

    It's like this with every open world game. I have yet so see a game where you can enter every building (and actually have a reason to do so).

  • @shinkicker404
    @shinkicker404 5 місяців тому

    I am of the opinion that all the Megabuildings in the city were once one Megabuilding, ours. We probably would have visited others for bits and pieces like we did in live, but ours I reckon would have had all of those things we visit in the game. It would have been like a... tutorial area of sorts. Working with gangs, ripper docs and so on.

  • @simianrogue
    @simianrogue 6 місяців тому

    You're breaking my heart with these videos.

    • @SirMZK
      @SirMZK  6 місяців тому +3

      YES that’s the point I’m glad hehe

    • @simianrogue
      @simianrogue 6 місяців тому

      @@SirMZK Said like a true Corpo, Sir. But like a sick S&M geek, I also enjoy the content, otherwise I wouldn't have subbed.

    • @SirMZK
      @SirMZK  6 місяців тому

      absolutely, it's what we're all here for. Thanks for the sub choom

  • @mgmx2099
    @mgmx2099 6 місяців тому

    This game is chock full of cut content.

  • @infernoreviews2529
    @infernoreviews2529 6 місяців тому

    I hope we will get another cyberpunk game but one that is fully developed with hardware that can actually run it so maybe 4 generations in the future.
    And I hope that that cyberpunk will have full mega buildings so different sections within the mega building with all variety of shops of which the player can actually lurchase / sell or have a conversation with.
    And also realistic portrails of how the elevatord would work, such as elevators for the shopping areas and garages and seperate elevators for the condo's / penthouses.
    Or maybe escalators that will take inhabitants a few levels up reaching each floornof condo's.

  • @cauereis2064
    @cauereis2064 6 місяців тому

    i can imagine next game how crazy it will be if they be able to deliver on those they didnt able to

  • @aimless-drifter
    @aimless-drifter 5 місяців тому

    out of all of the cut areas I wanted Megabuilding to be more explorable, with mission, shops and loot

  • @zJoriz
    @zJoriz 3 місяці тому

    Sure someone already pointed it out: there's a mod, Megabuilding 10 Marketplace Rewards it's called, I believe. Lets you teleport there and walk around without dying.

  • @atomskthepirateking2776
    @atomskthepirateking2776 Місяць тому

    Crazy how they still decided to never change this in 2.1. They focused everything on Dogtown and even the Spaceport but not for your main fucking apartment

  • @nanchoparty
    @nanchoparty 4 місяці тому

    It's a very good thing this video was made. This will only serve to inspire CDPR's improvements to the sequel.

  • @coco26006
    @coco26006 4 місяці тому

    I'm half expecting some modders to actually make this building viable. I would also love someone to make it totally explorable, give us the Dredd megabuilding warzones experience

  • @RaydeusMX
    @RaydeusMX 5 місяців тому

    Seeing all this I'm really hoping we can get all of these areas added by mods after this final 2.1 update. Heck, if I have time maybe I'll try learning modding the Red engine and do some of that stuff myself. Making M10 come to life in the game similarly to how the building was in Dredd would be fun to do, having the know how. (PS > And yeah, definitely cut content. No question about it.)

  • @G.H.O.S.T.254
    @G.H.O.S.T.254 4 місяці тому

    There is just so much content that was obviously supposed to be there, but they ran out of time and just threw up death barriers and restricted everything. Posssibly thinking they would eventually return to it, but with the realization that the old engine wasnt cutting it, they just put the basics together and decided to move on and redo everything again on the new engine and do it properly then and not waste further valuable time with the old systems.

  • @TTimbs
    @TTimbs 5 місяців тому

    The tip of the iceberg of cut content of this game...

  • @GentlemensClubHolyEdition
    @GentlemensClubHolyEdition 5 місяців тому

    Id love a game set in a mega building on lockdown, focusing in gang conflict within the building

  • @huhhhhhhhhhhhh09
    @huhhhhhhhhhhhh09 4 місяці тому

    I can understand them blocking the lower levels off at launch, even if it was nearly complete since they were looking for ANYTHING to save time at that point. It's really weird that with all the improvements they've done to the game that they never went in, removed those death barriers and fixed the elevator. I suppose it doesn't matter as there is really nothing down there but empty space but DAMN, I remember the limited traversal of the mega building being basically the very first letdown in this fantastic game so it would be cool to see it fixed too.

  • @FriendlyKat
    @FriendlyKat 6 місяців тому

    I was always curious as to why you couldn’t go down there, but now I know! Super interesting, indeed! Hopefully they’ll add it back in!
    What a weird thing to cut?

  • @Ralius-sv7nz
    @Ralius-sv7nz 6 місяців тому +1

    Future games will most likely use them way more. In theory you could place an entire expansion in one of them.

  • @explorationgmer1336
    @explorationgmer1336 Місяць тому

    We need more open buildings to explore and activities to do.

  • @vilaintrolltrollinsky8007
    @vilaintrolltrollinsky8007 5 місяців тому

    They can make a full complete and fulfilling adventure inside one mega building.

    • @SirMZK
      @SirMZK  5 місяців тому +1

      and that would honestly make for such a sick expansion

    • @vilaintrolltrollinsky8007
      @vilaintrolltrollinsky8007 5 місяців тому

      @@SirMZK Ho yes, or we can make a different game.

  • @TheAkriiz
    @TheAkriiz Місяць тому

    The fact is, this game wasn't launched broken or fully of bugs.
    The truth is this game was unfinished yet when they were forced to launch it.
    This game have lots and lots of content that had to be cut so it can be launched.
    There are a lots of detailed interiors wich are unnaccesible, but with clipping mods you can see them.
    It looks like this game were meant to had a lots of accesible buildings so yeah, this game nowadays is completelly playable and enjoyable, but as i said....
    The truth is this game are not finished and it will never be finished, they just made it playable.