The Metal Heaven We Never Got | Cyberpunk 2077

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 254

  • @SirMZK
    @SirMZK  Рік тому +181

    Quick little note: I did clip inside the actual building and found a single NPC who would routinely spawn. They are invincible and can be seen dancing to something... interesting

    • @logprb5048
      @logprb5048 Рік тому +28

      lol that sounds the most interesting shame its not in the video

    • @lunchboxbandits
      @lunchboxbandits Рік тому +9

      That makes sense, theyre probably on what was going to be a dance floor, and clubs are known to be safe areas where guns dont work. Likely the unfinished nature lets you use your weapons, but grants a safe area invulnerability

    • @Isaac_Hewitt
      @Isaac_Hewitt Місяць тому +1

      @@lunchboxbandits Thats not how the game handles safe zones, it simply disables weapons and cyberware - much easier to do this on a coding side and makes the invicibility of every NPC irrelevant, especially since most NPCs are just a spawn point, a destination, an activity and then a random NPC skin slapped on. In other words, adding invicibilty is a concious step in most games, usually only given to important NPCs.
      Instead, this is from a dev who, after being told that this would not be in the game, went back and added the guy dancing forever secretly. Might even be a custom one (although doubtful) that looks similar to the dev. Devs leave fun stuff everywhere, especially if they find out their content is getting cut last minute.

  • @Thailerr
    @Thailerr Рік тому +32

    This is one of the places that I DREAM were implemented into Night City. Imagine each section of Night City truly opening up throughout your game? Watson is shut off for Act 1. You're incentivised to explore on foot and you find a seedy hole in the wall with an in depth side quest.
    Watson opens and all of a sudden you have LEVELS of verticallity that open up new shops, seedy back alley merchants, high level ripperdocs that only open after a string of Corpo side quests. Even further, make it a decision that lasts. That corpo you saved from Maelstrom in Act 1 calls. The militech agent requests help in a cold case. You meet the suspect and have a decision who to side with. The nomad suspect can offer preem guns and metal through his clan, while the corpo side can give you access to their in-house ripper doc.
    SO much opportunity wasted.

  • @immortallvulture
    @immortallvulture Рік тому +190

    With the firing range I think every gun shop in the city was originally meant to have them. If you check they all have doors you can’t open and some of them you can hear sounds of gunfire either in or nearby the shops.
    My guess is there was originally either a shooting range quest associated with each shop like you have in the megabuilding or the firing ranges were originally designed to be used at any time so you could try out weapons.
    And yeah it’s a shame there isn’t more verticality in the game. There’s actually a few spots like the catwalks outside metal heaven though that you can use, the area around jig jig street, there’s some in charter hill and near one of the mega buildings in Haywood. No quests there but you can wander around and enjoy the views.

    • @MauseDays
      @MauseDays Рік тому +11

      best you can get is dogtown in the dlc. its the verticlaity the entire game was supose to have. dlc entirely takes place on and around huge walkways between massive ruined brutlisist buildings. You first enter from a broken 20 story carpark that you need to platform your way up. there is barely a road. so the first thing it does is give you a free small off road car. but you NEED that double jump or charge to really get around. since mantis blades dont let you climb walls(cut content). haywood is nice too though its one of the only places where the idea is used and all buildings are climbable.

    • @muddled1186
      @muddled1186 Рік тому +10

      The gun shop in Kabuki has a firing range you can use downstairs, the door should be to the right of the vendor

    • @oorto1393
      @oorto1393 Рік тому +3

      @@MauseDays it's dope. but its still not the deckard's balcony experience we are still, desperately wanting in a game

    • @andreasliljeklinga6171
      @andreasliljeklinga6171 Рік тому +1

      Yup, i had a bug a few months ago when i fell through some building with a explosion and ended up spawning under the gunshop in West wind estate, i couldnt get out(door is locked) but it was fully fleshed firing range, i would guess you got similar stuff in most of the other ones

    • @evanlee93
      @evanlee93 Рік тому +1

      i know in at least a few of them, you can noclip down into a range. It even has a terminal that will start an unfinished sequence similar to the shooting competition that whatshisface in H10 has.

  • @Yilue
    @Yilue Рік тому +124

    If you noclip inside of metal heaven you can find about 10-20 people standing around and I think 2 people playing a guitar. For some reason I was really hoping we would get a side quest with phantom liberty where we get to go inside.

    • @BL00F0X
      @BL00F0X Рік тому +3

      I was just about to comment about this.

  • @MthHsd
    @MthHsd Рік тому +245

    I hope they will add all these places you have been visiting if they use the same map in the sequel.

    • @SirMZK
      @SirMZK  Рік тому +55

      Same here, would be a real waste otherwise

    • @FigmentHF
      @FigmentHF Рік тому +50

      Yeah I’d be fine with an updated and expanded night City in the sequel, so long as we get on a rocket to a space station and maybe have a small local town or something you can drive to.

    • @wannaloginnow
      @wannaloginnow Рік тому +19

      Sorry for the possibly ignorant question, but do you guys mean a sequel with Unreal Engine 5? They plan to abandon their own RedEngine, correct? So, if you are talking about a UE5 Cyberpunk sequel, can they use the stuff they built in the RedEngine? Won’t they have to start from scratch?

    • @Seviour_
      @Seviour_ Рік тому +15

      I imagine they will keep alot of the assets @@wannaloginnow

    • @vincer7824
      @vincer7824 Рік тому +2

      ​@@wannaloginnowNot sure if the assets/models can be transferred between engines.

  • @andusensei
    @andusensei Рік тому +43

    Really been enjoying your content as I go through Phantom Liberty. Good stuff bro.

    • @SirMZK
      @SirMZK  Рік тому +10

      happy to see you here, enjoying phantom liberty?

    • @andusensei
      @andusensei Рік тому +8

      @@SirMZK Yeah it's been a ton of fun. I'm really looking forward to noclipping around DogTown when I finish most of the main story beats. Doubt there'll be anything as extensively cut as the base game just floating around but fingers crossed.

  • @rq5283
    @rq5283 Рік тому +19

    Thank you for looking at all these places with cut content. Just shows how much the game could be added onto with additional content from mods!

    • @SirMZK
      @SirMZK  Рік тому +4

      my pleasure, yeah there is a huge foundation for more to be added. Let's just hope it gets done

    • @chrispekel5709
      @chrispekel5709 Рік тому +2

      It can't be added in. They haven't released tools that let you edit maps. You can spawn in items (which is how they change the apartments) but not move doors, walls etc

    • @ChaosZero.
      @ChaosZero. Рік тому +2

      @@chrispekel5709 Proper modding tools are allegedly in development. But there's no ETA on their release or even just confirmation that they exist.

  • @mattstansbeary3068
    @mattstansbeary3068 Рік тому +29

    It's real sad they could not let you go here. Johnny: They close Metal Heaven and then goes on to tell V everything about it.

    • @perhapsyes2493
      @perhapsyes2493 Рік тому +3

      In Johnny's ending where you give him V's body you do have a similar experience though.

  • @oJexaz
    @oJexaz Рік тому +34

    The only District that somehow got the verticality right is Japantown, atleast in my opinion, its still missing a lot just like all the other districts but atleast it has some building complexes that reach into the ground which I'm really missing from this game in general, considering that the whole center Island is actually quite high, atleast if you look at it from Pacifica. If you visit the Park close to Corpo Plaza you also can see how high all the streets are set compared to the natural ground. Some Areas that I feel like could've gotten some more attention are Rocky Ridge and the Biotechnica Flats, both arent exactly small areas, especially the Biotechnica Flats and in the end you only use them both once which is quite sad, still havent seen one of those tents from inside even tho there is like a couple hundreds of them.

  • @svxnger
    @svxnger 11 місяців тому +3

    the biggest selling point, verticality, of Night City ended up being the biggest cut from the game

    • @writershard5065
      @writershard5065 15 днів тому

      It's 'cause that's where the "size" of Night City would've truly been, and it would've been more work. Considering they were already pressed for time with what we got, I'm not at all surprised that that's what we lost.

  • @Officer_Bathtub
    @Officer_Bathtub Рік тому +20

    If you were able to interview the devs and ask them why certain content wasnt put in the game would be GOLD

    • @SirMZK
      @SirMZK  Рік тому +9

      legit a wet dream

    • @elsfic
      @elsfic Рік тому +1

      I don't think it would be completely impossible but the idea gives me pre-launch flashbacks

  • @simpy3651
    @simpy3651 Рік тому +1

    this game is MASSIVE. there is ALMOST endless things to do. the amount of cut content shows that the devs wanted this game to be endless, but they didn't have time.

  • @ChesterZirawin
    @ChesterZirawin Рік тому +6

    Good job man. I knew there is a lot of amazing content that was cut due to time constraints but never knew that it was this much. Loving this series. Keep it up man!

    • @SirMZK
      @SirMZK  Рік тому +2

      oh there is plenty to see... will do more to come

  • @SpaceManFive
    @SpaceManFive Рік тому +16

    The whole area looks like it was intended to be a fully fleshed out area. I mean, there's still an entire floor on the gun shop side that you can go to with modeled shops you can't interact with, and then there's the area around Metal Heaven where there's a *crime scene*. Then there's the garage and elevator. It really looks like they were trying to finish it and ran out of time or something.

    • @ZombieBacon13
      @ZombieBacon13 Рік тому +4

      If they had waited to make this game until about 2025 they probably could have delivered a much better game than even the original advertisements.

  • @JuliaJuanaAlvarez
    @JuliaJuanaAlvarez Рік тому +2

    The more of those videos I see the sadder I get. Just imagine the game with all the cut content available

  • @SethWTFF
    @SethWTFF Рік тому +13

    Love these videos. You find so much half baked content when you go up in Night City. Before 1.6 I remember really breaking my own heart by jumping around and finding all these amazing detailed locations just above the city streets that were only half done

  • @FigmentHF
    @FigmentHF Рік тому +10

    One of the devs once mentioned that the lack of playable vertical areas was mostly due to performance, the city was pure chugging. Blame consoles maybe. That, and the usual 2 suspects- budget and resources.
    I hope they can more fully achieve their vision in the sequel, I’m sad to see red engine go, but maybe UE5 will be more economical with its nanite meshes

    • @xGOKOPx
      @xGOKOPx Рік тому +1

      "Blame consoles" is just bullshit. Latest gen consoles deliver best performance for the buck and don't hinder game development in the way that some gamers seem to believe they do. Imagine a studio actually does disregard consoles and creates a total monster of a game that... is completely unplayable because barely anyone has a PC strong enough anyway. Something like 15 FPS on a 3090 that is well deserved (that is, the game is actually that groundbreaking and not just badly optimised). That would *not* sell. Many people still have GTX gen cards in their PCs, today. And those deliver *worse* performance than a PS5. A PC that will match PS5 in performance is going to be more expensive than a PS5 as well, so without consoles even less people would have access to this level of performance and fully utilizing it in games would be even less reasonable.
      I can agree that consoles may *temporarily* hinder advancements in games when current gen has been around for a while and becomes dated, but new gen isn't there yet. Or it's so new that developers still want to release their games on previous gen because barely anyone has latest gen.
      Sincerely,
      a lifelong PC gamer who's never even owned a console

    • @PointReflex
      @PointReflex Рік тому

      @@xGOKOPx The PS4/ONE ports were the problem for sure and I'll be damned if the time and resources invested into crambling 2077 down into one of those things didn't hinder development in other areas. We all know that the game itself was released half-way its development at best since most of the advertized content hasn't been released yet and more than likely never will, but I think that they chewed more hardware than what they could support.
      I mean, you can pretty much run the game on a machine from circa 2012 but a PS4 wich is more advanced hardware has an atomic implosion just trying to keep up with the title screen. CDPR fucked up big time and delivered one hell of a scam that for some reason (yet not that surprising) is one of the most played ones in the market.

    • @chrispekel5709
      @chrispekel5709 Рік тому +3

      @@xGOKOPx They had to originally make this work on PS4 mate

    • @FigmentHF
      @FigmentHF Рік тому

      @@xGOKOPx it was on a base PS4, that’s gonna necessitate they reduce the scope ?

  • @THEYEAR2143
    @THEYEAR2143 Рік тому +46

    It really breaks my heart seeing all those abandoned places in NC. Maybe it's because they felt the campaign would have been too long. I know CDPR talked about having a shorter campaign then The Witcher 3 unfortunately. :(

    • @ViniciusFigueiredo19
      @ViniciusFigueiredo19 Рік тому +26

      And lets be honest, they simply wouldn't have time to deliver half of the stuff this guy covered. It would be basically the same as developing Phantom Liberty if u count everything

    • @FigmentHF
      @FigmentHF Рік тому +20

      It’s pure practicality, it’s mostly performance, they had to optimise the shit out of it for console and it still ran at 20FPS 720p. That, and they just had to focus on finishing and polishing what they already had. They have finite budgets and resources.
      However sad it makes you and I, you best believe the devs are 10x more devastated that they couldn’t fully achieve their visions. It’s nothing to do with greed or laziness or lack of ambition, it’s just reality having to ruin everything

    • @THEYEAR2143
      @THEYEAR2143 Рік тому +5

      @@FigmentHF Indeed. Fully realized, Cyberpunk would have been the biggest achievement in videogame history imo

    • @TSE_WOODY
      @TSE_WOODY Рік тому +7

      This game needed more time and to be next gen exclusive to see its full potential.

    • @LordStaszko
      @LordStaszko Рік тому +1

      look at steam achievents, PL new ending is only 2% and Become a merc (literally finish 1st hour of the game) is only 20%

  • @sicurr1
    @sicurr1 Рік тому +5

    So, additional verticality was intended according to several of the devs, however they were restricted on time and money. In the last several crunch months of development from what I had heard, supposedly a lot of the vertical areas over near Metal Heaven and other places just couldn't be finished. So, they blocked them off in one way or another, and added various things on the outside to give them reasons for being blocked off. Police barriers, doors. Also, enough textures so that it looks like something, but you can never get there. Bare minimum propping.

  • @lego12141
    @lego12141 Рік тому +2

    I feel interests and excitement but also depression and lost everytime I see these cutted off cp2077 contents😢

  • @Helix142
    @Helix142 Рік тому +1

    i really hope you keep making this content its very interesting to watch tbh like for example i could do this myself but something about hearing others break down what could of been is oddly nice. [also kinda depressing given now that PL is done we id say 100% arent getting anymore cut areas touched up on]

    • @SirMZK
      @SirMZK  Рік тому

      I will absolutely do this for as long as there's content :)

  • @LordEverlost
    @LordEverlost Рік тому +6

    I use the hidden Highway to drive around. It's totally bizarre they don't have it in use as it gives an amazing view of the city.

    • @SirMZK
      @SirMZK  Рік тому +4

      this is an interesting point, still wondering what the point of it is

    • @arezz9706
      @arezz9706 Рік тому +4

      They finally fixed it 🎉

  • @project.jericho
    @project.jericho Рік тому +17

    The game is a shadow of it's intended scope. That CDPR walked away after three years is bullshit and not something anyone should forget.

    • @HighDeathStreak
      @HighDeathStreak 20 днів тому

      I mean, as much as it'd be nice for further expansions, they have to cut major updates at somepoint to work on sequels. Let's not forget cdpr is no *activision* and they are working on two major ips simultaneously. Witcher 4 and cyberpunk project Orion. They had to stop at somepoint and 3 years of major updates is very good for a modern AAA title. Not to mention just about a month ago we got update 2.2 which had some good changes

  • @nameless5413
    @nameless5413 Рік тому +1

    in general all those missing yet completed pieces would likely be something that was to have a quest or sidequest that gotten cut, along with that was the area that got the cut. alternatively it was just about performance somehow. i do not claim to understand dark magic of the red engine tho so i would only guess any of the above.

  • @nicolasberard7799
    @nicolasberard7799 Рік тому +2

    It's sad to see so many cut contents

  • @nateo200
    @nateo200 Рік тому +1

    I always was fascinated with this location. It is strange...it feels like it was stripped of its significance for no reason.

  • @KITT.007
    @KITT.007 11 місяців тому

    I love cut content, it’s so interesting especially in my favourite game. Cyberpunk 2077

  • @McKillaboy
    @McKillaboy Рік тому

    I really appreciate these clips man! Thank you! (Unrelated: thank you for the financial advice)

  • @EvanNewingham
    @EvanNewingham Рік тому

    Its fr crazy on the amount of cut places and content

  • @BabylonGames798
    @BabylonGames798 Рік тому +7

    When I was doing the mission where you attack the Cloud's Tyger leaders, I remembered a neighboring building to the penthouse having a good amount of detail. Maybe worth checking out?

  • @mercereman6280
    @mercereman6280 Рік тому

    presumably a part of the city that was being built before certain decisions were made and the directive changed from "we're building a city" to "we're making it look like a city"

  • @gustavosanches3454
    @gustavosanches3454 Рік тому +7

    So many of these, you realize that if CDPR really wanted to milk us they couldve released DLC after DLC worth of fleshing out these areas

  • @modernrecipes
    @modernrecipes Рік тому

    i'll give u a little sub mate i love when people look deeper into games

  • @immortallvulture
    @immortallvulture Рік тому +7

    Really enjoying all these video ideas btw, if you’re looking for ideas I’d be interested to see what’s behind the gate in victor vectors clinic and on the ground floor of the parking garage for v’s megabuilding. I think both were originally intended to be some sort of garage for the player and it would definitely explain why victors clinic is so large,

    • @SirMZK
      @SirMZK  Рік тому +3

      good suggestions I'll take a gander, stay tuned :)

  • @FrankByDaylight
    @FrankByDaylight Рік тому +2

    I literally was at this area yesterday while messing around eith my tendon legs. And just thought to myself "Wow. This place is rather low Polly/has some details for an area that is unused.
    Had no idea it was the rockerboy shop. I just kept moving on lol

  • @penguinactually
    @penguinactually Рік тому

    "i'm now stuck crouching again" the character development

  • @boop6610
    @boop6610 Рік тому +6

    can you noclip through arasaka tower and a ton of different areas in the corpo intro and the secret ending mission? one of my particular interests were the locked doors in the lower levels of dont fear the reaper that you couldnt get through, yet the glass showed fully modelled rooms.

    • @SirMZK
      @SirMZK  Рік тому +4

      i can definitely have a look

  • @olgierd2001
    @olgierd2001 Рік тому +1

    its so sad to se how much cut content there is and how much more could have been possible if it got like 3-4 more years

  • @NeonFlare
    @NeonFlare Рік тому

    I just love the scale of Night City, I can't think of any game that comes close. The skyscrapers are so daunting, the streets feel so claustrophobic. So much potential, I hope the sequel is set in NC again

  • @mikalappalainen2041
    @mikalappalainen2041 Рік тому +1

    Hopefully the sequel will do what Spider-Man 2 is doing, exact same city, bit bigger, bit more detailed. Maybe set it happen ten years later so we can see most of the same bigger buildings but also many things slightly changing over time. That would make it anew and nostalgic come back to familiar place at the same time.
    Maybe even leave some areas dedicated for modding community to easily add more gigs and gang encounters. Would be happy to have infinite amount of slight variations of the same gang members hanging around the city. So that even the tenth playthrough would always have a bit of something new.

  • @jingerbread3921
    @jingerbread3921 19 днів тому

    these cut verticalities in city center is probably why dino has only like 5 gigs, when other fixers have a lot more. the one with least gigs have 9 gigs. truely sad.

  • @Dadgrammer
    @Dadgrammer Рік тому

    Great content.
    Things that I want to see, that you're probably have on list :D
    Biotechnica farms, oil rig, but also I want to see this huge strange container/crash site on junkyard outside city. Also Underwater tunel have plenty of closed doors, like should be something there.

  • @dzienisz
    @dzienisz Рік тому +1

    Metal Haven as a DLC!

  • @oorto1393
    @oorto1393 Рік тому

    I think they left the lift because you can see it through the glass, and having something moving inside the building just makes it feel more interesting and alive from a distance

    • @oorto1393
      @oorto1393 Рік тому

      Also, if we are wondering why these spaces were built, and then abandoned during dev in the first place? I would say it's fairly likely they had related quest content, those quests got cut for completely unrelated reasons, and then it no longer made sense to flesh out these areas and instead sanctioned them off and deleted any of the details they had built in those areas.

  • @1siege
    @1siege Рік тому

    Just found your channel man had to sub keep up the 2077 content 🙏🏻

  • @thanhhuynh175
    @thanhhuynh175 11 місяців тому

    I firmly believe that phantom liberty was the Pacifica we never got.

  • @tunnelrat9548
    @tunnelrat9548 Рік тому +1

    I know people would most likely complain about it, but I genuinely wouldn’t mind if the next game it’s still set in Night City but obviously more expanded. Like all the cut content we never got like the rail system, accessibility to Megabuildings, the Casino and other detailed (empty) places around the map were all useable for the player. There’s just too much potential in a setting like Night City to just leave and set it somewhere else.

    • @chrispekel5709
      @chrispekel5709 Рік тому

      Considering the table top game is always set in NC, I'm pretty sure it will be

  • @Coolcoolcoolcoo
    @Coolcoolcoolcoo 11 місяців тому

    So much performance could probably be gained from culling a ton of the unused and totally hidden yet fully modeled and cluttered areas from loading in behind closed doors. Considering how frantic and ever changing the development of the city apparently was, it is probably impossible for them to track down all the half finished interiors lurking around.

  • @FaytVanguard
    @FaytVanguard Рік тому +1

    Random likely cut content thing I noticed in Pacifica. The possible entry to a cave. Maybe this tied to the Cut Content about Nomad Pirates. Who are a big thing in the lore, but I have seen not much mention in game. Wonder how many caves were actually cut.

  • @Yusuke_Denton
    @Yusuke_Denton Рік тому

    The "garage" under there was probably going to be a car dealer where the player could buy cars.

  • @TheKyuketsukiNeko
    @TheKyuketsukiNeko Рік тому +5

    I wonder if we'll ever get mods utilizing these unused gems

  • @namelessviewer
    @namelessviewer Рік тому

    I would be elated if the next game installment was the same map, just with more detail or perhaps a little further into the future. There is so much potential, as these videos prove. Fully developed, this would be a VR dream to explore.

    • @divinehatred6021
      @divinehatred6021 6 місяців тому

      fully developed on this size of the map? yeah see you 10 years later

    • @namelessviewer
      @namelessviewer 6 місяців тому

      @@divinehatred6021 I'll be waiting. By that time, modders will probably get close. A lot of the map could be cleaned up to render and load easier. Then just steadily adding detail as home computing power continues to grow.

  • @JuergenGDB
    @JuergenGDB Рік тому

    Metal Heaven is the Capital Records (Los Angeles) of Night City. The top deck (Outside) would have been filled with onlookers, groupies, and stargazers trying hard to get glimpses of their favorite musicians, etc. It also connects with the rest of Night City, I cant remember but I thought there was an NCART nearby.. at least on Pen and Paper. NOTE: There are also more shops and businesses throughout that top walkway layer, but obviously the developers did not feel a reason to populate or grace us with more content. But they so far have done extremely well to give us the immersion. We just want more, maybe someone can actually make some shops, etc for that layer.

  • @sibiris8474
    @sibiris8474 Рік тому

    If you go to to the floor below the gun shop, or the one below that, I don't remember, there is a sign stating "Crunch Plaza". Nuff said. U can see it in the video on 6:30, where the checker board tiles are. That's the Crunch Plaza sign.

  • @RealityCheck6969
    @RealityCheck6969 5 місяців тому

    Everywhere you look in this game you see unfinished parts of the map/city... It's sad.

  • @AlindBack
    @AlindBack Рік тому

    Part of me can't help but think that a lot of these cut areas were cut to allow for the old consoles. Heck, even with Phantom Liberty they had to put Dog Town behind line of sight barriers to keep how much is loaded at once in check.

  • @firestar29
    @firestar29 Рік тому

    Remember the firing range quest in V's megabuilding? I assume it might've been the same kind of tournament as the Beat on the Brat one, hence the shooting range behind the rifle shop, but later it's been scrapped. Would make sense.

  • @super6746
    @super6746 Рік тому

    there actually is a fully functional firing range in the basement of one of the gun shops in watson. pretty barebones, i dont think the targets move or anything, but you can actually shoot in there now

  • @JuergenGDB
    @JuergenGDB Рік тому

    Metalheaven Garage was most likely a garage for workers, staff, etc. It may have been an executive garage, with a personal elevator. Maybe in the next version or if modders can finish it. In my honest opinion, many places were not finished because they had to make the game for the console, setting them back at least a year. SO in a year pretty sure most of the places you covered would have been finished with more side jobs and missions.

  • @SeanHogan_frijole
    @SeanHogan_frijole Рік тому

    Subscribed straight away

  • @rigs9801
    @rigs9801 Рік тому

    one of the most noticeable bits of cut content to anyone who plays the game is that every gun shop was going to have a functional firing range - idk if they cut it bc of time or bc it probably messed with the crowd AI or both

  • @nuke___8876
    @nuke___8876 Рік тому

    This is interesting because the map was one of the most complete things at launch

  • @No-vq1iv
    @No-vq1iv Рік тому

    I'm pretty sure both the garage and the lift are meant to serve as detailed backdrops, the area is visible from the gun store accross the street so it makes sense they'd want a bit of detail for it. It also explains why the elevator is the wrong size and constantly going up and down. The NCPD crime scene is probably there to give a hint as to why it's closed/inaccessible.

  • @Sharky1986
    @Sharky1986 Рік тому

    tbh the lift looks like it's just flavor because you might potentially see it through the opening on the side of the building.

  • @8Bitzzz
    @8Bitzzz Рік тому +1

    I think the Shooting Range Side Quest in Vs Megabuilding was just a little bit longer and this would be just the second shooting range stop for the quest.

  • @jonathancrew5811
    @jonathancrew5811 Рік тому

    It does really suck all the cut stuff. In the prologue the scene where the med people come pick up that girl, the edge looking down was dope. That verticality multi layer map is apart of a dystopian future city I feel like.

  • @demonfox879
    @demonfox879 Рік тому

    Cyberpunk 2077 originally had A LOT going for it that originally was in the beta viewing but had to cut so much content for time constraints. The whole entirety of Night City feels like it at least.

  • @Mad_Alyx
    @Mad_Alyx Рік тому

    I hope the next updates address things like the mega buildings and "small" areas like this!

  • @perhapsyes2493
    @perhapsyes2493 Рік тому

    Think the lift was supposed to be something like a cargo elevator. You don't actually buy the specific item in the store, you just look around, ask an employee to get it for you and they call to the storage basement to send it up.

  • @TGBahr
    @TGBahr Рік тому

    I was struggling to find a way to jump up there somehow the other day, haha!

  • @gwoody4003
    @gwoody4003 6 місяців тому

    I wonder if thats where Corporate Path V was supposed to live, and they decided to just have all 3 life paths have the same apartment instead.

  • @CRYOKnox
    @CRYOKnox Рік тому +1

    Geez I hope they get that working in the next game... this is so insane to think about....

  • @scottwatrous
    @scottwatrous Рік тому

    Yeah definitely seems like an area that was cut down as time drawn closer to launch.
    Really hope CDPR would keep the city going into the next game and spend the time adding more and more lived in details, making the whole city denser and more vertical, instead of starting over from scratch. Then we can visit this place and get the metal shopping experience we were always dreaming.

  • @VelinSevven
    @VelinSevven Рік тому

    1:48 An in-game ad featuring an in-game popstar advertising a product you can actually buy in the game. If that's not immersive, I don't know what is

  • @ErisOfNightCity
    @ErisOfNightCity Рік тому

    Love the no clip videos. Night CIty is so incredibly detailed. The subscription issue has more to do with general viewing habits. A lot of people don't subscribe to channels at all yet view.
    If UA-cam made it mandatory to subscribe to watch a video, the 90+% would be there within 24 hours. LOL

  • @johngraves2417
    @johngraves2417 Місяць тому

    Honestly if they just added ALL of the cut content to the game as it is now, I'd say we wouldn't need Orion. A fully interactive, multi-layered, flying car Night City would be fantastic. Working Casinos included obviously

  • @rickoftherick4610
    @rickoftherick4610 Рік тому

    It most likely had to do with the quests were we put back together samurai for one last gig.

  • @Hollywood1127
    @Hollywood1127 Рік тому

    I can't imagine how big the second game is going to be. All this cut content being added to Unreal Engine 5/Cyberpunk 2 is going be one hell of a braindance. Just imagine what this game would have looked like had it had gotten delayed another year or so and released with the 2.0 features?

  • @kentallard8852
    @kentallard8852 4 місяці тому

    All the gun shops have inaccessible shooting ranges under them.

  • @Osiedlowy_Platacz
    @Osiedlowy_Platacz Рік тому

    cyberpunk is now finished in late beta and that's it - thanks CDProjekt Red!

    • @SirMZK
      @SirMZK  Рік тому

      Gotta disagree. There might be heaps of cut content but there’s also heaps of top quality playable content. The game currently is great, even if the past does sting… it’s sometimes good to appreciate what you have

  • @davidarnold7147
    @davidarnold7147 11 місяців тому

    I have over 3,000 hrs in this game; never been to that area. I think a lot of these areas, like the Casino near the Badlands east of Japantown (which I have been to in an earlier version of the game from 2020) may have had to do with the multiplayer aspect that was supposed to be a part of the game (as seen in the credits) but never implemented. So many areas, like rhe prison (been to that) and then there's another area, I forget where, that is quite detailed but blocked off; I think it's near Heywood.

  • @JohnJames0204
    @JohnJames0204 Рік тому

    4:57 Some poor npc is getting car bombed, lol.

  • @HarvestLYlee
    @HarvestLYlee Рік тому

    I mean get that CP2077 is the future, but no limit flying and slipping through Walls and floors is just Godmode level tech.

  • @Azuris190
    @Azuris190 Рік тому

    Vertical Structures can be very confusing, i just have to think of Vivec in Morrowind, i was sometimes pretty confused how i have reached one Area haha.
    But it is sad that they cut it here, i love roaming around in Cyberpunk and its World.

  • @Limit19970
    @Limit19970 Рік тому +1

    Same as many thing in Cyberpunk 2077 imo; cut content due to the unrealistic time constraints put on cdpr devs by their management.

  • @TGBahr
    @TGBahr Рік тому

    I think your assumptions generally make sense, and it''s quite unbelievable how dead Corpo Plaza is, how unfinished many places are, and how some central areas are less alive and fleshed out out than pretty much any back ally anywhere in the game.

  • @gohgekat2302
    @gohgekat2302 Рік тому

    hoping more people sub because you deserve them man your videos are great 👍

    • @SirMZK
      @SirMZK  Рік тому +1

      thanks here's hoping ey

  • @evanlee93
    @evanlee93 Рік тому

    it's a shame the parking garage under it is totally unfinished. There's like nowhere to park downtown.

  • @JunjiItoDougWalker
    @JunjiItoDougWalker Рік тому +1

    surprised that downtown night city allows the barghast to advertise there, how chivalrous of them

    • @SirMZK
      @SirMZK  Рік тому +2

      funnily enough I thought the exact same thing watching this back. Why the hell advertise dogtown??

  • @Message_
    @Message_ 5 місяців тому

    Could it be possible that some of these large scale buildings had interiors or the start of one, but once they realized they wouldn’t be able to implement them, they just deleted them?

  • @Howland_
    @Howland_ Рік тому

    Would love to see modders use Metal Heaven to make a questline with Johnny and the music store and then through that, it gives you access to the rest of the building as a home
    Garage would display all your owned cars and you could drive them out down the ramp to the street, apartment/gun range "hideout/armory" like a true legendary merc would have in NC and the gun store could convert into a bougie corpo style black market store like PL has in the Dogtown Market

  • @CaptDust
    @CaptDust Рік тому

    I feel like the shooting range was supposed to be a quest line like the fights, go to the various gun stores and best the champs

  • @recoil1912
    @recoil1912 Рік тому

    It's seems like with the NCPD crime scene at Metal Heaven that a mission might have been planned here but I assume the content got cut. At the Kabuki gun shop they do have a range downstairs' you can use , yes it's not fully functional, but It is kind of fun.

  • @khyrianstorms
    @khyrianstorms Рік тому

    I really hope CDPR will import the city model into Unreal and build upon what they already had. It would save them a lot of work, and all the underground vampire elements and above ground structuring would be a great way to completely reshape the experience of the city, without reinventing the wheel.

  • @CrazyCherry
    @CrazyCherry Рік тому

    I believe that firing range is part of a mission. Idk if it’s the exact one but there is one in some side mission

  • @kentallard8852
    @kentallard8852 4 місяці тому

    Nothing happens on those skyway. No ncpd gig, no cyberpsycho, no fixer gig, no side story.

  • @elmac26
    @elmac26 Рік тому

    this makes me so sad... The amount of potential this game has... Just if got more time to develop... FUCK! I need this game finished, with multiplayer, abandoned buildings completed, extra missions that were scraped aaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!

  • @terratorment2940
    @terratorment2940 Рік тому

    I would not mind it at all if Cyberpunk Orion was also set in Night City but they filled it in even further with new stuff and all the cut content, discarded ideas like Karaoke minigames (like Yakuza) and wall running

  • @Hschlick84
    @Hschlick84 Рік тому +1

    Modders, you know what to do with these empty, blocked off regions!

  • @Daniele_1210
    @Daniele_1210 Рік тому

    I hope in cyberpunk 2 we get a night city with all these Abandoned areas. I don’t need an entirely new city