The REAL reason I miss this feature is because it lets you get 2 of almost every weapon to dual wield. Instead of going all the way through the game twice. I know I could just use 2 weapons that you can farm for but sometimes I just want to use two flamberges because they look so damn sick.
It's actually unbelievable how much worse this becomes in Elden Ring because of how they made absolutely basic things like the Generic Default Longswords one-of-a-kind, only obtainable once per playthrough items and all of the new weapon classes in Shadow of the Erdtree are like this as well. It feels like the developers just threw their hands up and said 'people are just gonna mule anyway so why bother.'
Yeah like the slog fest that is elden ring 😴 and literally zero changes or additions in NG+ not even +1 +2 talisman because they give you those first playthrough... LAAAAAAAAAME
@@Strawberry-Pine they do the "mule" thing since... always I think? Like, for example, I don't understand how the optimization for PC on japanese games are always so bad, the only thing that comes to mind is "they really don't care".
Well, the sword you get from a dragon remembrance in elden ring is a reference to that, since the actual boss is missing his tail tip, and the sword pretty much IS just a tail tip you stab fools with.
@@TheSilly6403Kalameet's tail Obsidian Greatswprd is pretty good the only weapon with special attack that can be enchanted with spells or lube and very fun to get, in every playthrough I make him tailless
Adding walking mausoleum to elden ring like "here now you can get both boss weapons" like bro that's not why we like the bonfire ascetic we wanna refight the bosses too😭
This. Elden Ring, along with DS3 and Bloodborne, are those games where actually would want to refight bossess they've beaten, and not even for more rewards but just to experience them once again! Sadly, that's possible only with mods and hacks... Some stuff from ds2 is still forbidden
Funniest thing is that you cant dupe boss weapons with walking mausoleums. You can have all the boss could offer, but we are forbbiden to have 2 moon veils or 2 malenia blades in the same run ffs. [Say loud with AVGN voice] *What they where thinking!!!*
Such a great mechanic for grinding souls, farming items, practicing bosses, and getting NG+ rings in runs way earlier. There's a reason the Last Giant hates the main character of DkS2 so much, and its this mechanic lol
@@RobleViejo the rotten was also really easy to respawn and use for souls before then; and the amount of bonfire ascetics you get before then is usually enough to power level any character. Bonus points for being a great way to get Lucatiel's quest line done with little issues .
Bonfire ascetics are the best new idea DS2 came up with and it's a real shame that they never carried over to DS3 and ER. They effectively limit resource scarcity with some clever strategizing. Grinding the Giant Lord is free since there's a replacement found on a corpse in that memory. There is an infinite supply by using an ascetic on The Cave of the Dead since a corpse in there has 3 new ones each time. These can then be used for infinite Human Effigies as the wooden chest in the beginning of the Forest of Fallen Giants has 5 each time; which is a godsend if the Darklurker is giving you trouble. Also great for doing Benhart and Lucatiel's questline at certain bosses. Ben and I smacked around the Prowling Magus and Co. many times over for some free Titanite Slabs in the process, however this came back to bite me HARD when the horde of Falconers I needed to farm for Sunlight Medals at Tseldora were now all NG+4 or more plus Covenant of Champions. (Don't do what I did lol, get your medals farmed out first.)
@@ppete4985 I could see them pulling a colosseum patch and adding it still. It seems like they decided to make the colosseums into low priority content and this may be as well. But it's best not to get our hopes up.
Dark Souls 2 had its issues, but in terms of mechanics and depth of gameplay it is purely genius. Each next game of FS brought some cool ideas, but it is absolutely criminal that since DS2 we didn't have any mechanics tied to diversifying NG+, or the inability to buff 99% of weapons with innate elemental damage, weird scaling discrepencies, etc. DS2 had none of these problems. And there were even thinga such as a whole new mechanic of a further NG+ buffing a weapon's damage, made especially for a single sword barely anyone remembers
To be fair, I just tried the DS2 ng+ and all they did is put random red phantom mobs around the map to exacerbate the ganks even further. I'd rather not have that in future games. They should have done more stuff like Freja's early ambush, that was actually really cool and totally caught me off guard
@@santasangre996 pretty sure Scholar made some changes, but at least there is something to add to the challange except for dumb stat multipliers. There were also some items, weapona and rings especially, which you were only able to acquire if running ng+, and some even on ng++ if memory serves me well
@@xr3la I did play scholar. I hear people saying the regular version has superior enemy placement but I havent tried it yet. I honestly think all they need to do is keep making words that are well interconnected, where you can choose to tackle them in all kinds of different orders, and that's all you need to make a continuously interesting NG+ experience.
The Regular version had so much broken AI and enemy placement. Enemies used to swarm you on spawn in in the Regular version. I am not even joking you would be sitting at a bonfire and they would jump you.They fixed this in Scholar. In Scholar they literally made a cap as to how any enemies can attack you at once built in the AI and lowered their attack aggression. Domo3000 has a ton of videos proving all the things wrong with base Ds2. Scholar is 1000 times better.@@santasangre996
I miss vagrants, bonfire ascetics, rolling R2s, soulsuck, stamina debuffs, covenants, exploding crystal lizards, built in kick moves, doors, ghosts, and talking cats
@@nightmare171 that is called brand management, he's not going to openly sh1t on a game of the studio he works at. However, DS is the only game he came back to make a sequel, and he had no interest in making DS2, it was a request from BandaiNamco after the success of DS1, instead he went on to make Bloodborne despite it being a PS exclusive. Yet he came back to make DS3, a game that is vastly a sequel/conclusion to DS1 story and in many aspects a DS1 remake with Bloodborne inspirations. That DS2 pushed him to think "hey maybe I could pull off an open-world game" that I can believe, and I can also believe the financial success of the game enabled the following games inclueding ER. But I don't believe DS2 was an inspiration for ER passed it's failed initial concept.
@@dearcastiel4667 I always heard he wanted to do Dark Souls 2 but had to give up control to work on Bloodborne, and Dark Souls 3 he didn't want to make. Which if true means that Miyazaki is a great director to make a good game even when it's against his will. Also if true I'd love to see a "Dark Souls 2; the official version" where miyazaki takes the lead for the whole project.
Ds2 dared to experiment and do things in the mindset of Demon souls. Had a few major flaws, but some of the ideas carried over or are now missed. I dont get how people like Ds3. It was such a letdown mechanic wise, felt more like a save sequel.
Beyond safe, really. Fast paced with bigger hitboxes so it's hard to see how shitty they are unless you mod the game, and constant DS1 throwbacks and lore additions or changes that keep asking "do you know Bloodborne?" all the fucking time. The fact that the game is a strangling claustrophobic thight corridor unless it's a fucking SWAMP AGAIN doesn't help at all. Also the constant ganks. People shit on DS2, but the aggro range in that game wasn't nearly as massive as it is in DS3 and you usually could avoid fighting multiple enemies if you didn’t play like a troglodyte. DS3 has constant ganks from the get go.
The fact that you can use this mechanic in Dark souls 2 to go replay bosses as many times as you like without having to start a whole new game is such an awesome feature. DS2 is not appreciated enough for its cool features. I was like a lot of people and didn't play DS2 for a long time. I had played DS1 and DS3. But I bought it and have played it through six or seven times now. They should add that bonfire aesthetic mechanic to Elden ring for sure. And even if they don't do that, they should take one of those 3 coliseums for the online combat and add an ability to go back and replay bosses.
People really dont give DS2 enough credit. Honestly its a lot more fun to replay than 1 or 3, a lot of ways you can play the game and bonfire ascetics make obtaining the gear you want not require NG+ is a god send
@@specialnewb9821"refined" is a stretch. Everything ds2 did, it did better than future instalments. Ds3 has the worst excuse for powerstancing I've ever seen and elden rings is so rudimentary and basic with no nuance. Bonfire Ascetics and changes to NG cycles were also just never touched upon again except for a few rings in ds3 that you could only find in later NG+ cycles.
I'm sorry for the guy that used it in dragleic castle to buy the spells from the merchant in new game ++ to get the 100% trophy just to have to actually really beat the game twice and deal with new game +++ throne watcher and defender
It's funny to me how many people say "Dark Souls 2 has no connection to the first game" but there are so many things in NG+ that tie them together. Like the bosses dropping the souls of the DS1 Lords, some extra lore that reveals the Throne of Want is powered by the First Flame and claiming it Links the Fire, and that Nashandra and the other Queens are the daughters of Manus.
From all the best features of DS2 that never were ported into further installments, I feel like Bonfire Ascetic was the worst one to ignore by Fromsoftware.
They listen to what people say. Most said they liked powerstance and pvp from ds2. Ds3 had those but 'improved'. If the volkgeist only ever mention A and B, how could you ever expect anyone on the outside to see anything but A and B?
Elden Ring really needed bonfire ascetics. The open world is only fun the first time, while dungeons and bosses can be fun for several runs much like in Dark Souls.
Well, some parts of the open world are still fun on repeat playthroughs (like Limgrave for example), but yeah, I usually have to put on a podcast or something on new runs while galloping through Caelid and Liurnia and the Mountaintops
The thing about ER and DS3 I think, is that Standard damage increases multiplicatively unlike all other damage types. I think this error might be in BB too but I'm not sure. That’s why some enemies just deal too much damage in NG+whatever. It's hilariously stupid.
Honestly given how much you have to traverse across the over world and I feel that adding some variation to energy patrols and having slightly different things turn up each time you pass through somewhere would have made things more interesting. Both from a gameplay and immersion perspective.
Same. I ended up almost beating him with a Ladle at NG+99 lmao I found that a Lightning Pursuer's or dual Blacksteel Katanas makes for some of the fastest kills. About as fast as the Dark Crypt Blacksword.
I just beat Fume Knight yesterday. And Damn. Fume Knight is such a good boss. It can be a long fight, but dodging his attacks and timing heals is so much fun.
Having enemies with a limited respawn was great, if you're having a hard time you can literally chip away at the enemy forces, and if you want to grind for souls... Saddle up, bonfire ascetics will get you moar souls but make the area harder!
@plaidchuck out of three it was ds2 that influence elden ring be it weapons, mechanics, lore, design elden ring is what ds2 supposed to be even Miyazaki admitted that without ds2 their game's won't be the same.
Started my journey in the Soulsborne universe with DS2, many years ago... And yeah, as I said many many times since then, It's truly an underrated game, lots of cool stuff including this feature
Not underrated, overhated. People who know DS2 is a good game give it all the praise it deserves, while people who are convinced it's bad shit on it endlessly. (Also most of the people who shit on the game can't provide a valid argument to save their lives).
You know what was actually THE best feature ever? Pools of blood. Seeing so many people die to so many things at once was nothing short of hilarity, especially in pplaces first-timers tried to do certain things. It's a shame it didn't come back in Dark Souls 3, or even Elden Ring, would have been fun to watch as chaos ensued.
Fr. How I wish Bloodborne had them. The funnest part about Bloodborne imo is bullying certain bosses, like Amygdala with a Bloodtinge build, and having to run through the entire game again on NG+ or do a long chalice dungeon to get back to him is just so annoying.
I loved how you could farm for ascetics too it was funny. iirc if you ascetic'd a specific boss, it'd actually give you 2 of 'em or just 1, still allowed you to do it ForEver until you hit bonfire level 99. I'm honestly on the wagon that Dark Souls 2, if you fixed the enemy variety problem, would be the best soulsborne game that is currently on the PC.
Yeah I think DS2 needs a remake the most. Keep the most things about the game, just more polish, finish the original vision, fix/remove questionable ideas, better visuals, less clunky combat (still love the dynamics and realism behind it though) and it would be very nice.
What do you mean “enemy variety problem”? There’s a huge amount of enemy variety in DS2 and very little reuse, amazingly so. I’m not sure what you meant to say but it definitely wasn’t “enemy variety” because that’s not a complaint anyone makes about DS2
Yeah if they were to just fix the enemy variety, enemy design, hitboxes, removed adp, level design, art direction, character design, writing, every animation, and boss design. They’d have the perfect souls game.
You can say this about most of the games. Demons Souls tendency and Bloodborne's insight could've been polished more to have a really dynamic experience based on what happens in the world. Day/Night in Elden Ring is a throwback to it but a bit too timid
Would it really cost THAT much to set up a boss rematch mechanic in Elden Ring? Would have liked it even if it was Lords Of The Fallen's version which gives no reward at all when refighting single bosses, though I would prefer if it was possible to at least get 2 of every single weapon in the game, even if only after beating the final boss.
They had a boss rematch mechanic, called "copy and paste." But yeah, it would have been awesome to fight the Demigods again without having to beat the game each time.
Only if it’s a genuine remake and not a glorified remaster like Demon’s Souls. Let us decorate the Mansion, make Majula grow and change over the course of the game based on NPCs you recruit, make boss fights more interesting, give the world a more interconnected layout, etc.
What's even more annoying is that they did something kinda similar in Sekiro with the boss rush mode, which even added extra mechanics for some bosses, and they didn't do that or bonfire aesthetics for Elden Ring, a game that arguably needs them the most as some bosses take forever to get to. How I wish I could fight bosses like Morgott, Midra, or Messmer over and over without having to run through NG+ each time.
Miss the old days of DS2 PvE where I could get summoned as a pugilist ten times in an afternoon for Fume Knight or Ivory King, it was too damn fun beating them down with the Vanquisher's Seal and Engraved Gauntlets.
Really wish they would add something like this back. Pretty often would want to fight the boss again but just can not be bothered to restart a whole new playthrough just to get to that particular boss
And Blood Borne has got many chalice dungeons that feature [some version of] bosses from the main game. Even some entirely new ones. And you can reset the dungeon over and over again.
DS2 had a lot of really neat unique mechanics that I'm sad didn't get put into the following games. I'd love if DS2 could be fully ported into DS3 or Elden Ring's engine somehow.
Honestly, when the boss fights are the most memorable parts of your game, why wouldn't you make them repeatable. Spent time co-oping in DS3 just to fight more bosses, they really needed this. At least bloodborne had the chalice dungeons you could find most bosses in.
DS2 was the 1st souls game I played. I got it for $1.99 on sale. I knew nothing about it at all and I fell in love with it. Played DS3 when it came out played bloodborn and now on my 1st play through of DS1. Honestly I miss the Torch lighting fires along my path n using it to see in dark places. Burning enemies.
Vagrants, Vertical level design, cutring tails, falconer sunning animation, these are things I wish we see in the next From game. What I don't want is another open world.
😂 This video made me remember that the last time I played ds2 was when I was giving a shot to SOTS with a friend I was like "man we can locally ng+ in this game, I saw a no hit runner farm the rotten, we need to do that" unfortunately we both forget where was the rotten and find him last 😂 I was so obsessed by the idea of farming him that when we find it last we killed him like 10 times, I think we used all of our ascetics. But yeah I love this mechanic
In Sekiro you can fight bosses as many times as you want. You can even have an option of multiple boss rushes having empowered boss at the end. You don't get any exp for the kills however
I still cheese dragonrider again and again using bonfire acetic and tseldora outfit to grind for more souls. And u can farm infinite bonfire acetic in aldia keeps
DS2 is still my favorite in the series. The fashion is still the best, the dual wielding, the crossbows, ascetics, the pyromancies seemed better to me at least... I'm ready for another playthrough.
You know I used to hate ds2. Thought it was garbage. Then I played Elden Ring. And while I love Elden Ring and it has become one of my most favorite games of literally all of time that video games have existed, it made me realize that ds2 wasn't actually that bad of a game.
Especially in games that focus around boss quality, there's no reason not to have a way to refight bosses. Fromsoft always takes 2 steps forward and one step back with each game
'two steps forward and one step back' is a really lame way to describe these games ng... Each one of them has their own unique features and design objectives, so I think comparing them so straight-forwardly is a bit dull. This is the type of discussion piece that made DS2 conversations so unbearable--a hyper-fixation of the things lost, vs appreciating the qualities gained.
I generally don't like DS2 because of all the gank squads and general combat/game feel, but it did have some of the series best ideas. If it played like DS1 or DS3 I'd probably like it a lot more.
I am conflicted over this feature. On one hand it was very neat and cool. If you want to get multiples of unique weapons, you could, but the consequence was that the area is locked into the next game cycle. On the other hand, I think the easy access the game gives you to ascetics makes the feature overpowered. I mean come on, there's an ascetic in the memory of Jeigh and an easily accessible soul vessel in the memory of Oro. I appreciate how accessible leveling and respecing is, but how easy it is feels weird to me. I still really like DS2 by the way, I just don't know how I feel about Bonfire Ascetics.
generally I dislike many things in DS2 but the bonfire ascetic was such a great idea its shocking they never reused it, same for Sekiro's boss replay they know that we want to fight bosses, thats why almost every single one of their souls games has a mod that allows you to do that, thats why they added boss replay feature to Sekiro, why they go all in on boss designs, and yet there is no way to replay a boss in ER, its baffling
Reading these comments praising DS2 and shitting on 1 and 3 is making me feel like I'm being gaslit lmao, the Shrine of Amana especially make me want to rip out hairs.
What's exploitable about it? Most of their games have places to easily farm runes/souls/etc a lot more easily than refighting the boss and all the mobs surrounding it on a higher new game cycle. Agree with the NG+ part, it's disappointing how DS2's the only one to actually change up things significantly for people going on their second run.
*What is done cannot be undone*
what is undone cannot be done
The REAL reason I miss this feature is because it lets you get 2 of almost every weapon to dual wield. Instead of going all the way through the game twice. I know I could just use 2 weapons that you can farm for but sometimes I just want to use two flamberges because they look so damn sick.
Powerstancing flamberges is a really fun run!
It's actually unbelievable how much worse this becomes in Elden Ring because of how they made absolutely basic things like the Generic Default Longswords one-of-a-kind, only obtainable once per playthrough items and all of the new weapon classes in Shadow of the Erdtree are like this as well. It feels like the developers just threw their hands up and said 'people are just gonna mule anyway so why bother.'
Yeah like the slog fest that is elden ring 😴 and literally zero changes or additions in NG+ not even +1 +2 talisman because they give you those first playthrough... LAAAAAAAAAME
you can trade with friends to get copy of weapon, but yeah I wish we have bonfire ascetic
@@Strawberry-Pine they do the "mule" thing since... always I think?
Like, for example, I don't understand how the optimization for PC on japanese games are always so bad, the only thing that comes to mind is "they really don't care".
I also miss cutting off tails for secret weapons.
Honestly I miss that more
Well, the sword you get from a dragon remembrance in elden ring is a reference to that, since the actual boss is missing his tail tip, and the sword pretty much IS just a tail tip you stab fools with.
Drake Sword my beloved
Agreed! Seath and Pricilla are cakewalks normally but get much harder when going for the tail cut, I love how DS1 does difficulty like that
@@TheSilly6403Kalameet's tail Obsidian Greatswprd is pretty good the only weapon with special attack that can be enchanted with spells or lube and very fun to get, in every playthrough I make him tailless
Bonfire ascetic my beloved
Adding walking mausoleum to elden ring like "here now you can get both boss weapons"
like bro that's not why we like the bonfire ascetic we wanna refight the bosses too😭
I liked how the enemy placement changed in new game+, too. Helped keep you on your toes.
Absolutely. Not to mention for the DLC there arent enough to even duplicate every boss anyway
This. Elden Ring, along with DS3 and Bloodborne, are those games where actually would want to refight bossess they've beaten, and not even for more rewards but just to experience them once again! Sadly, that's possible only with mods and hacks... Some stuff from ds2 is still forbidden
Funniest thing is that you cant dupe boss weapons with walking mausoleums. You can have all the boss could offer, but we are forbbiden to have 2 moon veils or 2 malenia blades in the same run ffs. [Say loud with AVGN voice] *What they where thinking!!!*
@@ZeroTheHunteryou can dupe boss weapons with mausoleums tho...
Such a great mechanic for grinding souls, farming items, practicing bosses, and getting NG+ rings in runs way earlier.
There's a reason the Last Giant hates the main character of DkS2 so much, and its this mechanic lol
To be fair the only Boss you could grind indefinitely was the Last Giant because there was a Bonfire Ascetic on the room.
@@RobleViejo the rotten was also really easy to respawn and use for souls before then; and the amount of bonfire ascetics you get before then is usually enough to power level any character. Bonus points for being a great way to get Lucatiel's quest line done with little issues .
First time I see someone say DkS
*_What is done cannot be done._*
_What I am seeing triggers my nostalgia._
Bro just play ds2. Still popular
Bonfire ascetics are the best new idea DS2 came up with and it's a real shame that they never carried over to DS3 and ER. They effectively limit resource scarcity with some clever strategizing. Grinding the Giant Lord is free since there's a replacement found on a corpse in that memory. There is an infinite supply by using an ascetic on The Cave of the Dead since a corpse in there has 3 new ones each time. These can then be used for infinite Human Effigies as the wooden chest in the beginning of the Forest of Fallen Giants has 5 each time; which is a godsend if the Darklurker is giving you trouble. Also great for doing Benhart and Lucatiel's questline at certain bosses. Ben and I smacked around the Prowling Magus and Co. many times over for some free Titanite Slabs in the process, however this came back to bite me HARD when the horde of Falconers I needed to farm for Sunlight Medals at Tseldora were now all NG+4 or more plus Covenant of Champions. (Don't do what I did lol, get your medals farmed out first.)
I've been asking for boss rematches from a menu or bonfire ascetics back since Bloodborne man. God I miss them.
Sekiro has this and it makes no sense why it’s the only game to do it
@@ppete4985 I could see them pulling a colosseum patch and adding it still. It seems like they decided to make the colosseums into low priority content and this may be as well. But it's best not to get our hopes up.
PC mods have em
i feel like Sekrio handled it really well, and i thoguht for SURE the first time i got a rememberance, thats what was gonna happen
Random funky jester after beating one of the hardest bosses in the game:
*I'll fuскing do it again*
Localized ng+
Peak souls 2
Dark Souls 2 had its issues, but in terms of mechanics and depth of gameplay it is purely genius. Each next game of FS brought some cool ideas, but it is absolutely criminal that since DS2 we didn't have any mechanics tied to diversifying NG+, or the inability to buff 99% of weapons with innate elemental damage, weird scaling discrepencies, etc. DS2 had none of these problems. And there were even thinga such as a whole new mechanic of a further NG+ buffing a weapon's damage, made especially for a single sword barely anyone remembers
Curved Nil my beloved
To be fair, I just tried the DS2 ng+ and all they did is put random red phantom mobs around the map to exacerbate the ganks even further. I'd rather not have that in future games. They should have done more stuff like Freja's early ambush, that was actually really cool and totally caught me off guard
@@santasangre996 pretty sure Scholar made some changes, but at least there is something to add to the challange except for dumb stat multipliers. There were also some items, weapona and rings especially, which you were only able to acquire if running ng+, and some even on ng++ if memory serves me well
@@xr3la I did play scholar. I hear people saying the regular version has superior enemy placement but I havent tried it yet. I honestly think all they need to do is keep making words that are well interconnected, where you can choose to tackle them in all kinds of different orders, and that's all you need to make a continuously interesting NG+ experience.
The Regular version had so much broken AI and enemy placement. Enemies used to swarm you on spawn in in the Regular version. I am not even joking you would be sitting at a bonfire and they would jump you.They fixed this in Scholar. In Scholar they literally made a cap as to how any enemies can attack you at once built in the AI and lowered their attack aggression. Domo3000 has a ton of videos proving all the things wrong with base Ds2. Scholar is 1000 times better.@@santasangre996
"Fume Knight is my favorite boss fight in Ds2."
Casual BonfireVN W
"Games"
Game. Singular.
Well Dark Souls 2 and Scholar of the First Sin are technically two different games...
I miss vagrants, bonfire ascetics, rolling R2s, soulsuck, stamina debuffs, covenants, exploding crystal lizards, built in kick moves, doors, ghosts, and talking cats
They forget the one mechanic that Elden Ring needs more than powerstancing...
This☝
I feel like Dark Souls 2 was the most important when it comes for development of souls franchise
Yes, it was so bad it pushed Miyazaki to make a sequel to one of his games in order to set things right.
Miyazaki himself said if there wasn't DS2, there wouldn't be Elden Ring.
@@nightmare171 that is called brand management, he's not going to openly sh1t on a game of the studio he works at. However, DS is the only game he came back to make a sequel, and he had no interest in making DS2, it was a request from BandaiNamco after the success of DS1, instead he went on to make Bloodborne despite it being a PS exclusive. Yet he came back to make DS3, a game that is vastly a sequel/conclusion to DS1 story and in many aspects a DS1 remake with Bloodborne inspirations.
That DS2 pushed him to think "hey maybe I could pull off an open-world game" that I can believe, and I can also believe the financial success of the game enabled the following games inclueding ER. But I don't believe DS2 was an inspiration for ER passed it's failed initial concept.
@@dearcastiel4667 sad how ds3 turned out to be a downgrade on every aspect tho
@@dearcastiel4667 I always heard he wanted to do Dark Souls 2 but had to give up control to work on Bloodborne, and Dark Souls 3 he didn't want to make. Which if true means that Miyazaki is a great director to make a good game even when it's against his will.
Also if true I'd love to see a "Dark Souls 2; the official version" where miyazaki takes the lead for the whole project.
Ds2 dared to experiment and do things in the mindset of Demon souls.
Had a few major flaws, but some of the ideas carried over or are now missed.
I dont get how people like Ds3.
It was such a letdown mechanic wise, felt more like a save sequel.
Beyond safe, really. Fast paced with bigger hitboxes so it's hard to see how shitty they are unless you mod the game, and constant DS1 throwbacks and lore additions or changes that keep asking "do you know Bloodborne?" all the fucking time.
The fact that the game is a strangling claustrophobic thight corridor unless it's a fucking SWAMP AGAIN doesn't help at all.
Also the constant ganks. People shit on DS2, but the aggro range in that game wasn't nearly as massive as it is in DS3 and you usually could avoid fighting multiple enemies if you didn’t play like a troglodyte. DS3 has constant ganks from the get go.
Totally agree. DS3 was so unremarkable compared to previous entries that it turned me off from the series.
@@asdergold1 biggest bs was removal of poise . and buffing hyperarmor instead . super unbalanced , super slow jumping atack doesnt have any
This was how I prepared for the DLC every run. After reaching Nashandra, I'd farm the giant lord until I was out of ascetics
You can adquire a bonfire ascetic every time you use one in that scenario
@@aingeru4407 A vicious ouroboros
What do you mean "Until I was out of Ascetics" ? There was a Bonfire Ascetic in the Last Giant boss room, so you could do this literally forever.
Get good mate
The fact that you can use this mechanic in Dark souls 2 to go replay bosses as many times as you like without having to start a whole new game is such an awesome feature. DS2 is not appreciated enough for its cool features. I was like a lot of people and didn't play DS2 for a long time. I had played DS1 and DS3. But I bought it and have played it through six or seven times now. They should add that bonfire aesthetic mechanic to Elden ring for sure. And even if they don't do that, they should take one of those 3 coliseums for the online combat and add an ability to go back and replay bosses.
People really dont give DS2 enough credit. Honestly its a lot more fun to replay than 1 or 3, a lot of ways you can play the game and bonfire ascetics make obtaining the gear you want not require NG+ is a god send
A lot of DS2s ideas were refined for ER.
@@specialnewb9821"refined" is a stretch. Everything ds2 did, it did better than future instalments. Ds3 has the worst excuse for powerstancing I've ever seen and elden rings is so rudimentary and basic with no nuance. Bonfire Ascetics and changes to NG cycles were also just never touched upon again except for a few rings in ds3 that you could only find in later NG+ cycles.
I'm sorry for the guy that used it in dragleic castle to buy the spells from the merchant in new game ++ to get the 100% trophy just to have to actually really beat the game twice and deal with new game +++ throne watcher and defender
At least we have an option for it compare to the hell of farming in dark souls 3 I will never forget
DS2 also featured more NG+ changes than other games, with new enemies and new items, not just buffed up numbers.
It's funny to me how many people say "Dark Souls 2 has no connection to the first game" but there are so many things in NG+ that tie them together. Like the bosses dropping the souls of the DS1 Lords, some extra lore that reveals the Throne of Want is powered by the First Flame and claiming it Links the Fire, and that Nashandra and the other Queens are the daughters of Manus.
From all the best features of DS2 that never were ported into further installments, I feel like Bonfire Ascetic was the worst one to ignore by Fromsoftware.
They listen to what people say. Most said they liked powerstance and pvp from ds2. Ds3 had those but 'improved'.
If the volkgeist only ever mention A and B, how could you ever expect anyone on the outside to see anything but A and B?
That and actual powerstancing and usable dual wielding.
It's all that shitty twin weapon mechanic in DS3 and ER. It's garbage in comparison.
Elden Ring really needed bonfire ascetics. The open world is only fun the first time, while dungeons and bosses can be fun for several runs much like in Dark Souls.
Well, some parts of the open world are still fun on repeat playthroughs (like Limgrave for example), but yeah, I usually have to put on a podcast or something on new runs while galloping through Caelid and Liurnia and the Mountaintops
The thing about ER and DS3 I think, is that Standard damage increases multiplicatively unlike all other damage types. I think this error might be in BB too but I'm not sure. That’s why some enemies just deal too much damage in NG+whatever.
It's hilariously stupid.
@@asdergold1 the one thing I will hate till I die, why have standard damage type :(
Honestly given how much you have to traverse across the over world and I feel that adding some variation to energy patrols and having slightly different things turn up each time you pass through somewhere would have made things more interesting. Both from a gameplay and immersion perspective.
My bonfire intensity on this one reads 99... I might have done this boss over two hundred times LOL.
Same. I ended up almost beating him with a Ladle at NG+99 lmao
I found that a Lightning Pursuer's or dual Blacksteel Katanas makes for some of the fastest kills. About as fast as the Dark Crypt Blacksword.
I just beat Fume Knight yesterday. And Damn. Fume Knight is such a good boss. It can be a long fight, but dodging his attacks and timing heals is so much fun.
Peak souls 2 had many great idea's and mechanics i hope one day that we will get a remake so we can see full vision if the game
Having enemies with a limited respawn was great, if you're having a hard time you can literally chip away at the enemy forces, and if you want to grind for souls... Saddle up, bonfire ascetics will get you moar souls but make the area harder!
@NWolfsson Also, don’t like the despawn? Want more of a challenge? Covenant of Champions is right in Majula if you wanna counter that.
peak souls... lol come on now
We already got Scholor of the First Sin edition.
@plaidchuck out of three it was ds2 that influence elden ring be it weapons, mechanics, lore, design elden ring is what ds2 supposed to be even Miyazaki admitted that without ds2 their game's won't be the same.
The real thing that can't be undone is not picking up the ascetic in the memory
Started my journey in the Soulsborne universe with DS2, many years ago... And yeah, as I said many many times since then, It's truly an underrated game, lots of cool stuff including this feature
Not underrated, overhated. People who know DS2 is a good game give it all the praise it deserves, while people who are convinced it's bad shit on it endlessly. (Also most of the people who shit on the game can't provide a valid argument to save their lives).
i always preferred bringing the ng+ to an area instead of bringing my whole character to ng+
You know what was actually THE best feature ever? Pools of blood. Seeing so many people die to so many things at once was nothing short of hilarity, especially in pplaces first-timers tried to do certain things. It's a shame it didn't come back in Dark Souls 3, or even Elden Ring, would have been fun to watch as chaos ensued.
While using the bonfire ascentic for the giant, also go into memory of Vammar to get additional 'giant warrior club' for power stance!
Miss bonfire ascetics in elden ring and dark souls III and Bloodborne
Fr. How I wish Bloodborne had them. The funnest part about Bloodborne imo is bullying certain bosses, like Amygdala with a Bloodtinge build, and having to run through the entire game again on NG+ or do a long chalice dungeon to get back to him is just so annoying.
Bonfire Ascetics are the greatest items in Dark Souls 2. Sucks they never made a return.
You forgot the respawned bonfire ascetic in the giant lords memory for infinite farming
imagine actually farming for your levels instead of shooting a stupid bird over and over ❤
What bird ?
@ elden ring
Imagine going for the bird when you can get ten times that easily, and you don’t need a bow.
I still find it hilarious because its a bird. like literally he can fly.
At least its not walking to a specific area in the game and then getting banks (Bloodborne)
I loved how you could farm for ascetics too it was funny. iirc if you ascetic'd a specific boss, it'd actually give you 2 of 'em or just 1, still allowed you to do it ForEver until you hit bonfire level 99.
I'm honestly on the wagon that Dark Souls 2, if you fixed the enemy variety problem, would be the best soulsborne game that is currently on the PC.
Yeah I think DS2 needs a remake the most. Keep the most things about the game, just more polish, finish the original vision, fix/remove questionable ideas, better visuals, less clunky combat (still love the dynamics and realism behind it though) and it would be very nice.
@DezZzO_YT Questionable decisions. Yeah, put a fucking volcano behind Earthen Peak, so we can see the Iron Keep.
What do you mean “enemy variety problem”? There’s a huge amount of enemy variety in DS2 and very little reuse, amazingly so. I’m not sure what you meant to say but it definitely wasn’t “enemy variety” because that’s not a complaint anyone makes about DS2
Yeah if they were to just fix the enemy variety, enemy design, hitboxes, removed adp, level design, art direction, character design, writing, every animation, and boss design.
They’d have the perfect souls game.
@@RevoltOfAgesbro, I love ds2, but "very little reuse"? Really? Are we forgetting the omnipresent Flexile Sentry or whatever the fuck Drangleic was
You can say this about most of the games. Demons Souls tendency and Bloodborne's insight could've been polished more to have a really dynamic experience based on what happens in the world. Day/Night in Elden Ring is a throwback to it but a bit too timid
A throwback? Mate, it's a day/night cycle. It exists as is in other games, it's not a throwback.
Would it really cost THAT much to set up a boss rematch mechanic in Elden Ring? Would have liked it even if it was Lords Of The Fallen's version which gives no reward at all when refighting single bosses, though I would prefer if it was possible to at least get 2 of every single weapon in the game, even if only after beating the final boss.
They had a boss rematch mechanic, called "copy and paste." But yeah, it would have been awesome to fight the Demigods again without having to beat the game each time.
gameS? its only in dark souls 2 right...? it was a one time thing
i think a ds2 remake would be amazing
Only if it’s a genuine remake and not a glorified remaster like Demon’s Souls. Let us decorate the Mansion, make Majula grow and change over the course of the game based on NPCs you recruit, make boss fights more interesting, give the world a more interconnected layout, etc.
They also did away with all the great supporting items and mechanics for Casters in DS2.
We're stuck with the garbage modified DS3 Caster system.
"AAAAAUUUUUUUURRRRRRRRHHHHHH" my favourite Fume Knight quote
You forgot to collect the ascetic in the memory.
DS2 Has actually working torches with many usefull gameplay implications.
To burn an ascetic in Fume Knight area is a new level of masochism I was not aware.
Ds2 is full of good ideas that weren't inherited later.
Good times.
What's even more annoying is that they did something kinda similar in Sekiro with the boss rush mode, which even added extra mechanics for some bosses, and they didn't do that or bonfire aesthetics for Elden Ring, a game that arguably needs them the most as some bosses take forever to get to. How I wish I could fight bosses like Morgott, Midra, or Messmer over and over without having to run through NG+ each time.
Miss the old days of DS2 PvE where I could get summoned as a pugilist ten times in an afternoon for Fume Knight or Ivory King, it was too damn fun beating them down with the Vanquisher's Seal and Engraved Gauntlets.
Really wish they would add something like this back. Pretty often would want to fight the boss again but just can not be bothered to restart a whole new playthrough just to get to that particular boss
i want curse back that halves your health and requires a purging stone.
it used to stack, you know. The curse in the earlier versions of Dark Souls. It could stack to a quarter of your health
And Blood Borne has got many chalice dungeons that feature [some version of] bosses from the main game. Even some entirely new ones. And you can reset the dungeon over and over again.
DS2 had a lot of really neat unique mechanics that I'm sad didn't get put into the following games. I'd love if DS2 could be fully ported into DS3 or Elden Ring's engine somehow.
Along with miracle resonance, gravelording, remixed NG+, etc. So many good ideas abandoned over the life of the series
Honestly, when the boss fights are the most memorable parts of your game, why wouldn't you make them repeatable. Spent time co-oping in DS3 just to fight more bosses, they really needed this. At least bloodborne had the chalice dungeons you could find most bosses in.
"My favorite boss fight"
You are the most depraved masochist I've ever seen. Subscribed.
DS2 was the 1st souls game I played. I got it for $1.99 on sale. I knew nothing about it at all and I fell in love with it. Played DS3 when it came out played bloodborn and now on my 1st play through of DS1. Honestly I miss the Torch lighting fires along my path n using it to see in dark places. Burning enemies.
I never actually cared for bonfire ascetics as I never really had a use for them. But I did like the idea behind it
Vagrants, Vertical level design, cutring tails, falconer sunning animation, these are things I wish we see in the next From game. What I don't want is another open world.
That's why I love this game more than 1 & 3
If it weren't for the cranky movements mechanics, it'll be at the top of DS trilogy
I also miss enemies dropping upgraded weapons
Gen z having a stroke understanding this
Father, I cannot activate the book
If you go back to the elderly home we'll give you a jelly cup
You mean gen alpha. The oldest of gen z were 17 in 2014.
genZ started on 1995 🙏
@@BillyBob-cx5vi 😂😂
If only we had DS2 level of new game plus in Elden Ring, at the very least in "legacy dungeons" like stormveil castle and leyndell...
Im actually surprised they didn't add this to Elden Ring
darksouls is my favorite souls game for a reason
Raime 💜
this is what ymfah would do
Dude make a video on frigit outskirts.
the thing I miss the most is the kneeling emote
😂 This video made me remember that the last time I played ds2 was when I was giving a shot to SOTS with a friend I was like "man we can locally ng+ in this game, I saw a no hit runner farm the rotten, we need to do that" unfortunately we both forget where was the rotten and find him last 😂 I was so obsessed by the idea of farming him that when we find it last we killed him like 10 times, I think we used all of our ascetics. But yeah I love this mechanic
What's this music called 😮?
Dark Souls was the most adventurous, and unnerving one.
Dark Souls 2 was the coolest and bleakest.
Dark Souls 3 was the most violent and foreboding.
Indeed, missing this
In Sekiro you can fight bosses as many times as you want. You can even have an option of multiple boss rushes having empowered boss at the end.
You don't get any exp for the kills however
This was a much later addition through a patch too. The boss rush option didn’t exist in Sekiro when many people played through it
I never used them because I didn't like the idea of my bonfires being different levels :(
Awesome feature
These and the small soapstone.
Just like how i want to fight malenia again, i dont want to waste 3 hours of getting keys to fight her again.
Farming the giant lord was probably my favorite way to cheese ds2
Totally agreed 👍💯
I still cheese dragonrider again and again using bonfire acetic and tseldora outfit to grind for more souls. And u can farm infinite bonfire acetic in aldia keeps
DS2 is still my favorite in the series. The fashion is still the best, the dual wielding, the crossbows, ascetics, the pyromancies seemed better to me at least... I'm ready for another playthrough.
You know I used to hate ds2. Thought it was garbage. Then I played Elden Ring. And while I love Elden Ring and it has become one of my most favorite games of literally all of time that video games have existed, it made me realize that ds2 wasn't actually that bad of a game.
Elden ring was a big step in the right direction. I hope they make a patch to include this or make the boss rematch system of sekiro
They could have done inner bosses for the better remembrances. Maybe even add a way to select from several arenas for them.
Raime is now how i would choose to farm for souls, just saying.
Especially in games that focus around boss quality, there's no reason not to have a way to refight bosses. Fromsoft always takes 2 steps forward and one step back with each game
'two steps forward and one step back' is a really lame way to describe these games ng... Each one of them has their own unique features and design objectives, so I think comparing them so straight-forwardly is a bit dull. This is the type of discussion piece that made DS2 conversations so unbearable--a hyper-fixation of the things lost, vs appreciating the qualities gained.
The good old days.
I'm lost. Someone explain what's happening?
I generally don't like DS2 because of all the gank squads and general combat/game feel, but it did have some of the series best ideas. If it played like DS1 or DS3 I'd probably like it a lot more.
this is how i leveled to 700
I am conflicted over this feature. On one hand it was very neat and cool. If you want to get multiples of unique weapons, you could, but the consequence was that the area is locked into the next game cycle. On the other hand, I think the easy access the game gives you to ascetics makes the feature overpowered. I mean come on, there's an ascetic in the memory of Jeigh and an easily accessible soul vessel in the memory of Oro. I appreciate how accessible leveling and respecing is, but how easy it is feels weird to me.
I still really like DS2 by the way, I just don't know how I feel about Bonfire Ascetics.
Dark Souls Two good to be true
Click because it's DS2
generally I dislike many things in DS2 but the bonfire ascetic was such a great idea its shocking they never reused it, same for Sekiro's boss replay
they know that we want to fight bosses, thats why almost every single one of their souls games has a mod that allows you to do that, thats why they added boss replay feature to Sekiro, why they go all in on boss designs, and yet there is no way to replay a boss in ER, its baffling
Reading these comments praising DS2 and shitting on 1 and 3 is making me feel like I'm being gaslit lmao, the Shrine of Amana especially make me want to rip out hairs.
harley quinn ??❤
I mean it's a bit too exploitable. What really matters is NG+ having different events.
What's exploitable about it? Most of their games have places to easily farm runes/souls/etc a lot more easily than refighting the boss and all the mobs surrounding it on a higher new game cycle.
Agree with the NG+ part, it's disappointing how DS2's the only one to actually change up things significantly for people going on their second run.
❤️❤️❤️❤️❤️🤗