When I feel like playing Compile. Playing Air, Land and Sea first is a great warm up game to get your brain into that battle mode. Playing all 3 games just gets better and better as you get more familiar with the cards and their mechanics. The strategies and combo plays become insane to witness and very fulfilling, regardless if it's you who plays them or your mates- which you just have to give it to them an say GG.
I knew of these games, but your analysis was very well done and made this video worth the watch! Here are a few things you may like to know…. Air, Land and Sea has a sequel called spies, lies and supplies with three different lanes tied to three different sets of cards, which can be mixed and matched for more replayability and you can combine both for a 5 lane battler. Guardians from plaid hat games is another shuffle builder that you may enjoy a lot, though it also draws inspiration from overwatch. Smash up is very much the progenitor of this genre of games and I feel it goes sadly very uncredited. It predates the other games by a long time. I was a bit disappointed that in his pannel on the making of Marvel snap Ben Brodes briefly mentioned it a single time, as without Smash up compile, marvel snap, air land and sea and many other games would not exist!
What an insightful comment, thank you for the kind words and extra info. I saw the equal for air land sea, I am intrigued but opted against it for simple comparison sake. Haven't heard of Guardians, I'll take a look. Lastly Smash up is brilliant sad to hear doesnt get more credit. My only criticism really is the length of the game and the heavy maths, we use dice to keep track so we don't have to keep counting locations. I feel if the games locations had point sliders on them kinda like king of Tokyo, would be way easier to keep track of and speed up the play. Otherwise great game.
Im making a very similar game and since i dont know how to code, i rely on physical play. I made sliders to use for stats, so i dont have to keep track of numbers mentally or have to write down on a piece of paper or use my phone. Also another thing im implementing is dice and type effects, the type effects are very similar to pokemon. Instead of winning locations your doing damage to other players in pvp mode. In PVE its much like slay the spire. Where Marvel snap comes to play is each character has its niche effects and Locations that change how you should approach each game comes to effect. Also its alot like Marvel Snap since you get increasing energy each turn. Some locations though are boosts to cards with that type. Since the game is based off an original series im writing, the game takes place in Hell, so youre fighting a bunch of Gods, Demons, Monsters, Aliens etc etc. Since its my game i can even put characters and colabs that i want since i dont have to worry about copyright 😁
@@WhatCanIPlay. true. I mean, yeah they would have to modify it slightly but, they could also add extra prices for power gains kinda like pokemon damage counters. Infinites are impossible tho I agree 🤣
Woow this ia great! Im currently designing a snap like board game and this is super useful At the moment I was testing playing with the cards from snap but with the win condition being different, instead of winning 2 out of the 3 locations in turn 6, you get points for winning specific locations every turn (its random for every match, but following a specific structure) It losses on the bluffing aspect, since a player can have a lead, but... Is not like I have figured out a way of beating something that is not money so It doesn't have the snap either
Sounds interesting, if you want to playtest hit me up on my discord, happy to test it. I too have dabbled in creation. I was working on a mod for smash up to make it more like Snap, for those video, but decided it wasn't polished enough to launch and took away from complie
This was an exceptional review and the format was really enjoyable. I liked the analysis and comparison between other similar games. Great job 👍
Thank you, I'm new to this and it's comments like this that really motivate me to make more. Thank you
When I feel like playing Compile. Playing Air, Land and Sea first is a great warm up game to get your brain into that battle mode. Playing all 3 games just gets better and better as you get more familiar with the cards and their mechanics. The strategies and combo plays become insane to witness and very fulfilling, regardless if it's you who plays them or your mates- which you just have to give it to them an say GG.
Couldn't agree more
I knew of these games, but your analysis was very well done and made this video worth the watch! Here are a few things you may like to know….
Air, Land and Sea has a sequel called spies, lies and supplies with three different lanes tied to three different sets of cards, which can be mixed and matched for more replayability and you can combine both for a 5 lane battler.
Guardians from plaid hat games is another shuffle builder that you may enjoy a lot, though it also draws inspiration from overwatch.
Smash up is very much the progenitor of this genre of games and I feel it goes sadly very uncredited. It predates the other games by a long time. I was a bit disappointed that in his pannel on the making of Marvel snap Ben Brodes briefly mentioned it a single time, as without Smash up compile, marvel snap, air land and sea and many other games would not exist!
What an insightful comment, thank you for the kind words and extra info. I saw the equal for air land sea, I am intrigued but opted against it for simple comparison sake. Haven't heard of Guardians, I'll take a look. Lastly Smash up is brilliant sad to hear doesnt get more credit. My only criticism really is the length of the game and the heavy maths, we use dice to keep track so we don't have to keep counting locations. I feel if the games locations had point sliders on them kinda like king of Tokyo, would be way easier to keep track of and speed up the play. Otherwise great game.
Im making a very similar game and since i dont know how to code, i rely on physical play. I made sliders to use for stats, so i dont have to keep track of numbers mentally or have to write down on a piece of paper or use my phone.
Also another thing im implementing is dice and type effects, the type effects are very similar to pokemon. Instead of winning locations your doing damage to other players in pvp mode. In PVE its much like slay the spire.
Where Marvel snap comes to play is each character has its niche effects and Locations that change how you should approach each game comes to effect. Also its alot like Marvel Snap since you get increasing energy each turn.
Some locations though are boosts to cards with that type.
Since the game is based off an original series im writing, the game takes place in Hell, so youre fighting a bunch of Gods, Demons, Monsters, Aliens etc etc. Since its my game i can even put characters and colabs that i want since i dont have to worry about copyright 😁
Sounds intriguing, keep it up. Feel free to join the discord and keep me updated , I would be down to play test it some day
I’m honestly disappointed this isn’t already a physical card game
Agreed, but it be very hard with the near infinite math
@@WhatCanIPlay. true. I mean, yeah they would have to modify it slightly but, they could also add extra prices for power gains kinda like pokemon damage counters. Infinites are impossible tho I agree 🤣
Yeah, that's why I'm trying find something similar in experience even if it's not marvel, this to me is the closest. I'll keep searching maybe one day
Woow this ia great!
Im currently designing a snap like board game and this is super useful
At the moment I was testing playing with the cards from snap but with the win condition being different, instead of winning 2 out of the 3 locations in turn 6, you get points for winning specific locations every turn (its random for every match, but following a specific structure)
It losses on the bluffing aspect, since a player can have a lead, but... Is not like I have figured out a way of beating something that is not money so It doesn't have the snap either
Sounds interesting, if you want to playtest hit me up on my discord, happy to test it. I too have dabbled in creation. I was working on a mod for smash up to make it more like Snap, for those video, but decided it wasn't polished enough to launch and took away from complie