How to Optimize your 3D Models

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 18

  • @DigitalTwinSurvey
    @DigitalTwinSurvey Рік тому +4

    For large photogrammetry models, support for tiled/level of detailed objs or meshes would be extremely beneficial. I'm not sure how feasible this is with your software. You'd need to then stream the model data rather than loading the whole model all at once.

    • @0xe86
      @0xe86 Рік тому +2

      I second this, however it could be very difficult to impliment any progressive loading feature.

    • @3dvista
      @3dvista  Рік тому +3

      Coming in a few weeks :)

  • @MultiMarco9999
    @MultiMarco9999 Рік тому +2

    Please, could you zoom in and move the mouse slower in the next videos? It's not clear which icons you touch in the interface.
    Thank you.

  • @iainhmunro
    @iainhmunro Рік тому

    Great video - learned quite a few things here with the GLTF Models. One thing I think you missed out on is the original import of the OBJ file. I have always experimented with the OBJ file and getting that down in size, but it looks like you just took the OBJ the way you got it and reduced that. Perhaps it needs to be a combination of both.

  • @fitzladams
    @fitzladams Рік тому

    Thank much appreciated

  • @robmay7620
    @robmay7620 11 місяців тому

    Any tips for optimising/editing Revit models imported to 3ds Max via Navisworks?

  • @WorkingIdeas
    @WorkingIdeas Рік тому +1

    Thnks for sharing tips.. Is there any way to creat drone video or picture footage convert into 3d model in 3dVista? Same as 360 video or panaroma tour indoor footage into 3d?

    • @iainhmunro
      @iainhmunro Рік тому +1

      Yes - I do it all the time

  • @ahmedhamid3227
    @ahmedhamid3227 Рік тому

    its work to mera quest 2 or any vr headset ?

  • @redesignedminds8513
    @redesignedminds8513 Рік тому +2

    Thank you guys.

  • @Atlas_PK
    @Atlas_PK Рік тому +1

    Another great way to get it done is with baking normal maps. You get your high poly mesh, duplicate it and use the decimate modifier on one of them and uv unwrap the low poly mesh. Now in your shader editor, you make a new image texture; this would be our normal map. Next, you select the high poly and low poly meshes in order, go to the render settings while in cycles mode, and look for bake. Make sure the active to selected is checked and you pick the change the bake type to normals. Once done baking you can plug the new normal map into the normal map node and plug that into your shader. Then that's it.

  • @radekdupiel
    @radekdupiel 11 місяців тому +1

    How to bake textures and import them to 3DVista for best look?

  • @manuelgarcia6044
    @manuelgarcia6044 Рік тому +1

    Thank you! Great explanations!

  • @quoctiennguyen9325
    @quoctiennguyen9325 10 місяців тому

    great! But,
    how to control indoor_light, spotlight...?

  • @CharlieParkinson-uq4kk
    @CharlieParkinson-uq4kk Рік тому

    Hi, does anyone know the best way to do this with a heavy 3dsmax scene please?

  • @panoramapalacevirtualtours
    @panoramapalacevirtualtours Рік тому

    as for batch resize of textures you can use faststone photo resizer which is free and batch

  • @angelostudio8201
    @angelostudio8201 11 місяців тому

    import 3ds max file???