They Said My Game Sucks, So I Added This...

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  • Опубліковано 20 вер 2024
  • The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/badgame...
    They Said My Game Sucks, So I Added This...
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    My Patreon:
    / badgamedev
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    Contact: badgamedevbusiness@gmail.com

КОМЕНТАРІ • 2 тис.

  • @BadGameDev
    @BadGameDev  2 роки тому +100

    Thanks for watching the video!
    If you'd like to check out Skillshare, the first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/badgamedev02221

    • @IceTails_
      @IceTails_ 2 роки тому +3

      sure

    • @jozimastar95
      @jozimastar95 2 роки тому +4

      yo I suggest you to check game called age of zombies. it may be give you an idea abaut how to make it 4:40

    • @OleanderStarshine
      @OleanderStarshine 2 роки тому +2

      I'm not amazing at it but I'd absolutely love to help with the storymode, for free and all.
      I'm a bit of a writer and love to get into the gaming aspect of it.
      I don't have much finished work to show as I've been through some personal stuff the last two years which are finally settling down but I'm sure as hell motivated and pretty creative.
      I hope to speak to you one day!

    • @luckygreentiger
      @luckygreentiger 2 роки тому

      Instead of just disappearing, have zombies leave blood spots, skeletons a pile of bones, that disappear after a few seconds. Some kind of corpse. Flame enemies should have charred corpses :-p. Ghosts should be immune to certain weapons. Trees should be able to catch on fire and damage enemies for bit before being removed.

    • @nicklausjayakumar4555
      @nicklausjayakumar4555 2 роки тому +1

      Story mode suggestion- once you're doing your job as an FBI agent stopping the bomber exploding the airplane but you failed you become unconscious a for a while and waking up on a island enemies but you need to survive
      Is it ok I'm bad at writing things
      map island mode
      Is it ok

  • @KaftaninaTheSexMaster
    @KaftaninaTheSexMaster 2 роки тому +558

    I would love if you made the zombie boss more detailed, I mean everything has similar sized pixels, and then theres this zombie with 1 pixel being the size of like 10 normal ones

  • @baucap8451
    @baucap8451 2 роки тому +394

    You should make killing enemies more satisfying, especially when killing the boss, add some particles screen shake and sound

  • @cumpissshit
    @cumpissshit 2 роки тому +177

    So there’s several pretty basic ideas but hope they will help you
    1. I think YPWS should have some sick 8bit music
    2. Sound effects (when you walk, chop a tree, shoot etc)
    3. Some decals when you kill enemy’s
    4. Maybe do cool animations for guns? Like recoil or sliding element for pistol
    5. Also if guns had some time before each shot, that would add more intense moments to the game
    6. Some guns should leave empty shells on the ground

    • @jolleykids2844
      @jolleykids2844 2 роки тому +1

      bro big brain

    • @cumpissshit
      @cumpissshit 2 роки тому

      @@jolleykids2844 tf thanks

    • @randomaccount6146
      @randomaccount6146 2 роки тому +3

      Those are more of visual updates tho. Probably should be added after all of the functionality is done.

    • @slurpyboi3965
      @slurpyboi3965 2 роки тому +5

      Crafting to, like, upgrade your weapon or walls.

    • @mahamann7734
      @mahamann7734 2 роки тому +2

      thats more of a detail thing and wouldn't change the gameplay much other than the reload thing

  • @nalab_5369
    @nalab_5369 2 роки тому +197

    I Have a little feedback to give here:
    Add some kind of texture for the sand, so it isn't just a solid color
    Add particles and camera shake/special effects when shooting, getting damage, dealing damage, etc...
    Add some kind of effect to show that the shoot actually deals damage, like some blinking red color when the enemy gets hit
    (sorry for the bad english i am not actually a fluent speaker)

    • @socialworldapparel
      @socialworldapparel 2 роки тому +6

      You have amazing english

    • @that_interesting_bird
      @that_interesting_bird 2 роки тому +9

      Your English is good, also good idea, quality of life changes that would make the game way better

    • @tonnyhowladar6264
      @tonnyhowladar6264 2 роки тому

      Get hit*

    • @Jesty.r
      @Jesty.r 2 роки тому +4

      @@tonnyhowladar6264 gets hit* if your going to correct someone, atleast do it right

    • @skyguygamer2040
      @skyguygamer2040 2 роки тому +4

      @@tonnyhowladar6264 bozo tried to correct somebody but failed 💀

  • @spy8s
    @spy8s 2 роки тому +137

    5 suggestions:
    1: a walking animation for the player + enimies
    2: when a wave starts you can see it's visibly darker
    3: a blood night (spawns are multiplied)
    4: more building materials
    5: better island look

    • @Nugcon
      @Nugcon 2 роки тому +7

      - Sounds and weapon animation/effects. It would be nice to make firing the guns more satisfying.
      - An indicator when an enemy gets hit. Flashing red, a sound, knockback, etc.
      - Polish the graphics
      - Health bar and/or breaking animation for blocks
      - More animals and maybe a way to farm them.

    • @Twist_Ligma
      @Twist_Ligma 2 роки тому +3

      Great idea also enemy*
      But great idea

    • @bobbylechatdansuncostumede7294
      @bobbylechatdansuncostumede7294 2 роки тому +1

      Maybe another big attack for the boss where he throw a big Boulder at you, or maybe in another boss fight, but I think this idea cool, idk.

    • @anwithaponnapati4455
      @anwithaponnapati4455 2 роки тому

      A food bar would be nice

    • @worzom6793
      @worzom6793 2 роки тому

      But hes a "badgamedev"

  • @Anonymous4045
    @Anonymous4045 2 роки тому +76

    "Story Mode" should be a series of levels that introduce the different weapons and enemies, as well as the building mechanics

  • @cattymations
    @cattymations 2 роки тому +66

    In story mode, there should be acts. Each act is a different map. Each act last about 30 waves (your choice) and after you beat the boss on the last wave, there should be a cutscène, and then you go on to the next act.

    • @abhin_5435
      @abhin_5435 2 роки тому

      That's cool wait the cut scene like shadow fight 2 that's awesome

    • @officialgremlin
      @officialgremlin 2 роки тому

      Cool idea: insert a bit of lore in that, and you're done!

  • @vectorohyeah318
    @vectorohyeah318 2 роки тому +17

    Idea for story you crash on an island and once you reach a certain wave (boss wave) you get a wrench which you can use to fix a boat on the edge of the map to bring you to the next island (maby a volcanic island) here you would get to choose a second gun and fight the boss (a giant lava monster) I'll let you come up with the rest

    • @bobjoebo8933
      @bobjoebo8933 2 роки тому +3

      Yes, Islands would be a great storyline

    • @LeoVOXA
      @LeoVOXA 2 роки тому +1

      StoryMode:
      Szenario: zombie apocalypse.
      After your Wife cheated on you. You decide to start a new life in a new country. You get on a plane. But there was an infected on the plane. Everybody scream cause the zombie is eating a passanger. The co pilot comes out to check whats going on.
      Wrong move.
      The zombie rushes on the pilots infecting them.
      The plane crashes.
      You are the only survival.

    • @NyxDoesntSleep
      @NyxDoesntSleep 2 роки тому

      @@LeoVOXA I like that idea.

  • @ryanmichaelblunt
    @ryanmichaelblunt 2 роки тому +55

    suggestions:
    Sand should have more texture, this should make movement feel less isolated and be more aesthetically pleasing
    Boss should have some sort of ranged attack, a melee boss vs a shooter player is way too easy as is, some sort of ranged attack like three rocks that float in the air and then home after the player would be cool. this would happen every so often.
    Death animations and particle effects. Big boy just kinda vanishes, I feel he needs some more rewarding death animations.
    Lessen the damage on the flamethrower, as it is an AOE weapon, it shouldn’t tank like every other weapon. Give enemies a “on fire” particle effect and have them die like 3 seconds later, not immediately

  • @Kampi_PL
    @Kampi_PL 2 роки тому +7

    I have some ideas for the game:
    1.The flamethrower shoud be a special skill weapon its too op
    2.Add sprint bar
    3.Make some animations or particles when enemy or boss died
    4.Add classes (some ideas down bellow)
    -Sprinter (moves faster but have weaker weapons)
    -Tank (has more HP can one hit kill with melee but have weaker weapons)
    5.Events like full moon (enemies will be faster and deal more damage)
    6.Giant Zombie should be faster
    Bosses:
    Skeleton king:
    -Has sworld which deals 1 heart damage
    -Has 2 HP insted of 3
    Abilities:
    -Summons tones of week skeletons (died on one hit)
    -Randomaly spawns tombstone (block like wood)
    Ogre:
    -Slow
    -Has long range club
    -Has 3 HP
    Abilities:
    -Growling (slows down the player
    )
    -He can hit the ground and destroy every blocks and deals 2 HP if player is close

  • @TheNormalLookingHammer
    @TheNormalLookingHammer 2 роки тому +14

    Ideas
    - The boss sometimes stops and starts to throw 3,2 objects like trees or rocks
    - The boss drops something like wood,stone,some other stuff if dead
    - Add metal they are uncommon and are only found in beach. there strength is like rock thought much more powerful
    - Day and night cycle Idk if this has been added yet but ok.The dark is like dark but you can still see enemies and grass and stuff like that. and the only light emitting is from your character. light range is around 5 blocks. like the building mechanic
    - Caves. caves are structures made with rocks inside there's loots inside but it is guarded by enemies

  • @evano7
    @evano7 2 роки тому +19

    You make it so that every few minutes, it will be nighttime which will last 1 or 2 minutes. More enemies will spawn, and maybe you could make it so that ghosts come out during this time! This will encourage players to use the building mechanic to build a base, and will thrill them with challenging gameplay!

  • @Flaming_Saturn
    @Flaming_Saturn 2 роки тому +35

    Maybe for the multiplayer options, have two “sub-modes” to that as well? One option could be a two player option (So that’d be typical 1v1 PVP, and two-player endless mode), and another could be a four player option? (2v2 PVP, and four player endless mode)

  • @splendidfalafel8987
    @splendidfalafel8987 2 роки тому +5

    Story mode: a backstory why we ended up on the island, and maybe a quest like saving other people from the zombies / adopting a wild chicken by offering them food, the chicken companion fights/picks on zombies and makes you temporarily op
    And maybe one could insert some messages / informations about the place to make it feel more ancient (and not like, build in 40 hours)
    Really nice so far!!

  • @plan675
    @plan675 2 роки тому +1

    For story mode: He crashed from a plane and washed up on an island with only a gun and a working radio,from the radio you hear a voice saying that someone is coming to save you but you have to defend the waves (you decide how many but I suggest 60 waves for the 6 different types of enemies. Different bosses per 10th wave) until the ship arrives

  • @Brizzle427
    @Brizzle427 2 роки тому +10

    Honestly a visual update would be a good idea. Adding some particles when Zombies are hit would make the kills more satisfying, likewise the buildings having a visual of taking damage and eventually breaking would look good. I'd also suggest making the floor look more like samd as at the moment it just looks like a yellow void.

  • @Citrus2006
    @Citrus2006 2 роки тому +13

    Maybe you could have events that spawn items across the map to discourage camp-y play styles, like a meteor that crashes near one of the borders that has strong resources to harvest and use for base building or crafting.

    • @NewHopeGames
      @NewHopeGames 2 роки тому

      I find things like this make many games more interesting

  • @VengefulSpectre
    @VengefulSpectre 2 роки тому +31

    Maybe different zombie types. You could also add obstacles that can hurt you. Like toxic waste (that’s for some reason on the island) that hurts you but when a zombie steps in it, it turns the zombie into a acid spitting zombie, also maybe make it where the fire from the flamethrower sets the zombies on fire. Maybe guns run out of ammo and it spawns on the map. I think it would give players more of a reason to move around the map. Idk if any of these ideas are good but there what came to mind lol.

    • @guiii0696
      @guiii0696 2 роки тому

      maybe a zombie that when he dies he spills toxic waste?

    • @VengefulSpectre
      @VengefulSpectre 2 роки тому

      @@guiii0696 that could be cool. Tbh there's a lot of ideas you could realistically add but whether they fit with that level will be a different story. I do like the toxic waste idea. However it got implemented if it does.

  • @clasteryclast4972
    @clasteryclast4972 2 роки тому +4

    Mobs suggestions:
    1. Change the way skeletons move. Instead of charging the player like zombies do, make them try to flank the player by moving towards them from the left or right. You can also make some zombies follow the skeletons, so the horde will try to actively surround the player.
    2. It would be nice to see a support monster, which does not attack the player but provides healing or speed boost to it's comrades.
    3. You can add something like a catapult. If the catapult is closer to the enemy than the player is, the enemy will go to the catapult and launch itself onto the player's defences. This would make camping impossible.

  • @LenTos1337
    @LenTos1337 2 роки тому +7

    Wow, your videos motivated me to return back to learning game development, I'm a full time web developer but I always wanted to work on games, seeing you implement all of these interesting mechanics is like a spark to my little dream

  • @The_PokeNerd
    @The_PokeNerd 2 роки тому +10

    Maybe add some more bosses every 10 waves and eventually it loops back around to the first boss, but buffed, and it keeps going like that, looping and buffing. In Story Mode, you would only fight each boss once.
    For clarity:
    Basically, have like 5 or so bosses, and after all 5 are used, it uses a buffed version of Boss 1, then buffed version of Boss 2, and so on.

    • @Tigewew
      @Tigewew 2 роки тому

      Imo there should also be a final boss that would appear at the end of story mode, as well as in endless mode at a certain amount of waves

  • @jacobm1784
    @jacobm1784 2 роки тому +17

    Here are some ideas I've got.
    1. Add shields and/or armor that reduces/block incoming damage.
    2. Maybe throw in some healing items.
    3. Monster traps. These can harm and/or slow monsters

  • @kleut69
    @kleut69 2 роки тому +14

    I think that making the bullets a bit more visible and maybe different depending on each gun would be cool. Because right now it is kind of hard to see them. (I am colorblind, which may effect that but I think it would be good none-the-less.)

    • @phoneandroid5346
      @phoneandroid5346 2 роки тому +1

      I can't see them move cuz I'm normally blind

    • @SavageJarJar
      @SavageJarJar 2 роки тому +1

      They should be yellow or something so you can tell them apart from your body.

    • @geckoanims
      @geckoanims 2 роки тому

      @@SavageJarJar Yellow is a bad Idea, since the ground is yellow too

    • @SavageJarJar
      @SavageJarJar 2 роки тому

      @@geckoanims Shoot, you’re right. Maybe blue would work.

    • @geckoanims
      @geckoanims 2 роки тому

      @@SavageJarJar or red, to indicate damage

  • @alexpayne1364
    @alexpayne1364 2 роки тому +2

    Story Mode suggestion: You've been deployed to an island and later after a few message pickups you find out it's a setup and are stranded option to make a temporary base with the materials you find or you can explore the island and find its dark secrets and the reason you were placed and deserted there. Eventually, a team of island explorers finds you (bot cutscene). The ship sets off home but something in the water pokes a hole into the gas container and the ship explodes. You and 2 others out of 6 (bots) are able to jump off before the kaboom. You blackout in the water and you dry up on another island but something is different about the island. just seems a bit fake ... (your choice on whats next)

  • @androidluvsklei
    @androidluvsklei 2 роки тому +1

    I have some ideas for another update:
    Add more pixels and detail to the boss zombie,
    Add death animations to the zombies and enemies,
    Maybe add a crafting system for the new weapons?

  • @Gorabule
    @Gorabule 2 роки тому +4

    For Story Mode you could make horizontally long levels where you make your way from left to right, scavenging materials from Ruined buildings and surviving hordes of zombies. The end of each level could be capped by different objectives like surviving a massive wave. Transitioning to different biomes could be through a boat at the end of each level. And each level could have their own unique enemies.
    Edit: Also if you need a pixel artist for any new assets you'd want to add to the game, I'd be happy to come up with some for you.

  • @ivanmargosdoesEverything.2923
    @ivanmargosdoesEverything.2923 2 роки тому +16

    Tower defence mode: you put towers such as a knight an archer or any other ones the king must be defended once the castle breaks he can defend himself a little bit but he’s weak so he can die in 2 hits and if the king dies you lose and another suggestion I have is PVP mode (not the one you just said) where both players can spawn any hostile enemy and try to get their castle or in the tunnel which both areas will have a health bar the one with the most hits again can defend themselves but this time the zombies are a bit faster so that if the castle falls and the player is running they can get the player and kill them also add extra 2 tower bots to make it more interesting

    • @Tigewew
      @Tigewew 2 роки тому

      That seems too far from YPWS

    • @kleut69
      @kleut69 2 роки тому

      That would be a whole different game

  • @ObsessionChange
    @ObsessionChange 2 роки тому +5

    Thanks for all you do, you're very inspiring and you rekindled my love of game development! Thanks for showing us that you don't have to be perfect to make something that you can be proud of!

  • @Mostly_Roblox
    @Mostly_Roblox 2 роки тому +7

    Story mode idea: maybe every 10 waves there would be a boss, and after a boss is killed you would move on to the next map
    (also maybe make it a full Steam release if possible)

  • @Im_not_epic
    @Im_not_epic 2 роки тому +1

    Hi. I love this game, but I have some ideas for the game.
    1. I think the other map with the lava monster and the ghost could be a halloween theme, or a grave yard. Maybe you could mine the grave stones for stone?
    2. Maybe when the zombie boss is killed, it could spawn 50 zombies, or a bow and arrow.
    3. There could be a different boss in each map.
    4. Maybe you could add more variants to a skeleton or something. It seems like there are more zombie variants, and less other variants.
    5. new enemy ideas are:
    spider
    mummy (they never get enough love)
    witch
    devil-thing
    6. maybe a way to make armor, or a shield, or like a force field that lasts a few seconds at a time
    7. CUSTOMIZEABLE SKINS

  • @OleanderStarshine
    @OleanderStarshine 2 роки тому +4

    I'm not amazing at it but I'd absolutely love help with the storymode, for free and all.
    I'm a bit of a writer and love to get into the gaming aspect of it.
    I don't have much finished work to show as I've been through some personal stuff the last two years which are finally settling down but I'm sure as hell motivated and pretty creative.
    I hope to speak to you one day!

  • @DrunkMoth
    @DrunkMoth 2 роки тому +8

    i think it would be cool if you expand on the fighting system, like adding more melee and make it more interesting to use(like moving your cursor to swing the weapon and deal damage)

  • @jacksroolz3525
    @jacksroolz3525 2 роки тому +4

    my idea of story mod is like you can swich between 3 chars : pistol / shotgun and uzi and when one die you swich to another and you need to save a town from the zombies and at the end you fight the zombie lord that created every single monsters
    Also you can make in multiplayer so you can choose your class of gun or maybe buy them at the multiplayer store in the multiplayer menu

  • @thegayestbitch7767
    @thegayestbitch7767 2 роки тому

    Some suggestions for you:
    The flamethrower
    - burning the trees and any wood that's been placed
    - to do a type of fire damage put into any surviving enemy
    The Boss
    - could have more health than the player and does more damage
    - drops a special weapon or something that helps the player out
    - whenever you evolve an upgrading system if it uses xp or coins the boss could also drop that
    A few things that might helpt the game feel more detailed is a crafting system, inventory, armor, sheilds, or maybe a way to farm the chickens for food or trees drop fruit sometimes when cut down and if you plant the fruit it mashed a tree that will definitely drop that fruit. I hope something I said helps you out! (:

  • @redwater3048
    @redwater3048 2 роки тому

    This is a quick blat out of ideas for story mode
    1. Learn how you got there.
    2. Learn why there are zombies.
    3. Fieger out how the skeletons live and move.
    4. Learn how magic exists.

  • @Hockphilipp
    @Hockphilipp 2 роки тому +4

    Can you add that if you hit wood with the flametrower it burns down

  • @syrusgrove8682
    @syrusgrove8682 2 роки тому +7

    I feel like you could make a boss version of all the enemies with each of them having strengths and weaknesses like a ghost boss could have it's abilities but it has a little less health and a Titan Zombies boss would be very slow but take a ton of hits to kill and would be able to launch enemies to you.

  • @GragCM
    @GragCM 2 роки тому +6

    You should add a creative mode! Like you have all the blocks, you can toggle mob fights, and you can place rocks and trees and upload your maps to the internet/steam workshop. Also, modding capabilities would be awsome

  • @danielplocica8766
    @danielplocica8766 2 роки тому

    Some small=bigger ideas that could improve the game:
    1 I would love if you added walking animation. Just have legs rotate to left and right a bit. It would add much more depth to the game.
    2 You should add magazine and reload mechanic- Just have Ammo bar left to the hotbar, make reloading time and ammo unique to every gun.
    Small question: Are you still using the art you had to use on the game jam?
    3 What about making enemies taking damage more visual just add parts of the blood effect and maybe make their model get darker for a short time.
    Little "wilder" ideas:
    4 You could add upgrading system. A: add an inventory where you can swap items in hotbar. B: Make trees drop logs instead off walls and same with stone.
    C: Implement crafting- You can choose what to craft, it would take some time: Let's say trees would drop 2-4 logs and stone would drop 1-3, making a wall would cost: 2 material for 3 walls.
    Enemies could drop items when killed with some special like iron,scrap,cogs . Other weapons should be craftable and you could also upgrade the axe, pickaxe and upgrade your gun stats(firerate, magazine, reload time) crafting and upgrading should take some time
    New weapon ideas : Bow- very slow firerate but deals konockback and can be upgraded into crossbow, Boomerang- Works like boomerang with also 15% stun chance
    Flamethrower should burn enemies maing them take damage over time.
    New enviroment: Water: Enemies and the player can't walk in but you can shoot through it, land near trees should be grass.
    Zombies should sometimes walk little to right and left to make it harder to hit them.
    The character could hold weapons in the hand. Switching to another one when aiming at the other side.
    That's all I can think off what could be possibly added and add great elements and improve gameplay.

  • @Tech_Brigadier
    @Tech_Brigadier 2 роки тому +1

    In the story you can say is that you were a soldier and your task was to help people get out of the desert but your helicopter crashed and you survived or you can add a friend too in the game and that friend will have the ai to follow you

  • @shmeerburger
    @shmeerburger 2 роки тому +5

    You should make a level system where you can get EXP from enemies and every time you level up you can pick abilites from a skill tree. And you can pick abilites like, "+1 damage" or "+1 HP".

  • @hantik2382
    @hantik2382 2 роки тому

    - Add structures where players can find new weapons, and parts to create them and rags, to make clothes.
    - Add iron and coal
    - Add zombie spiders, which can climb the walls. (Roof can stop them)
    - Add diging zombie which can make trench under the walls (Floors can stop them)
    - Add workbench, where you can craft
    a) Wooden, and stone floors and roofs
    b) Furnance, where you can cook chicken meat
    c) Iron-reinforced wooden and stone walls, floors and roofs
    d) Weapons
    e) Clothes for players (esspecially for multiplayer mode)
    -Add sandbox mode :>

  • @salimasalima6742
    @salimasalima6742 2 роки тому +1

    An idea for story mode: the guy is on a ship. a monster attacks it. He derives to the shore of the island and finds the axe of an ancient survivor. I'll continue later.

  • @timmyturner768
    @timmyturner768 2 роки тому +1

    why is nobody talking about story mode
    story mode suggestions:
    1. the main protaginist (us) would be going on boat ride till we crash into the island
    2. we would find a map that shows the island that will be the main map
    3.level 1 should be sandy isle becuase most first levels of games have isle
    4.there should be short zombies that we stomp on to kill
    5. normal zombies that when we kill theyre back falls off and we can throw it at another zombie to kill it
    6. the end should be a BIG tree
    thats it

  • @pouek_9539
    @pouek_9539 2 роки тому

    You should use some pixel font, add screen shake when shooting from guns, particles for breaking wood and stabbing zombies (blood particles), screen shake when boss is rushing at u, giant blood explosion when boss is defeated, maybe some vignette?, flame thrower should ignite zombies trees and ur own base (zombies would take damage over time when ignited and have a chance to put out themselves) And ofc sound effects because this game has some cool mechanics but it doesn't have any feedback for what r u doing. Players won't be satisfied with shooting boss if he will just dissappear. I know it's still in development and making games is not easy (I made some games myself) and sometimes you won't understand why players really like something u think is boring but that is just a part of learning. Good luck on ur game!

  • @GDOmegaT
    @GDOmegaT 2 роки тому

    idea for story mode : you're a navigator and explorer and you reach this island, that will have like 5-6 different areas/biomes. and you're in search of an ancient relic. the point of the game is to reach the ruins area where the relic is and defeat the final boss as fast as possible, it would have a pretty simple crafting system, nothing too flashy. you could go straight to the final boss after starting the game by finding a secret cave instead of doing the entire story that would ask you to complete a couple quests. however the shortcut to the end would be for Hardcore players that only want the best finish time, as the final boss would require you to be a genius at avoiding projectiles and stuff like that. idk I just had the idea

  • @toro8670
    @toro8670 2 роки тому +1

    Maybe you could make a T-Rex skeleton boss in story mode that spawns every 5 waves, at first it is easy to defeat but later it gets harder and harder to kill. At first it can only destroy wood, then trees at wave 10, then stone at wave 20. It is too big to pass through a 1 or 2 block wide gap, but it can pass through a 3 block wide gap. Whenever it appears only skeletons hould spawn. It should have the most hearts and the most damage of any monster. At wave 15 it will shoot bones from it mouth so you can't just camp and shoot it from the safety of your stone fortress. You could alo add a taser or a potion bottle where you can stun enemies for a short period of time, but it doesn't work on the T-Rex. You don't defeat the T-Rex skeleton boss until wave 20. When the boss is defeated before wave 20 it just goes into the ground to fight another day. The goal is to defeat the Rex because that is what is causing the monsters to spawn.

  • @SmithYorkinster
    @SmithYorkinster 2 роки тому

    I have a very small and simple quality of life suggestion that I think would help the game "feel".
    Just add a small "dark-blueish filter" while waves are active, to simulate a "night/day" cycle.
    It would make thematic sense to have it be "night" while the undead are coming, and switching to day after you kill the wave or when the wave-time is up. It would also serve as a nice visual queue to let players know what's going on, since sometimes you can have a zombie stuck somewhere and not really realize it.

  • @salimasalima6742
    @salimasalima6742 2 роки тому +1

    Ok. so he finds the axe and takes it. He walks farther and finds the HOME of the ancient survivor. He goes in there and finds the pickaxe. He also finds a map to the pistol. He goes find it. It is a long way there. So, the player has to build a little base and find food. (Also add a mechanic to light a fire and put animals in the forest for the player to kill and eat). The next day, he sets back on his trip. There, He meets zombies. The player has to kill them (obviously). When he arrives th the place where the pistol is hidden, he takes it. But as soon as he does that, The giant zombie boss comes th attack him. When you kill him, You have to go back to the base. [Also, add more new zombies like an alarmer zombie or one that explodes]. Back home, The player sees zombies staacking up his house. He flees or kills them all. He has to build a new house WITH DEFENSES (spikes, shields or even automatic weapons! [but leave that for later]. Then the survival starts. Add more maps and throughout his quest, the player will find all guns. Ending: The player goes into a very foggy creek. He is hearing lots of noises. Then, suddenly, He sees the monster that attacked his ship. He defeats it and finds a pretty good ship. He sails it to his motherland. End.
    Thanks.

  • @bonemeburner5165
    @bonemeburner5165 2 роки тому +1

    You should make ammo for the weapons and monsters will drop ammo sometimes. The boss will be the progression of weapons in endless mode that when dies, will drop a weapon. The zombie boss will reappear (doesn’t have to be a zombie still) and will get stronger with new abilities (like throwing a couple of zombies at you etc) the ammo th at you pick up will vary depending on the gun you are holding. the pistol will have the highest ammo while the shotgun prob will have the least. You should also make the gun sometimes jam, and also the aiming a little off(since there is recoil) and stamina so the player can only sprint so much(recovers when not moving or when eat chicken)
    for story modes you should make it such that on some levels, you have a goal to complete like (protect the civilian) where if you win, you get the civilian as an ally, or a harder one (only kill zombies) etc. Then the final boss will be the one that unlocks the other modes or somethifn.
    Also add skin costumisation!
    Add a like poison noght kind of like in Stardew Valley caves where spawns are multipled
    If you add a night map for ghost and lava monsters, also add bats that are one shot but less predictable
    Guys like this so @BadGameDev can see it!!!

  • @totallynotyuri3938
    @totallynotyuri3938 Рік тому

    Here are my suggestions:
    1. Add sounds
    2. Killing effect
    3. Limited ammo ( in endless mode ) you have to find ammo around the map.
    4. New skins for the player
    5. Add a leaderboard
    6. Shop for skins and weapons
    7. Coins
    And lastly, Boss drop

  • @cheezy3212
    @cheezy3212 2 роки тому +1

    Game mode idea: creative mode -
    Creative mode let’s you create anything you want including adding blocks from the game. You could also post maps in the map creations and play them.
    Idea:
    In story mode, make it like you’re not the only one surviving on the island, make it look like when you discover somebody, they will fight for you
    Idea:
    When you add more bosses, add new boss called skeleboss. It could fire projectiles (arrows) at you and you will have to dodge them
    Idea:
    When you defeat a boss, you earn a special reward
    Idea:
    If you want, add a new enemy on the new islands called grim reaper. It could summon to at least 3 enemies and make the fight even harder (make sure you put a limit to these things :) ).

  • @jamesneo-lk8zx
    @jamesneo-lk8zx 2 роки тому +1

    heres an idea, a new enemy, the corruptions, zombies and other enemies attack it but if the corruption kills anything the killed become corrupted with the abrochutes of the corrupted enemie, and yes, there will be a boss corruption. infact, the 1st one you ever see is a boss one.

  • @rockstar2PL
    @rockstar2PL 2 роки тому

    My idea for the story (the classic): you were on a ship, the ship crashed onto the island, you're the only survivor. As you progress on the beach, you "find" new weapons in the sand that came from the ship. On the next level you find a small shrine whith a prophecy about a rando (you) who will save the natives from monsters. The next level could be some ruins with some trivia on how the monsters came to be and attacked the people (some curse or whatever that wouldn't require too much explaining). Then, something in between, maybe more trivia about current levels. And the last one could be that the player has to actively protect people in a village. In order to win, you need to save, let's say, at least half of the population and everyone on a potential harder difficulty.

  • @Sucullentbutter
    @Sucullentbutter 2 роки тому +1

    (Srry for bad english im not american or british)The history: chapter 1:You are in a militar boat heading toward the island after every one died without a reason after you reach the island the boss throws a giant rock in your boat and it sinks so you swin to the island and find out everyone became zombies and now you have to survive, after defeat the boss you head towards a vulcanic cave (bcs yes).
    Chapter 2 the cave: after you enter the cave you find a bunch of lava zombies and a big magma boss this is where you find the shotgun from another guy who died.
    Chapter 3 the dead town: you find a portal in the cave and you decide to enter it now u are in a place with Ghosts you discover that this place is another island that the portal teleported u to and you find a mansion after u enter the mansion you find a uzi from the owner who died and u doscovers he was the mayor of town using the uzi u fight the boss the Reaper
    Chapter 4 the island (again):this time u pass through the portal again and go bacm to the cave after u leave the cave u go to the island kill every remaining zombie and wait for a helicopter arrive
    Obs: u will get the flamethrower after kill the 2 boss bcs yes
    And the sniper u get after kill the 1 boss each chapter is 30 waves credits for cattymations for giving me the ideas of chapters and waves
    You can change a little if you want:)

  • @onerealmmapping9199
    @onerealmmapping9199 2 роки тому

    New boss and enemy ideas:
    The Plague Dr.
    He has 3 hearts like the giant zombie but his attacks are:
    Poison blast: shoots poison that deals 1 damage
    Poison zone: makes a zone of poison that deals 1 damage
    Dark King:
    Has 5 hearts but he has these abilities:
    Disarming: You can't use weapons for 2.5 Seconds.
    Loyal Knights: Dark Knights will attack you just keep a range and your good.
    Phase 2: at 1 heart he enters phase 2
    Abilities unlocked:
    Shadow Travel: Randomly Teleports to you and gets a 1 heart strength boost for 3.5 seconds.

  • @mrcat2206
    @mrcat2206 2 роки тому +1

    no.1 Can you add surviver to the game or like pet like a dog which will help you fighting the monster. No.2 can you add a map were you are on a raft in the middle of sea and monster like stray or even zombie shark! No.3 Can you add things like boxs that had resources? (You don't have to add all of these)

  • @ThatBunniGuy
    @ThatBunniGuy 2 роки тому

    Ideas
    1. Add a pet that can help you in battle, a way of doing this is a pet will spawn at a very low chance and you have to get an item to tame it, kill a skeleton for a bone to give to a dog to help you in battle or give you a buff.
    2. Add close range weapons for close up battle like an axe, sword, knife, ect.
    3. Add ways to get more health, like after defeating a boss you get a new heart.
    4.Give the game a bit more detail, for a better gameplay.
    5. Add many ways to get more food, like a pond for fishing (could also be used to get a pet cat to help you in battle or give you a buff from idea no.1) and if you can grow trees you should be able to grow stuff like mushrooms, grapes, wheat, carrots, ect. and different foods give you buffs
    6. Make a crafting system for many things, like a oven for food and anvil for tools like a fishing rod
    7. Add a mode where you can spawn whatever you want and use whatever you want (like the creative mode from Minecraft)
    8. Make armor to protect you (like you have no armor for 10 days and more days come you get better armor)
    9. (for Pvp mode only) add like different hats you can wear (just in case someone has the same name and cant tell from the other IF you add names)

  • @whatsthisgame2263
    @whatsthisgame2263 2 роки тому +1

    Another weapon you can add is a bazooka. I think it would be very fun to just go around and blow zombies up.

  • @archmagos1436
    @archmagos1436 2 роки тому +1

    The Boss should still destroy barricades on a charge, but they should should impede his progress so they're still relevant - maybe they interrupt it?

  • @EdoardoMarchili
    @EdoardoMarchili Рік тому

    most people don't know what's behind the creation of a video game, but I know it, and I tell you that you did a great job

  • @matejvojak1858
    @matejvojak1858 2 роки тому +1

    Add more building stuff!! And visible bullets, it just looks weird ngl, also the yellow background, maybe add some vegetation, some flowers, bushes, grass... and the boss, when someone says "zombie boss" i imagine... the big fat nasty zombie

  • @username5155
    @username5155 2 роки тому +2

    You should add a spider enemy that has a chance of bursting into smaller spiders when you kill it unless you use the flamethrower,
    Edit: Also, speaking of the flamethrower, it should be able to burn down planks and trees, destroying your structures but also damaging enemies that come into contact with the flaming wood

  • @he.nobody
    @he.nobody 2 роки тому

    add hunger system. add animals to hunt. add crafting. add regions like going through dimensions where u can add the slime and the ghost. all this while surviving the zombie waves. there is so much potential on this i can't even!!! good job man! i wish I never stopped coding after leaving school hehe

  • @Mr_Tophatt
    @Mr_Tophatt 2 роки тому +1

    I think you should make it so that in story mode you survive a certain amount of waves, and then the boss comes, if you defeat him you go to the next level (you could add a cutscene here if you wanted). Each level the bosses and enemys would get harder, and each level will add a new type of enemy ot the already existing ones, as well as the old ones from the last level being there too. Maybe you could add new materials for each level.

  • @commluke6007
    @commluke6007 2 роки тому +1

    Suggesstion: Techno map
    There should be a techno map in the game.
    This map would have three types of eneimes, the robo-man, a replica of the player in robot form, it would have no notable affects and just be the defult enemt for this stage. Next should be the drone enemy, it would not be damaged by melee attacks and could only be hit with ranged attacks. The third enemy for this map should be the malfuncioning robot, it would be a damaged version of the robo-man enemy that explodes when near the player. The boss of this map would be the scrapper, this robot would have a track and two large welders for arms, using them too attack the player. This boss could also use its arms to repair itself, gaining health and have the ability to turn junk-piles around the map into maltfunctioning robots.
    The stand in for trees in this map would be holograms, holographic blocks are dropped from these, they allow the player to walk through but must be destroyed by eneimes. The stand in for hills in this map would be junk piles, breaking junk piles gives you trash cubes to build with.
    This maps weapon would be the lazer gun, it would need time to charge up but when it does it fires in a straight line for an entire second dealing massive damage to hostiles in its path.

  • @deathshxt6925
    @deathshxt6925 2 роки тому +1

    When ever you have the sniper you zoom out, and also add assault rifle.

  • @theboys6426
    @theboys6426 2 роки тому +1

    Adding varients of other enemies like made a big lava monster or a lightning ghost would probably be cool

  • @colleenhays4283
    @colleenhays4283 2 роки тому

    New idea: When the boss dies there will be an animation of him falling over. When he called over his spirit in the form of a giant ghost rises. The ghost won't take ranged damage and the only way to kill him would be to deflect the fireballs he shot at the player. Once he died he would disappear.

  • @winnohogarte9016
    @winnohogarte9016 2 роки тому +2

    Suggestion
    Skeleton boss:
    •Special atk: Bone rush
    • jumps randomly near the player adds a shadow where he will land, when he land he will release a shockwave that slowly pulls the player
    Boss drops:
    •Bone guard
    •Dropped by skeleton boss
    •Summons a bluish agile skeleton
    •Special atk: every 9s it will release a shockwave that knockbacks enemies, if the enemy collided with a block they will be stunned for 2s and there's a high chance that the block will break.
    • the summon cant be trapped/cornered and instantly teleports near the player

  • @RagingRiver1000
    @RagingRiver1000 2 роки тому +1

    You should add placeable weapons, like cannons that shoot the enemies. And you could craft it with a lot of wood, stone, and any other blocks you might add.

  • @v1ncepowerlegandgod817
    @v1ncepowerlegandgod817 2 роки тому

    Suggestions
    1. Add a durability to your guns and have to kill 5 zombies to get it back
    2. Add armour and swords

  • @iamveryconfusedd
    @iamveryconfusedd 2 роки тому

    I have a few suggestions
    1. Add a background (if possible) the plain beige is a bit boring, but i don't know if adding a background is possible with the textures given
    2. Music
    3. Make killing enemies more satisfying (i.e. screen shake, sound effects particle effects etc.)

  • @shmotlegot6563
    @shmotlegot6563 2 роки тому +1

    no one will se this but i have a rough plan for story mode
    1 the island: the game starts with some exposition telling you about the rise of monsters for an unknown reason ten tells how you are on a plane to escape monters when a hurricanr hits and the plane crashess on an island and you are left to survive untill you make a raft to leave
    there are 3 bosses on the island 1 the big sombie who drops rope and twine (for raft) the the skeleton who har a big tree as a club wich you neet to get( for raft) and the last one is a new special boss the island king tho has a cape that you need for a sail,
    once you beat all three bosses you get some exposition about the raft and what you are doin (going to find what caused the monsters) wich leads tou to a mansion/castle thing with a more liniar playstyle where you clear rooms for food and weapons here you find the shotgun and sniper and the spear( a waepon that can be thrown or swung [must retreive after throw] and can peice enamys) you fight 3 mob types, the ghost , haunted armor, and bandits here to raid the mansion for materials(armour is tough to kill and bandits can use the base pistol but die in one shot. there is only one masion boss and thats the mansion itself who attacks you when you find the info you beat it and set off to destroy the source
    the scorce is a volcano and you need to blow it up (you get uzi and flamethrower here) and you need to set up explosion first so you fight lava mosters and rock golems until you plant explosives thn you hold fort in the last battle as you use blcks to protect the explosives and fight off all the enamys that youve met so far in hordes even regulaly spawning big zombies and skeletons (by the final battle you get rocket launcher)
    the bomb finally goes off and you save the world
    iff you want to talk ill put my discord here: discord.gg/cG4qw7hD

  • @monkegaming7641
    @monkegaming7641 2 роки тому

    Add bodyguards where you can hire by giving them a certain number of recourses. You can also add multi player where every group of 5-10 people help each other to survive. Add a chat for the multi player group (make sure they have labels of some sort) to help people communicate. Try adding horses ( or camel since it is a island) where you can tame them with a grass pile. You can then ride them to be faster. Might want to add tribe people who will use a bow and arrow or spears to kill other enemies (they might also attack you). Also try adding roles such as medic (who heal people who have lost health), engineer (build turrets around the map to auto attack enemies), and Protector (has a shield to protect other players). That is it. Sorry for adding a lot

  • @leonardlora721
    @leonardlora721 2 роки тому +1

    Add a cow :D
    Add toxic waste when the zombie dies
    Make a bow
    Make a new block
    Sorry if this is too much :D

  • @srebia
    @srebia 2 роки тому

    add an automatic rifle
    -fast firerate
    -cooler design
    -more damage
    -a bit less accuracy
    and you should probably add vehicles (tanks, helicopters, etc)

  • @theguide2242
    @theguide2242 2 роки тому

    once again this
    ideas:
    -boss zombie. giant zombie, but normal speed and more health
    -killing a chicken gives 'Raw Chicken' used the same way as current chicken
    -using axe on a placed wood gives sticks
    - if you mine, you might get flint, which can be used on a placed wood to make a crafting station. using an item would put it into crafting, making other items
    >Stick+Flint=Torch
    >Wood+Torch=Campfire (used to cook chicken)
    >Stone+Stone=Large Stone
    >Campfire+Large Stone=Furnace (click holding stone to get better ores like iron and copper)
    >Iron+Copper+Flint=Alloy
    >Alloy+Stick=Sword, the melee
    -Place large stone and use pickaxe for Large Stone Pieces
    >Large Stone Pieces+Alloy=Fortified Wall (enemies cannot break, only boss zombies)

  • @creepgpoop
    @creepgpoop 2 роки тому +1

    *LORE ALERT* n suggestions
    You, the best secret agent went to a mission to a place where different agents of your agency went lost, so you decide to investigate by yourself. You fly on a airplane wich you found had a trouble on the engine ending up on a crash... You wake up only with your gun and a vage sign of life... Zombies where taking up the agents and spawning from _______ (Heres where u could add a boss raid, mechanics and puzzles outisde the regular shoot n survive, later on the boss, and similar mechanics to the shoot n survive, then add a weapon from the boss (it could be an agent from the agency and you could add animal bosses )
    *SPOILER ALERT*
    Your bosses thought you were too dangerous for the agency of secret agents wich you worked on so they formuled a plan wich they succeded and youll never be able to escape (The island and the zombies)
    *Some cool stuff you could add*
    Let blood texts on floor or walls of some places to increase lore interest
    Some slight changes to 1 or 2 monsters so they look like humans too(getting zombified)
    U could take reference from Devil Daggers for waves or Destiny 2 for raid bosses mechanics
    Metal so you could upgrade your defense and prob make turrets
    Add a shop. A peaceful shop in exchange of time in wich zombies are crowding outside of it
    Cooking at the risk of zombies taking up your food
    Leadboard for multiplayer
    (probably) In the future add online servers in different maps and speedruns for the campaign
    Cheese
    Pixel art character personalization

  • @gdblade3344
    @gdblade3344 2 роки тому +1

    Suggestion: In Wave 50 Make The Big Lava Boss (5 Hearts And Another Map)
    And Add Armor Which Gives Light Blue Hearts (Max 3)
    And Last Thing. The God. Appears On Wave 250. 15 Hearts 10 Durability.

  • @sloqthebuffoon5052
    @sloqthebuffoon5052 2 роки тому

    I have an idea for a new mode: “cat and mouse”. Basically it’s like endless mode with one exception, there’s one new enemy ‘the cat’. Basically the cat is an enemy who can’t be killed, but has a limited range of sight. It’d be slightly faster then skeletons and would have the boss’s rush ability. For a design, I think a black recolor of the ghost with green eyes would look good

  • @pillowslasher831
    @pillowslasher831 2 роки тому

    Add a custom gamemode, create maps, customize enemies, amount of waves, beggining weapons, create new enemies, simple and advanced enemy sprite creator, edit size, speed, strength, and health, create custom abilitys for the enemies, create new weapons, etc.
    2nd suggestion: new food items, cooked food items
    3rd suggestion: GORE, can be toggled in the settings
    4th suggestion: a 3D version of the game (if you don't know how to make 3D games then it oke you no have to make)
    5th suggestion: a hunger system

  • @murtadhaamin3654
    @murtadhaamin3654 2 роки тому

    Here is an Idea for story mode: "The player was once a rich billionaire, he was going to meet up with another rich billionaire via a plane, but the plane crashed, and the player was knocked out unconscious, the flight attendants and his/her body guards unfortunately didn't find the player, the player drifted away onto an island, he/she woke up seeing a meteor near by on the island, he/she went to investigate but that's when he finds out the meteor is spilling liquid, he finds dead bodies next to it, and when the liquid from the meteor touches one of the dead bodies they turn into ZOMBIES! He/She ran and ran and ran until he/she found ANOTHER METEOR! But this time skeletons were near and when the liquid from the meteor touches the skeletons they come TO LIFE!" So that's the story for story mode maybe he finds that aliens were sending those meteors, who knows?

  • @DeniseSilva-fv3qq
    @DeniseSilva-fv3qq 2 роки тому

    1. add some other bosses
    2. add some sound effects
    3. make the bosses have more then 1 attack
    4. make a final boss to story mode

  • @mamabear9467
    @mamabear9467 2 роки тому

    The story mode should be:
    A man is on a plane. The man checks his phone and finds out there is a zombie apocalypse. The piolet bursts out the cockpit, zombified. Enter the tutoriel. You have to pick up a gun, then shoot the piolet. The plane then crashes on the island, and you are the only survivor. Later in the game there will be more story

  • @Kreed_2
    @Kreed_2 2 роки тому

    I'd LOVE to see floor spikes in this game. Craftable spikes that deal damage to enemies as they walk through them. Or maybe you could find them in chests around the map? Maybe also add wall spikes. If you could though, add a door to the game.
    (also if you need music im all for it)

  • @t.o.h.b8501
    @t.o.h.b8501 2 роки тому

    Hey, what about that the story mode started with you being a crew member in a ship. Then it gets attacked by some pirates and all your mates get captured and then tortured. Because you're busy with now dying and shooting pirates, you end up in a cursed island. That gives an explination and why you're on an island and also why there are zombies and skeletons and shit. Then you go through the island, going horde after horde, until you defeat the boss of this map. You take all of the wood (maybe make so the tress can grow fruit so you could survive) and build a raft. No idea what to put next but at the final after finishing a map. A boat finds you, who happen to take you in like a middle place between home and where the pirates are. You either go back home, and tell the story, or you go and find the pirates to save as many as your mates. How that end i think should be up to you!

  • @gorilavoador9838
    @gorilavoador9838 Рік тому

    ideia for the story mode
    you start at a lab, youre a scientits developing a vaccine to cure cancer, your first patient dint survive the procediment, but after the patient 0 died, he came back to live and starting biting everyone in the room, you thinked fast and ran away, theres 2 finales
    1 - you kill all Zombies in the lab and saved the world (need to be very hard to do, but possible)
    2 - you scaped the lab, but the zombies spreaded very quickly all over the town, and now you need to evacuate the city, you would be abble to find weapons around the city
    you can add more endings if you want

  • @monke7919
    @monke7919 2 роки тому

    I have a few suggestions to upgrade the boss
    1:instead if looking like the zombie but big it should be the strong zombie but big
    2:it should be able to slam the ground to rocks at you
    3:it should have a roar ability that attracts the attention of all zombie enemies on the board to attack

  • @ethansito5321
    @ethansito5321 2 роки тому

    Adding blood splatter and a sound effect when enemies die would make killing them much more satisfying.

  • @Andi1067
    @Andi1067 2 роки тому

    (Some ideas,you dont need to do all of this)
    Make the bullets more visible.
    And for the story mode that characters name (if you wanna call him this) Terry the main character which has EpIC fIgHting SkIlLssslsslsl 👌👌
    He proceeds to survive the apocalypse which doesnt only have zombies but in the island it holds monsters,ghosts,spirits,other survivors?, giants (bosses),
    Bossfight ideas: Weriod the flying bat
    (big ass bat flying trying to ram your a-)
    Roicker the rock giant
    Will throw boulders and try to smash the ground towards you and will also try stepping on you
    Thats all the ideas rn so ye hope this actually helps 🌚

  • @thewertmaster4084
    @thewertmaster4084 2 роки тому +1

    I have a story for story mode:📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚📚
    The game starts similar to Aground, where there is a huge storm and you are washed up on a sandy island. you soon find the island was overrun with monsters such as zombies and skeletons! after a few waves, you recognize a zombie you killed. It was one of your friends before the storm! Then, after another wave, you find a second survivor, an NPC! The NPC gives you side quests such as kill 100 zombies or build 100 stone blocks, but the NPC also gives you a MAIN QUEST! it is to journey to the cave somewhere on the island, and you get there eventually, which is where you fight the zombie boss. Then in the cave, the game is similar but with different enemies such as the ghost or lava monster, and you also have new weapons, blocks, and items, because trees cant grow down there. after a few waves, you find out more about the storm and life before the storm, and hwo the zombie plague was created and Cthulhu along with it, who created the storm. The storm had wiped out humanity and flooded most of the world, except for a few islands like the one you are on. You find out that this island used to be Mount Everest! The NPC finds you and tells you to continue down the cave, where after a few more waves you find the second boss, a giant rock golem. You continue and find an underground lake, but it is actually the entrance to the ocean, and you get a waterproof suit. the next area is completely underwater and there are cool new aspects to the game. Until finally, you reach the final boss. It is Cthulhu, and it has two forms, first with the Kraken, then Cthulhu. You beat it and find a submarine at the end. The game finishes with you heading off into the unknown with your submarine.
    This can be edited and lots of things can go into more detail.
    That's it!
    TheWERTmaster

  • @rovanhamad4968
    @rovanhamad4968 2 роки тому +1

    I have a suggestion for story mode you wash up on a deserted island you find a diamond and it brings the dead back to life

  • @black_hole2225
    @black_hole2225 2 роки тому

    idea for story mode! after wave 30, the player gets a phone and calls for help. a plane (or helicopter) comes to save him, but after a few minutes of flying (few seconds for player) the plane or helicopter crashes into a graveyard, introdusing the ghost enemy. rinse and repeat or make the player find items to repair their flight.

    • @black_hole2225
      @black_hole2225 2 роки тому

      oh also there should be a different boss for each island :/
      🙂

  • @ahmedaymaanibrahim4779
    @ahmedaymaanibrahim4779 2 роки тому

    You should make a raft for every 10 levels you beat. So how it goes is that if you beat 10 levels then you can go to different islands with different colours, trees, and enemies. Add bears, wolves, and rabbits. These can be tamed to help you fight enemies or be killed for food. Every 100 levels you beat will give you a certificate and once you beat 1000 levels the certificate improves. Add a princess you save at the end of every 50 levels. This is how I want to improve the game.

  • @kenthehen1860
    @kenthehen1860 2 роки тому

    Maybe you can add a shopkeeper into the game? Zombies could drop materials that you sell at the shop. In return, you use that money to buy upgrades/ammo/wood

  • @GuhPerson
    @GuhPerson 2 роки тому

    Story mode idea: you have to fight a certain number of bosses to escape the island
    Endless idea: make it so you can make boats to travel to different islands like the lava one

  • @GregArmWrestling
    @GregArmWrestling 2 роки тому

    Story mode should be that you get stranded on an island... The objective to go to the next part of story mode should be that you have to make a portal to teleport you to the next segment which would be like the jungle world with lava monsters and ghosts and you would have the same objective as the first level just harder.. But the story is that he is on a world where everyone died and turned into monsters... At the last level he has to turn his old family zombies back into hoomans. If you see this, you are awesome badgamedev!

  • @yosefdarmawan7244
    @yosefdarmawan7244 2 роки тому

    I have a suggetion that i think would make the game even better:
    Weapon: While using the flamethower you should make it that the fire can destroy trees and wood, so its kinda a bit more realistic
    Story mode: This isnt really a suggetion but more of an idea for the story mode, So our main character (lets call them "B") was a hunter and one day B heard of this deserted island and B thought that it was just a normal island that B could use to hunt some animals, But what B didint know is that this place is full of monsters. After defeating the boss B gonna find a boat/or a portal that takes B into a new difrent islan (and i think that new island could be a haunted island where you could put the ghost and lava monster )
    i'll add more when i had more idea ^-^