My DM always bitches that my characters are overpowered, I don't even have to do anything, right now I am simply playing a lvl 4 monk, no multiclass or anything, and still "he's overpowered", it's really annoying. Usually my characters have some nice things they can do sure, but they also have clear weaknesses. "I have to hit 23 ac with permanent disadvantage? that's overpowered!" Dude, I have 0 dex save, it just means that this character won't lose a sword duel, who cares....that's the point.
i really wanted to make a tank only (no cleric healing or support crap) so i made one 3.5 character a level 10 that has 40+ touch ac, with evasion, miss chance to being hit, several get out of ability free cards and is literally immune to death effects (magical or otherwise) and also constitution is their highest stat (by far). all of this done without the use of magic items (no relying on DMs for treasure or gold). let the power of a man with too much time on his hands never be underestimated
Brent Ramsten you can do that with the right monk build in pathfinder like 4 monk 3or4 (cant remember) paladin the archetype that gives up smite and adds cha to the ki pool i think then 3 lvls of chevalier then several levels of champion of irori it gets bad fast
AlphaSquadZero also the build i mentioned is highly mobile and hits like a truck especially if given a guided amulet of mighty fists not to mention the paladin and champion of irori give you smite chaos and evil and you can swap ki points for smites
I never was one for min/maxing or using stats "properly." I always preferred interesting characters over stats. One of my favorite characters in a campaign was a friends wizard who had 18 Str and 12 Int at level 1. Would he ever be the most powerful wizard ever? No, and why should he be? He was a brawny farm boy who really wanted to be a wizard and found a mentor willing to teach him a little. We played through till 13th or 14th level, and I'm pretty sure his Int never raised.
Totally in agreement. I mention him all the time, but my first every character was a Barbarian Gnome. The rest of the group were your stereotyped Elf Archer, Dwarf Fighter, Human Fighter with a DMPC Half-Elf Cleric. I was such the odd one out, and yet I was still doing fantastic for RP and battle. One of the most fun characters I've ever had.
One of my favorite PCs that I played myself was a halfling rogue in a one shot I played in. All stats were 10 or 11 with a Str of 8. Had a blast playing him.
And I disagree with your mentality. It's more immersive to me to have characters with flaws. Sure, those flaws could be intangible and RPed, but, where's the fun in that? And besides, ability stats aren't a measure of competence. And a score of 12 isn't really "low", either. He's still brighter than the average person. That wizard was far from a burden, and he saved the party many times. Several of whom were min/maxed, which, by your estimation, make's them more "competent." Personally, I play RPGs so that I can be part of an interesting story, not so I can hack and slash my way through tons of monsters and grab loot. I'll play video games if I want to do that. That's just my preference, and you are more than welcomed to your own style of playing.
I have a character that I played for many years. A rogue who multiclass into cleric and eventually Divine Agent. My friends, being the trusty sort agreed when I volunteered to keep track of all the group funds and items for our long running campaign, and like a good rogue, I promptly stole 10% off of the top of everything, keeping documentation and records to later prove that I had done so legit. Somewhere on down the line I got a wild harebrained idea to have a golem created out of a large amount of cold-iron the GM didn't think we would keep. I came up with a bag of holding from nowhere and a ridiculous amount of gold I had saved, somewhere in the realm of 1.4 million, equipped the cold Iron golem with everything I could possibly think of to make it more powerful. Then I paid a artificer to give it life, and a Psion to give it a personality. My GM reluctantly agreed but made the stipulation that I had to leave "Sherman" in our main hometown and never ever ever take him anywhere. So here we are 10 years down the road. Occasionally I still play my rogue, though I am constantly prodding our GM to come up with a game where I can hand Sherman's sheet over to another friend to play as an intelligent cold iron golem.
I had a Transmuter that got lucky rolls a lot, it was a favored tactic of his to transmute enemies into glass with Polymorph Any Object and finish it by shattering said glass. I killed a dragon with this in Pathfinder by cursing it then making my CL check to overcome it's insane spell resistance.
My roommate lives for these characters. He's currently playing a high str - and getting higher - dwarven melee wizard with a ridiculous hp pool. He mostly hits things with his axe, and sometimes debuffs. He's also focused on cast cold spells... and we're playing PFs Reign of Winter. Aside from the cold, he's fairly effective. And the dragon disciple levels are only helping. Also, did I mention that he's our tank?
Ha! My current Summoner has a kali eidolon: 12 arms, Saber tooth sabers, multiweapon, feats up the wazoo for multiweapon, 42 AC, and the hammer the gap feat. It only had -1 to hit with a fearsome strength score, and our DM gives enough money from encounters to give all 12 sabers +1 and keen in a timely fashion (especially when I can craft it with a die roll of less than 5 on a d20). Plus the Summoner himself had loads of crafting feats for wands (spam eidolon healing spells) and staffs (quicken spell, empower spell, etc) and monstrous skill bonuses for arcana, and use magic device. Finish it off with as many buff spells as the Summoner can carry, and a 6 year old arcanist with the highest INT score in our party, adopted by our Dragonborn vampire skald, and you have a beefed up melee personification of death in a party.
I once min/maxed an alchemist in pathfinder, best damn character I ever created. I designed him as a thug like snake oil salesman. He was an half-elf that had a decent strength and dex, highest stats were in con and intelligence, two lowest were in wisdom and charisma, with charisma being in the negative modifier. Now through GM shenanigans and some good rolls, i ended up: saving the party from an angry mob by punching though a wall with stone fist, pulling a magically sealed lock box with a magic sword inside off the wall, and bluffing a down to head into a swamp of death at level 3. I had at most a +6 to bluff with it being trained. Looted the town afterwards and got rich, but the story doesn't end there. During an encounter on the open road, we were all in a wagon. I was driving and we encountered some unnatural creatures, a couple fire hounds and this thing called an adherer. one of the two horses we had ended up being burned to a crisp and I was trying to keep the other one calm and steady as the rest of the party took on the creatures. Unfortunately, the other one managed to escape the harness and after the combat we were stuck there. However I designed this character to be utility rather than a straight up fighter and it paid off here. I had an ant haul extract which I chugged along with an expeditious retreat. I literally carried the party to the next town with my 1500lbs carrying capacity it was more pulled than carried, but still we would have been stuck there if not for me). It was at that point I realized how useful ant haul was and I always prepared it each day. Later on in the game, our bloodrager became a massive jackass in character, unapologetic in pretty much everything. The party really disliked him, but did their best to keep them alive. I realized around that time that my alchemist would have, if not for a small level difference and magic armor the bloodrager had, would be able to go toe to toe with the bloodrager. I may have min maxed the character to fit the concept i was looking for, but i never expected him to be one of the most effective party members of that campaign. Between a lesbian ranger who always tried to get laid, a rogue who went crazy, two bloodragers who were constantly at each other's throats( one of whom was previously the rogue), a fighter who blended in with the background (was never really there) and a some custom race of druid that turned into birds and shot ice balls at people, I became the savign grace for the party so often because of my simple, utility based approach to everything. Loved it, wish the game could have continued.
24 for Str makes perfect sense for a ranged character. It is after all what you use for damage. Especially as she also got an 18 (after racial) in Dex. As long as the campaign went to level 5-6ish she should have been able to get the +7 strength pull bow early enough.
First group I ever played with we were playing 3.5, our party was led by a cleric. cleric to no particular god and no one really knew what his domains were. At the start of the campaign he was just a normal human cleric in scale armor with a mace, by the end he, through some weird combination of rules loopholes from different books, had become a fire elemental wielding a large flail (using monkey grip) with a cloak of displacement, the ability to add d6 damage of any element to every attack he launched and his weapon had some kind of enchantment on it that forced reflex saves to avoid being knocked prone and fortitude saves to avoid being knocked back 10 feet every time he hit someone. His AC in whatever, most likely enchanted, armor he had at the time was so high that nothing we encountered could even break his AC after a while. Come to think of it, I don't think he ever cast a cure wounds spell on anyone, ever.
I dunno. I found them amusing. I felt that many of the sounds were coincidentally timed to really punctuate what he was saying and at no point could I not understand him because of them.
Play as a fighter artificer problem solved for the gap if u are willing to lose a lvl or 2 to create something wonders and if the DM allows said item to be created. I have created armor that basically reflects magic back at the person that cast it so yeah u just need to be creative enough and willing to sacrifice for greater items and armor. I do this for my party and myself I was 5 lvl below yet I could keep up with the spell casters
In pathfinder I made the same mistake, let a player use the half-dragon template with minus 2 class levels lower then the setting... should of just said no to the ability score increases and said fine to everything else.. Edit: haha new player in our group making his first character ever, Him: "hmm drow, noble looks ne---" Table: remembering the template fiasco, whole table in unison "NO!!"
One of the reasons I'm really glad I've been so into D&D 5E as of late. Rules light, and it's kinda hard to make a character that's down right un-balanced or overpowered.
Created a character once for a 'homebrew' D&D game (my friends and i used a customized system that is similar to 3.5, but so massively simplified we mostly used it to play with younger siblings) This character was a former Necromancer, seeking Redemption, and turned Paladin, according to my friend who also played standard D&D, the character would actually fit within the rules, despite being massively OP, due to the way i balanced his skills and abilities. Sadly, as is the case with most OP characters, i got bored with things being so easy, and scrapped him. a Paladin who can summon undead? Yup, way to easy to get through the dungeons.
I could imagine. One OP character I had made in Pathfinder, thanks to third party rules, as a Barbarian/Paladin (A Barbaladin, if you will). Laying waste to just about anything with Rage and then rocked Smite Evil when needed, was a bit too powerful in a campaign that the DM didn't tell us was based around undead and demons. Didn't play past the second session after two crit hitting the skeleton champion who was suppose to be the character's antithesis.
Yup, another OP character i created, on a whim to see how far i could stretch and bend the rules, was a Paladin Druid, after about twenty campaigns with him, i had to drop him, since his combined skill set allowed him to tame enormously powerful beasts, including a dragon. I admit, i did occasionally use him for a while as a dungeon boss, or a challenger the party would have to face. My friends hated it when i used him a challenger because i tend to be a little sadistic, and have a thing i do where i make them roll to see if they can avoid crapping their pants when something really strong shows up >.>
I made the best reactionary combatant in a 3.5e game. The game eventually went to epic so I took Improved Combat Reflexes, at this point there was a shorter list of what i didn't get an AoO for than what I did get one for. It was amazing... when they were within range to AoO otherwise I had to figure out ways to close the gap. The character itself didn't deal as much damage as the other players but... if you were ever near my character and attacked him... you were getting hit 6x as many times as you hit him.
In hindsight, yeah, was pretty ridiculous. Then again, his paladin was rocking an AC that even she couldn't hit. So while he was goading dragons and the like to attack him while she uses that strength to beat things into a pulp. Also, Kels would be there to fill their backside with d6s.
I have a friend whose homebrewed almost ALL of Pathfinder till it's pretty much a different system all together. Haven't played it yet but he claims it's balanced or "more fun".
Sooshi sounds about right for Pathfinder. The classic CRB ranger was to put a 15 or 16 in dex and your highest remaining stat in strength, take the archery combat style, power attack, and quickdraw. With 24 strength I can understand skipping power attack in order to not completely break the game early on.
I mean, I'm all for a character with varied game play, jumping in and out of melee when it's something that suit the situation. But she never did that. Through the 8 some odd levels she was with us in the campaign, she may have been forced to use her axe like 10 times, but always went out of her way to use her bow. I suppose there is no harm in it, what with bows mostly based on feats to be effective and melee attacks on having a high strength. Just always felt like a misplaced number on her character sheet.
That is rather unfortunate :/ ... Could have been worse. My middle school bully once told a mentally handicapped kid in my class my nickname was Susie. And every time the kid said it and I asked him rather politely to stop, he'd continue saying it in a more and more condescending tone. I didn't hate that kid at first. But after a month, I tried to keep my distance. Also, wanna bet how much the teachers spoke to him about it?
lol reminds me of my pathfinder character that ghostbranded a chest of keeping (like a bag of holding) and keeps it in his chest. it is the chest chest.
I have a tiefling wizard that has 20 strength, ac, and wisdom, at the time I didn't know I could switch stats, so, and these were all natural 20's, if I knew about the stat switching which apparently is a thing, I would've swapped strength with dexterity, so when we got to the hydralisk the dm asked what I would do, I had a rusty dagger and was a lvl 6 wizard, the hydralisk was a random encounter, I also had a wand that once a day I could cast any spell instantly, so I cast sleep on the hydra and knocked it out for 3 turns because I barely got higher than the minimum required. So I stabbed it with the rusty dagger, DM had me role for damage and poison, rolled a 20 on poison(to see if he has it) and a 7 on damage per turn from poison, so I got my teammates to just leave and let it die from tetnis
Idk i just think it makes her a more even in the early rounds shed get passed by the tanks in strength right elven archer wouldnt gain proficency in strength but it would help if the first boss enconter a baby dragon grappled the archer that would normaly get trashed in a up close fight except a 2 can save on the weak first boss and escape to saftey of course like i said i know nothing about 3.5 so idk if that strength scales that would make it idiotic idk how combat works or what strenght can be used for i mean if you cant pick a lock lil ranger smash it
Okay so I've played that card game you're talking over while playing. Why would you ever eradicate an armor and keep your move if you generate a guaranteed move per turn based on your race?
Cause I quite honestly had know clue what I was doing while playing it :) Seriously, last I played it was about a year ago when my friend told me about it. Had no clue about the whole "guaranteed move card" thing you were talking about.
You also did a damage boost card that buffed a character +2 damage per attack/1 on casters, For one turn, after using all your attacks. The cringe, During the part you complained about your party member wasting the super high strength
Right now I am playing a campaign where we rolled ability scores in turn, he got a 18 strength. Made it a wizard. Now I don't mind, basically only helps him get a reasonably good str save. But why XD. We have no pure strength character that can get jealous, but he's still roleplay wise the weakest dude in the party so it's weird. (well, there is one weaker, I rolled a 4 on strength and made my character a 5 year old girl.)
That ranger would have made the switch hitter in pathfinder put the 24 in str and the second highest in dex and choose the archery specialization then you split yoyt feats and take like 3 ish teamwork feats with your pet and you wreck house
Pretty much as that is. You're effectively +X levels higher for being that more powerful race. There are rules in Unearth Arcana that lets you either pay off/ignore the level adjustment at higher levels though, so may want to look into that. If we wanna get into racial class levels, I REALLY don't have a clue.
In things like effective character level, you add the racial hit die, the level adjust modifier and the class levels. So if the group is at level 10 and you want to be a doppelganger (level adj. 4, 4 racial hit dice i think) you would have only 2 class levels. It isn´t worth it powerwise (most of the time) but it can still be fun^^ (made a doppelganger spymaster, drove my dm nuts)
What, like Sooshi, Spidunkus and Lugnut? One is someone's original character from another series entirely, another is someone's silly name for their World of Warcraft character, and the other is my brother. Most of the time, people I party with make punny names, like when an ex-friend and I made twin brother halflings named Veri and Zon...
DnD isn't supposed to be balanced. Of course high level casters were really powerful. They have a quadratic power progression, as opposed to the tank, who starts with a good deal of power, but progresses linearly. That's sort of the point; a wizard has to earn his shit. You're not even a wizard, not really, until you can throw fireballs. Until then, you're just "that guy with the knife who can't steal shit."
Please tell me she sometimes beat the shit out of things with that strength. If so leave it XD. Reminds me if a half elf thief I rolled in a fist edition game once. Tall, 18/48 are, rich affluent family, stood out cuz of rare features. And this was all rolled
Card Hunter is available for free on Steam. They DO have a subscription thing where you get bonuses and "free" stuff, but it's perfectly playable without it.
I've often had a great deal of fun putting together "really bad character builds" for the game... Sometimes it's a concept that's too funny (for me) to resist. Others... well, I'm one of "those" Players who seems to have a knack for Role Playing just about anything... no matter how ridiculous so that it's "buy able"...AND that occasionally involves the rest of the table compiling a list of "agreeable PC kits" for me to pick from. (so... too funny for everyone else to resist?) I wonder if you'd be interested in any of the ridiculous antics of Ogre or Half-ogre ninjas... Drow (cavern) Ranger... Grougach (wild elf) Swamp Ranger... or the Tinkergnome Paladin (with a 20 Con)... and wheels on the scabbard of his Holy Avenger so it didn't get "dinged up" in travel... Purposeful mis-appropriations of stat's vs. utility is often used well as a depth-generating trait. It can show a truly creative Player who isn't afraid to "toss" a stat' in a direction that's less than optimal just for the sake of interesting (or comical) Role Play scenarios. Players like this should be praised, treated well, and encouraged to spice up the adventure with periodic displays of right and proper gamesmanship. Play the Players not the game. :o)
That would be because it is Caska. It's a muscle-y based fan-art (Among many other series) from an artist named Pokkuti. If you go seeking out their work, just a warning that most of their content is NSFW.
Some of it. I keep getting into a backlog of anime and mage to watch and read :/ Friend has recently pulled me into a series called Goblin Slayer. It's... REALLY heavy in the first volume but has that some sort of air of Berserk every now and then.
@@GM_Darius i saw all the controversy about it and saw the first episode in a reaction. It looks quite good but not for everyone. Really been enjoying your stories. The problem for me is finding a group.
There's a feat that reduces the minus to hit for light and/or one-handed, forget which. My Summoner's eidolon uses 12 sawtooth sabers with only a -1 to hit with no bonuses on the sword (one or two other skills/feats probably dropped it from the -2 from the initial feat that dropped the negatives, I think it was improved two weapon fighting, but I can read through my character later to see)
>In pathfinder you cannot dual wield rapiers. It is part of their characteristics Incorrect, you simply get greater penalties with such arrangement, those being -4/4 -with the TWF feat (in place of -2/-2 when using a light weapon in off hand). Rapiers cannot, however, be wielded **two-handed** to gain 1.5str mod like one would go with a one handed weapon, like longsword to gain great str bonus to damage. >There's a feat that reduces the minus to hit for light and/or one-handed, forget which. In 3.5 it was called "oversized two-weapon fighting".
My game gives the Players 3 Options in regards to Stat generation with the first one being the classic roll 4d style and the last two dealing with Stat Point allocation. But even though Option 3 gives the least amount of Stat Points they then have THREE chances to acquire some unique random 'special' abilities... :)
I don't believe I've ever seen the Rogue as "unplayable". Just inefficient in combat beyond the felt couple rounds. Far as I see it, Pathfinder and 5E seem to have fixed that.
TheGamerDarius well thr rogue was my first stab (pun intended) in 3.0 and it was bad but we plaued it wrong to start with we knee jerked and severely nerfed sneak attack but thaf was before we found that flat bonuses did loads more to boost your damage Now the pathfinder unchained rogue imo is pretty amazing you pick up tje feat butterfly sting and build high crit with kukuris (because you take a -4 to attack rolls on your main hand and -6 on your off because the rapier isnt a light weapon and not a "knife" type) take scout (so you can sneak attack on a charge) and knifemaster (to move your d6s on sneak to d8s) so with this build you rail your opponent with as many "light attacks" as you can and when ever you crit you pass it on to your other more than likely strength based ally you know the barbarian with the axe or ranger with a big sword so they can truck their much higher crit danage whilr you still wail away at it with yoyr yahtzee cup of sneak it a fun build imo
TheRedRaccoonDog not in pathfinder it wont there are several builds that far far out strip a rogues ability to even deal damage keep in mind sneak is only an average or 3.5 dmg per die rolled so the average at 20 is 35 per hit and you can easily eclipse that with flat bonuses with a better chance to hit and an equal likelihood to crit thats pathfinder though 5th ed you might be right o habr not looked too deep into that but the fighter / barbarian, warlock / sorcerer, and sorcerer/paladin srem to be very strong
What the large, muscular girl in the thumbnail? That's done by Pokkuti, who likes to do super muscular... well everything. And the game is Card Hunter, which is free on Steam.
I got kicked out of a table of folks who had 5+ years of playing with a barely optimized (far from min/maxed) half-elf Synthesist (Made before Paizo banned the archetype from PFS)... Live to get the moment when the DM knows he can't deal with your character (thou if he had been smart instead of a crybaby, he would have found that it's actually hillariously easy to defeat a Summoner)
Yerp, we all sorts of didn't know how to use racial monster levels back then. Even now, we usually just remove the racial class levels all together and work with the ability score adjustments and abilities of the creature itself. Purely just to remove additional math.
Whatever makes it fun. All DM's have their own way of building games and characters. Besides, I own ALL the 3.5 books and have read most front to back. I still get lost on things. We don't even allow psionics in our games because they cause too many problems. Never seem to work out.
My DM always bitches that my characters are overpowered, I don't even have to do anything, right now I am simply playing a lvl 4 monk, no multiclass or anything, and still "he's overpowered", it's really annoying.
Usually my characters have some nice things they can do sure, but they also have clear weaknesses.
"I have to hit 23 ac with permanent disadvantage? that's overpowered!"
Dude, I have 0 dex save, it just means that this character won't lose a sword duel, who cares....that's the point.
@@OnEiNsAnEmOtHeRfUcKa Agreed, mine don't allow players to take Feats because "It's overpowered"
Lol Darius you always have some funny stories about dnd. Good times. :D
i really wanted to make a tank only (no cleric healing or support crap) so i made one 3.5 character a level 10 that has 40+ touch ac, with evasion, miss chance to being hit, several get out of ability free cards and is literally immune to death effects (magical or otherwise) and also constitution is their highest stat (by far). all of this done without the use of magic items (no relying on DMs for treasure or gold).
let the power of a man with too much time on his hands never be underestimated
What class?
Brent Ramsten you can do that with the right monk build in pathfinder like 4 monk 3or4 (cant remember) paladin the archetype that gives up smite and adds cha to the ki pool i think then 3 lvls of chevalier then several levels of champion of irori it gets bad fast
What prevents creatures from just ignoring you?
AlphaSquadZero it depends on intellect and wisdom of the creature and positioning of the player characters
AlphaSquadZero also the build i mentioned is highly mobile and hits like a truck especially if given a guided amulet of mighty fists not to mention the paladin and champion of irori give you smite chaos and evil and you can swap ki points for smites
Just think of the 7’4” people that don’t like basketball. I like the idea.
Sushi the buff archer is probably the funniest thing I have ever seen.
I never was one for min/maxing or using stats "properly." I always preferred interesting characters over stats. One of my favorite characters in a campaign was a friends wizard who had 18 Str and 12 Int at level 1. Would he ever be the most powerful wizard ever? No, and why should he be? He was a brawny farm boy who really wanted to be a wizard and found a mentor willing to teach him a little. We played through till 13th or 14th level, and I'm pretty sure his Int never raised.
Totally in agreement. I mention him all the time, but my first every character was a Barbarian Gnome. The rest of the group were your stereotyped Elf Archer, Dwarf Fighter, Human Fighter with a DMPC Half-Elf Cleric. I was such the odd one out, and yet I was still doing fantastic for RP and battle. One of the most fun characters I've ever had.
One of my favorite PCs that I played myself was a halfling rogue in a one shot I played in. All stats were 10 or 11 with a Str of 8. Had a blast playing him.
And I disagree with your mentality. It's more immersive to me to have characters with flaws. Sure, those flaws could be intangible and RPed, but, where's the fun in that? And besides, ability stats aren't a measure of competence. And a score of 12 isn't really "low", either. He's still brighter than the average person.
That wizard was far from a burden, and he saved the party many times. Several of whom were min/maxed, which, by your estimation, make's them more "competent." Personally, I play RPGs so that I can be part of an interesting story, not so I can hack and slash my way through tons of monsters and grab loot. I'll play video games if I want to do that. That's just my preference, and you are more than welcomed to your own style of playing.
Sorry but I never understood the argument of "You have to have a suboptimal character to RP well". That makes no sense at all.
I never said that or even inferred that.
I have a character that I played for many years. A rogue who multiclass into cleric and eventually Divine Agent. My friends, being the trusty sort agreed when I volunteered to keep track of all the group funds and items for our long running campaign, and like a good rogue, I promptly stole 10% off of the top of everything, keeping documentation and records to later prove that I had done so legit. Somewhere on down the line I got a wild harebrained idea to have a golem created out of a large amount of cold-iron the GM didn't think we would keep. I came up with a bag of holding from nowhere and a ridiculous amount of gold I had saved, somewhere in the realm of 1.4 million, equipped the cold Iron golem with everything I could possibly think of to make it more powerful. Then I paid a artificer to give it life, and a Psion to give it a personality. My GM reluctantly agreed but made the stipulation that I had to leave "Sherman" in our main hometown and never ever ever take him anywhere. So here we are 10 years down the road. Occasionally I still play my rogue, though I am constantly prodding our GM to come up with a game where I can hand Sherman's sheet over to another friend to play as an intelligent cold iron golem.
I had a Transmuter that got lucky rolls a lot, it was a favored tactic of his to transmute enemies into glass with Polymorph Any Object and finish it by shattering said glass. I killed a dragon with this in Pathfinder by cursing it then making my CL check to overcome it's insane spell resistance.
Attack the Tower Shield user with Rust Monsters enhanced with magic. ^_^
I would've placed the 24 on charisma and talk my way out of everything
Racial hit dies count towards ECL lol.
Bah! Means nothing when you're partying with the two most useless rouges and a fairy!
I know I made that mistake when I allowed a mind flayer monk into the first game I ever ran
My roommate lives for these characters. He's currently playing a high str - and getting higher - dwarven melee wizard with a ridiculous hp pool. He mostly hits things with his axe, and sometimes debuffs. He's also focused on cast cold spells... and we're playing PFs Reign of Winter.
Aside from the cold, he's fairly effective. And the dragon disciple levels are only helping.
Also, did I mention that he's our tank?
Basic dwarf shit.
Wait. A Dwarven Wizard WITH an axe ?!? What the Heck... O_o
this game looks pretty good, think I'm gonna get it
Card Hunter? It's a pretty unique game. Very randomly based, but a good time, regardless. Think it has multi-player too.
Pokutti in the thumb? You sure know how to attract an audience!
*looks at views on this vid. Compares to the others*
I'm pretty sure that's just a fluke.
Ha! My current Summoner has a kali eidolon: 12 arms, Saber tooth sabers, multiweapon, feats up the wazoo for multiweapon, 42 AC, and the hammer the gap feat. It only had -1 to hit with a fearsome strength score, and our DM gives enough money from encounters to give all 12 sabers +1 and keen in a timely fashion (especially when I can craft it with a die roll of less than 5 on a d20). Plus the Summoner himself had loads of crafting feats for wands (spam eidolon healing spells) and staffs (quicken spell, empower spell, etc) and monstrous skill bonuses for arcana, and use magic device. Finish it off with as many buff spells as the Summoner can carry, and a 6 year old arcanist with the highest INT score in our party, adopted by our Dragonborn vampire skald, and you have a beefed up melee personification of death in a party.
I once min/maxed an alchemist in pathfinder, best damn character I ever created. I designed him as a thug like snake oil salesman. He was an half-elf that had a decent strength and dex, highest stats were in con and intelligence, two lowest were in wisdom and charisma, with charisma being in the negative modifier. Now through GM shenanigans and some good rolls, i ended up: saving the party from an angry mob by punching though a wall with stone fist, pulling a magically sealed lock box with a magic sword inside off the wall, and bluffing a down to head into a swamp of death at level 3. I had at most a +6 to bluff with it being trained. Looted the town afterwards and got rich, but the story doesn't end there.
During an encounter on the open road, we were all in a wagon. I was driving and we encountered some unnatural creatures, a couple fire hounds and this thing called an adherer. one of the two horses we had ended up being burned to a crisp and I was trying to keep the other one calm and steady as the rest of the party took on the creatures. Unfortunately, the other one managed to escape the harness and after the combat we were stuck there. However I designed this character to be utility rather than a straight up fighter and it paid off here. I had an ant haul extract which I chugged along with an expeditious retreat. I literally carried the party to the next town with my 1500lbs carrying capacity it was more pulled than carried, but still we would have been stuck there if not for me). It was at that point I realized how useful ant haul was and I always prepared it each day.
Later on in the game, our bloodrager became a massive jackass in character, unapologetic in pretty much everything. The party really disliked him, but did their best to keep them alive. I realized around that time that my alchemist would have, if not for a small level difference and magic armor the bloodrager had, would be able to go toe to toe with the bloodrager. I may have min maxed the character to fit the concept i was looking for, but i never expected him to be one of the most effective party members of that campaign. Between a lesbian ranger who always tried to get laid, a rogue who went crazy, two bloodragers who were constantly at each other's throats( one of whom was previously the rogue), a fighter who blended in with the background (was never really there) and a some custom race of druid that turned into birds and shot ice balls at people, I became the savign grace for the party so often because of my simple, utility based approach to everything. Loved it, wish the game could have continued.
24 for Str makes perfect sense for a ranged character. It is after all what you use for damage. Especially as she also got an 18 (after racial) in Dex. As long as the campaign went to level 5-6ish she should have been able to get the +7 strength pull bow early enough.
First group I ever played with we were playing 3.5, our party was led by a cleric. cleric to no particular god and no one really knew what his domains were. At the start of the campaign he was just a normal human cleric in scale armor with a mace, by the end he, through some weird combination of rules loopholes from different books, had become a fire elemental wielding a large flail (using monkey grip) with a cloak of displacement, the ability to add d6 damage of any element to every attack he launched and his weapon had some kind of enchantment on it that forced reflex saves to avoid being knocked prone and fortitude saves to avoid being knocked back 10 feet every time he hit someone.
His AC in whatever, most likely enchanted, armor he had at the time was so high that nothing we encountered could even break his AC after a while.
Come to think of it, I don't think he ever cast a cure wounds spell on anyone, ever.
I wish the game sounds were quieter. As someone who really just listens to these types of videos rather than watching it was a little distracting.
Ah, my bad. I'll try to keep that in mind for the next D&D Stories.
Thanks a lot! Really enjoying this series so far.
I dunno. I found them amusing. I felt that many of the sounds were coincidentally timed to really punctuate what he was saying and at no point could I not understand him because of them.
Play as a fighter artificer problem solved for the gap if u are willing to lose a lvl or 2 to create something wonders and if the DM allows said item to be created. I have created armor that basically reflects magic back at the person that cast it so yeah u just need to be creative enough and willing to sacrifice for greater items and armor. I do this for my party and myself I was 5 lvl below yet I could keep up with the spell casters
In pathfinder I made the same mistake, let a player use the half-dragon template with minus 2 class levels lower then the setting... should of just said no to the ability score increases and said fine to everything else..
Edit: haha new player in our group making his first character ever,
Him: "hmm drow, noble looks ne---"
Table: remembering the template fiasco, whole table in unison "NO!!"
One of the reasons I'm really glad I've been so into D&D 5E as of late. Rules light, and it's kinda hard to make a character that's down right un-balanced or overpowered.
Created a character once for a 'homebrew' D&D game (my friends and i used a customized system that is similar to 3.5, but so massively simplified we mostly used it to play with younger siblings)
This character was a former Necromancer, seeking Redemption, and turned Paladin, according to my friend who also played standard D&D, the character would actually fit within the rules, despite being massively OP, due to the way i balanced his skills and abilities.
Sadly, as is the case with most OP characters, i got bored with things being so easy, and scrapped him. a Paladin who can summon undead? Yup, way to easy to get through the dungeons.
I could imagine. One OP character I had made in Pathfinder, thanks to third party rules, as a Barbarian/Paladin (A Barbaladin, if you will). Laying waste to just about anything with Rage and then rocked Smite Evil when needed, was a bit too powerful in a campaign that the DM didn't tell us was based around undead and demons.
Didn't play past the second session after two crit hitting the skeleton champion who was suppose to be the character's antithesis.
Yup, another OP character i created, on a whim to see how far i could stretch and bend the rules, was a Paladin Druid, after about twenty campaigns with him, i had to drop him, since his combined skill set allowed him to tame enormously powerful beasts, including a dragon. I admit, i did occasionally use him for a while as a dungeon boss, or a challenger the party would have to face.
My friends hated it when i used him a challenger because i tend to be a little sadistic, and have a thing i do where i make them roll to see if they can avoid crapping their pants when something really strong shows up >.>
I made the best reactionary combatant in a 3.5e game. The game eventually went to epic so I took Improved Combat Reflexes, at this point there was a shorter list of what i didn't get an AoO for than what I did get one for. It was amazing... when they were within range to AoO otherwise I had to figure out ways to close the gap. The character itself didn't deal as much damage as the other players but... if you were ever near my character and attacked him... you were getting hit 6x as many times as you hit him.
Letting her get 24 seems kinda a shit rule... you even mass the paladin feel obsolete by compassion.
In hindsight, yeah, was pretty ridiculous. Then again, his paladin was rocking an AC that even she couldn't hit. So while he was goading dragons and the like to attack him while she uses that strength to beat things into a pulp.
Also, Kels would be there to fill their backside with d6s.
I took GREAT pains in making all the Classes in my homebrewed game as balanced with each other AS possible...
I have a friend whose homebrewed almost ALL of Pathfinder till it's pretty much a different system all together. Haven't played it yet but he claims it's balanced or "more fun".
@@GM_Darius The 'trick' is to use the D100 percentile system and having armor actually ABSORB damage... ;)
Sooshi sounds about right for Pathfinder. The classic CRB ranger was to put a 15 or 16 in dex and your highest remaining stat in strength, take the archery combat style, power attack, and quickdraw. With 24 strength I can understand skipping power attack in order to not completely break the game early on.
I mean, I'm all for a character with varied game play, jumping in and out of melee when it's something that suit the situation. But she never did that. Through the 8 some odd levels she was with us in the campaign, she may have been forced to use her axe like 10 times, but always went out of her way to use her bow.
I suppose there is no harm in it, what with bows mostly based on feats to be effective and melee attacks on having a high strength. Just always felt like a misplaced number on her character sheet.
Ugh, Pukeflinger, er.. I mean Pathfinder brings back some painful memories... :/
My nickname in College was lug nut. I asked people to stop calling me that after somebody got nicknamed torque wrench.
That is rather unfortunate :/ ... Could have been worse. My middle school bully once told a mentally handicapped kid in my class my nickname was Susie. And every time the kid said it and I asked him rather politely to stop, he'd continue saying it in a more and more condescending tone. I didn't hate that kid at first. But after a month, I tried to keep my distance.
Also, wanna bet how much the teachers spoke to him about it?
hmm, pokkuti.....i see you are a man of culture yourself ;)
Mmm yes, quite cultured, sir. *sips Monster from a wine class*
lol reminds me of my pathfinder character that ghostbranded a chest of keeping (like a bag of holding) and keeps it in his chest. it is the chest chest.
Subbed. Thanks for the entertainment bud
I have a tiefling wizard that has 20 strength, ac, and wisdom, at the time I didn't know I could switch stats, so, and these were all natural 20's, if I knew about the stat switching which apparently is a thing, I would've swapped strength with dexterity, so when we got to the hydralisk the dm asked what I would do, I had a rusty dagger and was a lvl 6 wizard, the hydralisk was a random encounter, I also had a wand that once a day I could cast any spell instantly, so I cast sleep on the hydra and knocked it out for 3 turns because I barely got higher than the minimum required. So I stabbed it with the rusty dagger, DM had me role for damage and poison, rolled a 20 on poison(to see if he has it) and a 7 on damage per turn from poison, so I got my teammates to just leave and let it die from tetnis
I dont know about 3.5 but the high strength would be good for saves ability checks?
For Climb and Swim, yeah, which would for the most part make sense for an elf that lives among the trees.
Idk i just think it makes her a more even in the early rounds shed get passed by the tanks in strength right elven archer wouldnt gain proficency in strength but it would help if the first boss enconter a baby dragon grappled the archer that would normaly get trashed in a up close fight except a 2 can save on the weak first boss and escape to saftey of course like i said i know nothing about 3.5 so idk if that strength scales that would make it idiotic idk how combat works or what strenght can be used for i mean if you cant pick a lock lil ranger smash it
Okay so I've played that card game you're talking over while playing. Why would you ever eradicate an armor and keep your move if you generate a guaranteed move per turn based on your race?
Cause I quite honestly had know clue what I was doing while playing it :) Seriously, last I played it was about a year ago when my friend told me about it. Had no clue about the whole "guaranteed move card" thing you were talking about.
phunkyzilla what is that game called?
"Card Hunter" it's a lot like D&D the online flash game
You also did a damage boost card that buffed a character +2 damage per attack/1 on casters, For one turn, after using all your attacks. The cringe, During the part you complained about your party member wasting the super high strength
Wow, nice channel my dude.
turns out lizardfolk make decent clerics
Right now I am playing a campaign where we rolled ability scores in turn, he got a 18 strength. Made it a wizard. Now I don't mind, basically only helps him get a reasonably good str save. But why XD. We have no pure strength character that can get jealous, but he's still roleplay wise the weakest dude in the party so it's weird. (well, there is one weaker, I rolled a 4 on strength and made my character a 5 year old girl.)
That ranger would have made the switch hitter in pathfinder put the 24 in str and the second highest in dex and choose the archery specialization then you split yoyt feats and take like 3 ish teamwork feats with your pet and you wreck house
How exactly does Level Adjust work?I've been told it REDUCES levels in the discord I'm in.Since you need to "pay" those levels to play a monstet
Pretty much as that is. You're effectively +X levels higher for being that more powerful race. There are rules in Unearth Arcana that lets you either pay off/ignore the level adjustment at higher levels though, so may want to look into that.
If we wanna get into racial class levels, I REALLY don't have a clue.
In things like effective character level, you add the racial hit die, the level adjust modifier and the class levels. So if the group is at level 10 and you want to be a doppelganger (level adj. 4, 4 racial hit dice i think) you would have only 2 class levels. It isn´t worth it powerwise (most of the time) but it can still be fun^^ (made a doppelganger spymaster, drove my dm nuts)
How do people always come up with these good fanatasy sounding names
What, like Sooshi, Spidunkus and Lugnut? One is someone's original character from another series entirely, another is someone's silly name for their World of Warcraft character, and the other is my brother. Most of the time, people I party with make punny names, like when an ex-friend and I made twin brother halflings named Veri and Zon...
DnD isn't supposed to be balanced. Of course high level casters were really powerful. They have a quadratic power progression, as opposed to the tank, who starts with a good deal of power, but progresses linearly. That's sort of the point; a wizard has to earn his shit. You're not even a wizard, not really, until you can throw fireballs. Until then, you're just "that guy with the knife who can't steal shit."
Please tell me she sometimes beat the shit out of things with that strength. If so leave it XD. Reminds me if a half elf thief I rolled in a fist edition game once. Tall, 18/48 are, rich affluent family, stood out cuz of rare features. And this was all rolled
Very, very rarely. Like usually only in last ditch situations would she take out her axe and swing it at someone.
what i am curious about is where i can get that game your playing.
Card Hunter is available for free on Steam. They DO have a subscription thing where you get bonuses and "free" stuff, but it's perfectly playable without it.
thanks i will look into it
The game you are playing g on the video. What is it?
Card Hunter on Steam. It's free to play though you'll be able to subscribe for some additional benefits.
I've often had a great deal of fun putting together "really bad character builds" for the game... Sometimes it's a concept that's too funny (for me) to resist. Others... well, I'm one of "those" Players who seems to have a knack for Role Playing just about anything... no matter how ridiculous so that it's "buy able"...AND that occasionally involves the rest of the table compiling a list of "agreeable PC kits" for me to pick from. (so... too funny for everyone else to resist?)
I wonder if you'd be interested in any of the ridiculous antics of Ogre or Half-ogre ninjas... Drow (cavern) Ranger... Grougach (wild elf) Swamp Ranger... or the Tinkergnome Paladin (with a 20 Con)... and wheels on the scabbard of his Holy Avenger so it didn't get "dinged up" in travel...
Purposeful mis-appropriations of stat's vs. utility is often used well as a depth-generating trait. It can show a truly creative Player who isn't afraid to "toss" a stat' in a direction that's less than optimal just for the sake of interesting (or comical) Role Play scenarios. Players like this should be praised, treated well, and encouraged to spice up the adventure with periodic displays of right and proper gamesmanship. Play the Players not the game. :o)
Can someone please tell me what game is in the background
Card Hunter on Steam. It's free to play though you'll be able to subscribe for some additional benefits.
Am i the only one that thinks that the woman in the right of the thumbnail looks kinda like Casca from berserk?
That would be because it is Caska. It's a muscle-y based fan-art (Among many other series) from an artist named Pokkuti. If you go seeking out their work, just a warning that most of their content is NSFW.
@@GM_Darius thanks. Have you read the manga?
Some of it. I keep getting into a backlog of anime and mage to watch and read :/ Friend has recently pulled me into a series called Goblin Slayer. It's... REALLY heavy in the first volume but has that some sort of air of Berserk every now and then.
@@GM_Darius i saw all the controversy about it and saw the first episode in a reaction. It looks quite good but not for everyone. Really been enjoying your stories. The problem for me is finding a group.
In pathfinder you cannot dual wield rapiers. It is part of their characteristics
You would be right. I had meant to include that she had a rapier in her main hand and a short sword in her other.
Either that or she just took the -4/-4 with two rapiers when her Base Attack was high enough cause she didn't care. Cause auto hit every 1/4 hits.
There's a feat that reduces the minus to hit for light and/or one-handed, forget which. My Summoner's eidolon uses 12 sawtooth sabers with only a -1 to hit with no bonuses on the sword (one or two other skills/feats probably dropped it from the -2 from the initial feat that dropped the negatives, I think it was improved two weapon fighting, but I can read through my character later to see)
>In pathfinder you cannot dual wield rapiers. It is part of their characteristics
Incorrect, you simply get greater penalties with such arrangement, those being -4/4 -with the TWF feat (in place of -2/-2 when using a light weapon in off hand).
Rapiers cannot, however, be wielded **two-handed** to gain 1.5str mod like one would go with a one handed weapon, like longsword to gain great str bonus to damage.
>There's a feat that reduces the minus to hit for light and/or one-handed, forget which.
In 3.5 it was called "oversized two-weapon fighting".
This is why my groups always use point buy these days.
Pretty much every friend I have despises using point buy. Mostly cause some have stupid good luck, like rolling 2-3 18s...
My game gives the Players 3 Options in regards to Stat generation with the first one being the classic roll 4d style and the last two dealing with Stat Point allocation. But even though Option 3 gives the least amount of Stat Points they then have THREE chances to acquire some unique random 'special' abilities... :)
The unchained rogue made the rogue playable
I don't believe I've ever seen the Rogue as "unplayable". Just inefficient in combat beyond the felt couple rounds. Far as I see it, Pathfinder and 5E seem to have fixed that.
TheGamerDarius well thr rogue was my first stab (pun intended) in 3.0 and it was bad but we plaued it wrong to start with we knee jerked and severely nerfed sneak attack but thaf was before we found that flat bonuses did loads more to boost your damage
Now the pathfinder unchained rogue imo is pretty amazing you pick up tje feat butterfly sting and build high crit with kukuris (because you take a -4 to attack rolls on your main hand and -6 on your off because the rapier isnt a light weapon and not a "knife" type) take scout (so you can sneak attack on a charge) and knifemaster (to move your d6s on sneak to d8s) so with this build you rail your opponent with as many "light attacks" as you can and when ever you crit you pass it on to your other more than likely strength based ally you know the barbarian with the axe or ranger with a big sword so they can truck their much higher crit danage whilr you still wail away at it with yoyr yahtzee cup of sneak it a fun build imo
TheGamerDarius A well played rogue will out dps everyone.
TheRedRaccoonDog not in pathfinder it wont there are several builds that far far out strip a rogues ability to even deal damage keep in mind sneak is only an average or 3.5 dmg per die rolled so the average at 20 is 35 per hit and you can easily eclipse that with flat bonuses with a better chance to hit and an equal likelihood to crit thats pathfinder though 5th ed you might be right o habr not looked too deep into that but the fighter / barbarian, warlock / sorcerer, and sorcerer/paladin srem to be very strong
What game are you playing?
Card hunter. Free to Play game on Steam.
whats the game your playing
That would be Card Hunter, a free to play game on Steam where you, obviously, play a D&D style game using cards you get from equipment you collect.
the heck was that thumbnail? whered ya find it? also what game is that
What the large, muscular girl in the thumbnail? That's done by Pokkuti, who likes to do super muscular... well everything. And the game is Card Hunter, which is free on Steam.
+Kouska Chikara Just be ready for NSFW stuff.
hah no worries thanks , i was curious about the art yes and i might head over to steam and grab that game looked neat thanks for the quick reply
Magebane
*F* *E* *M* *D* *O* *M*
I got kicked out of a table of folks who had 5+ years of playing with a barely optimized (far from min/maxed) half-elf Synthesist (Made before Paizo banned the archetype from PFS)... Live to get the moment when the DM knows he can't deal with your character (thou if he had been smart instead of a crybaby, he would have found that it's actually hillariously easy to defeat a Summoner)
Min/maxed*
Could you please mute the game sound in future videos?
Soooooo...
Anyone got the thumbnail link?
Asking for a friend, for sure.
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STOP LOOKING AT ME!
The artist if the muscle bound Caska (from Berserk) is one Pokkuti.
Yer welcome, ya deviant :)
Neeet
Hate to say it, you built your character wrong. You should have had 1 racial HD with no class lvl. You have to treat racial die as class lvls.
Yerp, we all sorts of didn't know how to use racial monster levels back then. Even now, we usually just remove the racial class levels all together and work with the ability score adjustments and abilities of the creature itself. Purely just to remove additional math.
Whatever makes it fun. All DM's have their own way of building games and characters. Besides, I own ALL the 3.5 books and have read most front to back. I still get lost on things. We don't even allow psionics in our games because they cause too many problems. Never seem to work out.
We have a house rule that warforged look like idealized females. Cause why the hell not.