Our party has a first time player. He picked Wizard. He is literally killing it in both the combat and role-play. I'm freaking amazed, dude's a genius.
We're doing Pathfinder, and he specialized in Illusion magic. Don't think he is doing a subclass. Also, we had a session last night where the ancient prophecy of the great evil actually made it's arrival on "Earth" (Golarion in PF). We met face to face, too terrified to fight, and after a long story, he, an elf wizard, disappeared, and a private session later, reappeared a dwarf, and possibly brainwashed. Guy is a damn good sport, played his role, and we had an epic moment where me, the paladin, and the CN sorcerer angrily questioned him to figure out what happened. We were considering knocking him unconscious, and then he dimension-door-ed away, leaving the rest of us in the desert in the night, yelling in exasperation. Then we ended the session, until next week. I'm freaking blown away! BTW, our GM isn't running a module either, and he is relatively inexperienced; this is his first long game, and he's killing it too!
He actually might be! Both he and the GM are PhDs. Update: CN Sorcerer had to leave the game because life, and we picked up new players too. And the former elf wizard got restored to an elf, good as new!
I have a bard character with a magic flute that could make her communicate with animals and plants. But I remember this one time. We were walking through the forest and my character was getting bored. So she plays a random tune and accidentally offends a tree. And the tree smacks our Barbarian. It was hilarious
My party had a bard who owned a talking guitar named Felipe. Once when making a stealth check, the rogue walked into the bard and Felipe started shouting at her. Another time, the druid stepped on the bard's foot, who promptly dropped Felipe down the stairs.
(Playing pathfinder) "Ok guys, what characters do you want to play as?" "Barbarian" "Gunslinger" "Slayer" "Ninja" "...this is going to be a shitshow" And that was the start of the greatest campaign i ever had the pleasure to play in.
If you wanna be powerful: fighter If you want something simple: fighter If you want to be versatile: fighter If it’s your first time: fighter If you want to be tanky: fighter If you want to be a damage dealer: fighter
My Tiefling Bard did the same thing, except he was using a flute. Fire pouring out of the end have an advantage on intimidation to get them to *back down.*
@@sirreginaldfishingtonxvii6149 I had a guy play a minotaur bard where every once in a while he'd just go "anyway, here's wonder wall" We had a kenku in the party that started learning to mimic the song too
Necromancer Gnome (tinier halfling) who has a Skeleton carrying him around cause his legs be too damn short to keep up with the party and leaves him quite winded.
I've been dying to play D&D for years, and I've finally signed up for my first game this weekend. It's an one-shot homebrew game in which the party will be *only bards.* To say I am pumped is an understatement.
I once played a wild mage and instead of using one, I used a mechanic called the unlucky number. After initiative I would roll an extra d20, then for the rest of the encounter if I rolled that number I activated my DMs custom 1-20 sheet. One time I was fighting an ancient black dragon in my friends home-brew campaign, and I rolled a 13, my unlucky number, and the dragon exploded into a tsunami of gold coins that killed the whole party. We then played another campaign in the same setting and came upon a cavern filled to the brim with gold coins, and five corpses buried in the treasure. That guy was a quality DM.
I highly recommend the custom Wild Magic sheet for DMs. They can be an irritant to more serious-minded DMs who didn't really know what to expect when their player picked the class, so customizing the fail sheet helps them control the tone of the campaign.
i just like to say that. even thou paladin do good damage. they have a lot of support, for example all of them give a bonus to all saving throws and inmiunity to frightning, and also, some of them special options, like inmune to charms or resistance to ALL MAGIC DAMAGE also the most powerfull support spells... circle of power
"Your whole party has got SWORDS and BATTLEAXES and SPELLS that can cast from their HANDS and their WANDS, and you're in the back with a guitar going *DEEDEEDLDEEDEEDLEDEE* and people EXPLODE for some reason." Haha. The bard in a nutshell.
The Druid has more spells than the Cleric actually. Druids: 151, Clerics: 116. Not only they have a lot more spells, they also have to learn many forms from the Beastiary. So they have to learn a lot more than the Cleric to be played well. I'd say the Druid is quite more advanced
@Bet Antone exactly. Druids have a lot of things that can change and coordinate. So you can really personalize them in a lot of ways, but even after you make the character, you can completely change your gameplay without even increasing in level. There are so many things you can juggle. For example, owls don't cause opportunity attacks, Giant eagles have a flying speed of 80 and can carry another character, many animals have advantage on sight or smell, crag cats and other beast have special defense against spells, earth elementals have tremorsense. There's just so many abilities a wildshape away. Not to mention spells, a class that has Polymorph, Heat metal and Conjure animals is class to be feared no matter what
Types of classes: 1. "I need healing" 2. "God dammit they died again" 3. "AAAAAAAAAAAAAAAAAAAAAAAAAAAA EVERYTHINGS ON FIREEEEE" 4. "Why does no one ever play us anymore?"
Same thing on my end, except it was the DM saying oh no in this case. Totally destroyed his super well designed campaign that perfectly fit us as players by accident pretty much
DM: You look like the type that wants to be a Barbarian. Me: Nope. Wizardry is my calling! DM: Please no. Me: *Please yes* Also me: *Died first encounter because of the abysmal health pool*
Ampithere Rose this happened in my Party. It’s everyones (minus the dm) first time playing and someone chose a Druid and is currently in the process of writing up a mystic. I chose a wizard and am currently a lvl6 abjurer and I’m loving it
These classes are for filthy casuals, real D&D players chose to play Halfling Farmers who lost both their arms in their backstory and fight by holding a rake in their teeth!
J hart My fucking character doesn’t need god damn arms, he can two million push ups in a half an hour using his tongue! Get on my fucking level scrublord!
No joke, though we're not all bards, enough of the people in my current party have instrument proficiencies that we've actually started a travelling six-man band
I had a warlock character once that made the pact because he was scared of the dark Like he was scared, so he decided "I'mma befriend whatever's in there, so it doesn't want to hurt me" So yeah, pretty much everything after he got Devil's Sight was just to stay on his darkness buddy's good side The best one shot ever
@@MoonPatch true, a lot of fairytales are pretty fucked up if you look at them. man, i wanna steal this concept now... have a character who made a pact with the monster under the bed as a child
Warlock isn’t hard because of how complicated it is, though it is a lil complicated, it’s hard because of meta feel. Limited spells, having to rely hard on EB, and living on short rests to pull your weight. If you’re a bladelock, then you’re at best a mini Paladin instead of an EB spammer. Pure warlocks can honestly feel pretty limited at times. Please get the invocations that offer at will spells!
Yeah nah that’s fine, it’s not like you can be a warlock who can cast invisibility, disguise self and levitate at will. But no warlock is just eldritch blast not the best class for specialization.
1 year old thread but... Take Magic Initiate at lv1 by being Var Human. Take Bard as the class for the Feat since it also uses Charisma, learn Cure Wounds as the lv1 spell you can cast 1/per day at lowest level. You now have Cure Wounds on your spell list and can cast it with your Warlock slots at whatever level you can cast stuff. Backup healer assuming you haven't used your 2 slots on something else.
Recommends new players stick to something simple that doesn't use much magic. What do I do? I go straight for the druid class with 9 levels of spells to deal with lol. To be fair I mostly use beast shape and eat people's faces as a bear, fun times.
Paladins should be pleayed by the oath of revenge. This way they are still powerful as shit but are not delicate princesses who can't do anything their strict daddies wouldn't approve.
Playing "lawful good" characters is a lot if fun if you don't confuse lawful for the actual law(I tend to see it as synonymous with loyalty instead) and don't confuse good with squeaky clean That being said the new personality system is way better
Still want to play a hobgoblin paladin of conquest, follower of Bargrivyek, Gobbo God of cooperation. Only issue is, that cooperation only extends to fellow gobs. So basically he goes out trying to stir up trouble between non-goblins.
This really helped. I can’t decide whether to be a rogue or a bard. Like a rogue would match my personality but a bard would be really fun. I could really see myself in a bad situation just strummin an E Minor and going “We’re all gonna die. We’re all goNNA FRIKKIN DIE! We lose this chase, he’ll eat our face. Please oh frickin why.
you can be invisible as a bard and use daggers to aid the rogue of the group in many different ways with magic or distractions, portals or stink bombs. you may mess up like 30 % of the time but it's fun anyway lol. in the campaign 1 of Critical Role you have a nice example with Scanlan
Layne Miller You can’t talk about your OCD and correct someone, and recommend sexy lipstick instead of a stealth fighter lol. And why would you think they mean Rogue anyway? There’s a Ranger video, it’s what they said, why assume something entirely different and how would OCD affect you assuming entirely unlikely things?
"I'm a pacifist character. This will only work for about 3 levels, and then I'll want to kill things." I laughed so hard!!! Thank you so much for this guide. I've been getting into D&D with a group on Discord, and we've been having a lot of fun with mini campaigns, but I never know which character I want to play. This helps a lot.
@Orion Gjoni I once had a gnome druid who had a 7 foot long staff he used for Shillelagh so he could bludgeon people with a staff almost triple his height. He also used it as a mini pole vault to climb into the fighter’s backpack to avoid getting hit by enemies.
Bard: *plucks single chord on guitar* Horde of Goblins: “We’re about to end this man’s whole career!” Bard: *Guitar Hero starpower guitar riff* Horde of Goblins: *FRIGGIN’ EXPLODES!!!*
Lol I did the same thing my first game too. I played as a 10 year old tiefling sorcerer with wild magic and it was a shitshow but it kinda worked out because the other characters were like "He's just a kid he doesnt know *shrugs*"
Also played a sorcerer, but a draconic elven one with a sage background. When I then finally played in a campaign I realised that sorcerers are not supposed to be standing 5ft away from monsters little hit points. Still haven't learnt but hey, I typically deal good amounts of damage and I was the only one who survived conscious without healing, in a lvl 4 group of 4 that all had healing... against a cr8, with 2 newbie players...
I dm for my friend group, we're all pretty new at this so i forgot to mention during character creation that magic is hard and because of it the least experienced player became a sorcerer. While the one that had any hope of actually being good at the game enough to use magic became a monk. Yay. I mean at least the former didn't choose wizard or druid but it's still complicated.
Our party has a first time player. He picked Wizard. He is literally killing it in both the combat and role-play. I'm freaking amazed, dude's a genius.
As a Druid, I unintentionally became the most powerful and important character in our group in the Curse of Strahd Campaign (5e). I chose the Circle of the Moon (Feral/Guardian for WoW players). 1. I ended up locking down and forcing enemies to separate with Moonbeam, which also deals an enormous amount of damage (by far the things we faced the most were vampires and werewolves, so they have disadvantage on the save). 2. My animal form attacks counted as magic damage, plus the massive health pool the shapeshifting gave me allowed me to tank, which was especially helpful one session when both our Fighter and Barbarian couldn't make it (my DM allowed me to upgrade the basic direwolf template to higher CR ratings when my level would allow me, which was pretty awesome of them). 3. While we had a Bard, I ended up being the healer as they preferred to smack things with their banjo. And since I only really needed to cast Moonbeam once during an encounter, I could then be constantly switching between my forms and either be healing or dealing damage. So yeah, Druids can be whatever the heck you want them to be in that game. It's pretty awesome.
I also have four categories that I put the classes in D&D into but mine are different. 1) Primary Martial - Paladin, Fighter Barbarians 2) Auxillary Martial - Monk, Rogue, Ranger 3) Support Caster - Cleric, Druid, Bard 4) Primary Caster - Wizard, Sorcerer, Warlock* 1) Primary Martial classes get into the thick of things, they deal and can take a lot of damage. 2) Auxillary Martial classes do a lot of damage but are not as well equipped to take a punch so do best when they have a primary martial character to tank for them. Tend to duck in and out of combat or fight from medium or even long-range because of it. 3) Suppor Caster classes are capable of doing some damage with spells but their class abilities and spell lists revolve around buffs and healing and shine if that is what they focus on. 4) Primary Caster classes can do tonnes of damage with their spells but can also bring utility to the table outside of buffs. They excel at solving out of combat problems. *Warlock is considerably weaker than the two other classes in this group when it comes to spells but certain Eldritch Invocations are quite powerful and may make up for their shallow spell selection.
This is more of an accurate description than the categories shown in the video, I think. Though the system shown in the vid isn't bad either. Where would you place artificer and mystic on this? I've been in a lot of campaigns that don't allow UA so I'm mostly curious how they play. (I'm thinking of doing an Alchemist Artificer/Assassin Rogue multiclass who specializes in poisons)
I have the same the system, but I think their are slightly better names: Tanks, Assaults, Supports, and Controls. Tanks are defensive martial classes who focus on holding the front line by taking damage and being a threat. Assaults are offensive martial classes who can dip in and out of the front line, and focus on poking holes in the offense through stealth, sniping, or skirmishing. Supports are defensive caster classes who generally stay in the backline and focus on holding the front line using buffs, healing, and utility spells. Finally, Controls are offensive caster classes who focus on dismantling the opponent using debuffs, crowd control, and burst damage. A lot of classes can dip into multiple roles, especially with a lot of the different subclasses.
Bards aren't necessarily easy to play. It depends on the type of player and DM. If you don't know how Bards play, talk to your DM about what they'll expect, specifically regarding one of your main abilities, Vicious Mockery. The description says "You unleash a string of insults laced with subtle enchantments at a creature you can see within range," and it's a cantrip, which means you can cast it as much as you want. Some DMs or groups may expect the player to actually say an insult every time they cast it. If you don't feel comfortable improvising an insult at some goblin or bandit you know nothing about, make sure your party knows that. That type of improv can be very stressful for some people.
D&D is really fun! I encourage you all to try and play it sometime! I ended up playing a High elf Bard named Rinn. My party members consisted of; Carl aka Sir Cookieboop, the Mountain dwarf barbarian. Jerimiah, the Rock gnome fighter with a black and white pig that he constantly rides on named Gaston. Emma, the Human(?) Paladin. Sir Finn, the High elf rouge. For the ones I don’t know or don’t remember I just used the player’s name
@@taxidermy9 hello there! I have had three characters so far, in order of oldest to newest Dragonborn Cleric (my first character, created pretty much by seeing "dragon", "warhammer", and "healing spells" and mashing them into a character. Played him more like a Paladin, though.) Dwarf Fighter (I decided to invest more heavily into a "tank" type character, and decided that a dwarf fighter would work best for such a role. The campaign was a bit short, though, and I don't think we went past level 2 or 3 before moving on. Half-Elf Paladin (my current character! I focused more on the statistics of each race and class, finding what worked well together, rather then just getting elements that looked cool like my first character and a bit of my second. Still really fun to play, though. Mainly good at fighting, keeping true to the "tank" character I established liking in my second character. Paladins are cool because they play similar to a fighter mixed with a Cleric, allowing me to both deal (and take) massive amounts of damage while also healing/buffing team members
Base D&D has always put an emphasis on combat. Not just action but combat. A joke made in this video points out that in the player handbook the only way to gain EXP is killing stuff or helping characters kill stuff. Game Masters who promote storytelling among players may Level Up the party at milestones. Murder-hoboism breaks suspension of disbelief. Besides, it sucks when you actually defeat a difficult boss worth 2800 EXP only to fall short of 3000 EXP required to Level Up. For my fellow Game Masters out there; reward players based off roleplaying creatively. Otherwise the rules incentivize murder-hoboism.
Miracle Comics Author I've played with both ways and don't prefer one over the other. Both have there pros and cons. I think it more relies on what type of people are playing. I have 3 friends who always blow through story stuff to get to the action I also have friends who over think situations and take forever to make a decision.
hell i got tired of even bothering nitpicking Exp. if you're party goes through an amazing encounter and survives just give them the level they deserve. its really dumb that they can defeat a devil and his minions but not level up only to level up next session where all they did was kill one goblin to get that little bit of exp
the nature of this video is to classify the classes based on beginning ideal. "offense" are the non-magical classes. "support" are all classes that have healing focal points. "spell-casting" are heavily reliant on their magical abilities. "utility" are naturally self sufficient and are not as reliant on the party as the other classes.
Him: you shouldn’t choose a spell caster as your first character Him: you shouldn’t choose a spell caster of your campaign is going to start in ten minutes Me: creates a wizard for my first ever character for a campaign starting in 15 minutes
Bruh, in my party, the Druid and the Cleric always do WAY MORE damage than the Barbarian or the Monk. Like consistently 2 or 3 times more damage. And then they heal outside of battle
Too be fair, all the support classes can be used as tanks or offense if you build them right. Circle of the Moon works well to tank a lot of damage via Wild Shape. Divine Smite can do a LOT of damage at later levels. But I get that it's for beginners/people that are rusty and just a basic overview. Side note: Paladin's in 5e don't technically have to follow a god. The Oath can just be a personal one. Side side note: There's a really nice homebrew for Artificer that improves it immensely, adding more archetypes. Though Gunsmith is still underwhelming.
@@30noir This is why Rangers and Bards Bromance, the bard drops Polymorph on the animal companion, instant T-Rex mounted Ranger: warning, t-rex not guranteed to be friendly, consult your DM before attempting this, I am not responsible for anv TPKs.
Hunter Ances I’ve got a game coming up where I have a Druid, ranger, warlock, and one player who took my advice and is playing a barbarian. This is all their first time playing, so yeah I am worried that they are biting off more than they can chew especially with ranger
Familiars are a pain too, unless the DM is fine with all sorts of cheese (owl flyby). Prefer imp, if anything. The invisibility at least gives a solid reason for the cheese of helping w/less danger to it, and the multiple appearances gives the illusion of not being locked into one type of familiar. They’re extremely helpful, but far too prone to seeming overly so or getting swat down by the DM. Basically, it’s healthpool is the DM’s sanity.
I would like to make an amendment to this (something I've said repeatedly and will continue to repeat): Paladin's are a righteous knight driven by a sacred oath, while *some* swear their oath in the service of a god a paladin's first and *only* concern is to their oath *not* a deity. Remember, paladins are knights not priests. If you want to play the servant of a god, play a cleric not a paladin. If you want to be a knight in the vein of Prince Valiant or Sir Gawain (not beholden to any deity) play a paladin. Remember druids are divine casters yet people don't assume they're a god's servant, paladins should be seen the same way.
It's less clear cut than that; in most published worlds paladins swear their oaths to gods and are the tip of the faith's warriors. That said, I like the class as beholden to an oath rather than a god. Not sure that the class as a whole should be called 'paladin,' though; I'd probably restrict that title to just the Oath of Devotion. Of course, that leaves the wider class without a name; I'd probably go with Knight, although that leaves the problem of conflating in-game titles with a game mechanic; most knights that have class levels are probably fighters.
I'm glad someone agrees with me here! A lot of people make this incorrect assumption, but Paladin's swear an Oath, that is not necessarily to a god (though, of course, it could be).
That is hilarious! My group is also playing Curse of Strahd and so far our fighters blew up castle Ravenloft, the cleric (me) has died twice, and we somehow managed to two shot Strahd at level 3. Additionally we recently added a vampire to the party 3 in game years after we defeated Strahd.
Draconis I am doing this as well and am about to multiclass into Fighter, either two or three levels, so I can be College of Lore with Medium armor. Dexterity is just a God stat and rapier has such great damage.
Now, this is VERY accurate when you're just gonna go with a hack n slash playstyle. However, this does fall off when you actually start get a really in-depth look into the classes... (Like how you can do a 3-level dip into fighter to make a paladin into a fighting machine whose smited attacks dunk enemies out if existence 10% of the time) But at that point you've probably read the whole Player's handbook five times MINIMUM so why the hell are you here? 11/10 pretty damn useful for anyone who doesn't have the spare time to read the Player's Handbook 17 fucking times out of boredom
The content was *excellent* and really helpful to me - but also, THANK YOU for not cutting the music off and either letting it fade out or just get quieter at each transition. I can't tell you HOW many creators just do a hard stop, and it really grinds my gears for some reason; it was really satisfying to have a video whose soundtrack was varied but felt continuous.
This convinced me to play a Druid in my next campaign, I usually play Clerics or Paladins (I love healing my party like 'GOD LOVES YOU,*smacks* here's some hit points back') but Druid sounds fun!
Druids and Bards are my go-to. Druids are especially fun because I turned into a bat once, flew into a cave full of bandits, perched on a ledge, the turned into a polar bear and fell down on top of like 3 bandits. The mayhem was ungodly
My only criticism is that I would have put paladin in utility. Depending on what oath/path you take, you can heal and buff the team, take lots of damage, dish out lots of damage, while still casting spells.
True. Paladins can basically do everything. Damage? No problem. Tanking? Not a problem? Healing? Lay on hands has got your back. And then spells on top of all that.
Druids are the clutch character. I can remember so many early-game combat encounters where a miniboss or boss had us on the ropes and a Circle of the Moon Druid transformed into a bear to save the day.
Classes Described by my DnD party Barbarian: I threaten the prisoner for information using my fire axe! Monk: I quit threatening them with my axe and invite them to the party Cleric: Yikes making this guy seems a bit to complicated can I change class? You're already in to deep and we really need a healer. Druid: I use my owlbear! Bard: how many people can I kill with this 15 ft. Cone? *15 min of discussion pass trying to hit the enemies and not the druids owl bear. Alright I cast it! Artificer: I use my gun! Backfires horrendously and is now forced to fight the beholder in hand to eye ray combat
Fighter: Wait which weapon do I make my 4th attack with again? Rogue: I'm behind him sooooo... can I get surprise? Druid: I can't kill the dragon without killing you. Cleric: I have like 5 ways to heal you. Tell me again that you don't need it. Ranger: I lost my companion. I have no purpose.
Fighter: Wait which weapon do I make my 4th attack with again? Rogue: I'm behind him sooooo... can I get surprise? Druid: I can't kill the dragon without killing you. Cleric: I have like 5 ways to heal you. Tell me again that you don't need it. Ranger: I lost my companion. I have no purpose.
Bard: "Everybody's asleep, beat them up for me." Druid: "I would like to cast infestation to shove leeches down the guard's throat." Rogue: "Did you talk about me?" *aims dagger at crotch* Drow Sorcerer: "My enemies will freeze worse than my soul." Tiefling Sorcerer: "BURN IT ALL! BURN IT ALL TO A PILE OF ASH!"
Ive found that Rangers are the best class to play first time around. They’ve got capabilities to be avid fighters, spell-swords, or even sneaks. And those are decisions you have to make at 3rd level so you can get a feel for the game before you sink into deeper options. On top of that lots of beginners here “you can have an animal” and attach to that as it’s probably the easiest thing to role play: I like animals.
When I saw you put paladin in support I was like oh hell na! But then when you described them I was like wow this guy knows his shit. Fantastic sound effects! Subscribed!
Warlock is my favorite class (in 5e, that is). I love the concept of the warlock and the idea of trying to serve your patron as well as helping your party to reach their goals and it can make for some interesting character development as you try to maintain the balance between your obligations to your party and your patron. Gameplay-wise, they are also unique and fun and get a lot of cool special abilities unique to them and, warlocks are very customizable. For all those reasons, warlock is my favorite 👍
yo, im pretty new to dnd and your videos are BY FAR the best explainer videos. very easy to understand. i feel like i understand the basics a lot better by watching your videos than reading the basic handbook. hats off to you
I tend to group the classes in a different way to how you've done it here: Front Lines (Barbarians, Fighters, and Paladins), Damage (Rangers, Monks, and Sorcerers) Spellcasters (Wizards, Clerics, and Druids) and Versatile (Mystics, Bards, Warlocks, Rogues, and Artificers). Front Lines take the brunt of the attacks; Barbarians have a lot of health, Paladins have a lot of armor, and Fighters have a lot of ways to draw enemy fire. Damage aren't as tough, but make their marks on their enemies; Rangers have tons of damage dice, Monks have tons of attacks, and Sorcerers have powerful spells. Spellcasters are more able to control the battlefield; Wizards have a ton of spells, Druids have a lot of AoE attacks, and Clerics are focused mainly on support spells. Versatile have a lot of ways to specialize; Rogues are fantastic at certain skills, Mystics have different psionic talents and orders that enhance their abilities, Bards are Jacks of all Trades, Warlocks have a ton of options for finely-tuned customization, and Artificers are great with tools. This is also a great way I differentiate difficulty to play; Front Lines tend to be the easiest to play, followed by Damage, Spellcaster, and Versatile. Every rung on that ladder gets more difficult, but more customizeable; harder to play, better for making exactly the character you're looking for!
Nice video! I agree with a lot of the stuff that this video covers, but I do have some grievances and suggestions. Some of the classes had their subclasses briefly covered, and some did not at all. The subclass adds a lot to the function and complexity of a class, and should be briefly covered for every class. What is the scale for difficulty? Is Hard more difficult than Advanced? A more linear or defined scale might help for clarification. In my opinion, Barbarian and Fighter are "very easy", while Monk and Rogue are "easy". Barb and Fighter can be the easiest classes to play (Bear Totem Barb, Champion Fighter), while Monk and Rogue have more to manage (Monk has a resource and action economy management, Rogue has skills and positioning). I would be careful putting Bard down as "easy". "Medium" would be more fitting in my opinion, as spells tend to make everything more complex by just existing. The Mystic and Ranger parts were good warnings. Mystic is quite the hill to climb, but once you understand them it's a blast. And oh god yes PLEASE use the Revised Ranger in Unearthed Arcana, unless you enjoy playing the weakest class in the game by a lot. Overall though, great video! Just needs a bit more consistency to be a great reference!
@@isaaceshleman2833 I prefer bards mainly because I love music and also most of my group are more spell/melee focused so they don't mind having a support
Silverfang 45 I love the versatility of clerics. Mechanically speaking, they are: “During character creation, pick thing. You are now one of the best, if not *the* best person at that thing.
@@isaaceshleman2833 or there is bard which is pick bard you can do everything You are just medicorce at it all Which I like that I don't have to min/max a specific playstyle because I can do all playstyles plus no other class can watch a party fight a tess while playing the flute and be considered helpful
It's hard to pigeonhole each class into "types" because 5e is very versatile. You can do things like create a hexblade warlock who's mainly a melee combatant that happens to have have spellcasting on the side.
I agree that Rogues are fun and easy to play. When I first started playing D&D, I played a rogue, and it was lots of fun to try and get sneak attack, even if I misunderstood a few rules. For example, I didn't know that when I was hidden, I had advantage on my next attack, so I just hid to not be attacked. I also misread the sneak attack rules, and thought two enemies needed to be within 5 feet of each other to sneak attack. However, it was still lots of fun.
I banned mystics after mine just basically derailed the game and became the "Protagonist". Enemy to hard, teleport away. They also literally can do everything: Damage, heals, utility, CC, "Tank". My player was like this class is so lame I feel leagues stronger than my allies and can do everything so I told him hey lets make a plot device to change his class and so we did.
Mystics run out of psi points quickly, if you don't give them time to take long rests. They've got good abilities but there really expensive compared to other classes. Also after level 10, they don't get any more potency, or more powerful abilities, just more psi points.
Miracle Comics Author Right. I should try to play with more variety. Like the unreasonably scottish viking Dwarven Fighter or the Elven Fighter with a bow. I've heard they're lacking in that department.
Whistler Dan These tropes exist for a reason. You could argue that's there optimal role. When people think of fantasy I feel a lot of them think LOTR and those tropes are the poster child. Yes diversity is nice and good but shouldn't be forced. If one of my players wants to be legolas then cool he's legolas.
Phelan Lawson Miracle Comics and ryan rhino Aight. I'm starting to realize that you guys do not understand that I am making a joke. I'm sorry. The joke itself was bland and not that good.
This and the other videos specifically about monks helped me decide to go with monk for my first campaign, and I'm super happy that I did!! Even though I felt like I was going in with a pretty solid base knowledge of the game, there was a lot that I still had to learn hands on and starting with a class that basically just knows how to punch things at the start really helped me out! So in short - I know you get a lot of flack for it, but thank you for suggesting monk as the best class for first time players!
Clerics do more than heal. I litterally hit people with a fucking flaming sphere the size of the room. Clerics can heal and can do damage and can tank. Over all of just depends on their specialty
I was so anxious the moment you said "hey damage dealer for new player!" And i was like 'But i wanna be a musician!' Than the supportive classes came up and most of em were for a little bit experienced players and i thought 'please let bard be easy or very easy' The moment your first sentence came up which was explaining bard i thought "YES BABY MUSIC!!"
Being super excited for or invested in a certain class is half the steps toward playing them really well imo. Like regardless of difficulty in mechanics, if you really dig into the fantasy of a cool charismatic music dude who picks up lovers and rivals in equal measure, you're gonna roleplay an awesome bard. I'd say before all of these difficulty classes, the easiest thing to play is the thing that you feel a connection to.
If I ever find a group to play with (why is it so hard hngggggg) I would definetly play a bard and be the biggest troll ever. "Want some inspiration? Ok, here's wonderwall!"
Me, a first time player: oh let's see what class! I'll choose from fighter, ranger, rouge, or druid! Party, what do you think? My party, with no real dps, or ranged fighter: DRUID. ALWAYS DRUID. HERBALIST DRUID.
Let's use the overwatch classes: Offense: Monk, Rogue, Ranger Defense: Sorcerer, Warlock, Wizard Tank: Barbarian, Fighter, Paladin Support: Bard, Cleric, Druid Offense: Dishing Damage, but not as much health Defense: Dealing some damage from a distance to help you and your team Tank: Defending yourself with high health so you can defend your team. Support: Helping your team with buffs and lifegain.
This was a really helpful video, nice to go into detail on all of the classes, and I'm currently helping my partner get in to the game - this was very helpful for her! Cheers!
Smash that guitar as part of your casting of Thunderwave! Summon a magical instrument so you can do it all again! Being a bard is about rock 'n roll, maaaan! ....at least, that's the way most bards I've had in my parties play it. There's lots of approaches to this class, so find what works for you. You can be Yngwulf Maimsteen, Heavy Metal Bardbarian (thanks WTF D&D for this character, btw) if your DM is cool with that, or you can be a more subtle type who uses magical flutes and less overt "casting."
How can Monks be easier than Barbarians? Monks at least have multiple mechanics, though they are all tied to one resource. Barbarians have the 1 mechanic.
Id say dealing with exhaustion could ruin an experience if you don't know what you're getting into and end up severely burdened because you frenzied without realizing what you were doing.
Exhaustion only applies to Berserker Barbarians, and it's more of a limiter than something complex to manage. It's more of a "how many of my rages should I frenzy for?" and isn't very complex. I'd say Monks overall are more difficult to play than Barbarian or Fighter (and probably Rogue) as they have a diverse resource that can be applied to many things, and managing that can be difficult. Just running in and punching often gets a monk into a lot of trouble, since their health pool is lacking with very few ways of limiting damage. This, of course, depends on the archetype of the class you chose. Bear Totem Barbarian is probably one of the easiest and surprisingly effective classes to play as by being resistant to all but one damage type.
NeekNack monks have a very high ceiling, but also a very low floor. If they get caught out in combat, that d8 hit die really hurts. Barbs are harder to fuck up.
Jakob: Play a offense class in your first session DnD, it will get you into the game Me: Makes a warlock-paladin multiclass (conquerer and hexblade) that is a spacemarine from the future that prays to the god emporer...
Yeah I once played a Lawful Evil Tempest Cleric who I ported the 3.5e raise undead abilities for (replaced destroy undread) and took all the damaging cleric spells with. He was the primary damage dealer for the party. (To be fair the other two members were a Druid who just leveled their con and took the hardy feat and a wizard who specialized in utility.. but still.) That was a fun character.
Then wouldn't like a Rogue be an amazing support class because they can eliminate a target from damaging your allies completely. I understand that Cleric has support but they are more a mix between Offense and Defense. In my experiences, not me as the Cleric either, the Cleric was offensive and "Support" was used on the tanks so the baddies wouldn't get to them. I've only had like two support Clerics. I had a Cleric (Forgot domain) + Wizard Necromancy (It was a multiclassing Cleric so eh) but they only used their Cleric abilities on their undead so they'd be stronger.
I mean if you play Life Domain cleric then you're going to be supporting people and going to be good at supporting. The thing with Clerics is that they're probably the class is the game who's subclasses diverge the most, War Cleric being almost a monk or an eldrich knight, Life Cleric being the farthest down the support rabbithole you can really go, and other clerics like Tempest increasing cleric's damaging spell potential to be something more like sorcerer (obviously with divine magic). So making blanket judgements about clerics is just hard.
the simple answer? barbarian: Path of the berserker Done Edit: If you want the most gouda and cheesiest build there is. Tempest domain cleric. Reach level 5 and get sorrounded by bandits. Then watch as you do a thunderwave for 32 damage each.
My first class was a cleric, everyone says they're hard to play, but I found them to be pretty easy. Think I've played a cleric the most compared to the other classes, mostly because no one wants to be the healer of the group. I found that the cleric and wizard classes are my favorite to play, I must like playing complicated classes.
I'd like to say a heartfelt thank you, I'm really glad that I've found your channel. For almost 20 years I play and gamemaster Shadowrun and Vampires: the Masquerade, and now my children want to play D&D. I ordered the core book, but of course they don't want to wait for the book to arrive and we'll start playing tomorrow. Ooookay. 😅 After listening to your race and class vids I've got at least an idea of what we'll be doing, and I will dust off some events, locations and enemies from my old LARP days and turn that into our first adventure. Wish me luck. 🏹🗡🌳
Also, you realize that Mystics have a cap on Psi-points, and that most of the 28 pages are Talents and Disciplines. That is like counting every page of spells as being a page of the Bard class.
Hello World except bards don't know all spells, and all spells are not specifically designed for bards. A better comparison would be eldrich invocation, to which I would say yes, they count as part of the Warlock class pages.
I think it depends on how you build them. Shadow monks are pretty easy. You get to cast a few spells but you don't have to worry about spell slots or reagents to cast them. Ki is also pretty easy to keep track of. You get 1 ki per monk level, not that hard. As for fighters Eldrich knights would be difficult but champion is super easy. You just have superiority dice to keep track of. Barbarians are probably the easiest though, you just have to manage your rages.
i decided for anyone coming upon this video for the first time (and for myself later on) that i will write down time-stamps
0:00 - 0:20 --Basic intro
0:21 - 0:40 --Names of classes
0:41 - 1:02 --Class category
1:03 - 1:35 --Offensive class
1:36 - 2:01 --Barbarian
2:02 - 2:30 --Fighter
2:31 - 2:56 --Monk
2:57 - 3:32 --Rogue
3:33 - 4:03 --Offensive wrap-up
4:04 - 4:53 --Support class
4:54 - 5:43 --Cleric
5:44 - 6:55 --Druid
6:56 - 7:51 --Paladin
7:52 - 8:44 --Bard
8:45 - 9:31 --Spellcaster class
9:31 - 10:33 --Mystic
10:34 - 11:21 --Sorcerer
11:22 - 12:03 --Wizard
12:04 - 13:01 --Warlock
13:02 - 13:19 --Utility class
13:20 - 14:12 --Artificer
14:13 - 14:42 --Ranger
14:43 - 15:44 --Video wrap-up
15:45 - 15:55 --Black screen w/ music
Thanks man
@Zayd Haboulic it's already on there
My Hero.💖
MY BOI
Bless you.
The four types of characters:
1. Fiteman
2. Good buddy
3. Fireball
4. Other
Fireball tho
Types of offence classes: Bakugou? Everything. "UMMMMMMM". Stabby mc stab stab.
you forgot the rogue or gnome or bard
5. i am nature
Good buddy ftw
A necromancer is just a really late healer....
How could you say something so controversial yet so brave
Giorno Giovanna you would know it giorno
"Nexromancy spare the dying
Or you could just resurrect them." From Jocats wizard subclass song
Change my mind
(OoO) ^ (O_O) -
Our party has a first time player. He picked Wizard. He is literally killing it in both the combat and role-play. I'm freaking amazed, dude's a genius.
What sub-class?
We're doing Pathfinder, and he specialized in Illusion magic. Don't think he is doing a subclass.
Also, we had a session last night where the ancient prophecy of the great evil actually made it's arrival on "Earth" (Golarion in PF). We met face to face, too terrified to fight, and after a long story, he, an elf wizard, disappeared, and a private session later, reappeared a dwarf, and possibly brainwashed. Guy is a damn good sport, played his role, and we had an epic moment where me, the paladin, and the CN sorcerer angrily questioned him to figure out what happened. We were considering knocking him unconscious, and then he dimension-door-ed away, leaving the rest of us in the desert in the night, yelling in exasperation. Then we ended the session, until next week. I'm freaking blown away! BTW, our GM isn't running a module either, and he is relatively inexperienced; this is his first long game, and he's killing it too!
If he's a genius, no wonder he's doing so well as a wizard
He actually might be! Both he and the GM are PhDs.
Update: CN Sorcerer had to leave the game because life, and we picked up new players too. And the former elf wizard got restored to an elf, good as new!
@@TheGuardDuck So how'd the long game end up a year later?
I have a bard character with a magic flute that could make her communicate with animals and plants. But I remember this one time. We were walking through the forest and my character was getting bored. So she plays a random tune and accidentally offends a tree. And the tree smacks our Barbarian. It was hilarious
Yea that happens I guess
"HOW DARE YOU SAY THAT ABOUT MY MOTHER"
"I played hot cross buns , dafuq
WHAT DID YOU SAY TO ME, FILTHY PEASANT!?
Good thing it was not a treant
My party had a bard who owned a talking guitar named Felipe. Once when making a stealth check, the rogue walked into the bard and Felipe started shouting at her. Another time, the druid stepped on the bard's foot, who promptly dropped Felipe down the stairs.
(Playing pathfinder)
"Ok guys, what characters do you want to play as?"
"Barbarian"
"Gunslinger"
"Slayer"
"Ninja"
"...this is going to be a shitshow"
And that was the start of the greatest campaign i ever had the pleasure to play in.
Forge cleric is my last guy.
*AND WOULDNT IT BE NICE TO PLAY TOGETHER*
@@sarahstuenkel4949 i need 5e regular players for mondays. Long distance via net is an option
@@welmby Offer still open? :D
Add me. Right now we are stalled.
If you wanna be powerful: fighter
If you want something simple: fighter
If you want to be versatile: fighter
If it’s your first time: fighter
If you want to be tanky: fighter
If you want to be a damage dealer: fighter
If you want to scream at people To kill them:
Bard
If you’re a normie: Fighter
Fighter best class
Fighter is an incredibly versatile class
Want to cast spells: -wizard- Eldritch Knight? There's people who play this?
Bard: ok I'm gonna play through the fire and flames
*guitar starts literally spitting fire
My Tiefling Bard did the same thing, except he was using a flute. Fire pouring out of the end have an advantage on intimidation to get them to *back down.*
"Anyways, I cast wondrous wall."
_-The bard_
@@sirreginaldfishingtonxvii6149 LOL
Coma the doof Warrior
@@sirreginaldfishingtonxvii6149 I had a guy play a minotaur bard where every once in a while he'd just go "anyway, here's wonder wall"
We had a kenku in the party that started learning to mimic the song too
Necromancer Gnome (tinier halfling) who has a Skeleton carrying him around cause his legs be too damn short to keep up with the party and leaves him quite winded.
ForemostCrab7 AWESOME!
I love him what a quality gnome friend.
The skeleton gives him withering looks when something "rattles me bones"
Apparently in D&D (5e, at least), Gnomes are larger than halflings on average :/
I know someone played gnome wiz. Had an imp carry all the gear due to shit str
I've been dying to play D&D for years, and I've finally signed up for my first game this weekend. It's an one-shot homebrew game in which the party will be *only bards.*
To say I am pumped is an understatement.
How did it go?? All bards sounds interesting haha
I once played a wild mage and instead of using one, I used a mechanic called the unlucky number. After initiative I would roll an extra d20, then for the rest of the encounter if I rolled that number I activated my DMs custom 1-20 sheet. One time I was fighting an ancient black dragon in my friends home-brew campaign, and I rolled a 13, my unlucky number, and the dragon exploded into a tsunami of gold coins that killed the whole party. We then played another campaign in the same setting and came upon a cavern filled to the brim with gold coins, and five corpses buried in the treasure. That guy was a quality DM.
Did the bard do the deedleleedledeedleleedledeedleleedledeedleleedledeedleleedlelee which caused the dragon to explode?
That's amazing! I want to start playing soon, and I hope to find a DM as great as that.
I highly recommend the custom Wild Magic sheet for DMs. They can be an irritant to more serious-minded DMs who didn't really know what to expect when their player picked the class, so customizing the fail sheet helps them control the tone of the campaign.
Well you killed the dragon
@@kc-ip2vc and the next party got some sweet loot
Clerics and Paladins: Two support classes that, in the accurate words of Jocat, can tank, smite and instill fright.
"Support classes dont do a ton of damage"
>puts paladin in there, literally the king of burst damage
Nothing like dropping a literal of handful's of dice worth of smites and giant hammers on some dickhead boss that won't die
i just like to say that. even thou paladin do good damage. they have a lot of support, for example all of them give a bonus to all saving throws and inmiunity to frightning, and also, some of them special options, like inmune to charms or resistance to ALL MAGIC DAMAGE
also the most powerfull support spells... circle of power
>Cleric in support
>Becomes War Cleric
My friend plays a lizardfolk paladin and his ac is 19 WITHOUT HIS SHEILD. My campaign is a fun one for sure.
@@thomashall7317 tanky boi
"Your whole party has got SWORDS and BATTLEAXES and SPELLS that can cast from their HANDS and their WANDS, and you're in the back with a guitar going *DEEDEEDLDEEDEEDLEDEE* and people EXPLODE for some reason."
Haha. The bard in a nutshell.
Quinton Center basically just Sam Riegel in dnd format
This is how I see bards. I hate bards
Quinton Center put that quote on my tombstone
I just realized the POPSTAR job in miitopia is basicly a bard
So you think music is harmless huh? In that case you won't mind listening to my new song, I call it *"It's Darudepacito Brostorm: Nightcore Edition"!*
The Druid has more spells than the Cleric actually. Druids: 151, Clerics: 116. Not only they have a lot more spells, they also have to learn many forms from the Beastiary. So they have to learn a lot more than the Cleric to be played well. I'd say the Druid is quite more advanced
@Bet Antone exactly. Druids have a lot of things that can change and coordinate. So you can really personalize them in a lot of ways, but even after you make the character, you can completely change your gameplay without even increasing in level. There are so many things you can juggle. For example, owls don't cause opportunity attacks, Giant eagles have a flying speed of 80 and can carry another character, many animals have advantage on sight or smell, crag cats and other beast have special defense against spells, earth elementals have tremorsense. There's just so many abilities a wildshape away. Not to mention spells, a class that has Polymorph, Heat metal and Conjure animals is class to be feared no matter what
when i was younger the druid was my first class. was 10 at the time.
Types of classes:
1. "I need healing"
2. "God dammit they died again"
3. "AAAAAAAAAAAAAAAAAAAAAAAAAAAA EVERYTHINGS ON FIREEEEE"
4. "Why does no one ever play us anymore?"
so type one is Genji mains
Artificers are amazing, don't @ me
I like Rangers! There I said it!
@@perezo27 why would I @ you, your right.
@@mikeockhurts904 Because you are a man of culture as well
Jacob- I recommend playing a offense class.
Me- ha ha no. Ima play a druid
My DM- Are you sure?
Me (Oblivious) - Yes.
Me later- oh no.
Me. And then i burned my teammate to cinders ://////
Same thing on my end, except it was the DM saying oh no in this case. Totally destroyed his super well designed campaign that perfectly fit us as players by accident pretty much
DM: You look like the type that wants to be a Barbarian.
Me: Nope. Wizardry is my calling!
DM: Please no.
Me: *Please yes*
Also me: *Died first encounter because of the abysmal health pool*
I can relate. I choose sorcerer for my first time.
Ampithere Rose this happened in my Party. It’s everyones (minus the dm) first time playing and someone chose a Druid and is currently in the process of writing up a mystic. I chose a wizard and am currently a lvl6 abjurer and I’m loving it
3:04
*Rouge:*
-Offense
-Very Easy
-Stealth in Shadows
-Deal Tons of Damage
*_-Murder Stabby Die Die_*
Yeah.
I first thought of the spy from TF2 when I heard about it.
TIME TO MAKE A FRAG VIDEO
Using the sneak attack die to make stuff die.
Leliana would be proud
These classes are for filthy casuals, real D&D players chose to play Halfling Farmers who lost both their arms in their backstory and fight by holding a rake in their teeth!
Inquisitor Thomas just hope you never fall over or your going to be part of the ground for a while.
J hart My fucking character doesn’t need god damn arms, he can two million push ups in a half an hour using his tongue! Get on my fucking level scrublord!
Inquisitor Thomas who needs teeth when you have eyeholes to hold a double edged scycle
Inquisitor Thomas Thanks. This made me LOL.
This man needs a cookie and a high 5
*Offense* 1:05
Barbarian 1:38
Fighter 2:02
Monk 2:32
Rogue 2:55
*Support* 4:04
Cleric 4:54
Druid 5:44
Paladin 6:56
Bard 7:52
*Spell caster* 8:46
Mystic 9:32
Sorcerer 10:35
Wizard 11:23
Warlock 12:04
*Utility* 13:02
Artificer 13:21
Ranger 14:14
Ty
Some one pin this beautiful man
“...rather than doing loads of damage”
paladin: *laughs in smite*
This video is when he yet to have deeper understanding on 5e DnD. The current him likely won't say Monk is easiest Class to play.
@@mardshima2070 nope he still says so
Crit fishing.
**PURGING HERESY INTENSIFIES**
With the addition of all the other subclasses in Xanathar, Tasha, etc things have really been shaken up. Most notably ranger is actually playable now.
"Leedlee Leedlee and everything explodes for some reason"
-Shakespear
someone needs to animate that happening someday
That one american *axe guitar playing entensifies*
Leedle Leedle on the needle, get gud bard, Leedle Leedle.
BOOOOOOOOOOOOOOOOOOOOOM
Mock people to death or just make them get depression (scanlan on critical role lol)
Are you saying that a party of six Tiefling bards isn't a good idea? But how else will you have a traveling six-piece band?
Entertainer background?
My players no longer have choice. Bard. Bard only bard.
You can, it's just not a great idea. Although with the bard, you can build it to fit in most of the catigories.
No joke, though we're not all bards, enough of the people in my current party have instrument proficiencies that we've actually started a travelling six-man band
Jackson Bowns play six tiefling bards and three other guys
I had a warlock character once that made the pact because he was scared of the dark
Like he was scared, so he decided "I'mma befriend whatever's in there, so it doesn't want to hurt me"
So yeah, pretty much everything after he got Devil's Sight was just to stay on his darkness buddy's good side
The best one shot ever
niko!!!
that's such an awesome idea!! it gives me a kind of fairytale horror vibe, if that's a thing?
@@elliel.5915 Most fairy tales are pretty much horror stories if you look into it a bit, but I getcha!
@@MoonPatch true, a lot of fairytales are pretty fucked up if you look at them. man, i wanna steal this concept now... have a character who made a pact with the monster under the bed as a child
@@elliel.5915 Go for it! Stealing character concepts is pretty par for the course I think, not like the concept is everything.
Warlocks aren't hard, you just need eldritch blast, forget everything else you have, just eldritch blast.
As someone who plays as a warlock, I can confirm this. Most of my invocations just buff up eldritch blast haha.
I saw a meme once and it said"come on warlock, say the line. I use Eldritch blast"
Warlock isn’t hard because of how complicated it is, though it is a lil complicated, it’s hard because of meta feel. Limited spells, having to rely hard on EB, and living on short rests to pull your weight. If you’re a bladelock, then you’re at best a mini Paladin instead of an EB spammer. Pure warlocks can honestly feel pretty limited at times. Please get the invocations that offer at will spells!
Yeah nah that’s fine, it’s not like you can be a warlock who can cast invisibility, disguise self and levitate at will. But no warlock is just eldritch blast not the best class for specialization.
1 year old thread but... Take Magic Initiate at lv1 by being Var Human. Take Bard as the class for the Feat since it also uses Charisma, learn Cure Wounds as the lv1 spell you can cast 1/per day at lowest level. You now have Cure Wounds on your spell list and can cast it with your Warlock slots at whatever level you can cast stuff. Backup healer assuming you haven't used your 2 slots on something else.
Recommends new players stick to something simple that doesn't use much magic. What do I do? I go straight for the druid class with 9 levels of spells to deal with lol. To be fair I mostly use beast shape and eat people's faces as a bear, fun times.
Same
i did the same thing with my first character, i once german suplexed a tree monster while in my bear form and it killed it lmao
My friend did this too, she doesn't even know what she's doing anymore.
Oh wow, that's what I did. XD I mostly supported my team using cure wounds, but my party knew me as the person who'd fight as a bear.
My first character was a paladin i tried to roleplay him as a « good » « mercyfull » dude...
I play rogue now...
Paladins should be pleayed by the oath of revenge. This way they are still powerful as shit but are not delicate princesses who can't do anything their strict daddies wouldn't approve.
Playing "lawful good" characters is a lot if fun if you don't confuse lawful for the actual law(I tend to see it as synonymous with loyalty instead) and don't confuse good with squeaky clean
That being said the new personality system is way better
Still want to play a hobgoblin paladin of conquest, follower of Bargrivyek, Gobbo God of cooperation. Only issue is, that cooperation only extends to fellow gobs. So basically he goes out trying to stir up trouble between non-goblins.
@@shealupkes if you only follow the law thats lawful evil or neutral at best
@@j.l.6511 the Bible says no cussing.
This really helped. I can’t decide whether to be a rogue or a bard. Like a rogue would match my personality but a bard would be really fun. I could really see myself in a bad situation just strummin an E Minor and going
“We’re all gonna die. We’re all goNNA FRIKKIN DIE! We lose this chase, he’ll eat our face. Please oh frickin why.
you can be invisible as a bard and use daggers to aid the rogue of the group in many different ways with magic or distractions, portals or stink bombs. you may mess up like 30 % of the time but it's fun anyway lol. in the campaign 1 of Critical Role you have a nice example with Scanlan
Play bard when you reach the level to use power word kill
Just become better than the bard stsrt screaming at bosses to kill them
"Rouge matches my personality"
Police? I'd like to report -criminal- murder stabby die die person.
This is a very good guide for beginners to choose what class to play.
I finished your Ranger guide, the watch this video. Both are very useful.
PS.I love your videos
EHHHH I SUBBED TO TO YOU!
Lol, two of the best d&d chanels meeting together
Quinn Levengood you mean Rouge sorry it's just my ocd
Layne Miller You can’t talk about your OCD and correct someone, and recommend sexy lipstick instead of a stealth fighter lol. And why would you think they mean Rogue anyway? There’s a Ranger video, it’s what they said, why assume something entirely different and how would OCD affect you assuming entirely unlikely things?
"Clerics, paladins, and bards are support"
*_JoCat would like to know your location_*
Clerics and bard? Ok sure, but PALADINS? No sense.
Hehe
@@Lycaon1765 not according to JoCat
@@skymanta1222 at least until the moon druid unlocks elemental wild shape and then you have two rampaging fire elementals every fight.
Sort of felt the same about rogue. But that’s more out of combat. Skill monkeys are fun.
"I'm a pacifist character. This will only work for about 3 levels, and then I'll want to kill things." I laughed so hard!!! Thank you so much for this guide. I've been getting into D&D with a group on Discord, and we've been having a lot of fun with mini campaigns, but I never know which character I want to play. This helps a lot.
Warlocks are wizards that got demon sugar daddies
Wizards that have a demon dad, and only have one spell.
Fuck the demon sugar daddy. My sugar daddy's Cthulhu.
you can't spell succubus without SuCC
@@StaleReference anywhere from sugar daddy to abusive step dad depending on your DM
Crap Guide?
'and everyone turned into sheep. Even Strahd!'
As soon as I can, I am playing Sorcerer and using every unlucky die I can beg, steal or borrow.
Gotta love being a heavily armored gnome with a six foot spear
Imagine having a weapon that is 3 times your size.
@Orion Gjoni I once had a gnome druid who had a 7 foot long staff he used for Shillelagh so he could bludgeon people with a staff almost triple his height. He also used it as a mini pole vault to climb into the fighter’s backpack to avoid getting hit by enemies.
I play a Felis with a great axe. It’s a good time
I want to play a bard who only plays meme songs in chip tune
All star and then oh shit everything’s on fire wtf
Soooo... Scanlan?
Fuck yes
connor higgo *starts singing Under pressure* enemies get crushed by rocks
This.......
....this is what it means to be a true bard.....
I play Queen for buffs and Nickleback for harming
Bard: *plucks single chord on guitar*
Horde of Goblins:
“We’re about to end this man’s whole career!”
Bard: *Guitar Hero starpower guitar riff*
Horde of Goblins:
*FRIGGIN’ EXPLODES!!!*
Everybody gansta until the Bard starts playing stairway to heaven
@@aweirdoontheinternet8543 Nah man, the Bard starts shredding Dragonforce.
@@crimsonwizahd2358 That or Black Widow of La Porte (love dragonforce tho)
Bard's the class that plays Thunderstruck then somehow manages to electrocute the entire room
I’ve got a bard, and he wouldn’t play any of those. What would he play?
NEVER GONNA GIVE YOU UP
NEVER GONNA LET YOU DOWN
Everyone: Use a non-magic user first, It's good
Me: Pfft... Don't underestimate me
Me 1 week later: AAAAAA WHAT IS THIS OR THAT?
Lol I did the same thing my first game too. I played as a 10 year old tiefling sorcerer with wild magic and it was a shitshow but it kinda worked out because the other characters were like "He's just a kid he doesnt know *shrugs*"
Also played a sorcerer, but a draconic elven one with a sage background. When I then finally played in a campaign I realised that sorcerers are not supposed to be standing 5ft away from monsters little hit points. Still haven't learnt but hey, I typically deal good amounts of damage and I was the only one who survived conscious without healing, in a lvl 4 group of 4 that all had healing... against a cr8, with 2 newbie players...
I dm for my friend group, we're all pretty new at this so i forgot to mention during character creation that magic is hard and because of it the least experienced player became a sorcerer. While the one that had any hope of actually being good at the game enough to use magic became a monk. Yay. I mean at least the former didn't choose wizard or druid but it's still complicated.
Our party has a first time player. He picked Wizard. He is literally killing it in both the combat and role-play. I'm freaking amazed, dude's a genius.
Nah I was a warlock my first time still playing that campaign and it's really fun
When I first heard of D&D my friend told me to be a druid cleric.
No. No, he was not joking. Nor was he talking about multiclassing.
He never played D&D, did he
I mean if he was talking about multiclassing, it aint that bad of a idea.
If I hear someone saying that I would think they were refering to a druid that's servant of some god? idk
Nature Cleric?
Aasimar druid?
Dreams druid?
As a Druid, I unintentionally became the most powerful and important character in our group in the Curse of Strahd Campaign (5e). I chose the Circle of the Moon (Feral/Guardian for WoW players).
1. I ended up locking down and forcing enemies to separate with Moonbeam, which also deals an enormous amount of damage (by far the things we faced the most were vampires and werewolves, so they have disadvantage on the save).
2. My animal form attacks counted as magic damage, plus the massive health pool the shapeshifting gave me allowed me to tank, which was especially helpful one session when both our Fighter and Barbarian couldn't make it (my DM allowed me to upgrade the basic direwolf template to higher CR ratings when my level would allow me, which was pretty awesome of them).
3. While we had a Bard, I ended up being the healer as they preferred to smack things with their banjo. And since I only really needed to cast Moonbeam once during an encounter, I could then be constantly switching between my forms and either be healing or dealing damage.
So yeah, Druids can be whatever the heck you want them to be in that game. It's pretty awesome.
I also have four categories that I put the classes in D&D into but mine are different.
1) Primary Martial - Paladin, Fighter Barbarians
2) Auxillary Martial - Monk, Rogue, Ranger
3) Support Caster - Cleric, Druid, Bard
4) Primary Caster - Wizard, Sorcerer, Warlock*
1) Primary Martial classes get into the thick of things, they deal and can take a lot of damage.
2) Auxillary Martial classes do a lot of damage but are not as well equipped to take a punch so do best when they have a primary martial character to tank for them. Tend to duck in and out of combat or fight from medium or even long-range because of it.
3) Suppor Caster classes are capable of doing some damage with spells but their class abilities and spell lists revolve around buffs and healing and shine if that is what they focus on.
4) Primary Caster classes can do tonnes of damage with their spells but can also bring utility to the table outside of buffs. They excel at solving out of combat problems.
*Warlock is considerably weaker than the two other classes in this group when it comes to spells but certain Eldritch Invocations are quite powerful and may make up for their shallow spell selection.
Noximus Jamaicanus How about the old categories like
Tank, Scout, Support, Semi-Support and Caster
And some of them have a out of combat rile along with there other role
This is more of an accurate description than the categories shown in the video, I think. Though the system shown in the vid isn't bad either. Where would you place artificer and mystic on this? I've been in a lot of campaigns that don't allow UA so I'm mostly curious how they play. (I'm thinking of doing an Alchemist Artificer/Assassin Rogue multiclass who specializes in poisons)
I have the same the system, but I think their are slightly better names: Tanks, Assaults, Supports, and Controls. Tanks are defensive martial classes who focus on holding the front line by taking damage and being a threat. Assaults are offensive martial classes who can dip in and out of the front line, and focus on poking holes in the offense through stealth, sniping, or skirmishing. Supports are defensive caster classes who generally stay in the backline and focus on holding the front line using buffs, healing, and utility spells. Finally, Controls are offensive caster classes who focus on dismantling the opponent using debuffs, crowd control, and burst damage. A lot of classes can dip into multiple roles, especially with a lot of the different subclasses.
Thats how i often do it aswell.
Bards aren't necessarily easy to play. It depends on the type of player and DM. If you don't know how Bards play, talk to your DM about what they'll expect, specifically regarding one of your main abilities, Vicious Mockery. The description says "You unleash a string of insults laced with subtle enchantments at a creature you can see within range," and it's a cantrip, which means you can cast it as much as you want.
Some DMs or groups may expect the player to actually say an insult every time they cast it. If you don't feel comfortable improvising an insult at some goblin or bandit you know nothing about, make sure your party knows that. That type of improv can be very stressful for some people.
So he convinced me to play a bard by his explanation of a bard. I’M PLAYING MY FIRST EVER GAME OF D&D TOMORROW WISH ME LUCK PLEASE
D&D is really fun! I encourage you all to try and play it sometime! I ended up playing a High elf Bard named Rinn. My party members consisted of; Carl aka Sir Cookieboop, the Mountain dwarf barbarian. Jerimiah, the Rock gnome fighter with a black and white pig that he constantly rides on named Gaston. Emma, the Human(?) Paladin. Sir Finn, the High elf rouge. For the ones I don’t know or don’t remember I just used the player’s name
@@taxidermy9 hello there! I have had three characters so far, in order of oldest to newest
Dragonborn Cleric (my first character, created pretty much by seeing "dragon", "warhammer", and "healing spells" and mashing them into a character. Played him more like a Paladin, though.)
Dwarf Fighter (I decided to invest more heavily into a "tank" type character, and decided that a dwarf fighter would work best for such a role. The campaign was a bit short, though, and I don't think we went past level 2 or 3 before moving on.
Half-Elf Paladin (my current character! I focused more on the statistics of each race and class, finding what worked well together, rather then just getting elements that looked cool like my first character and a bit of my second. Still really fun to play, though. Mainly good at fighting, keeping true to the "tank" character I established liking in my second character. Paladins are cool because they play similar to a fighter mixed with a Cleric, allowing me to both deal (and take) massive amounts of damage while also healing/buffing team members
Hows the game going?
@@rhysjonsmusic it got cancelled like less than a quarter through. 10/10 i totally recommend!!
@@taxidermy9 did you play online or on a table
Base D&D has always put an emphasis on combat. Not just action but combat. A joke made in this video points out that in the player handbook the only way to gain EXP is killing stuff or helping characters kill stuff. Game Masters who promote storytelling among players may Level Up the party at milestones. Murder-hoboism breaks suspension of disbelief. Besides, it sucks when you actually defeat a difficult boss worth 2800 EXP only to fall short of 3000 EXP required to Level Up. For my fellow Game Masters out there; reward players based off roleplaying creatively. Otherwise the rules incentivize murder-hoboism.
Miracle Comics Author I've played with both ways and don't prefer one over the other. Both have there pros and cons. I think it more relies on what type of people are playing. I have 3 friends who always blow through story stuff to get to the action I also have friends who over think situations and take forever to make a decision.
hell i got tired of even bothering nitpicking Exp. if you're party goes through an amazing encounter and survives just give them the level they deserve. its really dumb that they can defeat a devil and his minions but not level up only to level up next session where all they did was kill one goblin to get that little bit of exp
This is actually informational. Unsubbed.
How dare he make us learn!
Damn, I must have rolled a 1 because I actually learned something
to be fair it is very wrong to classify any class into one category. i've been in parties where the sorcerer is the healer and the druid is the dps
the nature of this video is to classify the classes based on beginning ideal. "offense" are the non-magical classes. "support" are all classes that have healing focal points. "spell-casting" are heavily reliant on their magical abilities. "utility" are naturally self sufficient and are not as reliant on the party as the other classes.
@ymmij X How was your sorcerer a healer? Did y'all just get lucky a lot on the wild magic table?
Him: you shouldn’t choose a spell caster as your first character
Him: you shouldn’t choose a spell caster of your campaign is going to start in ten minutes
Me: creates a wizard for my first ever character for a campaign starting in 15 minutes
Perfect
"I cast Magic Missle... at the darkness!"
I’m doing the same but mine starts in 5 days
*laughs in eight prepared characters*
I did the same
“Support classes don’t do tons of damage”
Tempest cleric: I am a joke to you?
Paladin: am I a joke to you?
Paladin: *Laughs in 4d8 radiant damage*
I just made a Cleric of Light and she can cast Fireball once she reaches level 5.
Yeah that’s what I’m saying
Bruh, in my party, the Druid and the Cleric always do WAY MORE damage than the Barbarian or the Monk. Like consistently 2 or 3 times more damage. And then they heal outside of battle
Too be fair, all the support classes can be used as tanks or offense if you build them right. Circle of the Moon works well to tank a lot of damage via Wild Shape. Divine Smite can do a LOT of damage at later levels. But I get that it's for beginners/people that are rusty and just a basic overview.
Side note: Paladin's in 5e don't technically have to follow a god. The Oath can just be a personal one.
Side side note: There's a really nice homebrew for Artificer that improves it immensely, adding more archetypes. Though Gunsmith is still underwhelming.
Agreed, a tempest domain cleric can deal a lot of damage
I’ve never played a paladin as a support, and thats not including vengeance paladins that can do a ton of damage in a round.
The Raven if you get a crit while smiting you deal such immense amounts of damage its ridiculous!
me a first time player: oh cool rangers have animal buddies!!:D
Rangers: *A D V A N C E D*
me to myself: *RANGERS HAVE ANIMAL BUDDIES*
Exactly me😂
Unfortunately animal companions suck in 5e...
@@30noir This is why Rangers and Bards Bromance, the bard drops Polymorph on the animal companion, instant T-Rex mounted Ranger: warning, t-rex not guranteed to be friendly, consult your DM before attempting this, I am not responsible for anv TPKs.
Hunter Ances I’ve got a game coming up where I have a Druid, ranger, warlock, and one player who took my advice and is playing a barbarian. This is all their first time playing, so yeah I am worried that they are biting off more than they can chew especially with ranger
Familiars are a pain too, unless the DM is fine with all sorts of cheese (owl flyby). Prefer imp, if anything. The invisibility at least gives a solid reason for the cheese of helping w/less danger to it, and the multiple appearances gives the illusion of not being locked into one type of familiar.
They’re extremely helpful, but far too prone to seeming overly so or getting swat down by the DM. Basically, it’s healthpool is the DM’s sanity.
I would like to make an amendment to this (something I've said repeatedly and will continue to repeat): Paladin's are a righteous knight driven by a sacred oath, while *some* swear their oath in the service of a god a paladin's first and *only* concern is to their oath *not* a deity. Remember, paladins are knights not priests.
If you want to play the servant of a god, play a cleric not a paladin. If you want to be a knight in the vein of Prince Valiant or Sir Gawain (not beholden to any deity) play a paladin. Remember druids are divine casters yet people don't assume they're a god's servant, paladins should be seen the same way.
It's less clear cut than that; in most published worlds paladins swear their oaths to gods and are the tip of the faith's warriors.
That said, I like the class as beholden to an oath rather than a god. Not sure that the class as a whole should be called 'paladin,' though; I'd probably restrict that title to just the Oath of Devotion.
Of course, that leaves the wider class without a name; I'd probably go with Knight, although that leaves the problem of conflating in-game titles with a game mechanic; most knights that have class levels are probably fighters.
Boo Bah Maybe it simply being called an Oathsworn or something
5e only and only if the DM doesnt run paladins by full rules but by "feature text only".
Also no, Fighters got the Knight, Pally stays a Pally.
I'm glad someone agrees with me here! A lot of people make this incorrect assumption, but Paladin's swear an Oath, that is not necessarily to a god (though, of course, it could be).
"We where playing curse of strad and everyone turned into sheep yes even strad"
WHERE IS THIS STORY
That is hilarious! My group is also playing Curse of Strahd and so far our fighters blew up castle Ravenloft, the cleric (me) has died twice, and we somehow managed to two shot Strahd at level 3. Additionally we recently added a vampire to the party 3 in game years after we defeated Strahd.
Sounds like a baaaaaah-d situation
@@cassandrafortney7980 what do you mean?
@@jillianh7565 i was replying to the original comment about the video where they were turned into sheep. Its a pun....
@@cassandrafortney7980 - I got it. Thy pun skills are elite; I salute ewe.
I would like to play as a bard barbarian that's species is a orc that literally starts singing heavy metal mid battle
Me, a Dm: *writes notes furiously*
My bard is the main DPS for my team right now lol
Why did my party do this to me
I had a kilt wearing bagpipe playing bard named Patty McBallsy. He got magic initiate and Eldritch blast at level 2. It was a good time.
Wesley Stewart I played a 19 Dex bard who destroyed everything with his rapier
Draconis I am doing this as well and am about to multiclass into Fighter, either two or three levels, so I can be College of Lore with Medium armor. Dexterity is just a God stat and rapier has such great damage.
That's easy:just keep going "ding deele ding deele ding" so they explode for some reason
Strawberry Churrie Damage per Second (DPS) is the traditional acronym.
Jacob: they can use a weapon and shield
Jocat: whomst has summoned the ancient one
"Cleric is a support class"
*Laughs in pretty much soloing the BBEG*
Now, this is VERY accurate when you're just gonna go with a hack n slash playstyle. However, this does fall off when you actually start get a really in-depth look into the classes... (Like how you can do a 3-level dip into fighter to make a paladin into a fighting machine whose smited attacks dunk enemies out if existence 10% of the time) But at that point you've probably read the whole Player's handbook five times MINIMUM so why the hell are you here? 11/10 pretty damn useful for anyone who doesn't have the spare time to read the Player's Handbook 17 fucking times out of boredom
Everyone turned into sheep... even straud” I died 😂😂😂
The content was *excellent* and really helpful to me - but also, THANK YOU for not cutting the music off and either letting it fade out or just get quieter at each transition. I can't tell you HOW many creators just do a hard stop, and it really grinds my gears for some reason; it was really satisfying to have a video whose soundtrack was varied but felt continuous.
This convinced me to play a Druid in my next campaign, I usually play Clerics or Paladins (I love healing my party like 'GOD LOVES YOU,*smacks* here's some hit points back') but Druid sounds fun!
Druids and Bards are my go-to. Druids are especially fun because I turned into a bat once, flew into a cave full of bandits, perched on a ledge, the turned into a polar bear and fell down on top of like 3 bandits. The mayhem was ungodly
what about turning into a cheetah, running into somone and turning into a hippo midair bodyslaming them as you go?
If you get Xanathar's Guide check out the spell Healing Spirit. I find I am unable to use a circle other than Moon for multiple reasons.
My only criticism is that I would have put paladin in utility. Depending on what oath/path you take, you can heal and buff the team, take lots of damage, dish out lots of damage, while still casting spells.
True. Paladins can basically do everything. Damage? No problem. Tanking? Not a problem? Healing? Lay on hands has got your back. And then spells on top of all that.
I would say that paladin is an offense class
I'd have also put the rogue in support or in utility. They aren't good in combat and mostly good at everything else (similar to the bard).
Druids are the clutch character. I can remember so many early-game combat encounters where a miniboss or boss had us on the ropes and a Circle of the Moon Druid transformed into a bear to save the day.
Classes Described by my DnD party
Barbarian: I threaten the prisoner for information using my fire axe!
Monk: I quit threatening them with my axe and invite them to the party
Cleric: Yikes making this guy seems a bit to complicated can I change class? You're already in to deep and we really need a healer.
Druid: I use my owlbear!
Bard: how many people can I kill with this 15 ft. Cone? *15 min of discussion pass trying to hit the enemies and not the druids owl bear. Alright I cast it!
Artificer: I use my gun! Backfires horrendously and is now forced to fight the beholder in hand to eye ray combat
Ah yes, hand-to-eye-ray combat, a truly elegant form used masterfully in Batman vs Superman: Yawn of Justice.
Fighter: Wait which weapon do I make my 4th attack with again?
Rogue: I'm behind him sooooo... can I get surprise?
Druid: I can't kill the dragon without killing you.
Cleric: I have like 5 ways to heal you. Tell me again that you don't need it.
Ranger: I lost my companion. I have no purpose.
Fighter: Wait which weapon do I make my 4th attack with again?
Rogue: I'm behind him sooooo... can I get surprise?
Druid: I can't kill the dragon without killing you.
Cleric: I have like 5 ways to heal you. Tell me again that you don't need it.
Ranger: I lost my companion. I have no purpose.
Paladin: *P R A I S E B A H A M U T*
Bard: "Everybody's asleep, beat them up for me."
Druid: "I would like to cast infestation to shove leeches down the guard's throat."
Rogue: "Did you talk about me?" *aims dagger at crotch*
Drow Sorcerer: "My enemies will freeze worse than my soul."
Tiefling Sorcerer: "BURN IT ALL! BURN IT ALL TO A PILE OF ASH!"
Ive found that Rangers are the best class to play first time around. They’ve got capabilities to be avid fighters, spell-swords, or even sneaks. And those are decisions you have to make at 3rd level so you can get a feel for the game before you sink into deeper options. On top of that lots of beginners here “you can have an animal” and attach to that as it’s probably the easiest thing to role play: I like animals.
"If you put Druids and Babarian together..."
So... basically a Totem Barbarian?
When I saw you put paladin in support I was like oh hell na! But then when you described them I was like wow this guy knows his shit. Fantastic sound effects! Subscribed!
Warlock is my favorite class (in 5e, that is). I love the concept of the warlock and the idea of trying to serve your patron as well as helping your party to reach their goals and it can make for some interesting character development as you try to maintain the balance between your obligations to your party and your patron. Gameplay-wise, they are also unique and fun and get a lot of cool special abilities unique to them and, warlocks are very customizable. For all those reasons, warlock is my favorite 👍
yo, im pretty new to dnd and your videos are BY FAR the best explainer videos. very easy to understand. i feel like i understand the basics a lot better by watching your videos than reading the basic handbook. hats off to you
I tend to group the classes in a different way to how you've done it here: Front Lines (Barbarians, Fighters, and Paladins), Damage (Rangers, Monks, and Sorcerers) Spellcasters (Wizards, Clerics, and Druids) and Versatile (Mystics, Bards, Warlocks, Rogues, and Artificers).
Front Lines take the brunt of the attacks; Barbarians have a lot of health, Paladins have a lot of armor, and Fighters have a lot of ways to draw enemy fire. Damage aren't as tough, but make their marks on their enemies; Rangers have tons of damage dice, Monks have tons of attacks, and Sorcerers have powerful spells. Spellcasters are more able to control the battlefield; Wizards have a ton of spells, Druids have a lot of AoE attacks, and Clerics are focused mainly on support spells. Versatile have a lot of ways to specialize; Rogues are fantastic at certain skills, Mystics have different psionic talents and orders that enhance their abilities, Bards are Jacks of all Trades, Warlocks have a ton of options for finely-tuned customization, and Artificers are great with tools.
This is also a great way I differentiate difficulty to play; Front Lines tend to be the easiest to play, followed by Damage, Spellcaster, and Versatile. Every rung on that ladder gets more difficult, but more customizeable; harder to play, better for making exactly the character you're looking for!
Nice video! I agree with a lot of the stuff that this video covers, but I do have some grievances and suggestions.
Some of the classes had their subclasses briefly covered, and some did not at all. The subclass adds a lot to the function and complexity of a class, and should be briefly covered for every class.
What is the scale for difficulty? Is Hard more difficult than Advanced? A more linear or defined scale might help for clarification.
In my opinion, Barbarian and Fighter are "very easy", while Monk and Rogue are "easy". Barb and Fighter can be the easiest classes to play (Bear Totem Barb, Champion Fighter), while Monk and Rogue have more to manage (Monk has a resource and action economy management, Rogue has skills and positioning).
I would be careful putting Bard down as "easy". "Medium" would be more fitting in my opinion, as spells tend to make everything more complex by just existing.
The Mystic and Ranger parts were good warnings. Mystic is quite the hill to climb, but once you understand them it's a blast. And oh god yes PLEASE use the Revised Ranger in Unearthed Arcana, unless you enjoy playing the weakest class in the game by a lot.
Overall though, great video! Just needs a bit more consistency to be a great reference!
Me: Trying to learn about the game so I can play it at some point. Wants my first character to be a Kenku Cleric.
Jacob: No. Just... Just no.
You can you just need to put effort in
@@silverfang4583 I followed through with the kenku part. In hindsight, I knew enough about clerics to play one. They're the best class.
@@isaaceshleman2833 I prefer bards mainly because I love music and also most of my group are more spell/melee focused so they don't mind having a support
Silverfang 45 I love the versatility of clerics. Mechanically speaking, they are: “During character creation, pick thing. You are now one of the best, if not *the* best person at that thing.
@@isaaceshleman2833 or there is bard which is pick bard you can do everything
You are just medicorce at it all
Which I like that I don't have to min/max a specific playstyle because I can do all playstyles plus no other class can watch a party fight a tess while playing the flute and be considered helpful
It's hard to pigeonhole each class into "types" because 5e is very versatile. You can do things like create a hexblade warlock who's mainly a melee combatant that happens to have have spellcasting on the side.
Bladesinger Wizard: haha blade go brrr
I agree that Rogues are fun and easy to play. When I first started playing D&D, I played a rogue, and it was lots of fun to try and get sneak attack, even if I misunderstood a few rules. For example, I didn't know that when I was hidden, I had advantage on my next attack, so I just hid to not be attacked. I also misread the sneak attack rules, and thought two enemies needed to be within 5 feet of each other to sneak attack. However, it was still lots of fun.
Loved the simplistic breakdown of the 4 groups, making it easier to see how a group can do well with a good mix.
I banned mystics after mine just basically derailed the game and became the "Protagonist". Enemy to hard, teleport away. They also literally can do everything: Damage, heals, utility, CC, "Tank". My player was like this class is so lame I feel leagues stronger than my allies and can do everything so I told him hey lets make a plot device to change his class and so we did.
Which mystic archetype did they use?
I think it was the immortal
Mystics are overpowered and very badly balanced. :(
Mystics run out of psi points quickly, if you don't give them time to take long rests. They've got good abilities but there really expensive compared to other classes. Also after level 10, they don't get any more potency, or more powerful abilities, just more psi points.
No they don't lol, he literally was able to go through two days of a lot of combat. He just managed his psi points well and still was god tier.
Human Fighter. Always choose Human Fighter. There's never enough of them.
A Human fighter can have 8 feats or stat bumps probably why they are so popular
Whistler Dan Or you could play something more fantastical since it is a fantasy setting? Maybe use the setting to try something different?
Miracle Comics Author Right. I should try to play with more variety. Like the unreasonably scottish viking Dwarven Fighter or the Elven Fighter with a bow. I've heard they're lacking in that department.
Whistler Dan These tropes exist for a reason. You could argue that's there optimal role. When people think of fantasy I feel a lot of them think LOTR and those tropes are the poster child. Yes diversity is nice and good but shouldn't be forced. If one of my players wants to be legolas then cool he's legolas.
Phelan Lawson Miracle Comics and ryan rhino Aight. I'm starting to realize that you guys do not understand that I am making a joke. I'm sorry. The joke itself was bland and not that good.
This and the other videos specifically about monks helped me decide to go with monk for my first campaign, and I'm super happy that I did!! Even though I felt like I was going in with a pretty solid base knowledge of the game, there was a lot that I still had to learn hands on and starting with a class that basically just knows how to punch things at the start really helped me out!
So in short - I know you get a lot of flack for it, but thank you for suggesting monk as the best class for first time players!
Clerics do more than heal. I litterally hit people with a fucking flaming sphere the size of the room.
Clerics can heal and can do damage and can tank. Over all of just depends on their specialty
I was so anxious the moment you said "hey damage dealer for new player!" And i was like 'But i wanna be a musician!'
Than the supportive classes came up and most of em were for a little bit experienced players and i thought 'please let bard be easy or very easy'
The moment your first sentence came up which was explaining bard i thought "YES BABY MUSIC!!"
Being super excited for or invested in a certain class is half the steps toward playing them really well imo. Like regardless of difficulty in mechanics, if you really dig into the fantasy of a cool charismatic music dude who picks up lovers and rivals in equal measure, you're gonna roleplay an awesome bard. I'd say before all of these difficulty classes, the easiest thing to play is the thing that you feel a connection to.
If I ever find a group to play with (why is it so hard hngggggg) I would definetly play a bard and be the biggest troll ever.
"Want some inspiration? Ok, here's wonderwall!"
"plays WndrWll"
Wonderland Artwork gotta hit up the local adventurers league and save some folks from that. People will be looking for a group there too.
My friend and I have tried to start a campaign for a while now, but its just the two of us. Just...us.......alone...............
Me, a first time player: oh let's see what class! I'll choose from fighter, ranger, rouge, or druid! Party, what do you think?
My party, with no real dps, or ranged fighter: DRUID. ALWAYS DRUID. HERBALIST DRUID.
Weed.
Let's use the overwatch classes:
Offense: Monk, Rogue, Ranger
Defense: Sorcerer, Warlock, Wizard
Tank: Barbarian, Fighter, Paladin
Support: Bard, Cleric, Druid
Offense: Dishing Damage, but not as much health
Defense: Dealing some damage from a distance to help you and your team
Tank: Defending yourself with high health so you can defend your team.
Support: Helping your team with buffs and lifegain.
This was a really helpful video, nice to go into detail on all of the classes, and I'm currently helping my partner get in to the game - this was very helpful for her! Cheers!
As a Bard, can we throw the guitar?
IDKWhatI'mDoing at my table yes.
Lol
The great Bard El Kabong!
Smash that guitar as part of your casting of Thunderwave! Summon a magical instrument so you can do it all again! Being a bard is about rock 'n roll, maaaan!
....at least, that's the way most bards I've had in my parties play it. There's lots of approaches to this class, so find what works for you. You can be Yngwulf Maimsteen, Heavy Metal Bardbarian (thanks WTF D&D for this character, btw) if your DM is cool with that, or you can be a more subtle type who uses magical flutes and less overt "casting."
As all dms say “You can try”
your editing is god tier
I just got the mayonnaise reference. "So what happened to the mayonnaise?" "I ate that too"
Garfielf: I ate those food
I love this channel and require more
How can Monks be easier than Barbarians? Monks at least have multiple mechanics, though they are all tied to one resource. Barbarians have the 1 mechanic.
Yeah, monks who only run in and punch thing either don't last very long or don't help the group that much.
Id say dealing with exhaustion could ruin an experience if you don't know what you're getting into and end up severely burdened because you frenzied without realizing what you were doing.
Exhaustion only applies to Berserker Barbarians, and it's more of a limiter than something complex to manage. It's more of a "how many of my rages should I frenzy for?" and isn't very complex.
I'd say Monks overall are more difficult to play than Barbarian or Fighter (and probably Rogue) as they have a diverse resource that can be applied to many things, and managing that can be difficult. Just running in and punching often gets a monk into a lot of trouble, since their health pool is lacking with very few ways of limiting damage.
This, of course, depends on the archetype of the class you chose. Bear Totem Barbarian is probably one of the easiest and surprisingly effective classes to play as by being resistant to all but one damage type.
NeekNack monks have a very high ceiling, but also a very low floor. If they get caught out in combat, that d8 hit die really hurts.
Barbs are harder to fuck up.
EveesCastle
Its only game why you heff to be mad?
I played a Druid as my first character class, and even though the difficulty says it is pretty hard to play, I loved it!
Mayo alchemy jug, hmm, is that a Critical Role reference :) Great video will definitely recommend this to my newer players
Okay, got it, I'm gonna make an adventure for 2 tiefling bards!
Jakob:
Play a offense class in your first session DnD, it will get you into the game
Me:
Makes a warlock-paladin multiclass (conquerer and hexblade) that is a spacemarine from the future that prays to the god emporer...
Sometimes crazy works.
Very interesting
So Warhammer, basically?
"Cleric is a support class" Look at Guiding Bolt. I believe it is the strongest 1st level spell.
King Klaus the best support keeps the team alive and the best healing is not to take damage, right? makes sense
Yeah I once played a Lawful Evil Tempest Cleric who I ported the 3.5e raise undead abilities for (replaced destroy undread) and took all the damaging cleric spells with. He was the primary damage dealer for the party. (To be fair the other two members were a Druid who just leveled their con and took the hardy feat and a wizard who specialized in utility.. but still.) That was a fun character.
Then wouldn't like a Rogue be an amazing support class because they can eliminate a target from damaging your allies completely. I understand that Cleric has support but they are more a mix between Offense and Defense. In my experiences, not me as the Cleric either, the Cleric was offensive and "Support" was used on the tanks so the baddies wouldn't get to them. I've only had like two support Clerics. I had a Cleric (Forgot domain) + Wizard Necromancy (It was a multiclassing Cleric so eh) but they only used their Cleric abilities on their undead so they'd be stronger.
I mean if you play Life Domain cleric then you're going to be supporting people and going to be good at supporting. The thing with Clerics is that they're probably the class is the game who's subclasses diverge the most, War Cleric being almost a monk or an eldrich knight, Life Cleric being the farthest down the support rabbithole you can really go, and other clerics like Tempest increasing cleric's damaging spell potential to be something more like sorcerer (obviously with divine magic). So making blanket judgements about clerics is just hard.
I have a life cleric who is level 20... and a magic item that increases all my heals by 10x (spell level)... i would say i am really good at healing
the simple answer?
barbarian: Path of the berserker
Done
Edit: If you want the most gouda and cheesiest build there is. Tempest domain cleric. Reach level 5 and get sorrounded by bandits. Then watch as you do a thunderwave for 32 damage each.
me: choses druid for my 1 dnd session
dnd: so you chose death
two teifling bards show up in the tavern
bard 1: "well one of us is going to have to change"
My first class was a cleric, everyone says they're hard to play, but I found them to be pretty easy. Think I've played a cleric the most compared to the other classes, mostly because no one wants to be the healer of the group. I found that the cleric and wizard classes are my favorite to play, I must like playing complicated classes.
I love being a druid, and just constantly being a mammoth. I LITERALLY NEVER DIE.
Jesus, what level are you to Wildshape into a CR6 BEAST? Or are you using Polymorph?
I caught that reference. You're a Critter aren't you? Haha
Lots of people make the joke about how the alchemy jug can make mayo, most useful thing in there honestly
Wild Magic is fun but jesus christ, thanks for making it entirely DM dependant wizards. Seriously, what were they thinking?
I'd like to say a heartfelt thank you, I'm really glad that I've found your channel.
For almost 20 years I play and gamemaster Shadowrun and Vampires: the Masquerade, and now my children want to play D&D. I ordered the core book, but of course they don't want to wait for the book to arrive and we'll start playing tomorrow. Ooookay. 😅
After listening to your race and class vids I've got at least an idea of what we'll be doing, and I will dust off some events, locations and enemies from my old LARP days and turn that into our first adventure.
Wish me luck. 🏹🗡🌳
Monk is definitely not the easiest…
I would say Barbarians and Fighters are both easier, as well as definitely Rogue.
Also, you realize that Mystics have a cap on Psi-points, and that most of the 28 pages are Talents and Disciplines. That is like counting every page of spells as being a page of the Bard class.
Hello World except bards don't know all spells, and all spells are not specifically designed for bards.
A better comparison would be eldrich invocation, to which I would say yes, they count as part of the Warlock class pages.
I think it depends on how you build them. Shadow monks are pretty easy. You get to cast a few spells but you don't have to worry about spell slots or reagents to cast them. Ki is also pretty easy to keep track of. You get 1 ki per monk level, not that hard.
As for fighters Eldrich knights would be difficult but champion is super easy. You just have superiority dice to keep track of.
Barbarians are probably the easiest though, you just have to manage your rages.