Sonic the Hedgehog 2 LOST BITS | MORE PROTOTYPES ! [TetraBitGaming]

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  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 665

  • @TorutheRedFox
    @TorutheRedFox 5 років тому +299

    11:48 that's the CPU trying to execute a reserved instruction that is supposed to make the CPU jump to a specific location, which this prototype has defined to a routine that displays this error
    it's typically used for system calls on 68k based computers, and is generally unused in Mega Drive games

    • @Dboi_P
      @Dboi_P 5 років тому +21

      Yeah, its big brain time

    • @TetraBitGaming
      @TetraBitGaming  5 років тому +49

      Good to know!

    • @insertcoolnamehere937
      @insertcoolnamehere937 5 років тому +4

      Interesting

    • @ButcherGrindslam
      @ButcherGrindslam 5 років тому +8

      And that's the same error from Labyrinth zone.

    • @InsaneEnergy
      @InsaneEnergy 5 років тому +11

      In layman's terms, it's an error handler. Sonic 1 and 2 have the same error messages, though I've only ever seen them triggered in Sonic 2 via corruption, cartridge tilting or loading an incorrect save state.

  • @MicklePickle
    @MicklePickle 5 років тому +494

    Everyone’s gonna be pestering for that sonic 3 prototype video, also this was FAST, did you turn into Sonic today?

  • @deityoftoxin
    @deityoftoxin 5 років тому +384

    Tetra: sonic video
    **shows mario golf gameplay**

  • @PercyPanleo
    @PercyPanleo 5 років тому +40

    5:36 That sometimes happens when the game doesn't switch between collision layers properly, which can also break loops and overlapping platforms. As for Hilltop working in the 2P Versus mode, I kind of suspect that Emerald Hill and Hill Top use some of the same assets, just with different palettes.

    • @emilycarrick3570
      @emilycarrick3570 Рік тому +2

      I believe in early development (When the time travel aspect of the story was still intact that is) Hill Top was intended to be a past version of Emerald Hill. Hence why both zones *do* share some assets in common, palette swaps to make this less noticeable aside.

  • @lokiruiz2246
    @lokiruiz2246 5 років тому +56

    i have never missed a lost bits episode ever i have watched them all

  • @cometkuma
    @cometkuma 5 років тому +17

    The weird spindash sound is actually a side effect of bad emulation or improper sound settings in the emulator. The ring sound however is all on the prototype. It's due to the pitch not reverting in the sound banks

  • @ChristopherMoom
    @ChristopherMoom 5 років тому +159

    This came out *_2_* days after the Sonic CD video
    Coincidence? Yeah, probably

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 роки тому +1

    Check out TetraBitGaming's Sonic The Hedgehog 2 (PROTOTYPES) LOST BITS | Cut Content & Unused Zones [TetraBitGaming]: ua-cam.com/video/eq2KHYK0yK0/v-deo.html

  • @twelve1844
    @twelve1844 4 роки тому +15

    5:33 It might be a cause of Sonic's placement on layers of the stage, similar that you see in loops (Looks like a vertical array of rings. You would see it once you turn Debug mode on.). Super Sonic seems to bug it out.
    It's just my speculation, so I really dont know if its really true.

  • @TorutheRedFox
    @TorutheRedFox 5 років тому +71

    2 player existed since Nick Arcade, you just had to hold B in the level select menu while selecting a level I believe

    • @nmuniz2
      @nmuniz2 5 років тому

      he prob ment on the menu. like not a "secret"

    • @rogertheenderman2683
      @rogertheenderman2683 4 роки тому

      I remember when I was playing the Simon wai prototype and I think that I made the combination C+start , and It started the 2 player mode

  • @KaygeeFromNanotrasen
    @KaygeeFromNanotrasen 5 років тому +28

    2:38 that’s a smooth transition

  • @yeetyeet3279
    @yeetyeet3279 5 років тому +38

    I am Proto. Your security is my motto.
    *Sonic 2 prototypes leaked again*

  • @Shadownnico
    @Shadownnico 5 років тому +36

    About Hill Top and 2P Mode:
    2P Mode, due to using a different resolution than the rest of the game, uses a different graphic format, which is why most stages that weren't planned to appear in 2P mode look broken. Hill Top is an exception because it reuses its graphics from Emerald Hill, just colored blue, so most graphics are already in the 2P-compatible format. This is also why most things that look broken in either stage are things not meant for 2P mode (like Hill Top's exclusive assets or Eggman)

    • @Shadownnico
      @Shadownnico 5 років тому +1

      @@pixeltheumbreon7856 I doubt it, seeing as the main game, even back when 2P Mode was added, was already a Co-Op mode with bosses

    • @campbellsonic
      @campbellsonic 5 років тому +4

      Hill Top actually has some unused code pertaining to 2-player mode, including background parallax and removal of the rising lava sections, so it seems it actually was intended for 2-player mode and not just because it reuses Emerald Hill assets.

    • @MonochromeWench
      @MonochromeWench 5 років тому +2

      also the background in hilltop zone gets corrupted in 2p mode due to insufficient vram for player 2's scroll and sprite planes so some background tiles get overwritten

    • @DanknDerpyGamer
      @DanknDerpyGamer 5 років тому +3

      Interestingly, the 2P for Casino Night gets buggy in the 1992-08-21 prototype in ways that don't seem present in the Wai prototype... maybe from the implementation of the rotating tile blocks? IDK, but it gets really funky sometimes with regards to the data in the high/low planes, especially on the Tails part.

  • @Cinko420
    @Cinko420 5 років тому +42

    7:20 Wait, Wing Fortress was originally Sky Fortress?
    That explains why Sky Fortress in Sonic 4 is essentially Wing Fortress...

    • @imdone8243
      @imdone8243 5 років тому +12

      We don't talk about that monstrosity around these parts

    • @lourrainejones5731
      @lourrainejones5731 5 років тому +3

      Ding ding DIIIIIIIIING

    • @someguylostontheinternet4504
      @someguylostontheinternet4504 5 років тому +4

      I'm done it’s still better than 06!
      Edit: I changed my mind! '06 at least could have been good, Sonic 4 is crappy, and was always doomed to be crappy. (Ep 2 is whatever)

    • @Glsmakgn
      @Glsmakgn 5 років тому +3

      @@someguylostontheinternet4504 cybershell wants to know ur location

    • @User-yt8js
      @User-yt8js 5 років тому +2

      @@imdone8243 hey, part 2 was good.

  • @duckzilla.
    @duckzilla. 2 роки тому +2

    He said "unless you call this playable cause I don't!!" With such excitement

  • @GameBoothUK
    @GameBoothUK 5 років тому +21

    I'm almost 100% sure that the messed up spin attack noise around 2:05 is present if you keep revving it up in any of the emulations of Sonic 2 in the Mega and Classic collections.. I think the mobile version does it if you keep it going too..

    • @pastabowl7
      @pastabowl7 2 роки тому +2

      I have played the mobile one, and there is no sound error like that. Intead, it just doesnt get higher pitched

  • @irvincastillo1727
    @irvincastillo1727 4 роки тому +7

    I think the reason why the rings change sound is because the spindash gradually increases in pitch the more you press a/b, and maybe instead of only the spindash being affected, the ptich gets oocked and changes the rings' pitch too

  • @GameDevBurger
    @GameDevBurger 3 роки тому +2

    August 21 1992 Pre Alpha Prototype 1:20.
    Sept 14 1992 Alpha Prototype 5:48.
    Sept 15-17 1992 Censor Prototype 9:42.

  • @spicybreadproductions1972
    @spicybreadproductions1972 4 роки тому +2

    Shall I explain why Hill Top works in 2P one year later? To put it simply, Hill Top is Emerald Hill with gimmicks slapped onto it and some unique tiles. They use the same primary tiles, blocks and chunks, meaning that if Emerald Hill was built to be compatible with 2P AND Hill Top from the very start, then of course a large majority of Hill Top would function too! Also note how the level chosen don't have animated tiles in their backgrounds, and that Hill Top doesn't load there animated tiles. They would need an extra set of animated tiles due to how animated tiles are created. Hill Top working isn't proof of it being planned, it's proof that Emerald Hill is sharing it's tiles like a good sport (Cough Cough Green Hill and Marble have the same grass and could easily share data, Cough)

  • @Ambedge
    @Ambedge Рік тому +1

    The thing that is great with Sonic 2 is the number of avilable prototypes currently discovered

  • @77sugarcoated
    @77sugarcoated 5 років тому +4

    The early spin dash sound at 2:05 is actually a bit cool.

    • @maribellira6997
      @maribellira6997 Рік тому

      I have a Sega Genesis and the pre-installed Sonic games. Sonic 2 has the same sound when I have Sonic spindash

  • @raproze
    @raproze 5 років тому +3

    Tetra: *discussing Sonic 2*
    Music: *Emerald Hill 8bit*
    Gameplay: *Mario Golf*
    Identity Crisis Much?

  • @some_body_else3636
    @some_body_else3636 Рік тому +1

    5:32 for some reason the game counts this as a wall chunk instead of a bg one anf i the second shot he's inside the chunk, the checkered parts have collision.

  • @classicgamer8713
    @classicgamer8713 5 років тому +10

    The noise made at 2:20 with the spin dash... I swear I remember hearing that when I spammed the spin dash attack, maybe it was another sonic game... but I swear I remember hearing a distorted sound when I mashed the button

  • @DiscontinuedChannel-z1t
    @DiscontinuedChannel-z1t 5 років тому +19

    2:05 I feel like I’ve heard that sound in Sonic Mega Collection Plus

    • @GameBoothUK
      @GameBoothUK 5 років тому +5

      Pretty much all versions of 2 seem to do this on the Sega collections that went HD.. I think it's something to do with how it's being emulated. Definitely does it on every version I've played on PS3/4 and Xbox 360/XBone

    • @RetroHero64
      @RetroHero64 5 років тому

      @GSG Brazil My dog can play Minecraft with me now! Though he keeps chewing on his X Bone

  • @MDTravisYT
    @MDTravisYT 5 років тому +9

    Some things I want to point out:
    The spindash sound is just your emulator, it's pretty much the same from what I see
    Hill Top working in 2P is just because it uses the same chunks and graphics as Emerald Hill
    HPZ and WZ most likely haven't been worked on since HPZ hasn't been touched since the Nick Arcade proto, and Wood Zone not being touched since the Simon Wai proto, both of which I'm assuming were scrapped pretty early on

    • @MDTravisYT
      @MDTravisYT 4 роки тому +3

      @Mario fan and Sonic fan Actaully that's called "Sand Shower Zone".

    • @turbo7993
      @turbo7993 4 роки тому +1

      HPZ Has been worked worked on since that prototype. in the simon wai proto, it got the mystic cave 2P music. in the august proto, im pretty sure it got like 2 changes, and in the september proto, (IIRC), the tube finally forced you to spin.

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy 5 років тому +1

    Simon Wai Level Order: Aquatic Ruins, Chemical Plant, Hill Top, and Emerald Hill
    August 21, 1992 Level Order: Emerald Hill, Chemical Plant, Hill Top, Mystic Cave, Metropolis, and Aquatic Ruins
    Final Version Level Order: Emerald Hill, Chemical Plant, Aquatic Ruins, Casino Night, Mystic Cave (Hidden Palace on Mobile), Oil Ocean, Metropolis, Sky Chase, Wing Fortress, and Death Egg

  • @bigiballypico616
    @bigiballypico616 5 років тому +5

    2:15 that happend to me in the 2013 remake

  • @0ctazooka
    @0ctazooka 4 роки тому +2

    2:04 That always happens in Sonic 2 and Sonic & Knuckles for the AtGames SEGA Genesis Emulator(I think). Another thing on the AtGames Genesis is that every sound(Music, rings, jumping spindash)is a lower pitch than the original release. Kinda weirdly similar.

  • @rubyvillegas3094
    @rubyvillegas3094 4 роки тому

    1:53 the court wants to find out the difference between these pictures
    Me:there the same picture

  • @charlotteholmes3904
    @charlotteholmes3904 5 років тому +1

    I might happen to know a friend that knows one of the devs freinds that knows of the layouts, enemy placements, etc. Of sonic 2s scraped levels. Also he had a very odd cartridge to show us and told us it was between Simon wai and Nick arcade. Didn't see how clear it was... Genocide city was re- palated, but no floor, wood zone was called forest top zone, and was BEATABLE at the cost of your eyes. It originaly would have you face of against *or accurately against because there wasnt one so we made up a believable boss and put it in the code.* an eggman with a buzzsaw eggmobile.
    And hidden palace actually had scraped entry in the files.

  • @MoneyHoneyBunny
    @MoneyHoneyBunny 4 роки тому +2

    I actually like the idea of no boss music and keeping the normal map music.

  • @vertz1515
    @vertz1515 5 років тому +25

    The invincibility music is different is the August 21 prototype

  • @andyukmonkey
    @andyukmonkey 2 роки тому +2

    Hill Top Zone wouldn't be a good fit for 2 player because of the section with the rising lava. The player in second place might just get stuck. Unless they removed the lava entirely.

  • @sufficientframe
    @sufficientframe 4 роки тому

    2:04 - Okay, but that "weird sound" was badass as all hell -- as if he broke the sound barrier.

    • @Cgflwwww
      @Cgflwwww 2 роки тому

      How it badass you dumbass

  • @enormousbird7980
    @enormousbird7980 3 роки тому +2

    Fun fact: if you break a ? Mark box in hidden palace zone you will break almost all the collision in the level

  • @tzarg
    @tzarg 2 роки тому +1

    1:56
    nobody:
    literally nobody:
    tetrabitgaming: you see these images are very different and have very very significant changes

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 роки тому +1

    Sky Fortress: *Exists*
    Wing Fortress: B-Brother?
    Flying Battery: Am I a joke to you?
    Error 101

  • @marcusmccloud6907
    @marcusmccloud6907 5 років тому +24

    Tetra, this will be lost in a sea of comments, but i wanna tell you that you are AMAZING. Please, keep going!
    This video is ralsei-approved

    • @TetraBitGaming
      @TetraBitGaming  5 років тому +6

      Thanks gamer 😎

    • @marcusmccloud6907
      @marcusmccloud6907 5 років тому +1

      Well. This is embarrassing. I guess you got a sub, though it is a bit of a veteran when it comes to watching lost bits. I just realized I wasn't subbed to you on this account.

    • @lostnotyetfound6013
      @lostnotyetfound6013 5 років тому

      Thank you, fluffy boy

  • @YoshiKing8211
    @YoshiKing8211 2 роки тому +2

    Wood hill zone looks so cool, I wish they brought that one back in the mobile sonic 2.

  • @kirbygamer0640
    @kirbygamer0640 2 роки тому +1

    Ah, so Tails in the first prototype acts like he does in special stages? Lovely!

  • @bionicledx_
    @bionicledx_ 5 років тому +1

    2:04 ngl I kinda like it better than the old sounds

  • @aslanplayer7493
    @aslanplayer7493 4 місяці тому +1

    If in the prototype Simon wai You collect 100 rings your music will change to a death egg music

  • @IceHedge
    @IceHedge 5 років тому +12

    My expectations for the next prototype drop: " The Hidden Palace zone is playable, but first we need to talk about parallel zones."

    • @GabePuratekuta
      @GabePuratekuta 5 років тому +2

      I'm hoping for the pre-Sonic CD version with Wood Zone still being the future of Casino Night

    • @zetaman8924
      @zetaman8924 5 років тому +2

      @Gabe Puratekuta There is no build of the game with time travel, that idea was scrapped before they started production.

    • @GabePuratekuta
      @GabePuratekuta 5 років тому +2

      @@zetaman8924 Ah, okay. Some of the levels were worked on, though

    • @campbellsonic
      @campbellsonic 5 років тому +3

      Superman Mario The internal level order matches the time travel concepts, so it seems the time travel idea was still being used when development started but was quickly scrapped afterwards.

    • @zetaman8924
      @zetaman8924 5 років тому +1

      @campbellsonic that’s true, although I think it’s possible they already scrapped it, but used the level order they already had to begin with and switched it around throughout development.

  • @sonicsoup1
    @sonicsoup1 5 років тому +47

    I'm not first
    I'm not last
    But when I see this on my recommended
    I click fast

  • @Faz_PrintingYT
    @Faz_PrintingYT 2 роки тому +2

    8:41 tails name is sonic in the 2 player mode

  • @clipPRmusic
    @clipPRmusic 4 роки тому +1

    0:40 wait The Cutting Room Floor has BitBob as their icon?
    **Intense Flashbacks to SMB2 USA**

  • @hampter9551
    @hampter9551 5 років тому +1

    I really love this guy he sounds interested and like he cares about the topic in the video :)

  • @MonochromeWench
    @MonochromeWench 3 роки тому +2

    Hill top mostly works in 2 player because it shares art with emerald hill just palette swapped. 2 player stages need level art that works with 16 pixel high tiles that interlaced mode uses. hill top however also needs too much vram for layout and the background tiles get overwritten with layout data in 2 player mode so corruption is seen in the background.

  • @bangerbangerbro
    @bangerbangerbro 5 років тому +3

    10:13 it's just a crack intro isn't it? Nothing complicated.

    • @--medditrainianlinersrblx-15
      @--medditrainianlinersrblx-15 3 роки тому

      It's mainly like when CENSOR prototype when it was Leaked
      Simalr I did play the CENSOR prototype
      I only got to Metropolis Zone act 2

  • @notmorg
    @notmorg 4 роки тому +1

    You should Record a video about Sonic 2 Delta! All the zones are restored, casino Night has its own ols palette, Oil ocean uses Casino night 2 player music, and so fourth.

  • @JustGold-sw9tk
    @JustGold-sw9tk 5 років тому +4

    Thanks for another Lost Bits! I've always loved and laughed at this! Please make more!

  • @xity-xfilms5228
    @xity-xfilms5228 5 років тому +2

    I feel like they should've kept the bouncing back animation when you bounce off walls when you spindash you mentioned in the other videos. They could've used it when Sonic got hit instead of just one frame.

  • @nandnproject3801
    @nandnproject3801 5 років тому +2

    For Sonic's Sprites for the first prototype they look identical

  • @recoleredmario
    @recoleredmario 4 роки тому

    Tetra: Not Only Does The Spindash Sound weird
    Me: That’s Because the quality of the sound you put

  • @TheFox517
    @TheFox517 5 років тому +10

    2019: the Sonic prototype year

  • @polygonplus9999
    @polygonplus9999 5 років тому +8

    You know the video’s good when it starts with Long Wario

  • @liuddos3427
    @liuddos3427 4 роки тому

    Has anyone noticed, that there are a million sonic 2 prototypes, a couple of sonic cd prototypes and a sonic 3 prototype, but there isn't a sonic 1 prototype?

  • @GameAW1
    @GameAW1 5 років тому +2

    Also you forgot to mention: When you hack into the Hidden Palace Zone in the September 14 build, does it still play the Mystic Cave 2P music of the prototype or does it play the new song from the final?

  • @stupidoldstuff7606
    @stupidoldstuff7606 5 років тому

    Tetra! Don't forget to stay hydrated!

  • @zackwithn3177
    @zackwithn3177 3 роки тому

    2:09 Probally because the sound of Sonic rolling (spidash) was played in a high pitch the longer you press, making the ring sound also change

  • @CAT12121
    @CAT12121 2 роки тому +1

    My favorite level is hidden palace (not the one seen in the final release) mainly cuz music is a bop 🤘😎🤘

  • @TheWeirdSonicFan
    @TheWeirdSonicFan 3 роки тому +1

    This spindash sound Glitch appears also in robotnik's revenge

  • @Sonicgott
    @Sonicgott 5 років тому

    Thank you for covering these releases of Sonic 2 Proto types. I did a video on these a little while ago on my channel.

  • @TheMasonGamer
    @TheMasonGamer 5 років тому +2

    I personally think your channel would look better and be more marketable as just 'TetraBit". Much easier to search up!

  • @luigibudd
    @luigibudd 2 роки тому +2

    I think in an AtGames genesis emulator, the spindash noise you described in the first prototype is also present in there. Not sure about the ring noise though.

  • @flamedoesstuff9747
    @flamedoesstuff9747 5 років тому

    Sonic 2 prototypes are like jevil. THERE IS INFINITE CHAOS

  • @Thegoodgamerpro72jdq
    @Thegoodgamerpro72jdq 4 роки тому +2

    2:38 sonic teleported!

  • @elleshugon6807
    @elleshugon6807 5 років тому +1

    Hey!
    I just haved seen your video and I think I have something important to say.
    The "strange" early spindash and rings sounds in the Simon Vai prototype are re-used in the Atgames' Sega Genesis Ultimate Portable Game Player Sonic 2, Sonic & Knuckles and Sonic Spinball versions.

  • @megasonic2156
    @megasonic2156 4 роки тому

    We got the new Sonic 3 prototype, the Sonic CD prototype with R2 not playable, now if we can just find that Tokyo Toy Show 1990 Sonic 1 prototype

  • @SMP64
    @SMP64 4 роки тому +1

    Nice video! Hey your awesome!

    • @TetraBitGaming
      @TetraBitGaming  4 роки тому +1

      Thanks!

    • @SMP64
      @SMP64 4 роки тому +1

      @@TetraBitGaming and I've been watching you for a long time and all your videos have been amazing!

  • @thehenyojourney7638
    @thehenyojourney7638 Рік тому +1

    For the next sonic anniversary, sega should add the unused zones

  • @Pyrodiac
    @Pyrodiac 4 роки тому

    I have to say, that end music id kinda slapping.

  • @DryPaperHammerBro
    @DryPaperHammerBro 5 років тому +4

    Those "weird sounds" are due to your emulator playing audio at 22100Hz.

    • @TetraBitGaming
      @TetraBitGaming  5 років тому +1

      I'm referring to the loud sound after the spin out, it appears to only be present in that build

    • @DryPaperHammerBro
      @DryPaperHammerBro 5 років тому

      @@TetraBitGaming Ah, not the revving of Sonic's engine?

    • @TetraBitGaming
      @TetraBitGaming  5 років тому

      Noooo haha yeah I noticed that was off in each build so I assumed it was an emulation thing

  • @DJ_the_idiot
    @DJ_the_idiot 5 років тому

    Sonic 3 Proto types are here

  • @MilesIsExist
    @MilesIsExist 3 роки тому +1

    The Genesis couldn’t handle the awesome potential of Hidden Palace
    Good stuff Tetra

    • @tetrasonic91
      @tetrasonic91 Рік тому

      i know this may be a joke, but the genesis could handle hidden palace lmfao

  • @mariosonic76
    @mariosonic76 5 років тому

    I’m not sure if someone mentioned this already, but whatever. Mystic cave zone was always going to be called mystic cave, the reason that it’s called dust hill is probably that because they mixed up the two stage names and they didn’t fix it yet by the time of the first build you talked about.

  • @wyattmanhabel644
    @wyattmanhabel644 Місяць тому +1

    HEY TETRABIT THEY FOUND SOME INTERNAL DEVELOPMENT DOCS ABOUT CYBER CITY, INCLUDING LAYOUT

  • @pizzapartyreso
    @pizzapartyreso 4 роки тому +6

    0:06 me tryna get in my position for golf

  • @zainhalabii
    @zainhalabii 5 років тому

    I Think The Reason That Super Sonic Cannot Get Past that Certain Wall Is Because Maybe The Q Box Puts You In The Background Layer

  • @bobuker7547
    @bobuker7547 5 років тому +1

    Love your videos! ❤️❤️❤️

  • @DrRoomfoam
    @DrRoomfoam 5 років тому +5

    11:24 You know what they say, the more, the merrier!

  • @spinner2168
    @spinner2168 5 років тому

    You gotta link for the Aquatic Ruin music, sounds really good.
    Otherwise, great video!

  • @AmyraCarter
    @AmyraCarter 4 роки тому +1

    Well, I've played the Fan made extended version of Sonic 2; why are you not talking about this?

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 роки тому +2

    I think the Simon Wai prototype should have been a thing, The sprites are like in Sonic Mania.

  • @retrobob3802
    @retrobob3802 5 років тому +2

    It seems like such a short amount of time to between these last versions and the release date! They had to manufacture and ship, which the latter part I assumed took weeks. Or is memory that just popped in to my head that they flew over the carts correct?

  • @firesnake5686
    @firesnake5686 5 років тому

    This is why I subbed to you- keep making these please

  • @fpberserk4690
    @fpberserk4690 5 років тому

    Both of the new Sonic 2 prototypes pretty much confirm that Hidden Palace Zone’s theme was always meant to be MCZ2P theme and not Track 10.

  • @toadmushead
    @toadmushead 4 роки тому

    Imagine If You Had No Rings In The Simon Wia Version, Tail Gets Hit And You Die.

  • @douglasthequilava
    @douglasthequilava 5 років тому

    I guess that this is Sonic 2 Lost Bits round 3... can't wait for the eventual fourth vid.

  • @t3ils17
    @t3ils17 3 роки тому +7

    They look the same lol
    What's the difference?
    1:52

  • @kassandrax2322
    @kassandrax2322 5 років тому

    Just wanted to say that you didn't mention the different invincibility theme and the music for Hidden Palace. HPZ actually uses the Mystic Cave 2 player track, instead of track 10. (Which I, also think is in at least one of these prototypes!)
    This pretty much is confirmation for MCZs 2 player track to be originally planned for Hidden Palace.
    But still, great video. 😃😃👍👍

  • @FredAnimationsAndGames
    @FredAnimationsAndGames 4 роки тому +1

    There is a glitch that in Hilltop bounce on one of the platforms and take out the Rexon next to it and it will crash, Reason why this happens is: That you're bouncing of the platform without actually landing on it, Due to how you hit collision, The game loads codes not meant to, Even loading invalid codes.
    Edit: \_(OvO)_/

  • @sofiaa1983
    @sofiaa1983 4 роки тому

    Beta name of wing fortress in September 14 build is sky fortress

  • @pikapikapikamanclips6700
    @pikapikapikamanclips6700 4 роки тому +2

    So I was playing Sonic 2 (the mobile version), and in mystic cave zone, I fell to what should’ve been my death, but instead I entered the Hidden Palace Zone.

    • @VW2010
      @VW2010 4 роки тому +1

      It’s a secret. Not a glitch. I:/

    • @gamerzadvanced2753
      @gamerzadvanced2753 2 роки тому

      that was because that was a mobile-exclusive zone lol

  • @SheepsWithFangs
    @SheepsWithFangs 5 років тому

    Something I saw that might be important is the different spindash and ring sounds sound identical to this portable genius I have

  • @starleaf-luna
    @starleaf-luna 2 роки тому

    we need to find earlier sonic 2 prototypes and maybe earlier sonic 3 builds, but we definitely have to get our hands on the tokyo toy show sonic 1 one

  • @zeketrujillo142
    @zeketrujillo142 5 років тому +1

    I feel as though these prototypes more or less confirm that is all the work that was done for the three missing zones (though really two because from what I've read ideas and concepts for Genocide City Zone were used in game for Metropolis Zone act 3) and I think it is very unlikely they would have done something else to these zones, and then scrub some of the content out but then take this long to officially remove them.

  • @GUNUFofficial
    @GUNUFofficial 2 роки тому

    2:15 wow that actually sounds nice.

  • @aishat2011
    @aishat2011 16 днів тому +1

    I really miss the protype