How to Add Volumetric Lighting in Unreal Engine 5.3

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 6

  • @rendermanpro
    @rendermanpro Місяць тому +1

    Awesome, instead of 1 hour blah-blah, just straight to the point, love it! Thanks!

    • @null_design
      @null_design  Місяць тому +1

      Thanks for your comment. I am in the planning stage before starting to produce any video tutorial. So, it helps a lot to utilize and shape the content into only valuable information. I am trying to improve this format with each video because that's the style of information I would like to consume myself on UA-cam - straight to the point.

  • @athenaiv
    @athenaiv 6 місяців тому +1

    Perfect, thank you.

    • @null_design
      @null_design  6 місяців тому

      Thank you for your comment! Stay tuned for more content coming soon.

  • @RomanD746
    @RomanD746 Місяць тому

    It would be better to show how to add lighting, not to review existing results

    • @null_design
      @null_design  Місяць тому

      In the video, for the car's front lights, I've used a white emissive material, and for the light beams, I've used two simple cone light sources. It's not magic; sometimes it looks more complicated than it is. If you have any questions, feel free to ask. All the best with your creation!