One extra bonus tip for artificer: remember that scavs have senses. Scavs rely on sight and sound to find you, and they don't have perfect reaction times. Crouch behind 1 tile blocks to remain unseen, and attack when they are not looking.
**Most* scavengers don’t have perfect reaction times. If you come across one of the few cracked ones that *do* have perfect reaction times, you’re pretty much fucked.
@@Draconicfish2679 Reaction time only matters if they know you are there, even the highest stat scavengers go down easily to stealth. If a high stat scav gets too close to your cover, you always have your parry to make a swift escape. A rare bug might make scavs parry spears they don't know are there, but it almost never happens if you aim for a headshot.
Survivor:Normal. Monk:Child. Hunter:SICK AND HARD,you have the Corona virus and cancer and you have only have two weeks to live. Gourmand:Rotund. Spearmaster:I have no mouth and I must Discord. Artificer:Local slugcat too angry to die. Saint:Vegan. Inv:G A M E R Rivulet:Nyoom
The tonal whiplash of Artificer to Rivulet is perfectly fitting considering one is a very complex, deep story then you have a knock-off vaporeon that slides and go fast
@@dawk7I found gameplay with monk extremely difficult- I had a harder time with him than Hunter. Though I found a violent play style with Monk was easier than a pacifistic one
Rainworld. The game where you lose your sanity everytime you get eaten, ambushed, fallen to death, electrocuted, stabbed, starved, or quit because you lost motivation!
Some extra advice for spearmaster if you plan on allying with scavs; when you're at a high enough rep with them they may decide to share a shelter with you, which will raise your relationship with them and give you a little bonus at the end of the run. HOWEVER, in the second half of spearmaster you get a key item which just so happens to be a *pearl*. For the love of god, whatever you do, DO NOT let them shelter with you if you have the pearl because they WILL grab it before you can even wake up and you WILL have to steal it back from them. As good as you think you are at the game you WILL NOT be able to just grab the pearl back, you WILL go down a lot of rep, every time you die they WILL still be in the shelter and the exact thing WILL happen, and it'll be a fight so one sided it puts the entirety of artificer's campaign to shame. AVOID sheltering with scavs when you have the pearl at ALL COSTS please I BEG YOU do NOT do what I did even with dev tools on I struggled to get out of that situation
Btw you can use a passage to teleport to another shelter with the pearl in this kind of situations. Scavs, hostile lizards and any other uninvited guests in your shelter won't be teleported so you'll be safe.
recently was trying to collect colored pearls as arti and as I'm heading back to the shelter this scavenger is just walking out WITH MY PEARL (so i stabbed its face)
Monk: Easy Mode Survivor: Basic Hunter: Super Cancer Gourmand: Fat cat can craft things in his stomach Artificer: Grieving mother commits genocide Spearmaster: I have no mouth and I must CONSUME Rivulet: Nyooooooooooooom Saint: Is God
Also, Monk is actually a really fun play choice if you put him in a campaign that’s not his because then you’re essentially playing as a Slugpup in something like Hunter and I think that’s hilarious
"For the enemy is never gone, and if they are, you should find them" is such an incredible line. It sounds so vicious, hateful, exhausting, and sad. You created and expressed such an anguished and somber tone for artificer.
My biggest tip: If you place a spore down in front of a reindeer, it will kneel, drop its head and eat the spore for about 2 seconds. You can very easily jump up and grab it's antlers. Also, exploding a spore makes then come faster, but then they stay in that exact spot forever, don't explode the spores, just wait. Also, you can get vulture masks as Saint! And Monk! Wait next to an open air scav toll, a vulture will come, then let the scavs fight it. Hopefully, a scav will get a lucky shot and you can snag it first, or trade a pearl for it. Also, mirros vultures will fight other vultures in Garbage Wastes, and rip their masks off. Once the fight is over, grab it and run. Finally, keep moving! A lot of mobs will take a moment to notice you, and often won't chase you into the next room. If you keep moving as Artificer, the scav parties can't lock onto your location and you can avoid them.
You can make the reindeer move immediately or turn around to go the opposite direction by constantly rotating the left joystick in a circle really fast
The first time i played rainworld as a survivor, i spent about 30 cycles just on outskirts as a wild animal hunting because i had no damn idea on how to progress
beats me, i had to look at a map to find out that there are more regions than outskirts (ftr, i had seen enough gameplay to know this by the time of my first playthrough)
One more tip for HUNTER You dont have to rest in every shelter on your way. There are a lot of shelters that you should skip to save cycles. For example, the one at Chimney, between Sky Islands and the Wall.
A tip for Spearmaster: Just because you can dual-wield spears doesn't mean you always should. When fighting lizards, one rock and one spear is better than two spears most of the time, since you can flip them over and then stab them. Also, if you need _more_ than two spears to kill something, find a safe place to make a lot of spears beforehand. Picking up a premade spear off the ground is much faster than trying to make a new one.
as someone who's played hollow knight to very near completion, rain world is similar by nature of being a platformer that will make you scream in fury and has lore and moments that make me feel things. I remember steeping out onto The Wall and just thinking "wow. this game is absolutely stunning"
I love when guides are also funny. And I also like rain world, but I feel like I would be terrible at it. So this was helpful and fun to watch. Also, I really like your designs for the Slugcats. Artificer looks awesome and scary, Rivulet looks weirdly creepy but in a good way, and I never thought of the saint having “a beard,” but it’s weirdly fitting. And also, your art style is just cool looking.
I figured out a few months ago that the reason the bubble fruit goes out and why she can only stay underwater for 7 seconds is because of artificers trauma with her drowning child. She lost both children in one day (Holy shit) And I feel like she puts out the bubble fruit on purpose because she feels like she shouldn't see or be in water again.
I know this video is 4 months old but huge massive tip for Mr. Gourmand - at the beginning of Outer Expanse, there is a couple rooms with baby centipedes. Grab one and a rock, then combine the result (a beehive) with another baby centipede and boom, a living grapple worm (you have created life). This grapple worm turns Sunken Pier from the most frustrating platforming ever to the most fun part of the campaign as you swing around like a wrecking ball.
i remember the first time I was going through that general area I tried to go in through the top of a scavenger toll, pearl in hand, and fell on top of a scavenger and broke all its bones
For Gourmand, his spear throw when he is exhausted is divided by 10 instead of halved, unless I have missed something, but even still, I love his character.
Dude I’m currently playing artificer’s campaign, and I can’t decide if I love it or hate it. On one side, I get to double jump and craft bombs. On the other side, THERE ARE SPIDERS EVERYWHERE. Wanna go through the leg and see pebbles? You’re gonna get jumped by spiders HUNDREDS OF TIMES at 90 mph the moment you switch a screen. I’d rather deal with the daddy long legs than the fucking spiders that grew up in the hood side of metropolis 😭 Oh yeah, and scavs gun you down on SIGHT. There is NO reason that scavenger who looks like an underpaid dollar store employee should be able to aimbot snipe me from two screens over. God forbid I don’t notice them the moment I enter a pipe.
Tbh spiders were never a problem for me in my Arti playthrough. You can easily stun them with concussive blast and then maul them, all spiders die in one bite.
4:08 as someone who had a blue lizard SOMEHOW follow me to outskirts after accidentally trapping him in industrial complex as monk, i can confirm this is true
Here is an extra tip for gourmand: not only falling on creatures does damage, sliding and rolling does aswell, though it is often less than falling. That said, backflips, even when gourmand is tired, will allow him to roll.
6:43 That is.... Not true at all. I know that very well because I spent 6 cycles to meet the Echo from Farm Arrays. And I haven't meet it. It just wouldn't apear.
Ive gotten loads of friends to play rainworld and one piece of advice for artificer I noticed is that the explosive spears are useful, but you can only kill one thing with it, and if you miss, the spear is wasted, so sometimes normal spears are good enough, considering the higher spear damage you get anyways. Grenades are always good thought as they can kill alot in one go
Survivor is the normal one Munk is the cute child Hunter is the hard one that everyone just don't DOWNPOUR Gourmand is the obes inventor Artificer is explosive war criminal that kills everything and everyone Rivulet is the ADHD of the group Spearmaster is... Well... Master of spears Saint is the calm half god
I don’t know if it was just me, but I switched between Survivor and Monk a lot when I first played the game. Whenever I hit a wall but didn’t want to give up the progress I made as one, I’d just jump to the other. It made me a lot more willing to explore, knowing I could always go back where I was if my new plan didn’t pan out. I honestly don’t know if I would’ve found Industrial Complex if it weren’t for that strategy.
I like to imagine Saint’s tongue isn’t naturally adhesive and instead just sticks to stuff due to how cold it is when their campaign takes place. Like the infamous scene from A Christmas Story
as a gourmand main, dont fight vultures with spears, maybe hit it once, then body slam the bastard until its dead! [only attempt in an area where you can quickly get to the high ground, you dont need a huge drop, you can jump on it a ton of times]
If you really are struggling with a slugcat and you have Downpour, go to the Remix menu and activate cheats that allow you to play different slugcats, or try them in Expedition to get a feel for their vibes and playing styles. I actually did this, and it was much better to play a different slugcat when I was struggling on a specific one and come back. More often than not, if you’re not vibing with a scug, it’s because some are more difficult than others despite their unlock requirements. (Hunter is a good example of this, never play Hunter before Artificer or Spearmaster.)
5:48 It unlocks after monk too! When you first start the game it says "complete survivor or monk to unlock" I do not know if it unlocks if you beat he-who-shall-not-be-named's campaign (cam-PAIN) first...
I played monk first after having my balls kicked in by survivor for only an hour. Went straight into Gourmand after finishing Monk and was not used to the weight and lethal spear throws after going back to Survivor. However it’s taught me to treat my slugcat with more respect and to let it have a breather every so often.
If there was any game I wish I could reset my knowledge on, it would be rain world. Why? I spoiled the game for myself. I looked up everything when i got stuck and made it less enjoyable and I very much regret it :(. Though I still did really enjoy Rivulet, Gourmand, and Saints campaigns. Great video 👍
Something weird about how I tell people that want to play the game, I actively try to get them to NOT (especially if they are prone to rage quitting). If they are insistent, I will suggest starting with monk, due to him being Bebe and easy mode. I will then proceed to tell them to NOT PLAY HUNTER YET. Not until you are 100% sure that you have mastered survival.
I always imagined saint as the youngest of the scugs. that is, when his campaign happens. actually, maybe my conception of the slug cat ages in general is messed up because it's literally oldest to youngest, chronologically.
I love how you drew them like puppets of some sort with stitches & stupid faces Edit: I COMMENTED THIS BEFORE I SAW ARTIFICER Edit 2: Saint looks like an old man lmao
Oh damn. I was trying to go through unfortunate development as monk cause I went in a different way to Pebbles in survivor, before taking a break and continuing playing with survivor to ascend, didnt know it's worse in monk lol
One extra bonus tip for artificer: remember that scavs have senses. Scavs rely on sight and sound to find you, and they don't have perfect reaction times. Crouch behind 1 tile blocks to remain unseen, and attack when they are not looking.
**Most* scavengers don’t have perfect reaction times. If you come across one of the few cracked ones that *do* have perfect reaction times, you’re pretty much fucked.
@@Draconicfish2679this is like the 5th time I've found you on a random video lol
@@Draconicfish2679you're either fucked, or you respond with equally as cracked reaction times
@@Draconicfish2679 Reaction time only matters if they know you are there, even the highest stat scavengers go down easily to stealth. If a high stat scav gets too close to your cover, you always have your parry to make a swift escape. A rare bug might make scavs parry spears they don't know are there, but it almost never happens if you aim for a headshot.
@@Chipiiiii I don’t think I’d count this as “a random video”, it’s still within the Rain World community.
“When you’re blue, you are in danger and need to find warmth as soon as possible”
“WHEN YOU’RE DEA-“
"That's my attack!"
“Wait, Monk is supposed to be friendly?”
Me who got the Outlaw and Dragon Slayer passages on Monk
Oh.
Same
The baby wants blood
who gave the baby a gun
Lol I ate moon's brains as monk :3
came for the rain, stayed for the world
so true
Average rainworld player
Once you get good at the game rain isn’t really a factor anymore so it makes sense (except for rivulet but sssshhhh)
came
Survivor:Normal.
Monk:Child.
Hunter:SICK AND HARD,you have the Corona virus and cancer and you have only have two weeks to live.
Gourmand:Rotund.
Spearmaster:I have no mouth and I must Discord.
Artificer:Local slugcat too angry to die.
Saint:Vegan.
Inv:G A M E R
Rivulet:Nyoom
GOOD NIGHT (quick pause) GAMER
@@Runninglizards Brother do you mean a comma
@@Fawnfreckle holy crap I’m an idiot, still not changing it
@@Runninglizards LMAO you're good
Spear master: I have no mouth and I must feed. I eat through violence with infinite sticks
The tonal whiplash of Artificer to Rivulet is perfectly fitting considering one is a very complex, deep story then you have a knock-off vaporeon that slides and go fast
Riv campain's story is also very good tho. It's just not about playable character itself (like most storylines in Rain World)
I love rivulet :[
"this single-celled organism is the easy mode of the game" i cackled
It's a different way to play alright, and it certainly has the hallmarks of an easy mode, but by fucking god I still swear it's harder than Survivor.
Idk why not much peopl don’t like monk. My poor little banana boi :[
@@WREN-bo9zn best boi
paleo fan spotted
@@dawk7I found gameplay with monk extremely difficult- I had a harder time with him than Hunter. Though I found a violent play style with Monk was easier than a pacifistic one
Rainworld.
The game where you lose your sanity everytime you get eaten, ambushed, fallen to death, electrocuted, stabbed, starved, or quit because you lost motivation!
Quit because you lost motivation.... all I want to say to that is "Don't you DARE go hollow"
i lose my sanity to pin quest because the moment i die one time i completely forget how to backflip correctly to pin them
Or get depressed
Whenever I die my coping mechanism is to go throttle whatever killed me as Arti
I lost motivation first cycle with the scavenger-killer girl
“Some say the body is a temple…yours is the EPCOT ball.” I fell out of my chair.
R O T U N D T E M P L E
Some extra advice for spearmaster if you plan on allying with scavs; when you're at a high enough rep with them they may decide to share a shelter with you, which will raise your relationship with them and give you a little bonus at the end of the run. HOWEVER, in the second half of spearmaster you get a key item which just so happens to be a *pearl*. For the love of god, whatever you do, DO NOT let them shelter with you if you have the pearl because they WILL grab it before you can even wake up and you WILL have to steal it back from them. As good as you think you are at the game you WILL NOT be able to just grab the pearl back, you WILL go down a lot of rep, every time you die they WILL still be in the shelter and the exact thing WILL happen, and it'll be a fight so one sided it puts the entirety of artificer's campaign to shame. AVOID sheltering with scavs when you have the pearl at ALL COSTS please I BEG YOU do NOT do what I did even with dev tools on I struggled to get out of that situation
Btw you can use a passage to teleport to another shelter with the pearl in this kind of situations. Scavs, hostile lizards and any other uninvited guests in your shelter won't be teleported so you'll be safe.
@@usermann_5731the white lizard that tp’d with me to 5p would beg to differ (he killed me soon after waking up)
recently was trying to collect colored pearls as arti and as I'm heading back to the shelter this scavenger is just walking out WITH MY PEARL (so i stabbed its face)
Monk: Easy Mode
Survivor: Basic
Hunter: Super Cancer
Gourmand: Fat cat can craft things in his stomach
Artificer: Grieving mother commits genocide
Spearmaster: I have no mouth and I must CONSUME
Rivulet: Nyooooooooooooom
Saint: Is God
I'm fairly certain saint's ability to bring things from the previous save is intended bc of the little green bean's lore
Also, Monk is actually a really fun play choice if you put him in a campaign that’s not his because then you’re essentially playing as a Slugpup in something like Hunter and I think that’s hilarious
Yeah, it makes it a lot more interesting because you’re weak and slow, and must play carefully
"overworking the gorb" is a phrase i will use in every situation from now on
Gorbbbb
A guide for all the Slugcats and the advice is from an awesome Erdrich being. 100/10 guide!
2:03 O_O That's a lot of scav killing.
you sound like you’re trying to sell me a car at the start
10/10
I adore how arti’s face feels like she’s saying: *“HEY KID, YOU WANNA SEE HORRORS BEHOND YOUR IMAGINATION? TOO BAD!!! GYAHAHAHAH-“*
"For the enemy is never gone, and if they are, you should find them" is such an incredible line. It sounds so vicious, hateful, exhausting, and sad. You created and expressed such an anguished and somber tone for artificer.
My biggest tip: If you place a spore down in front of a reindeer, it will kneel, drop its head and eat the spore for about 2 seconds. You can very easily jump up and grab it's antlers.
Also, exploding a spore makes then come faster, but then they stay in that exact spot forever, don't explode the spores, just wait.
Also, you can get vulture masks as Saint! And Monk! Wait next to an open air scav toll, a vulture will come, then let the scavs fight it. Hopefully, a scav will get a lucky shot and you can snag it first, or trade a pearl for it. Also, mirros vultures will fight other vultures in Garbage Wastes, and rip their masks off. Once the fight is over, grab it and run.
Finally, keep moving! A lot of mobs will take a moment to notice you, and often won't chase you into the next room. If you keep moving as Artificer, the scav parties can't lock onto your location and you can avoid them.
my tip for reindeers is to just take the sewers
*Why are there miros vultures in garbage wastes*
@@smoresmuggler420 they are there in Saint's timeline
You can make the reindeer move immediately or turn around to go the opposite direction by constantly rotating the left joystick in a circle really fast
@@richeesosa6523my tip for raindeers is to avoid farm arrays
(it's literally the region i spent the most time lost when i first played and still now)
The first time i played rainworld as a survivor, i spent about 30 cycles just on outskirts as a wild animal hunting because i had no damn idea on how to progress
beats me, i had to look at a map to find out that there are more regions than outskirts (ftr, i had seen enough gameplay to know this by the time of my first playthrough)
Biblically accurate rain world
Yoooo me too
One more tip for HUNTER
You dont have to rest in every shelter on your way. There are a lot of shelters that you should skip to save cycles. For example, the one at Chimney, between Sky Islands and the Wall.
A tip for Spearmaster: Just because you can dual-wield spears doesn't mean you always should. When fighting lizards, one rock and one spear is better than two spears most of the time, since you can flip them over and then stab them.
Also, if you need _more_ than two spears to kill something, find a safe place to make a lot of spears beforehand. Picking up a premade spear off the ground is much faster than trying to make a new one.
I feel like Opsiian is the type to enjoy killing Portal turrets.
I was absolutely not expecting the enot ending, you did him dirty ;-;
as someone who's played hollow knight to very near completion, rain world is similar by nature of being a platformer that will make you scream in fury and has lore and moments that make me feel things. I remember steeping out onto The Wall and just thinking "wow. this game is absolutely stunning"
I tricked a friend on multiplayer to be Artificer in the rivulet campaign. It went well
18:58 ok Shakespeare, I honestly did not know what to expect from you at this point, keep up the good work
I love when guides are also funny. And I also like rain world, but I feel like I would be terrible at it. So this was helpful and fun to watch. Also, I really like your designs for the Slugcats. Artificer looks awesome and scary, Rivulet looks weirdly creepy but in a good way, and I never thought of the saint having “a beard,” but it’s weirdly fitting. And also, your art style is just cool looking.
I figured out a few months ago that the reason the bubble fruit goes out and why she can only stay underwater for 7 seconds is because of artificers trauma with her drowning child. She lost both children in one day (Holy shit) And I feel like she puts out the bubble fruit on purpose because she feels like she shouldn't see or be in water again.
12:07 for those curious, a “vilomah” is a parent whose child has died. :(
I know this video is 4 months old but huge massive tip for Mr. Gourmand - at the beginning of Outer Expanse, there is a couple rooms with baby centipedes. Grab one and a rock, then combine the result (a beehive) with another baby centipede and boom, a living grapple worm (you have created life). This grapple worm turns Sunken Pier from the most frustrating platforming ever to the most fun part of the campaign as you swing around like a wrecking ball.
you didn't create the life, you just transferred the life of the centipedes into the resulting worm
i remember the first time I was going through that general area I tried to go in through the top of a scavenger toll, pearl in hand, and fell on top of a scavenger and broke all its bones
@@im_quinn i did the same thing in garbage wastes one time lmao
i’m here to see slug and nothing else
me when no neurons lolololl
Ye
Same
Hello moon
Hi Moon
Love the Don't Starve-esque portraits you did for them :3
It's always fun to hear you say ''Coalescipedes''.
For Gourmand, his spear throw when he is exhausted is divided by 10 instead of halved, unless I have missed something, but even still, I love his character.
Artificer: dark as hell.
Rivulet: HI hello! It's so nice to see you!
I love all the scug charicatures! They're all so unique
Dude I’m currently playing artificer’s campaign, and I can’t decide if I love it or hate it.
On one side, I get to double jump and craft bombs.
On the other side, THERE ARE SPIDERS EVERYWHERE. Wanna go through the leg and see pebbles? You’re gonna get jumped by spiders HUNDREDS OF TIMES at 90 mph the moment you switch a screen. I’d rather deal with the daddy long legs than the fucking spiders that grew up in the hood side of metropolis 😭
Oh yeah, and scavs gun you down on SIGHT.
There is NO reason that scavenger who looks like an underpaid dollar store employee should be able to aimbot snipe me from two screens over. God forbid I don’t notice them the moment I enter a pipe.
Tbh spiders were never a problem for me in my Arti playthrough. You can easily stun them with concussive blast and then maul them, all spiders die in one bite.
@@usermann_5731see, I DO do that, and then a spitter spider snipes me from across the room that I didn’t even know existed
@@LocalChaos-8217 btw sliding screen mod makes things a bit easier for arti
sbcamerascroll mod
I sure do love watching beginner tips video whilst having 1500 hours on the game
This is very useful
Swiggity Swoogity, These cats are all sluggities
Rainworld be like:
Monk: Peacful creature
Survivor: normal mode
Hunter: CANCER CAT
4:08 as someone who had a blue lizard SOMEHOW follow me to outskirts after accidentally trapping him in industrial complex as monk, i can confirm this is true
I love how you got so intense with Arti and then went immediately to “:3” with Riv
incredible video, very informative and fun to watch, got everything u need plus some additional cool artworks to summarize every menace!
Here is an extra tip for gourmand: not only falling on creatures does damage, sliding and rolling does aswell, though it is often less than falling. That said, backflips, even when gourmand is tired, will allow him to roll.
Rolling actually does a lot of damage, at least enough to kill a full grown slugcat in my experience.
The slugpups bowling into a lizard in gourmand's section killed me
22:39 OH GOD.... HES SO OLD WHAT THE HELL
Great video, love your drawings and sense of humor
6:43 That is.... Not true at all. I know that very well because I spent 6 cycles to meet the Echo from Farm Arrays. And I haven't meet it. It just wouldn't apear.
love the dont starve type of artstyle used for the scugs
11:48 is the face of pure insanity and highly explosive farts it looks like she is in pain 😢
She has been terrorizing those poor simians for over a thousand cycles.
She truly is the Queen of Fury.
Ive gotten loads of friends to play rainworld and one piece of advice for artificer I noticed is that the explosive spears are useful, but you can only kill one thing with it, and if you miss, the spear is wasted, so sometimes normal spears are good enough, considering the higher spear damage you get anyways. Grenades are always good thought as they can kill alot in one go
0:17 did someone say tentacle lady? hubba hubba
Oh, rainy tentacle lady, thanks for your wisdom
2:51 anywhere leads somewhere*
*unless you go to the right side of outskirts
Survivor is the normal one
Munk is the cute child
Hunter is the hard one that everyone just don't
DOWNPOUR
Gourmand is the obes inventor
Artificer is explosive war criminal that kills everything and everyone
Rivulet is the ADHD of the group
Spearmaster is... Well... Master of spears
Saint is the calm half god
Hey opsi, there's a mod called immortal pups that may help if you're tired of pups jumping into the void
its the stone grinding as their pfp comes into frame for me. SUB
Came for the slugcats, stayed for the "you will die"
the content to watch after getting 100% in the game
I know very well what a slugcat is but im still going to watch this
"i just beat my new favorite game but I'm so bad at it" how dare you be accurate
I don’t know if it was just me, but I switched between Survivor and Monk a lot when I first played the game. Whenever I hit a wall but didn’t want to give up the progress I made as one, I’d just jump to the other. It made me a lot more willing to explore, knowing I could always go back where I was if my new plan didn’t pan out.
I honestly don’t know if I would’ve found Industrial Complex if it weren’t for that strategy.
Monk is a thread to our society
I love the curious archive reference in Spearmaster
I like to imagine Saint’s tongue isn’t naturally adhesive and instead just sticks to stuff due to how cold it is when their campaign takes place. Like the infamous scene from A Christmas Story
That Artificer portrait emits considerable unhinged warcrime energy.
as a gourmand main, dont fight vultures with spears, maybe hit it once, then body slam the bastard until its dead! [only attempt in an area where you can quickly get to the high ground, you dont need a huge drop, you can jump on it a ton of times]
I like how you said, “Go left in this room in Rubicon” the pic also shows a left arrow i think. But your text says “Go right”
21:07 the phonk miros vulture is everywhere help-
If you really are struggling with a slugcat and you have Downpour, go to the Remix menu and activate cheats that allow you to play different slugcats, or try them in Expedition to get a feel for their vibes and playing styles. I actually did this, and it was much better to play a different slugcat when I was struggling on a specific one and come back. More often than not, if you’re not vibing with a scug, it’s because some are more difficult than others despite their unlock requirements. (Hunter is a good example of this, never play Hunter before Artificer or Spearmaster.)
5:48 It unlocks after monk too! When you first start the game it says "complete survivor or monk to unlock"
I do not know if it unlocks if you beat he-who-shall-not-be-named's campaign
(cam-PAIN) first...
we need to give artificer the ability to ascend creatures
really helped with playing inv thanks
I played monk first after having my balls kicked in by survivor for only an hour. Went straight into Gourmand after finishing Monk and was not used to the weight and lethal spear throws after going back to Survivor. However it’s taught me to treat my slugcat with more respect and to let it have a breather every so often.
0:56 Why does it sounds like you hate your name? xD
Multidimensional void technical lady is the strangest explanation of opsi
Rivulet, my beloved
If there was any game I wish I could reset my knowledge on, it would be rain world. Why? I spoiled the game for myself. I looked up everything when i got stuck and made it less enjoyable and I very much regret it :(. Though I still did really enjoy Rivulet, Gourmand, and Saints campaigns. Great video 👍
the gourm in the thumbnail is so cute he just hungy baby
Wow... I now feel the rain worlding inside of me....
*_I think I need to see a doctor._*
...the rot consumes?
I'm normally great at figuring out mechanics but I never realized lanterns keep you warm so I went without them my whole Saint playthrough
Something weird about how I tell people that want to play the game, I actively try to get them to NOT (especially if they are prone to rage quitting).
If they are insistent, I will suggest starting with monk, due to him being Bebe and easy mode. I will then proceed to tell them to NOT PLAY HUNTER YET. Not until you are 100% sure that you have mastered survival.
2:03 damn that's a lot of cycles.
13:00 excuse me, this game's DLC has a **PARRYING MECHANIC??**
The price doesn't seem so high anymore
9:12 Not as Monk? What...? I swore slugpups spawned in their campaign too
I always imagined saint as the youngest of the scugs. that is, when his campaign happens.
actually, maybe my conception of the slug cat ages in general is messed up because it's literally oldest to youngest, chronologically.
9:42
its really concerning that i was able to tell this is the garbage wastes scav toll by this screen alone
As a proud gorby enjoyer, whenever i play other scugs i get so suprised that i dont pass out every time i lob a spear or run too fast
*me seeing saint as old man* "I am saint, first ELDEN LORD!"
26:55
Looks awesome. Definitely an Elder God.
*Ishumi elinesithoba _ Ishumi elinesithathu _ Nye _ Ishumi elinesithoba _ Ishumi elinanye*
I love the thumbnail art lol❤ also Haii>:3
see you in nightcat campain
2:03 bait used to be- HOLY SHIT IS THAT THE RED MIST?!?
18:59 I HAVE NO MOUTH AND I MUST SCREEM MENTIOND‼️‼️‼️‼️
can wait for the follow-up video on the troll campaign and the new DLC
I love how you drew them like puppets of some sort with stitches & stupid faces
Edit: I COMMENTED THIS BEFORE I SAW ARTIFICER
Edit 2: Saint looks like an old man lmao
Oh damn. I was trying to go through unfortunate development as monk cause I went in a different way to Pebbles in survivor, before taking a break and continuing playing with survivor to ascend, didnt know it's worse in monk lol
I enjoy the fact that you added a couple of lies.