I think Predaplants suffer from Ice Barrier Syndrome, in other words they are better known for a few broken meta staples than they are for being an actual archetype.
@@DragnSlayrYGOYeah I know, but Ice Barriers are just the most famous archetype in that category. And after hearing about it so many times I just started thinking "Oh this archetype is garbage but it produced a few broken staples, just like Ice Barrier lol" And that's how I got to this point.
I mean, realistically I think he will get the skill, but within a week they'll either nerf it, or add a skill/cards that perfectly counter it. Konami loves to make people whale for a deck and immediately axe it
@@katherinephilippakis1270probably put a predaplant counter on every monster your monster controls, maybe up to the predaplant monsters you reveal in your hand
Fr. Like the monster should have been able to summon ONLY “Predaplant” or “Venom” Fusion monsters with its 2nd effect, not ANY Fusion monster in the game
I love the Predaplant archetype, they're very fun to play and can be hell to deal with in the right hands. I've found that having a Gigaplant and a Lonefire Blossom really helps keeping everything together, at least for me.
Fun fact: Due to naming shenanigans… ⚫️In the OCG, “Goyo Predator” is technically part of the greater “Predap” archetype. Though this is largely irrelevant since not that many “Predap” cards, if any, can actually use that… ⚫️And in the TCG as well, there’s some overlap with the “Venom” archetype thanks to “Starving Venom Predapower Fusion Dragon”, though the most this accomplishes is that “Starving Venom Predapower Fusion Dragon” is safe from “Venom Swamp”’s effects.
They are the same sub category of archetypes tho, starving venoms do belong to the venom and fusion dragon archetype. I dont believe it was a mistake or overlap, since it is the same in both tcg and ocg and even the official konami database does relate both of them to the same archetypal cards.
Konami really should not have made the Predaplant extra deck as generic as it was. Should've specified "Predaplant" monsters, rather than just "Dark monsters" or "2 effect monsters." Or just had some restrictions like locking them into Predaplant monsters or plant fusions for the rest of the turn. Makes them less abusable. Also buffing what the predator counters did. I think an added effect of dropping your opponents attack for every counter on that monster could possibly work making the whole mechanic of the predator counters more useful.
“Failed cards, archetypes, and mechanics” implies Konami wants every single deck released to be META. I think decks like this succeeded entirely in their intended plan, being tier ~3 rogue option that see a stent of competitive play, and people move on except for the few who love their underdog rogue “sometimes I beat the best decks” style.
No it doesn’t. Failed cards, archetypes, and mechanics means just that, a failed card, archetype or mechanic that didn’t succeed to even be decent on almost any level. Predaplants are shit except for 3 cards which would make them the exception not the rule. Also, you don’t know konamis true intent behind the card design so your argument makes even less sense
Yea it's like if the deck isn't Tier 0 it sucks, but if it's tier 0 then they cry and want every card to get ban They asked for a good GY archetive, we got Tearlament , then they cry it was broken, we got Mystic mine a card that counters a lot of agro decks, then they cry until it gets ban Just wait for Rescue Ace to be the next "ban or i cry and konami sucks" now that they finally kill Ishizutear
17:50 jesus christ that rant came out of the soul, Logs has always seemed unbiased in all of his videos but Verte Anaconda made them break character for the first time in forever
Also, petition for Dinowrestlers. That archetype has one great monster, one decent Synchro, and two other halfway decent main deck monsters. That's it.
17:07 I love how the sarcasm in the script here is a bit of a jab at the comments bound to echo that "some Predaplant cards were quite meta and therefore this archetype wasn't failed"
If this was released earlier in the Preda's lifespan I'd agree. But now, they are a pain in a half to deal with. They have very effective ways to spread their effects out and just make them a menace. A decent rogue strat in my book.
I think the reason predator counters were kinds useless on their own is cause they’re supposed to be like seeds and they only bloom (get advantage) when you use them for something hence why a lot of the archetypes seems to involve tributing your opponents predator counter monsters for your own benefit
I feel like the big problem with predator counters is not that they don’t do enough, is that there’s not a lot of good ways to produce them consistently
After play, testing them for a while, that is probably their biggest problem, there’s only like four ways to produce them that are actually worth playing, and one of them is a fusion monster that you need a fusion monster as a material for, so if they could just get better and or more consistent ways to produce the counters, I feel like it would be a really good actually
bruh there is NO WAY Predaplants are on the same power level as War Rocks and Flamvells according to this series - Predaplants would completely dumpster every other single archetype mentioned in this series
Predaplants were mostly used as engines for other decks instead of being an engine for its own archetype. Which is something that is not to be proud of for an archtype.
Funny story (And I think I've said it elsewhere) I actually at one point made a deck in Duel Links that combined Predaplants & Lightsworns. Because if a Cordyceps is milled I can say revive a Spinodionaea which can then put a Predator Counter on an opponent's monster. And use said monster plus Chlamydosundew to go into Chimerafflesia.
Duel logs said that, while they’re not a complete failure like the other archetypes in this series, they had so much potential and done nothing with it
@@ProfX501 Maybe he wouldn't have to backtrack on the video title if he didn't put it in a series _literally_ called "Failed Archetypes." The series isn't called _"Perfectly Good, Very Popular Archetypes That Could've Been Better."_
For comment, I want to say sth about " is it predaplants a failedl cards/archetypes/Mechanics?" I would say, cards in predaplant archetypes not really a failed cards,due to a lot of engine and effective you can see. But for archetypes/mechanics to use in the deck that main predaplants? Yes it's failed as f: The things people often comment in this video:"Because it being used so it's not a failed...." But consider we judging the whole deck, whole archetypes. The deck becomes a good/ healthy rogue deck is fine for me, but if predaplants archetypes itself can't really use it's predaplants counter as the whole main purpose in that deck in both rogue and competitive play, and have to rely other or to become an egine just to work? I think i'ts failed archetypes/ mechanics in the way this deck tried to become a proper deck that doesn't rely on 1,2 op cards to become engine for other deck.
@@hoangphongnguyen4044 most of if not all of predaplants deck use predacounters as their win condition ? Predacounters is treated as a win con vs XYZ and synchro deck man
@@idekanymore5730 Competitive/ strong rogue? I don't think I have seen any rather than branded mix with 6 predators cards as engine, which for me is a failed archetypes that lean to other deck to live. And bruh, predator counter sucks at the mechanics at the start. Need other cards and have to place counter to opp mons and to use it is not good at the start and doesn't see any competitive or even strong rogue decks.
@@hoangphongnguyen4044 predaplant boss monster is strong on its own? adding branded imo would weaken it far more imo. Predaplant end board might not be as powerful as most other boards but it has the ability to break boards. As a predaplant player i have beat kash lab most of the time and its not when they brick lmao, also every counter needs another card to place it so i dont get what you are going for
I feel like predaplant and mecha phantom beasts had similar outcomes. Both had great extra deck options (draccosack, and auraradon) and a few helpful maindeck cards (olion and coltwing with honorable mention to deskbot 01) often used as small engines to further plays rather than being a deck themselves.
Predplant is one of my favorite archetypes, it shares a spot in my heart along with the Rose Dragons, but sometimes it saddens me how this they are handled. To me, somethins worst than a bad card is one that had its potential limited. In archtypes like predaplant, in wich they have a bunch of interesting card effects that are to spread out among too many different cards. Like, if Banksiogre had hydras' inherent summon effect to be also summone from the gy while still having its counter spread, you coud possibly tribute two of your oppoenent monster, and since its still a tuner, you could go into synchro plays! Once i manage to Synchro Summon using banksiogre 3 times in the same turn with so much fuckery. Also this deck is only a disruptive against DARK filled deck. In my dreams they would retrains Starving Venom into monster that could, on a quick effect (hopt), equip 1 monster on wither field with a counter to it, gaining the atk and def of eaxh monster equipped to it, also being able to use their effects as if it had their name (restrictions to help avoid supreme king starving venom shenanigans). They could have an actual good fusion spell that let u use your opponents monsters with a counter as materials as if they were DARK Predapalnt monsters, also allowing to equip 1 predaplant monster from your deck or GY to the summoned fusion monster. Also konami instead of printing nem predap main deck monster, should just rework them! COBRA is a brick beacause is useles in your hand or Gy. If it let add a predap spell trap when it is summoned or a fusion/poly spell card when it is Special summoned by the effect os a predap card. The pendulum were good, but still underwhelming to me. In a perfect world, triantis would also have a pendulum effect to add a predap monster from your deck or face up ED. Bufo when used as fusion material should allow you to either take 1 predap monster from your face up ed or gy to either add to your hand or special summon it. That way you could start with scaling triants, add bufo, fusion ambulu, chain 1 you add with ambulo, chain 2 you special triantis with bufo, 3 you block the previous two with triants coubter placement effect. This way you get a material to tribute with ambulo's effect. Predaplants best fusion monsters (dragostapelia, predapower) require a fusion monster as materials, and predaps have no way yet to fusion with the Gy. (Btw if bufo had its fusion effect as quick effect if you oppoenent controls a monster with a predator counter it would be so fun 🥰) If they gave more use to the counter like "destroy all monster your oppoenet controls with a predator counter" or something it would be nice. If another predap fusion monster os starving venom had an affect that if a monster with their counter on it was removed from either field, you could special summon to your field 1 monster from either Gy. If they had a negation like Predapower fusion dragon, but that actually tributed the monster witha counter as a cost also was easier to summon i would be nick Sorry about the rating and dreaming. But i thinks we all have personal favorite cards that may not be the best, but we would like dream in fixing it.
Yeah honestly, the deck has a thing going for it but it has a...bit of trouble putting the play lines together imo. Like it CAN do stuff but it takes way more technical knowhow to achieve a result similar to a less tech intensive deck It might just be me & but I always feel im thinking way too hard here
hate to be that kinda person but the level change is a property of the predator counters and even if there are no predaplants on field any monster with said counters will still be lv1
this is categorically untrue, first of all, link and xyz monsters cannot become level 1 as they cannot have a level, the effect of changing a level to 1 is not continuous as it is not an inherent property of the counter so any card that changes levels can override a change, also any card that is unaffected when the level change occurs will not be level 1, in summary, the level change is not a property of the predator counter, as seen by the wording of any card that places predator counters, there are cards that wont have a level of one because a counter was placed on them, and even if a level becomes one from a card placing a predator counter, the level can be changed while it is true that the card that placed a counter going to the grave doesn’t result in the level changing back, this is not because it is an inherent property of counters, but because the effect isnt tied to the card staying on the field
@giraffetownfan8810 yea no. I've played with this deck for years and theduelLogs (well the script writer) is wrong. A card doesn't need to be on the field for the level reduction to be active. 2nd it's obvious that links and ranks don't change their levels..... why even bring that up. The only thing that happens to them is the monster just get a counter that does nothing on the until a card comes on the field that says other wise. But do yourself a favor and try a card like predaplanning on master duel or any other simulator and see what happens after you play that trap card.
@@dragonlofdeath i didn’t say it needs to be on the field to be active, i said that it is not continuous nor an aspect of the counters, meaning that the level can be changed after being set to 1 also, i brought up links and ranks because the op said “any monster” which links and ranks are
@@giraffetownfan8810 This is pedantry. Any Predas that can place counters always states to turn them into level 1. Lingering or inherent, that's still the property of Preda Counter, or that what it known for.
Okay, see, like, I actually don't think this was a failed archetype, and I don't even play Predaplants; for a lot of folks failed archetypes are decks that didn't even have a viable win condition, but Predaplants had multiple decent ones and were very playable. If the home for Super and Ultra Polymerization is considered playable, then I don't know what is. Failed archetypes shouldn't be ones that couldn't cut the rogue tier, because there's a lot of playable archetypes that won't cut it purely because of how high the ceiling is for the top strategies. Stuff like Dark Scorpions, Jurracs, and even stuff like Triamid, Digital Bug and Chemicritter.
I wouldn't call Predaplants a failure, but instead Predator Counters. But that would just mean any gimmick that uses counters is a failure because counters in general need another card/effect on field that tell you what you can do with that counter or what that counter is for. It's unlike Magic in that case since they can use counters as key words in the game that can be recognized regardless what card within the game you play whereas Yugioh doesnt give key words for counters which state what they do without clarity from other cards
Idk to know what is the failed cards/mechanics here. For me I think if the deck being used not properly not by it's deck strength or what it supposed to do, it's a failed. But for some players willl use the meta/ competitive to check if it's failure or not. I don't think that predaplants failed as a deck because they can mix it or becoming engine for other decks, but yes the predator couters is what I think Konamia has failed to try doing the new mechanics to the game, like columns mechanics for some old deck like crusadia.
I will say I kinda get the whole „failed“ part seeing as the original Predaplants were pretty bad, but I feel like with the latest support it’s really become a fun rogue deck that can stand on its own and my god is it fun. The deck can go both first and second setting up multiple Dragostapelia‘s going first with searchable cards like Ultra-Polymerization, as well as OTK going second with Superpoly and Triphyoverutum. It’s kinda really funny to me that in 2023 most meta Decks still kinda lose to going second superpoly, especially with the DARK Kaiju. Predaplants are certainly jank, but they are my jank XD
Can you do fortune Fairy/Lady ??!?! I find the concept behind their mechanic soooo interesting and fun but they lack any proper support to actually accomplish the mechanic/gimmick they are trying to do
Preda D-HERO let's GOO??? Vision too. Can we have all of these cards in Duel Links? They would be insane to see, and I want the pendulums for like all my decks! IDC about the effects beyond the scales and their stats. The effects are great on top! The cards synergize with how I have been playing insanely well.
It's funny because I get the most wins in master duel when I use predaplants. I usually mix them with either Black Rose or Despia, but predaplanning with chlamyio is a very nice form of removal, and predaponics with bylisp or sac is wonderful recursion.
I just think that poison snake archetype that puts counters on the enemy that give -500 attack is neat and should get more love. I even use it's field spell on my flip effect deck on duelinks.
No, next it's going to be the Ishizu cards. Since no one was playing exchange of the spirit and they were only used for milling, I guess that makes them a failed tier 0 archetype. Very sad.
I remember playing the Predaplant deck as a loaner in the Fusion Festival in Master Duel. It's honestly fun in the right format, same with Beetroopers.
Yet another Archtype that's not a failure at all and glad to see people in the comments actually agreeing on this time. But this now the 3rd one claimed to failed when it's not, it just seems he's classing any none big meta decks as failed which is dumb logic.
@@jeremybrown9611 At the time I was referring to War Rocks, Ursarctics. Predaplants are better than these two for sure but these were also not that bad rogue decks that do what they are designed to do well. I stopped watching the failed archetypes but I would imagine this pattern has only carried on. Just think when you compare actually failed like Aliens to War Rocks one can see a clear difference, one can make a competent deck if you tried the other can't lol. Pretty sure he made a blue eyes one a bit more recently and I just had to laugh because once again yeah not Meta but can one make a competent deck from it? For sure can. The best part about that one is it's more likely to age much worse as blue-eyes always gets some decent support every now and then. Where as tbf we may not get much to any Ursarctic or War Rock support that has any meaning.
"Failed" is a strong word, considering this archetype has seen a good amount of playability, even outside of Verte, Scorpion, Cobra and the Super Poly targets. Don't get me wrong there are stinkers such as Flytrap and Predaprime Fusion but for every one of those, there's a Sundew or a Bylisp. I'd even argue the Fusion & Preda Counters are not bad mechanics, anymore. The Fusion engine generates a good amount of advantage, through resources recursion and there is a lot of removal you can do with counters on board - Negation, Super Poly targets and/or Kaijuing.
I do think many will look at the title and get the wrong idea. Predaplants have some great cards, but they have no real game plans aside unless their best members get splashed into other decks. The counter mechanic is near useless because it is to restrict your opponent in an era that has many powerful cards without levels.
Where does the idea that the counters are meant to "restrict" comes from? The video mentioned it too, but that is just a little additional effect. The real role of the counters is how monsters interact with them. Drosophylum Hydra and Ambulomelides can tribute monsters with predator counters. Chlamydosundew can use them as fusion material. Dragostapelia negates their activated effects. Triphyoverutum gets an attack boost from them and with right setup can OTK. Level reduction is just a small bonus
The archtype is not very strong but it definitely has a game plan. Use your variety of fusion spells to make amblu, use it to summon cobra, and get multiple searches along the way. Even a bad two card combo ends on dragostapelia, predaplanning, and whatever you search from cobra (DPE engine is a good choice). Overall, you get a monster negate, a field wide negate, a DPE pop, and followup from 4 different directions
@@olyviermonteau4300 None of the counters you mentioned are specifically supposed to stop the opponent. Cloudian counters specifically are designed to help the player Ice counters enable the effects of very specific cards Venom counters are meant to enable venom swamp and venom burn, the latter often working better with your own monsters. Counters are built around enabling effects, not stopping the opponent. (Endymion says hi)
@@olyviermonteau4300 I said "counters" but I meant "predator counters" in the context of this discussion. There are other types of counters that do restrict, yes. There are others (kaiju counters, magic counters) that have no effect at all. Nobody calls magic counters "failed" because they dont restrict your opponent
By the same logic, Galaxy/Photon is also a set/archetype of failed cards just because they cant deal with Floodgates and Backrow, just hoping to draw a Lightning Storm that resolves...
they're only half-decent in Master Duel, so yeah, I agree, they'd be a good fit on this series. there are spicier archetypes to cover before them, though
You do acknowledge their presence in the actual game, yes, but I still feel it shouldn’t be considered a failed archetype. By that logic most archetypes are failures in YGO… Also do a video on the seal of orichalcos/the orichalcos arc cards!
It becomes less egregious once you realize the underlying Logic of how these Videos are intended. It wasn't exactly as apparent in the earlier Episodes because of how he tends to focus on more genuinely bad Archetypes, but thanks to his Morphtronic Video, it's become very obvious that "Failed Archetype" really only means "a pure Deck of this Archetype wouldn't be Meta" without actually considering how good / bad it is.
@@agitpolat1061really? But such assesment is borderline worthless, because meta isn't a static thing. I'd rather he include archetypes into this series on the basis on how well their unique gimmick/mechanic functions. Ursarctics (dark synchro) and Morphtronics (modular effects depending on monsters position) are undoubtedly failed, even if by chance they become good, because to become good they's have to step away from their core gimmick completely. Predaplants by comparison just don't fit.
@@2zporygonprobably stuff like swordsoul,albaz,orcust,thunder dragons(?),Dark World, Ancient Gear Runick,Tearlaments lol those beefy boys that never really disappear
Predaplants are so tragic. When they came out I was excited for a slow controlling archetype that used counters to slowly weaken the opponent's monsters like Aliens were intended to do or even Ice counters. Every other archetype was just swarm the field and special summon from the Extra Deck so it was exciting to see something different. Then they remembered that it was not only an anime character archetype but the main villain of said anime so the duel writing needed him to swarm the field and special summon from the Extra Deck. The counters were nearly entirely forgotten about until later they tried to make them relevant again. But wahtever I still wanted to play them. They got a tuner so you could splash some cool synchros and also had some Xyz ability that all worked well alongside the fusions..... then Master Rule 4 made that all pointless. I really wish the whole archetype had came out like 5 years earlier. By the way, you missed Predaplant Spider Orchid, which was actually the first Pradaplant pnedulum but I am not sure any deck ever played it ever.
One of the recurring themes I've seen in these videos is there a lot of archetypes that use specific counters that do nothing by themselves... and konami has proven that they dont know wtf they are doing when it comes to archtypes that use counters... why they have counters that do nothing on their own is beyond me.
Like bro how are they a failed archetype just because they couldn't abuse something like grass looks greener and they were released in master rule 4. Also any archetype folds against floodgate traps without getting lucky generic backrow removal. Predaplants are good.
I imagine Predaplants will find better success in Duel Links. It's much, much easier to find fusion Spell Cards with a smaller deck, all of the floodgates listed at 10:20 aren't in the game yet or are never played, and I'm sure half of Yuri's skills will have the effect of giving you Polymerization either straight from your deck or from outside it. Also, with no Main Phase 2, it will be easier to keep the counters active on the field.
Really learned to appreciate starving venom when I used super poly to fuse both my opponents Dark Rebellion and Arc Rebellion to summon it to stop an OTK. Was incredible
Saying Predaplant "Failed" is probably the biggest reach so far in this series. Ursartics is one thing but with Predaplant you can make a pretty competent rogue fusion deck. Maybe a name change of the series is in order.
Ursatics are definitely a failure, they had a draw 7 yet went nowhere and predaplant are decent but had so much potential yet never lived up to it hence failure
Predaplant is like shaddoll, their main gimmick is so bad that it's scrapped by player and only their extra-deck play that exist. And believe or not they are foundation for best fusion archetype to date so at least Konami learn their lesson.
@@isaacvitela5131 almost every deck plays with engines and tech cards. In this case branded, bystial and so on are good options, therion is also a good choice. So you set 5-6 disruptions for your opponent on your first turn. With a pure build it's maybe 2-3, which wouldn't be enough.
I find these videos a helpful resource for making decks. Not specifically for just Yu-Gi-Oh (I dont play Master Duel often) but for Magic too. I play commander and am known for some goofy themes in my decks so these help me get a grasp on what I will need to keep in mind when building my weird themes: *will this actually work outside perfect conditions?* Also gives me funny things to run in casual matches of Master Duel
When released, somehow it feels they don't have a "decent" pattern mechanic. But in later, they have their style : corrupting other card with predaplant counter (with extra effect) and then fusion summoning (on field).
Due to how predap counters are worded they will always turn monsters with a level into level 1 even if there isn’t a predap monster on field, Predap counters are the only counter currently in the game to have this effect.
Can't wait for the next wave of support to be a single fusion monster who's Instant-Fusionable and has an effect where when it's sent to grave it destroys all spell/traps And then for it to get banned because it's just a link body that lets you use heavy storm, in the most classically Predaplant way To be honest though, I'd like to see a predap quick play spell that lets you tribute a predaplant or a monster with a predaplant counter to destroy a backrow, two if the monster was your own, so it's either a 1 for 2 if you pop an opponent's card with a predaplant counter, or a 2 for 2 if you tribute one of your own against heavy floodgate decks, which, against heavy floodgate decks, ya might have a monster stuck on board ya don't wanna use anyway, so- I can't think of any cool P words that would fit for that effect though, Predapruning woulda been good for it, since, that's literally what it is, *pruning*, but since that's taken, I have no bright ideas- Predapuns are hard.
Vegas are evil , they waste money pretending to not eat meat 🍖, & they waste all that good food that IS meat. lol what’s more evil than being wasteful . I hate this deck tho
as a predap exclusive one trick it hurts how real this video is… deck loses to literally any interaction at all, has no backrow removal, ends on the most mid board going first, and the only extension we have fusion locks us, all while having some predap monsters have effects that make hazy flame look tier 0 T-T to make any combo you need to open both pend scales or one scale and a byblisp to link 1 away for the search of the other scale (praying it doesnt get ashed,) or open scorpio and a monster (once again praying no imperm or ash) and not brick on the cobra. for extension you often have to just hard open a predapractice or you lose. and even then lets say you scorpio pitch a scale or something for cost and it gets impermed, even if you have the predapractice you still need one of those other 2 cards to be a monster that actually isnt terrible, since the only card that really does anything is bufolicula to scale and fuse, which basically just gets you to dragostapelia predapractice pass. with 1/no cards in hand lol. Edit: i love all the comments about verte, trying to cite it as why predap didnt fail. verte isnt even good in predaplant. we dont have enough monsters on board to make it and actually meaningfully use the ability, and if we predapractice we cant even make it at all since we are fusion locked. its the pinnacle of how the archtype failed. its a monster half the time you cant even make in archtype because of the weaknesses of the archtype in the first place… all while being abused as a generic good monster in literally any archtype besides its own. yall need to actually play the archtype pure before making stupid comments…
0:50 this is wrong?? The level 1 thing is a lingering effect applied by whatever placed the counter, you don't need to continue control them for it to apply
People be like: "Wym? This archetype has a strong representation." Meanwhile, the number of cards in the archetype reaching top status: around 3 extra deck monsters for interactions outside their archetype
I would love to see some more support for predaplant's, the idea of a field spell that can help dose sound nice. But I would also like to see some more spell and trap support to help patch the holes, that and the following: Extra deck: 1): a monkshood inspired basilisk 2): a manchineel leviathan 3): a suicide plant inspired wyvern Main deck: 1): a mandrake salamander 2): a wisteria inspired brush viper 3): a sarracenia eel Just to name a few that come to my mind.
i love predaplants ever since i layed my eyes on them i immediately wanted them its taking me a while to get a full deck but slowly but surely and when i finally get them ill join the parade of carnivorous plant duelist
Predaplants are great engine. Many of their cards were meta stable. I don't agree with them being classified as failure mechanics. However, I respect your opinion.
Watch the video, he outright says that yes, some cards are good but they’re the exception and not the rule. As the other commenter said, just because shaddoll is good doesn’t mean flip as an overall mechanic isn’t clunky and super bad
This archetype is decent. Not every archetype has to be degenerate and broken with floodgate strategies that stop you from playing. If you want an actual failed archetype, look at something like Koaki Meiru.
I never thought it was such a bad little tree. It just needed some tender, loving care. Not every deck needed any answer to everything and not every deck was meant to be meta.
Three decks and two cards I just refuse to play against because I'm not allowed to play after watching them take their turn for five minutes of summon swapping...
22:36 I feel like DuelLog should clarify this a bit more when he talked about how the counters work. For those who got confused, he meant the counters hinder them as in making it so your opponent can't summon Synchro or Xyz that they want due to their level manipulation, not the Synchro and Xyz monster itself. Also kinda funny how most of the good predaplant cards got played outside of their deck because it's just simply better.
To the people arguing that this archtype doesn't belong in this series, yes it does. Yeah Verte and other cards belonging to this archtype are great, but you need to remember that they found success in decks that outclassed Predaplants. If the decks that used these cards didn't exist, maybe those cards wouldn't see play or maybe Predaplants would be considered a success by having people actually play it. As it stands now, no one currently gives it the time of day, even with all of the support it has. This could have easily been Naturia (or still can be) since the same logic applies here
You are wrong is the case of Predaplant here. Its not like Naturia at all. It was like Natura when we played the Brilliant Engine with Scorpio and Cobra. Currently a pure Predaplant deck, that doesnt use Branded cards or Lair of Darkness, just pure, can beat a Meta deck like Purrely for example
People pissed at Logs putting Predeplants in this series missied the point. By logic its like saying Ice Barriers were broken and undeserve to be on the list(Not including the new support) because they had powerful extras that saw play even outside their decks. Its referring to the archtype as a whole being ass while having only a couple main deck cards used for competetive and a rogue deck splashed with Predaplant. This was also generous considering he put Starving Venom Cards here even if they arent part of the archtype's naming. Yes its a success, a couple of them only. But they are failure as an archtype as a whole when their gimmick is not the one most widely used(Predap Counter) and the other one due to its genericness.
Odd-eyes starving venom is just more proof odd-eyes has the most mid extra deck options. Only good extra deck options are odd eyes vortex, Odd-Eyes Absolute (and it's only to cheat out vortex), and odd-eyes Overload which another of the strange trend where Konami only printed Odd-eyes XYZ. Where link odd-eyes Konami?!
I agree with you man, as someone who uses predaplants at least on master duel their good but need some good help if you want them to work compared the multiple negate boards but I make them work.
@@zyroberk That, only if you see them as engine. On their own deck they still got stuff like Triphy, Ambulon, Predaplanning, & Triantis that's nowhere near failure
Why are people so worked up at the "failed" part in the title? I like a lot of archetypes that flopped like Amazement or Heroics, and I can list a lot of laundry reasons as to why. I don't feel the need to defend them, because they're kinda mid. And yes, I've beaten my fair share of Tier 1 decks with them. Yeah, they flopped. Failed, even. But why are you all so mad?
Feels like a lot of these archetypes could be summarised as 'janky counter setup where the counters are too hard to get out and there's no real payoff'
I’m pretty sure either “Mecha Phantom Beast” or “Crystron” is going be next, since their Link monsters were just defining in the meta, especially their combination.
I feel like Mecha Phantom Beast wasn't a failed archetype, but Crystron definitely was. As mediocre as Ghoti are, they completely obsolete Crystron as an archetype. BUT Halq is like the 2nd or 3rd most OP Link monster of all time, probably only less powerful than Summon Sorc and pre-errata Firewall Dragon
@@drewbabe Mecha Phantom Beast is 1000% a failed archetype. It is way too hard to get the tokens on the field and protection from destruction isn't good in modern yugioh anymore.
@@isaacfernandes8625didn't Mecha Phantom Beasts top back in the day? Sure they're powercrept now, but that doesn't make them a failed archetype. They just haven't gotten as much modern love to keep them relevant today. Fairly certain they topped though around their release (or after some support dropped), at least once or twice, which means they were good at one point!
@@SamusDaHero Ah, I figured the series was more about decks that may have had a neat idea at first but failed to keep up as time went on. Either way I personally think if predaplants are "failed" enough then mecha phantom beasts are especially failed
@@isaacfernandes8625 that's fair, I think the series is about meta capability but you and others are right in that this series doesn't have an exact scale for what applies as a failed archetype. Some are obvious, like War Rocks and Ursarctics (cracked cards in terrible archetypes); some are less obvious, like Predaps (cracked cards in an okay/decent rogue archetype).
Predaplant as a deck feels like someone learning how to drive and in the middle of learning they become a racecar driver Then suddenly just quits and calms down
Imagine if they had a field spell that said any monster with those counters on them couldn't be used in a summoning method involving the extra deck. No negation or anything just that restriction the negates and stuff can come from the monsters. Would it be better? And by how much?. Alternative idea also, a fusion monster that could use counters to destroy cards on field simple and sweet.
Predaplants are quite powerful if ran properly, I managed to fuck so many decks up with super poly and predaplants, sometimes even get Triphyoverutum up to 15k atk
I think Predaplants suffer from Ice Barrier Syndrome, in other words they are better known for a few broken meta staples than they are for being an actual archetype.
Love ice barriers 😂
Ice barriers aren't the only example of this. Ally of Justice, Mecha Phantom Beast and arguably Crystrons fall under the same category as ice barriers
@@DragnSlayrYGOYeah I know, but Ice Barriers are just the most famous archetype in that category. And after hearing about it so many times I just started thinking "Oh this archetype is garbage but it produced a few broken staples, just like Ice Barrier lol" And that's how I got to this point.
Like the link charmers
Id say they are like cydra they need spessific cards kind of sera if you cant resolve it you wont play
Don't worry when Yuri is added to duel links he's gonna get a broken skill that lets you summon his ace and boss with ease :)
If I had to guess, it will probably let you place a counter every time you summon a predaplant or something like that
Im only playing Yuri when he gets added. I have a predaplant deck that’s actually pretty good for ranked
I mean, realistically I think he will get the skill, but within a week they'll either nerf it, or add a skill/cards that perfectly counter it. Konami loves to make people whale for a deck and immediately axe it
@@katherinephilippakis1270probably put a predaplant counter on every monster your monster controls, maybe up to the predaplant monsters you reveal in your hand
@@QuranAndDawah01so just a better Jaden
As someone who mains predaplants pure, this video is like the nail in my coffin. Truly the worst day for rain
I wanna be in the timeline where Verte was archetype exclusive AS SHOULD BE
Yeah, why d fuck it was not "2 effect monsters, including a plant", or even "2 darks, including a plant"
Because they want to give fusion centered decks a bone during Master Rule 4.
Fr. Like the monster should have been able to summon ONLY “Predaplant” or “Venom” Fusion monsters with its 2nd effect, not ANY Fusion monster in the game
Nah. This was the right move
Verte is not even good in predaplants tho
They are failed cards until 3 of your monsters become the opponent's Predaplant Triphyoverutum
I love the Predaplant archetype, they're very fun to play and can be hell to deal with in the right hands. I've found that having a Gigaplant and a Lonefire Blossom really helps keeping everything together, at least for me.
Fun fact: Due to naming shenanigans…
⚫️In the OCG, “Goyo Predator” is technically part of the greater “Predap” archetype. Though this is largely irrelevant since not that many “Predap” cards, if any, can actually use that…
⚫️And in the TCG as well, there’s some overlap with the “Venom” archetype thanks to “Starving Venom Predapower Fusion Dragon”, though the most this accomplishes is that “Starving Venom Predapower Fusion Dragon” is safe from “Venom Swamp”’s effects.
They are the same sub category of archetypes tho, starving venoms do belong to the venom and fusion dragon archetype.
I dont believe it was a mistake or overlap, since it is the same in both tcg and ocg and even the official konami database does relate both of them to the same archetypal cards.
Konami really should not have made the Predaplant extra deck as generic as it was. Should've specified "Predaplant" monsters, rather than just "Dark monsters" or "2 effect monsters." Or just had some restrictions like locking them into Predaplant monsters or plant fusions for the rest of the turn. Makes them less abusable. Also buffing what the predator counters did. I think an added effect of dropping your opponents attack for every counter on that monster could possibly work making the whole mechanic of the predator counters more useful.
As someone who has to deal with predaplants on the regular, they are hell to deal with
My buddy Matt put the fear of God into a Labyrinth player
Predaplant vs eldritch Is a grind game
Ash them once
As someone who plays predaplants on the regular, thank you, this means a lot : )
As a predaplants user who have made my friends fear this archetype your not alone
Man my predaplants dont deserve to be in the failed archetype series. I will never forgive you
Thank you for voicing my concerns as a gardener 🙏🏼 (I'm really a gardener IRL who happen to play Predaplant)
You're a pokémon gym leader and I appreciate that to an unreasonable extent
@@JustCallMeKart Hi yes my name is not Erika or Gardenia 🤣🤣🤣👍🏼
You are a one-off filler character who plays a deck based on his job.
@@overseerpjoe9477 🤫🤫🤫
@@overseerpjoe9477or who found a job relevant to their passion/interest and thus shares that interest with his yugioh deck :)
“Failed cards, archetypes, and mechanics” implies Konami wants every single deck released to be META. I think decks like this succeeded entirely in their intended plan, being tier ~3 rogue option that see a stent of competitive play, and people move on except for the few who love their underdog rogue “sometimes I beat the best decks” style.
Yeah, what's the deal here lately? He needs to change the name of this series.
No it doesn’t. Failed cards, archetypes, and mechanics means just that, a failed card, archetype or mechanic that didn’t succeed to even be decent on almost any level. Predaplants are shit except for 3 cards which would make them the exception not the rule. Also, you don’t know konamis true intent behind the card design so your argument makes even less sense
@hermit3043 The bears were debatable but war rocks were unquestionably a flop.
Yea it's like if the deck isn't Tier 0 it sucks, but if it's tier 0 then they cry and want every card to get ban
They asked for a good GY archetive, we got Tearlament , then they cry it was broken, we got Mystic mine a card that counters a lot of agro decks, then they cry until it gets ban
Just wait for Rescue Ace to be the next "ban or i cry and konami sucks" now that they finally kill Ishizutear
@@Bountyxhunter the bears weren’t debatable at all. They are legit one of the worse archetypes ever. Even casually, they’re terrible.
17:50 jesus christ that rant came out of the soul, Logs has always seemed unbiased in all of his videos but Verte Anaconda made them break character for the first time in forever
Probably got hit by Dragoon or DPE after using handtraps to stop opponent plays too many times. "Just make Verte bro"
I have a lot of respect for pure predaplant pilots. My friend makes this archetype look like an art form, and makes my life a living hell
Do you have a decklist to share, perchance ?
@@Sera-F1nn nah he changes it every now and again. We both experiment a lot with our decks
Unfortunately so do I
Also, petition for Dinowrestlers. That archetype has one great monster, one decent Synchro, and two other halfway decent main deck monsters. That's it.
The field spell saw play in one topping going second sky striker build. Truly the mark of playability
And Most of the Main Deck was Pack Commons
17:07 I love how the sarcasm in the script here is a bit of a jab at the comments bound to echo that "some Predaplant cards were quite meta and therefore this archetype wasn't failed"
Wow I never guessed he was being sarcastic 😮
@@Deathmare235and that my friend, is why he has 26 likes and you have one
@@yojayuwannacomeouthere8519 and why you have zero
If this was released earlier in the Preda's lifespan I'd agree. But now, they are a pain in a half to deal with. They have very effective ways to spread their effects out and just make them a menace. A decent rogue strat in my book.
I think the reason predator counters were kinds useless on their own is cause they’re supposed to be like seeds and they only bloom (get advantage) when you use them for something hence why a lot of the archetypes seems to involve tributing your opponents predator counter monsters for your own benefit
I feel like the big problem with predator counters is not that they don’t do enough, is that there’s not a lot of good ways to produce them consistently
After play, testing them for a while, that is probably their biggest problem, there’s only like four ways to produce them that are actually worth playing, and one of them is a fusion monster that you need a fusion monster as a material for, so if they could just get better and or more consistent ways to produce the counters, I feel like it would be a really good actually
Predaplanning, triantis?, banksorge?(kaiju)
bruh there is NO WAY Predaplants are on the same power level as War Rocks and Flamvells according to this series - Predaplants would completely dumpster every other single archetype mentioned in this series
Theres levels of failure, it's like autism.
That's not the point of the series.
Not the point. They were underwhelming in the meta as a deck by themselves.
Predaplant with branded fusion good rouge deck so its better then rock worrie 😂 yuh this deck miss cards but overall the new supp was great
Predaplants were mostly used as engines for other decks instead of being an engine for its own archetype. Which is something that is not to be proud of for an archtype.
I'd never call predaplants a failed archetype.
The deck isn't that bad by itself, and some of their cards are always in the meta
Came here to tell that in Duel Links, this deck made a top tier deck due to Yuri Skill adding a Polymerization for free and searchint any predap card
Funny story (And I think I've said it elsewhere) I actually at one point made a deck in Duel Links that combined Predaplants & Lightsworns. Because if a Cordyceps is milled I can say revive a Spinodionaea which can then put a Predator Counter on an opponent's monster. And use said monster plus Chlamydosundew to go into Chimerafflesia.
I think I did something similar, or at the very least had a deck that could fusion summon Chimerafflesia.
Actually they aren't a complete failure they are a great engine and the fact they can search almost any fusion makes them a great asset.
Duel logs said that, while they’re not a complete failure like the other archetypes in this series, they had so much potential and done nothing with it
I’m sorry comprehension is this hard for you
@@ProfX501 Maybe he wouldn't have to backtrack on the video title if he didn't put it in a series _literally_ called "Failed Archetypes."
The series isn't called _"Perfectly Good, Very Popular Archetypes That Could've Been Better."_
For comment, I want to say sth about " is it predaplants a failedl cards/archetypes/Mechanics?"
I would say, cards in predaplant archetypes not really a failed cards,due to a lot of engine and effective you can see.
But for archetypes/mechanics to use in the deck that main predaplants? Yes it's failed as f:
The things people often comment in this video:"Because it being used so it's not a failed...." But consider we judging the whole deck, whole archetypes. The deck becomes a good/ healthy rogue deck is fine for me, but if predaplants archetypes itself can't really use it's predaplants counter as the whole main purpose in that deck in both rogue and competitive play, and have to rely other or to become an egine just to work? I think i'ts failed archetypes/ mechanics in the way this deck tried to become a proper deck that doesn't rely on 1,2 op cards to become engine for other deck.
youve clearly never seen a good predaplant deck
@@idekanymore5730 yes,you see any competitive/ or even strong rogue that use predeplant and using predayor counter as the main win?
@@hoangphongnguyen4044 most of if not all of predaplants deck use predacounters as their win condition ? Predacounters is treated as a win con vs XYZ and synchro deck man
@@idekanymore5730 Competitive/ strong rogue? I don't think I have seen any rather than branded mix with 6 predators cards as engine, which for me is a failed archetypes that lean to other deck to live.
And bruh, predator counter sucks at the mechanics at the start. Need other cards and have to place counter to opp mons and to use it is not good at the start and doesn't see any competitive or even strong rogue decks.
@@hoangphongnguyen4044 predaplant boss monster is strong on its own? adding branded imo would weaken it far more imo. Predaplant end board might not be as powerful as most other boards but it has the ability to break boards.
As a predaplant player i have beat kash lab most of the time and its not when they brick lmao, also every counter needs another card to place it so i dont get what you are going for
I feel like predaplant and mecha phantom beasts had similar outcomes. Both had great extra deck options (draccosack, and auraradon) and a few helpful maindeck cards (olion and coltwing with honorable mention to deskbot 01) often used as small engines to further plays rather than being a deck themselves.
Predplant is one of my favorite archetypes, it shares a spot in my heart along with the Rose Dragons, but sometimes it saddens me how this they are handled. To me, somethins worst than a bad card is one that had its potential limited.
In archtypes like predaplant, in wich they have a bunch of interesting card effects that are to spread out among too many different cards.
Like, if Banksiogre had hydras' inherent summon effect to be also summone from the gy while still having its counter spread, you coud possibly tribute two of your oppoenent monster, and since its still a tuner, you could go into synchro plays! Once i manage to Synchro Summon using banksiogre 3 times in the same turn with so much fuckery.
Also this deck is only a disruptive against DARK filled deck. In my dreams they would retrains Starving Venom into monster that could, on a quick effect (hopt), equip 1 monster on wither field with a counter to it, gaining the atk and def of eaxh monster equipped to it, also being able to use their effects as if it had their name (restrictions to help avoid supreme king starving venom shenanigans). They could have an actual good fusion spell that let u use your opponents monsters with a counter as materials as if they were DARK Predapalnt monsters, also allowing to equip 1 predaplant monster from your deck or GY to the summoned fusion monster.
Also konami instead of printing nem predap main deck monster, should just rework them! COBRA is a brick beacause is useles in your hand or Gy. If it let add a predap spell trap when it is summoned or a fusion/poly spell card when it is Special summoned by the effect os a predap card.
The pendulum were good, but still underwhelming to me. In a perfect world, triantis would also have a pendulum effect to add a predap monster from your deck or face up ED. Bufo when used as fusion material should allow you to either take 1 predap monster from your face up ed or gy to either add to your hand or special summon it.
That way you could start with scaling triants, add bufo, fusion ambulu, chain 1 you add with ambulo, chain 2 you special triantis with bufo, 3 you block the previous two with triants coubter placement effect. This way you get a material to tribute with ambulo's effect. Predaplants best fusion monsters (dragostapelia, predapower) require a fusion monster as materials, and predaps have no way yet to fusion with the Gy. (Btw if bufo had its fusion effect as quick effect if you oppoenent controls a monster with a predator counter it would be so fun 🥰)
If they gave more use to the counter like "destroy all monster your oppoenet controls with a predator counter" or something it would be nice.
If another predap fusion monster os starving venom had an affect that if a monster with their counter on it was removed from either field, you could special summon to your field 1 monster from either Gy. If they had a negation like Predapower fusion dragon, but that actually tributed the monster witha counter as a cost also was easier to summon i would be nick
Sorry about the rating and dreaming. But i thinks we all have personal favorite cards that may not be the best, but we would like dream in fixing it.
Predaplant AND Rose dragon enthusiast 🙏🏾
Yeah honestly, the deck has a thing going for it but it has a...bit of trouble putting the play lines together imo. Like it CAN do stuff but it takes way more technical knowhow to achieve a result similar to a less tech intensive deck
It might just be me & but I always feel im thinking way too hard here
I too like Rose dragons and find Predaplants Fascinating, personally I'm a Red-Eyes fan...
@@pinkbiohazardmercurialcoll7133 same, but i'm Scraps fan
hate to be that kinda person but the level change is a property of the predator counters and even if there are no predaplants on field any monster with said counters will still be lv1
this is categorically untrue, first of all, link and xyz monsters cannot become level 1 as they cannot have a level, the effect of changing a level to 1 is not continuous as it is not an inherent property of the counter so any card that changes levels can override a change, also any card that is unaffected when the level change occurs will not be level 1,
in summary, the level change is not a property of the predator counter, as seen by the wording of any card that places predator counters, there are cards that wont have a level of one because a counter was placed on them, and even if a level becomes one from a card placing a predator counter, the level can be changed
while it is true that the card that placed a counter going to the grave doesn’t result in the level changing back, this is not because it is an inherent property of counters, but because the effect isnt tied to the card staying on the field
@giraffetownfan8810 yea no. I've played with this deck for years and theduelLogs (well the script writer) is wrong.
A card doesn't need to be on the field for the level reduction to be active.
2nd it's obvious that links and ranks don't change their levels..... why even bring that up. The only thing that happens to them is the monster just get a counter that does nothing on the until a card comes on the field that says other wise.
But do yourself a favor and try a card like predaplanning on master duel or any other simulator and see what happens after you play that trap card.
@@dragonlofdeath i didn’t say it needs to be on the field to be active, i said that it is not continuous nor an aspect of the counters, meaning that the level can be changed after being set to 1
also, i brought up links and ranks because the op said “any monster” which links and ranks are
@@dragonlofdeath you evidently didn’t read my last paragraph
@@giraffetownfan8810 This is pedantry. Any Predas that can place counters always states to turn them into level 1. Lingering or inherent, that's still the property of Preda Counter, or that what it known for.
17:42 I LOVE how the video suddenly turned into a sarcastic rant about Predaplant Verte Anaconda 😆
Okay, see, like, I actually don't think this was a failed archetype, and I don't even play Predaplants; for a lot of folks failed archetypes are decks that didn't even have a viable win condition, but Predaplants had multiple decent ones and were very playable. If the home for Super and Ultra Polymerization is considered playable, then I don't know what is.
Failed archetypes shouldn't be ones that couldn't cut the rogue tier, because there's a lot of playable archetypes that won't cut it purely because of how high the ceiling is for the top strategies. Stuff like Dark Scorpions, Jurracs, and even stuff like Triamid, Digital Bug and Chemicritter.
I wouldn't call Predaplants a failure, but instead Predator Counters. But that would just mean any gimmick that uses counters is a failure because counters in general need another card/effect on field that tell you what you can do with that counter or what that counter is for. It's unlike Magic in that case since they can use counters as key words in the game that can be recognized regardless what card within the game you play whereas Yugioh doesnt give key words for counters which state what they do without clarity from other cards
Works great for kaijus because it's immune to regular destruction. Takes a vanish
Idk to know what is the failed cards/mechanics here. For me I think if the deck being used not properly not by it's deck strength or what it supposed to do, it's a failed. But for some players willl use the meta/ competitive to check if it's failure or not.
I don't think that predaplants failed as a deck because they can mix it or becoming engine for other decks, but yes the predator couters is what I think Konamia has failed to try doing the new mechanics to the game, like columns mechanics for some old deck like crusadia.
Turns out generic material fusions work better in meta decks as a toolbox addition instead of a mediocre boss monster in its own archtype
Rest in piss Anaconda, you made my cyber dragons płayable for a short time
I will say I kinda get the whole „failed“ part seeing as the original Predaplants were pretty bad, but I feel like with the latest support it’s really become a fun rogue deck that can stand on its own and my god is it fun. The deck can go both first and second setting up multiple Dragostapelia‘s going first with searchable cards like Ultra-Polymerization, as well as OTK going second with Superpoly and Triphyoverutum. It’s kinda really funny to me that in 2023 most meta Decks still kinda lose to going second superpoly, especially with the DARK Kaiju.
Predaplants are certainly jank, but they are my jank XD
Can you do fortune Fairy/Lady ??!?! I find the concept behind their mechanic soooo interesting and fun but they lack any proper support to actually accomplish the mechanic/gimmick they are trying to do
Guys we can’t let Yuri see this video no matter what otherwise he would card the TheDuelLogs
His days are numbered.
Predaplant : Fusion focused, locked into fusion
Konami : lets make fusion support link monster using its name
Preda D-HERO let's GOO??? Vision too. Can we have all of these cards in Duel Links? They would be insane to see, and I want the pendulums for like all my decks! IDC about the effects beyond the scales and their stats. The effects are great on top! The cards synergize with how I have been playing insanely well.
It's funny because I get the most wins in master duel when I use predaplants. I usually mix them with either Black Rose or Despia, but predaplanning with chlamyio is a very nice form of removal, and predaponics with bylisp or sac is wonderful recursion.
I just think that poison snake archetype that puts counters on the enemy that give -500 attack is neat and should get more love. I even use it's field spell on my flip effect deck on duelinks.
Soon we'll get "failed cards, archetypes and mechanics: kashtira"
No, next it's going to be the Ishizu cards. Since no one was playing exchange of the spirit and they were only used for milling, I guess that makes them a failed tier 0 archetype. Very sad.
I remember playing the Predaplant deck as a loaner in the Fusion Festival in Master Duel. It's honestly fun in the right format, same with Beetroopers.
Yet another Archtype that's not a failure at all and glad to see people in the comments actually agreeing on this time. But this now the 3rd one claimed to failed when it's not, it just seems he's classing any none big meta decks as failed which is dumb logic.
What are the others?
@@jeremybrown9611 At the time I was referring to War Rocks, Ursarctics. Predaplants are better than these two for sure but these were also not that bad rogue decks that do what they are designed to do well.
I stopped watching the failed archetypes but I would imagine this pattern has only carried on. Just think when you compare actually failed like Aliens to War Rocks one can see a clear difference, one can make a competent deck if you tried the other can't lol. Pretty sure he made a blue eyes one a bit more recently and I just had to laugh because once again yeah not Meta but can one make a competent deck from it? For sure can.
The best part about that one is it's more likely to age much worse as blue-eyes always gets some decent support every now and then. Where as tbf we may not get much to any Ursarctic or War Rock support that has any meaning.
"Failed" is a strong word, considering this archetype has seen a good amount of playability, even outside of Verte, Scorpion, Cobra and the Super Poly targets. Don't get me wrong there are stinkers such as Flytrap and Predaprime Fusion but for every one of those, there's a Sundew or a Bylisp.
I'd even argue the Fusion & Preda Counters are not bad mechanics, anymore. The Fusion engine generates a good amount of advantage, through resources recursion and there is a lot of removal you can do with counters on board - Negation, Super Poly targets and/or Kaijuing.
"Branded Beast" wasn't out yet when people played Predaplant in Branded, if I remember correctly
Probably you meant Banishment
I do think many will look at the title and get the wrong idea. Predaplants have some great cards, but they have no real game plans aside unless their best members get splashed into other decks. The counter mechanic is near useless because it is to restrict your opponent in an era that has many powerful cards without levels.
Where does the idea that the counters are meant to "restrict" comes from? The video mentioned it too, but that is just a little additional effect. The real role of the counters is how monsters interact with them. Drosophylum Hydra and Ambulomelides can tribute monsters with predator counters. Chlamydosundew can use them as fusion material. Dragostapelia negates their activated effects. Triphyoverutum gets an attack boost from them and with right setup can OTK. Level reduction is just a small bonus
The archtype is not very strong but it definitely has a game plan.
Use your variety of fusion spells to make amblu, use it to summon cobra, and get multiple searches along the way.
Even a bad two card combo ends on dragostapelia, predaplanning, and whatever you search from cobra (DPE engine is a good choice).
Overall, you get a monster negate, a field wide negate, a DPE pop, and followup from 4 different directions
@@pawedziedzic3250ice counters, venom counters. Cloudian counters, etc.
@@olyviermonteau4300
None of the counters you mentioned are specifically supposed to stop the opponent.
Cloudian counters specifically are designed to help the player
Ice counters enable the effects of very specific cards
Venom counters are meant to enable venom swamp and venom burn, the latter often working better with your own monsters.
Counters are built around enabling effects, not stopping the opponent.
(Endymion says hi)
@@olyviermonteau4300 I said "counters" but I meant "predator counters" in the context of this discussion. There are other types of counters that do restrict, yes. There are others (kaiju counters, magic counters) that have no effect at all. Nobody calls magic counters "failed" because they dont restrict your opponent
I love the Predaplant archetype I built the deck and it’s a really great archetype that focuses on Fusion summoning.
No shit Sherlock
By the same logic, Galaxy/Photon is also a set/archetype of failed cards just because they cant deal with Floodgates and Backrow, just hoping to draw a Lightning Storm that resolves...
Yeah Photon sucks
Kinda but then again there isn’t really any good galaxy cards
they're only half-decent in Master Duel, so yeah, I agree, they'd be a good fit on this series. there are spicier archetypes to cover before them, though
@@Deathmare235 yeah sure, how about no...
Hey... I've got some bad news for you.
You do acknowledge their presence in the actual game, yes, but I still feel it shouldn’t be considered a failed archetype. By that logic most archetypes are failures in YGO…
Also do a video on the seal of orichalcos/the orichalcos arc cards!
It becomes less egregious once you realize the underlying Logic of how these Videos are intended.
It wasn't exactly as apparent in the earlier Episodes because of how he tends to focus on more genuinely bad Archetypes, but thanks to his Morphtronic Video, it's become very obvious that "Failed Archetype" really only means "a pure Deck of this Archetype wouldn't be Meta" without actually considering how good / bad it is.
@@agitpolat1061really? But such assesment is borderline worthless, because meta isn't a static thing. I'd rather he include archetypes into this series on the basis on how well their unique gimmick/mechanic functions. Ursarctics (dark synchro) and Morphtronics (modular effects depending on monsters position) are undoubtedly failed, even if by chance they become good, because to become good they's have to step away from their core gimmick completely. Predaplants by comparison just don't fit.
I still want to know what archetypes didn't fail.
Sky Striker
Every tier 1/above in all existence of this game probably
@@abdurachmanromzy4778 and those tier 1 archetypes are...?
@@2zporygonprobably stuff like swordsoul,albaz,orcust,thunder dragons(?),Dark World, Ancient Gear Runick,Tearlaments lol those beefy boys that never really disappear
anything rogue tier or better.
Atleast compared to war rocks and Usartics this deck is super fun in casual games with friends
Predaplants are so tragic. When they came out I was excited for a slow controlling archetype that used counters to slowly weaken the opponent's monsters like Aliens were intended to do or even Ice counters. Every other archetype was just swarm the field and special summon from the Extra Deck so it was exciting to see something different. Then they remembered that it was not only an anime character archetype but the main villain of said anime so the duel writing needed him to swarm the field and special summon from the Extra Deck. The counters were nearly entirely forgotten about until later they tried to make them relevant again. But wahtever I still wanted to play them. They got a tuner so you could splash some cool synchros and also had some Xyz ability that all worked well alongside the fusions..... then Master Rule 4 made that all pointless. I really wish the whole archetype had came out like 5 years earlier.
By the way, you missed Predaplant Spider Orchid, which was actually the first Pradaplant pnedulum but I am not sure any deck ever played it ever.
One of the recurring themes I've seen in these videos is there a lot of archetypes that use specific counters that do nothing by themselves... and konami has proven that they dont know wtf they are doing when it comes to archtypes that use counters... why they have counters that do nothing on their own is beyond me.
Like bro how are they a failed archetype just because they couldn't abuse something like grass looks greener and they were released in master rule 4. Also any archetype folds against floodgate traps without getting lucky generic backrow removal. Predaplants are good.
I imagine Predaplants will find better success in Duel Links. It's much, much easier to find fusion Spell Cards with a smaller deck, all of the floodgates listed at 10:20 aren't in the game yet or are never played, and I'm sure half of Yuri's skills will have the effect of giving you Polymerization either straight from your deck or from outside it. Also, with no Main Phase 2, it will be easier to keep the counters active on the field.
Really learned to appreciate starving venom when I used super poly to fuse both my opponents Dark Rebellion and Arc Rebellion to summon it to stop an OTK. Was incredible
A competant person who builds Predaplants well can put the fear of god into a locals or even regionals.
Dont underestimate them.
Saying Predaplant "Failed" is probably the biggest reach so far in this series. Ursartics is one thing but with Predaplant you can make a pretty competent rogue fusion deck. Maybe a name change of the series is in order.
Ursatics are definitely a failure, they had a draw 7 yet went nowhere and predaplant are decent but had so much potential yet never lived up to it hence failure
Predaplant is like shaddoll, their main gimmick is so bad that it's scrapped by player and only their extra-deck play that exist. And believe or not they are foundation for best fusion archetype to date so at least Konami learn their lesson.
Come on mr. Logs, Predaplants aren't sooooooo bad 😭
Free my boy Anaconda, he did nothing wrong!
No. Keep it banned or errata it so it's not generic.
In the right hands, this deck is strong.
Pure or engine?
@@isaacvitela5131
almost every deck plays with engines and tech cards.
In this case branded, bystial and so on are good options, therion is also a good choice.
So you set 5-6 disruptions for your opponent on your first turn.
With a pure build it's maybe 2-3, which wouldn't be enough.
In the right hands: flamvell is strong.
I find these videos a helpful resource for making decks. Not specifically for just Yu-Gi-Oh (I dont play Master Duel often) but for Magic too. I play commander and am known for some goofy themes in my decks so these help me get a grasp on what I will need to keep in mind when building my weird themes: *will this actually work outside perfect conditions?*
Also gives me funny things to run in casual matches of Master Duel
5:51 predaplant Chimerafflesia is a level 6 fusion monster
*level 7 *
Awesome job on all that difficult pronunciation! I loved the sarcasm about Verte too 😂
When released, somehow it feels they don't have a "decent" pattern mechanic. But in later, they have their style : corrupting other card with predaplant counter (with extra effect) and then fusion summoning (on field).
Due to how predap counters are worded they will always turn monsters with a level into level 1 even if there isn’t a predap monster on field, Predap counters are the only counter currently in the game to have this effect.
Cubic counters too
Can't wait for the next wave of support to be a single fusion monster who's Instant-Fusionable and has an effect where when it's sent to grave it destroys all spell/traps
And then for it to get banned because it's just a link body that lets you use heavy storm, in the most classically Predaplant way
To be honest though, I'd like to see a predap quick play spell that lets you tribute a predaplant or a monster with a predaplant counter to destroy a backrow, two if the monster was your own, so it's either a 1 for 2 if you pop an opponent's card with a predaplant counter, or a 2 for 2 if you tribute one of your own against heavy floodgate decks, which, against heavy floodgate decks, ya might have a monster stuck on board ya don't wanna use anyway, so-
I can't think of any cool P words that would fit for that effect though, Predapruning woulda been good for it, since, that's literally what it is, *pruning*, but since that's taken, I have no bright ideas- Predapuns are hard.
You saying vegans being evil was even more out of left field than Konami's obsession of Making every generic predaplant actually resembling playable.
Vegas are evil , they waste money pretending to not eat meat 🍖, & they waste all that good food that IS meat. lol what’s more evil than being wasteful . I hate this deck tho
the script writer for this series puts in some spicy lines
Gave me a good chuckle 😄 Light hearted fun.
They may be a failed archetype but they will always remind me of my favorite Yu-Boy from Arc V.
thank you thank you thank you! i love this deck and i appreciate you giving it support
as a predap exclusive one trick it hurts how real this video is… deck loses to literally any interaction at all, has no backrow removal, ends on the most mid board going first, and the only extension we have fusion locks us, all while having some predap monsters have effects that make hazy flame look tier 0
T-T to make any combo you need to open both pend scales or one scale and a byblisp to link 1 away for the search of the other scale (praying it doesnt get ashed,) or open scorpio and a monster (once again praying no imperm or ash) and not brick on the cobra. for extension you often have to just hard open a predapractice or you lose. and even then lets say you scorpio pitch a scale or something for cost and it gets impermed, even if you have the predapractice you still need one of those other 2 cards to be a monster that actually isnt terrible, since the only card that really does anything is bufolicula to scale and fuse, which basically just gets you to dragostapelia predapractice pass. with 1/no cards in hand lol.
Edit: i love all the comments about verte, trying to cite it as why predap didnt fail. verte isnt even good in predaplant. we dont have enough monsters on board to make it and actually meaningfully use the ability, and if we predapractice we cant even make it at all since we are fusion locked. its the pinnacle of how the archtype failed. its a monster half the time you cant even make in archtype because of the weaknesses of the archtype in the first place… all while being abused as a generic good monster in literally any archtype besides its own. yall need to actually play the archtype pure before making stupid comments…
I would love to see Scrap next. With 2 or 3 good cards and like 10 bad cards, it seems like a no brainer
Scraps were specifically made for this kind of content
@@some2043 dino or branded player?
0:50 this is wrong??
The level 1 thing is a lingering effect applied by whatever placed the counter, you don't need to continue control them for it to apply
16:45 well, the good part of the card is that it negate all of your opponent's monsters while foolishing for cost, not that it pops on fusion summon
Konami: "We're releasing more cards for an archetype!"
**Buffs other archetypes**
People be like: "Wym? This archetype has a strong representation."
Meanwhile, the number of cards in the archetype reaching top status: around 3 extra deck monsters for interactions outside their archetype
and this is where you are wrong. Hydra for example, can win games in time, pretty well.
Incoming army of angry Predaplant defenders
I would love to see some more support for predaplant's, the idea of a field spell that can help dose sound nice. But I would also like to see some more spell and trap support to help patch the holes, that and the following:
Extra deck:
1): a monkshood inspired basilisk
2): a manchineel leviathan
3): a suicide plant inspired wyvern
Main deck:
1): a mandrake salamander
2): a wisteria inspired brush viper
3): a sarracenia eel
Just to name a few that come to my mind.
i love predaplants ever since i layed my eyes on them i immediately wanted them its taking me a while to get a full deck but slowly but surely and when i finally get them ill join the parade of carnivorous plant duelist
Predaplants are great engine. Many of their cards were meta stable. I don't agree with them being classified as failure mechanics. However, I respect your opinion.
Are flip monsters good because Shaddolls saw competitive play?
Because no predaplant has seen play for its interaction with predator counters
Watch the video, he outright says that yes, some cards are good but they’re the exception and not the rule. As the other commenter said, just because shaddoll is good doesn’t mean flip as an overall mechanic isn’t clunky and super bad
This archetype is decent. Not every archetype has to be degenerate and broken with floodgate strategies that stop you from playing.
If you want an actual failed archetype, look at something like Koaki Meiru.
Or karakuri
Yeah id have to disagree with this one. Predaplants are pretty good and they were meta for a short time as an engine with branded.
Next episode should be about the Amazoness archetype on how it was a failed series
This video was filled with such an unusual amount of emotions right from Mr. Logs-
I never thought it was such a bad little tree. It just needed some tender, loving care. Not every deck needed any answer to everything and not every deck was meant to be meta.
Three decks and two cards I just refuse to play against because I'm not allowed to play after watching them take their turn for five minutes of summon swapping...
22:36 I feel like DuelLog should clarify this a bit more when he talked about how the counters work.
For those who got confused, he meant the counters hinder them as in making it so your opponent can't summon Synchro or Xyz that they want due to their level manipulation, not the Synchro and Xyz monster itself.
Also kinda funny how most of the good predaplant cards got played outside of their deck because it's just simply better.
To the people arguing that this archtype doesn't belong in this series, yes it does. Yeah Verte and other cards belonging to this archtype are great, but you need to remember that they found success in decks that outclassed Predaplants. If the decks that used these cards didn't exist, maybe those cards wouldn't see play or maybe Predaplants would be considered a success by having people actually play it. As it stands now, no one currently gives it the time of day, even with all of the support it has. This could have easily been Naturia (or still can be) since the same logic applies here
You are wrong is the case of Predaplant here. Its not like Naturia at all. It was like Natura when we played the Brilliant Engine with Scorpio and Cobra. Currently a pure Predaplant deck, that doesnt use Branded cards or Lair of Darkness, just pure, can beat a Meta deck like Purrely for example
@@EntireShadow now you're just coping
People pissed at Logs putting Predeplants in this series missied the point. By logic its like saying Ice Barriers were broken and undeserve to be on the list(Not including the new support) because they had powerful extras that saw play even outside their decks.
Its referring to the archtype as a whole being ass while having only a couple main deck cards used for competetive and a rogue deck splashed with Predaplant. This was also generous considering he put Starving Venom Cards here even if they arent part of the archtype's naming.
Yes its a success, a couple of them only. But they are failure as an archtype as a whole when their gimmick is not the one most widely used(Predap Counter) and the other one due to its genericness.
I disagree, Predaplants had its fair share of competitive play last year.
Honestly I think this deck is pretty neat
Odd-eyes starving venom is just more proof odd-eyes has the most mid extra deck options. Only good extra deck options are odd eyes vortex, Odd-Eyes Absolute (and it's only to cheat out vortex), and odd-eyes Overload which another of the strange trend where Konami only printed Odd-eyes XYZ. Where link odd-eyes Konami?!
I'm offended that predaplants are labeled failed, they have sooo many plays and options, plus they went into sooo many other decks.
I agree with you man, as someone who uses predaplants at least on master duel their good but need some good help if you want them to work compared the multiple negate boards but I make them work.
I mean realistically 3 predaplant cards succeeded really 2 if starving venom didn't count.
Orphys Scorpio, Dragostapelia and Verte Anaconda succeed, not Predaplant.
@@zyroberk That, only if you see them as engine. On their own deck they still got stuff like Triphy, Ambulon, Predaplanning, & Triantis that's nowhere near failure
Why are people so worked up at the "failed" part in the title? I like a lot of archetypes that flopped like Amazement or Heroics, and I can list a lot of laundry reasons as to why. I don't feel the need to defend them, because they're kinda mid. And yes, I've beaten my fair share of Tier 1 decks with them.
Yeah, they flopped. Failed, even. But why are you all so mad?
Feels like a lot of these archetypes could be summarised as 'janky counter setup where the counters are too hard to get out and there's no real payoff'
I’m pretty sure either “Mecha Phantom Beast” or “Crystron” is going be next, since their Link monsters were just defining in the meta, especially their combination.
I feel like Mecha Phantom Beast wasn't a failed archetype, but Crystron definitely was. As mediocre as Ghoti are, they completely obsolete Crystron as an archetype. BUT Halq is like the 2nd or 3rd most OP Link monster of all time, probably only less powerful than Summon Sorc and pre-errata Firewall Dragon
@@drewbabe Mecha Phantom Beast is 1000% a failed archetype. It is way too hard to get the tokens on the field and protection from destruction isn't good in modern yugioh anymore.
@@isaacfernandes8625didn't Mecha Phantom Beasts top back in the day? Sure they're powercrept now, but that doesn't make them a failed archetype. They just haven't gotten as much modern love to keep them relevant today. Fairly certain they topped though around their release (or after some support dropped), at least once or twice, which means they were good at one point!
@@SamusDaHero Ah, I figured the series was more about decks that may have had a neat idea at first but failed to keep up as time went on. Either way I personally think if predaplants are "failed" enough then mecha phantom beasts are especially failed
@@isaacfernandes8625 that's fair, I think the series is about meta capability but you and others are right in that this series doesn't have an exact scale for what applies as a failed archetype. Some are obvious, like War Rocks and Ursarctics (cracked cards in terrible archetypes); some are less obvious, like Predaps (cracked cards in an okay/decent rogue archetype).
Predaplant as a deck feels like someone learning how to drive and in the middle of learning they become a racecar driver
Then suddenly just quits and calms down
Spider orchid actually saw competitive play as a side Option for rikka sunavalon as it is the only searchable way to out tcobo
Imagine if they had a field spell that said any monster with those counters on them couldn't be used in a summoning method involving the extra deck. No negation or anything just that restriction the negates and stuff can come from the monsters. Would it be better? And by how much?. Alternative idea also, a fusion monster that could use counters to destroy cards on field simple and sweet.
I guess we're in the era of "archtypes with cards that see competitive success are failures"
1_2 cards that happen to be in an archetype aren't the archetype
if they can't compete purely or as a main engine they deserve being here
Konami must have failed, there's no way they intentionally made a bad- oh right, they've been doing that for years with Duel Terminal.
I've never actually played Predaplant before
But I love using Starving Venom Fusion Dragon in my Invoked deck with super poly
At this point, Duel Logs reminds me of that Simpsons' scene where Jay Sherman is locked in a madhouse repeating IT STINKS, IT STINKS over and over
Predaplants are quite powerful if ran properly, I managed to fuck so many decks up with super poly and predaplants, sometimes even get Triphyoverutum up to 15k atk