1:52 It’s ironic that in the anime Brain Control was a broken card yet it couldn’t work on Slifer yet in the real game it CAN work on Slifer yet it’s actually a weak card.
In Master Duel’s Solo Mode, you can duel against AI that uses Mario’s Ra deck, and the loaner deck has Mirror Force and Magic Cylinders, you just wait for the AI to dump everything but 100 LO and use Ra to kill itself. It’s so funny but it just showcases how the God cards are lackluster.
Konami is just out bad they created bustedly good cards and archtypes and ends up downgrade them just because it became tier zero, there is juracs and other so called failed archtypes their playable.😂😂 Konami can be frustratingly funny 🤣 do they even play thier game!?
As a reminder that kazuki is not a card game enthusiasts, he just draw the Manga as punishment game and the card game arc was so popular that he was forced to make it. Now konami have to work with a mangaka that doesn't have any experience in game design for probably 3 years and result speak for itself, back to back tier 0 exodia ftk Canon soldier ftk, etc. He is a great mangaka for his time period, but my god his card design is genuinely feels like someone who hasn't card games at slightly competitive level.
@@r3zaful Takahashi was definitely more of a DND enthusiast, and that shows a lot in the manga, especially early DM duels. Imagine an alternate universe where Yugioh developed into a table top rpg series instead of a card game.
In Dark Side of dimensions Yugi uses a trap that lets him draw one card when he takes at least 2000 or more battle damage. Basically a Jar of Greed with a really bad condition.
That does sound pretty awful. And if I remember correctly, there is a continuous spell card that lets you draw one card once per turn if you take a 1000.
You dont even have to read the manga. Its pretty self explanatory to anyone with common sense that duelest kingdom has a different ruleset and the cards don't work the same. Not to mention half the better options for all yugi's "bad cards" literally don't exist yet or have different effects.. this whole video is yugi should've used this card that didn't exist yet based on this rule set we use now which also didn't exist. Its dumb
It was literally a "rule of cool" if you thought up a cool effect/interaction you were allowed to play it. Pegasus valued imagination, hense the toonworld cards (and their broken anime effects).
Ironically I find Duelist Kingdom a more fun rewatch because of the loose rules for duels. Battle City on is fun, but leans more toward Magic the Gathering as its source was, as opposed to essentially Dungeons and Dragons style of Duelist Kingdom
@@justinjones7411 deserved...... without yugi joey wouldn't had win any duel on the arc. even the duel in itself is a pure 50-50 with time wizard. A card from yugi. That he had on his deck, when he was coming du Duellist Kingdom. So he must have some synergy with his deck. It's a counter for kaiba's blue eyes. Time wizard destroy blue eyes , dark sage, monster reborn, has his own blue yes.
@@justinjones7411 Grandpa's given him the deck. And he was a lot harder to use to just coinflip the win x) . Yugi is a good duelist, joey is incredibly lucky.
It's astonishing how bad Konami is when it comes to errata; I can't count how often they changed cards to get them off the ban list only for them to end up being absolutely useless.
And then you have imperial order, which got re-banned even after being errata-d. Crazy how they thought the issue with Goyo was “decks running non-earth monsters can summon this too easily”, whilst with IO they came to the conclusion that “it’s the optional cost that is the issue here”.
I wish we'd get errata to make some cards better. Why's it only ever one way lol. Fix some of the bad errata or better yet buff some classic cards. How about giving the God cards effect protection like in the anime? Plenty of other cards that had nerfed effects compared to the anime could be given their intended effect no problem at this point
This video made me realize that Kaiba, Yugi and Joey all had Normal Monster Animal Wielding Weaponry cards in their deck. Yugi had Battle Steer, Joey had Alligator Sword and Kaiba had Battle Ox.
They also at one point or another had a Rude Kaiser in their deck. I think Yugi uses it first episode or something, Kaiba used it a few times and Joey uses one during his first duel with Kaiba.
Honorable Mention: *Dark Magic Curtain* Technically not Yugi's Card(it was Pandora/Arkana's), but he used the Effect of the card in the Duel and it was a pretty iconic moment for fans since that card marked the first official appearance of the beloved Dark Magician Girl....a card which *CAN'T* be summoned with the Real Life version for some reason
@@darkerrex1442 Though it probably wasn't Arkana's rarest card it makes sense because Yugi didn't need another Dark Magician, especially an "evil" one.
Dark flare knight needs a retrain. One spellcaster and one Warrior type monster and it's contact fusion and give it a little protection and a good effect
@@allovertheworld5048 I bet they'll still try to link the two instead of making them individual cards lol Konami disappoints more often than they surprise
@@mrbubbles6468 I want them linked but not linked if you know what I mean. I don't want then dependent on each other that's what messed them up in the first place, it would have a feeling of the LV cards archetype and we all know how that went.
Cards like Pot of Greed and Card of Sanctity exist to keep a good pacing in the anime. A lot of cards from the early anime were printed verbatim, and it was learned later how busted they can be. Card of Sanctity came out over half a decade later than Pot of Greed which is when Konami learned that they can't just print cards verbatim especially when it involves free card draw.
The Card of Sanctity nerf was insane. All they had to do was make it Quick Play, require it to be used at the beginning of your opponent's turn, and require that your opponent have an equal or less amount of cards than you in their hand. It still kind of ruins it's comeback potential, but at least the effect is INTACT.
Agreed. There were so much better ways to nerf Card of Sanctity. Even something like "You can only use this Card at the Start of your Main Phase 1" might actually be enough. And no other Draws or Searching for the Rest of this turn of course.
Looking at it now, the anime version aged like spoiled milk when the draw effect can potentially ruin your game if your opponent ends up drawing an out to that comeback. Especially with a lot of hand traps these days, it's more of die less or die more card now.
@@isaacvitela5131 Well the idea would be originally to use it when your opponent gains little to no power from it. Ideal scenario they have 6 cards already while you have 0, letting you +5 card advantage for free.
@supersmily5811 having to rely on your opponent and their resource use reeks of dead card in hand. Because the only benefit you can get that is if your opponent has a full hand EVERY time. Which is borderline impossible unless you help him get there. Even if you ignore the risks of giving your opponent one free draw, it's still risky because of hand traps running rampant. Card can simply screw you over because you give your opponent a free draw to a nibiru or ash blossom.
@@isaacvitela5131 Oh I definitely don't expect it to be a good card. But at least it functions with the concept of its original effect intact, which was my complaint. The card as is doesn't even let you get that, limiting your boost to 2 cards. But which do you think is better? Mine might be good for mill strategies, or while you already have a stacked field for defending against your opponent's free turn, or any number of other things I certainly can't immediately think of as a filthy casual.
Dark Sage really confused me when I saw the TCG card because they translated Thousand Dragon requiring Time Wizard to the TCG by just making him a fusion monster. I don't get why they didn't do the same thing for Dark Sage by just making him a fusion as well.
Their translation of Thousand Dragon into the real-life game is way simpler than what they did for the Dark Sage but it fucking sucks: Thousand Dragon is not Baby Dragon and Time Wizard fused together but a Baby Dragon aged up and beyond by the Time Wizard. I suppose back then they didn't have the creative capacity to implement both Thousand Dragon and Dark Sage an a way analogous to the Masked HEROs.
Those 2 worked like the Masked Heroes in the anime. Why make them fusions or main deck monsters I will never know. Heck, Time Wizard should get an errata that makes him a pendulum that can fusion once per turn.
@@xCorvus7x That is how they were intended to work. When you used Time Wizard's effect, they would come out of the Extra Deck (they would transform). No poly needed.
The Shaggy thing is because in one part of the manga says that if you end a turn without monsters you automatically lose. So crashing Battle Steer wasn't an option.
I think the actual rule was if you didn't summon that turn or end with a monster you lost the duel. One of the two things had to happen to not lose by that condition.
Fun fact Reshef of Destruction actually encourages you to have Dark Flare Knight in your deck but you need an insane amount of Deck Capacity in order to have it and it's ritual material as well In the game, its effect allows you to summon a Flame Swordsman or Dark Magician for free even if you don't have it in your deck
Which honestly would have made the card semi-worth it to actually use. I'm not sure why they took out that effect because that is how it works in the anime as well. It should have been "If Mirage Knight is removed from the field, special summon one Dark Magician and one Flame Swordsman from either your Deck, Extra Deck or Graveyard". Especially with all of the Dark Magician themed cards that were already around by that time.
reshef was a janky game but kept a lot of that season 1 anime weirdness. i think i beat the 20k or 40k LP final boss using slifer (who got dragon capture jarred) by decking my opponent out
It's a mistake to call Marshmallon's Glasses anti-synergistic with Marshmallon. The point of Marshmallon's glasses is not to activate them and then summon Marshmallon in attack position but to activate the Glasses on the next turn, after your opponent tried in vain to destroy your set Marshmallon by battle. That's also how the card was used in the manga.
the thing i like about dark sage is its effect special summons itself from the deck. such a bizarre interaction. cards on the field special summoning something else from the deck, sure. but you’d be activating time wizard, and then rummaging through your deck like “wait, i promise this will make sense once i find the card”
duelist kingdom was half card game and half DnD, stuff like changing the tides with gravity spells you then deactivate is in line with a creative TTRPG session.
Yugi Moto was the King of Games for a reason: That reason being that he's allowed to cheat in whatever way he wants and everybody just kind of has to go along with it.
This list really makes it clear how different the anime's card summoning mechanic was. If you ever met the conditions for a card, you just GOT IT. It didn't need to be in your deck or planned for it. Yugi would just pull out random fusions made with partner or enemy monsters cause he'd just get the card. In the game, the fact that you needed the fusion monster card planned out in your extra deck really made the effect that much lamer.
Well, in the anime, they're using holograms and machines with every card's data programmed into them, so fusions and similar things don't really need physical cards.
Didn't Kaiba realize it first, and then goaded Yugi into not giving up because even a god can be defeated? Seems like Kaiba realized this win condition first.
It’s even appropriately thematic. Using the cycle of life death and resurrection to defeat a manifestation of Osiris the lord of the dead and judge of souls.
would it even actually work like that though? As far as I know, it'd work one time, then revival jam would either go back onto marik's side of the field, or wouldn't revive until the following turn, and would return to marik's field then
@@MarkofWisdom Its the Anime, things worked however they needed it to. The moon was an equipment card that stayed on the field and was attacked by a friendly monster.
It's just so hilarious to me that Kazuki Takahashi wasn't actually writing a card game in that early version, he was writing Dungeons & Dragons in card game form. Half the ooky shit is literally stuff you'd normally roll a 12 sided dice to do XD
i wanna point out that duelist kingdom's mako battle was different because the duel fields had special properties based where you played, which would be fair that yami didnt know about this effect because under normal duel rules, mako couldnt use the field at such an advantage.
13:10 I have an idea to make this card better: _The Eye of Omniscience_ Continuous Trap _You can activate this card immediately (From your hand or field) if any number of cards from either players hands are revealed. Your opponent must keep their Hand revealed, and the top card of their deck flipped face-up. Once per turn, during the standby phase, apply the following effects:_ ⚪️Monsters you control gain 500 ATK/DEF for every monster in your opponent’s hand. ⚪️You gain 1000 LP for every spell in your opponent’s hand. ⚪️You can set 1 Spell/Trap from your hand or deck for every Trap in your opponent’s hand.
My only guess on Grampa playing Battle Steer in his deck was because I think the average duelist at the time played like Joey did in his very first duel with Yugi when he played nothing but weak vanilla monsters and Steer would be able to easily crush that deck. I think cards like Summon Skull, Gaia and such were much much harder to come by, almost as if the level of a monster was more like it’s rarity in the show if that makes sense. This is probably why Rex Raptor was able to come in second place with such a weak deck where twin headed king Rex was his main monster that stomped most the competition with his strongest monster at the time being 2300 I think.
Helped that the idea early on in the show was skill was combing spells and traps with monsters to make them stronger. So Rex probably did a but of that but way less than Weevil
@@mrbubbles6468 I don’t recall Rex really using that many spells or traps, probably 1 or 2 in the early show if even that. Rex was the definition of beatstick, basically the best of the worst type of player in the game at that time. That’s probably why he got stomped by Mai on the boat because she has strategy and spell cards lol.
@mn_seahawk25thehawk64 I just went back and watched the episode, Rex specifically says after he summons Serpent Night Dragon "This rare card's awarded to the elite few who have made it to the final round of the regional championships!" Go ahead and check it yourself. Season 1 episode 11 around the 16:05 mark
I've been reading the manga (just finished R), and I am convinced that this man doesn't deck build. He draws the most ass card that would do nothing in all situations except the one he conveniently finds himself in.
Fun fact. The duelist kingdom arc of the anime is explicitly stated to have special, new rules created by Pegasus to make the tournament more interesting. So instances like the moon interacting with Mako's ocean field, are actually new rules they had to figure out as they played. Except Weevil, who stole the rules beforehand, but he got eliminated immediately anyway. So that arc isn't just randomly making up bullshit, it's manufactured entertainment for Pegasus. The ones who take most advantage of these odd interactions, all work for Pegasus as well. It actually makes Yugi and Joey, kinda brilliant for recognizing the added realism to various cards on the fly.
I think my favorite thing about Card of Sanctity is that Konami could've just let you draw three cards and let you have +1 for a tough cost (like a 'balanced' Pot of Greed), but the anime version was such taboo that they felt like ensuring there was nothing positive to using it.
Honestly? COS isn’t even that broken if you think about it. BOTH players draw until they have a full hand. It gives your opponent more interaction, but also YOU. You could only use it once per turn. And if we’re worried about it, it’s laughably easy to counter with a single Ash. The anime version could come to the Tcg and be overplayed, but it wouldn’t be as bad as pot of greed. There are worse to see advantage generation cards is my point.
@@NexeL_NKCyou forget that most people on turn 1 dump most their cards into a heavy combo, and you opponent uses 1/2 hand traps tops. You draw 4-6 cards, your opponent draws 1-3. That’s card neutral in a worst case scenario, or even a +3 if your opponent has no hand traps.
@@NexeL_NKCExcept in most duels it's the player who goes first that would gain the most advantage, making an even further uphill battle for the person going second which in most duels uses 1 to 2 cards on average for interaction. A card like that cannot be allowed.
@@TrueReverse74 Hmm, a way to fix that could be to add a clause that it can't be used in the first or second turns of the duel, that way (for a game that actually goes 3 turns...) it could be a treat.
You know... hmm... they could have also probably balanced it by making it like... you draw until you have X number of cards in hand (I still feel like six is probably WAY too many so maybe 3 or 4 at most) and then your opponent also draws the same number of cards as you do. So basically: "Draw until you have 3 cards in your hand. Your opponent then draws that many cards." but formatted to the proper problem-solving card text.
I feel like the reason Yugi never used the Dark Sage ever again after DK was because there was no need to go trough a combo to tutor any spell from the deck into his hand when he could just will that card into being his next draw anyway.
He never used it again because it required Time Wizard, a card that only Joey had. The only way I see him keeping it is if he was able to get it to the graveyard and if Dark Magician Girl's attack gain effect worked with it
Speaking of Dark Sage I really wish we would get full archetype that's dedicated to the rare effect of cards summoning themselves from deck under certain conditions. The closest we have to that is the Possessed cards of the Charmers (Awakening of the Possessed and Familiar-Possessed); aside from those the only cards with that effect are Dark Sage, Metalzoa & Red-Eyes Black Metal Dragon (which both require Metalmorph) and Theinen the Great Sphinx (which requires both Andro Sphinx and Sphinx Teleia to be destroyed at the same time).
12:30 Battle Steer is actually not terrible in some of the old video games that had strict deck cost requirements and generally very weak monsters. Because it required a tribute, it generally had a pretty low deck cost so you could slot it in as a garnet to be able to play a more powerful card that had a higher deck cost. 18:07 Speaking of cards that are much better in those types of games, Mirage Knight and Dark Flare Knight are insane in Sacred Cards and Resheff of Destruction because you can just summon them. In fact, Mirage Knight makes it so you don't even have to play Dark Flare Knight, and Dark Flare Knight does the same with Flame Swordsman and Dark Magician in those games because summons them from outside of the deck, giving you a ton of card advantage and allowing you to play some really high deck cost monsters without actually having to commit slots in the deck to them.
It will always blow my mind how perfectly they future proofed Dark Sage's effect to prevent players from ever abusing it. You MUST call the coin toss right to get the busted search effect, making cards like A Wild Monster Appears! that can cheat out hard to summon monsters better used on other monsters that don't care how they made it to the field to do their thing.
Ash Blossom is a Tuner though, so she has that option at least. something like using AFD to shuffle your Field Spell, then the AFD effect to Summon Ash, and climb into Baronne or something. Kurboh on the other hand only would be summoned to just go into a Dystopia via Flute of Kuriboh + Multiply, a far more niche option than that.
@@jamesloder8652 Kuriboh was the first hand trap. In some of the old games I loved to utilize its discard effect then bring it back from the GY to tribute it for something bigger.
24:08 Idea to retrain this card to be easier to summon while having a better payoff: _Dark Magician, The Eradicator Sage_ (DARK) Level 9 Spellcaster/Effect _Cannot be Normal Summoned/Set. Must be Special Summoned by it’s own effect. During the main phase, If your opponent activated 5 or more Spell/Trap cards or effects this turn (Quick Effect): You can negate and tribute as many face-up Spells/Traps on the field as possible, and if you do, Special Summon this card from your hand, deck or GY, then your opponent can set 1 spell/trap from their hand or deck. You can only use this effect of "Dark Magician, The Eradicator Sage" once per turn. Each time a normal Spell/Trap card or effect is activated, apply 1 of the following effects:_ ⚪️Inflict 1000 damage to your opponent immediately after it resolves. ⚪️Increase your LP and this card’s ATK/DEF by 1000 immediately after it resolves. ATK/2800 DEF/2300
I hate when people say yugi(their not joking) was cheating by giving Joey time wizard because yugi gave Joey time wizard and baby dragon meaning it was his cards and his strategy so of course it might result in yugi’s victory.
Correction at 22:15, Yugi played Monster Reborn first to bring back the 1st BEWD from the graveyard. If he had used Polymerization first, he would've created the Blue Eyes Twin Burst Dragon, but he wouldn't be able to do the iconic play. Remember: Yugi's hand at that point consisted of: 1. Monster Reborn 2. Polymerization 3. Blue Eyes White Dragon 4. Blue Eyes White Dragon 5. Quick Attack 6. De-Fusion So, in order to create Ultimate Dragon, he needed to get the first Blue Eyes back to the field, so that he would have the materials to do the fusion summon.
"Blue Eyes! How? You don't have that monster in your deck Yugi!" Noah "Remember Noah this duel began with you facing Kaiba which means I can resurrect his Blue Eyes." Yugi
7:00 I think I can retrain this card to be a smidge better: Current card: _Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK._ Proposed retrain: _Stronghold the Gadget Fortress_ Continuous Trap *_If you Normal or Flip Summon a “Gadget monster”, you can special summon 1 “Gadget” monster from your hand._*_ You can Special Summon this card _*_(From your spell/trap zone, or also from your your Hand or GY while you control 3 “Gadget” monsters with different names.)_*_ in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control 3 “Gadget” monsters with different names, this card gains 3000 ATK, _*_and also your face-up “Gadget” monsters cannot be destroyed by battle or opponent’s monster effects._*
Dark Flare Knight is the best monster in the game Reshef of Destruction (GBA). It is an effect monster as there is no fusion deck in that game. It summons a Mirage Knight out of nowhere (you don't need to have that card in your deck) when Dark Flare Knight goes to the graveyard, even when discarded. (In that game you can discard as many cards as you want during your turn.) You get a big 2800 Atk monster on the field. And then, it itself summons Dark Magician and Flame Swordsman, still out of nowhere. And Dark Magician is very strong since gets +30% Atk under Yami, so 3250 Atk. That's a benchmark against postgame opponents cause they all have x3 Change of Heart.
I honestly hate that a good chunk of these didn’t get retrains. Dark Sage can easily be made into an extra deck monster with a less busted effect, while Dark Flare Knight, Mirage Knight, and Dark Magician Knight can also become Synchros or more easily summonable cards for the modern era. They’re gorgeous cards that deserve to become good or better cards than their originals.
Yeah, even in its current state it is definitely not one of the top 10 worst cards in Yugis deck. Like, it is still literally better than like all Normal Monsters in his deck.
Admittedly, I haven't played Yu-Gi-Oh in about 15 years, but I remember pairing eye of truth with bad reaction to simochi four a devastating combo back in the day
Honestly any cards that were only used only in duelist kingdom should not count because there were no logical rules and because the rules were so vastly different from todays game or even the early tch
16:36 Simple fixes: ⚪️Make it so the card can be activated during either players turn while you control a face-up Marshmallon. ⚪️Make it immune to destruction while you control a face-up Marshmallon. ⚪️Give it the option to be equipped to an opponents monster and then be immune to card effects (So your opponent has to get rid of their equipped monster to stop the card.)
Great video, I enjoyed the comparison between the anime and TCG cards. One little mistake though is you showed TT Talents instead of Thrust during the Dark Sage portion😅
Well, one thing worth noting is that a lot of these “worst monster” cards aren’t actually monster cards in someone’s deck, but a pure transformation of an already existing card. There is no “Dark Sage” card in the anime, it’s just a change to Dark Magician.
Brain Control is even more busted in the anime because it literally had no LP cost. It was control a monster for free. The 800 LP cost came later. Edit: On Dark Sage, he wasn't a summons in the anime. He was an effect of the Dark Magician aging. So it was a counter-measure if someone uses Time Wizard and gets its effect off. Not a card that Yugi had to tech in. Same with the other Fusion monsters in early Yugioh, which was how Kaiba created Ultimate-Blue Eyes.
OCG/TCG card of sanctity could have gotten away with its anime effect if it had a restriction like: "Both players draw until each players hand contains 6 cards (after activation, You cannot add cards from your deck to your hand with card effects for the remainder of the duel. If you activated a card effect that lets you add cards from your deck to the hand, you cannot activate this card for the remainder of the duel.)
Honestly, I hate it when Konami makes the TCG versions worse than their anime counterparts. I get they're trying to balance the game, and not make the cards too broken, but sometimes they make the TCG versions, literally unplayable. Like with Card of Demise for example. Then there's Mind Control that basically turns you into a sitting duck after taking control of your opponent's monster.
@@finel3141 Well, the anime version let's you draw 5 cards, but then they go to the graveyard during the 5th standby phase. Where as the TCG version lets you draw only 3 cards, your opponent takes no damage, you can't special summon, AND your entire hand goes to the graveyard. So unless you have a deck that uses the graveyard, I don't see any use for TCG Card of Demise.
@@nine_tails137 I found a deck that works with it pretty well, and manage to top 3 OTS with it. Sure it isn't a staple, but it's playable. And a lot of deck uses graveyard, like nearly every deck x) You just have to play around it during your opponents turn x). I can call for something like labrynth for example that could play with this card very easily.
17:41 I have THIS here, a retrain for this card in the same vein as Blue Flame Swordsman: _Blue Flare Dark Knight_ (DARK) Level 6 Warrior/Fusion/Effect “Blue Flame Swordsman” + 1 “Dark Magician” monster _This card is always also FIRE-Attribute. You take no battle damage from battles involving this card. If you would take any effect damage, you can lower this cards ATK or DEF (Your choice) by an equal amount instead. If this card’s ATK or DEF become 0 by this effect, banish it. This card gains ATK/DEF equal to any battle/effect damage you inflict on your opponent. If your opponent destroys this card by battle or card effect, or if this card is banished by its own effect(s): You can special summon 1 level 8 monster from your hand, deck or GY, ignoring its summoning conditions, but it’s banished at the end of the turn._ ATK/2200 DEF/800 Basically, it builds off of the “no battle damage” bit, providing some protections against effect damage while allowing it to replenish itself off of any damage YOU inflict to your,opponent, AND as a bonus it basically lets you turn ANY level 8 from your hand, deck or GY into a Mirage Knight.
Most of the "worst" cards effects were altered in the card game.(and also game play.) Man if Dark Sage could be summoned by any "time" effect would really make him the most powerful monster ever.
Funny story about Battle Steer. I participated in an online Yugioh RP where one of the early antagonists was a rich young guy from a farm owning family. So of course, he used a Beast-Warrior deck themed around cows. He summoned two Battle Steer turn 1 using a custom card field spell called Beast Festival. Even with 400 extra ATK though, the two Steer were destroyed by Odd Eyes Dragon next turn.
Now that Change of Heart is legal (at 1), is there any reason Konami couldn’t un-errata Brain Control (and re-limit it to 1)? Also, The Eye of Truth could work in Nurse Burn, although there are better cards to use in that deck.
Honestly, to give mystical moon some credit, I did a little bit of limited pack Legend of Blue Eyes only format a couple of months ago, and in that format, they're pretty good. 1 tribute monsters in that format are really weak. Some level 4 monsters come really close to beating over all 1 tribute monsters with just one of the 300 atk equip spells on them. A 1 tribute monster and an equip spell are functionally the same card investment. If they're removed, you lose two cards. And removal in this format is only normal spells and one trap that can only hit on summon so it can blow out a 1 tribute play but not an equip spell play before you get some value back. The biggest advantage, though, is the ability to equip the same turn the monster is summoned. It's a play that gives you a powerful monster without having to get a monster that sticks a whole round. Honestly, its biggest weakness is that the strongest 4 star monster is only 1550 atk and there are multiple 2000 Def no tribute monsters so beating over those is a little rough. But they're still interesting cards in that format and that format only.
A series of "staple" alternatives would rock, and more odd tech choices that have been overlooked or crept out. There are strats that gain advantage as changes in play evolve. There's much in older formats that still can slap even current meta.
@@NDboii well no the anime version of a lot of cards like mirror wall, the jam slime and brainj control who you need to pay LP to use where not in the anime
@@omegaderose4342 I think you completely missed that I was just joking around. So I was saying he has a debt cause he's not paid life points that he should have. I get that the anime just works differently...
Man I loved all of the incredibly flavorful extra effects and straight up "thats not how the game works" moments in the anime and destroying the moon is still among my all-time favorites 😂😂
Reviewing the Mako vs Yugi battle. Yugi kind of deserved that win. "Umi" doesn't protect water monsters or limit the opponent's field to just water monsters anyway, so Mako should've been just as surprised by how busted his advantage was. The fact that they made "Attack the moon" an actual card is peak Yugioh. Though I'd have made it a win condition since it requires your opponent to play into it and really specific conditions just to MST a spell card. Nah, you pull off what Yugi did, you deserve the win.
I recall using Eye of Truth. However I played a handy card called "Bad reaction to Simochi" (whenever your opponent gains life points, reduce their life points instead by the amount your opponent would have gained). This really stapled well with snatch steal (equip this card to a monster on the opponent's side of the field and gain control of that monster. Opponent gains 1k LP each of his standby phases) this way I can steal his monster and inflict 1k damage as long as it remains equipped on the field.
0:38 In the anime, I think you even got "Ownership" of the monster until the end of the turn. Or at least I base myself on how it worked when he used it on Revival Jam. Unless in the anime, Jam's immediate self-revival worked as a case of "return to the current field it was when it was destroyed", 1:50 So Brain control was a quick play spell in the anime 3:42 shout outs to crackdown and ice dragon's prison. 4:22 back in the day before the official rules were released. and yugioh was played like a dungeons and dragons / magic the gathering mashup 4:59 giant soldier of stone's finest moment in the entire show..... 6:43 it says alot that, even when this card got a retrain in the new "gold sarcophagus of light" deck, its retrain version, is still not good enough to be included in the "top performance" version of the deck... Kinda funny it didn't got an effect of "gets 500 or 1000 ATK" for each card on the field that mentions "Gold sarchophagus of light".... or "banish one monster that mentions "gold sarchophagus of light", negate the effect" effect 10:48 Yugi actually had this card?! 23:54 the monster that made you realize "so that's why yugi even had time wizard in the first place"
Counterpoint, Mako BSed it first and kinda forced Yugi to have to BS it back at him to win as Yugi was playing mystical moon like you’d expect as an equip card onto silver wolf, but then Mako pulled that moon affected the tide BS and didn’t let it go to the grave even after silver wolf was destroyed.
Well, everyone was bullshitting in Duelist Kingdom because the rules were different. It was basically like DnD: If it makes sense, your monsters can do it. That makes me wonder: Could one turn yugioh into a tabletop battle simulator using an approximation of duelist kingdom rules?
Probably, I think the creator admitted that the first manga/anime was basically DnD in card form. It would be a fun game. Ps. even in the later rule sets for the anime and films Yugi never gives up the power of BS much to Kaiba's disgust.@@SadoMessiahLP
I'm shocked they haven't tried to retrain Dark Sage into a Fusion or something. Though, this hypothetical retrain would probably still be an awful waste of card text as long as it has anything to do with Time Wizard. There could definitely be a similar list for Kaiba, he had some trash ass cards himself.
We dont need a Retrain for Dark Sage. We need a Retrain for Time Wizard, that is treated as Time Wizard while face up on the field. Give it a random Coin Toss effect you can use maybe up to thrice per turn und you are ready to go. Maybe gain 1000 LP if you call it right and lose 1000 LP if you call it wrong. Way less risky and way more easy to get a correct Coin Toss to summon Dark Sage.
Battle Steer was surprising to see on the list because I know that was a monster that Joey actually did use in his duel against Kaiba when they had their late night duel, and Joey ended up losing that duel because of him desperately playing monsters without any sound strategy.
…What exactly is the point of this video? That the real-life version of Yugi’s cards do not hold up compared to their anime/manga effects? *Obviously.*
Fun fact: the anime version of 'Card of Sanctity' is present in the trap card 'The revived Sky God.' It's because during the final turn of the duel between Yugi and the Pharoah, Yugi got to use a trap card as a quickplay due to the effect of a monster and drew Card of Sanctity, which allowed him amd the Pharoah to draw until they had 6. This powered up Silent Magician, and then the Pharoah immediately ysed Monster Reborn to revive Slifer worh a huge attack power. 'The Revived Sky God' trap card does all of these things, as well as your opponent not being able to respond to it.
10:49 I think I can retrain this card to be better (In a fun way): _Time Tamper_ Trap Card _You can declare 1 phase: Apply 1 of the following effects:_ ⚪️Target 1 or more players: Their next of that declared phase is skipped. ⚪️Target 1 or more players: Their next of that declared phase is conducted twice in a row. _You can only use 1 “Time Tamper” per duel._
Your not giving these cards enough credit. These cards just need to be played the right way. The Eye of Truth can be used to help you play the Self Destruct Card more quickly to achieve a draw.
1:52 It’s ironic that in the anime Brain Control was a broken card yet it couldn’t work on Slifer yet in the real game it CAN work on Slifer yet it’s actually a weak card.
Post-errata.
mind control pre errata was a staple lol.
It couldnt work on Slifer because of the inherit protections of the god cards in the anime.
Ra and Slifer: "Noooo!!! This wasn't supposed to happen Konami!!!"
Obelisk: "Pfff...amateurs."
In Master Duel’s Solo Mode, you can duel against AI that uses Mario’s Ra deck, and the loaner deck has Mirror Force and Magic Cylinders, you just wait for the AI to dump everything but 100 LO and use Ra to kill itself. It’s so funny but it just showcases how the God cards are lackluster.
If history has shown us anything, it’s that none of Yugi’s cards are so bad that Konami won’t try to market them.
Or they’re that bad that they’ll do anything to salvage them
Except for Louise.
No mirage knight support or retrain so far
Beaver Warrior retrain 2024
Konami is just out bad they created bustedly good cards and archtypes and ends up downgrade them just because it became tier zero, there is juracs and other so called failed archtypes their playable.😂😂 Konami can be frustratingly funny 🤣 do they even play thier game!?
You forgot one crucial data point here:
“My grandpa’s deck has no pathetic cards, Kaiba!”
TheDuelLogs: "Yeah, about that..."
Except maybe for Kuriboh
Also Yugi: “This card is useless”
Perfect Cell: “This card hasnt been tournament legal in years!”
Maybe his grandpa's didn't, but yugi's certainly did had pathetic cards.
Early DM duels were closer to DND than an actual card game but at least we get moments like attack the moon
There's a card called attack the moon
Season 1 duels were DND if the Dungeonmaster was a giant LED table in the woods.
As a reminder that kazuki is not a card game enthusiasts, he just draw the Manga as punishment game and the card game arc was so popular that he was forced to make it.
Now konami have to work with a mangaka that doesn't have any experience in game design for probably 3 years and result speak for itself, back to back tier 0 exodia ftk Canon soldier ftk, etc. He is a great mangaka for his time period, but my god his card design is genuinely feels like someone who hasn't card games at slightly competitive level.
And "my catapult turtle shoots my monster at your fortress' floatation ring"
@@r3zaful Takahashi was definitely more of a DND enthusiast, and that shows a lot in the manga, especially early DM duels. Imagine an alternate universe where Yugioh developed into a table top rpg series instead of a card game.
In Dark Side of dimensions Yugi uses a trap that lets him draw one card when he takes at least 2000 or more battle damage.
Basically a Jar of Greed with a really bad condition.
That does sound pretty awful. And if I remember correctly, there is a continuous spell card that lets you draw one card once per turn if you take a 1000.
@@arslanzire4430it's actually 1 card per 1k of damage you get the first time you take 1k or more.
He could have just played Yusei's Defense Draw, instead...
I mean, Yusei used Hope for Escape, which is pay a thousand, then draw for the difference in lp
@@littlekuribohimposte well, Hope for Escape can potentially get you a ton of draws. I believe there was a Hope For Exodia deck built around it?
Fun fact if you read the manga to explain the reason the cards have silly effects is because they’re playing specific rules made for duelist kingdom
You dont even have to read the manga. Its pretty self explanatory to anyone with common sense that duelest kingdom has a different ruleset and the cards don't work the same. Not to mention half the better options for all yugi's "bad cards" literally don't exist yet or have different effects.. this whole video is yugi should've used this card that didn't exist yet based on this rule set we use now which also didn't exist. Its dumb
@@scourgemeltface true but the manga offers a way more thorough explanation of the rules and how they were intended to work
It was literally a "rule of cool" if you thought up a cool effect/interaction you were allowed to play it.
Pegasus valued imagination, hense the toonworld cards (and their broken anime effects).
@@scourgemeltfaceredditor ass comment lmfao.
Ironically I find Duelist Kingdom a more fun rewatch because of the loose rules for duels. Battle City on is fun, but leans more toward Magic the Gathering as its source was, as opposed to essentially Dungeons and Dragons style of Duelist Kingdom
As bad as it is, I always enjoy witnessing Dark Sage successfully got summoned via its effect in MD. It's so funny to see old man jumpscare lol
It’s the Solemn Man irl.
That whole turn was bs. Joey deserved the win.
@@justinjones7411 deserved...... without yugi joey wouldn't had win any duel on the arc. even the duel in itself is a pure 50-50 with time wizard. A card from yugi. That he had on his deck, when he was coming du Duellist Kingdom. So he must have some synergy with his deck. It's a counter for kaiba's blue eyes. Time wizard destroy blue eyes , dark sage, monster reborn, has his own blue yes.
@@finel3141i mean by that logic Yugi didn't deserved any of his wins because the deck he uses are his grandpa's.
@@justinjones7411 Grandpa's given him the deck. And he was a lot harder to use to just coinflip the win x) . Yugi is a good duelist, joey is incredibly lucky.
It's astonishing how bad Konami is when it comes to errata; I can't count how often they changed cards to get them off the ban list only for them to end up being absolutely useless.
And then you have imperial order, which got re-banned even after being errata-d. Crazy how they thought the issue with Goyo was “decks running non-earth monsters can summon this too easily”, whilst with IO they came to the conclusion that “it’s the optional cost that is the issue here”.
Ye
@@ct1296probably the only exception
I wish we'd get errata to make some cards better. Why's it only ever one way lol. Fix some of the bad errata or better yet buff some classic cards. How about giving the God cards effect protection like in the anime?
Plenty of other cards that had nerfed effects compared to the anime could be given their intended effect no problem at this point
"oh, youre free now. Oh wait, lemme disable you partly first, just in case"
This video made me realize that Kaiba, Yugi and Joey all had Normal Monster Animal Wielding Weaponry cards in their deck. Yugi had Battle Steer, Joey had Alligator Sword and Kaiba had Battle Ox.
Also, beaver warrior for yugi
They also at one point or another had a Rude Kaiser in their deck. I think Yugi uses it first episode or something, Kaiba used it a few times and Joey uses one during his first duel with Kaiba.
@@MysticgamerCeltic guard
@@seanquek3231my boy celtic it’s not an animal
Joey had tiger axe
Honorable Mention: *Dark Magic Curtain*
Technically not Yugi's Card(it was Pandora/Arkana's), but he used the Effect of the card in the Duel and it was a pretty iconic moment for fans since that card marked the first official appearance of the beloved Dark Magician Girl....a card which *CAN'T* be summoned with the Real Life version for some reason
Yugi used this Card in his 2nd Duel against Raphael though. So at least later he had his own Copy of this Card.
He also used this on the Ceremonial Duel against Yugi, i guess he ended up taking Arkana's copy or just find it somewhere?
@@darkerrex1442 Though it probably wasn't Arkana's rarest card it makes sense because Yugi didn't need another Dark Magician, especially an "evil" one.
Dark flare knight needs a retrain. One spellcaster and one Warrior type monster and it's contact fusion and give it a little protection and a good effect
It has already been confirmed that dark flare knight and mirage knight will have retrains in Maze of Millennia
@@allovertheworld5048 I bet they'll still try to link the two instead of making them individual cards lol Konami disappoints more often than they surprise
@@jayecks1Of course they’ll make them linked. They were linked in the anime.
@@mrbubbles6468 I want them linked but not linked if you know what I mean. I don't want then dependent on each other that's what messed them up in the first place, it would have a feeling of the LV cards archetype and we all know how that went.
Cards like Pot of Greed and Card of Sanctity exist to keep a good pacing in the anime. A lot of cards from the early anime were printed verbatim, and it was learned later how busted they can be. Card of Sanctity came out over half a decade later than Pot of Greed which is when Konami learned that they can't just print cards verbatim especially when it involves free card draw.
Card of Sanctity, yes. Pot of Greed, no. They had no way of knowing how powerful Pot of Greed truly was back then.
The Card of Sanctity nerf was insane. All they had to do was make it Quick Play, require it to be used at the beginning of your opponent's turn, and require that your opponent have an equal or less amount of cards than you in their hand. It still kind of ruins it's comeback potential, but at least the effect is INTACT.
Agreed. There were so much better ways to nerf Card of Sanctity. Even something like "You can only use this Card at the Start of your Main Phase 1" might actually be enough. And no other Draws or Searching for the Rest of this turn of course.
Looking at it now, the anime version aged like spoiled milk when the draw effect can potentially ruin your game if your opponent ends up drawing an out to that comeback. Especially with a lot of hand traps these days, it's more of die less or die more card now.
@@isaacvitela5131 Well the idea would be originally to use it when your opponent gains little to no power from it. Ideal scenario they have 6 cards already while you have 0, letting you +5 card advantage for free.
@supersmily5811 having to rely on your opponent and their resource use reeks of dead card in hand. Because the only benefit you can get that is if your opponent has a full hand EVERY time. Which is borderline impossible unless you help him get there. Even if you ignore the risks of giving your opponent one free draw, it's still risky because of hand traps running rampant. Card can simply screw you over because you give your opponent a free draw to a nibiru or ash blossom.
@@isaacvitela5131 Oh I definitely don't expect it to be a good card. But at least it functions with the concept of its original effect intact, which was my complaint. The card as is doesn't even let you get that, limiting your boost to 2 cards. But which do you think is better? Mine might be good for mill strategies, or while you already have a stacked field for defending against your opponent's free turn, or any number of other things I certainly can't immediately think of as a filthy casual.
Dark Sage really confused me when I saw the TCG card because they translated Thousand Dragon requiring Time Wizard to the TCG by just making him a fusion monster. I don't get why they didn't do the same thing for Dark Sage by just making him a fusion as well.
I guess because Dark Sage's effect is OP and Thousand Dragon is just a vanilla, that's why they did it.
Their translation of Thousand Dragon into the real-life game is way simpler than what they did for the Dark Sage but it fucking sucks: Thousand Dragon is not Baby Dragon and Time Wizard fused together but a Baby Dragon aged up and beyond by the Time Wizard.
I suppose back then they didn't have the creative capacity to implement both Thousand Dragon and Dark Sage an a way analogous to the Masked HEROs.
Those 2 worked like the Masked Heroes in the anime. Why make them fusions or main deck monsters I will never know. Heck, Time Wizard should get an errata that makes him a pendulum that can fusion once per turn.
@@dancorneanu9144 Nah, better errata Thousand Dragon and Dark Sage to sit in the Extra deck but be summoned the originally intended way.
@@xCorvus7x That is how they were intended to work. When you used Time Wizard's effect, they would come out of the Extra Deck (they would transform). No poly needed.
Time Seal could also be on a list of "Top 10 Terrible Trap Cards That Would Be Broken if they were Spells".
"Top 10 trap cards that become OP with Makyura the Destructor" should be a nice video idea
The Shaggy thing is because in one part of the manga says that if you end a turn without monsters you automatically lose. So crashing Battle Steer wasn't an option.
The Duelist Kingdom Arc rules were so janky lol. I don't even know if they were the same as the rules from the "Season Zero" manga either.
@@Aleph3575 I recall in the duel between Kaiba and Grampa he used all 3 of his Blue Eyes to attack at the same time which combined the atk to 9000
I think the actual rule was if you didn't summon that turn or end with a monster you lost the duel. One of the two things had to happen to not lose by that condition.
Fun fact
Reshef of Destruction actually encourages you to have Dark Flare Knight in your deck but you need an insane amount of Deck Capacity in order to have it and it's ritual material as well
In the game, its effect allows you to summon a Flame Swordsman or Dark Magician for free even if you don't have it in your deck
Which honestly would have made the card semi-worth it to actually use. I'm not sure why they took out that effect because that is how it works in the anime as well. It should have been "If Mirage Knight is removed from the field, special summon one Dark Magician and one Flame Swordsman from either your Deck, Extra Deck or Graveyard". Especially with all of the Dark Magician themed cards that were already around by that time.
reshef was a janky game but kept a lot of that season 1 anime weirdness. i think i beat the 20k or 40k LP final boss using slifer (who got dragon capture jarred) by decking my opponent out
It's a mistake to call Marshmallon's Glasses anti-synergistic with Marshmallon.
The point of Marshmallon's glasses is not to activate them and then summon Marshmallon in attack position but to activate the Glasses on the next turn, after your opponent tried in vain to destroy your set Marshmallon by battle.
That's also how the card was used in the manga.
the thing i like about dark sage is its effect special summons itself from the deck. such a bizarre interaction. cards on the field special summoning something else from the deck, sure. but you’d be activating time wizard, and then rummaging through your deck like “wait, i promise this will make sense once i find the card”
Good point
duelist kingdom was half card game and half DnD, stuff like changing the tides with gravity spells you then deactivate is in line with a creative TTRPG session.
Yugi Moto was the King of Games for a reason: That reason being that he's allowed to cheat in whatever way he wants and everybody just kind of has to go along with it.
This list really makes it clear how different the anime's card summoning mechanic was. If you ever met the conditions for a card, you just GOT IT. It didn't need to be in your deck or planned for it. Yugi would just pull out random fusions made with partner or enemy monsters cause he'd just get the card. In the game, the fact that you needed the fusion monster card planned out in your extra deck really made the effect that much lamer.
Well, in the anime, they're using holograms and machines with every card's data programmed into them, so fusions and similar things don't really need physical cards.
Damn, that Brain Control tactic against Slifer was incredible. I totally forgot about that.
Top tier moment from watching the show in my childhood. Yugi finding the victory condition in that situation was brilliant.
Didn't Kaiba realize it first, and then goaded Yugi into not giving up because even a god can be defeated? Seems like Kaiba realized this win condition first.
It’s even appropriately thematic. Using the cycle of life death and resurrection to defeat a manifestation of Osiris the lord of the dead and judge of souls.
would it even actually work like that though? As far as I know, it'd work one time, then revival jam would either go back onto marik's side of the field, or wouldn't revive until the following turn, and would return to marik's field then
@@MarkofWisdom Its the Anime, things worked however they needed it to. The moon was an equipment card that stayed on the field and was attacked by a friendly monster.
Speaking of the Giant Soldier of Stone in the Mystical Moon discussion, that very scene would soon be made into a card called "Attack the Moon"
Soon?💀
Try 20 years later
It's just so hilarious to me that Kazuki Takahashi wasn't actually writing a card game in that early version, he was writing Dungeons & Dragons in card game form. Half the ooky shit is literally stuff you'd normally roll a 12 sided dice to do XD
i wanna point out that duelist kingdom's mako battle was different because the duel fields had special properties based where you played, which would be fair that yami didnt know about this effect because under normal duel rules, mako couldnt use the field at such an advantage.
3:14
I think it would be fun if they kept the errata, BUT made the card quick-play at least to give it some new power.
13:10 I have an idea to make this card better:
_The Eye of Omniscience_
Continuous Trap
_You can activate this card immediately (From your hand or field) if any number of cards from either players hands are revealed. Your opponent must keep their Hand revealed, and the top card of their deck flipped face-up. Once per turn, during the standby phase, apply the following effects:_
⚪️Monsters you control gain 500 ATK/DEF for every monster in your opponent’s hand.
⚪️You gain 1000 LP for every spell in your opponent’s hand.
⚪️You can set 1 Spell/Trap from your hand or deck for every Trap in your opponent’s hand.
My only guess on Grampa playing Battle Steer in his deck was because I think the average duelist at the time played like Joey did in his very first duel with Yugi when he played nothing but weak vanilla monsters and Steer would be able to easily crush that deck.
I think cards like Summon Skull, Gaia and such were much much harder to come by, almost as if the level of a monster was more like it’s rarity in the show if that makes sense.
This is probably why Rex Raptor was able to come in second place with such a weak deck where twin headed king Rex was his main monster that stomped most the competition with his strongest monster at the time being 2300 I think.
Helped that the idea early on in the show was skill was combing spells and traps with monsters to make them stronger. So Rex probably did a but of that but way less than Weevil
I think Rex said he got that card Serpent Night Dragon for making the finals of that tournament.
@@BmanTheChamp No, he got Red Eyes Black Dragon as a prize card from placing 2nd in his tournament against Weevil.
@@mrbubbles6468 I don’t recall Rex really using that many spells or traps, probably 1 or 2 in the early show if even that. Rex was the definition of beatstick, basically the best of the worst type of player in the game at that time. That’s probably why he got stomped by Mai on the boat because she has strategy and spell cards lol.
@mn_seahawk25thehawk64 I just went back and watched the episode, Rex specifically says after he summons Serpent Night Dragon "This rare card's awarded to the elite few who have made it to the final round of the regional championships!" Go ahead and check it yourself. Season 1 episode 11 around the 16:05 mark
I've been reading the manga (just finished R), and I am convinced that this man doesn't deck build. He draws the most ass card that would do nothing in all situations except the one he conveniently finds himself in.
This is like, 50% of all Main Character duels in yugioh.
Yusei Fudo says hi
I mean just what most duelist do? specially in DM, they just add every card they get in their deck and use when they can
i mean, it kinda makes sense since atem is literally cursed to never lose xD So of course he doesnt deckbuild, he doesnt need to xD
Tbf, he has a power to topdeck properly in case the situation needs it. You don't need a great deck if you have "The heart of the cards" in your side.
Fun fact.
The duelist kingdom arc of the anime is explicitly stated to have special, new rules created by Pegasus to make the tournament more interesting. So instances like the moon interacting with Mako's ocean field, are actually new rules they had to figure out as they played. Except Weevil, who stole the rules beforehand, but he got eliminated immediately anyway.
So that arc isn't just randomly making up bullshit, it's manufactured entertainment for Pegasus. The ones who take most advantage of these odd interactions, all work for Pegasus as well. It actually makes Yugi and Joey, kinda brilliant for recognizing the added realism to various cards on the fly.
I think my favorite thing about Card of Sanctity is that Konami could've just let you draw three cards and let you have +1 for a tough cost (like a 'balanced' Pot of Greed), but the anime version was such taboo that they felt like ensuring there was nothing positive to using it.
Honestly? COS isn’t even that broken if you think about it. BOTH players draw until they have a full hand. It gives your opponent more interaction, but also YOU. You could only use it once per turn. And if we’re worried about it, it’s laughably easy to counter with a single Ash. The anime version could come to the Tcg and be overplayed, but it wouldn’t be as bad as pot of greed. There are worse to see advantage generation cards is my point.
@@NexeL_NKCyou forget that most people on turn 1 dump most their cards into a heavy combo, and you opponent uses 1/2 hand traps tops. You draw 4-6 cards, your opponent draws 1-3. That’s card neutral in a worst case scenario, or even a +3 if your opponent has no hand traps.
@@NexeL_NKCExcept in most duels it's the player who goes first that would gain the most advantage, making an even further uphill battle for the person going second which in most duels uses 1 to 2 cards on average for interaction. A card like that cannot be allowed.
@@TrueReverse74 Hmm, a way to fix that could be to add a clause that it can't be used in the first or second turns of the duel, that way (for a game that actually goes 3 turns...) it could be a treat.
You know... hmm... they could have also probably balanced it by making it like... you draw until you have X number of cards in hand (I still feel like six is probably WAY too many so maybe 3 or 4 at most) and then your opponent also draws the same number of cards as you do.
So basically: "Draw until you have 3 cards in your hand. Your opponent then draws that many cards." but formatted to the proper problem-solving card text.
I feel like the reason Yugi never used the Dark Sage ever again after DK was because there was no need to go trough a combo to tutor any spell from the deck into his hand when he could just will that card into being his next draw anyway.
Another reason I could think of is bec. Dark Sage requires Time Wizard, which Yugi gave it to Joey.
He never used it again because it required Time Wizard, a card that only Joey had. The only way I see him keeping it is if he was able to get it to the graveyard and if Dark Magician Girl's attack gain effect worked with it
Speaking of Dark Sage I really wish we would get full archetype that's dedicated to the rare effect of cards summoning themselves from deck under certain conditions. The closest we have to that is the Possessed cards of the Charmers (Awakening of the Possessed and Familiar-Possessed); aside from those the only cards with that effect are Dark Sage, Metalzoa & Red-Eyes Black Metal Dragon (which both require Metalmorph) and Theinen the Great Sphinx (which requires both Andro Sphinx and Sphinx Teleia to be destroyed at the same time).
12:30 Battle Steer is actually not terrible in some of the old video games that had strict deck cost requirements and generally very weak monsters. Because it required a tribute, it generally had a pretty low deck cost so you could slot it in as a garnet to be able to play a more powerful card that had a higher deck cost.
18:07 Speaking of cards that are much better in those types of games, Mirage Knight and Dark Flare Knight are insane in Sacred Cards and Resheff of Destruction because you can just summon them. In fact, Mirage Knight makes it so you don't even have to play Dark Flare Knight, and Dark Flare Knight does the same with Flame Swordsman and Dark Magician in those games because summons them from outside of the deck, giving you a ton of card advantage and allowing you to play some really high deck cost monsters without actually having to commit slots in the deck to them.
This was such a great video, the way you do mini duel breakdowns adds a lot
It will always blow my mind how perfectly they future proofed Dark Sage's effect to prevent players from ever abusing it. You MUST call the coin toss right to get the busted search effect, making cards like A Wild Monster Appears! that can cheat out hard to summon monsters better used on other monsters that don't care how they made it to the field to do their thing.
Ok but that deck-out kill on Strings was *metal af*
ATTACK THE MOON!!
Attack with CHAOS SCEPTER BLAST!
Lol dose this make yugi moon lvl? 😂
0:13 well duh, who puts kuriboh on the field anyways? imagine putting ash blossom on the field instead of holding onto it
Ash Blossom is a Tuner though, so she has that option at least. something like using AFD to shuffle your Field Spell, then the AFD effect to Summon Ash, and climb into Baronne or something.
Kurboh on the other hand only would be summoned to just go into a Dystopia via Flute of Kuriboh + Multiply, a far more niche option than that.
@@fawfulmark2 ...I actually forgot about that...too used to just using it and seeing it used as a handtrap
Kuriboh wasn't a hand trap, why the heck would you hold onto it?
@@jamesloder8652 Kuriboh was the first hand trap. In some of the old games I loved to utilize its discard effect then bring it back from the GY to tribute it for something bigger.
@@FizzyMcSoda you right, my b
I knew Dark Sage would be on this list, didn't know it would be #1 :)
24:08 Idea to retrain this card to be easier to summon while having a better payoff:
_Dark Magician, The Eradicator Sage_ (DARK)
Level 9
Spellcaster/Effect
_Cannot be Normal Summoned/Set. Must be Special Summoned by it’s own effect. During the main phase, If your opponent activated 5 or more Spell/Trap cards or effects this turn (Quick Effect): You can negate and tribute as many face-up Spells/Traps on the field as possible, and if you do, Special Summon this card from your hand, deck or GY, then your opponent can set 1 spell/trap from their hand or deck. You can only use this effect of "Dark Magician, The Eradicator Sage" once per turn. Each time a normal Spell/Trap card or effect is activated, apply 1 of the following effects:_
⚪️Inflict 1000 damage to your opponent immediately after it resolves.
⚪️Increase your LP and this card’s ATK/DEF by 1000 immediately after it resolves.
ATK/2800 DEF/2300
Hearing him talk about the show in the same serious tone he talks about the cards is amazing
I hate when people say yugi(their not joking) was cheating by giving Joey time wizard because yugi gave Joey time wizard and baby dragon meaning it was his cards and his strategy so of course it might result in yugi’s victory.
Fun analysis video! Looking forward to more like this from you in the futurec!
Now I kind of want to try using Card of Sanctity in a Thunder Dragon deck. Some Shiranui monsters have good effects when banished as well.
Correction at 22:15, Yugi played Monster Reborn first to bring back the 1st BEWD from the graveyard. If he had used Polymerization first, he would've created the Blue Eyes Twin Burst Dragon, but he wouldn't be able to do the iconic play.
Remember: Yugi's hand at that point consisted of:
1. Monster Reborn
2. Polymerization
3. Blue Eyes White Dragon
4. Blue Eyes White Dragon
5. Quick Attack
6. De-Fusion
So, in order to create Ultimate Dragon, he needed to get the first Blue Eyes back to the field, so that he would have the materials to do the fusion summon.
"Blue Eyes! How? You don't have that monster in your deck Yugi!" Noah
"Remember Noah this duel began with you facing Kaiba which means I can resurrect his Blue Eyes." Yugi
7:00 I think I can retrain this card to be a smidge better:
Current card: _Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK._
Proposed retrain:
_Stronghold the Gadget Fortress_
Continuous Trap
*_If you Normal or Flip Summon a “Gadget monster”, you can special summon 1 “Gadget” monster from your hand._*_ You can Special Summon this card _*_(From your spell/trap zone, or also from your your Hand or GY while you control 3 “Gadget” monsters with different names.)_*_ in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control 3 “Gadget” monsters with different names, this card gains 3000 ATK, _*_and also your face-up “Gadget” monsters cannot be destroyed by battle or opponent’s monster effects._*
Dark Flare Knight is the best monster in the game Reshef of Destruction (GBA). It is an effect monster as there is no fusion deck in that game. It summons a Mirage Knight out of nowhere (you don't need to have that card in your deck) when Dark Flare Knight goes to the graveyard, even when discarded. (In that game you can discard as many cards as you want during your turn.) You get a big 2800 Atk monster on the field. And then, it itself summons Dark Magician and Flame Swordsman, still out of nowhere. And Dark Magician is very strong since gets +30% Atk under Yami, so 3250 Atk. That's a benchmark against postgame opponents cause they all have x3 Change of Heart.
I honestly hate that a good chunk of these didn’t get retrains. Dark Sage can easily be made into an extra deck monster with a less busted effect, while Dark Flare Knight, Mirage Knight, and Dark Magician Knight can also become Synchros or more easily summonable cards for the modern era. They’re gorgeous cards that deserve to become good or better cards than their originals.
Yesss
starting the list with brain control doesnt sound right...
Idk, it's not bad bad, but it's bad by current standards, making it the least bad of his cards and number 10
Yeah, even in its current state it is definitely not one of the top 10 worst cards in Yugis deck. Like, it is still literally better than like all Normal Monsters in his deck.
Actually, Brain Control is just a Change of Heart for Yugi with no restrictions or downsides.
Admittedly, I haven't played Yu-Gi-Oh in about 15 years, but I remember pairing eye of truth with bad reaction to simochi four a devastating combo back in the day
Yugis worst cards are my favorite cards. I ran them as a kid and always tried to get them out.
This would be an interesting theme for all main characters. Like a counter of top 10 best cards of main yugioh characters.
Honestly any cards that were only used only in duelist kingdom should not count because there were no logical rules and because the rules were so vastly different from todays game or even the early tch
The true power of “The Heart of the Cards” is just topdecking.
16:36
Simple fixes:
⚪️Make it so the card can be activated during either players turn while you control a face-up Marshmallon.
⚪️Make it immune to destruction while you control a face-up Marshmallon.
⚪️Give it the option to be equipped to an opponents monster and then be immune to card effects (So your opponent has to get rid of their equipped monster to stop the card.)
Or just retrain it to have the glasses effect and be summonable from the hand. Which they did
Great video, I enjoyed the comparison between the anime and TCG cards. One little mistake though is you showed TT Talents instead of Thrust during the Dark Sage portion😅
"Weevil, back then, I played mushroom man. You lost to a duelist that chose to put mushroom man in their deck."
-YGOTAS
FUNNY!
It's WEEEEVIL! What's the worst that could happen?
Well, one thing worth noting is that a lot of these “worst monster” cards aren’t actually monster cards in someone’s deck, but a pure transformation of an already existing card. There is no “Dark Sage” card in the anime, it’s just a change to Dark Magician.
yugi was such a chea.. genius tactician.
13:57 "Undefetable monster", as long as he doesn't have something as silly as man eater bug.
Every card can become viable in the right circumstances or with enough Plot armor
Brain Control is even more busted in the anime because it literally had no LP cost. It was control a monster for free. The 800 LP cost came later.
Edit: On Dark Sage, he wasn't a summons in the anime. He was an effect of the Dark Magician aging. So it was a counter-measure if someone uses Time Wizard and gets its effect off. Not a card that Yugi had to tech in. Same with the other Fusion monsters in early Yugioh, which was how Kaiba created Ultimate-Blue Eyes.
OCG/TCG card of sanctity could have gotten away with its anime effect if it had a restriction like:
"Both players draw until each players hand contains 6 cards (after activation, You cannot add cards from your deck to your hand with card effects for the remainder of the duel. If you activated a card effect that lets you add cards from your deck to the hand, you cannot activate this card for the remainder of the duel.)
Honestly, I hate it when Konami makes the TCG versions worse than their anime counterparts.
I get they're trying to balance the game, and not make the cards too broken, but sometimes they make the TCG versions,
literally unplayable. Like with Card of Demise for example.
Then there's Mind Control that basically turns you into a sitting duck after taking control of your opponent's monster.
@@nine_tails137 Card of demise is actually playable :)
@@finel3141 Well, the anime version let's you draw 5 cards, but then they go to the graveyard during the 5th standby phase.
Where as the TCG version lets you draw only 3 cards, your opponent takes no damage, you can't special summon, AND your entire hand goes to the graveyard. So unless you have a deck that uses the graveyard, I don't see any use for TCG Card of Demise.
@@nine_tails137 I found a deck that works with it pretty well, and manage to top 3 OTS with it. Sure it isn't a staple, but it's playable. And a lot of deck uses graveyard, like nearly every deck x) You just have to play around it during your opponents turn x). I can call for something like labrynth for example that could play with this card very easily.
@@finel3141 Well, even if a card limits you from certain actions, it shouldn't outright turn you into a sitting duck for the entire turn.
17:41 I have THIS here, a retrain for this card in the same vein as Blue Flame Swordsman:
_Blue Flare Dark Knight_ (DARK)
Level 6
Warrior/Fusion/Effect
“Blue Flame Swordsman” + 1 “Dark Magician” monster
_This card is always also FIRE-Attribute. You take no battle damage from battles involving this card. If you would take any effect damage, you can lower this cards ATK or DEF (Your choice) by an equal amount instead. If this card’s ATK or DEF become 0 by this effect, banish it. This card gains ATK/DEF equal to any battle/effect damage you inflict on your opponent. If your opponent destroys this card by battle or card effect, or if this card is banished by its own effect(s): You can special summon 1 level 8 monster from your hand, deck or GY, ignoring its summoning conditions, but it’s banished at the end of the turn._
ATK/2200 DEF/800
Basically, it builds off of the “no battle damage” bit, providing some protections against effect damage while allowing it to replenish itself off of any damage YOU inflict to your,opponent, AND as a bonus it basically lets you turn ANY level 8 from your hand, deck or GY into a Mirage Knight.
Most of the "worst" cards effects were altered in the card game.(and also game play.) Man if Dark Sage could be summoned by any "time" effect would really make him the most powerful monster ever.
Imagine if it could be summoned with Time Seal.
Funny story about Battle Steer.
I participated in an online Yugioh RP where one of the early antagonists was a rich young guy from a farm owning family. So of course, he used a Beast-Warrior deck themed around cows.
He summoned two Battle Steer turn 1 using a custom card field spell called Beast Festival.
Even with 400 extra ATK though, the two Steer were destroyed by Odd Eyes Dragon next turn.
Believe in the heart of the cards
20:44 I thought about this.
Still, Dark Flare Knight has one of the coolest 🔥 designs in the game
Now that Change of Heart is legal (at 1), is there any reason Konami couldn’t un-errata Brain Control (and re-limit it to 1)?
Also, The Eye of Truth could work in Nurse Burn, although there are better cards to use in that deck.
If only they would do something that smart
I don't think a card has been un errata'd ever
I feel that many cards from the anime based around burn and the like really benefited from anime 4000 life points rule
Honestly, to give mystical moon some credit, I did a little bit of limited pack Legend of Blue Eyes only format a couple of months ago, and in that format, they're pretty good. 1 tribute monsters in that format are really weak. Some level 4 monsters come really close to beating over all 1 tribute monsters with just one of the 300 atk equip spells on them. A 1 tribute monster and an equip spell are functionally the same card investment. If they're removed, you lose two cards. And removal in this format is only normal spells and one trap that can only hit on summon so it can blow out a 1 tribute play but not an equip spell play before you get some value back. The biggest advantage, though, is the ability to equip the same turn the monster is summoned. It's a play that gives you a powerful monster without having to get a monster that sticks a whole round.
Honestly, its biggest weakness is that the strongest 4 star monster is only 1550 atk and there are multiple 2000 Def no tribute monsters so beating over those is a little rough. But they're still interesting cards in that format and that format only.
"Top 10 WORST CARDS!"
> immediately lists a card so good it got banned
A series of "staple" alternatives would rock, and more odd tech choices that have been overlooked or crept out. There are strats that gain advantage as changes in play evolve. There's much in older formats that still can slap even current meta.
in the anime brain control did not cost 800 LP, yugi used this card agasint several opponetns and never payed 800 LP
What you don't know is that yugi has a life debt
@@NDboii what life debt
@@omegaderose4342 I was joking about the fact that he hasn't been paying his life points. Nothing serious.
@@NDboii well no the anime version of a lot of cards like mirror wall, the jam slime and brainj control who you need to pay LP to use where not in the anime
@@omegaderose4342 I think you completely missed that I was just joking around. So I was saying he has a debt cause he's not paid life points that he should have. I get that the anime just works differently...
Remember that time when Marshmallon was the best bodyguard in the past ideal for "Get down Mr. President" tactics?
Yugi has no pathetic cards!
Today i learned my favorite WoWtuber is also my favorite yugituber
I want dark sage retrain and full archetype please konami
Make it a fusion of time wizard and dark magician
Something like the Yubel + Neos fusion into Neos Wiseman could work.
Man I loved all of the incredibly flavorful extra effects and straight up "thats not how the game works" moments in the anime and destroying the moon is still among my all-time favorites 😂😂
“A whole conga line of resources” is the weirdest way to get that point across.
Reviewing the Mako vs Yugi battle. Yugi kind of deserved that win. "Umi" doesn't protect water monsters or limit the opponent's field to just water monsters anyway, so Mako should've been just as surprised by how busted his advantage was. The fact that they made "Attack the moon" an actual card is peak Yugioh. Though I'd have made it a win condition since it requires your opponent to play into it and really specific conditions just to MST a spell card. Nah, you pull off what Yugi did, you deserve the win.
I don't mean this in a bad way but amazes me how someone can talk this long about why battle steer was a bad play
MINOR EDITING MISTAKE DETECTED
THRUST MENTIONED, TACTICS SHOWN
VIDEO IS UNWATCHABLE
That was some unexpected nostalgia. I recall a long time ago trying to come up with a reverse burn deck which used eye of truth...
Okay but what does Pot of Greed do?
Idk, all I know is that crush card virus makes a monster become terminally ill
Pot of Greed, let’s you draw two cards
@@leociresi4292 That's incredibly complicated. Can you clarify?
I recall using Eye of Truth. However I played a handy card called "Bad reaction to Simochi" (whenever your opponent gains life points, reduce their life points instead by the amount your opponent would have gained). This really stapled well with snatch steal (equip this card to a monster on the opponent's side of the field and gain control of that monster. Opponent gains 1k LP each of his standby phases) this way I can steal his monster and inflict 1k damage as long as it remains equipped on the field.
0:38 In the anime, I think you even got "Ownership" of the monster until the end of the turn.
Or at least I base myself on how it worked when he used it on Revival Jam.
Unless in the anime, Jam's immediate self-revival worked as a case of "return to the current field it was when it was destroyed",
1:50 So Brain control was a quick play spell in the anime
3:42 shout outs to crackdown and ice dragon's prison.
4:22 back in the day before the official rules were released. and yugioh was played like a dungeons and dragons / magic the gathering mashup
4:59 giant soldier of stone's finest moment in the entire show.....
6:43 it says alot that, even when this card got a retrain in the new "gold sarcophagus of light" deck, its retrain version, is still not good enough to be included in the "top performance" version of the deck...
Kinda funny it didn't got an effect of "gets 500 or 1000 ATK" for each card on the field that mentions "Gold sarchophagus of light".... or "banish one monster that mentions "gold sarchophagus of light", negate the effect" effect
10:48 Yugi actually had this card?!
23:54 the monster that made you realize "so that's why yugi even had time wizard in the first place"
It did get an effect of 1000 for each card that mentions Gold Sarc on board though?
Weird there's no retrain/support for Dark Flare Knight. He looks so cool and is fairly iconic.
The mystic moon card was the clearest example that Yugi was using the power of BS to win fight.
Counterpoint, Mako BSed it first and kinda forced Yugi to have to BS it back at him to win as Yugi was playing mystical moon like you’d expect as an equip card onto silver wolf, but then Mako pulled that moon affected the tide BS and didn’t let it go to the grave even after silver wolf was destroyed.
Well, everyone was bullshitting in Duelist Kingdom because the rules were different. It was basically like DnD: If it makes sense, your monsters can do it. That makes me wonder: Could one turn yugioh into a tabletop battle simulator using an approximation of duelist kingdom rules?
Probably, I think the creator admitted that the first manga/anime was basically DnD in card form. It would be a fun game. Ps. even in the later rule sets for the anime and films Yugi never gives up the power of BS much to Kaiba's disgust.@@SadoMessiahLP
13:27 I love how surprised Mokuba is at the photo being taken.
I'm shocked they haven't tried to retrain Dark Sage into a Fusion or something. Though, this hypothetical retrain would probably still be an awful waste of card text as long as it has anything to do with Time Wizard.
There could definitely be a similar list for Kaiba, he had some trash ass cards himself.
Even in Dark Side of Dimensions, Kaiba is still using Saggi the Dark Clown
We dont need a Retrain for Dark Sage. We need a Retrain for Time Wizard, that is treated as Time Wizard while face up on the field. Give it a random Coin Toss effect you can use maybe up to thrice per turn und you are ready to go. Maybe gain 1000 LP if you call it right and lose 1000 LP if you call it wrong. Way less risky and way more easy to get a correct Coin Toss to summon Dark Sage.
Battle Steer was surprising to see on the list because I know that was a monster that Joey actually did use in his duel against Kaiba when they had their late night duel, and Joey ended up losing that duel because of him desperately playing monsters without any sound strategy.
…What exactly is the point of this video? That the real-life version of Yugi’s cards do not hold up compared to their anime/manga effects?
*Obviously.*
Fun fact: the anime version of 'Card of Sanctity' is present in the trap card 'The revived Sky God.' It's because during the final turn of the duel between Yugi and the Pharoah, Yugi got to use a trap card as a quickplay due to the effect of a monster and drew Card of Sanctity, which allowed him amd the Pharoah to draw until they had 6. This powered up Silent Magician, and then the Pharoah immediately ysed Monster Reborn to revive Slifer worh a huge attack power.
'The Revived Sky God' trap card does all of these things, as well as your opponent not being able to respond to it.
10:49 I think I can retrain this card to be better (In a fun way):
_Time Tamper_
Trap Card
_You can declare 1 phase: Apply 1 of the following effects:_
⚪️Target 1 or more players: Their next of that declared phase is skipped.
⚪️Target 1 or more players: Their next of that declared phase is conducted twice in a row.
_You can only use 1 “Time Tamper” per duel._
Duelist Kingdom duels are so wonderfully ridiculous lmao
Your not giving these cards enough credit. These cards just need to be played the right way. The Eye of Truth can be used to help you play the Self Destruct Card more quickly to achieve a draw.