Hey i'm the Bleedbowlel guy, i was using frenzy and endurance charges (+dot multi endu charge mastery, more damage at max frenzy ascendancy), so with those and enemy moving i had about 1.1m dps, still quite low but was good enough for me. With the charge mastery at bottom of tree giving 100% duration i would blood rage while clearing then shoot a GMP'd frenzy at the boss to keep it rolling, endurance charge generation was only 8% chance on kill and enduring cry. Sirus was a bit of a bitch to keep both charges rolling but other than that it was fine. Only reason i pushed to 100 on bleed bow was cause i got ryslathas on like my second studded belt from gwennen, otherwise wouldnt have enough dps, so i imagine with these buffs coming in, it would equate to a ryslathas so should be good to go on ssf. Also using both grace and determination (possible with armor and evasion masteries) was huge for defenses, and 100% spell supp ofc. GL whoever's going to play bleed bow :) About using puncture with gmp as your clear i think would feel quite slow in terms of attack speed, but you gotta do it if your going deadeye cause no built in chance to bleed. Let us know how it goes :)
builds looking cool, im still trying to narrow mine down, so far im thinking about cold dot/chaos dot w/ bane or maybe RF inquisitor for once. Send help.
@@mikesmith-zh3go dude didn't expect to see you here. After the vid I thought it was odd your numbers seemed so low so I did a lil more digging around with your profile in PoB and poeninja really did you dirty on the dmg calcs. Glad to hear your thoughts on the build and that with your levels of gear your true numbers aren't far off my rough deadeye numbers. Really keen to see how it all smooths out in the end and yeah I an image sirus would have been a bastard on the charge gen so good on you for managing it.
@@TarkeCat I've seen a few comments on the attack speed multiplier with puncture, and the lack of regen/recovery on deadeye can be a little uncomfortable. Are you intending to leaguestart this still? It has me a little chilled on the build. (I will be watching with bated breath hoping it works well!)
I've decided that I'm going to run a bleed bow glad purely on the virtue of the duelist getting new lines for the 2nd part of the campaign. Unironically the best thing in the patch notes for me.
The Thing with Gladiator is the survivability damage ist really good but U die a Lot in Tier 16 because the only Mitigation ist Armour and enduring cry in left click
Tarke, definitely going to consider Gladiator Bleed Bow; thanks for the suggestion. The tipping point for me is that the Duelist gets voice lines for Part II, now. :)
Love this builds, tried both versions and can recommend, as for using puncture for claer the 70% atck speed is just a pain while mapping, thanks for the builds tarky
Woah, thanks for the shoutout! I never did get around to minmaxing my bleed bow deadeye, I was very surprised at the damage of the build since I only put ~25 ex into the build and I was using The Crimson Storm bow from heist which nobody uses :p. I'll definitely be revisiting it since watching the health bars just instantly melt with snipe was addicting.
I'd be really interested in seeing what a Scion PoB would look like. I just love playing PF (or Scion PF) so much, the QoL of having almost endless flasks really speaks to me. Would you consider dropping us a rough PoB plz? :)
this is one of my favorite builds I think I played it 3 times already and I don't know why I never have to think about using the puncture to clear with GMP and chain. this is actually really good.
Oh thank you for that Deadeye tree, glad to see I was thinking roughly correctly for what I wanted in my tree. Gonna do this SSF this league, looking forward to your thoughts as the league progresses :D
As someone who played quite bit of bleed glad and deadeye. Pay attention with the deadeye when using puncture for clear. it is very slow and can feel clunky and get you in situations if you dont account for that. After the elder mod for double damage was removed it felt so bad, so im excited at the phys damage buffs. i'm planning to start bleed bow as well and am similiarly between the camps of either going glad or deadeye. glad is easier to get "online" but deadeye feels so much better later on with rupture
how good do you think the deadeye would be as a league starter? I'm kind of biased towards deadeyes (made like 6 so far 1 for every league) and i would like to continue that chain. It will be my first time creating a bleed build let alone a phys bow build (closest thing i got to that was phys conv ice shot)
I played around 4 deadeye bleed chars to the mid 90's in hcssf. If you are using ugils for crit to stack ruptures, you can also use lioneyes paws (boots) that triggers rain of arrows linked with power charge on crit and inc crit strikes every other time you attack (1 sec cooldown). This automates rupture/curses/maim as you just do your reg pew pew life. I found that most setups with no tree investment in crit could get the rain of arrows to reach 40-50% chance to crit and sustain full rupturness. Where the ruptures come from is irrelevant .
Hey Tarke Cat! Thanks for the Build, its looking great and wanders into my 5 builds list that i might start on ... so you fulfilled the promise of making it more difficult to decide what to choose :D
Thanks for putting this archetype back on the roster. It was hard to get solid information on the build's leage start viability with everyone bitchin' about bow buffs doing literally nothing. Great fan of the archetype since tytykillers run a few leagues back.
So after I read the notes and watched a few videos I kept having a feeling that I'd somehow end up with bleed bow. I did not expect to end up trying a Deadeye build, as I had only played glad versions previously. Can't wait to try it out.
I recommend getting blood and sand or flesh and stone in so you can control arena challenger. And you can very easily get 100% spell suppression and 220% increased Life.
If you can figure out the single target, bleed bow is one of the most fun builds ever! I never felt comfortable league starting with it, but now I'm tempted
I don't think they buffed the added phys or added % phys or at least I don't see anything in the patch notes. They only mention buffing added fire, cold, lightning and chaos to the same numbers on other 2h weapons. Is that wrong?
Did bleed bow on expedition. The damage is on the low side, but it was fun to clean 3 screens worth of legion mobs with not nearly as much investment as an elemental hit build. You only need a good bow and a Coil tbh.
Bleed and poison bow builds definitely seem to have benefited the most from the bow changes, so much extra damage. I will personally league start what I did in 3.16 which was poison caustic arrow/tornado shot ballista pathfinder and it was already pretty decent last league with only a bit of a struggle around awakener 8 and only until I got a bit of better gear and gems hit 20 and such. and now with all these extra sources of added damage I imagine I won't struggle with damage at all. being able to get malicious on a quiver is pretty huge, as is the new quiver with 15% phys as extra chaos.
Love the content. I was planning on starting bleed bow as well. Considering glad but can't decide if I'm feeling more champ because of fortify (annoying, I know lol) and the aura stuff. Keep it up dude
About the chargers, I just use 2 +1 minimum frenzy rings and the +1 frenzy tree passive. Or you can use de -2 maximum jewel, but that is a bit of a waste.
I played rapturing deadeye bleed bow when rapture came out and it felt good. The damage being very conditionnal can be hard/annoying to turn on when you need it but the archetype is mechanically interesting, has great potential for single target and will likely be very strong with incoming buffs
I would suggest dropping that king of the hill cluster and reroute through that charisma routing, would free up alot of points and use some barrage/crit strikes linked skill for rupture stacks,, you will prob need it anyway edit: and prob drop golemsblood/bloodletting in favor of scion life wheel and veteran soldier + some skill effect duration for ease in bossfights, looks more efficient to me, just my 2 cents edit2: i personally do not think rupture is worth the headache of crits, i get similar dps numbers on glad with the armour route/spell suppression and no headache to squeeze crit in
great video, i want going bleed bow in upcomming season. Thank you for compare Ranger vs Glad, i was constatnly thinking about Glad because the Chance to Bleed and Bleed expl. Do i loose many DPS if go to Ranger and going for Haemophilia for explosions?
If you are not going Assailum on the Glad, there is no reason not to go Crimson dance, Clear speed will be the same, and you get an extra 50% more dmg on single target. Your bleed duration is 7sec, plenty of time to get the stacks up. I would not recommend this on the Deadeye, because rupture will make bleeds really short. ALSO VERY IMPORTANT, I think POB is calculating bleed duration wrong. Bleed faster is tagged as "increased duration" (should be less/reduced) and Rapture is tagged as reduced (should be less I think). I remember playing this 2 leagues ago and bleed duration was like less than a second with all 3 stacks. It was really UNCOMFORTABLE TO PLAY
I'll look into the PoB calcs on Duration but you cannot spam reduced ailments on deadeye for sure. One thing I should have mentioned is we take the 60% increased bleed duration mastery which I'll offset the duration scaling a fair bit.
@@TarkeCat I hope I'm wrong and it works out great. Last time I tried it, I didnt have fun at all, glad felt 10 times better. The way "bleed faster" is worded, I feel like it has to be less duration. Because you get more dmg for less duration. Same dmg over a shorter time. If the dmg is more, time has to be less, right? When I played it we didn't have masteries but i had a couple rends for 20% duration. Still felt bad.
@@TarkeCat If i remember correctly the 60% increased bleed duration mastery does not work for puncture only split arrow bleed. I thought about going crimson dance but it wasn't worth imo.
I was actually so impressed by the Storm Burst in the trailer, that I may start with it if my practice for the skill goes well. 😂 I already have a medium-end PoB for it, and hopefully it works out fine building it up.
Hey Tarke, you likely won't remember, but a few years ago I left a comment asking if you listened to Aesop Rock. You said you liked his stuff, if I remember correctly. Not sure if you still listen to much American rap, but during the past 6-12 months I've been loving both of Noname's albums - Telefone and Room 25 - and Sa-Roc's album The Sharecropper's Daughter (Deluxe Edition), which I believe to be the best rap album of the last decade, if not ever (by my metrics, at least). In any case, just wanted to recommend those projects by those artists in case you are looking to get into something you may not have heard before. As always, thanks for all the content, you are a true babe of the community
Played one on 3.13, I think, with Puncture in the Delirium helmet and hemo gloves for the clear. Best build I played so far (actually played all the content but failed at very late maven fights and at some numbers the bleed damage was bugged). One of the most fun builds and my choice if I don't find something new to start with
I want to mess around with the flask finder auto flask all recovery shenanigans for my league starter. SSF, but I've never been put off by doing stuff that shouldn't be starters before. Problem is, I just don't know bow builds anymore. I'd like to do something hit based rather than dot stuff, but that brings in annoyances like reflect etc. I'm hoping I'll spot a build guide in the coming days that seems workable, but if not, I'll just wing it I guess. If anyone has a good idea of a bow hit skill which seems nice, please let me know! I'm very open to suggestions.
I'm plugging a flask when hit, iron reflexes, scourge arrow build into pob and I'm so excited to play it this league. I always prefer to start a bosser so I think I'll play my trapper first but I'll be hard pressed to wait more than a week to roll my pathfinder. The bow base dmg increases look so nice for poison and bleed
I played both Deadeye and Gladiator bleed bow this league and I found that Gladiator was a nicer start as long as you are OK with spamming mana flasks. Deadeye gets the +mana on hit if you used a mana flask thing which is great to start. Also, if you're rich enough there's the new jewels so the Glad can have perm Fortify. I probably won't league start with this but I'll almost certainly do one of these as a second char.
God damn it tarke, i after crap league start with TR last league (really unlucky with currency drops) I'm now tempted to try bleed bow... I just yesterday said to myself - no bows league start... Any chances you could do guide for crafting bow? Which seems is most important for this build?
Played glad bleed bow a couple times, it's nice. I will echo what others have said in that split arrow is lovely for clearing, where puncture might feel sluggish because of attack speed.
@@bersyadYT I've just gone for bow the entire time, you get puncture very early, then you can pick up split arrows as well eventually. Might be that they're sold instead of given as a reward, so check the vendor or the wiki if you want a more precise answer.
Love your work mate, tossing up between this and corrupting fever but spellslinger nerfs makes levelling a CF glad less appealing. Also I’m one of those lore/story people and I am leaning towards glad so I can hear his act 6-10 dialogue… Would love for you to make a scion skill tree.. after pathfinder what second ascendancy would you choose?
As scion You take glad for the dot dmg + PF for the flasks. If you wanted to play CF but didn't like the idea of levelling it, you could always level as bleed bow and then make the swap to CF once you have all your gear for it.
Due to the fact that few people play the bleed bow gladiator, things for it are not very expensive at the beginning of the league, do not be afraid to experiment, if GGG kill some build, this does not mean that you can’t play it anymore, you just need to look for alternatives :)
I am probably league starting EA Ballista Jugg in SC SSF. Having accuracy on the ascendancy feels a lot nicer that forcing a high level precision or accuracy on gear. I also really like the tankiness from jugg combined with the extra max res on the tree makes me have basically more than 40k armour with determination (I am thinking of running grace with iron reflexes), ailment immune thanks to purity of elements and a combined damage with both ignite and hit. Having a solid passive tree with increased dmg and maybe forcing some dot multi later on gear. I like having a little less dps but being tanky enough to push through t16 maps. 80% max res on all elements is going to feel really smooth for phys as extra element dmg attacks. Many of the POB of EA Elementalist or Hierophant is actually REALLY squishy against those dmg mods as well as having like 100% life from tree which is actually horrible. I can't stand dying at all even though i play scssf. Jugg is an obvious choice for me.
What do you think about scourge arrow tarke? I feel like it, with the new keystone (40% more damage with attacks if accuracy > hp) and the change to bows and +2 amulets could make some absolutely nutty fun.
I want to so poison Scourge Arrow this league with the Flask abuse stuff I was talking about. The new keystone won't scale poison but for hitbase yeah maybe it could work.
@@TarkeCat The keystone just reads 40% more attack damage, I figured it multiplied the damage on scourge arrow as a whole, so if the poison is based off the hit, shouldn't it scale? Lemme know if I got it wrong.
are we sure they are increasing the flat physical rolls and not just elemental there post says this . Give bows the same local added elemental damage modifiers as two handed melee weapon modifiers do, which are much stronger than the bow-specific modifiers used previously.
This is exactly what I expected from the build. I may not be good at making builds, but I'm pretty good at reading them, and everything in this makes perfect sense to me. Especially the point about the flat phys on the bow as well as the consistency of Puncture. I've wanted to try puncture for a while now, so this Bow buff is the perfect opportunity.
One of my favorite characters I made this league was a phys wander Glad, the explosions being a big part of what was good. You almost convinced me, but I might try battlemage cry memes, as I played one in the end of year events and was fun. No Idea How to build it, I just want to see battlemage getting full value of the new values of damage effectviness on spells.
A comment on the PF autoflask stuff, I've done it and I don't think it's worth the investment. As long as you don't have reduced charges gained on maps you can get 100% automatic uptime fairly easily but you're sacrificing so much to get there.
Hi Tarke, great video! What do you think about using Lioneye's Fall and grabbing the claw and dagger nodes (for Deadeye version)? Do you think it's worth? It ramps dps up to 1.2 mil
6:26 I don't really see it in patch notes where it would say that phys modifiers on bows are going to be buffed apart from base phys dmg of the bow? As I understand it, the idea is to bring bows more inline with other 2h weapons with regards to local ele / chaos dmg, as they already have the same tiers of flat / % phys as other 2h weapons. So yeah, Tarke, this weapon looks insane.
Using puncture for map clear is hard no for me. This skill has some weird, long animation which significantly decrease map clear compare to split arrow. How you want to get 100% chance to bleed with split arrow? 25% from chance to bleed gem, on skill tree i see you added 10%, and 20% from vulnerability (enemy has no hexproof), which makes 55% in total. Did i miss something? Switching from DoT deadeye to hit base later is great option, but leveling new character in 6-8h is not a big deal.
@@TarkeCat Vicious Skewering notable from cluster jewel has relatively low weight, it might be hard to get it in early maps, therefore i would not recomand deadeye as leaguestarter. It is more like 2nd character. Anyway, great idea with deadeye and Rupturing passive, I will try it but with some Ex to invest in.
I played SSF a few leagues ago when this was popular trying to get hemophilia gloves.. i spent thousands of chance orbs.. hours of farming and i never saw them. I would not expect to find them in SSF
Just in case u aren't considering this cruelty scales off of the percentage of health done with the hit not the flat amount. Meaning it's worthless into Pinnacle bosses. Basically it's a giant trap and pob assuming maximum effect is a total meme. Idk if u have some strategy for that but I don't think u should use it
I love the idea of going Deadeye but won't the slow attack speed of both puncture and the bow itself be a problem when trying to maintain rupture and bleed?
I don't know how thing goes in 3.17 after so many changes since last time I played a Bleed Bow build, but Deadeye doesn't even comes close to Gladiator. I mean, in everything. lol
Cool stuff. I usually play ssf but with needing to learn the new bosses and my finals being in february, I think I'll probably play this on trade for the first month and then do a ssf fresh start. Currently planning on either a arc trapper or a deadeye lightning arrow, maybe playing with the new keystone early on till I have enough currency for a high crit multi gear
Tarke, just started watching you since a few seasons back when you brought out the seismic trap a season before it exploded. What essences do I use on the bow?
Hey and thank you for this great Video! I was initially considering playing elemental hit raider but i think its a Bit to gear dependend at league start. Do you think it would be worth starting with bleed bow deadeye and transition into elemental hit?
i ve played bleedbow with raider. this delirium helmet needs a lot of attack speed to feel good, so onslt was wow.movement speed helps to avoid boss attacks while it bleeding. i had problems with capping bleed chance at low levels.
I actually had same thought on making bleed bow on glad and deadeye. Tried it and it just doesnt come up together. Damage scalling is pretty bad. In ssf gettin ryslatha's or assailum is a no no. As a starter i think it will hit a brick wall in t10 maps.
Not really, when come to doing red map it still one shot kill with 250k damage on mob. For boss it will take longer but still doable. There no damage reduction for bleeding. With Glad
Hi everyone! Just was doing a test run of this build through acts. Noticed an issue that may be remedied when Tarke notices it too, but with Puncture as a clear skill you can't really build up those Gale Force charges up enough as the attack speed is too low, might be worth using a higher APS base bow, or maybe investing into the attack speed nodes on the big bow wheel? Not too sure what would be the best way to remedy this, opinions?
You charge it with utility skill, movement, guard etc you can also put instant spells on left click with a low cdr. There used to be the option to put an empty spellslinger on left click it doesn't do any thing since your not using a Wand but it does cycle as a skill activation and give charges. At least it used to.
Any thoughts on impale bow like tornado shot deadeye? Could it be playable this league? I tried PoB but i'm never sure how to calculate tornado shot DPS especially with mirage archers
I tried a bleed bow champ in scourge league after getting some haemophilias. It was rough. Glad would probably be better leveling. I respecced to glad at the end of the league after I quit the character and it didn't really get better. To be fair, I never got past white maps with it, so maybe it gets better, and obviously the bow buffs will make it smoother. The only thing I'll say about deadeye rupturing is you need to invest into some attack speed, and I don't really have faith in the harbinger bow for that. Also puncture gets the attack speed penalty which makes it annoying. I like the scion idea though. :)
The build is fine, it felt strong prior to big sweep Nerf and didn't really affect much after getting Assailum. You won't feel the build needing investment till maybe T10+. The only thing I dislike bout the build is vs Sirus teleport while channeling but you don't need the helm if it's not your playstyle. The clear is amazing on glad on pseudo 5link gloves with gmp and chain. With the buff from dmg dot multi last league on jewels and gear mods, and the current patch buff, should be smoother. The build can also do simulacrum if you invest enough into it. I'll just say, if you have issues with your build, find a content creator who has a guide of it, who has played one and go visit their channel and ask a question. Don't let your personal experience determine whether the build is viable or not. The build requires some knowledge on using mechanics to make the most out of it. It's not for everyone if they just want a one/two button build. I did my ensnaring arrow on weapon swap and rearguard for whenever the boss is bleeding but this is personal preference. Good luck on your next league.
Is the Deadeye tanky enough? The POB had endurance charges checked and max gale force (30% less damage taken, which most players don't have the skill to maintain) but endurance charges are only for glad as far as i can tell, and with no armor/end charges/ when hits come through evasion they're gonna hurt. 0 armor, capped ele res and -60% chaos res. I wonder if the damage would still feel good enough if we swapped to determination/defiance banner from war banner/malevolence?
For 2 skill points you can pick up Iron reflexes and go pure armour or if the damage feels strong enough copy the setup the SSF glad ran of grace + determination dropping Malevolence. Focal point also provides 25% dmg mit but is a little finicky.
I saw the comments; that it was actually around 600k dps bleed. I'm still a little confused. That damage may allow you to be more dodge-y but it sounds very low still...I've seen many DoT builds with more, played some ignites with more that felt good (divine ire elementalist); wouldn't 600k dps feel quite crappy against upper echelon bosses like maven? Other bleed bow builds I find that hit higher dps do so by using Assailum's "Snipe" ... I never looked too heavily into it but it looked annoying to use. Unsure if that would be the answer to this issue.
Thanks for the video, i currently running deadeye bleed bow build, with puncture and adding herald of ash for clearing with a explody glove. Let see how much dps i can get for the new 3.17. guess i will still stick to deadeye bleed bow build.
I made a tree for Deadeye trying to put the new bases in to buff my dps number in a realistic way, but I don't get how you have almost 1mill when I have slight more then half a mill
Finally, someone is talking about this... 31% more base damage not 44 has it was said, that's only the higher end not equating ryslatha's coil. IMO glad is by far the best one, I did try rupture version, It's not that I don't like it but u don't have the explosions and u can't really reliable use determination, so it's a nono for me. this league I did a top 4 glad bleedbow with 5 auras 3 50% determination/grace/malevolence so tanky for a bow build... did all content with it and barely played the league...
Damn, what the hell happened to bleed bow. I was really hype to try it again after last running it in ultimatum but comparing the POB dps it's just not there. Old build was 27M single target dps with puncture, here it barely hits 1M? Is that due to support gem nerf?
Oh nevermind I forgot they changed the passive tree as well... My build relied on converting axe and sword nodes to act as bow nodes using a jewel. RIP
Dont give me hope :( I was already set on RF inquisitor and now I am remembering how busted was assailum puncture during delirium and how every league I try it again it dissapoints hard.
I don't think it's going to be anything like it was in delirium league tbh. Atleast to me it seems like the PoB numbers are slightly inflated on the deadeye assuming it's always 3 rupture stacks which you won't be able to keep up without investing into some crit chance. Assuming the enemy is always moving, already got your frenzy charges and all that, stuff adds up.
@@kylebusc3624 Always moving is covered by the ensnaring arrow so that's easy. Maintaining 3 ruptures with around 60% crit should be pretty realistic. 2 is certainly very much doable. The frenzies are the hardest part but keep in mind we will have 15% chance to gain a frenzy on hit and worst case scenario I could always run a frenzy gem but at the point I'd probably be starved for links.
while leveling this as a deadeye, would you go for the crit portion on the tree first and pick rupture as the first acendancy or should you go for the dmg over time with bow part and get rupture later on from merc lab or something?
Go left to the dot bow and bleed cluster in duelist and tailwind first. Then pick up the crit stuff probably in merc lab once you have more of your tree filled in and some crit gear.
I'd considering Endless Munitions over Wind Ward TBH. I understand the concern of getting 1 shot, but I really just don't like Wind Ward. Also Endless Munitions may let you drop GMP for something better, and it makes it far less of a pain to hit a target. One of my issues with bleed bow is that the projectiles don't have vibrant animations so its often hard to tell if you're actually hitting your target.
Will getting Endless Munitions allow you to drop the chain skill gem? (assuming you go the chain route) And for that matter, would Endless Munitions get rid of the need for a single target version and and aoe version of puncture?
I played CF glad last league, with something like 3M shaper dps. It still sucks at harder content because you don't oneshot stuff and your mitigation and sustain is really meh. I don't see how bleed bow is any better. It's super nice for stuff up to maven though.
UPDATE VIDEO ua-cam.com/video/THl4w05lowg/v-deo.html with improved deadeye build & a FAQ answering many comments on this original video.
Hey i'm the Bleedbowlel guy, i was using frenzy and endurance charges (+dot multi endu charge mastery, more damage at max frenzy ascendancy), so with those and enemy moving i had about 1.1m dps, still quite low but was good enough for me.
With the charge mastery at bottom of tree giving 100% duration i would blood rage while clearing then shoot a GMP'd frenzy at the boss to keep it rolling, endurance charge generation was only 8% chance on kill and enduring cry. Sirus was a bit of a bitch to keep both charges rolling but other than that it was fine.
Only reason i pushed to 100 on bleed bow was cause i got ryslathas on like my second studded belt from gwennen, otherwise wouldnt have enough dps, so i imagine with these buffs coming in, it would equate to a ryslathas so should be good to go on ssf.
Also using both grace and determination (possible with armor and evasion masteries) was huge for defenses, and 100% spell supp ofc. GL whoever's going to play bleed bow :)
About using puncture with gmp as your clear i think would feel quite slow in terms of attack speed, but you gotta do it if your going deadeye cause no built in chance to bleed. Let us know how it goes :)
builds looking cool, im still trying to narrow mine down, so far im thinking about cold dot/chaos dot w/ bane or maybe RF inquisitor for once. Send help.
@@mikesmith-zh3go dude didn't expect to see you here. After the vid I thought it was odd your numbers seemed so low so I did a lil more digging around with your profile in PoB and poeninja really did you dirty on the dmg calcs.
Glad to hear your thoughts on the build and that with your levels of gear your true numbers aren't far off my rough deadeye numbers. Really keen to see how it all smooths out in the end and yeah I an image sirus would have been a bastard on the charge gen so good on you for managing it.
@@TarkeCat I've seen a few comments on the attack speed multiplier with puncture, and the lack of regen/recovery on deadeye can be a little uncomfortable. Are you intending to leaguestart this still? It has me a little chilled on the build.
(I will be watching with bated breath hoping it works well!)
@@mikesmith-zh3go Thx for sharing your knowledge.. many say POE com are toxic but you are doing an incredible job and helping many people around!
I've decided that I'm going to run a bleed bow glad purely on the virtue of the duelist getting new lines for the 2nd part of the campaign. Unironically the best thing in the patch notes for me.
Wait what!!! Do others chars get new lines too? That actually motivate me! Haha!
@@Squallcloud95 just the Duelist for now, the Templar got new lines a few leagues ago though
@@Squallcloud95 Nope, I believe with this patch it will just be Templar and duelist that have lines in part 2.
The Thing with Gladiator is the survivability damage ist really good but U die a Lot in Tier 16 because the only Mitigation ist Armour and enduring cry in left click
Tarke, definitely going to consider Gladiator Bleed Bow; thanks for the suggestion. The tipping point for me is that the Duelist gets voice lines for Part II, now. :)
finally, someone that understand how to pick a league starter
Hahaha true!
Love this builds, tried both versions and can recommend, as for using puncture for claer the 70% atck speed is just a pain while mapping, thanks for the builds tarky
Woah, thanks for the shoutout! I never did get around to minmaxing my bleed bow deadeye, I was very surprised at the damage of the build since I only put ~25 ex into the build and I was using The Crimson Storm bow from heist which nobody uses :p. I'll definitely be revisiting it since watching the health bars just instantly melt with snipe was addicting.
Hope it helps
I'd be really interested in seeing what a Scion PoB would look like. I just love playing PF (or Scion PF) so much, the QoL of having almost endless flasks really speaks to me. Would you consider dropping us a rough PoB plz? :)
this is one of my favorite builds I think I played it 3 times already and I don't know why I never have to think about using the puncture to clear with GMP and chain. this is actually really good.
Same haha especially on deadeye
Oh thank you for that Deadeye tree, glad to see I was thinking roughly correctly for what I wanted in my tree. Gonna do this SSF this league, looking forward to your thoughts as the league progresses :D
As someone who played quite bit of bleed glad and deadeye. Pay attention with the deadeye when using puncture for clear. it is very slow and can feel clunky and get you in situations if you dont account for that. After the elder mod for double damage was removed it felt so bad, so im excited at the phys damage buffs. i'm planning to start bleed bow as well and am similiarly between the camps of either going glad or deadeye. glad is easier to get "online" but deadeye feels so much better later on with rupture
how good do you think the deadeye would be as a league starter? I'm kind of biased towards deadeyes (made like 6 so far 1 for every league) and i would like to continue that chain.
It will be my first time creating a bleed build let alone a phys bow build (closest thing i got to that was phys conv ice shot)
I was considering going back to the bleed bow roots even before the info, this really made it 100 percent definite choice.
Thanks for the sharing
I played around 4 deadeye bleed chars to the mid 90's in hcssf. If you are using ugils for crit to stack ruptures, you can also use lioneyes paws (boots) that triggers rain of arrows linked with power charge on crit and inc crit strikes every other time you attack (1 sec cooldown). This automates rupture/curses/maim as you just do your reg pew pew life. I found that most setups with no tree investment in crit could get the rain of arrows to reach 40-50% chance to crit and sustain full rupturness. Where the ruptures come from is irrelevant .
Rain of arrows also stacks up corrupting blood fast due to number of hits, if you want to go that route.
Hey Tarke Cat! Thanks for the Build, its looking great and wanders into my 5 builds list that i might start on ... so you fulfilled the promise of making it more difficult to decide what to choose :D
Thanks for putting this archetype back on the roster. It was hard to get solid information on the build's leage start viability with everyone bitchin' about bow buffs doing literally nothing. Great fan of the archetype since tytykillers run a few leagues back.
I think you'll find issues with puncture clearspeed because the base attack speed is considerably lower than split arrow.
Interesting idea for Deadeye, this may be my league-starter. Thanks for the video.
So after I read the notes and watched a few videos I kept having a feeling that I'd somehow end up with bleed bow. I did not expect to end up trying a Deadeye build, as I had only played glad versions previously. Can't wait to try it out.
I recommend getting blood and sand or flesh and stone in so you can control arena challenger. And you can very easily get 100% spell suppression and 220% increased Life.
If you can figure out the single target, bleed bow is one of the most fun builds ever! I never felt comfortable league starting with it, but now I'm tempted
I don't think they buffed the added phys or added % phys or at least I don't see anything in the patch notes. They only mention buffing added fire, cold, lightning and chaos to the same numbers on other 2h weapons. Is that wrong?
The physical damage ranges are increased on all the bows, and quivers that have physical dmg.
Did bleed bow on expedition. The damage is on the low side, but it was fun to clean 3 screens worth of legion mobs with not nearly as much investment as an elemental hit build. You only need a good bow and a Coil tbh.
Bleed and poison bow builds definitely seem to have benefited the most from the bow changes, so much extra damage. I will personally league start what I did in 3.16 which was poison caustic arrow/tornado shot ballista pathfinder and it was already pretty decent last league with only a bit of a struggle around awakener 8 and only until I got a bit of better gear and gems hit 20 and such. and now with all these extra sources of added damage I imagine I won't struggle with damage at all. being able to get malicious on a quiver is pretty huge, as is the new quiver with 15% phys as extra chaos.
Thanks for the build idea on the deadeye. I'm gonna start this.
Love the content. I was planning on starting bleed bow as well. Considering glad but can't decide if I'm feeling more champ because of fortify (annoying, I know lol) and the aura stuff. Keep it up dude
I played this build about a year ago and did split arrow with chain and fork supports, which felt awesome when clearing whole screens!
Always love your build ideas. Cheers mate hope you have a great league. 🍻
About the chargers, I just use 2 +1 minimum frenzy rings and the +1 frenzy tree passive. Or you can use de -2 maximum jewel, but that is a bit of a waste.
I played rapturing deadeye bleed bow when rapture came out and it felt good. The damage being very conditionnal can be hard/annoying to turn on when you need it but the archetype is mechanically interesting, has great potential for single target and will likely be very strong with incoming buffs
I would suggest dropping that king of the hill cluster and reroute through that charisma routing, would free up alot of points and use some barrage/crit strikes linked skill for rupture stacks,, you will prob need it anyway
edit: and prob drop golemsblood/bloodletting in favor of scion life wheel and veteran soldier + some skill effect duration for ease in bossfights, looks more efficient to me, just my 2 cents
edit2: i personally do not think rupture is worth the headache of crits, i get similar dps numbers on glad with the armour route/spell suppression and no headache to squeeze crit in
great video, i want going bleed bow in upcomming season. Thank you for compare Ranger vs Glad, i was constatnly thinking about Glad because the Chance to Bleed and Bleed expl. Do i loose many DPS if go to Ranger and going for Haemophilia for explosions?
If you are not going Assailum on the Glad, there is no reason not to go Crimson dance, Clear speed will be the same, and you get an extra 50% more dmg on single target. Your bleed duration is 7sec, plenty of time to get the stacks up. I would not recommend this on the Deadeye, because rupture will make bleeds really short. ALSO VERY IMPORTANT, I think POB is calculating bleed duration wrong. Bleed faster is tagged as "increased duration" (should be less/reduced) and Rapture is tagged as reduced (should be less I think). I remember playing this 2 leagues ago and bleed duration was like less than a second with all 3 stacks. It was really UNCOMFORTABLE TO PLAY
I'll look into the PoB calcs on Duration but you cannot spam reduced ailments on deadeye for sure. One thing I should have mentioned is we take the 60% increased bleed duration mastery which I'll offset the duration scaling a fair bit.
@@TarkeCat I hope I'm wrong and it works out great. Last time I tried it, I didnt have fun at all, glad felt 10 times better. The way "bleed faster" is worded, I feel like it has to be less duration. Because you get more dmg for less duration. Same dmg over a shorter time. If the dmg is more, time has to be less, right?
When I played it we didn't have masteries but i had a couple rends for 20% duration. Still felt bad.
@@TarkeCat If i remember correctly the 60% increased bleed duration mastery does not work for puncture only split arrow bleed. I thought about going crimson dance but it wasn't worth imo.
@@mikesmith-zh3go according to PoB it does scale puncture duration and if doesn't, then that mean Rupture doesn't effect it.
Let's keep this under the radar!
what do ya think about putting heamophilia gloves into deadeye setup? it makes running split arrow more consistent, and it gives those bloody pops :D
I was actually so impressed by the Storm Burst in the trailer, that I may start with it if my practice for the skill goes well. 😂 I already have a medium-end PoB for it, and hopefully it works out fine building it up.
Hey Tarke,
you likely won't remember, but a few years ago I left a comment asking if you listened to Aesop Rock. You said you liked his stuff, if I remember correctly. Not sure if you still listen to much American rap, but during the past 6-12 months I've been loving both of Noname's albums - Telefone and Room 25 - and Sa-Roc's album The Sharecropper's Daughter (Deluxe Edition), which I believe to be the best rap album of the last decade, if not ever (by my metrics, at least). In any case, just wanted to recommend those projects by those artists in case you are looking to get into something you may not have heard before. As always, thanks for all the content, you are a true babe of the community
Been a big noname fan for years she's amazing!
But you see, the real perk of Glad is those new ascendancy jewels let you get Fortify...
That or the new voice lines.
Good luck on obtaining those. 🤣
Played one on 3.13, I think, with Puncture in the Delirium helmet and hemo gloves for the clear. Best build I played so far (actually played all the content but failed at very late maven fights and at some numbers the bleed damage was bugged).
One of the most fun builds and my choice if I don't find something new to start with
I want to mess around with the flask finder auto flask all recovery shenanigans for my league starter. SSF, but I've never been put off by doing stuff that shouldn't be starters before. Problem is, I just don't know bow builds anymore. I'd like to do something hit based rather than dot stuff, but that brings in annoyances like reflect etc. I'm hoping I'll spot a build guide in the coming days that seems workable, but if not, I'll just wing it I guess. If anyone has a good idea of a bow hit skill which seems nice, please let me know! I'm very open to suggestions.
I'm plugging a flask when hit, iron reflexes, scourge arrow build into pob and I'm so excited to play it this league. I always prefer to start a bosser so I think I'll play my trapper first but I'll be hard pressed to wait more than a week to roll my pathfinder. The bow base dmg increases look so nice for poison and bleed
Yeah I'm thinking poison Scourge Arrow PF as my 2nd build.
I played both Deadeye and Gladiator bleed bow this league and I found that Gladiator was a nicer start as long as you are OK with spamming mana flasks. Deadeye gets the +mana on hit if you used a mana flask thing which is great to start.
Also, if you're rich enough there's the new jewels so the Glad can have perm Fortify.
I probably won't league start with this but I'll almost certainly do one of these as a second char.
God damn it tarke, i after crap league start with TR last league (really unlucky with currency drops) I'm now tempted to try bleed bow... I just yesterday said to myself - no bows league start...
Any chances you could do guide for crafting bow? Which seems is most important for this build?
Played glad bleed bow a couple times, it's nice. I will echo what others have said in that split arrow is lovely for clearing, where puncture might feel sluggish because of attack speed.
@@bersyadYT I've just gone for bow the entire time, you get puncture very early, then you can pick up split arrows as well eventually. Might be that they're sold instead of given as a reward, so check the vendor or the wiki if you want a more precise answer.
Love your work mate, tossing up between this and corrupting fever but spellslinger nerfs makes levelling a CF glad less appealing. Also I’m one of those lore/story people and I am leaning towards glad so I can hear his act 6-10 dialogue…
Would love for you to make a scion skill tree.. after pathfinder what second ascendancy would you choose?
As scion You take glad for the dot dmg + PF for the flasks. If you wanted to play CF but didn't like the idea of levelling it, you could always level as bleed bow and then make the swap to CF once you have all your gear for it.
Due to the fact that few people play the bleed bow gladiator, things for it are not very expensive at the beginning of the league, do not be afraid to experiment, if GGG kill some build, this does not mean that you can’t play it anymore, you just need to look for alternatives :)
I am probably league starting EA Ballista Jugg in SC SSF. Having accuracy on the ascendancy feels a lot nicer that forcing a high level precision or accuracy on gear. I also really like the tankiness from jugg combined with the extra max res on the tree makes me have basically more than 40k armour with determination (I am thinking of running grace with iron reflexes), ailment immune thanks to purity of elements and a combined damage with both ignite and hit. Having a solid passive tree with increased dmg and maybe forcing some dot multi later on gear. I like having a little less dps but being tanky enough to push through t16 maps. 80% max res on all elements is going to feel really smooth for phys as extra element dmg attacks. Many of the POB of EA Elementalist or Hierophant is actually REALLY squishy against those dmg mods as well as having like 100% life from tree which is actually horrible. I can't stand dying at all even though i play scssf. Jugg is an obvious choice for me.
What do you think about scourge arrow tarke? I feel like it, with the new keystone (40% more damage with attacks if accuracy > hp) and the change to bows and +2 amulets could make some absolutely nutty fun.
I want to so poison Scourge Arrow this league with the Flask abuse stuff I was talking about. The new keystone won't scale poison but for hitbase yeah maybe it could work.
@@TarkeCat The keystone just reads 40% more attack damage, I figured it multiplied the damage on scourge arrow as a whole, so if the poison is based off the hit, shouldn't it scale? Lemme know if I got it wrong.
@@Shade00a00 nope its unintuitive but it won't scale ailments.
are we sure they are increasing the flat physical rolls and not just elemental there post says this . Give bows the same local added elemental damage modifiers as two handed melee weapon modifiers do, which are much stronger than the bow-specific modifiers used previously.
Thats the one. Gladiator bleed bow is such a good starter to Later progress into another build. I was thinking of how to actually Farm with a duelist
you also gain charges when you evade an attack, ergo evasion is insane aswell
This is exactly what I expected from the build. I may not be good at making builds, but I'm pretty good at reading them, and everything in this makes perfect sense to me. Especially the point about the flat phys on the bow as well as the consistency of Puncture. I've wanted to try puncture for a while now, so this Bow buff is the perfect opportunity.
would you be able to make a correct PoB for the glad build please. and maybe give a plan b to respec
One of my favorite characters I made this league was a phys wander Glad, the explosions being a big part of what was good.
You almost convinced me, but I might try battlemage cry memes, as I played one in the end of year events and was fun. No Idea How to build it, I just want to see battlemage getting full value of the new values of damage effectviness on spells.
A comment on the PF autoflask stuff, I've done it and I don't think it's worth the investment. As long as you don't have reduced charges gained on maps you can get 100% automatic uptime fairly easily but you're sacrificing so much to get there.
I'm sold on the Deadeye, thanks Tarke
Any chance you might update the POBs with aspirational gear for trade league players?
Hi Tarke, great video! What do you think about using Lioneye's Fall and grabbing the claw and dagger nodes (for Deadeye version)? Do you think it's worth? It ramps dps up to 1.2 mil
6:26 I don't really see it in patch notes where it would say that phys modifiers on bows are going to be buffed apart from base phys dmg of the bow? As I understand it, the idea is to bring bows more inline with other 2h weapons with regards to local ele / chaos dmg, as they already have the same tiers of flat / % phys as other 2h weapons. So yeah, Tarke, this weapon looks insane.
Using puncture for map clear is hard no for me. This skill has some weird, long animation which significantly decrease map clear compare to split arrow.
How you want to get 100% chance to bleed with split arrow? 25% from chance to bleed gem, on skill tree i see you added 10%, and 20% from vulnerability (enemy has no hexproof), which makes 55% in total. Did i miss something?
Switching from DoT deadeye to hit base later is great option, but leveling new character in 6-8h is not a big deal.
You can get a big chunk of chance to bleed on bows, clusters jewels etc. If you don't like the puncture animation speed then go glad/scion.
@@TarkeCat Vicious Skewering notable from cluster jewel has relatively low weight, it might be hard to get it in early maps, therefore i would not recomand deadeye as leaguestarter. It is more like 2nd character. Anyway, great idea with deadeye and Rupturing passive, I will try it but with some Ex to invest in.
I played SSF a few leagues ago when this was popular trying to get hemophilia gloves.. i spent thousands of chance orbs.. hours of farming and i never saw them. I would not expect to find them in SSF
Just in case u aren't considering this cruelty scales off of the percentage of health done with the hit not the flat amount. Meaning it's worthless into Pinnacle bosses. Basically it's a giant trap and pob assuming maximum effect is a total meme. Idk if u have some strategy for that but I don't think u should use it
not sure if it's worth it but maybe try a lion eye's fall in the shadow area for the dagger and claw nodes.
I am a new player and I wanted to find an easy Deadeye build league starter. Would you recommend this? Was also looking at an Ice Shot build.
I feel like the worst part of bleed bow builds is that there are only 2 clear skills you can use, and you also need puncture.
I love the idea of going Deadeye but won't the slow attack speed of both puncture and the bow itself be a problem when trying to maintain rupture and bleed?
I don't know how thing goes in 3.17 after so many changes since last time I played a Bleed Bow build, but Deadeye doesn't even comes close to Gladiator. I mean, in everything. lol
Cool stuff. I usually play ssf but with needing to learn the new bosses and my finals being in february, I think I'll probably play this on trade for the first month and then do a ssf fresh start. Currently planning on either a arc trapper or a deadeye lightning arrow, maybe playing with the new keystone early on till I have enough currency for a high crit multi gear
Tarke, just started watching you since a few seasons back when you brought out the seismic trap a season before it exploded. What essences do I use on the bow?
Hey and thank you for this great Video! I was initially considering playing elemental hit raider but i think its a Bit to gear dependend at league start. Do you think it would be worth starting with bleed bow deadeye and transition into elemental hit?
i ve played bleedbow with raider. this delirium helmet needs a lot of attack speed to feel good, so onslt was wow.movement speed helps to avoid boss attacks while it bleeding. i had problems with capping bleed chance at low levels.
I actually had same thought on making bleed bow on glad and deadeye. Tried it and it just doesnt come up together. Damage scalling is pretty bad. In ssf gettin ryslatha's or assailum is a no no. As a starter i think it will hit a brick wall in t10 maps.
Bleed bow is a great build, but terrible starter
Not really, when come to doing red map it still one shot kill with 250k damage on mob. For boss it will take longer but still doable. There no damage reduction for bleeding. With Glad
The league starter flip flop begins.
Hi everyone! Just was doing a test run of this build through acts. Noticed an issue that may be remedied when Tarke notices it too, but with Puncture as a clear skill you can't really build up those Gale Force charges up enough as the attack speed is too low, might be worth using a higher APS base bow, or maybe investing into the attack speed nodes on the big bow wheel? Not too sure what would be the best way to remedy this, opinions?
You charge it with utility skill, movement, guard etc you can also put instant spells on left click with a low cdr. There used to be the option to put an empty spellslinger on left click it doesn't do any thing since your not using a Wand but it does cycle as a skill activation and give charges. At least it used to.
Can you give us an idea of which way you went on the tree please, as a newer player im not sure what to focus on first. Thanks Tarke 👌🙂
Explosive arrow balista w bleed and rupture should be a thing ?
yeah im definitly feeling the the glad
Any thoughts on impale bow like tornado shot deadeye? Could it be playable this league? I tried PoB but i'm never sure how to calculate tornado shot DPS especially with mirage archers
I tried a bleed bow champ in scourge league after getting some haemophilias. It was rough. Glad would probably be better leveling. I respecced to glad at the end of the league after I quit the character and it didn't really get better. To be fair, I never got past white maps with it, so maybe it gets better, and obviously the bow buffs will make it smoother. The only thing I'll say about deadeye rupturing is you need to invest into some attack speed, and I don't really have faith in the harbinger bow for that. Also puncture gets the attack speed penalty which makes it annoying. I like the scion idea though. :)
The build is fine, it felt strong prior to big sweep Nerf and didn't really affect much after getting Assailum. You won't feel the build needing investment till maybe T10+. The only thing I dislike bout the build is vs Sirus teleport while channeling but you don't need the helm if it's not your playstyle. The clear is amazing on glad on pseudo 5link gloves with gmp and chain. With the buff from dmg dot multi last league on jewels and gear mods, and the current patch buff, should be smoother. The build can also do simulacrum if you invest enough into it. I'll just say, if you have issues with your build, find a content creator who has a guide of it, who has played one and go visit their channel and ask a question. Don't let your personal experience determine whether the build is viable or not. The build requires some knowledge on using mechanics to make the most out of it. It's not for everyone if they just want a one/two button build. I did my ensnaring arrow on weapon swap and rearguard for whenever the boss is bleeding but this is personal preference. Good luck on your next league.
Is the Deadeye tanky enough? The POB had endurance charges checked and max gale force (30% less damage taken, which most players don't have the skill to maintain) but endurance charges are only for glad as far as i can tell, and with no armor/end charges/ when hits come through evasion they're gonna hurt. 0 armor, capped ele res and -60% chaos res.
I wonder if the damage would still feel good enough if we swapped to determination/defiance banner from war banner/malevolence?
For 2 skill points you can pick up Iron reflexes and go pure armour or if the damage feels strong enough copy the setup the SSF glad ran of grace + determination dropping Malevolence. Focal point also provides 25% dmg mit but is a little finicky.
I saw the comments; that it was actually around 600k dps bleed. I'm still a little confused. That damage may allow you to be more dodge-y but it sounds very low still...I've seen many DoT builds with more, played some ignites with more that felt good (divine ire elementalist); wouldn't 600k dps feel quite crappy against upper echelon bosses like maven?
Other bleed bow builds I find that hit higher dps do so by using Assailum's "Snipe" ... I never looked too heavily into it but it looked annoying to use. Unsure if that would be the answer to this issue.
What about the gem that turns mele skills into bow skills? I know i used it a few seasons ago.
Ugh too many builds lol. Ed/C occy, lighting trap Sabo, earthshatter berserker. Now this...would you go ascendant in SC trade?
How is bleedbow vs corrupting fever pros cons?
Thanks for the video, i currently running deadeye bleed bow build, with puncture and adding herald of ash for clearing with a explody glove. Let see how much dps i can get for the new 3.17. guess i will still stick to deadeye bleed bow build.
Do you have a pob of this ligue ? I can't decide between bleedblow and lightning arrow on deadeye
I made a tree for Deadeye trying to put the new bases in to buff my dps number in a realistic way, but I don't get how you have almost 1mill when I have slight more then half a mill
Straight gravy baby!
Finally, someone is talking about this... 31% more base damage not 44 has it was said, that's only the higher end not equating ryslatha's coil. IMO glad is by far the best one, I did try rupture version, It's not that I don't like it but u don't have the explosions and u can't really reliable use determination, so it's a nono for me. this league I did a top 4 glad bleedbow with 5 auras 3 50% determination/grace/malevolence so tanky for a bow build... did all content with it and barely played the league...
tarke playing dot bow builds for the 10th league in a row
Can't we go gladiator and use the new Forbidden Flame/Flesh Crimson Jewels Allocate Rupture?❤
Damn, what the hell happened to bleed bow. I was really hype to try it again after last running it in ultimatum but comparing the POB dps it's just not there. Old build was 27M single target dps with puncture, here it barely hits 1M? Is that due to support gem nerf?
Oh nevermind I forgot they changed the passive tree as well... My build relied on converting axe and sword nodes to act as bow nodes using a jewel. RIP
Keep in mind my setup is pure SSF vibes.
Dont give me hope :( I was already set on RF inquisitor and now I am remembering how busted was assailum puncture during delirium and how every league I try it again it dissapoints hard.
I don't think it's going to be anything like it was in delirium league tbh. Atleast to me it seems like the PoB numbers are slightly inflated on the deadeye assuming it's always 3 rupture stacks which you won't be able to keep up without investing into some crit chance. Assuming the enemy is always moving, already got your frenzy charges and all that, stuff adds up.
@@kylebusc3624 Always moving is covered by the ensnaring arrow so that's easy.
Maintaining 3 ruptures with around 60% crit should be pretty realistic. 2 is certainly very much doable.
The frenzies are the hardest part but keep in mind we will have 15% chance to gain a frenzy on hit and worst case scenario I could always run a frenzy gem but at the point I'd probably be starved for links.
Bleed glad is hype this league, on an unrelated note i assume battlebros is going on an indefinite hiatus?
I'll go back to making BB vids when I have the time
Is there a leveling tree/guide for the deadeye version?
What do you think is the gladiator variant simulacrum viable ?🤔
while leveling this as a deadeye, would you go for the crit portion on the tree first and pick rupture as the first acendancy or should you go for the dmg over time with bow part and get rupture later on from merc lab or something?
I don't know what Tarke would suggest, but I think Damage over time and grabbing Tailwind first would be the better leveling option.
Go left to the dot bow and bleed cluster in duelist and tailwind first. Then pick up the crit stuff probably in merc lab once you have more of your tree filled in and some crit gear.
what about impale bow on Painchamp?
Fuck yeah, I learned so much watching this holy shit
Asking real question here: caustic arrow?
What about tornado shot and corrupted blood?
I'd considering Endless Munitions over Wind Ward TBH. I understand the concern of getting 1 shot, but I really just don't like Wind Ward. Also Endless Munitions may let you drop GMP for something better, and it makes it far less of a pain to hit a target. One of my issues with bleed bow is that the projectiles don't have vibrant animations so its often hard to tell if you're actually hitting your target.
Will getting Endless Munitions allow you to drop the chain skill gem? (assuming you go the chain route) And for that matter, would Endless Munitions get rid of the need for a single target version and and aoe version of puncture?
@@j.d.6915 I looked at the tree wrong, some reason I thought Endless munitions was attached to the start. Its not reachable.
@@Jaigarful Don't get the other nodes and get that instead.
Tarke, could i do a bleed spectral helix with claws using the similar deadeye pob?
I played CF glad last league, with something like 3M shaper dps. It still sucks at harder content because you don't oneshot stuff and your mitigation and sustain is really meh. I don't see how bleed bow is any better. It's super nice for stuff up to maven though.