Oh one last note I forgot - Hidden Palace of Sonic 2 is *not* mobile exclusive anymore. While a questionable quality package overall, it is nevertheless in the version of Sonic 2 featured in Sonic Origins, so it is accessible on PC and all modern consoles. Just thought that was worth mentioning.
Part 2 guesses: Nearly every Sonic Forces Classic Sonic stage will be in the lowest tiers of the list, Superstars zones will dominate the middle tiers (perhaps a lot that would roughly fit into the C or low to mid B tier on this current list), and Generations levels will mostly fill the upper tiers, being easily the most fun to play and replay despite their lack of optimal physics. My top two of the whole bunch is Classic City Escape and Classic Crisis City. Hoping at some point there will be a boost level ranking (at least Unleashed/Colors/(Shadow if it's out) Generations/Forces)! It would definitely be cool.
23:51 I actually think the boss is a cool part of marble garden zone. Now I mean sure maybe they could have technically done this in any zone in any Sonic game as long as tails can fly Sonic around but no I just kind of like the idea that hey you get to actually control tails and fly sock around without tails tiring out and the ways you attack Robotnik are not the typical ways you would do so and I actually think it's kind of cool. Although I noticed you didn't talk about the difference with knuckles where you're actually underground against the boss and he's drilling through the ceiling and the floor and stuff and you have to get out of the way of the path of his you know chains that he follows.
Sonic 1 is my favorite Sonic game to replay over and over because its the shortest game and because I feel myself getting substantially better with each playthrough. Levels that used to annoy me (Labyrinth and Scrapbrain) became some of the most fun challenges to overcome and master. Getting better and better at each level to the point of no hitting some of the acts with a lot of rings Using shortcuts in Marble and Labyrinth zone to skip sections which saves time and allow you to actually "go fast". Almost speedrunning the zones, jumping past the slow moving blocks in Marble zone. Sonic 1 was made during the time where devs made short hard games that were made to be replayed over and over. Which is an underappreciated way to make games. Going fast in this game is a reward for being knowledgeable about the levels and knowing how to control Sonic. Old arcade style games get a bad rep for being unfair and some are deservingly criticized. But some games have a clear learning curve that rewards you for getting good at them, ie. Metal Slug and Castlevania. Sonic 1 has the most DNA from that era and I find it really fun for those reasons. My least fav level in that game is actually Springyard because I don't like the constant bouncing and waiting for the vertical moving platforms. I do love the ramps though which are really fun.
If you know this, then you don't need to read this anyway... In 2013, he released the mobile port of the classic games: sonic 1, 2, and CD by christian whitehead, and he made some changes to them. One of them being an accessable secret zone in sonic 2, which is hidden palace, which was once a scrapped zone. Remember the mystic cave zone you talking about, the soft lock part... that's where the biggest change he made to sonic 2 game.
I’m defending Wacky Workbench with my life bro. Maybe I’m just a Sonic CD stan, but it’s my favorite level, of my favorite game of the four classics. In my opinion, the style of the level works really well with how Sonic CD is played- exploration, and finding a way to gain speed to time travel. The bouncy floors are my favorite part. They can either work for you, or against you. I personally just think it works so well with the explorative design of Sonic CD. Okay, getting crushed for the generator is pretty dumb though.
Yeah, like I said, I'm happy to hear other people's perspectives on the levels.And Wacky Workbench is just one of those divisive zones that you either love or hate, I guess
20:07 honestly I don't even mind the ghost mechanic. It's so easy to avoid the ghost going bad. There's plenty of opportunities to turn the lights back on. My issue with act 2 has nothing to do with the ghost at all. It's just at the level is just too damn long. Now at least the last time I played the game I didn't really have any issues getting through the level because I understand a lot more than when I was first playing the game but act two of sandopolis is such a chore when you first play it. It's an extremely long level and it even has that mirage kind of thing where you slide down and then you just cycle through the same area over and over again that you saw at I think it was act 3 of labyrinth zone in Sonic 1 and you see that early on and I think act one of ice cap zone in Sonic 3 and you have to actually time and know when to jump to get away from the repeated area so when you're brand new you're not really going to have that already figured out You're going to waste time cycling through it a few times until you realize oh crap you're going to have to jump out and stop wasting time. But even on top of that the level in itself is just so long. I remember the first several times I played through so like a knuckles I would almost always time over at act two of sanopolis. Thank goodness they don't make you actually start the level all over again and then just let you try again from the checkpoint with the timer back at zero, but yeah my issue really is the fact that the level is just too long. I can get through without doing the time over anymore but when that's like a big problem before you're used to level that is really bad design.
Like what you like, i see laberyth as kinda alright, more of a generic platformer than what sonic is. But hydrocity GOOO HARDDD! Dissagree tho lol. @abc_4285
Thank you for taking the time and effort in making this video. Personally i think oil ocean has the best industrial theme in any Sonic game, as it perfectly sums up the destruction Robotnik has done to nature and the importance for Sonic to stop him. Plus the music is an all timer!
7:42 This is a lie. The reason it's 3 acts is because there was supposed to be a Genocide City zone which was renamed to Cyber City zone for obvious reasons. But it was scrapped altogether and was filled by Metropolis Act 3
The difference between hydrocity from sonic 3&K to sonic mania is that, in sonic 3's hydrocity act 2, its ost sync well to the level design, while in mania doesn't. The sonic 3's hydrocity gas fast paced level design while mania is balanced paced level design.
Great video! I binged it in a single sitting; well done! Here's some food for thought: what about a potential fourth installment with the Game Gear/Master System games (so Sonic 1, 2, Chaos, Triple Trouble, and Blast), plus Pocket Adventure and Knuckles' Chaotix? Their exclusion kind of bugs me lol, and I've never seen anyone discuss or rank their zones before, but it's your prerogative.
Dang, you're crazy. Thank you so much, though. Also, regarding the game gear titles, I wasn't going to cover them, but I did consider do fangames from Sonic such as Sonic Atfs or Sonic BTS/ATS
I know maniacs angel island is encore mode exclusive & even then really just a visually improved version of the 1st half of the 1st act, but I'm asking anyway since it's not included, despite what i just said. But where would ya put mania's angel island?
14:20 I can't believe you didn't know about that block coming out of the wall up there and you thought that the game would soft lock you. Sonic the Hedgehog was the very first video game I ever beat as a child in the '90s and getting soft locked at marble zone literally has never once happened to me and it never will. Also it's not really a soft lock even if that platform isn't there because you can just go kill yourself in the damn lava anyways just to go back to your last checkpoint or start the level all over You don't have to reset the game
They won't be in these lists but what's your favorite individual zones you've played in 2D Classic Sonic fangames? (Either finished fangames or demos or fanmade stages for official games.)
Great list! Studiopolis is not my favourite, but it is pretty awesome. If Robotnik actually existed in real life, you know that he would have his own media conglomerate so that he could justify his actions and fool the people into pursuing his anti-environmental policies. I really like that the devs for Mania made many of the levels plausible in that sense. It's such an amazing video game.
I will be honest, I never understood the hate Metropolis Zone always gets. It's gorgeous, and it's theme slaps. I think most people tend to forget that this is the last true zone (Sky Chase and Wing Fortress don't count for me, they are too short) and thus *IT IS MEANT TO BE DIFFICULT*. Also, I know this is more of a subjective thing, but the only thing that bothers me with the level design is the crab placement (and some spike platforms, but that's because of Super Sonic making it harder to platform), everything I find relatively easy to dodge. Another take that is hotter than the steam of Metropolis Zone, Oil Ocean is way too fookin' hard and is, in my opinion, *the worst zone of all classic Sonic* (yes, I am being serious), and that is before Metropolis. It's music and visuals suck and I am genuinely baffled by how it returned in Mania (the only good thing is how you can burn that horrid level, but that's a rehash of 3&K's 2nd worst zone) Edit: I wrote this rant before finishing the Metropolis section and I am soo glad OOZ is also at the bottom, but also a bit disappointed that Metropolis isn't higher, as it genuinely some of the most fun I've had with classic Sonic -Metropolis Zone's #1 Fan, 30/6/2024
I'm glad that you typed out such a passionate and well detailed response. I know it's kinda generic to hate on Metropolis Zone, but I do see the appeal in it to a certain extent. These ranking my have come across way harsher than I meant for them to, but just know that I don't actually hate most of the Classic Sonic zones. They have a nice unique charm to them that make them hard to hate genuinely (except Labyrinth Zone lol).
(Replying here) For Part 2 I actually count a somewhat more modest (though still quite respectable!) 26 rankings compared to the 49 in Part 1, but I'm not familiar enough with Dimps to know how many zones make up Advance, Rush, and Colors DS, and Generations 3DS games. (Also most of the Part 3 games have some kind of notable difference in their gameplay style, for instance many are actually 2D boosting.) I do think Superstars easily gets the physics the best of the games in Part 2, but there's so much more exciting stuff happening in Generations (together with music) that I'd still rank most Superstars zones below at least half if not most of the Classic Generations stages anyways. Pretty much the reasons you already referenced in the Mania vs Superstars video when Generations was talked about there.
Mirage Saloon also has an amazing Knuckles and Encore Act 1 that, in my opinion, would elevate it to #2 above Press Garden and below Studiopolis if they were factored in. Do you like either the Knuckles or Encore Act 1? (These Acts come with yet another banger soundtrack too, making it I believe the only Sonic zone covered on this list to have three different Act songs.) Hydrocity Act 2 in Mania definitely has some of the most 'reheated' level design, but Act 1 infuses the boats and water level switches and some references to other water levels in the franchise. Either way I still agree it's the least distinguishable zone in Mania in terms of its overall quality compared to the original zone. There's other gimmicks not mentioned in the video that I felt were excellently infused into at least one Act of the recycled zones in Mania: Wing Fortress chickens or Wacky Workbench electric grids in Flying Batteries, Marble Garden pulleys and the growing plants in Stardust Speedway, and elements from Hill Top and Quartz Quadrant in Lava Reef. I'd lastly argue that many of the unoriginal zones in Mania have at least one Act in them that feels more original than several of the 'fully original' zones in Superstars. Definitely an irony of sorts...though I don't think Superstars is actually a bad game - more a relative letdown of sorts after everything Mania accomplished - and look forward to Part 2.
Yeah, but I was sadly only ranking the zones that Sonic actually goes to. If I were to rank character exclusive zones or pathways, this video would have been WAAAAY longer than it actually is, lol. Also, I wanted to mention many of the reused assets that were repurposed for Manias levels, bit Ifelt, like I could save that for a later video because of the aforementioned, time issue.
I respect your opinion on most of these levels, but I just have to disagree for the water and oil statements for labyrinth and oil ocean zone. The reason you don’t go fast in the water is because of the currents and properties of water, and of course you die if submerged in the oil as, oil is way denser and thicker than water meaning if your lungs fill up with oil your already dead unlike water, where you actually have a chance to survive.
invoking realism as an excuse for unfair/fun level design isn't really a good idea, because game developers often break the rules of reality constantly, in order to make for a more engaging experience. Example: Coyote time in most platformers where if the player falls off a platform, there's a timing window where they can still press the jump button and it registers.
Hot take incoming but I do not care for Hydrocity at all, I actually think its a bad example of how to do a water level in a Sonic game. Its very automated, opting to wow the player with water running and water slides rather than actual engaging gameplay. It dilutes the whole point of water by having you just speed through it. You could remove the water entirely and the level would be largely the same, and I dont find that to be compelling design. It feels like people like it for being flashy and for making the water a non-element, which isnt much of an achievement. Imo Aquatic Ruin is basically a perfect water level, which is why its a shame it gets pretty dunked on in this video. It puts the "high route, low route" philosophy to great use, and works as a great teaching tool for players who might not understand that idea by making it clear from the get go. The water is a punishment for poor play, so you want to avoid it and remain high as much as possible. However, even skilled players can speed through the water sections with some creativity, so there's a high skill ceiling too. Its just brilliant imo
Would that mean that Hydrocity Zone in Sonic Mania is better because it has more of that high-route low-route built into its design? (I think there's a large difference between the Sonic 3 & Mania versions, especially with how many gimmicks Mania took from other water levels. It keeps the speedy parts of Hydrocity, while slowing things down every once in a while depending on the route you take)
@@QualityGarbage I'd say so but I'm not fan of a lot of the gimmicks Mania pulled for Hydrocity, I especially could've done without the Gamegear bubble reference
@@seematahir5970tbf, you can skip that section of the level by being experienced enough. You can stay on the top(or the faster) section if you are good enough
Imo, While Speed and Momentum is the main thing about these games. These games are also about how fast you can clear these levels and cut down on your time. with that in mind, there are no real bad zones once you've replayed all of these games to a certain point. Even Labyrinth or Sandopolis. These are arcade-like speed games at heart with arcade elements. So the devs put in things in the levels for you to use to your advantage or shortcuts for you to find and Sonic 1 has a lot of this in its level design. Labyrinth Zone is long, for sure. But there are ways to you can make it shorter. there is even a shortcut that takes you to the end in Act 3. Right before the moving blocks in Marble Zone you can just wait and sit on the platform while waiting for it to get to the other side, or you could go for the 2 floating blocks and completely clear the lava floor below. This one is super obvious when they say the top path is often the fastest path in some levels. Thats because it is and there are quite a few levels that are faster if you stay on the top. Or this other instance on Casino Night where there are speed shoe monitors and you can completely blaze the level if you know where to go. I learned a lot of these levels always have something for you to use or find. Its all there waiting for you to discover and utilize. Its kinda hard to articulate through a text comment. But its all there and I love it. I've come to love all of these levels from the classic trilogy and really looks for those alt paths to use and learn what is there I can use. I'm not a speedrunner nor do I consider myself a Classic Sonic Elitist (Tho I am a huge fan of the Classic Sonic games). But there are no bad zones in Classic Sonic and Enjoy every single one of them My fav zone is Canrival Night Zone btw, kinda tied between Pinball Carnival as well :)
Labyrinth Zone is something that you felt annoyed when first few play through, but gets better when you feel nostalgic and skilled enough. It gives some special points to Sonic 1. While sky chase zone has zero replayable value 1:02:20 nah we need to thank you for making great content for the sonic franchise
Starting off with Sky Chase Zone as the worst in the series invalided this ENTIRE list for me. Didn't finish the video and will not be watching the rest of your series 🤦🏽
Ngl I have to defend Sky Chase [Sure it might be Boring But It’s no where near close to The hate Of Metropolis NGL] it’s a Good breather Of The Absolute Garbage Called Metropolis Zone… but it’s not That bad
Ask me today what my favorite classic Sonic level is, and I would probably say S3&K Hydrocity. But ask me tomorrow and you will get a completely different answer. Choosing a definitive favorite is impossible, and I think that goes to show the consistently great quality of the series. Sure, there are clunkers here and there, but there isn't a single level I would say I hate.
Makes me so happy to see so many Sonic 2 zones so low. I don't get all the hype around that game. I like it, but it's certainly not a masterpiece like some people make it out to be. The music is so-so and most of the levels are bleh or hard due to enemy placements. Hilltop Zone is the cream of the crop of that game.
Ima be honest Labyrinth is so over hated. Quite a few of the levels in CD go under it. And WHY IS OIL OCEAN F TIER Honestly I think Labyrinth and Marble are overrated. And Scrap Brain is really good actually. And y’all are goofy about Scrap Brain 3 because there’s literally a shortcut that skips the entire level same for Labyrinth 1. I beat the entire level in less that 50 seconds without even trying to speedrun 💀
9:00 I don't know how the insta kill mechanic can be annoying when it never comes into play.
So what youre saying is that Hydrocity is already so perfect that they didn't need to change it
I guess in a way you could say that lol 😂.
I feels they changed it in a wrong way, or a way that makes it more slog, at least for mania:>
Honestly 3K Hydrocity is better. Act 1 from Mania just isn’t it.
Exactly bro I don’t like mania hydrocity is it butchered compared to 3&K
eh mania hydrocity is fun for me
The slander of Oil Oceans visuals isn't going to be forgiven .
Bro, why does everyone keep cooking me on this 💀
@@Plexi.T Can't stop me from telling the truth .
I LOVEE OIL OCEAN, what yall talk'n bout!
@Plexi.T cause it's bad criticism. It's an oil rig. And it's Beautiful in my opinion
And its his opinion?
Oh one last note I forgot - Hidden Palace of Sonic 2 is *not* mobile exclusive anymore. While a questionable quality package overall, it is nevertheless in the version of Sonic 2 featured in Sonic Origins, so it is accessible on PC and all modern consoles. Just thought that was worth mentioning.
Oh, I never touched Sonic Origins with a 10 foot rod, so I wouldn't possibly know that, lol.
10:25 bro does NOT know about the scrap brain act 3 skip 😭🙏
39:07 There are 2 kind of enemies in Mystic Cave Zone (the light bug and the blue caterpillar one that comes out of the walls, see at 38:20).
Part 2 guesses: Nearly every Sonic Forces Classic Sonic stage will be in the lowest tiers of the list, Superstars zones will dominate the middle tiers (perhaps a lot that would roughly fit into the C or low to mid B tier on this current list), and Generations levels will mostly fill the upper tiers, being easily the most fun to play and replay despite their lack of optimal physics. My top two of the whole bunch is Classic City Escape and Classic Crisis City.
Hoping at some point there will be a boost level ranking (at least Unleashed/Colors/(Shadow if it's out) Generations/Forces)! It would definitely be cool.
Damn you're completely spot on, lol. Also, geez, I just thought about all of the levels I'll have to rank 😥
22:14 YOOOO Sonic and the Fallen Star😁
YOOO HOLY SMACK ITS THE SUNSET VERSION OF CHEMICAL PLANT ZONE I MADE 2 YEARS AGO IN THE THUMBNAIL! this is actually pretty awesome
My first thought coming out of A tier:
how the heck is hilltop top tier
Because it's just that good :)
YEEEEE!!!!!
@@Jety69206YEE YEE YE!!!
8:27 I LOVE THIS LEVELL! NOOOO.
You and me both, friend :(
@@Jety69206 what's the level?
@@Hyp3rSonic Oil ocean:]
23:51 I actually think the boss is a cool part of marble garden zone. Now I mean sure maybe they could have technically done this in any zone in any Sonic game as long as tails can fly Sonic around but no I just kind of like the idea that hey you get to actually control tails and fly sock around without tails tiring out and the ways you attack Robotnik are not the typical ways you would do so and I actually think it's kind of cool. Although I noticed you didn't talk about the difference with knuckles where you're actually underground against the boss and he's drilling through the ceiling and the floor and stuff and you have to get out of the way of the path of his you know chains that he follows.
1:17:00 You could say that it's "A True Gem in a Collection", eh?
2:35 Bro, we said Sandopolis at the same time 😂😂😂
Sonic 1 is my favorite Sonic game to replay over and over because its the shortest game and because I feel myself getting substantially better with each playthrough. Levels that used to annoy me (Labyrinth and Scrapbrain) became some of the most fun challenges to overcome and master.
Getting better and better at each level to the point of no hitting some of the acts with a lot of rings Using shortcuts in Marble and Labyrinth zone to skip sections which saves time and allow you to actually "go fast". Almost speedrunning the zones, jumping past the slow moving blocks in Marble zone.
Sonic 1 was made during the time where devs made short hard games that were made to be replayed over and over. Which is an underappreciated way to make games.
Going fast in this game is a reward for being knowledgeable about the levels and knowing how to control Sonic.
Old arcade style games get a bad rep for being unfair and some are deservingly criticized. But some games have a clear learning curve that rewards you for getting good at them, ie. Metal Slug and Castlevania.
Sonic 1 has the most DNA from that era and I find it really fun for those reasons. My least fav level in that game is actually Springyard because I don't like the constant bouncing and waiting for the vertical moving platforms. I do love the ramps though which are really fun.
If you know this, then you don't need to read this anyway...
In 2013, he released the mobile port of the classic games: sonic 1, 2, and CD by christian whitehead, and he made some changes to them. One of them being an accessable secret zone in sonic 2, which is hidden palace, which was once a scrapped zone. Remember the mystic cave zone you talking about, the soft lock part... that's where the biggest change he made to sonic 2 game.
I’m defending Wacky Workbench with my life bro. Maybe I’m just a Sonic CD stan, but it’s my favorite level, of my favorite game of the four classics. In my opinion, the style of the level works really well with how Sonic CD is played- exploration, and finding a way to gain speed to time travel. The bouncy floors are my favorite part. They can either work for you, or against you. I personally just think it works so well with the explorative design of Sonic CD. Okay, getting crushed for the generator is pretty dumb though.
Yeah, like I said, I'm happy to hear other people's perspectives on the levels.And Wacky Workbench is just one of those divisive zones that you either love or hate, I guess
Stay away from me
GET OUT
20:07 honestly I don't even mind the ghost mechanic. It's so easy to avoid the ghost going bad. There's plenty of opportunities to turn the lights back on. My issue with act 2 has nothing to do with the ghost at all. It's just at the level is just too damn long. Now at least the last time I played the game I didn't really have any issues getting through the level because I understand a lot more than when I was first playing the game but act two of sandopolis is such a chore when you first play it. It's an extremely long level and it even has that mirage kind of thing where you slide down and then you just cycle through the same area over and over again that you saw at I think it was act 3 of labyrinth zone in Sonic 1 and you see that early on and I think act one of ice cap zone in Sonic 3 and you have to actually time and know when to jump to get away from the repeated area so when you're brand new you're not really going to have that already figured out You're going to waste time cycling through it a few times until you realize oh crap you're going to have to jump out and stop wasting time. But even on top of that the level in itself is just so long. I remember the first several times I played through so like a knuckles I would almost always time over at act two of sanopolis. Thank goodness they don't make you actually start the level all over again and then just let you try again from the checkpoint with the timer back at zero, but yeah my issue really is the fact that the level is just too long. I can get through without doing the time over anymore but when that's like a big problem before you're used to level that is really bad design.
15:39 An explanation, the flying batty It was supposed to be in Sonic 3, it would be after Carnival night, at the last minute they changed it
Quartz Quadrant love is always appreciated
When he said everyone could agree Labyrinth Zone sucks I might have felt offended if I wasn't the only person ever who likes that level
Ikr, labyrinth zone is one of my favorite sonic water levels and is probably my second favorite zone in sonic 1. It’s so good
@@Archived-d6c As a professional Hydrocity disliker I can confidently say that Labyrinth is my favorite Sonic 1 level and water-based level
Like what you like, i see laberyth as kinda alright, more of a generic platformer than what sonic is. But hydrocity GOOO HARDDD! Dissagree tho lol. @abc_4285
@@abc_4226 Personally i think hydrocity is pretty fun but i prefer labyrinth zone
@@Jety69206 GO!
GO!
GO!
GO GO GO GO!
GO GO GO!
GO GO GO!
GO GO GO!
GO GO GO GO!
"If you platformer doesn't have fun levels.."
*Shows Megaman 2*
Thank you for taking the time and effort in making this video. Personally i think oil ocean has the best industrial theme in any Sonic game, as it perfectly sums up the destruction Robotnik has done to nature and the importance for Sonic to stop him. Plus the music is an all timer!
What is he playing at the beginning of tier A?
Sonic Before the Sequel Lost Levels act 2.
7:42 This is a lie. The reason it's 3 acts is because there was supposed to be a Genocide City zone which was renamed to Cyber City zone for obvious reasons. But it was scrapped altogether and was filled by Metropolis Act 3
Oh damn 0-0. I did NOT know that to be fair.
@@Plexi.TYO IM BIG FAN
The difference between hydrocity from sonic 3&K to sonic mania is that, in sonic 3's hydrocity act 2, its ost sync well to the level design, while in mania doesn't. The sonic 3's hydrocity gas fast paced level design while mania is balanced paced level design.
I love Labyrinth and Metropolis Zone!
Also, Sky Chase Zone!
bro is a cinos fan
Great video! I binged it in a single sitting; well done!
Here's some food for thought: what about a potential fourth installment with the Game Gear/Master System games (so Sonic 1, 2, Chaos, Triple Trouble, and Blast), plus Pocket Adventure and Knuckles' Chaotix? Their exclusion kind of bugs me lol, and I've never seen anyone discuss or rank their zones before, but it's your prerogative.
Dang, you're crazy. Thank you so much, though. Also, regarding the game gear titles, I wasn't going to cover them, but I did consider do fangames from Sonic such as Sonic Atfs or Sonic BTS/ATS
I know maniacs angel island is encore mode exclusive & even then really just a visually improved version of the 1st half of the 1st act, but I'm asking anyway since it's not included, despite what i just said. But where would ya put mania's angel island?
what’s your opinion on sonic unleashed it was the first game i ever played and its my favourite sonic game 2:14
14:20 I can't believe you didn't know about that block coming out of the wall up there and you thought that the game would soft lock you. Sonic the Hedgehog was the very first video game I ever beat as a child in the '90s and getting soft locked at marble zone literally has never once happened to me and it never will. Also it's not really a soft lock even if that platform isn't there because you can just go kill yourself in the damn lava anyways just to go back to your last checkpoint or start the level all over You don't have to reset the game
Great video. Subscribed. Also can you do all the classic Sonic enemies ranked?
They won't be in these lists but what's your favorite individual zones you've played in 2D Classic Sonic fangames? (Either finished fangames or demos or fanmade stages for official games.)
Probably carnival crater from Sonic Atfs and Foliage Furnace from Sonic ATS
17:00 this is because CD is on a alien planet so of course this is the case
Great list! Studiopolis is not my favourite, but it is pretty awesome. If Robotnik actually existed in real life, you know that he would have his own media conglomerate so that he could justify his actions and fool the people into pursuing his anti-environmental policies. I really like that the devs for Mania made many of the levels plausible in that sense. It's such an amazing video game.
17:08 This is a mine technologies
I will be honest, I never understood the hate Metropolis Zone always gets. It's gorgeous, and it's theme slaps. I think most people tend to forget that this is the last true zone (Sky Chase and Wing Fortress don't count for me, they are too short) and thus *IT IS MEANT TO BE DIFFICULT*. Also, I know this is more of a subjective thing, but the only thing that bothers me with the level design is the crab placement (and some spike platforms, but that's because of Super Sonic making it harder to platform), everything I find relatively easy to dodge.
Another take that is hotter than the steam of Metropolis Zone, Oil Ocean is way too fookin' hard and is, in my opinion, *the worst zone of all classic Sonic* (yes, I am being serious), and that is before Metropolis. It's music and visuals suck and I am genuinely baffled by how it returned in Mania (the only good thing is how you can burn that horrid level, but that's a rehash of 3&K's 2nd worst zone)
Edit: I wrote this rant before finishing the Metropolis section and I am soo glad OOZ is also at the bottom, but also a bit disappointed that Metropolis isn't higher, as it genuinely some of the most fun I've had with classic Sonic
-Metropolis Zone's #1 Fan, 30/6/2024
I'm glad that you typed out such a passionate and well detailed response. I know it's kinda generic to hate on Metropolis Zone, but I do see the appeal in it to a certain extent. These ranking my have come across way harsher than I meant for them to, but just know that I don't actually hate most of the Classic Sonic zones. They have a nice unique charm to them that make them hard to hate genuinely (except Labyrinth Zone lol).
Oil Ocean is piss easy bro
nice opinion, even if some of it is wrong.
(Replying here) For Part 2 I actually count a somewhat more modest (though still quite respectable!) 26 rankings compared to the 49 in Part 1, but I'm not familiar enough with Dimps to know how many zones make up Advance, Rush, and Colors DS, and Generations 3DS games. (Also most of the Part 3 games have some kind of notable difference in their gameplay style, for instance many are actually 2D boosting.)
I do think Superstars easily gets the physics the best of the games in Part 2, but there's so much more exciting stuff happening in Generations (together with music) that I'd still rank most Superstars zones below at least half if not most of the Classic Generations stages anyways. Pretty much the reasons you already referenced in the Mania vs Superstars video when Generations was talked about there.
16 minutes in and already there are some of the hottest takes I ever heard .
Mirage Saloon also has an amazing Knuckles and Encore Act 1 that, in my opinion, would elevate it to #2 above Press Garden and below Studiopolis if they were factored in. Do you like either the Knuckles or Encore Act 1? (These Acts come with yet another banger soundtrack too, making it I believe the only Sonic zone covered on this list to have three different Act songs.)
Hydrocity Act 2 in Mania definitely has some of the most 'reheated' level design, but Act 1 infuses the boats and water level switches and some references to other water levels in the franchise. Either way I still agree it's the least distinguishable zone in Mania in terms of its overall quality compared to the original zone.
There's other gimmicks not mentioned in the video that I felt were excellently infused into at least one Act of the recycled zones in Mania: Wing Fortress chickens or Wacky Workbench electric grids in Flying Batteries, Marble Garden pulleys and the growing plants in Stardust Speedway, and elements from Hill Top and Quartz Quadrant in Lava Reef.
I'd lastly argue that many of the unoriginal zones in Mania have at least one Act in them that feels more original than several of the 'fully original' zones in Superstars. Definitely an irony of sorts...though I don't think Superstars is actually a bad game - more a relative letdown of sorts after everything Mania accomplished - and look forward to Part 2.
Yeah, but I was sadly only ranking the zones that Sonic actually goes to. If I were to rank character exclusive zones or pathways, this video would have been WAAAAY longer than it actually is, lol. Also, I wanted to mention many of the reused assets that were repurposed for Manias levels, bit Ifelt, like I could save that for a later video because of the aforementioned, time issue.
29:54 "You can't do anything so don't even try, get some help"
"Don't do what Sonic does"
"Sonic, dead or alive. HES M-M-MINE"
Me personally, I LOVE Labyrinth
1:24 Math ain't mathing
Sky base at the bottom, you love to see it
Sky Chase, but I don't respect it enough to care lol 😂
This is a good video 👍
And this is a good comment 😁
Who let brother cook.
10:45 Green hill Mountains and water
Scrap Brain building and fire
I respect your opinion on most of these levels, but I just have to disagree for the water and oil statements for labyrinth and oil ocean zone.
The reason you don’t go fast in the water is because of the currents and properties of water, and of course you die if submerged in the oil as, oil is way denser and thicker than water meaning if your lungs fill up with oil your already dead unlike water, where you actually have a chance to survive.
invoking realism as an excuse for unfair/fun level design isn't really a good idea, because game developers often break the rules of reality constantly, in order to make for a more engaging experience. Example: Coyote time in most platformers where if the player falls off a platform, there's a timing window where they can still press the jump button and it registers.
sonic would fucking die if he rolled
17:44 yeah uhhh. I'm going to need to see your music taste card. You're being suspended. Also, your opinion status is under review.
Hot take incoming but I do not care for Hydrocity at all, I actually think its a bad example of how to do a water level in a Sonic game. Its very automated, opting to wow the player with water running and water slides rather than actual engaging gameplay. It dilutes the whole point of water by having you just speed through it. You could remove the water entirely and the level would be largely the same, and I dont find that to be compelling design. It feels like people like it for being flashy and for making the water a non-element, which isnt much of an achievement.
Imo Aquatic Ruin is basically a perfect water level, which is why its a shame it gets pretty dunked on in this video. It puts the "high route, low route" philosophy to great use, and works as a great teaching tool for players who might not understand that idea by making it clear from the get go. The water is a punishment for poor play, so you want to avoid it and remain high as much as possible. However, even skilled players can speed through the water sections with some creativity, so there's a high skill ceiling too. Its just brilliant imo
Would that mean that Hydrocity Zone in Sonic Mania is better because it has more of that high-route low-route built into its design? (I think there's a large difference between the Sonic 3 & Mania versions, especially with how many gimmicks Mania took from other water levels. It keeps the speedy parts of Hydrocity, while slowing things down every once in a while depending on the route you take)
@@QualityGarbage I'd say so but I'm not fan of a lot of the gimmicks Mania pulled for Hydrocity, I especially could've done without the Gamegear bubble reference
@@seematahir5970tbf, you can skip that section of the level by being experienced enough. You can stay on the top(or the faster) section if you are good enough
Imo, While Speed and Momentum is the main thing about these games. These games are also about how fast you can clear these levels and cut down on your time. with that in mind, there are no real bad zones once you've replayed all of these games to a certain point. Even Labyrinth or Sandopolis. These are arcade-like speed games at heart with arcade elements. So the devs put in things in the levels for you to use to your advantage or shortcuts for you to find and Sonic 1 has a lot of this in its level design. Labyrinth Zone is long, for sure. But there are ways to you can make it shorter. there is even a shortcut that takes you to the end in Act 3. Right before the moving blocks in Marble Zone you can just wait and sit on the platform while waiting for it to get to the other side, or you could go for the 2 floating blocks and completely clear the lava floor below. This one is super obvious when they say the top path is often the fastest path in some levels. Thats because it is and there are quite a few levels that are faster if you stay on the top. Or this other instance on Casino Night where there are speed shoe monitors and you can completely blaze the level if you know where to go. I learned a lot of these levels always have something for you to use or find. Its all there waiting for you to discover and utilize. Its kinda hard to articulate through a text comment. But its all there and I love it. I've come to love all of these levels from the classic trilogy and really looks for those alt paths to use and learn what is there I can use. I'm not a speedrunner nor do I consider myself a Classic Sonic Elitist (Tho I am a huge fan of the Classic Sonic games). But there are no bad zones in Classic Sonic and Enjoy every single one of them
My fav zone is Canrival Night Zone btw, kinda tied between Pinball Carnival as well :)
no what you had a whole yap fest just to say your favorite level is Carnival Night Zone
@@biohazardbin Yes, and you need to do that to get your point across. Basics in writing
Now do the handheld classic zones!!!
-_-
Labyrinth Zone is something that you felt annoyed when first few play through, but gets better when you feel nostalgic and skilled enough. It gives some special points to Sonic 1. While sky chase zone has zero replayable value
1:02:20 nah we need to thank you for making great content for the sonic franchise
stop the glaze
Marble Zone is good. The music slaps and it have too many secret locations
But scrap brain music does slap but I think oil ocean should be in D
Starting off with Sky Chase Zone as the worst in the series invalided this ENTIRE list for me. Didn't finish the video and will not be watching the rest of your series 🤦🏽
bro woke up and chose IDIOCRITY🗣🗣🔥🔥
Ngl I have to defend Sky Chase [Sure it might be Boring But It’s no where near close to The hate Of Metropolis NGL] it’s a Good breather Of The Absolute Garbage Called Metropolis Zone… but it’s not That bad
In manias Flying battery I always got lost and died
Ask me today what my favorite classic Sonic level is, and I would probably say S3&K Hydrocity. But ask me tomorrow and you will get a completely different answer. Choosing a definitive favorite is impossible, and I think that goes to show the consistently great quality of the series. Sure, there are clunkers here and there, but there isn't a single level I would say I hate.
I'm honestly at worst just ok (neither loving nor hating it) with labyrinth zone, or actually every single any genesis era zone, exept wacky workbench
Bro got rejected by the loop
@@awesomepixel447 huh? 🤨
@Plexi.T In Green Hill Zone (Original) and you put wtf on the screen
@@awesomepixel447 ohhhhh, sorry, I made this quite the while ago.
Wing fotrees is S tier for me
HOOOOOOOW, man 😭
Well Wing Fortress is FF Tier
List DIES at Green Hill being B. These is a really solid argument it’s an S. But not being an A is ABSURD.
@mikeclark7026 Yeah, I know it seems crazy, but I would feel weird putting the Sonic 1 Green Hill so close to the Sonic Mania one.
Stay mad kid 🫵
green hill from sonic 1 is overrated
@@Zerosaber91
No one asked you ped0
wing fortress is so much better than 3k flying battery
Oil ocean in sonic 2 is extremely boring while in mania it is extremely fun.
Hill top Uses Emerald Hill graphics
I dont like oil ocean to bro
I don’t like flying battery zone
So hard equals bad?
FLYING BATTERY IN FUCKING D DUDE WHAT IS THIS LIST HELPPPPPP
Carnival Night in C Tier, casual PlexiTier L
Makes me so happy to see so many Sonic 2 zones so low. I don't get all the hype around that game. I like it, but it's certainly not a masterpiece like some people make it out to be. The music is so-so and most of the levels are bleh or hard due to enemy placements. Hilltop Zone is the cream of the crop of that game.
Skibidi Zone is S Tier
EXCUSE ME YOU’RE BLACK?! Me too can we be friends?
@malharezyoutube lmao. I have a discord server you can join if you're interested 😀.
I'm your thousand view
Nice to meet you. How's your hundredth view been doing. I hear she's been having medical problems as of late 😌
Ima be honest Labyrinth is so over hated. Quite a few of the levels in CD go under it. And WHY IS OIL OCEAN F TIER
Honestly I think Labyrinth and Marble are overrated. And Scrap Brain is really good actually. And y’all are goofy about Scrap Brain 3 because there’s literally a shortcut that skips the entire level same for Labyrinth 1. I beat the entire level in less that 50 seconds without even trying to speedrun 💀