I felt like this till… this second actually. Here’s a logic theory building on where I stopped watching the video. What is the inverse of habits (set automated processes)? Novelty (constant active processing)! This gives you other strengths- such as novel patterns, recognition of pattern differences and a deeper understanding of the underlying structure inherent in those patterns. I was a top/sup main forever, but I just switched roles to mid/jg and now I’m climbing out of nowhere. Also, listen to high-ish bpm music- it’s stimulating and idk, that has helped me to be able to process faster… maybe? Or switch processes more frequently… idk. GL! Biggest strength of all is flexibility in your beliefs which, maybe for you as for me, is sometimes a stronger factor in the outcome (once I let go of the deterministic perspective) than skill- and that’s my theory on “how to get carried”. ❤ And if your name is indicative of anything, I think you’ll follow! Hopefully. GLHF
I remember watching a vid years back where SKT was casually playing Starcraft… it was clear that ALL of them had played it in the past, along with every other LCK pro. The fact that Starcraft was so big in S. Korea is probably why Korea got so good at league so quickly (on top of other factors ofc like gaming culture)
Starcraft is a harder game than league imo. I'm not surprised that koreans who dominated SC through all of its history, are so good at League. They only need to control 1unit when they can controll 200 perfectly.
Thanks, coach! The concept helps a lot. One thing you forgot at the end to increase your mental stack capacity: show up to your games rested, awake, hydrated and well nutritioned :)
Correction regarding the mental stack analogy: Computers generally do not multitask, especially not when it comes to heavily interdependent tasks. They can just switch topics really fast. That's why games like Stellaris still bring high-end gaming CPUs to their knees, because in the end game there are just to many interdependent, and thus not parallelizable, calculations. Many programming languages also have an anlog of the mental stack, just called stack, where they store stuff related to current processes. And just like the mental stack you can cause a StackOverflow error by trying to put to much into that stack.
@@StandStillRushing Most proper use cases for multi-threading are about as much true multi-tasking as a human talking while walking, washing the dishes while something is in the oven or being able to react to the door bell while reading. Quite a lot of multi-core usage is also not even truly parallel, but instead just used to prevent extra loading of process data.
@@murphyslaw3483 Sure, but multi cores means the computer is literally doing two things in parallel, at the same exact time, which is the definition of multi tasking.
A couple sports analogies sports fans might relate with: In basketball, the difference between taking open, uncontested shots in practice (clear mental stack) vs having to take shots in live games against live competition that are contesting your shots with a hand in your face (loaded mental stack). In American football, the difference between a QB throwing passes in practice vs in live games with guys collapsing on top of you and small windows of open receivers. This is a big reason why many players clearly have the talent to play at these elite levels, but not every player will be successful there. You can't really know if a guy can handle this mental stack concept until he is put to the test. Furthermore, when he meets difficulty early on dealing with the new level of challenge, how does he respond? Will he learn and get better at it? Or will he not be able to sort it all out? Explains why a lot of superstars at college levels don't go on to be guaranteed superstars at pro levels.
Great analogy. Easy for a spectator to call a player "idiot" for not passing ball because spectator have another point of view on game. From where the player was standing you would not see the possibility to pass the ball or make the shot because enemy players (sometimes - even teammates) would block the line of sight.
Mental stack applies to your team too it's literally the case that you can anticipate that someone's going to keep flaming if you do anything other than tell them to chill when they say one thing. My new strategy is to just give a chill out and word of encouragement to flaming team mates and then mute them if they say another negative thing and move on. it's probably worth a second chance to manage their emotions but you gotta focus on your own first. Some people get too invested in baby sitting the inting feeding toxic team mate but some people just wanna vent a little
depends how u word it, if u say: relax bro, overall game is fine we got this, OR if u just say: bro just chill. this will probably make them even more mad
I think conceptualizing 'mental capacity' as a percentage when it comes to multitasking is inherently flawed. In SC2, multitasking is often assumed to be a constant, yet it is well understood that true multitasking doesn't exist. Instead, you deal with tasks in rapid succession, forming task-chains to work through, rather than assuming that multitasking is possible. This concept could be more easily understood in League of Legends as well: you form an objective-such as recalling-then establish what the requirements are, and work through those requirements in rapid succession. For example: trading, warding, checking the minimap, trading again, checking where your jungler is, keeping track of enemy spells, your own cooldowns, wave timings, and so on. None of these tasks are done simultaneously; they are performed sequentially. When asked if they perform these actions with conscious awareness or subconsciously (like feeling spell cooldowns, trading patterns, minion damage, tower range, etc.), most players would say they do it subconsciously. However, the reality is that these tasks are done in such quick succession, and the patterns are so well-established, that they blend together and appear seamless.
Potentially! But this in my mind is just getting lost in the semantics. Whether it happens in quick succession or via multi tasking, has very little bearing on the understanding/application of this concept. Helping people visualize the mental stack and how mental bandwidth operates at a basic level is important for helping people understand the significance of building habits/increasing muscle memory
Great video. Something that I would love to see added to League for a similar reason is the ability to add items to a temporary set of items you‘re planning to build in that game specifically. Being able to open shop and see the items i had saved just a few minutes ago rather than having to keep the fact that i wanted to build antiheal, antishield, this type of boots, this item, that item whatever in the back of my mind would free up a lot of subconscious space
I watched only a minute and a half of this video and I already undersand why am I in Emerald and not in Master... I legit never ever think how my enemies use their abilities, like "neeko held her E here" in this video.
My respect for you as a coach has increased a lot I can say with 100% certainty that in rocket league SO much of what we do at the top level is things that force an action, with low expectation of mistakes, giving a little advantage (say 20 boost) to close options, and that essentially what you're saying with what trading is doing in lane. There might well be a perfect play that means I'm losing 20 boost and you don't lose a thing, but I'm making you make a choice, I'm closing down your options to things that are at least good enough. Trade an extra auto - 5% of my hp, great, but now you're not pushing as much, which would be worse for me, you don't get to move as fast to other plays, you don't get to look at your minimap, maybe you miss the last hit, or have to use abilities to get ones further down the line which allows me to contest the wave or another trade etc. I'd never really thought of league in those terms before, but it does make a lot of sense and changes the way I consider why I would trades, I really don't have to kill, or push you out of lane, or set up ganks, I can just distract and once I'm better than people at my level at threatening trades I can use 10% of my stack for 25% of theirs and that 15% extra awareness will lead to advantages. Damn, light bulb 💡
Hell yeah, I feel like I resonate in the way the video opened my eyes to that. I was playing at iron 4-3 for years top/support, but I switched to mid as lux recently and this week I’m climbing up through bronze. I think the difference was feeling much safer to harass and capitalize on limiting their “bandwidth”, which at my level of play seems to be undeveloped for most people. I’ve been playing the game for years and know macro play, but now that I can see this concept more clearly through that metaphor. I feel like poke/harass is such a strong enemy “bandwidth limiter” and it’s helped me a ton! But yeah such a great concept which I feel like “it’s obvious”, but it’s only obvious to some and it’s only obvious to me now that it’s been explained in a more abstracted way. So good!
I call it "Mental fatigue". The ability to distribute attention (I call it "focus" :)) , the knowledge of what to expect and how to react to it, the ability to predict future events and knowledge of tools, that can affect the outcome. Switching from from close-call desicions - where to go from where you are now - to a long-call decisions - which of the enemies i will most likely to fight? If enemies are several tanks - maybe i should buy anti-tank items? If my team have no frontline and enemy have several heroes with dashes - maybe i should buy some defence items? And no. LoL is "impossible game" because you are not the only one who makes decisions. There are 4 other players, your allies, who makes those decisions for you. That is one of the reasons nobody teaches this - it shows, that your part in game is greatly controlled by your allies. And after Riot started sponsoring the idea of "focus on your own gameplay". Next thing you need to study is "Learning paramid" and "DIKW". You will be able to put most of what you said in that pyramid - from foundation/fundamentals to the "decision making" on top of it. And, sadly, the game will be "solved". P.S. Idea virus.
yes a very common thing in Age of Empire as well - probably any other RTS as well - an example is sending some troupes around, sure it might do some mini tiny dmg to their eco but mostly its to add more distractions to the enemy; In league its not super uncommon I feel - I heard about the trading to deter CSing a lot - but sure there is more too it; not only making it harder to CS practically but also in terms of having the ability to focus on that correctly, thats one of the reason farming under tower is so hard - you have to pay attention to the minions + tower shots + enemy harassing you. Now as you said this is also applicable to deter roams, warding and so on... nice to point that out again.
@@Olliertlol nono there was a point where voli showed and u can see he's looking at the bottom right. Also the biggest proof is that he called that voli is botside when he didnt show. I'm pretty sure he was looking at voli just didn't say :D
If neeko throws a skillshot out and turns into a minion before that skillshot hits yasuo it won't proc yas' passive shield. (because damage from minions doenst proc the shield) You can instantly turn into Neeko's passive in the keybinds too.
Have you watched that old video from Brainiacs, where several people walk among each other with a ball - you are tasked to look who is carrying the ball. And at the end they say - you missed the bee (man dressed as bee), that walked and waved to you. The 2nd time you watch it, knowing there would be a bee, you notice the bee. This skill is very versalite/multipurpose.
I've spent hours watching your videos. I think you have a great mind and a lot of useful content. Please take this constructively but I think you really struggle with summarising that content. I find that a lot videos are necessarily long winded and repetitive, and kind of struggle to zone in on the point you're trying to make. Sometimes there's a combination of really relevant points with almost tangential ones. Basically I think your content would benefit greatly if you could present it in a more clear and succient manner, so that the key points become more memorable. Keep it up
I appreciate the feedback, do you have an example of where you feel this occurred in this video? (So that I can actively understand where I can tighten up)
@@CoachCurtis Sure, and again thanks for all the content, it is genuinely very useful. 1. Signposting. The concepts in this video are highly theoretical and it can get a bit overwhelming if you're not familiar. You have used slides in the past, or even notes on top of the VOD, which can help summarise and ground the learnings into key concepts - this is quite useful to help shelve this in a retrievable space in the brain and keep attention focused on the video 2. I think the introduction to the "mental stack" concept was appropriate, but extended a bit much. I have the exact same challenge that I keep on talking about something, rephrasing myself repeatedly, but that eventually detracts from the audience's attention span. I would suggest thinking how you can cover that topic in a punchier way in as short a time frame as you can muster 3. "But why does it matter?" - I think this is important to keep the viewer attentive. Everything you're saying makes sense, but what is the actionable consequence for me as a player? Even if you cover this in more detail later it may be useful to point it out clearly early on. A lot of your content is very theoretical, and part of the challenge for less experienced players like me is understanding how to utilise that information productively. E.g. I am a hardstuck gold player despite having consumed and attempted to apply many hours of LoL coaching theory 4. Length/scope - consider how far you want to take each video. Breaking it down into smaller videos may make the content easier to absord and may even help you in terms of viewership and algorithm (mind you I'm not an expert). Consider what's crucial to cover in a single video vs. a related follow up. You can even link from one video to another so they are more likely to be consumed in sequence, but the user has a choice to decide "hey, I'm a bit overwhelmed, I'll pick this up another time" Hope this is useful feedback and look forward to continuing to see more of your content!
As someone with thousands of games played in the RTS genre. Comparatively, league is more micro and less macro. The mental stack for league is less, but the mistakes are more punishing. There is more diversity in the characters for league, but actually less diversity in strategy. This is because even though there are so many different champions, you are limited to only using one at a time. RTS would be more like playing all 3 lanes at the same time. What makes league difficult is the lack of diversity in strategy - to be high level you need extreme mechanics despite how much advanced players try make it seem like it’s easy or doable. You won’t THINK you way to a victory in the same way as a RTS, you need much more execution
La contribucion que tienes sobre la comunidad de League es incomparable, you are number one reason i hit GM NA and everytime you upload something new is a gift im so grateful that u exist and provide with such good content that idk why other people just dont watch
Very interesting watch for me, as i was the enemy neeko haha. Been watching your vids for a while Curtis it was kinda fun to see u break down the lane from my enemy's perspective
Unique thing about league is the emotional composure it requires. I’m a big RTS fan where the games require a lot of APM and concentration. League is like a RTS x Psychological horror game because of how you have to mentally endure negative actions on your screen that you didn’t directly cause or create yourself and the snowballing nature of the gold system. Curtis, what you must address is the emotional instability , and the emotional stack this game puts on people 😂
Absolutely true. You could also say people allocate part of their mental stack to coping with those negative actions and as a result reduce the amount they spend on other aspects of the game.
@@darkmagician666 I notice a lot of high elo content creators have the same sort of emotionally cold and objective view of events in game. I feel like this THE most overlooked aspect of league that affects the lower ranks the most. League is the only game I’ve played where there is not always level playing field, as in some characters can become stronger than others. Imagine if in COD or APEX each kill made the player stronger with more health and damage, making some players unkillable at points in the game lol. This unique element really strains the mind in a way other games don’t
Miyamoto Mushashi wrote about this sort of thing in The Book of Five Rings. He was a very accomplished duelist, and wrote about a concept of “stabbing the face”. I’m paraphrasing here but he meant, if you concentrate on slicing your enemy in the face or eyes, he will be much more concerned about that, instead of his surroundings and the way his body is moving. He becomes readable and opportunities will open themselves up. 100% of the enemies mental stack is focused on not getting their face slashed. But, you must also be mindful that you are not so enraptured in cutting the face that you forget your own.
hmm. i think you forgot one of the most important parts, and that is automisation / habits. yes, you say a bit about champion mastery, but you didnt talk about activly practicing these things (eg in custom/practice tool). a simple example would be - prepare the next item, you wanna buy, when leaving the base, instead of while recalling. cause oh boy do people die a lot looking for which item to buy while recalling. it is a simple habit, but very effective. more extreme: changing keybinds. F1-F4 are very nice. no one uses them. or something LS had as a topic i think like some months ago. moving your camera: most people move the camera by kinda 'pushing' it arround with the mouse on the edge of the screen. a better way would be the arrow buttons. (i move my camera with ESDF, have my abilities on 2345, flash on Q, smite on T, F1-F4 on GHJK) do you hate yourself for 4 months or more for the period of transition? yes. is it objectivly speaking better to play that way? also yes. do i play jungle mainly because i am too lazy to practice CSing? ... uhm... well... ah yeah. all those things make a total difference of better gameplay of maybe... 1-2% or something. 98% is still about: who is how strong when, when can i contest which objective. when can who be where. should i take this next camp or recall and be *one respawn timer* early for dragon/nash to trap and kill someone. maybe i droped from plat to bronze 4 by just starting to main nidalee. i got out of bronze when i had over 500k mastery. and that obviously does not include practicing clear and jumps for countless hours. our brain cant handle new stuff. but you will be suprised how far you can push automisation. its basically a cheat code to everything you said in this video. on an end note: there is a guy in kr gm maining zed called onzed. he does time the flash cds in the chat. ... ... he has been seen doing that during the cast time of his ult. out of habit. because he had .3 seconds spare time.
Would you recommand doing what you did in the first part of the video, watching our own replays and trying to figure out what we should think of permanently ?
Great video, pleasure to watch. I wonder how many peaple see that your video has a second layer and a hidden excercise about the concept that you are talking about.
Wirh reference to The clash segment and With recent talk of voicecomms coming to the rift. It would mean a HUGE shift in the status quo potentially. Your telling me I can in real time get jungle tracking information? I can real-time inform my bot lane of an unfollowable roam?
Also trading ones mental can allow you to not have more mental bandwidth buuut allow you to use it more effectively and efficiently so instead of 25% you will use 12% so you can use more elsewhere like map awareness and as you play more games training yourself to use your mental better you can be better at say keeping track of where there jungler is most likely to be and gank same for learning your own teammates habits and playing with them not against them cause most people can’t or won’t change to play with you
Idk if I am sold on trading just to put pressure on their mental stack, at least not in the clip you used. Lissandra has an unreactable cc option with flash w, that can set up for kills easily if Taliyah ganks. As A Sol, I would want to keep my health higher in the lane because my gank set up for amumu is much worse, and Lissandra's ability to avoid ganks is much easier. Couple that with the fact that my champion scales better, I would rather try to facilitate an uninteractive lane. Additionally, to trade back without just hitting the minions, I would need to lean away from my ward on the raptors. I am fairly confident Taliyah is top side, we lose early 2v2, and Quinn should have prio top lane so we wouldn't be able to rely on Garen to roam first from top lane. Also, while the last one wouldn't necessarily apply to me as much, it seemed like Odin was already a bit overloaded on his mental stack for last hitting, as he dropped 3 minions in the first 2 waves without being pressured at all. I feel like the more productive takeaway here is just to focus up on last hitting.
A.Sol could do short Q spams on her and force her to handle that information. Whether you are going to actually keep holding it or not is something she now has to contend with unless she knows for certain that you won't do anything. At the absolute highest levels of play, they know have zero threat and so that tactic won't work, but you could then use that to your advantage and actually harass them and gain stacks and poke since they won't expect you to be that crazy. But for most of us, just flashing something on the screen will automatically make the enemy worse off. Spamming emotes and laughs and jokes can help with that too. That's part of the famous Nunu Bot laughing tech. If you turn it off, then it doesn't affect you. I don't have All Chat for that reason. It's useless information and even if I don't read it, it pops onto my screen so my brain reacts and loses moments of focus on other things. The point is to not let your enemy focus on more things easily. If all lane A.Sol just sits there and stacks slowly and there is almsot no interaction, Lissandra has more time to look at the map and assess the current state of the game and make better decisions which can ultimately win her the game. If she has to focus more on Sol, it gives him and his team more chances to win because it reduces the information Lissandra can acquire due to mental overload. There is only so much you can focus on at once - as explained in the video. So you as A.Sol gain nothing. But Lissandra loses something and that's the point. It's the same as removing wards from the map. When the enemy has less information, they are more likely to mess up and you get the upper hand. The more information you have to work with (and if you know how to sift through it if there is too much of it) then you will make better decisions. That's why you see Faker's screen spasm because he uses F keys to look around constantly and gather everything he can from small cooldowns to vision to positioning to timers, etc. Make your opponent work harder. Don't give them anything for free. Just because they get a counter matchup doesn't mean they should win. Make them sweat for it. And if they manage, well, good job to them. But if they mess up, it can turn the tables and you can capitalize and gain an advantage which will increase your chances of winning. The more you do that, the higher rank you will be by virtue of just winning more games by being the better player on average. If that A.Sol was Chovy, this Lissandra wouldn't be able to breath despite having the upper hand.
@@SiMeGamer The problem is A Sol Q doesn't go through minions, and in this situation, we had the ward on enemy raptors so we knew Taliyah was topside. I think it's one thing to pressure the opponent, but this seems like you would need to be doing poor leaning and wasting mana in order to apply that pressure. I feel like focusing on trading rather than CSing has been something that Curtis has been critical of in the past, and we have a clip of an A Sol dropping 25% of his minions without being pressured and yet the takeaway is he should have been trading more heavily. It just feels very hindsight biased. If he had been trading against Lissandra and got ganked by Taliyah instead of Lissandra roaming to kill Amumu, I feel like the takeaway would have been, we shouldn't be forcing trades instead of leaning towards our wards and playing to our win conditions of scaling.
@@jaketerpening3284 I don't think you understand me. You don't need to actually damage Lissandra. Just tapping Q and doing nothing with it forces Lissandra to waste her mental stack on recognizing what you are doing. You could try to position more in a way to threatens using Q and never use it. There is a bunch of tiny stuff you can do. I never said to trade. I said to make it seem like you are always ready to do something - make Lissandra think about you so that she doesn't think about the map. Once again, if this was Chovy, this Lissandra would be out of breath. Same position, different more experienced player. To get proof of that, look at Chovy's A.Sol games from this past year. He was winning counter matchups against other pros. Because he is utilizing everything he can from tiny poke to rune timing to CS manipulation to baiting enemy abilities, etc. Best thing you can do is send the clip in some A.Sol Discord or Reddit and see what they have to say. You'll likely get tons of different answers. I think we can fake pressure Lissandra more.
concepts like mental stack are going to have to be applied differently for people with adhd. I wonder if there would be any point in adressering adhd league uniquely given that probably 15-25% of players have it
Just wanna say no matter how much time I quit League I still come back whenever I play again, this is without a doubt the best teacher of the game. And I don't even speak english, im south american
me: OH shit I can use this knowledge in game Me realizing: Oh, but I will still get a 0/5 bot lane the first 5 min, I won't install this shit game for that. League is literally just containing depressed /braindead individuals
TO sum it up, I suck at the game because my brain has the capacity of a thimble. Gottit. Back to chewing on cable
mmm cable
XD
I felt like this till… this second actually. Here’s a logic theory building on where I stopped watching the video.
What is the inverse of habits (set automated processes)? Novelty (constant active processing)! This gives you other strengths- such as novel patterns, recognition of pattern differences and a deeper understanding of the underlying structure inherent in those patterns.
I was a top/sup main forever, but I just switched roles to mid/jg and now I’m climbing out of nowhere. Also, listen to high-ish bpm music- it’s stimulating and idk, that has helped me to be able to process faster… maybe? Or switch processes more frequently… idk. GL!
Biggest strength of all is flexibility in your beliefs which, maybe for you as for me, is sometimes a stronger factor in the outcome (once I let go of the deterministic perspective) than skill- and that’s my theory on “how to get carried”. ❤
And if your name is indicative of anything, I think you’ll follow! Hopefully. GLHF
xddwires
The most misunderstood concept in league is mental health
no, it's mental bandwidth, watch the video
@@juanahrw4162 Mental bandwidth is what the video thinks is the most misunderstood.
Mental health issues is what you find when you play the game.
@@cubiss1273 skill issue
Tru
I remember watching a vid years back where SKT was casually playing Starcraft… it was clear that ALL of them had played it in the past, along with every other LCK pro. The fact that Starcraft was so big in S. Korea is probably why Korea got so good at league so quickly (on top of other factors ofc like gaming culture)
Starcraft is a harder game than league imo. I'm not surprised that koreans who dominated SC through all of its history, are so good at League.
They only need to control 1unit when they can controll 200 perfectly.
@@marianorivera3272 not the same thing tho
Starcraft is infintely harder than lol. Its just not visually attracitve
No. Starcraft doesn't attract as many because most can't handle the micro.
@@Nathan-zd8ew think that's such cap, every response/action has a clear solution/response
Thanks, coach! The concept helps a lot. One thing you forgot at the end to increase your mental stack capacity: show up to your games rested, awake, hydrated and well nutritioned :)
Facts, we loose so much mental capacity from lack of sleep, crappy diet etc. and for sure where most people who wants to play better should start.
Correction regarding the mental stack analogy: Computers generally do not multitask, especially not when it comes to heavily interdependent tasks. They can just switch topics really fast. That's why games like Stellaris still bring high-end gaming CPUs to their knees, because in the end game there are just to many interdependent, and thus not parallelizable, calculations.
Many programming languages also have an anlog of the mental stack, just called stack, where they store stuff related to current processes. And just like the mental stack you can cause a StackOverflow error by trying to put to much into that stack.
Not really, these days computers are multi-core. They do indeed multi-task, very well.
@@StandStillRushing Most proper use cases for multi-threading are about as much true multi-tasking as a human talking while walking, washing the dishes while something is in the oven or being able to react to the door bell while reading.
Quite a lot of multi-core usage is also not even truly parallel, but instead just used to prevent extra loading of process data.
whose gonna tell em multithreading is slower in like 80-90% of use cases
@@murphyslaw3483 Sure, but multi cores means the computer is literally doing two things in parallel, at the same exact time, which is the definition of multi tasking.
Stellaris late-game lag mentioned!
This lag can be reduced by exterminatus.
A couple sports analogies sports fans might relate with:
In basketball, the difference between taking open, uncontested shots in practice (clear mental stack) vs having to take shots in live games against live competition that are contesting your shots with a hand in your face (loaded mental stack).
In American football, the difference between a QB throwing passes in practice vs in live games with guys collapsing on top of you and small windows of open receivers.
This is a big reason why many players clearly have the talent to play at these elite levels, but not every player will be successful there. You can't really know if a guy can handle this mental stack concept until he is put to the test. Furthermore, when he meets difficulty early on dealing with the new level of challenge, how does he respond? Will he learn and get better at it? Or will he not be able to sort it all out? Explains why a lot of superstars at college levels don't go on to be guaranteed superstars at pro levels.
Great analogy.
Easy for a spectator to call a player "idiot" for not passing ball because spectator have another point of view on game. From where the player was standing you would not see the possibility to pass the ball or make the shot because enemy players (sometimes - even teammates) would block the line of sight.
Mental stack applies to your team too it's literally the case that you can anticipate that someone's going to keep flaming if you do anything other than tell them to chill when they say one thing. My new strategy is to just give a chill out and word of encouragement to flaming team mates and then mute them if they say another negative thing and move on. it's probably worth a second chance to manage their emotions but you gotta focus on your own first. Some people get too invested in baby sitting the inting feeding toxic team mate but some people just wanna vent a little
depends how u word it, if u say: relax bro, overall game is fine we got this, OR if u just say: bro just chill. this will probably make them even more mad
I think conceptualizing 'mental capacity' as a percentage when it comes to multitasking is inherently flawed. In SC2, multitasking is often assumed to be a constant, yet it is well understood that true multitasking doesn't exist. Instead, you deal with tasks in rapid succession, forming task-chains to work through, rather than assuming that multitasking is possible.
This concept could be more easily understood in League of Legends as well: you form an objective-such as recalling-then establish what the requirements are, and work through those requirements in rapid succession. For example: trading, warding, checking the minimap, trading again, checking where your jungler is, keeping track of enemy spells, your own cooldowns, wave timings, and so on. None of these tasks are done simultaneously; they are performed sequentially.
When asked if they perform these actions with conscious awareness or subconsciously (like feeling spell cooldowns, trading patterns, minion damage, tower range, etc.), most players would say they do it subconsciously. However, the reality is that these tasks are done in such quick succession, and the patterns are so well-established, that they blend together and appear seamless.
Potentially! But this in my mind is just getting lost in the semantics. Whether it happens in quick succession or via multi tasking, has very little bearing on the understanding/application of this concept.
Helping people visualize the mental stack and how mental bandwidth operates at a basic level is important for helping people understand the significance of building habits/increasing muscle memory
Great video. Something that I would love to see added to League for a similar reason is the ability to add items to a temporary set of items you‘re planning to build in that game specifically. Being able to open shop and see the items i had saved just a few minutes ago rather than having to keep the fact that i wanted to build antiheal, antishield, this type of boots, this item, that item whatever in the back of my mind would free up a lot of subconscious space
I watched only a minute and a half of this video and I already undersand why am I in Emerald and not in Master... I legit never ever think how my enemies use their abilities, like "neeko held her E here" in this video.
There’s a “stack overflow” joke somewhere that’s just dying to be made.
My respect for you as a coach has increased a lot
I can say with 100% certainty that in rocket league SO much of what we do at the top level is things that force an action, with low expectation of mistakes, giving a little advantage (say 20 boost) to close options, and that essentially what you're saying with what trading is doing in lane. There might well be a perfect play that means I'm losing 20 boost and you don't lose a thing, but I'm making you make a choice, I'm closing down your options to things that are at least good enough. Trade an extra auto - 5% of my hp, great, but now you're not pushing as much, which would be worse for me, you don't get to move as fast to other plays, you don't get to look at your minimap, maybe you miss the last hit, or have to use abilities to get ones further down the line which allows me to contest the wave or another trade etc.
I'd never really thought of league in those terms before, but it does make a lot of sense and changes the way I consider why I would trades, I really don't have to kill, or push you out of lane, or set up ganks, I can just distract and once I'm better than people at my level at threatening trades I can use 10% of my stack for 25% of theirs and that 15% extra awareness will lead to advantages.
Damn, light bulb 💡
Hell yeah, I feel like I resonate in the way the video opened my eyes to that. I was playing at iron 4-3 for years top/support, but I switched to mid as lux recently and this week I’m climbing up through bronze. I think the difference was feeling much safer to harass and capitalize on limiting their “bandwidth”, which at my level of play seems to be undeveloped for most people. I’ve been playing the game for years and know macro play, but now that I can see this concept more clearly through that metaphor. I feel like poke/harass is such a strong enemy “bandwidth limiter” and it’s helped me a ton!
But yeah such a great concept which I feel like “it’s obvious”, but it’s only obvious to some and it’s only obvious to me now that it’s been explained in a more abstracted way. So good!
I call it "Mental fatigue".
The ability to distribute attention (I call it "focus" :)) , the knowledge of what to expect and how to react to it, the ability to predict future events and knowledge of tools, that can affect the outcome. Switching from from close-call desicions - where to go from where you are now - to a long-call decisions - which of the enemies i will most likely to fight? If enemies are several tanks - maybe i should buy anti-tank items? If my team have no frontline and enemy have several heroes with dashes - maybe i should buy some defence items?
And no. LoL is "impossible game" because you are not the only one who makes decisions. There are 4 other players, your allies, who makes those decisions for you. That is one of the reasons nobody teaches this - it shows, that your part in game is greatly controlled by your allies. And after Riot started sponsoring the idea of "focus on your own gameplay".
Next thing you need to study is "Learning paramid" and "DIKW". You will be able to put most of what you said in that pyramid - from foundation/fundamentals to the "decision making" on top of it. And, sadly, the game will be "solved".
P.S. Idea virus.
yes a very common thing in Age of Empire as well - probably any other RTS as well - an example is sending some troupes around, sure it might do some mini tiny dmg to their eco
but mostly its to add more distractions to the enemy; In league its not super uncommon I feel - I heard about the trading to deter CSing a lot - but sure there is more too it;
not only making it harder to CS practically but also in terms of having the ability to focus on that correctly, thats one of the reason farming under tower is so hard - you have to pay attention to the minions + tower shots + enemy harassing you.
Now as you said this is also applicable to deter roams, warding and so on...
nice to point that out again.
I found it kind of funny/fitting that in between having to think about everything on the screen Curtis missed the jungler at 1:10
He knows that hes botside. He didnt mention it but he called botside because raps took too long to take if voli started bot.
@@kamoshaa7236 yeah he deduced it already I guess
@@Olliertlol nono there was a point where voli showed and u can see he's looking at the bottom right. Also the biggest proof is that he called that voli is botside when he didnt show. I'm pretty sure he was looking at voli just didn't say :D
I can tell by the first 10 seconds that this is going to be a banger
Meanwhile my thought process playing Jax top in silver for first 6 minutes: "Remember we not 6 yet so no stronk bonk"
True :)
Jax is hyper strong lvl 1 tho
@@garagavia yes, but you can free up your mental stack by not counting the bonks for stronk bonk before 6
If neeko throws a skillshot out and turns into a minion before that skillshot hits yasuo it won't proc yas' passive shield. (because damage from minions doenst proc the shield) You can instantly turn into Neeko's passive in the keybinds too.
Have you watched that old video from Brainiacs, where several people walk among each other with a ball - you are tasked to look who is carrying the ball. And at the end they say - you missed the bee (man dressed as bee), that walked and waved to you. The 2nd time you watch it, knowing there would be a bee, you notice the bee.
This skill is very versalite/multipurpose.
Also.. this is so much better than HOW TO ACTUALLY CLIMB style videos imo
I've spent hours watching your videos. I think you have a great mind and a lot of useful content. Please take this constructively but I think you really struggle with summarising that content. I find that a lot videos are necessarily long winded and repetitive, and kind of struggle to zone in on the point you're trying to make. Sometimes there's a combination of really relevant points with almost tangential ones. Basically I think your content would benefit greatly if you could present it in a more clear and succient manner, so that the key points become more memorable. Keep it up
I appreciate the feedback, do you have an example of where you feel this occurred in this video? (So that I can actively understand where I can tighten up)
@@CoachCurtis Sure, and again thanks for all the content, it is genuinely very useful.
1. Signposting. The concepts in this video are highly theoretical and it can get a bit overwhelming if you're not familiar. You have used slides in the past, or even notes on top of the VOD, which can help summarise and ground the learnings into key concepts - this is quite useful to help shelve this in a retrievable space in the brain and keep attention focused on the video
2. I think the introduction to the "mental stack" concept was appropriate, but extended a bit much. I have the exact same challenge that I keep on talking about something, rephrasing myself repeatedly, but that eventually detracts from the audience's attention span. I would suggest thinking how you can cover that topic in a punchier way in as short a time frame as you can muster
3. "But why does it matter?" - I think this is important to keep the viewer attentive. Everything you're saying makes sense, but what is the actionable consequence for me as a player? Even if you cover this in more detail later it may be useful to point it out clearly early on. A lot of your content is very theoretical, and part of the challenge for less experienced players like me is understanding how to utilise that information productively. E.g. I am a hardstuck gold player despite having consumed and attempted to apply many hours of LoL coaching theory
4. Length/scope - consider how far you want to take each video. Breaking it down into smaller videos may make the content easier to absord and may even help you in terms of viewership and algorithm (mind you I'm not an expert). Consider what's crucial to cover in a single video vs. a related follow up. You can even link from one video to another so they are more likely to be consumed in sequence, but the user has a choice to decide "hey, I'm a bit overwhelmed, I'll pick this up another time"
Hope this is useful feedback and look forward to continuing to see more of your content!
@@Kedislol Thank you, very helpful!
Mental stack double trouble videos from Coach C and BBC. WE EATING GOOD TODAY!
Can you make a hierarchy of what patterns to pay attention to for building passive recognition--so we can know what to prioritize in practice?
As someone with thousands of games played in the RTS genre. Comparatively, league is more micro and less macro. The mental stack for league is less, but the mistakes are more punishing. There is more diversity in the characters for league, but actually less diversity in strategy. This is because even though there are so many different champions, you are limited to only using one at a time. RTS would be more like playing all 3 lanes at the same time. What makes league difficult is the lack of diversity in strategy - to be high level you need extreme mechanics despite how much advanced players try make it seem like it’s easy or doable. You won’t THINK you way to a victory in the same way as a RTS, you need much more execution
La contribucion que tienes sobre la comunidad de League es incomparable, you are number one reason i hit GM NA and everytime you upload something new is a gift im so grateful that u exist and provide with such good content that idk why other people just dont watch
Very interesting watch for me, as i was the enemy neeko haha. Been watching your vids for a while Curtis it was kinda fun to see u break down the lane from my enemy's perspective
Yes of course Morpheus-san.
man that intro was really good at expressing the point of the video
Unique thing about league is the emotional composure it requires. I’m a big RTS fan where the games require a lot of APM and concentration. League is like a RTS x Psychological horror game because of how you have to mentally endure negative actions on your screen that you didn’t directly cause or create yourself and the snowballing nature of the gold system. Curtis, what you must address is the emotional instability , and the emotional stack this game puts on people 😂
Absolutely true. You could also say people allocate part of their mental stack to coping with those negative actions and as a result reduce the amount they spend on other aspects of the game.
@@darkmagician666 I notice a lot of high elo content creators have the same sort of emotionally cold and objective view of events in game. I feel like this THE most overlooked aspect of league that affects the lower ranks the most. League is the only game I’ve played where there is not always level playing field, as in some characters can become stronger than others. Imagine if in COD or APEX each kill made the player stronger with more health and damage, making some players unkillable at points in the game lol. This unique element really strains the mind in a way other games don’t
You remain one of the best coaches for this game on UA-cam. This was brilliant.
Miyamoto Mushashi wrote about this sort of thing in The Book of Five Rings. He was a very accomplished duelist, and wrote about a concept of “stabbing the face”. I’m paraphrasing here but he meant, if you concentrate on slicing your enemy in the face or eyes, he will be much more concerned about that, instead of his surroundings and the way his body is moving. He becomes readable and opportunities will open themselves up. 100% of the enemies mental stack is focused on not getting their face slashed. But, you must also be mindful that you are not so enraptured in cutting the face that you forget your own.
Sun Tsu "The Art of League".
Many skills from one area of expertise can be used in another. Just need some objects wording/meanings to adjust.
hmm. i think you forgot one of the most important parts, and that is automisation / habits. yes, you say a bit about champion mastery, but you didnt talk about activly practicing these things (eg in custom/practice tool).
a simple example would be - prepare the next item, you wanna buy, when leaving the base, instead of while recalling.
cause oh boy do people die a lot looking for which item to buy while recalling. it is a simple habit, but very effective.
more extreme:
changing keybinds. F1-F4 are very nice.
no one uses them. or something LS had as a topic i think like some months ago. moving your camera: most people move the camera by kinda 'pushing' it arround with the mouse on the edge of the screen. a better way would be the arrow buttons. (i move my camera with ESDF, have my abilities on 2345, flash on Q, smite on T, F1-F4 on GHJK)
do you hate yourself for 4 months or more for the period of transition? yes.
is it objectivly speaking better to play that way? also yes.
do i play jungle mainly because i am too lazy to practice CSing? ... uhm... well...
ah yeah. all those things make a total difference of better gameplay of maybe... 1-2% or something. 98% is still about: who is how strong when, when can i contest which objective. when can who be where. should i take this next camp or recall and be *one respawn timer* early for dragon/nash to trap and kill someone.
maybe i droped from plat to bronze 4 by just starting to main nidalee. i got out of bronze when i had over 500k mastery. and that obviously does not include practicing clear and jumps for countless hours.
our brain cant handle new stuff. but you will be suprised how far you can push automisation. its basically a cheat code to everything you said in this video.
on an end note: there is a guy in kr gm maining zed called onzed. he does time the flash cds in the chat.
...
...
he has been seen doing that during the cast time of his ult. out of habit. because he had .3 seconds spare time.
Would you recommand doing what you did in the first part of the video, watching our own replays and trying to figure out what we should think of permanently ?
One of my favorite concepts Dopa introduced a while ago to the game, great in-depth explanation.
MARVIN SHOUTOUT LETS GOOOOO
Destroy mental stack of your opponent by sh*ttalking in the ALL-chat.
Understood the assignment.
Great video, pleasure to watch. I wonder how many peaple see that your video has a second layer and a hidden excercise about the concept that you are talking about.
lmao “this Warcraft guy”, it’s Grubby isn’t it? I love both of you ❤
Dude I just want to say I love your content, podcast, and am happy you're uploading more often.
Wirh reference to The clash segment and With recent talk of voicecomms coming to the rift. It would mean a HUGE shift in the status quo potentially. Your telling me I can in real time get jungle tracking information? I can real-time inform my bot lane of an unfollowable roam?
Also trading ones mental can allow you to not have more mental bandwidth buuut allow you to use it more effectively and efficiently so instead of 25% you will use 12% so you can use more elsewhere like map awareness and as you play more games training yourself to use your mental better you can be better at say keeping track of where there jungler is most likely to be and gank same for learning your own teammates habits and playing with them not against them cause most people can’t or won’t change to play with you
I feel like thinking about the mental stack takes up a lot of my own mental stack lol
"It's the [League of legends] equivalent of a scientific paper vs a TMZ article"
- Coach Curtis
I love the parallels with veritasium! Or am i delusional?
Idk if I am sold on trading just to put pressure on their mental stack, at least not in the clip you used. Lissandra has an unreactable cc option with flash w, that can set up for kills easily if Taliyah ganks. As A Sol, I would want to keep my health higher in the lane because my gank set up for amumu is much worse, and Lissandra's ability to avoid ganks is much easier. Couple that with the fact that my champion scales better, I would rather try to facilitate an uninteractive lane. Additionally, to trade back without just hitting the minions, I would need to lean away from my ward on the raptors. I am fairly confident Taliyah is top side, we lose early 2v2, and Quinn should have prio top lane so we wouldn't be able to rely on Garen to roam first from top lane. Also, while the last one wouldn't necessarily apply to me as much, it seemed like Odin was already a bit overloaded on his mental stack for last hitting, as he dropped 3 minions in the first 2 waves without being pressured at all. I feel like the more productive takeaway here is just to focus up on last hitting.
WOOOOOSSSSSSHHHHHHH
@@drb4074 How is this a woosh? What about my comment showed I didn't understand the concept?
A.Sol could do short Q spams on her and force her to handle that information. Whether you are going to actually keep holding it or not is something she now has to contend with unless she knows for certain that you won't do anything. At the absolute highest levels of play, they know have zero threat and so that tactic won't work, but you could then use that to your advantage and actually harass them and gain stacks and poke since they won't expect you to be that crazy. But for most of us, just flashing something on the screen will automatically make the enemy worse off. Spamming emotes and laughs and jokes can help with that too. That's part of the famous Nunu Bot laughing tech. If you turn it off, then it doesn't affect you. I don't have All Chat for that reason. It's useless information and even if I don't read it, it pops onto my screen so my brain reacts and loses moments of focus on other things.
The point is to not let your enemy focus on more things easily. If all lane A.Sol just sits there and stacks slowly and there is almsot no interaction, Lissandra has more time to look at the map and assess the current state of the game and make better decisions which can ultimately win her the game. If she has to focus more on Sol, it gives him and his team more chances to win because it reduces the information Lissandra can acquire due to mental overload. There is only so much you can focus on at once - as explained in the video. So you as A.Sol gain nothing. But Lissandra loses something and that's the point. It's the same as removing wards from the map. When the enemy has less information, they are more likely to mess up and you get the upper hand. The more information you have to work with (and if you know how to sift through it if there is too much of it) then you will make better decisions. That's why you see Faker's screen spasm because he uses F keys to look around constantly and gather everything he can from small cooldowns to vision to positioning to timers, etc.
Make your opponent work harder. Don't give them anything for free. Just because they get a counter matchup doesn't mean they should win. Make them sweat for it. And if they manage, well, good job to them. But if they mess up, it can turn the tables and you can capitalize and gain an advantage which will increase your chances of winning. The more you do that, the higher rank you will be by virtue of just winning more games by being the better player on average. If that A.Sol was Chovy, this Lissandra wouldn't be able to breath despite having the upper hand.
@@SiMeGamer The problem is A Sol Q doesn't go through minions, and in this situation, we had the ward on enemy raptors so we knew Taliyah was topside. I think it's one thing to pressure the opponent, but this seems like you would need to be doing poor leaning and wasting mana in order to apply that pressure.
I feel like focusing on trading rather than CSing has been something that Curtis has been critical of in the past, and we have a clip of an A Sol dropping 25% of his minions without being pressured and yet the takeaway is he should have been trading more heavily.
It just feels very hindsight biased. If he had been trading against Lissandra and got ganked by Taliyah instead of Lissandra roaming to kill Amumu, I feel like the takeaway would have been, we shouldn't be forcing trades instead of leaning towards our wards and playing to our win conditions of scaling.
@@jaketerpening3284 I don't think you understand me. You don't need to actually damage Lissandra. Just tapping Q and doing nothing with it forces Lissandra to waste her mental stack on recognizing what you are doing. You could try to position more in a way to threatens using Q and never use it. There is a bunch of tiny stuff you can do. I never said to trade. I said to make it seem like you are always ready to do something - make Lissandra think about you so that she doesn't think about the map.
Once again, if this was Chovy, this Lissandra would be out of breath. Same position, different more experienced player. To get proof of that, look at Chovy's A.Sol games from this past year. He was winning counter matchups against other pros. Because he is utilizing everything he can from tiny poke to rune timing to CS manipulation to baiting enemy abilities, etc.
Best thing you can do is send the clip in some A.Sol Discord or Reddit and see what they have to say. You'll likely get tons of different answers. I think we can fake pressure Lissandra more.
Chovy is the definition of Uncanny Valley in League.
concepts like mental stack are going to have to be applied differently for people with adhd. I wonder if there would be any point in adressering adhd league uniquely given that probably 15-25% of players have it
Just wanna say no matter how much time I quit League I still come back whenever I play again, this is without a doubt the best teacher of the game. And I don't even speak english, im south american
6:38 Yasuo is a very mentally overwhelming champion for the whole team as we wait for the 0/10 powerspike to come online.
I don't know if he scales hard enough for an 0/10 power spike anymore haha
Don't worry coach I'll help you escape the matrix
mind control, literally
league players discovering micro
This video scratches an itch. Love your brain
me: OH shit I can use this knowledge in game
Me realizing: Oh, but I will still get a 0/5 bot lane the first 5 min, I won't install this shit game for that. League is literally just containing depressed /braindead individuals
sick thumbnail
how does chovy do all at once? hes insane compared to this yas
Because Chovy is like the best midlaner in the world. Of course he is better than a mid-master yasuo main.
Goat thumbnail mate
You seem like such a smart person. I love your video
super interesting!
amazing!
wtf is this guy talking about? game is practice, that's all.
this is how people end up 200 games in platinum swapping champs constantly praying something will change for them
So chill to watch first minute he missed like 17 autoattacks misses 2 cs master players are so unbelievably bad
I think you may have missed the point of the video
said silver lol
link your account
Because Neeko is one of the most oppressive laners? Ofc he gonna miss a lot. Relax
@@yulian545 missing cs that is possible to get and missing cs in general are 2 entirely different things no ?