Praise be to you fancy shrimp lady. Maybe you could slide in my shrimping dm's sometime😉. Don't tell my wife though! She often lurks on my videos and leaves comments about me being a god. 🍤 🦐 🍤
hey great tutorial! Do you think you could make a tutorial for Meta Quest cloud storage saving? My game has some issues where if you factory reset, or switch headsets, it doesnt save player pref data.
You're uber welcome LilAlien69! I'm just going to say it. 69 is the best number, but worst position. Even for shrimps, it just doesn't work as well as you think it would.
Do you know how much meta pays you for your app to be on the store? I saw on a reddit forum that they keep the money break down under NDA, but I wasn't sure if it was true or not.
Great tutorial. Wondering if Meta refuse Your game early access publishing for some reason? What are the key points to stick to... So we don't get rejection. Please do tutorial about it. If possible. Thank You ❤
Thanks, it is very useful. I still have problem with the custom manifest though. I exported the project to Android Studio, and i can manage to build the project with the correct manifest including removed permissions but only if I use sdk 34 or 35, and since Meta needs sdk32 max, I'm stuck... Do someone else have this problem?
i hate unity so much its buggy for no reason but thats not what im asking what im asking is how do i make the mannifest open on vistial studio it keeps opening on microsoft edge
please see this basicly i cant make my unity project an apk cause the sdk file says outdated i try to update it but it says must be able to be editid by editor please answer ths by tomorrow
Unity still is one of the most feature complete for VR dev. Unreal and Godot are great options as well, but Unity is still ahead in the case of VR/AR dev from what I've experienced.
help it says: The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again.
Thank you for distributing this vital information.
Thank you El Shrimpo! You are a god! 🍤 🦐 🍤
Haha i love this comment
Praise be to you fancy shrimp lady. Maybe you could slide in my shrimping dm's sometime😉. Don't tell my wife though! She often lurks on my videos and leaves comments about me being a god. 🍤 🦐 🍤
hey great tutorial! Do you think you could make a tutorial for Meta Quest cloud storage saving? My game has some issues where if you factory reset, or switch headsets, it doesnt save player pref data.
Hey bro are you making a gorilla tag fan game? if so please can you send me your android manifest because im struggling really badly, thanks!
Sup Vozify
I’m surprised you don’t have a million subs 🤑
Hamster the sigma
@@lili2ngtag yuhhhh
Thank you for doing the video i asked! ❤❤❤
I hope it helps! 🍤🦐
@@FistFullofShrimp It will!!! ❤️❤️❤️
Thanks for this!
You're uber welcome LilAlien69! I'm just going to say it. 69 is the best number, but worst position. Even for shrimps, it just doesn't work as well as you think it would.
How do individual developers obtain organizational verification?
Do you know how much meta pays you for your app to be on the store? I saw on a reddit forum that they keep the money break down under NDA, but I wasn't sure if it was true or not.
I'm not sure about this. It honestly sounds like a rumor. Do you have a link to the reddit post? It would be fun to investigate!
Great tutorial. Wondering if Meta refuse Your game early access publishing for some reason? What are the key points to stick to... So we don't get rejection. Please do tutorial about it. If possible. Thank You ❤
Thaaank Youuuu!!!!
You're🍤🦐🍤🦐Welcome
What do I do after I post it to alpha like how do I access the app so my friends can test it
Thanks, it is very useful. I still have problem with the custom manifest though. I exported the project to Android Studio, and i can manage to build the project with the correct manifest including removed permissions but only if I use sdk 34 or 35, and since Meta needs sdk32 max, I'm stuck... Do someone else have this problem?
when trying to put the APK in builds it shows me errors in unity and does not put any APKs into the builds file
How do you publish to the Oculus PCVR store?
Can you make a tutorial on parralax occlusion
The assets is what im stuck on can you make a video on rhat
I added myself as a playtester in the alpha mode and every time i go into the app it crashes, It works perfectly well in the unity editor
Why does it say the VRAPI thing is not allowed after a date?
do i just copy the manifest completely or what
i keep getting so much errors and idk how to fix them and the errors dont let me build the apk
Does it work for gtag copys?
Hell yes. El shrimpoooooo
it keeps telling me that the build completed with a result of failed. what do i do
Save the project exit to the project and enter to the project again
i hate unity so much its buggy for no reason but thats not what im asking what im asking is how do i make the mannifest open on vistial studio it keeps opening on microsoft edge
it yelled at me 12:48
Ughhhh, how do I do the android thing :/
please see this basicly i cant make my unity project an apk cause the sdk file says outdated i try to update it but it says must be able to be editid by editor please answer ths by tomorrow
so devs dont mind using unity these days
Unity still is one of the most feature complete for VR dev. Unreal and Godot are great options as well, but Unity is still ahead in the case of VR/AR dev from what I've experienced.
@@FistFullofShrimp I was just joking. If I was going to program a VR experience I'd probably use Unity or webxr
Of course not. You don't wanna spend 15 years of development building on Unreal becouse it will become unreal 😂
help it says: The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again.
Change ur unity version to 2021 and build it