Fist Full of Shrimp
Fist Full of Shrimp
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Massive Discounts on Unity Assets – Here’s What You Should Grab Before It’s Gone!
The Unity Black Friday sale is going on now! Make sure to check it out and grab some assets that you've been eyeing, while they're 70% off.
🔗Affiliate Links🔗
Flash Sales Link:
assetstore.unity.com/?flashdeals=true &aid=1100lpfQw
Hurricane/Hexabody Bundle:
prf.hn/click/camref:1100lpfQw/destination:assetstore.unity.com/packages/tools/physics/vr-physics-interactions-bundle-214278
Feel:
prf.hn/click/camref:1100lpfQw/destination:assetstore.unity.com/packages/tools/particles-effects/feel-183370
Final IK:
prf.hn/click/camref:1100lpfQw/destination:assetstore.unity.com/packages/tools/animation/final-ik-14290
A* Pathfinding Project Pro:
prf.hn/click/camref:1100lpfQw/destination:assetstore.unity.com/packages/tools/behavior-ai/a-pathfinding-project-pro-87744
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: ua-cam.com/video/EMA5-WqkEAo/v-deo.html
Optimize URP: ua-cam.com/video/OqpS2z_I3hU/v-deo.html
Unity Lighting Essentials: ua-cam.com/video/5rxMdiCkQGk/v-deo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr
Переглядів: 952

Відео

How to Make Mesmerizing Day & Night Transitions in Unity 6!
Переглядів 4574 години тому
Thank you to the sponsor of this video, Southern New Hampshire University! For more information about their Game Degree program - snhu.edu/shrimp Today, we're going over how to use Adaptive Probe Volume in Unity 6 to create a Day and Night cycle. Its surprisingly easy to do now that we have Adaptive Probe Volumes. In less than 20 minutes, you can have the sun rising and setting in your game! ► ...
VR Halloween Game Jam 2024 Winners!
Переглядів 56114 днів тому
The winners of this years VR Halloween Jam have risen to the top and I display them all in this video. If you missed this years Halloween jam and want to join another, I'll be hosting one January 1st! Make sure to check out the winners games here! 1st Place Beard or Die - itch.io/jam/vr-halloween-jam-2024/rate/3043110 2nd Place ToreadorGames, JKLabs - itch.io/jam/vr-halloween-jam-2024/rate/3044...
Unity 6 Is Here : Amazing New Features and Free Assets!
Переглядів 24 тис.Місяць тому
Unity 6 is here, and it's a game-changer! In this video, I'll break down all the new features you need to know, including massive performance upgrades, enhanced multiplayer support with new templates, and cutting-edge tools for VR development like foveated rendering and Adaptive Probe Volumes (APV). Whether you're building a multiplayer game or immersive VR experience, Unity 6 brings powerful u...
How to Use Adaptive Probe Volumes in Unity 6 : Master Lighting Performance with One Simple Tool!
Переглядів 3,9 тис.Місяць тому
In this video, we dive into the Adaptive Probe Volumes feature in Unity 6 and show you how to use it to improve lighting performance in your projects. If you're working with complex lighting environments in Unity and want to optimize the lighting in your scenes, this guide will walk you through setting up and utilizing APVs to dynamically enhance your scene's lighting. ► 🍤Support the channel🍤 P...
Unity's Comeback Story : Unite 2024 Keynote & Roadmap Recap
Переглядів 15 тис.2 місяці тому
Unity Unite 2024 has just about wrapped up and I wanted to cover all the new features and the future of Unity. I cover some of the highlights throughout the keynote and I also dive into what was discussed during the session regarding the roadmap. The future is looking bright for Unity! I'm excited for Unity 6 and the direction Unity is taking the company and the game engine. Check out the VR Ha...
Get Ready for the SCARIEST Game Jam of 2024!!! VR Halloween Jam
Переглядів 3892 місяці тому
It's time to test your mastery of fear! Welcome to the 2024 VR Halloween Jam! This week-long VR Game Jam will challenge you to conjure up your most terrifying ideas and bring them to life in a world of your design. Whether you're summoning the spirits of forgotten realms or diving deep into psychological horror, this is your chance to prove your creativity under pressure. You'll have one week f...
VR Unity Dev Tries Unreal Engine: 24 Hours to Build a VR Game!
Переглядів 3 тис.2 місяці тому
I played Red Matter and it convinced me that it was time to make the switch to Unreal Engine. I'm only giving myself 24 hours to make a VR game in order to see if I'm making the switch for good. Will I succeed? Will I leave Unity for good? Will I stop asking questions after this one? All of these questions except the last one will be answered! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFu...
My First Time Experiencing VR in the Middle of the Desert
Переглядів 4402 місяці тому
One of my favorite events in the entire world is happening, and I'm not there. So, instead of sulking, I’m sharing the story of how I first experienced VR in the middle of the desert. It was random, it was unforgettable, and it sparked the inspiration to create this channel. Join me as I take a trip down memory lane, reminiscing about that life-changing night while I shed a tear about missing o...
How to Publish Your VR Game on the Meta Horizon Store
Переглядів 3,4 тис.3 місяці тому
Publishing your VR game on the Meta Horizon Store can be a challenging process, but it doesn’t have to be. In this video, I'll guide you step-by-step through Meta's new 'Early Access' feature, show you how to configure your settings for a successful submission, and walk you through using the Meta Developer Hub to get your game published efficiently. Save time and avoid the hassle by following t...
The Death of Meta Quest App Lab
Переглядів 1,9 тис.3 місяці тому
Meta is shutting down App Lab and is merging it into the Meta Quest store. The full vision of Meta Horizon OS is around the corner and with it comes major changes. If you have an AppLab game, make sure to watch this video so you can get your game ready for the transition into this new marketplace! The changes are super simple to make and this may lead to an exciting new environment for us VR de...
How To Make A VR Game in an Hour Using Unity 6!
Переглядів 14 тис.3 місяці тому
Are you ready to dive into VR game development with the latest tools and techniques? This video is your ultimate quick start guide to creating a VR game using Unity 6 and the XR Interaction Toolkit 3.0. Whether you're new to the VR dev community or a seasoned developer, this tutorial has something for everyone. Key Topics: -Unity 6 installation and setup -VR project creation from scratch -XR Pl...
Your Game Needs to Hit The Gym!
Переглядів 1,7 тис.4 місяці тому
Why can't your game lift up its steam wish list and do 10k squats? It's because you're not hitting the gym! In this quick video, I teach you what a prototype gym is and how you can leverage it so your game can get absolutely jacked. Prototype gyms are a great way for you to see if all the mechanics you've been working on will function together in a safe environment that won't harm the core of y...
Unity 6 & XR Toolkit 3.0 : Features You Can't Ignore as a VR/XR/AR Developer
Переглядів 12 тис.5 місяців тому
Discover the latest updates in Unity 6 and the XR Interaction Toolkit 3.0! 🚀 Unity 6, now in preview mode, brings a host of powerful features to VR developers. From the innovative Foveated Rendering API, which enhances performance by optimizing peripheral vision, Adaptive Probe Volumes for dynamic lighting, to the game-changing Composition Layers for crisp and clear visuals, Unity 6 is packed w...
How To Unlock Stunning Recordings with Meta Quest Developer Hub!
Переглядів 1,9 тис.5 місяців тому
How To Unlock Stunning Recordings with Meta Quest Developer Hub!
How to Publish Your Game on SideQuest : New Developer Hub!
Переглядів 1,2 тис.6 місяців тому
How to Publish Your Game on SideQuest : New Developer Hub!
Where Should You Publish Your Game? Meta Store vs SideQuest vs AppLab
Переглядів 1,7 тис.6 місяців тому
Where Should You Publish Your Game? Meta Store vs SideQuest vs AppLab
What Makes Horizon OS a Game Changer for VR Developers?
Переглядів 2,2 тис.6 місяців тому
What Makes Horizon OS a Game Changer for VR Developers?
The Unity Asset Store's Best VR Assets
Переглядів 4,9 тис.7 місяців тому
The Unity Asset Store's Best VR Assets
How to Get Gorilla Tag Movement Fast in Unity
Переглядів 5 тис.7 місяців тому
How to Get Gorilla Tag Movement Fast in Unity
How To Add Haptic Feedback for UI and Interactable Objects
Переглядів 1,6 тис.7 місяців тому
How To Add Haptic Feedback for UI and Interactable Objects
How To Open Doors Easily in Unity With Trigger Events
Переглядів 3,8 тис.7 місяців тому
How To Open Doors Easily in Unity With Trigger Events
How to Make the Perfect Omelette
Переглядів 6817 місяців тому
How to Make the Perfect Omelette
Unity GDC 2024 : VR Development Just Got A Ton Easier
Переглядів 2,2 тис.8 місяців тому
Unity GDC 2024 : VR Development Just Got A Ton Easier
Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
Переглядів 9838 місяців тому
Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
Переглядів 2 тис.8 місяців тому
Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
The Love Bytes VR Jam Results!!!
Переглядів 2828 місяців тому
The Love Bytes VR Jam Results!!!
Mapping Inputs to Actions in Unity VR!
Переглядів 5 тис.8 місяців тому
Mapping Inputs to Actions in Unity VR!
The Love Byte VR Jam Theme Announcement!
Переглядів 2659 місяців тому
The Love Byte VR Jam Theme Announcement!

КОМЕНТАРІ

  • @georgebranum8874
    @georgebranum8874 12 хвилин тому

    the hell is an organization unit

  • @Jerry101ucanttouchmae
    @Jerry101ucanttouchmae 6 годин тому

    Best instruction video 👏🏻👏🏻

  • @Apple_VR2
    @Apple_VR2 7 годин тому

    How can u publish gam updates?

  • @TwitchthecatALTMyaltaccf-lp2zm
    @TwitchthecatALTMyaltaccf-lp2zm 11 годин тому

    I do not have a android settings can someone help me?

  • @beardordie5308
    @beardordie5308 22 години тому

    Hurricane and Hexabody is my favorite system for my jam games

    • @beardordie5308
      @beardordie5308 22 години тому

      I also use an older version of Feel called MMFeedbacks that was included in the Corgi Engine. Feel just has more of those and it's a great system.

  • @JBJFX
    @JBJFX 22 години тому

    Good info as always, thanks

  • @ladyupperton23
    @ladyupperton23 23 години тому

    🔥 🔥 🔥

  • @carierickson9996
    @carierickson9996 День тому

    thank you this is helpful so far i am at 14:10.

  • @shncn
    @shncn День тому

    This video should be released before halloween jam 😢

  • @jayengel9012
    @jayengel9012 День тому

    This is a great and fresh explanation, keep it up! I'm a veteran unity user and new to XR and this guide is just perfect.

  • @Clazzette
    @Clazzette День тому

    A huge skip at 11:41. Not really a good video at all, I'm sorry, but I wasted so much time on this that after carefully following all the parts and did some troubleshooting ending up not having a working build, apparently this video in particular is useless.

  • @PRodi_
    @PRodi_ 2 дні тому

    Thank you, this is awesome!♥ I’m looking forward to the next tutorial on how to transition the skybox from day to night

  • @ladyupperton23
    @ladyupperton23 2 дні тому

    You make complex design so shrimple to understand. All praise El Shrimpo the Genius! 🎉

  • @Vice_vr24
    @Vice_vr24 2 дні тому

    DUDE THANK YOU SOOOOOO MUCH FOR THIS TEMPLATE but can i make a game with this template

  • @MegaBizMan
    @MegaBizMan 3 дні тому

    As an Unreal Developer, I appreciate this video. Great content. Greetings from the UK.

  • @lunarvoidvr
    @lunarvoidvr 5 днів тому

    setting up light probes always boring but usually worth it

  • @acidgiraffes
    @acidgiraffes 5 днів тому

    *MAKE SURE TO USE URP SHADERS ON YOUR MATERIALS OTHERWISE SHADOWS BREAK*

  • @frziez
    @frziez 5 днів тому

    What if I make a terrain world but want it to be kinda of a sunset vibe and have the trees and plants moving, would I use mixed?

  • @angeldavidguillenhernandez289
    @angeldavidguillenhernandez289 5 днів тому

    super proyecto, me ayudo mucho...

  • @ShdwGT-TikTok
    @ShdwGT-TikTok 6 днів тому

    “Let’s go back to the hub”

  • @shakirinjahanmozumder2572
    @shakirinjahanmozumder2572 8 днів тому

    Thank you so much!

  • @Chronomatrix
    @Chronomatrix 8 днів тому

    Phenomenal introduction to XR! Straight to the point, I love it.

  • @vijaydharshan3976
    @vijaydharshan3976 8 днів тому

    Um I have a doubt that the xr interaction toolkit->3.0.5->starter assets ->there is a demo scene assets in that which one I want to choose please tell me

  • @YuvalNaveh-MscOT
    @YuvalNaveh-MscOT 9 днів тому

    Thank you very much for the tutorial, I am using ver 6000.0.25f1 I was able to follow all the instructions up to adding the XR module in the Hierarchy. But in the submenu I only have XR origin (vr) and not the XR origin (Action based). I tried to install the XR origin (vr) instead but it didn’t add the Left hand or Right hand controllers. Any suggestions?

  • @spd-v9o
    @spd-v9o 9 днів тому

    I tried recording both eyes, but videos don't actually look 3d; nothing saved on the device ever looks 3d, only stuff I see online, and I'm pretty sure that's a limitation of the technology, a 3d screen record would look terrible the instant you move your head

  • @mohammedhajomar4400
    @mohammedhajomar4400 9 днів тому

    thx man

  • @thanos879
    @thanos879 10 днів тому

    I don't know how my vr game is even starting up.. im sitting at 8 million triangles 😂. I got a lot of optimization to do. Thanks. I'm going to watch every single one of these videos in the playlist

  • @nixellion
    @nixellion 10 днів тому

    I did try all of the frameworks mentioned in the video an at first I was impressed by how smooth and fluid and natural AutoHand is, and how it can dynamically pose fingers and all that. Even started building my prototype with it, until I realized that... it pretty much does not have anything else, compared to other frameworks. So I took another look at Hurricane and realized that it actually can do everything that AH does. It also has autoposing and intricate pose and grabbing controls, and after just a little tweaking it is basically the same. I think what AH does well is that they have a great demo scene and demo assets. It is focused specifically on grabbing things and showcasing dynamic finger posing. And their fingers and hands look really nice, and all the objects are simple but stylish. In contrast HurricaneVR tries to use more 'realistic' assets and it falls apart a little bit, it hurts the first impression. But in reality HurricaneVR is just better, imo. Maybe except for stab climbing. As for VRIF... I didn't like how it is not really an asset that you can add into a project, but rather a project template. That's just hard to work with for me, it adds too much bias. And it lacks a lot of mechanics that HVR has, like melee. It also was more glitchy when I tried it last. However it seems to have better more fleshed out gunplay, and especially with latest updates that the developer teases it seems to be adding a lot more fun stuff. So I will probably continue making my prototype with HVR but will keep an eye on VRIF updates.

  • @manuelmeekattukulam
    @manuelmeekattukulam 10 днів тому

    Shrimple 😂

  • @BloxxerVR
    @BloxxerVR 10 днів тому

    Is the password your unity password.

  • @tomasssemevics5509
    @tomasssemevics5509 11 днів тому

    Wow, only later revealing that I have to pay for a freaking code! Doesn't even show how to write it.

  • @K3DAF
    @K3DAF 12 днів тому

    How could I use my keyboard to emulate that I have the glasses on, that is, move with the keys and activate triggers with keys. only for play mode, to develop without the need for glasses.

  • @Linus795
    @Linus795 12 днів тому

    Thank you soo much for the video!! Saved a lot of time for my project. Btw I love that you are doing it so that everybody understandt it and cand do it themselves! THANK YOU!

  • @LuRybz
    @LuRybz 14 днів тому

    Thank your for your VR Tutorials! I am really glad that you shared your knowledge.

  • @G25gle17
    @G25gle17 14 днів тому

    ដឹងផ្លូវណាត្រូវទេមេៗដឹងត្រឹមនៅលើគ្រឿងនេះមានgmail account Number code8oppo AT🤣

  • @Pixintendo
    @Pixintendo 15 днів тому

    I have a strange question. Recently, I've been thinking about how to implement the reflection on simpler surfaces in the cheapest and most spectacular way. I'm currently learning the latest Unity 6 URP version, and it doesn't have SSR by default, but the third-party solution is unacceptably slow and the reflection probes aren't perfect. I have only seen a tutorial on a possible solution, it is an ordinary room mirror where the objects exist twice and uses the stencil effect solution. I thought that it might be easiest to create a mirror image of each object you want to reflect separately and place it behind a transparent material in the correct orientation and position. With the stencil buffer technique, it is also possible (e.g. a mirror) to make these objects visible only in the cross-section of a certain material (if the player can also look behind the mirror, then the reflected copies should not be visible). Game objects created as such mirror images do not necessarily have to exist in the same quality as the original. The reflection could be a model with a much simpler number of polygons, but in many cases it could even be a 2D billboard surface, if the appearance of the given object allows it (e.g. road signs in a puddle on the road, or the reflection of distant complex objects in the form of a 2D billboard). However, I don't know if transparency can work with the stencil effect in this case. What if e.g. in the case of a mirror, I would like the mirror image created in this way not to be rendered 100%, only e.g. 50%? The same would apply to the road model, where the water would be on the surface of the holes (stencil effect), but I would like to see both the reflected objects and the texture of my road model together. So I don't know if I can only render the part masked out with the stencil buffer at 100%, or if I can specify that it should only be rendered with a certain transparency? If anyone knows the answer to this, please let me know.

  • @Jay-Dub-Ay
    @Jay-Dub-Ay 17 днів тому

    That second place game looked like a real winner to me.

  • @DrDrasticVR
    @DrDrasticVR 17 днів тому

    I missed the deadline this year but I'll get it in the next one!🐥👌

  • @InfinitaHQ
    @InfinitaHQ 17 днів тому

    Thrilled to share that Shadow Dreams has been released as Spooky Dreams on the Meta Store, after further development! Huge thanks to the community who provided invaluable play-testing feedback and encouragement. Special thanks to @FistFullofShrimp for hosting the Game Jam that sparked this journey!

  • @MsRaskauskas
    @MsRaskauskas 17 днів тому

    I am 12 minutes in and there is no XR Interaction Manager to be found nor a script. I am using unity v.6 and Interaction Toolkit 3.0.6 3 months later than your video. Can anyone help out with this.

    • @MsRaskauskas
      @MsRaskauskas 17 днів тому

      Never mind. I figured it out. I was looking in the wrong folder.

  • @rexgreenwood7372
    @rexgreenwood7372 17 днів тому

  • @mnemosynetrident6722
    @mnemosynetrident6722 17 днів тому

    A Prototype gym is so useful. You can just play and break stuff and see what works!

  • @quinnlankittson8570
    @quinnlankittson8570 17 днів тому

    Could you do a video on game map creation??

  • @ХранительИстины-у9ю

    Thank you very much for such a wonderful lesson! Without your videos, my projects would have stood still. Thank you for your hard work. We are waiting for new video lessons.

  • @BravoPhantom
    @BravoPhantom 18 днів тому

    I love your polite voice. I hope your polite irl as well. Great video ❤

  • @lofiice-u7y
    @lofiice-u7y 18 днів тому

    nice job bro

  • @haachamachama7
    @haachamachama7 19 днів тому

    Well shoot, i think this might just be a Unity issue, but i'm getting this error whenever i try to bake... IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 0. UnityEngine.ComputeShader.GetKernelThreadGroupSizes Any idea if it can be fixed? Edit: I fixed it, if anyone else gets this i'll leave this here, but... basically just had to delete the library folder(???)

    • @GColeman-xl3yr
      @GColeman-xl3yr 9 днів тому

      Having the same issue. I'll try it. Thanks!

  • @FL0XO-e3c
    @FL0XO-e3c 19 днів тому

    go back to the hub ayyo