A Cinemachine Overview - If you're not using it. You should be.
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- Опубліковано 10 лип 2024
- Create high-quality camera controllers for first person, third person, and 2D games with Cinemachine. Easy to use with no coding required. Need to create cutscenes or a trailer? Cinemachine has you covered.
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Timestamps
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0:00 Intro
0:46 Getting Cinemachine
1:07 Adding the Cinemachine Brain
1:40 Virtual Camera
2:09 Cinemachince Prefabs
2:33 Virtual Camera Prefab
2:48 Free Look (3rd Person)
3:06 2D Camera
3:23 Dolly Camera
4:02 Blend List Camera
4:14 State Driven Camera
4:28 Clear Shot Camera
4:54 Group Target Camera
5:08 Mixing Camera
5:33 Shared Settings
6:54 Body
7:22 Transposer
7:33 Framing Transposer
7:44 Orbital Transposer
8:02 Tracked Dolly
8:12 Hard Lock To Target
8:26 Do Nothing - Body
8:43 Aim
8:47 Composer
9:00 Group Composer
9:11 POV
9:18 Same As Follow Target
9:25 Hard Look At
9:32 Do Nothing - Aim
9:41 Noise
9:49 Extensions
9:58 Camera Offset
10:07 Recomposer
10:16 3rd Person Aim
11:49 Cinemachine Collider
11:13 Cinemachine Confiner
11:25 Follow Zoom
11:36 Storyboard
11:47 Impulse Listener & Souce
12:04 Cinemachine Post Processing
12:27 Conclusion
#GameDevelopment #Unity3D #cinemachine #indiedeveloper
Was this video useful? Learn something new? Too long? Not specific enough? Loved it?
Prefer a written article? Check out my Cinemachine blog post: onewheelstudio.com/blog/2021/9/11/cinemachine
Best Cinemachine overview video out there
Cinemachine combined with TImeline is the elixir for storytelling process.
I’ve watched a ton of videos today on Cinemachine as a few people keep telling me this is the thing to learn to give my first person perspective game what it needs to record camera movements into specific story moments. Your video is easily the best at explaining what Cinemachine does. Thanks man!
WOW! Cinemachine is SO much more powerful than I thought. I havent experimented much with it but I will soon!
This is exactly the video I've been searching for. Thanks! Just subscribed. :)
Great summary, I have been using Cinemachine for many years, it just mostly works and takes a lot of the camera dev time out for the most part. And yet I didn’t know or had the chance to dig into some of them, the mixing and states cameras look quite useful.
Hands down the BEST cinemachine overview video here! Tks
Great video, using CM from day one in my Project.
Cinema Follow for following Player,
Confiner for Player not see on the edge of the level,
Impulse Listener for shaking the camera.
I love cinemachine, I'm honestly surprised they didn't work on its development until just recently. It's such a useful package and eliminates a ton of "unfun" camera physics programming
This was great, thank you!!
Your tutorial is very useful I have to say, like the Coroutine tutorial, focusing on the dev between beginner and intermediate level.
Thank you very much. I've been looking for this sort of video for a while now!!! If time permits, can you make separate videos for each prefabs and components with examples plz.
Awesome!
Great vid, thankss
this is an awesome tutorial! You are of equal quality to other more popular game dev channels. Hopefully you'll get the notoriety of those other channels soon.
If I could just make one small comment, take it for what it's worth. If you could speak a tad slower, I think that would help. At times it even sounds like the video is playing at 1.25 speed.
Thanks for the video words! As for speed. Yep. That's an issue. You should check out my earlier video! :P
Just like a beneficial food 🤗🌷 hope you the best
Btw can use group cam for multiplayer on a map which is big af
Whoah, that compressor must be set to 20:1, hard knee, fast attack, slow release with the threshold all the way down.
Ideal information upload!! I'm a better cameraman now.
Cinemachine is amazing.
Cinemachine is so cool
one trick you can do is use code to control cinemachine
like if you want to make any sized shake
Why are you showing how to add the old asset store version of Cinemachine? Nowadays it's available as a package.
Good eyes! I uninstalled and then reinstalled Cinemachine to capture a video of the install process. I didn't see that I was in the wrong section of the package manager until way late and didn't think anyone would catch my mistake ;)
Bro i can use clear shot camera for "My honest reaction"
Please help guys ... Cinemachine doesnt allow my character to move i cant solve it. I have to delete cinemachine to make my character move again but i need cinemachine as well...
Can you give a bit more detail as to the problems?
You might check out my 3rd Person Character controller video. It uses the new input system and cinemachine.
@@OneWheelStudio i changed 2d camera to cinemachine virtual camera then i fixed problem but now i dont know how to add a sword collider, attack collider and how to make enemies etc. Im really stuck ;( i really want to make a simple topdown rpg game but i only achieved making my own movement animations and make my character move, thats all ... i dont know how to do another things and i've been watching tutorials but i couldnt achieve making an actual enemy i really need help but i have nobody to help me so if you have videos about my problem can you please help me ? My question is how can i add an attack collider that works in all directions ? My head is going to explode i hope i can achieve killing enemies that drops some items exp and gold
@@daidi9025 man , you need to study! Go to udemy and see some courses, even here on youtube have enough tutorials that will help you in everything that you mentioned. All of that is really basic.
@@matadordeleoes i solved it, thanks !