Creating a Third Person Camera using Cinemachine in Unity! (Tutorial)

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 322

  • @unity
    @unity  3 роки тому +70

    You can download the final project with the camera setup here:
    on.unity.com/36nVNzt

    • @samankargar6708
      @samankargar6708 3 роки тому +1

      Thank you so much.

    • @samankargar6708
      @samankargar6708 3 роки тому +3

      I had a question about the camera, is it possible to rotate the character without the camera rotating with it? (like when I press "A" the character rotates to left)
      I tried to do it but my camera rotates with my player character.

    • @xephosbot
      @xephosbot 3 роки тому +5

      @@samankargar6708 I also ran into this. Haven't you found a way to remove camera rotation while following the player?

    • @joshuablazer123
      @joshuablazer123 3 роки тому +4

      @@samankargar6708 Try moving the LookAt out of the player hierarchy, and then attaching a quick script to the LookAt to make just the transform equal to the player's transform (and not the rotation). Worked for me :)

    • @samankargar6708
      @samankargar6708 3 роки тому

      @@joshuablazer123 Thanks for the help
      It works now.

  • @nervun8097
    @nervun8097 4 роки тому +704

    Now Brackeys has quit. You are my only hope.

    • @imgone1705
      @imgone1705 4 роки тому +18

      Agreed

    • @ReaderOfTheMind
      @ReaderOfTheMind 4 роки тому +2

      lmao

    • @457Deniz457
      @457Deniz457 4 роки тому +13

      😆😆
      Dont worry. Someone new will "replace" him very soon. I'am sure.

    • @457Deniz457
      @457Deniz457 4 роки тому +7

      @@bezoro-personal Documentation 🤣
      Good joke. Its just to time consuming.

    • @457Deniz457
      @457Deniz457 4 роки тому +5

      @@bezoro-personal Well actually I think there isnt rly much more which Brackeys could have tell us.
      Maybe a reason more why he stopped.
      He already has a tutorial or an tutorial LIKE video about nearly everything you can show which isnt deep.
      So it was never a channel which advanced ppl needed.

  • @PeterMilko
    @PeterMilko 4 роки тому +5

    Great video please keep making more. Tilemap system seems unfinished, would love an update for that and tutorials.

  • @yonatanabergel
    @yonatanabergel Рік тому

    this is the 8th time I am watching this video,
    every project it comes back all over again xD

  • @nuevostitanes2
    @nuevostitanes2 4 роки тому +16

    I was trying to replicate this tutorial, but since in this proyect (the Unity Royale Project ) there are not the same assets ( I mean the scripts PlayerInput, PlayerMovement, PlayerAimController and so on...) it is being quite a bit difficult, since I needed start by programming something similar. It would help if you give us this scenario.
    Thanks a lot, and anyway this is a great tutorial.

  • @TheUncutAngel
    @TheUncutAngel 4 роки тому +46

    Me when I code:
    "I need this to go fast... let's try Uhhhh.... 1500... No... *700... No... 400? Yeah that looks ok."
    Unity:
    "343 meters is the speed of sound."
    Me:
    ".../cough/ yeah I knew that...."

  • @EchoYoutube
    @EchoYoutube 3 роки тому +16

    I'm not trying to be disrespectful, but I'm not so sure that this tutorial is in my wheel house. A lot of the variables and things presented here, went really fast in the video so I wasn't able to really pick up on anything besides some of the basic camera setups in the beginning.
    I understand we can download the final project, but I'm not as much interested in the base files as I am in learning the fundamental aspects of this through a more regulated pace(aka: Learning to construct the scripts from scratch so I can learn the process without having to download a bunch of unnecessary files that I won't be using for my project anyways), so maybe this wasn't the right source to go to for a beginner? I'm not one to make judgement though.
    I am not calling this tutorial bad(because it certainly is not, it touches upon a lot of great subjects), I'm only stating that it was a little too rapid for me. Does anyone have a link to a video that might be a bit more mild-paced for beginners?

    • @grindx1292
      @grindx1292 3 роки тому

      Brakeys

    • @notrue4u
      @notrue4u 3 роки тому +1

      yeah, same I just couldn't get what he said and as you said everything was explained too quickly.

    • @michaelmcveigh9534
      @michaelmcveigh9534 3 роки тому

      @@notrue4u you can pause it. And then after you understand, hit play again. This way it will be explained at whatever speed you want.

    • @calcuquack1206
      @calcuquack1206 3 роки тому +1

      Because you are dumb

  • @hoax2
    @hoax2 Рік тому +2

    RE the aiming camera or target/projectile offset 9:00 - might help someone else to know that Resident Evil 2 solved this using hit-scan from the camera not from the player model.

  • @crimsonskorpio
    @crimsonskorpio 3 роки тому +11

    After around 4 minutes, I have no idea what's going on as far as coding and the additional settings go lol other than that, this was a great video

  • @johnx140
    @johnx140 4 роки тому +1

    BROOOO I NEEDDED THIS. I feel like there are alot of things in Unity without a Tutorial. Like how to use the particle effects in detail, what every litle thing does, things like that.

  • @thebloocat
    @thebloocat 4 роки тому +12

    3:22 Anybody understood how to set up the mouse movement script? I didn't get that part.

    • @pierresainz1895
      @pierresainz1895 3 роки тому +2

      @Unity could you help us understand this?

  • @MetrixGoat
    @MetrixGoat 4 роки тому +1

    unitys particle system is life

  • @deathdefiler4306
    @deathdefiler4306 3 роки тому +1

    The tutorial was almost perfect. The code just didn't show what _look was so I had to download the project to find out what that was.

  • @12marcal12
    @12marcal12 2 роки тому

    its priceless. the slickness and the passion of the devs. priceless. what is cheaper and better than soft? Piracy is NOT the answer if you

  • @killxen9748
    @killxen9748 3 роки тому +4

    The script you mentioned for rotating the camera, can you share that?

  • @peeei7423
    @peeei7423 3 роки тому +6

    HELP MY CINEMACHINE BODY DOENST HAVE A "third person follow " ON IT.
    ITS STUCK ON TRANSPOSER

    • @AndresGomez-uo8st
      @AndresGomez-uo8st 3 роки тому

      It seems like you have an old version of Cinemachine, update it from the package manager

    • @peeei7423
      @peeei7423 3 роки тому

      @@AndresGomez-uo8st but it says up to date in my package manager
      edit : does it have something to do with the fact that im making a mobile game?

    • @Xsjr03
      @Xsjr03 3 роки тому

      @@peeei7423 It may say "up to date" but you can still find newer releases available. I had the same problem, when i first installed it, it downloaded version 2.3.2 i think, then i checked again and found 2.6+ available that actually had the "Follow 3rd person" feature.

    • @peeei7423
      @peeei7423 3 роки тому

      @@Xsjr03 so uuuh, how exactly can i fix that?

    • @toluyole
      @toluyole 3 роки тому

      I know I have *The Exact Same Problem* And I've been roaming the comments to find the answer!!!

  • @pranjalkhatri5631
    @pranjalkhatri5631 4 роки тому +5

    When would ECS will be available in stable release? It's not present in my 2020.4

    • @unity
      @unity  4 роки тому

      Hey there! We don't have any ECS updates to share at this time, but rest assured it is something the team is still actively working on!
      Please keep an eye on our Blog, as we’ll be sharing regular development updates.
      blogs.unity3d.com/

  • @EchoYoutube
    @EchoYoutube 2 роки тому +11

    Coming back to this a year later, Some things I kind of understand.. but it still passes right by me(it feels like I'm being talked to by a teacher that goes at their own pace and not the students if that's the right wording).
    One thing I would've made different in my approach to getting this information across, would be a concise explanation on *how* the code is meant to be implemented, *where* it should go, and *why* does it work(all of this being related in more simple terms.)
    He speaks like we already know exactly how C# works and needs to be structured, which is very problematic for most viewers.
    If I could give some advice to Unity, it would be much appreciated if you made an updated video that is more heavily focused on helping newcomers understand how Unity works and how to apply these functions to our own games. The way the video was prepared was more focused on the way "this" game is built, and isn't really as adaptable to other projects due to the lack of information on how scripts and bits of code should be layered.
    In relative speaking I understand that he is presenting this from his level of experience, and we could easily go to a new video to learn how to adapt this to our projects... but do you guys understand how annoying it can be for most people to switch between two different videos just to understand where the code from one video should go in the second? Some people just don't have the attention-span(especially people like me with ADHD which literally thrive off dopamine) to stay with it if it's too complicated.
    Also for any of you who don't have ADHD, imagine that feeling you get when you don't want to do something... but it's ALWAYS THERE if you don't enjoy it enough.
    All of these problems can be solved with mileage and experience.. but the initial start is what draws people to want to keep coding and creating in the first place. That's just my two cents tho so take it as you will. I wish all new coders the best with their projects and cant wait to see what you guys make!

    • @IDontReadReplies42069
      @IDontReadReplies42069 2 роки тому +3

      I have ADHD pretty severely. And I'm telling you man, if you don't like having 200 tabs open while cross referencing things. Programming is not for you. That's literally what your life is in programming, also another tip for adhd programmers is READ things instead of watching. Video tutorials are the ADHD enemy. Also, the code that he was writing is really basic and straight forward, maybe go get more comfortable with coding before hoping into this.

    • @samochreno
      @samochreno 2 роки тому +4

      bro if you have problem with this after a YEAR then the problem might be you not the video ...

    • @King.K.O
      @King.K.O 2 роки тому +2

      see what u just wrote there.. thats what u wanna do in visual studio

  • @chaojack3113
    @chaojack3113 4 роки тому +7

    Can someone tell me where to download the project files

    • @deadshxll
      @deadshxll 3 роки тому

      look before u ask, its in the description

  • @szenosdev
    @szenosdev 3 роки тому

    Thanks Unity, really cool!

  • @IndieScapeGames
    @IndieScapeGames 4 роки тому +3

    This was good but a bit fast paced, and please don't show images of the source code, write it out in the video. Would help with the digestion of all the info coming at us :)

  • @vmmi8215
    @vmmi8215 4 роки тому +7

    1 like, 1 respect for brackeys

  • @sslinger704
    @sslinger704 4 місяці тому

    The "chapters" in this video are off. Half of the "generating impulse" chapter is to do with the aiming.

  • @brodendangio4810
    @brodendangio4810 4 роки тому +6

    Please share the Project Files, along with this the finished implementation of this tutorial (so we can review/references it)! cheers :)

  • @bahadirkandemir
    @bahadirkandemir 4 роки тому +1

    Need a similar video for a Diablo like camera :)
    Pleeeease

    • @LordOfLemon
      @LordOfLemon 3 роки тому +1

      Dude just make it a top-down camera that follows the player by lerping the camera coordinates. It's much easier than a third-person camera, it doesn't even need to rotate.

  • @Kavee_3
    @Kavee_3 2 роки тому

    This is awesome, than you so much

  • @marcrasmussen474
    @marcrasmussen474 4 роки тому +1

    The Github project does not contain the actual code presented in this video?

  • @FlashBreakerOfficial
    @FlashBreakerOfficial 3 роки тому

    cool tutorial, thx you

  • @touqan5091
    @touqan5091 3 роки тому +1

    I can't control the camera how do I do it it 2019.4?

  • @mohamedmahdy4977
    @mohamedmahdy4977 3 роки тому +1

    can the cinemachne in a 3d project

  • @tryggvi1239
    @tryggvi1239 2 роки тому

    notes for anyone watching this in 2022
    With the newer versions, Cinemachine no longer appears in the main menu. You'll find it in the GameObject menu, or if you right-click on the hierarchy.

  • @omiorahman6283
    @omiorahman6283 4 роки тому +1

    How to point camera to CG pictures or mp4cutscenes in the scene

    • @zamatallica7
      @zamatallica7 4 роки тому +1

      Place your Picture or Video inside an Invisible Object, like a Cube, make the camera point to the 3d Object which contains your video, picture

  • @marcinziajkowski3870
    @marcinziajkowski3870 2 роки тому

    Do u have video how to set up character mesh to aviche aim effect. I mean, while u aiming and move camera then ur character also move top (head, torso, schoulders, bow).

  • @gfplatinum
    @gfplatinum 3 роки тому +1

    Ok but where do I get the variable _look?

  • @andrewdddo
    @andrewdddo 2 роки тому

    can someone help me, I'm trying to learn how to use the scripts but I don't know where to add them as components? mainly my character isn't moving - any advice on this?

  • @johnglasburg8309
    @johnglasburg8309 3 роки тому +2

    If this was done less than two months ago then why is third person not an option under body? Edit: Might be a version issue, checking. edit edit: Version issue ,needed to update (for some reason package manager did not default to current version)

  • @mkeyla_creates790
    @mkeyla_creates790 3 роки тому

    Help! My virtual camera doesn't keep it's distance (i can't even change the distance) from the target! why??

  • @sarthakmusale9752
    @sarthakmusale9752 Рік тому

    I want to revolve the camera around avatar on mouse drag. I have used the virtual camera. On the main camera object i have achieved this functionality by a script but when I used that script on virtual camera its not working. any solution for that..??

  • @wartem
    @wartem 2 роки тому

    How do you change the camera distance in C# while using the 3rd Person Follow?

  • @ShinichiKudoQatnip
    @ShinichiKudoQatnip 2 роки тому

    I didn't understand how to fix the aim and target

  • @haruka3203
    @haruka3203 2 роки тому

    3:43 Wait you have to do this manually now? What happened to the Component "Cinemachine FreeLook Camera"?

  • @KarenKawas
    @KarenKawas 4 роки тому +2

    can someone tell me where is he getting the nextRotation value? like what type of variable that is? I know its Quaternion but where is he declaring it?

    • @bhavinvs
      @bhavinvs 4 роки тому

      Let me know if you find answer to that.

    • @Caspar13
      @Caspar13 3 роки тому +1

      it's declared in the PlayerMovementInputController script (line 18): public Quaternion nextRotation. Unfortunately, it's not visible in the video.

    • @kureysalp
      @kureysalp 19 днів тому

      He's assigning a value to it but not using it anywhere. Don't know why it even exists lol.

  • @beautiful_moments_89
    @beautiful_moments_89 Рік тому

    What OS systems do cinemachine support? Thanks you

  • @Lamnul
    @Lamnul 3 роки тому

    in my unity does not appear package / unity registry pliese help me

  • @samtornblom2393
    @samtornblom2393 Рік тому

    Why doesnt the camera follow my Follow target?

  • @jghollowell4
    @jghollowell4 Рік тому

    This is remarkably turning out to be a corrupted file that I just downloaded from you, I can't delete the .zip?

  • @natsuexp_channel
    @natsuexp_channel 4 роки тому

    Justo lo que necesitaba

  • @danylbekhoucha6180
    @danylbekhoucha6180 4 роки тому +1

    Basically it adds linear interpolation from one position to another, this can be done with a lerp() function.

  • @memoriesofasoul
    @memoriesofasoul 3 роки тому

    Hi! Good video! I cannot find cinemachine impulse listener, cinemachine 3rd person aim, cinemachine volume settings in my project. I have cinemachine installed and I'm using it, the camera works fine but I think I need those components to create the aim mechanic in my game. Any help? :)

  • @pnvgordinho
    @pnvgordinho 4 роки тому

    Does the Royale project has this cool character showing arrows?.

  • @christophermuhlbauer1184
    @christophermuhlbauer1184 4 роки тому +1

    man i want that ik bow aiming tutorial lol
    how do we do that?

  • @currymcurry5721
    @currymcurry5721 3 роки тому

    Wich game Style does unity use in this video?🤔

  • @rjua1
    @rjua1 3 роки тому

    Ugh. Such an annoying problem. To get the mouse aim to work, set the vmcam Body to Framing Transposer and Aim to POV. Then keep tweaking parameters until the camera stops flying off the screen randomly.

  • @saadanees7989
    @saadanees7989 4 роки тому +1

    what is wrong with the crosshair? He explained but still didn't fix.

    • @MeFirstGames
      @MeFirstGames 4 роки тому +1

      Shooting mechanic needs to be changed so the arrow fires in the direction of the crosshair and not straight with the player. I imagine those can be enabled during zoom mode. Showing two crosshairs, one for your mouse and one for where the arrow will hit, is not a good user experience.

  • @halfbakedproductions7887
    @halfbakedproductions7887 Рік тому

    The problem is that a lot of newbies to Unity don't know this kind of thing exists, so they waste time and become frustrated by following questionable tutorials on how to hand-hack some garbage that ultimately just doesn't work. They look at other Unity devs and AAA releases that do these things perfectly... and eventually just become depressed and give up.
    Source: me.
    The same goes for the new Input System. It's so much better, but newbies are drawn to the old one because that's what all the old tutorials use.

  • @aayushjain9562
    @aayushjain9562 3 роки тому

    What is the asset name for the archer and all?

  • @jaykhandelwal2879
    @jaykhandelwal2879 4 роки тому +1

    How to make such an environment in unity. What it needs?

    • @DARK_AMBIGUOUS
      @DARK_AMBIGUOUS 3 роки тому

      Make trees and stuff in blender and import them into unity

  • @kristofpali
    @kristofpali 3 роки тому

    Ez az amit csinálsz Amit?

  • @Alecs240
    @Alecs240 2 роки тому

    Thanks

  • @GripOnWheel
    @GripOnWheel 3 роки тому +1

    Can I use this character into my Game ?

  • @TehBunnieh
    @TehBunnieh 3 роки тому

    I just made this whole setup from scratch and you're telling me this can be done so easily with cinemachine? T.T

    • @unity
      @unity  3 роки тому +2

      Well...at least you know now for next time? :)

  • @growtopiatwins19
    @growtopiatwins19 4 роки тому

    i love your vidios (copy past this to make this happen)

  • @sanilalkuttimon1755
    @sanilalkuttimon1755 4 роки тому +1

    😍😍😍

  • @miguelnajera3080
    @miguelnajera3080 4 роки тому +1

    Thank you!!!

  • @kraythe
    @kraythe Рік тому

    FYI these instructions are out of date and dont work.

  • @pushingpandas6479
    @pushingpandas6479 3 роки тому

    yeah but why is the character floating in the air? ... lame

  • @neuronumhu6719
    @neuronumhu6719 3 роки тому

    Official tutorials are always intend for demo only, not for learning...

  • @danielkatona8778
    @danielkatona8778 4 роки тому +3

    Why does he sould like a Text to Speech voice?

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 4 роки тому +4

    Your project is utterly incomplete. the movement script is completely empty ... its incredibly difficult to follow along when i dont have the full project.

  • @0minousgh0st51
    @0minousgh0st51 2 роки тому

    how do i make the actuall player movement

  • @bebeluquinhas5329
    @bebeluquinhas5329 3 роки тому

    please C#

  • @luciphim
    @luciphim 3 роки тому +2

    Holy compile errors, Batman.

  • @hamsterstefan306
    @hamsterstefan306 3 роки тому +1

    agathe hat gar nicht gezaubert bei euch jungs

  • @gorkemvids4839
    @gorkemvids4839 3 роки тому

    I couldn't make a camera which just follows an object and smooth position and rotate itself according to it. Yet it failed so i've returned to my own codes.

  • @moncef0147
    @moncef0147 4 роки тому +1

    That aiming system seems a bit jancky to me.

  • @SurelySurlyJurly
    @SurelySurlyJurly Місяць тому

    How is this a tutorial? It's more like a showcase, showcasing the camera. Not a tutorial.

  • @inferno3471
    @inferno3471 Рік тому +1

    not useful at all

  • @darrenj.griffiths9507
    @darrenj.griffiths9507 3 роки тому

    Nice to advertise Cinemachine but I thought this was a tutorial

  • @kinguitar1987
    @kinguitar1987 4 роки тому

    Occlusion culling happening inside view is so annoying.

  • @killerking3348
    @killerking3348 Рік тому

    This tutorial is useless if you use mac

  • @goat6354
    @goat6354 4 роки тому

    Brackys gon :(

  • @zionen01
    @zionen01 4 роки тому +51

    Very impressive stuff, unity is making it easier and easier to make more complex games. Before I never thought about creating a full 3d game alone, but now its looking possible.

    • @LunarBulletDev
      @LunarBulletDev Рік тому

      Absolutely, unity is a god send, how is your journey doing?

    • @папагном
      @папагном 11 місяців тому

      he's dead @@LunarBulletDev 💀

  • @notnanomercy
    @notnanomercy 4 роки тому +46

    This is all good, but i dont know... cross hair seems off to me

  • @rizamifthahusyifaudin7234
    @rizamifthahusyifaudin7234 3 роки тому +7

    can you share the rotation mouse look
    3:43 where i can script like that?

  • @RoboGameOfficial
    @RoboGameOfficial Місяць тому +2

    For anyone who is watching currently, you need to use Cinemachine Third Person Follow. Add a Cinemachine Brain to the camera you wish to use (e.g. Main Camera) and then attach a Cinemachine Camera and the Cinemachine Third Person Follow to the virtual game object, and then follow from there.

  • @khushalkhan83
    @khushalkhan83 4 роки тому +48

    Project link is does not contain this scene, please upload the project shown in the video thanks

    • @trod146
      @trod146 3 роки тому +3

      hahaha...

    • @jayjoonprod
      @jayjoonprod 3 роки тому

      I can also see my seeker stone missing, please upload it in a moment, thanks in advance

  • @blgamedev
    @blgamedev 3 роки тому +6

    Is your player snapping when it rotates? Does that annoy you? I responded below to a comment about the character snapping to the followTarget's rotation. Reposting it here for more visibility.
    The Problem: The transform.rotation value of the player is being set instantly, which leads to player snapping away from the camera when the player starts moving. This is undesirable behaviour. We want a smooth rotation from the player's current rotation to that dictated by the camera.
    The Solution: First, make sure your follow target is NOT A CHILD OF THE PLAYER. If the follow target is parented to the player, this approach will fail. Next, give your movement script a reference to the followTarget transform. In the mover's update function, always set the position of the followTransform to that of the mover. Then, only when the mover is moving (MoveInput != Vector2.zero), Lerp the mover's transform from its current rotation to that of followTransform (only on the y axis). Unlike the video, I never reset the followTransform's y rotation to zero.
    See the pseudo code below and let me know of any questions. Happy to Help!
    public class Mover : Monobehaviour
    {
    [SerializeField] private Transform followTransform;
    private float rotationSpeed = 10;
    private Vector2 MoveInput;
    public void Update()
    {
    followTransform.position = transform.position;
    ...
    if(MoveInput != Vector2.zero)
    {
    Quaternion targetRotation= Quaternion.Euler(0, followTransform.rotation.eulerAngles.y, 0);
    transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime * rotationSpeed);
    }
    }
    }

    • @atk0l847
      @atk0l847 2 роки тому +1

      Thank you so much!!! It took me days to find a solution to this problem.

  • @christianrichters7922
    @christianrichters7922 3 роки тому +7

    Make sure you select the main camera in your scene before clicking Create Virtual Camera!
    Its unclear to me where you put the first script that was created.

    • @ivandamyanov
      @ivandamyanov 3 роки тому

      Can't figure out why, it always ends up as a first person camera. I tried what you suggested and the result is the same :X

    • @Smeewo
      @Smeewo 3 роки тому

      @@ivandamyanov Check if you installed the 2.6.0 version of Cinemachine. I had the same problem and installing the same version version as the tutorial (2.6.0) solved it :)

  • @Gav2965
    @Gav2965 4 роки тому +59

    Wow, they actually listened and made almost real tutorial with an explanation on what is going on, nice👏

  • @ZackOfAllTrad3s
    @ZackOfAllTrad3s 5 місяців тому +1

    why did you leave out the fact that you have to add a CinemachineBrain to the main camera?

  • @yummy8074
    @yummy8074 Рік тому +1

    This tutorial is impossible to follow through, since showing just code snippets is worthless without the rest of the context to them. Downloading the whole project is lengthy and in the end is like deciphering some unnecessarily entangled gobbledygook. I believe people gave likes just because the assets look very pretty, but none actually tried following through. Thanks for nothing.

    • @SeanGauseOfficial
      @SeanGauseOfficial 2 місяці тому

      It's not useless, it's meant as a demonstration for cinemachine. Not a full tutorial on a third-person movement system. It's assuming you already have a movement system and you can interpret/write basic code.

  • @kevinkelly6756
    @kevinkelly6756 4 роки тому +4

    Please make more tutorials because brakeys left

  • @dhvyse
    @dhvyse 3 роки тому +3

    I keep creating the virtual camera but it's in the ground or too close to the character, nto sure what I'm doing wrong here.

    • @AliJayShannon
      @AliJayShannon 3 роки тому

      I had that, cinemachine 2.7.3 or something, i uninstalled and went to 2.6.0. Worked like the video. However i cant get the scripts working so its a bust overall.

  • @hamsterstefan306
    @hamsterstefan306 3 роки тому +1

    die kamera ist dumm am buggen, ihr nacken habt das falschrum implementiert

  • @user-ul5wq3kv4p
    @user-ul5wq3kv4p 2 роки тому +3

    This needs to be updated for the Unity 2021 . Cinemachine installation changed a bit etc

  • @howlingwolffang2221
    @howlingwolffang2221 День тому

    How do you get the camera to rotate back behind the character

  • @adamgrey268
    @adamgrey268 3 роки тому +3

    In my testing, the camera did not automatically move to and focus on the player's forward position. I ended up making the look-at-target the Follow Target game object to get my camera to look that way. I'm not sure if I messed up somewhere, but this was the only way I could get it looking in the right direction.

  • @oscarreyes1056
    @oscarreyes1056 4 роки тому +3

    Doesn't cinemachine already have a 3rd person camera rig? The extra script in this video seems redundant and less customizable.

    • @furkanunlu2177
      @furkanunlu2177 3 роки тому

      update your cinemachine from package manager

  • @CAESAR_IS_GOD_mohammadisaloser
    @CAESAR_IS_GOD_mohammadisaloser 2 роки тому

    wheres the camera controller in the files? I looked in assets - scripts to no avail??

  • @majnoon1935
    @majnoon1935 4 роки тому +1

    guys i had a question please help :
    do game developer needs to learn VFX or VFX maker is a different with coder? and
    does VFX need any coding?
    cuase i hate graphic works and love coding
    tnx for you help and sorry for my bad grammar .