Blender 2.7 UV Mapping 4 of 4
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- Опубліковано 9 лют 2025
- Create a Game Character Now at www.darrinlile.com
Here we finish up UV mapping the character that was started in the previous video. I use Pinning and Live Unwrap, Mark Seams and Unwrap, and Ctrl + J to Join all the objects so that all the islands are on one map at the end.
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This is by far the best tutorial series on Blender UV mapping available.
Thanks for watching!! I'm glad it was helpful.
It’s still the best I didn’t get it until I saw this
I cannot express how grateful I am for those tips! They shaved off a good 60% of my UVing time. If you ever plan on doing a tutorial about retopology, let me know how I can throw my money at you!
Man, thank you so much! Thanks for not unwrapping a cube and showing the real things! You brought me from desperation bout UV mapping to actually understanding the process. I've never heard about the options you showed in this tutorial. Keep on rocking!
These 4 videos were amazing. You explain everything very well and efficient and you bring up different problems and solutions. Great job!
By far the most informative and educational mapping videos I have found. Thank you so much for your hard work and efforts. I am learning a ton from you!
For the past couple of months I have been trying to learn UV wrapping, which I find rather hard. This tutorial has just cleared all of my problems, and this is by far the most helpful tutorial on UV wrapping on UA-cam. Thank you so much and good job. I just wish you had dhowed us actually adding the texture to the character
I wish all tutorials were this informative yet easy to understand.
Darrin Lile Sir, there is no video of yours that is boring or useless, Really Love Em All =)
I am learning so much from you i want to thank you really deeply!
Fantastic sir pin and live unwrap are new for me and going to be infinitely helpful, thank you! Also many thanks for your other tutorials as they have helped a lot, just a month ago I watched part one of this series and it was all new and got me a great start in unwrapping and being able to create textures, now all that stuff is like second nature. This character unwrapping is absolutely great, I wont have to make multiple try-fails before I figure out the basic method, many many thanks. And your tutorials are some of the more exact and straight forward ive ever seen on youtube, very good teaching.
Exceptionally useful tutorial series! You got a great, methodically way of teaching.
Thanks for posting this video. You make it look so easy with all those short-cut keys and seam ideas. Great to learn from someone with such experience :)
All tips & tricks explained. It is VERY helpful. Awesome series.
I am learning a lot from your UV/Texturing videos! Thank you so much for making them! :D
This was a lot of help. THANK YOU.
ALL 4 Mapping videos!!!!
Hi, just wanted to say that I really appreciate you put time into making these videos. Tahnk you
That's really a great set of Blender Unwrap tutorials, thank you!
Amazing serie. Great explanation, very instructive, very usefull and last but no least realy undesttandable audible calm voice. Thk s a lot.
Some very helpful tips in this video. Thanks for making it.
A wonderful tutorial. You made everything seam so simple now. Thank you
Evi Xr Hehehe, *seam* so simple. Funny even if it's unintentional.
5 years later...I see what you did there...
Thank you so much I have spend my hole day on that UV mapping diidnt knew you can do stuff like control+p so handy. I like Blender and your tuts.
Great series, much appreciated.
Great series. Four videos and subscribed :)
expert tutorial series. thank you a lot
Thank you for this tutorial (part 1 -4), finally I understand how works UV maps. Again thanks :-)
well done Darrin, very helpful tutorial, I have subscribed :)
Thank you so much for your video tutorial !!!
thank you for the tutorial!
very nice tutorial thank you. quick question at 10:56 how did you select just the face map and scale it up without affecting the character face on the right
Darrin Lile in a character like this,could you use the mirror technique to the whole model ? like delete the one half uv map what's left and then mirror everything? Wouldn't it be a bit more faster/easier?
10/10 ~IGN
Thank You ! :)
Many thanks, this is very helpful. Question: Why do you need everything on one UV map?
Awesome video! I have a question though.
I have a suit jacket that I unwrapped for a character, and I put on a brown fabric texture. It unwrapped nicely, but the texture is too large and not very detailed. I don't have space on the map to scale up the pieces of clothing. Is there a way I can give each piece of my suit jacket its own full picture of the fabric? that way I would have enough space to make the texture smaller and more detailed. Or is there something I can do that I am missing?
So.. how does a program know what to do with piles of textures for the same object? Is it possible to say, load up a full character, with texture maps for several parts of the body, and then throw it at something like Unity, and expect Unity to load all the textures for all of the 'objects' that make up the 'one model'?
I want to create my textures in paint.net. So I export the UV map template and when I zoom in and look at the UV map closely there is some transparency (sort of like antialiasing) but I want exact pixels so that I can magic wand an area and make it a color without it effecting other faces, any ideas? If getting rid of the transparency cant be done is there anyway to tell blender to export the UV map face template with little gaps between the faces?
und noch mal...super+++
You may not even see this question, but I'll ask anyway. I'm looking to make things for The Sims 4. Is the whole bit you did with assigning a material and using nodes and all that something you do if you're looking to make a scene? If I'm not creating scenes, but just creating a static object to be used in The Sims 4, do I have to do everything you did with materials? I hope this question makes sense. Thanks in advance.
I have to agree, your blender videos are great! I hope to 'scratch up' enough cash to do your 'Blender Scene Creation' online course. :)
I do have one question about UV mapping. I hope I explain it well enough. When mapping an object. I will use a table as an example.
If I wanted the legs, all 4 legs to use one uvmap. Then, just the very top of the table to use it's own map, separate from the bottom and the sides of the table top. How would a person tell blender to map it separately. I think I am stuck on how to make the seams to create a uvmap. Like how to separate 'parts' out to have their own unique uvmap, instead the whole table using one map. I can't seam to get it the way I want. It is all rolling around in my head. I know one day I will have an aha moment, but I could be just missing something. :) Thanks!
+Liana McCoy Hi Liana, UV maps are saved within an object. So the legs of the table would just need to be a separate object from the top. Hope that helps. Thanks for watching!
+Darrin Lile Yes, it does. I will give it a go on a project and see how it turns out. I just have to think out in my head how I want the item to uvmap out. If I get that in my head. I think I will be ok. :) Thanks again!
Ive asked that same question on forums and could never get an answer. How do the maps in object properties play out ? and how do the UV nodes play in. Knowing that I can only have one uv map per object will save me a lot of frustration. !
For me the pinning doesn't change anything. I follow every single step. I pin them down but the second I hit s to scale nothing 'pops into place'...
why does my arm not unwrap as even as yours? when i try to unwrap it different parts are completly wrong scaled
Can somebody help me pls thank you :)
I don't know why the UV Map looks different in my character. I think it has something to do with the Mirror Modifier. Does anybody have any tips??