Darrin- these are the best Blender tutorials I've ever seen. I'm switching to Blender after spending 12 years with 3ds max and I found your lessons extremely helpful. Great job and big thank You! :)
Just great series! I learnt so much from your videos, thanks for your great work here! I come from Softimage and i am discovering such great tools in Blender. Thanks man!
Great series that is not in question at all. Thank You. I need to ask what is going on when you rejoin all parts back. I did UV's good, but when I am trying to join all parts back i have ugly visible cuts where I separated them. Why is that happening and how to fix it? Thanks
does it really matter whether you do that resizing of the face at the end if you are using mipmaps? I mean I get it that this would waste memory for unnecessarily detailed textures of the rest of the body but does it matter for performance?
Mr.Lile I've been trying to watch this video for a while and it just seems to be stuck on loading I don't know if you might have in your might to upload it again so I can be able up see it thanks for your help hope you get this soon...
Hi Darrin, great tutorials, thank you! One question regarding the point when you start combining the whole character in one object (starting 12:05 in your video). I have generated my own character following all your tutorials up to here. If I try combining the different objects into one pressing ctrl+j, blender shows me only one half of the character. I was assuming that this is caused by not applying the modifiers "Mirror" before. So I went through all single objects and I started applying all the modifiers of these objects. It was working fine, but then, when I checked the combined object I found out, that it contains much more faces now than before. So how can I combine different objects to one without getting these sideeffects? Currently I stuck in that point and I would really appreciate your help. Thanks!
+Erik Morando it sounds like you have a mirror modifier on one of your objects, but it removes the mirror when you join the objects together. While selecting all the objects to combine them, make sure the object which is using the mirror modifier, is the last object selected in the group. All objects in a joining appear to take on the modifiers of the object which is selected last in the joining process.
Also my eyes got messed up, seams like the inner part sort of penetrates through.. ah well, I guess that will solve itself, when you make that eye tutorial!:) Other than some small hickups the character looks pretty good, UVwise!:)
So... i kinda applied the subdivision surface modifier on my shoes, and said to myself "it won't matter anyway" and then i merged all the objects together and my computer exploded by attempting applying a subdivision to a subdivision so i spend the rest of my day re-working the shoes... but im happy with the result! they are way better than before
if anybody else made that mistake, you might want to know that there is a handy tool in the edges menu (ctrl e) called "Un-subdivide" that will do most of the work...... _most_ of the work...
Im not able to get it perfect, no matter how much I try, id say its 85% though, but there is allwasy some areas I cant figure out how to fix, but thats ok!:) Im curious about one thing; Is there way to delete the UV attempt? All my P-points etc are still present, and if I re-try the islands can be in a mess no matter what.. and Id like to just start the UV-ing fresh.. but havend figured it out?!
Hello, I have a question. Everything has gone well so far on my character, but every time I try to join the extra objects to the main character that I created with the Mirror effect, it either mirrors the other objects as well, to deletes one half of my character. Is there any way to prevent this? Or did I just perhaps do something wrong?
+CosplayOnABudget Joining objects that have modifiers like mirror or subdivision surface modifiers, means other objects will take on the same qualities when joined, based on how you select the group. I have found the last object selected when joining a group, seems to take dominance with it's modifiers. In your case it sounds like you are trying to start with one or the other, and the mirror modifier is either present on the new added object because you you add the mirrored object last, or you lose the mirror on the mirrored object because you add the new object last. I had similar issues with my first model. I can't see exactly what you have going on, but you could try applying the mirror of the mirrored object, then join the new object. Since the mirror is already applied, the new object being introduced should not pick up the mirror modifier. You can apply the mirror in in the mirrors options on the right hand side of the screen.
Thank you, I'll give that a shot and see if it works ^-^. Also, would you happen to know why some objects darken in color when you join them with other objects?
+CosplayOnABudget sounds like maybe the normals have flipped - select the darkened faces then hit W (brings up a menu), then either hit F or click on 'flip normals' in the menu.
Ok, I think I understand what I have been missing.. you only UV the inner part of the eye, and dont do anything with the outer( I tried to UV both) ..I can see in the manu that the outer eyes are just checked off.. I thought you had edited the eye somehow.. Then Ill continue!:) Phew, been a bit stuck on this trying to find other tutorials that showed this process.. a process that dont exist!:) hehe
Hi Darrin! Different parts of my character have different modifiers. All parts have the subsurf modifier, but only the clothing/shoe parts have the solidify modifier. When I get to combining all the parts of the character, if I don't apply the subsurf and solidify modifiers (in that order) before combining, the solidify modifier gets applied to everything, which is not what I want for the head/hands. However, I don't want to apply the subsurf modifier yet because it slows down the whole process because it increases my poly count by quite a bit. My questions are: 1) do I need to join the parts? 2) if so, how do you recommend applying modifiers so I can retain appropriate textures and thicknesses without ridiculously increasing the poly count by applying the subsurf modifier? 3) is it necessary to apply subsurf to move on? Thank you very much!
Its a bit late but maybe it helps other people aswell ^^ So actually you don't have to join the objects you can keep them seperated with their own UV map and modifiers its possible but less effective in terms of time consumption because you have to manage each part individually [I think Mr. Lile is used to work as a professional and there you have to work very streamlined & effective ] So the best approach is to "polish" your model and finish modeling until its time to texturize it and apply modifiers to each part & join them.For the performance issues you could try to tweak the blender settings when dealing with high polygon models or either make the subsurfe modifer a level lower. If the thickness modifer gives you trouble you could model some thickness into it "manually". If you keep the seperated you have to apply the upcoming tutorials to the individual parts (its all possible without any problems ).Or ultimately you could think about upgrading your hardware to fight performance issues (I know its the most expensive approach ^^)
A little late, but here are some short answers: 1) No, is not necessary, you can keep going if you want, but if you want to keep it as close to the tutorial as possible, you should join them. 2) Apply the solidify modifier since usually your objects don't share the same the same thickness, and the mirror to avoid problems. To keep the subdivision surface from curving the thickness away, add loop cuts to hold the edges where they should be. (If you are confused, you should look up a tutorial) 3) No, is not necessary or recommended since it will probably consume more resources than what it really needs. You can keep all the objects under the same sub surface modifier since this one doesn't have that many different values. If not you, i hope my comment can help somebody else!
Hey! I'm learning modeling characters with your tutorials, thank you so much! I have just a problem... when you select a object and then select a part of the object with L , i do the same and nothing happen... what am i doing wrong? Or what i forgot to do before?... Thanks again :)
Sorry about my good eanglish. But i have one queastion, how you can choose all charectar and go in edit mode, if you have so many diffrent objects in object mode. I can choose only, but i can choos full charectar with all cloths and etc...
quick Q if anyone can help. When I pressed "ctrl+P" to pack in after the entire character was joined, all of the UV islands are smashed on top of each other rather than separated. What would cause this and how can I fix this?
When i hit ctrl+j to combine everything together , the half of the face and body just disappear.. I guess i messed up somewhere in the process. Does anyone know how can i fix this?
You're an extraordinarily good teacher. I'm so grateful that this is a free tutorial, thank you so much
Darrin- these are the best Blender tutorials I've ever seen. I'm switching to Blender after spending 12 years with 3ds max and I found your lessons extremely helpful. Great job and big thank You! :)
Absolute gold here!!! Thanks for a fantastic walkthrough, very informative and everything explained very well.
I'm seeing all videos from this character, simply fantastic, thanks for share this...
Just great series! I learnt so much from your videos, thanks for your great work here!
I come from Softimage and i am discovering such great tools in Blender. Thanks man!
Interesting ! I've learned things about UV-mapping that I never saw before. Thank you very much.
I did'nt know any of this! XD
Hi Darrin,
Your tutorials are very useful and easy to understand. Appreciate the time you've put in towards your tuts. Thanks!
4:34 "Well this is pretty ugly" I lost it here
Really great tutorial serie !! Thank you very much!
thanks really helpful look forward to the next part
Thank you Mr. Lile, you are really helpful!
Hey Darrin, following your tutorials through and was wandering when the rigging tutorials were coming out
Hi Ilram, the first of the rigging videos will be out tomorrow morning. Thanks for watching! :)
Thanks
Thank's for these tuto, i'm so happy.
your videos are absolutely amazing! but i have to speed it up by 2 points for normal speaking and speed
nic job mr. Darrin Lile.....
Thank you sir ❤
Great series that is not in question at all. Thank You. I need to ask what is going on when you rejoin all parts back. I did UV's good, but when I am trying to join all parts back i have ugly visible cuts where I separated them. Why is that happening and how to fix it? Thanks
Great channel!
Impresionante.Gracias por los tutoriales.
Good job!
does it really matter whether you do that resizing of the face at the end if you are using mipmaps? I mean I get it that this would waste memory for unnecessarily detailed textures of the rest of the body but does it matter for performance?
Mr.Lile I've been trying to watch this video for a while and it just seems to be stuck on loading I don't know if you might have in your might to upload it again so I can be able up see it thanks for your help hope you get this soon...
Thank you very much!!!
Is it must necessary to uv map a charracter and why it is used?
Hi Darrin, I watch the video that u did Uv Map on EyesInner, how about the other (eyesOuter)?
what is the advantage in combining all different body parts into one uv map?
Hi Darrin, great tutorials, thank you! One question regarding the point when you start combining the whole character in one object (starting 12:05 in your video). I have generated my own character following all your tutorials up to here. If I try combining the different objects into one pressing ctrl+j, blender shows me only one half of the character. I was assuming that this is caused by not applying the modifiers "Mirror" before. So I went through all single objects and I started applying all the modifiers of these objects. It was working fine, but then, when I checked the combined object I found out, that it contains much more faces now than before. So how can I combine different objects to one without getting these sideeffects? Currently I stuck in that point and I would really appreciate your help. Thanks!
+Erik Morando it sounds like you have a mirror modifier on one of your objects, but it removes the mirror when you join the objects together. While selecting all the objects to combine them, make sure the object which is using the mirror modifier, is the last object selected in the group. All objects in a joining appear to take on the modifiers of the object which is selected last in the joining process.
Corect me if i am wrong, to sperate iner from out eye its enough click on the eye with "L" and then "P" to separate by selection?
Also my eyes got messed up, seams like the inner part sort of penetrates through.. ah well, I guess that will solve itself, when you make that eye tutorial!:) Other than some small hickups the character looks pretty good, UVwise!:)
So... i kinda applied the subdivision surface modifier on my shoes, and said to myself "it won't matter anyway"
and then i merged all the objects together
and my computer exploded by attempting applying a subdivision to a subdivision
so i spend the rest of my day re-working the shoes...
but im happy with the result! they are way better than before
if anybody else made that mistake, you might want to know that there is a handy tool in the edges menu (ctrl e) called "Un-subdivide" that will do most of the work...... _most_ of the work...
would you increase the eyes texture along with the head as well?
Im not able to get it perfect, no matter how much I try, id say its 85% though, but there is allwasy some areas I cant figure out how to fix, but thats ok!:) Im curious about one thing; Is there way to delete the UV attempt? All my P-points etc are still present, and if I re-try the islands can be in a mess no matter what.. and Id like to just start the UV-ing fresh.. but havend figured it out?!
My checkered textures have no shadows when shown in the 3d model. How do I solve this?
Do i need to combine all the UV's into one map?
when do you think your texture painting videos will be available?
Hi Roger, The first one will be out Thursday morning.
Can the blander create a game for android or ios ??
Are we supposed to include the outer eyes when we join everything? Should the outer eyes be in the saved UV map?
When he joins everything around 12:25 he does not include the outer eyes in the joining.
Hello, I have a question. Everything has gone well so far on my character, but every time I try to join the extra objects to the main character that I created with the Mirror effect, it either mirrors the other objects as well, to deletes one half of my character. Is there any way to prevent this? Or did I just perhaps do something wrong?
+CosplayOnABudget Joining objects that have modifiers like mirror or subdivision surface modifiers, means other objects will take on the same qualities when joined, based on how you select the group. I have found the last object selected when joining a group, seems to take dominance with it's modifiers. In your case it sounds like you are trying to start with one or the other, and the mirror modifier is either present on the new added object because you you add the mirrored object last, or you lose the mirror on the mirrored object because you add the new object last. I had similar issues with my first model. I can't see exactly what you have going on, but you could try applying the mirror of the mirrored object, then join the new object. Since the mirror is already applied, the new object being introduced should not pick up the mirror modifier. You can apply the mirror in in the mirrors options on the right hand side of the screen.
Thank you, I'll give that a shot and see if it works ^-^. Also, would you happen to know why some objects darken in color when you join them with other objects?
+CosplayOnABudget sounds like maybe the normals have flipped - select the darkened faces then hit W (brings up a menu), then either hit F or click on 'flip normals' in the menu.
Thank you, I'll give that a shot as well ^-^
Where is the Rotate checkbox for UV Pack Islands in Blender 2.79? [14:44]
In the same place, go to the 3D view and hit "T" to bring the tool shelf out, it should be right there
Ok, I think I understand what I have been missing.. you only UV the inner part of the eye, and dont do anything with the outer( I tried to UV both) ..I can see in the manu that the outer eyes are just checked off.. I thought you had edited the eye somehow.. Then Ill continue!:) Phew, been a bit stuck on this trying to find other tutorials that showed this process.. a process that dont exist!:) hehe
This video is not playing. Showing an error. Rest of the video are working fine. Love this tutorial series. Very easy to follow. Thanks so much.
Is there a large reason not to just join everything and Smart UV Project?
about freeze transform
why this was done only in the bag?
Hi Darrin!
Different parts of my character have different modifiers. All parts have the subsurf modifier, but only the clothing/shoe parts have the solidify modifier.
When I get to combining all the parts of the character, if I don't apply the subsurf and solidify modifiers (in that order) before combining, the solidify modifier gets applied to everything, which is not what I want for the head/hands. However, I don't want to apply the subsurf modifier yet because it slows down the whole process because it increases my poly count by quite a bit.
My questions are: 1) do I need to join the parts? 2) if so, how do you recommend applying modifiers so I can retain appropriate textures and thicknesses without ridiculously increasing the poly count by applying the subsurf modifier? 3) is it necessary to apply subsurf to move on?
Thank you very much!
I'm having the same issue.
I'm having the same problem, at the end did any of you solved it??
Its a bit late but maybe it helps other people aswell ^^
So actually you don't have to join the objects you can keep them seperated with their own UV map and modifiers its possible but less effective in terms of time consumption because you have to manage each part individually [I think Mr. Lile is used to work as a professional and there you have to work very streamlined & effective ] So the best approach is to "polish" your model and finish modeling until its time to texturize it and apply modifiers to each part & join them.For the performance issues you could try to tweak the blender settings when dealing with high polygon models or either make the subsurfe modifer a level lower. If the thickness modifer gives you trouble you could model some thickness into it "manually". If you keep the seperated you have to apply the upcoming tutorials to the individual parts (its all possible without any problems ).Or ultimately you could think about upgrading your hardware to fight performance issues (I know its the most expensive approach ^^)
A little late, but here are some short answers:
1) No, is not necessary, you can keep going if you want, but if you want to keep it as close to the tutorial as possible, you should join them.
2) Apply the solidify modifier since usually your objects don't share the same the same thickness, and the mirror to avoid problems. To keep the subdivision surface from curving the thickness away, add loop cuts to hold the edges where they should be. (If you are confused, you should look up a tutorial)
3) No, is not necessary or recommended since it will probably consume more resources than what it really needs. You can keep all the objects under the same sub surface modifier since this one doesn't have that many different values.
If not you, i hope my comment can help somebody else!
Hey! I'm learning modeling characters with your tutorials, thank you so much!
I have just a problem... when you select a object and then select a part of the object with L , i do the same and nothing happen... what am i doing wrong? Or what i forgot to do before?...
Thanks again :)
Sandrina Pereira Hi, the object needs to be in Edit mode and you need to hover over a vertex or edge. Thanks for watching!!
Yeah i figured out a few minutes later! Thanks!!
Sorry about my good eanglish.
But i have one queastion, how you can choose all charectar and go in edit mode, if you have so many diffrent objects in object mode. I can choose only, but i can choos full charectar with all cloths and etc...
+Paul Olev Hi Paul, I Joined all the objects (except the eyes) into one, using Ctrl + J.
Looks like you forgot some seams on the pouch, some pieces were still connected by an edge or two.
you made me combine the eyeballs but now you have them apart.
Sir how do u sculp this plane
what do you do with the outer eye, do you UV map it or just leave it as it is?
The outer eye needs to be glass-like, so I think he's just gonna apply a glass material.
quick Q if anyone can help. When I pressed "ctrl+P" to pack in after the entire character was joined, all of the UV islands are smashed on top of each other rather than separated. What would cause this and how can I fix this?
hey, i figured it out- i had to switch to Island Select Mode before selecting all and doing ctrl-A and ctrl-P
Hi Darrin,
When will you be rigging your character :)
Hi Jannie, Pretty soon. I'm working on the Texture Painting videos now. And then after that I'll be rigging the character.
I need some advice , every time I look at 3 d images or certain patterns I get creeped out how do I over come this or has anyone felt with this ?
What...?
But, we live in a 3D world...
bravo075 key word “images “ like chapter models.
When i hit ctrl+j to combine everything together , the half of the face and body just disappear.. I guess i messed up somewhere in the process. Does anyone know how can i fix this?
did you click "apply" on the mirror modifier?
@@dollarstorereviews7203 yeah..
hello, does anybody know how to uv map the shoe laces?
I just put a seam along each piece of shoelace I had before unwrapping it and that seemed to work out.
Very time consuming and complex I'm still trying to wrap this around my character
alt A starts playback. ctrl P mess's the hole thing up.
2nd October is my birthday!
You skipped how you adjust his face
He has a tutorial on that in another video