Fimir are just... Fimir. They are a race from before the old ones even discovered the world. They were Chaos' original favourites before Humanity rose up and became the new play things.
Chaos really is fickle as their name would suggest, basically forgetting the Fimir, the Beastmen, and those bug creatures from Gotrek and Felix Orcslayer.
The real standout here is separating which units are meant to augment your frontline and which units are able to operate independently. Crypt Horrors are great in units where their poison gets extra value and their survivability gets more use, and similarly with Rat Ogres and regular Ushabti. Prometheans and Dragon Ogres are entirely capable of operating independently. Tree Spirits ARE the front line. And the big lesson is that with great damage and splash, but low base stats, Monstrous Infantry is best used with support.
@Hauke Holst They are categorized as monstrous infantry in the game though, which I presume is what he based eligibility on. Logically speaking though it's a bit weird to consider them as infantry when centigors are considered cavalry and they have pretty similar body shapes
Honestly korxigors seem to shine so much when they're buffed a little though spells, tech, or lord abilities. The damage and armour is fantastic they just really suffer in the melee defense/attack department
@@Atreides1GDI Old-school Warhammer was bonkers. Yes, they literally reproduce via rape. I almost fell off my chair when CA announced them for Norsca, never thought they would add Fimirs.
4:40 For some reason this happens a lot to Rat Ogres, i remember seeing Kroq-Gar on Grymlog basically launch one into low orbit multiple times in a row.
One thing ive noticed with monstrous infantry needing help with is melee attack. ushtabi and kroxigors for example. remember to bring your harmonic convergences to the battlefield kids!
Lower melee attack due to large splash attacks; they can hit multiple entities per hit so effectively have higher melee atk vs infantry and cav. Not so effective against low/single entity units
Personally I think Dragon Ogres are Monstrous Cavalry, fast, four legs and definitely more suited to flanking and hammer tactics than what you'd consider as infantry. Also I think the Maws of Savagery would have fared better in this than Mist Stalkers but you may have tested them and they lost so that's not huge. Other than that this was a really cool vid and it's neat to see how monsters match up head to head.
I was thinking that too but the unit card calls them Dragon Infantry and cavalry is technically a thing riding a thing while dragon ogres run around on their own feet.
Yeah, it's hard to decide who counts as Monstrous Cav versus Monstrous infantry. The Butchers are bipedal, but they're fast. The crabs actually have riders, making them cavalry, but they're slow. I dunno, aside from not including armored Skin Wolves, I think this was a great series.
You thing ogers are cav and yet you want to include werewolves? Also the ogers are considered monstrous infantry by the game and in my opinion feel more like inf and cav
@@asomeone4399 I'm saying! Are we making a distinction based on speed? What would be that cut off? Either way, usually these tests involves prematches between all applicable units on their roster, to establish the flag bearer.
I think the main problem for Sacred kroxes is that sacred kroxes depend on that armor for their defence. Not much use for that against mostly AP monsters. They're great for sweeping up infantry.
That, and healing spells and abilities are widely available for the Lizardmen(Revivification Crystal, High Magic and Lore of Life). Similar factor for Vampire Count/Coast units as well as the Treekin. Tombking healing is not as strong, but it is there as well.
Lizardrmen consistently get screwed in price and functionality for their DLC units. The ancient kroxigors are worthless. Meanwhile the Vampire Coast gets one of the best monstrous infantry while they are a ranged faction.
Yeah i believe they need a little tone down, they already have some of the best ranged and artillery units coupled with some monster behemoths like the necrofex. Like the thing with factions on warhammer 1 was that they focused at one thing with the detriment of others, but in warhammer 2 almost every main faction and vampire coast are just too good at everything or super strong in some areas to the point their weaknesses don't matter. they gave a push to greenskins but the dwarfs are a joke compared to the second game factions.
The ancient krox are so close to being actually good too. If they had just SLIGHTLY more melee attack and defense and a bonus vs infantry they'd be amazing as an anti-infantry option. As it stands though they're really just better for wading through to the backline
My lizard campaign with Nakai was a little while ago but i remembered them being quite useful to smash through the infantry ranks. Anti infantery or not they dive deep and cause terror and at least in Nakais army (or a kroxigore leader) they perform good enough for their price. Especially smashing stuff with physical resistance
Lots of the stuff for lizardmen is kinda disappointing, which makes me sad because it's the only faction I play, and what got me into warhammer back in day care. All saurus are supposed to be super efficient murder machines, with Temple guards being living walls between anything and a Slann, especially if it is anything chaos. Yet throw chosen at them and they get screwed. Kroxigors are made for dragging around heavy stuff like colossal stones. Yet carve some kilos of such a stone and sculpt it into something Egyptian, and the Kroxigors can't do shit in tww. I get the need for balance, but all the units are already incredibly expensive. If I could at least warn past me from when tww came out, that lizardmen would come, but would also not live up to my dreams, at least my heart might not be so crushed.
Comparing missile infantry would be interesting, and probably would work a lot better then comparing artillery. That said I'm pretty sure we all just want to see the battle for king of the single entity monsters, and legendary lords.
Basic missile infantry tests go Skink Javelin Cohort every single time. The cohort uses up their javelins in 3 volleys, move into melee, and crush the basic archer unit there, since the Skink Jav cohort is kind of hybrid.
For the shoot bois I would say jezzails or lothern sea guard. I think shields would play a big part. For single entities I will agree with Olav, although maybe Hellpit Abomination if it proc'd it's healing.
@@Olav_Hansen I'd imagine Shaggoths to be pretty far up too with all their anti-large bonuses. Same with Necrosphinxes for that matter. Mammoths are a bit more suited for splashing down infantry than beast fights. But Dread Saurians ought to still win I'd reckon just based on the raw stats
The Fimir RoR are so good because they have both more damage and more of that damage in armour-piercing. AP often matters more than Anti-Large in monster on monster slugs.
The knockback animations on monstrous infantry poorly implemented. CA took the knockback animations from regular infantry and plopped it into monstrous infantry, which looks completely unrealistic. When they go flying it doesn't even feel like they have some mass in them.
I don't think you should flag these units universally as monstrous infantry. I've always separated them into: Monster hunters: High mass units like Minotaurs with great weapons and Dragon Orgres who are too heavy to be pushed aside by something like a Carnosaur with the Anti large properties to deal with them. They able to operate independently Infantry support: High damage output and/or debuffing monsters like Kroxigors, Crypt horrors, Fimir Warriors, or (River) Trolls. Too valuable to leave by themself as they need protection from your infantry. They have the most potential for their cost. Backline support: Sphectural Stalkers and Ushabti with greatbows who should expend their ammo before joining combat and protecting your other support units. Great cavalry killers. Frontline Monsters: Meant to hold the frontline by themselves. Minotaurs with shields, Treekin, and Stone Trolls
And the lampreys revenge who are a frontline support either by firing over the front line since they are sitting on giant crabs or BEING the front line since they are sitting on giant crabs
Fimir are super old race, just like dragonogres they came before the old ones, they exist around the same time where ancestors of giant aka titans lived, they even had their army book I recall, since they live near the northern islands now putting them in them in the Norsca army is kinda lore friendly, and they also worship chaos too, or at least mutated to a curtain degree by warp energy
Would be good to see best matchups, which units absolutely destroy various unit types. Would certainly be a massive video in both time and effort however it's one of those decisions that people are not always able to make in a snap.
The Fimir are their own race. In lore they were Chaos worshippers before the humans came and learned about Chaos from them. Now almost extince and cast aside by Chaos, they are rare and only seen in the Norscan lands.
Absolutely LOVE this series! Would like to see some more matchups like near the end of the video where different kinds of units fight each other. Strongest infantry vs cavalry, cavalry vs monster, etc.
Great video. I would love to see an anti infantry version of this. Maybe include chaff as well, either in the next video, or a separate one altogether. Maybe also include a most "bang for buck/cost efficient/all purpose" as a closing test. Good luck! Looking foward to future videos!
couple issues: 1. Dragon ogres and rotting promethean gunnery mobs are monstrous cav regardless of what the nameplate may say. They function like cav in terms of speed, mass and utility, and even within their respective factions are designed to be used as such. 2. In campaign especially, you don't want Dragon Ogres. You want Shaggoths. For a modest increase in cost, there is nothing that dragon ogres can do that Shaggoths don't do significantly better, and are far harder to deal with. So even if dragon ogres could be considered the best monstrous infantry, it kind of doesn't mean much since they're not worth the investment.
Trajanns khorne mods compilation for 5.0 actually made khorne fun again, i reccomend trying the mod out. you get so many awesome new units.actual ranged units for khorne is something thats so much fun to have.
Since the range weapon of the Lamprey's revenge are hand canons, and that the default zombie gunnery mob (hand canons) unit has a bonus vs large, I thought the Lamprey had a hidden anti large bonus. This might explain their edge in the competition
Love this types of videos, they're super fun to watch and interesting! Can you do a video showcasing the Knights of Tor Gaval? They seem to be the strongest flying monstrous unit in the entire game.
Whose idea was it to put Lamprey's Revenge and Dragon Ogres in this? The former literally has dudes riding on it? That's 100% monstrous cavalry. And Dragon Ogres are essentially just bigger Centigors, yet the latter were considered cavalry for a previous list.
I always thought that Dragon Ogres and S. Stalkers are monstrous cavalry not infantry. Being Ushabti and Chaos Spawns the correct ones for their factions...
agree its really weird that dragon ogres are considered monstrous infantry while centigors are monstrous cavalry while they are basically the same thing. Both have four legs and two arms and wield a two handed weapon and are beasts... For the sepulcher stalkers i can kinda see why the are classed as infantry since they are "standing" upright while they use their own hands to wield a weapon very much like a person would. For it to be cavalry you go to necropolis knights which are actually a skeleton ON TOP of a sepulhcher stalker like entity
one of the big things I guess is the roles, lampreys for example are entirely designed around lasting in the line but note how fast they went down once anti-large came in, on the otherhand some of the lower ranked ones that are more expensive would smash through lines that the crabs would have to chew through alone and with the more offensive focus would generally do better vs anti-large infantry. In the same vein, rat ogres for example are actually way better than they come across in the one on one fights as they originally where that factions biggest and fastest flank and spank units and when paired with rat tactics still do amazing work against things they probably shouldn't. But its good to know that some units can take some roles that you wouldn't expect (crabs tanking the bigger more aggressive boys not just infantry and confirmation that dragon ogres just destroy anything large you send em against)
2 Things: I consider the Dragon Ogres a category of their own(something closer to Monstrous Cavalry, of which I also consider Sepulchral Stalkers and Lamprey's Revenge). Also, they are not really infantry, since, well, they have more than 2 legs(or none at all). As you said, they simply wont get flung very far(if at all), meaning it is easier for them to go 2vs1 in terms of models. Second thing is supportive spell lore options. In several cases, a faction has access to healing spells, which are very good on monstrous units, as it can keep you from losing models and morale(and effectiveness) pretty easily. The Undead, Treekin and Lizardmen are good examples of this. I think it needs to be considered, since we do see Trolls benefiting from Waaagh as well.
A Wolf rat swarm if focused on single targets at a time can quickly break most units, once broken they can utterly shred any fleeing ground unit, weather infinity, cavalry, monsters or heros.
Huatl - You were very close the second time. 'Hoo-WOT-uhl'. Sounds nearer to 'WOT-uhl ' though since the first syllable is not stressed much, if at all, and practically non-existent in the pronunciation.
Love these comparison videos. One thing which would be nice is if you could pin the units stats card on either side of the screen during duels,. You know, for science!
A big issue that can't be covered in these vids is speed - having a higher speed makes a unit much more practically useful, and the Promethean are quite slow. Honestly, they may be a bit overpriced if they were in any other faction. Love your channel brother!
For future reference, units that aren't RoR should be given max Chevrons to be in line with RoRs. RoR still have unique abilities on top chevrons. I mean primarily for races that don't have a RoR in tested category.
According to previous tests that won't matter in most cases and raises the costs to be even higher than the RoR's, which is a serious consideration in multiplayer battles.
ya what HoundofCulann said, Zerk has considered that, and discussed it more in his best Calvary vid. He does off screen testing of max ranked units he says to account for that.
The summoners don't ride anything, and the minotaurs have a fairly high base speed as well. And doesn't the game recognise them as monstrous infantry? Because I think that was the requirement.
@@Olav_Hansen But monstrous infantry can generally be knocked back while monstrous cav, like any cav (?) cant... and Summoners and Lampreys cant be knocked back so personally I would call them Cav
Im not surprised. I once got besieged by Luthor Harkon and an army of rotting promethean gunnery mobs. It was a major city with high tier defences. But he steamrolled me! Seriously though the Vampire Coast is a powerful faction. If your'e playing as Cylostra Direfin their lack of speed isnt really a problem as she can literally summon undead bretonnian knights on top of having an ethereal Paladin hero in her retinue. Also they are extremely mobile in campaign with their flagships.
Love these videos. Would love to see how these would do if played with cost into consideration (have enough of the cheaper ones until it matches the same as the higher priced one). Kudos for the nod at Anderson Silva's Muay Thai technique.
I really can't argue with the result. When the game first came out I was flabergasted(it's a word, trust me) that dragon ogres where an entire unit and not just a single entity. They're so powerful in the lore after all.
Hey zerkovich, I have a bit of a suggestion, make another one of these videos but a bit on a comedic tone by making "who's the BEST WORST infantry?" I'm often curious about matchups between skavenslaves, zombies and peasants, basically curious about who has the best cheapest infantry
poor crypt horrors. remember when they were actually to strong... damn times have changed. ps why do you add summoners of rage as monsterious infantry though they are more monsterious cav like the demi's
@@caelestigladii that is false cause that states dragon ogre, not infantry. and if you talk in group in mp select its an overal group of all monsters even manticores are in that group and you cant call that infantry can you
I mean you could buy 2 Crypt Horrors/ Rat Ogres for 1 of any of the top 5 units. But I do get what you’re saying in that they don’t feel that powerful.
@@caelestigladii the "uhm..." in the beginning of your sentence had me thinking it was a rethorical question. but if it was sincere: no, as can be seen in the video.
I remember the time when there was no regeneration cap and you had a formation called the Death Star, half your army was Crypt Horrors, and Cairn Wraiths, and I think one Necromancer to provide regeneration to nearby units. Or was it a Corpse Cart?
Hey, Love the videos, btw when comparing between ROR and and vanilla do you shevron them up to thriple gold like the ROR's have ? That way theier stats match? I thought a level 9 Minotaur w/GW should be able able to beat Butchers .. same with Fimir
Aren't Lamprey's revenge basically a zombie and his best friend riding on a crab and having the time of their (un)life? Could they be considered monstrous cavalry/ranged? It so they could be pitted against Ushabti Bows
All the lizardmen words are based on precolombian languages like Náhuatl. The sound of tl is not like the sound of t + the sound of L is something between, is like an L pronounced like a T without any vowels between.
I notice a lot of unit with poison don't stack up well to similar units with similar costs without poison. Either CA feels units with poison are combined arms units meant to get their value from protecting other units with their poison or if not that they just over price poison as an attribute on most units. (thinking about crypt horrors especially here.)
As annoying as it would be to do all this over again, wonder if we might get an updated test after the mass changes the dlc gives today. I'm curious to see how it would affect things here. Keep up the great videos in the fuutcha!
I didn’t know the Lamprey’s Revenge were considered monstrous infantry. EDIT: ... and apparently they are not, they are “Monstrous Missile Beasts”. Still, close enough for our purposes here I suppose. 😛
My favorite ones are the Chaos Spawns... Feels bad not seeing my pretty boys within the top tear 😔 Oh well... gladly they are unbreakable and don't give a shit!
Really hoping to see the giant monster bracket. That's gonna be fucking awesome. My money's on the idols being the greenskin unit and making it pretty high.
I find skaven slaves or clan rat spears with wolf rats vs trolls of anykind do very well, you can either tie down the trolls with your spears well your wolf rats focus down everything else then chase down and kill the trolls once they break or tie them down then flank them with a massive wolf rat swarm witch ussuly breaks trolls moral allowing the wolf rats to slughter them safely
Beastmen generally are underwhelming and in need of some love IMO. Despite the excellent Dragon Ogres, and the Shaggoth for that matter, Chaos, too, needs some serious work. The way the game has gone, especially with all sorts of factions etc crowding the map, these two horde factions really could do with some roster work AND some more interesting/innovative mechanics.
23:01 Bonus versus infantry does not solely make a unit's purpose of anti-infantry. Splash Attack Max Attacks, Melee Attack Interval, Weapon Length, Melee Condition Effects, and Splash Attack Target Size all are factors in a unit's role in melee. For more information go to twwstats.com
10:30: Fimir are protohuman chaos worshippers that were displaced as favoured servants of the Dark Gods when man came into being. Similar to the Beastmen. At the same time, just like the Beastmen, they are still loyal to the Chaos Gods, and while they are now endangered they don't hestitate to strike at the realms of men when they get the chance. Similar to the Dragon Ogres, they're sheathed in weather phenomena that precede them, and to this day obscure their homelands, which are shrouded in a sea of mist. At their peak they were all over the Old world, and lived in the swampy territory, especially the Wasteland and the swamps near Marienburg, which have been reclaimed and turned into Fantasy Holland. IRL they're a miniature line that never caught on in warhammer due to having terrible rules, and they came back around a decade ago as a nostalgia piece in a forgeworld installment... the Throne of Turkeystuffingomgbees or whatever the hell his name is, if I recall correctly.
Those poor minos look like they could use a bit more mass...they spent most of their matchups flying through the air...unsurprising win for the summoners but my fav unit here is the eyes of the desert who helped me win some battles I probably shouldn't have.
Fimir are just... Fimir. They are a race from before the old ones even discovered the world. They were Chaos' original favourites before Humanity rose up and became the new play things.
Chaos Network interesting..makes u wonder who the “bad” guys really are..warhammer conspiracy
@@heyoooooo damn humans and their Colonialism!
Chaos really is fickle as their name would suggest, basically forgetting the Fimir, the Beastmen, and those bug creatures from Gotrek and Felix Orcslayer.
@@DIEGhostfish They do not really forget the Beastmen, they more just focus their attention to their human worshippers.
I think i remember them being almost hunted to extinction by the Lizardmen, alongside the Dragon Ogres.
The real standout here is separating which units are meant to augment your frontline and which units are able to operate independently. Crypt Horrors are great in units where their poison gets extra value and their survivability gets more use, and similarly with Rat Ogres and regular Ushabti. Prometheans and Dragon Ogres are entirely capable of operating independently. Tree Spirits ARE the front line. And the big lesson is that with great damage and splash, but low base stats, Monstrous Infantry is best used with support.
This obviously doesnt show which unit is best in a battle context at all
@Hauke Holst They are categorized as monstrous infantry in the game though, which I presume is what he based eligibility on. Logically speaking though it's a bit weird to consider them as infantry when centigors are considered cavalry and they have pretty similar body shapes
Thank you for your service. Now I do not have to watch the vidya with this quick summary. TWU.
I tend to stack Promethians on top of deapth guard
Honestly korxigors seem to shine so much when they're buffed a little though spells, tech, or lord abilities. The damage and armour is fantastic they just really suffer in the melee defense/attack department
Fimir are a race of their own, and share a parasitic relationship with humans.
They'll capture Norscan maidens, mate with them, and spawn more Fimir.
That's hot
Wat
@@Atreides1GDI yup. female fimir are super rare and sterile - they become evil wizards.
Fimir were also a globe spreading empire before Old ones came and wiped 99% of them.
@@Atreides1GDI Old-school Warhammer was bonkers. Yes, they literally reproduce via rape. I almost fell off my chair when CA announced them for Norsca, never thought they would add Fimirs.
4:40 For some reason this happens a lot to Rat Ogres, i remember seeing Kroq-Gar on Grymlog basically launch one into low orbit multiple times in a row.
I imagine maybe low mass?
One thing ive noticed with monstrous infantry needing help with is melee attack. ushtabi and kroxigors for example. remember to bring your harmonic convergences to the battlefield kids!
Basic kroxigor have a bonus vs infantry tho
@@dennoplit wait really? Never noticed
@@kenny3179 It's a pretty beefy bonus too, like 20 or something.
Plus 20 melee attack and weapon strenght is pretty good
Lower melee attack due to large splash attacks; they can hit multiple entities per hit so effectively have higher melee atk vs infantry and cav. Not so effective against low/single entity units
Personally I think Dragon Ogres are Monstrous Cavalry, fast, four legs and definitely more suited to flanking and hammer tactics than what you'd consider as infantry.
Also I think the Maws of Savagery would have fared better in this than Mist Stalkers but you may have tested them and they lost so that's not huge.
Other than that this was a really cool vid and it's neat to see how monsters match up head to head.
I was thinking that too but the unit card calls them Dragon Infantry and cavalry is technically a thing riding a thing while dragon ogres run around on their own feet.
Yeah, it's hard to decide who counts as Monstrous Cav versus Monstrous infantry. The Butchers are bipedal, but they're fast. The crabs actually have riders, making them cavalry, but they're slow. I dunno, aside from not including armored Skin Wolves, I think this was a great series.
You thing ogers are cav and yet you want to include werewolves? Also the ogers are considered monstrous infantry by the game and in my opinion feel more like inf and cav
@@asomeone4399 I'm saying! Are we making a distinction based on speed? What would be that cut off? Either way, usually these tests involves prematches between all applicable units on their roster, to establish the flag bearer.
I also don't see how giant crabs are considered monstrous infantry.
I think the main problem for Sacred kroxes is that sacred kroxes depend on that armor for their defence. Not much use for that against mostly AP monsters. They're great for sweeping up infantry.
That, and healing spells and abilities are widely available for the Lizardmen(Revivification Crystal, High Magic and Lore of Life). Similar factor for Vampire Count/Coast units as well as the Treekin. Tombking healing is not as strong, but it is there as well.
They can't do anything if you have the high ground.
You underestimate their power
I don't like sand.
Oh they’re not brave enough for politics
_Hello there_
He speaks the truth
Lizardrmen consistently get screwed in price and functionality for their DLC units. The ancient kroxigors are worthless. Meanwhile the Vampire Coast gets one of the best monstrous infantry while they are a ranged faction.
Insert Shredder of Lustria here
Yeah i believe they need a little tone down, they already have some of the best ranged and artillery units coupled with some monster behemoths like the necrofex. Like the thing with factions on warhammer 1 was that they focused at one thing with the detriment of others, but in warhammer 2 almost every main faction and vampire coast are just too good at everything or super strong in some areas to the point their weaknesses don't matter. they gave a push to greenskins but the dwarfs are a joke compared to the second game factions.
The ancient krox are so close to being actually good too. If they had just SLIGHTLY more melee attack and defense and a bonus vs infantry they'd be amazing as an anti-infantry option. As it stands though they're really just better for wading through to the backline
My lizard campaign with Nakai was a little while ago but i remembered them being quite useful to smash through the infantry ranks. Anti infantery or not they dive deep and cause terror and at least in Nakais army (or a kroxigore leader) they perform good enough for their price. Especially smashing stuff with physical resistance
Lots of the stuff for lizardmen is kinda disappointing, which makes me sad because it's the only faction I play, and what got me into warhammer back in day care.
All saurus are supposed to be super efficient murder machines, with Temple guards being living walls between anything and a Slann, especially if it is anything chaos. Yet throw chosen at them and they get screwed.
Kroxigors are made for dragging around heavy stuff like colossal stones. Yet carve some kilos of such a stone and sculpt it into something Egyptian, and the Kroxigors can't do shit in tww.
I get the need for balance, but all the units are already incredibly expensive. If I could at least warn past me from when tww came out, that lizardmen would come, but would also not live up to my dreams, at least my heart might not be so crushed.
Comparing missile infantry would be interesting, and probably would work a lot better then comparing artillery. That said I'm pretty sure we all just want to see the battle for king of the single entity monsters, and legendary lords.
Basic missile infantry tests go Skink Javelin Cohort every single time. The cohort uses up their javelins in 3 volleys, move into melee, and crush the basic archer unit there, since the Skink Jav cohort is kind of hybrid.
Are the single entities next?
Fun series, keep up the good work :)
I hope for shooty units to see how my sneaky bois jezzails will do
Is it a far stretch to assume dreadsaurian 1 war mammoth 2?
For the shoot bois I would say jezzails or lothern sea guard. I think shields would play a big part. For single entities I will agree with Olav, although maybe Hellpit Abomination if it proc'd it's healing.
@@sophieshaw3188 Don't knock out the RoR Darkshards either, Shielded AND shield breaking.
@@Olav_Hansen I'd imagine Shaggoths to be pretty far up too with all their anti-large bonuses. Same with Necrosphinxes for that matter. Mammoths are a bit more suited for splashing down infantry than beast fights. But Dread Saurians ought to still win I'd reckon just based on the raw stats
polearm: exists
monster: goes extinct
ur mom:
me: polearm
The Fimir RoR are so good because they have both more damage and more of that damage in armour-piercing. AP often matters more than Anti-Large in monster on monster slugs.
I was thinking, isn't it more "fair" if you always max rank on every unit??
I would, given that ROR have max rank by default
that would make them much more expensive tho
I think war for the skies makes the most sense as another possible fight.
The knockback animations on monstrous infantry poorly implemented. CA took the knockback animations from regular infantry and plopped it into monstrous infantry, which looks completely unrealistic. When they go flying it doesn't even feel like they have some mass in them.
I would have put them against two units of average infrantry and count how long they would take to kill the infantry and how much damage they took
Like swordmen or more like halberds?
I am very surprised that the mist walkers could take out the regiment of renown version of the armoured skin wolves
I don't think you should flag these units universally as monstrous infantry. I've always separated them into:
Monster hunters: High mass units like Minotaurs with great weapons and Dragon Orgres who are too heavy to be pushed aside by something like a Carnosaur with the Anti large properties to deal with them. They able to operate independently
Infantry support: High damage output and/or debuffing monsters like Kroxigors, Crypt horrors, Fimir Warriors, or (River) Trolls. Too valuable to leave by themself as they need protection from your infantry. They have the most potential for their cost.
Backline support: Sphectural Stalkers and Ushabti with greatbows who should expend their ammo before joining combat and protecting your other support units. Great cavalry killers.
Frontline Monsters: Meant to hold the frontline by themselves. Minotaurs with shields, Treekin, and Stone Trolls
And the lampreys revenge who are a frontline support either by firing over the front line since they are sitting on giant crabs or BEING the front line since they are sitting on giant crabs
Fimir are super old race, just like dragonogres they came before the old ones, they exist around the same time where ancestors of giant aka titans lived, they even had their army book I recall, since they live near the northern islands now putting them in them in the Norsca army is kinda lore friendly, and they also worship chaos too, or at least mutated to a curtain degree by warp energy
Fimir are fimir lol they're ancient and the OG chaos worshippers
You should do a top 10 o all top 3 in each category or something. That has the plus of more different wins and loses
Finmir are their own race. Some sort of swamp creatire from irish mythology gw adapted in i believe.
Would be good to see best matchups, which units absolutely destroy various unit types. Would certainly be a massive video in both time and effort however it's one of those decisions that people are not always able to make in a snap.
The Fimir are their own race.
In lore they were Chaos worshippers before the humans came and learned about Chaos from them.
Now almost extince and cast aside by Chaos, they are rare and only seen in the Norscan lands.
This is like Deadliest Total WaRrior. I'll let you use that for your series of these.
You should bring more troops for every army to avoid them routing to army losses
how appropriately skaven that the goal is to simply not be last
I love this whole series: entertaining and useful.
Absolutely LOVE this series! Would like to see some more matchups like near the end of the video where different kinds of units fight each other. Strongest infantry vs cavalry, cavalry vs monster, etc.
Great video. I would love to see an anti infantry version of this. Maybe include chaff as well, either in the next video, or a separate one altogether. Maybe also include a most "bang for buck/cost efficient/all purpose" as a closing test. Good luck! Looking foward to future videos!
couple issues: 1. Dragon ogres and rotting promethean gunnery mobs are monstrous cav regardless of what the nameplate may say. They function like cav in terms of speed, mass and utility, and even within their respective factions are designed to be used as such. 2. In campaign especially, you don't want Dragon Ogres. You want Shaggoths. For a modest increase in cost, there is nothing that dragon ogres can do that Shaggoths don't do significantly better, and are far harder to deal with. So even if dragon ogres could be considered the best monstrous infantry, it kind of doesn't mean much since they're not worth the investment.
Trajanns khorne mods compilation for 5.0 actually made khorne fun again, i reccomend trying the mod out. you get so many awesome new units.actual ranged units for khorne is something thats so much fun to have.
Man, your comments are insightful and hilarious. Perfect combo.
Since the range weapon of the Lamprey's revenge are hand canons, and that the default zombie gunnery mob (hand canons) unit has a bonus vs large, I thought the Lamprey had a hidden anti large bonus.
This might explain their edge in the competition
Love this types of videos, they're super fun to watch and interesting! Can you do a video showcasing the Knights of Tor Gaval? They seem to be the strongest flying monstrous unit in the entire game.
The complete over the top chargs effects with units getting throwm around is hilarious. Looking forward to single entity testing!
Whose idea was it to put Lamprey's Revenge and Dragon Ogres in this?
The former literally has dudes riding on it? That's 100% monstrous cavalry.
And Dragon Ogres are essentially just bigger Centigors, yet the latter were considered cavalry for a previous list.
Because they are categorized as monstrous infantry in-game. Which by itself is pretty questionable why they are but yeah
@@Kuddochan Where? I only see the "Dragon Ogre" tag.
The butchers flying brought me back to the beastmen shooting stars meme
I always thought that Dragon Ogres and S. Stalkers are monstrous cavalry not infantry. Being Ushabti and Chaos Spawns the correct ones for their factions...
Game calls then monstrous infantry. You can argue that CA got that wrong but that’s what the game says they are
Yeah but compared to other cav they seem to last a lot longer in melee.
agree its really weird that dragon ogres are considered monstrous infantry while centigors are monstrous cavalry while they are basically the same thing. Both have four legs and two arms and wield a two handed weapon and are beasts... For the sepulcher stalkers i can kinda see why the are classed as infantry since they are "standing" upright while they use their own hands to wield a weapon very much like a person would. For it to be cavalry you go to necropolis knights which are actually a skeleton ON TOP of a sepulhcher stalker like entity
one of the big things I guess is the roles, lampreys for example are entirely designed around lasting in the line but note how fast they went down once anti-large came in, on the otherhand some of the lower ranked ones that are more expensive would smash through lines that the crabs would have to chew through alone and with the more offensive focus would generally do better vs anti-large infantry.
In the same vein, rat ogres for example are actually way better than they come across in the one on one fights as they originally where that factions biggest and fastest flank and spank units and when paired with rat tactics still do amazing work against things they probably shouldn't.
But its good to know that some units can take some roles that you wouldn't expect (crabs tanking the bigger more aggressive boys not just infantry and confirmation that dragon ogres just destroy anything large you send em against)
2 Things:
I consider the Dragon Ogres a category of their own(something closer to Monstrous Cavalry, of which I also consider Sepulchral Stalkers and Lamprey's Revenge). Also, they are not really infantry, since, well, they have more than 2 legs(or none at all). As you said, they simply wont get flung very far(if at all), meaning it is easier for them to go 2vs1 in terms of models.
Second thing is supportive spell lore options. In several cases, a faction has access to healing spells, which are very good on monstrous units, as it can keep you from losing models and morale(and effectiveness) pretty easily. The Undead, Treekin and Lizardmen are good examples of this. I think it needs to be considered, since we do see Trolls benefiting from Waaagh as well.
I've been hoping for this for years. Thank you, Zerg! Stay well!
Not sure how many units you’d be able to use, but I’d like to see a showdown with the Bow Ushabti.
A Wolf rat swarm if focused on single targets at a time can quickly break most units, once broken they can utterly shred any fleeing ground unit, weather infinity, cavalry, monsters or heros.
Huatl - You were very close the second time. 'Hoo-WOT-uhl'. Sounds nearer to 'WOT-uhl ' though since the first syllable is not stressed much, if at all, and practically non-existent in the pronunciation.
Love these comparison videos. One thing which would be nice is if you could pin the units stats card on either side of the screen during duels,. You know, for science!
Great top 5 series. Thank you and well done sir.
A big issue that can't be covered in these vids is speed - having a higher speed makes a unit much more practically useful, and the Promethean are quite slow. Honestly, they may be a bit overpriced if they were in any other faction. Love your channel brother!
For future reference, units that aren't RoR should be given max Chevrons to be in line with RoRs. RoR still have unique abilities on top chevrons. I mean primarily for races that don't have a RoR in tested category.
According to previous tests that won't matter in most cases and raises the costs to be even higher than the RoR's, which is a serious consideration in multiplayer battles.
ya what HoundofCulann said, Zerk has considered that, and discussed it more in his best Calvary vid. He does off screen testing of max ranked units he says to account for that.
Ror zoats with their abilities actually beat ROR dragon ogres, I was very suprised by this
Aren't the Summoners and Lamprey's Revenge technically Monstrous Cav?
The summoners don't ride anything, and the minotaurs have a fairly high base speed as well. And doesn't the game recognise them as monstrous infantry? Because I think that was the requirement.
@@Olav_Hansen But monstrous infantry can generally be knocked back while monstrous cav, like any cav (?) cant... and Summoners and Lampreys cant be knocked back so personally I would call them Cav
Jakob 's right they are cav
Diego Camacho and eyes of the desert
Im not surprised. I once got besieged by Luthor Harkon and an army of rotting promethean gunnery mobs.
It was a major city with high tier defences. But he steamrolled me!
Seriously though the Vampire Coast is a powerful faction. If your'e playing as Cylostra Direfin their lack of speed isnt really a problem as she can literally summon undead bretonnian knights on top of having an ethereal Paladin hero in her retinue.
Also they are extremely mobile in campaign with their flagships.
I'd like to see one where you see how well monsters do against anti large
Love these videos. Would love to see how these would do if played with cost into consideration (have enough of the cheaper ones until it matches the same as the higher priced one). Kudos for the nod at Anderson Silva's Muay Thai technique.
The introduction of Zoats has really shaken up the rankings.
Really like these series. Keep it up.
I really can't argue with the result. When the game first came out I was flabergasted(it's a word, trust me) that dragon ogres where an entire unit and not just a single entity. They're so powerful in the lore after all.
Hey zerkovich, I have a bit of a suggestion, make another one of these videos but a bit on a comedic tone by making "who's the BEST WORST infantry?" I'm often curious about matchups between skavenslaves, zombies and peasants, basically curious about who has the best cheapest infantry
Can't wait for this to be redone with an Ogre Irongut RoR
I love this tests so much!!!!
Waiting for altiledy :)
Just wait until Ogre Kingdoms comes around...
For me in regular test you shoud max out all units to mach the renown beaing max out to
I love this series. What I can learn is: Monster Smash!!!
“Anderson Silva teep kick”
I love warhammer and the ufc, never thought I’d experience both in a UA-cam video 😂
I was expected the RoR armoured skinwolves instead of the Fimir, ngl
poor crypt horrors. remember when they were actually to strong... damn times have changed.
ps why do you add summoners of rage as monsterious infantry though they are more monsterious cav like the demi's
@@caelestigladii they have their own classification as "Dragon Ogres" where others have "Monstrous Infantry". where does it say they are infantry?
@@caelestigladii that is false cause that states dragon ogre, not infantry. and if you talk in group in mp select its an overal group of all monsters even manticores are in that group and you cant call that infantry can you
I mean you could buy 2 Crypt Horrors/ Rat Ogres for 1 of any of the top 5 units. But I do get what you’re saying in that they don’t feel that powerful.
@@caelestigladii the "uhm..." in the beginning of your sentence had me thinking it was a rethorical question.
but if it was sincere: no, as can be seen in the video.
I remember the time when there was no regeneration cap and you had a formation called the Death Star, half your army was Crypt Horrors, and Cairn Wraiths, and I think one Necromancer to provide regeneration to nearby units. Or was it a Corpse Cart?
Thinner lines are amazing for creatures with ranged and meele attacks.
31:21 I hate it when the Hyypogryph knights ask me for tree fiddy
Hey, Love the videos, btw when comparing between ROR and and vanilla do you shevron them up to thriple gold like the ROR's have ? That way theier stats match? I thought a level 9 Minotaur w/GW should be able able to beat Butchers .. same with Fimir
6:29
He was flopping around like the Rock when he's hit by a Stone Cold Stunner.
Aren't Lamprey's revenge basically a zombie and his best friend riding on a crab and having the time of their (un)life? Could they be considered monstrous cavalry/ranged? It so they could be pitted against Ushabti Bows
Maybe a nice idea for when you do monsters: let factions that can't represent put up their best anti-large infantry or something
The best monstrous infantry is destroyed by a single unit of Handgunners. FOR SIGMAR!
FAITH STEEL GUNPOWDER
Perhaps but Dwarfen gunpowder is the best!
I can't wait until you get to who has the best monster! All those synched animations... :)
Maybe to avoid army losses penalties a bunch of chaff should be sitting back with the leaders? (or it's just modded out)
It's pronounced "hwattle," sort of like how Bob Ross says "hwite."
All the lizardmen words are based on precolombian languages like Náhuatl. The sound of tl is not like the sound of t + the sound of L is something between, is like an L pronounced like a T without any vowels between.
You are hwite
Then why not use the damn "W"?
6:28 Neymars most favourit tactic in slow motion ;)
I love Crypt Horrors and will use them in my armies forever. They look sick and have pretty cool lore! Crypt Horrors rule, everyone else drool! Woo!
Nice to see some good old monster on monster action.
The crabs have charge defense. They'll do better if they don't charge and stand their ground to negate enemy charge.
I notice a lot of unit with poison don't stack up well to similar units with similar costs without poison. Either CA feels units with poison are combined arms units meant to get their value from protecting other units with their poison or if not that they just over price poison as an attribute on most units. (thinking about crypt horrors especially here.)
I think the support element is indeed part of the price. Just as the access to Lore of Vampires(healing/ressurection) is a factor.
As annoying as it would be to do all this over again, wonder if we might get an updated test after the mass changes the dlc gives today. I'm curious to see how it would affect things here. Keep up the great videos in the fuutcha!
I love your vids Zerkovich!
Keep on keeping on!
I always thought the Rat Ogres are too small compared to other monstrous infantry. Entity size increased perhaps?
I didn’t know the Lamprey’s Revenge were considered monstrous infantry.
EDIT: ... and apparently they are not, they are “Monstrous Missile Beasts”. Still, close enough for our purposes here I suppose. 😛
My favorite ones are the Chaos Spawns...
Feels bad not seeing my pretty boys within the top tear 😔
Oh well... gladly they are unbreakable and don't give a shit!
Well, they have no armor piercing. So that's pretty bad.
I love Chaos spawn, but they're not very effective in a competition like this. I love getting free spawn with Morghur though.
Really hoping to see the giant monster bracket. That's gonna be fucking awesome. My money's on the idols being the greenskin unit and making it pretty high.
I find skaven slaves or clan rat spears with wolf rats vs trolls of anykind do very well, you can either tie down the trolls with your spears well your wolf rats focus down everything else then chase down and kill the trolls once they break or tie them down then flank them with a massive wolf rat swarm witch ussuly breaks trolls moral allowing the wolf rats to slughter them safely
Beastmen generally are underwhelming and in need of some love IMO. Despite the excellent Dragon Ogres, and the Shaggoth for that matter, Chaos, too, needs some serious work.
The way the game has gone, especially with all sorts of factions etc crowding the map, these two horde factions really could do with some roster work AND some more interesting/innovative mechanics.
They need an update so bad. Beastmen in campaign are probably one of the hardest faction to play if no the hardest and as enemies they suck
BM are fine in MP. They need some alternatives in the LL department and a complete campaign overhaul.
Game three will turn Chaos into a worldbeater.
23:01 Bonus versus infantry does not solely make a unit's purpose of anti-infantry. Splash Attack Max Attacks, Melee Attack Interval, Weapon Length, Melee Condition Effects, and Splash Attack Target Size all are factors in a unit's role in melee. For more information go to twwstats.com
Would like to see this done for the single entity monsters
10:30: Fimir are protohuman chaos worshippers that were displaced as favoured servants of the Dark Gods when man came into being. Similar to the Beastmen. At the same time, just like the Beastmen, they are still loyal to the Chaos Gods, and while they are now endangered they don't hestitate to strike at the realms of men when they get the chance. Similar to the Dragon Ogres, they're sheathed in weather phenomena that precede them, and to this day obscure their homelands, which are shrouded in a sea of mist. At their peak they were all over the Old world, and lived in the swampy territory, especially the Wasteland and the swamps near Marienburg, which have been reclaimed and turned into Fantasy Holland.
IRL they're a miniature line that never caught on in warhammer due to having terrible rules, and they came back around a decade ago as a nostalgia piece in a forgeworld installment... the Throne of Turkeystuffingomgbees or whatever the hell his name is, if I recall correctly.
...Tamurkhan?
@@HiddenEvilStudios Yeah. Urkel.
You should do this with each unit against a common infantry unit ....
I'm gonna guess Dragon Ogres, but I could see GW Minotaurs or GW Fimir...
Bloated corpses numbah 1!
Such a dramatic stone troll! 6:20
Those poor minos look like they could use a bit more mass...they spent most of their matchups flying through the air...unsurprising win for the summoners but my fav unit here is the eyes of the desert who helped me win some battles I probably shouldn't have.
if u add skavenslaves and zombies u get close to 1100cost aswell, it would be interesting to see how much better they perform then
I'm waiting for the single entity video, where Lizardmen will finally shine and wreck the other factions XD
The question is carnosaur (anti large) or dread saurian (absolute beast)?